Tax Relief and Carmen Sandiego: Boosting Australia’s Former Video Game Industry

The perception that video games lack seriousness fails to recognize the benefits they provide to gamers who often feel disconnected.

“During the Covid pandemic, I realized that games serve as a vital means for people to connect and maintain relationships.”

Ross Simmons, CEO of Big Ali Studios, a Melbourne-based game development firm, recalls Tony Abbott’s dismissal of the national broadband network in 2010 when he referred to it as merely “internet-based television, video entertainment, and gaming.”

Simmons asserts that the industry’s marginalization has not endured over time.

Data from the Interactive Games and Entertainment Association (IGEA) indicates that Australians invested $3.8 billion in video games in the past year. Although this sector remains smaller compared to major development countries like Canada, it is gradually evolving.

In 2023, the Australian government introduced the Digital Game Tax Offset (DGTO), enabling local developers to claim a 30% refundable income tax offset for creating or porting games in Australia. This policy is applicable to companies that spend a minimum of $500,000 on development in Australia, with a cap of $20 million per company.

Ron Curry, CEO of IGEA, reports that the Australian gaming industry employed approximately 1,300 individuals between 2020 and 2021.




Industry experts believe that the government’s tax offsets and rebates are drawing international developers and fostering local talent.
Photo: Assanka Brendon Ratnayake/Guardian

The Game Development sector in Australia now employs 2,465 full-time staff and generated $3399.1 million in revenue for the fiscal year 2023-24. “This reflects nearly a 100% rise in employment and an approximate 85% increase in revenue,” he notes.

“The DGTO has activated numerous avenues. Previously, Australia was one of the most expensive places to develop games and the only developed nation lacking rebates or offsets. We have corrected this to align ourselves with other developed nations.”

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Curry expresses confidence in the industry, indicating that government support, along with state and territorial grants, has signified Australia as a “healthy environment for operation,” fostering trust among investors, game publishers, and prospective employees.

Interstate Competition and Legacy Building

Serge Xebian, a partner at Playlight Consulting which advises gaming firms on financial matters, states that the offset has substantially benefited companies hiring in Australia, spurring momentum in the sector.

“International studios are increasingly aware of this, particularly those with existing ties to Australian vendors. Now, many are actively looking toward Australia. My clients’ suggestions are rapidly moving up the agenda.”

Xebian notes that while New South Wales was once a film haven, Victoria now stands out as a game development center, although competition is intensifying. Queensland offers a 15% rebate in addition to the federal benefits, with a threshold set at $250,000, while Victoria’s rebates range from 10% to 15%, based on investment level, with a $500,000 threshold.

“We are seeing many independent game studios relocating to Queensland,” observes Xebian.

French game developer Gameloft inaugurated a studio in Brisbane in 2014, responsible for reviving the famous character Carmen Sandiego on Netflix, Xbox, PlayStation, PC, and Nintendo Switch this year.

Manea Castett, head of the Brisbane studio, reminisces about playing Carmen Sandiego games with his father, describing the character’s persona as both thrilling and adventurous. He appreciates the opportunity to reimagine the game and provide players with a “fun twist” on Sandiego’s adventures.

Castett mentions that their Brisbane studio stands out within the company for its rapid growth, expanding from 55 staff two years ago to 217 today. He highlights their ability to develop two games simultaneously, enabling a more comprehensive approach to game design, technology, audio, quality assurance, and marketing.

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“Globally, the landscape is shifting… there remains significant revenue potential. The Australian video game industry is on the rise.”

Development challenges

Big Ali’s studio became the center of a controversy during the launch of Rugby League 26 in July when users reported game bugs, which included incorrect jersey numbers and server issues that hampered gameplay.

Simmons described the day patches were deployed to enhance the game as “very satisfying,” explaining that the near deadline for release aligned with the NRL season forced hasty changes.




Simmons noted that Big Ant Studio’s latest rugby title temporarily overwhelmed its online servers, achieving sales over six times their anticipations. Photo: Assanka Brendon Ratnayake/Guardian

“In the week prior to the release, we implemented 1,200 changes, many of which involved alterations due to sponsorships related to betting, alcohol, and other elements,” he explains, describing the challenges involved.

Logos of gambling and alcohol companies present on player jerseys in real life were removed from the game due to increasing concerns about promoting these products to underage audiences. Simmons believes that they underestimated the game’s demand on launch day, which sold six times their initial projections, causing server issues they eventually addressed.

Before the tax offsets were introduced, Big Ant had around 50 employees; now, with the growth fueled by these initiatives, they expanded to 147. Simmons states, “This enables us to compete globally.”

The tight job market, wherein game development skills are sought after across diverse sectors including artificial intelligence, further complicates their growth trajectory.

Curry notes that while the industry boasts transferable skills that participants take pride in, it must vie for talent. Ensuring safe jobs, competitive salaries, and an immigration framework that attracts skilled professionals will aid in recruitment, he adds.

“Integrating senior talent into the country serves as an accelerator for the people they mentor,” he remarks. “In Canada, you can bring developers into the country in as little as two weeks. We’ve witnessed instances of individuals taking over two years to enter Australia.”

“In a fast-paced industry, such delays are problematic.”




Source: www.theguardian.com

Nvidia CEO: US Chip Export Controls Misfire by Boosting China’s Progress

Jensen Huang, head of Nvidia, stated that US chip export controls are a “fail” during his remarks at the High-Tech Forum on Wednesday.

In an effort to limit China’s military advancements and maintain US dominance in the AI sector, successive US administrations have placed restrictions on the sale of advanced AI chips to China. However, Huang indicated at the Computex Tech forum in Taipei that these controls have inadvertently motivated Chinese developers.

“The local companies are exceptionally skilled and highly motivated, and export control has provided them with the momentum, energy, and governmental backing to speed up their progress,” Huang shared at the Computex Tech Show in Taipei.

“On the whole, I believe export control has been a failure.”



“It’s crucial to acknowledge that China boasts a dynamic technological ecosystem, with 50% of the world’s AI researchers, and excels in software development,” Huang emphasized.

Nvidia, known for its high-performance GPUs, faces challenges due to US chip export regulations. Huang mentioned on Wednesday that the company has incurred “billions of dollars” in losses, with its share of the AI chip market in China plummeting from nearly 95% to 50% since the Biden administration took office.

According to the Financial Times, Huang made an unannounced trip to Beijing last month.

This visit took place shortly after new US restrictions prohibited the shipment of Nvidia’s H20 Datacentre GPU to China.

The US government informed NVIDIA that the new regulations aim to mitigate the risk of the product being “used in Chinese supercomputers.”

Huang’s Beijing conference reportedly focused on the AI company’s latest chip design, as per the FT report.

Last week, the Trump administration rolled back certain existing controls on chip sales to China after several countries expressed that they were being excluded from the essential technologies required for AI development.

Nonetheless, they issued new guidelines for other nations, warning that utilizing high-tech AI semiconductors produced in China, especially chips from Huawei, could breach existing US export regulations.

In retaliation, China accused the United States of “misusing export controls to suppress and restrict China.” The Commerce Department stated on Wednesday that the warning exemplifies “unilateral bullying and protectionism, significantly jeopardizing the stability of the global semiconductor industry and supply chains.”

Moreover, it cautioned that organizations or individuals enforcing or supporting such actions might be violating Chinese law.

Source: www.theguardian.com

Boosting Innovation and Competition in SMEs through AI: Redefining Work for More Efficiency and Engagement

Kevin Fitzgerald, managing director of UK Employment Heroes, emphasizes the importance of managers in businesses. He mentions that technology has advanced greatly, especially in the past decade, allowing for the digitization of many administrative tasks. According to Fitzgerald, AI should not be seen as a vague or scary new technology, but rather as a practical way to streamline and automate time-consuming tasks, enabling employees to focus on more valuable and interesting work.

The Employment Hero Survey revealed that 52% of respondents found the platform improved organizational efficiency, with 42% reporting faster processes and 65% using less paper.

By using AI to handle tasks like onboarding and data entry, employees have more time to focus on important aspects like welcoming new recruits and integrating them into the team quickly. Fitzgerald also mentions how AI can help with tasks like organizing employment contracts and setting up new employees in payroll systems swiftly.

Integrating AI into the workplace aligns with the shift towards flexible and hybrid work practices. This approach not only helps manage time effectively but also boosts employee engagement and energy levels.

Using AI for tasks such as payroll and HR automation is part of a long-term trend in digital transformation. Small and medium-sized businesses can now access tools like the Employment Operating System for Employment Heroes, consolidating multiple functions onto one platform for efficiency and cost savings.

AI’s ability to automate routine tasks and handle complex data processing makes it an invaluable tool in enhancing productivity and job satisfaction. By freeing up time and minimizing distractions, employees can engage in deep work, leading to improved efficiency and overall satisfaction.

Fitzgerald emphasizes that AI is user-friendly and embedded in platforms like Employment Heroes, providing powerful tools for staff to enhance their work. Embracing AI not only accelerates productivity but also empowers employees to work smarter, fostering a positive work environment.

Rethink what is possible with Employment Hero and revolutionize the way you work.

Source: www.theguardian.com

Boosting Creativity and Resilience by Embracing Your Shadow Self | BBC Science Focus Magazine

When you search the hashtag “mental health” on TikTok, you’ll come across a plethora of videos discussing “shadow work.” These videos have collectively amassed over a billion views and contributed to the success of The Shadow Work Journal, written by former TikTok employee Kayla Shaheen.

Despite its peculiar nature, the shadow work trend is actually a modern interpretation of a concept introduced by Swiss psychiatrist Carl Jung in the mid-20th century.


Jung, a colleague of Sigmund Freud, shared Freud’s belief in the significance of the unconscious mind in human psychology. One of Jung’s theories about the unconscious posits that everyone has a “shadow” self – a part of us comprised of characteristics we fear or dislike. He referred to it as the “shadow” to signify its dark and undesirable nature that we can’t escape.

Jung suggested that our shadow self is revealed when we speak or act thoughtlessly, and it can also manifest in our dreams.

The purpose of shadow work is to delve deeper into understanding your shadow self, learn from it, and integrate it into your being. By doing so, you can feel more authentic and whole as your shadow is a genuine part of who you are. Jung argued that the shadow possesses valuable attributes like raw power and insight, which can enhance creativity, personal understanding, and resilience when expressed.

Shadow work involves introspective exercises to connect with your shadow. For instance, Shaheen recommends spending time in a quiet, dimly lit space, listening to your inner voice, and reflecting on the words that come to mind.

Visualization exercises are also common in shadow work, such as imagining two doors leading to your ideal self and your shadow self, and envisioning the experience of walking through each door.

While some therapists appreciate the increased interest in self-reflection, others are concerned that the portrayal of shadow work on social media lacks depth and may not fully capture Jungian psychology. Additionally, for individuals with traumatic backgrounds, reflective practices may trigger distressing emotions best addressed in a therapeutic setting.

For skeptics, Jung’s theory, like Freud’s, lacks empirical evidence and may potentially harm individuals by attributing distressing thoughts to a supposed part of themselves.

This article explores the question “What is shadow work, and can embracing your shadow self enhance mental health?” posed by Lina McBride from Norwich.

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Source: www.sciencefocus.com