Is Nvidia’s $1 trillion valuation sustainable, or is Apple poised to take the crown?

EEveryone wants to be like Apple. The world’s largest publicly traded company, with a flagship product that prints money, a cultural footprint that has reached world-historical significance, and the Ford of the 21st century.

At a surface level, it’s clear which companies get hammered in this comparison. If you send out a well-crafted, smartly designed home appliance in a nice box, someone somewhere will compare you to the Cupertino giant.

Digging a little deeper allows for more meaningful comparisons. Apple isn’t just defined by its style, it’s also defined by its focus. A small number of computers, phones, and tablets in a small number of configurations account for most of the revenue.

That focus has allowed the company to develop a reputation for quality. Of course, it also contributed to its formidable media strategy, making every product launch an industry event in a way that few have been able to imitate before. This is what I was thinking nearly a decade ago when I referred to gaming giant Blizzard, creator of World of Warcraft and Diablo, as “his Apple of gaming.” (Now owned by Microsoft and plagued by allegations of misconduct, Blizzard’s star has since fallen.)

But there’s something else that makes Apple what it is today, and it’s difficult for startups to imitate. The Apple they see is just the latest evolution of a company that was an industry giant before the latest generation of founders were born. The Apple II, Mac, and iMac all shaped computing for 25 years before the iPod turned Apple into a consumer electronics company. And the iPod gave Apple another decade of growth and sophistication, until the iPhone came along and created the behemoth it is today.

Now let’s talk about Nvidia.

$1 trillion is not cool

Source: www.theguardian.com

Unique Crown Shapes of Early Carboniferous Tree Species

Sanphodiacaulis densifolia is an extinct tree species that existed in what is now New Brunswick, Canada, between 359 and 347 million years ago (Carboniferous period). The structure consisted of an unbranched 16 cm diameter trunk and compound leaves arranged in a 13 cm spiral and compressed to a vertical trunk length of 14 cm. The compound leaves in the upper 0.75 m of the trunk were over 1.75 m long, with preserved alternating secondary collaterals starting 0.5 m from the trunk. In the lower region of the trunk there were only persistent leaf bases. Sanphodiacaulis densifolia shows that the early Carboniferous vegetation was more complex than expected, indicating that this was an experimental, perhaps transitional, period of diverse growth structures.



Sanphodiacaulis densifolia. Image credit: Tim Stonecipher.

Trees first appeared during the Middle Devonian period (393 to 383 million years ago), but modern woody plants did not appear until about 10 million years later.

Evidence for dendritic structures (tree-like structures) is primarily based on mud moldings, sand moldings, or calcified stumps, or extensive root structures in fossilized soils.

Under unique preservation conditions, these early trees fossilized with roots and crown structures attached to their trunks.

“The method is Sanphodiacaulis densifolia “It has very long leaves around its slender trunk, and it's amazing how many leaves there are on such a short trunk,” said Dr. Robert Gastaldo, a paleontologist at Colby College. he said.

“The morphology of these 350-million-year-old trees looks like ferns or palms, even though palms arose 300 million years ago.”

“However, the functional leaves of ferns and palm trees are clustered at the top and are relatively few in number.”

“in contrast, Sanphodiacaulis densifolia More than 250 leaves have been preserved around the trunk, with each partially preserved leaf extending 1.75 meters from the trunk. ”

“We estimate that each leaf grew at least another meter before it finished.”

“This means that ‘bottlebrush’ had a dense canopy of leaves that were not woody and spread for at least 5.5 meters around a trunk that was only 16 cm in diameter. Amazing to say the least. .”



Sanphodiacaulis densifolia It has compound leaves arranged in a spiral.Image credit: Gastaldo other., doi: 10.1016/j.cub.2024.01.011.

Dr. Gastaldo and his colleagues examined five fossil specimens. Sanphodiacaulis densifolia.

The fossil was excavated from the Sanford Quarry, part of the Albert Formation in New Brunswick, Canada.

“These fossils were preserved when an earthquake destroyed trees and other vegetation along the edge of a rift lake,” Gastaldo said.

“The first fossil wood was unearthed from a quarry about seven years ago, but it contained only one partial sample.”

“It took several years to find four other specimens of the same plant in close spatial proximity.”

“One of the specimens reveals how the leaves separate from the top of the tree, which makes this tree quite unique.”

“This is one of the few preserved trunks with crown leaves still attached in a fossil record spanning more than 400 million years.”



Actual and reconstructed heights and biostratigraphic ranges of Pennsylvanian trees from the Middle Devonian. Image credit: Gastaldo et al., doi: 10.1016/j.cub.2024.01.011.

Sanphodiacaulis densifolia It probably relied on its unusual growth form to maximize the amount of light it could capture and reduce competition with other plants above ground.

This discovery provides important insights into the evolution of plants and arboreal growth, that is, plants that grow to the height of a tree, or at least 4.5 m, at maturity.

They also remind us that throughout the history of life on Earth, there have been trees that look like nothing we've ever seen before.

“We all have a mental concept of what a tree looks like, depending on where we live on the planet, and we all have a vision of something familiar,” Dr. Gastaldo said. Ta.

“The fossils we report are unique and represent some of the strangest growth forms in the history of life.”

“This is an evolutionary experiment during a period of forest plant biodiversity, and it appears to be a short-lived form.”

“The history of life on land consists of plants and animals that are different from those that live today,” he added.

“The evolutionary mechanisms that operated in the distant past allowed organisms to survive for long periods of time, but their shape, morphology, growth structure, and life history followed different trajectories and strategies.”

“Rare and unusual fossils like the New Brunswick tree are just a few examples of failed experiments that have colonized our planet.”

a paper The survey results were published in a magazine current biology.

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Robert A. Gastaldo other. A mysterious fossil plant with a three-dimensional tree-like growth structure from the earliest Carboniferous period in New Brunswick, Canada. current biology, published online on February 2, 2024. doi: 10.1016/j.cub.2024.01.011

Source: www.sci.news

Discover the Thrills of Prince of Persia: Lost Crown – Conquer a New Gaming Empire

FA gigantic statue, frozen at the moment of destruction, is fixed above the entrance to Mount Kahu. In mid-autumn, fragments of shattered granite heads hang. In the castle’s intricate, trap-filled hallways, some characters haven’t aged a day in 100 years, while characters who arrived hours before you have already died of old age. Time does not follow normal rules in the Fortress’ cursed halls. If you want to complete Prince of Persia: The Lost Crown, you’d better learn that lesson quickly.

These quirks of time lend themselves well to a game that reimagines and combines multiple generations of a series dating back to 1989. Developer Jordan Mechner’s original Prince of Persia was his 2D platformer that had you navigating a castle filled with fake floors, guillotines, and swords. -Swirl the guards around to fight the Grand Vizier. Meanwhile, in the hands of developer Ubisoft, later reimaginings of the series saw the titular hero gain the ability to control time, suspending and reversing time to solve puzzles in 3D worlds, and more. I was able to avoid the trap. With The Lost Crown, Ubisoft returns to the side-view perspective of early games while incorporating the time-lapse powers of later titles, creating a vast labyrinthine world littered with enemies and traps to overcome. is created.

Labyrinth…Prince of Persia: The Lost Crown. Photo: Ubisoft

You play Sargon, one of Persia’s legendary defenders, as you hunt down Prince Ghassan and his captors. You follow the group up to Cuff Mountain. The kidnappers aim to force the prince to abdicate there. You must reach the prince before they do. Sargon can jump through holes, swing from pillar to pillar, and jump between the walls of narrow shafts to climb the levels of the Calf, but even this athletic ability only allows him access to a small portion of the fortress. In many cases, you will be faced with gaps that are too large. Ledges too high to jump, ledges too high to grab, locked doors too far to attack with your sword. But as you discover the secrets of the mountain and defeat more bosses, you learn how to run through the air, double jump, and fix your body to a point in space from which you can teleport back. Combine these powers and you’ll be able to perform intricate aerial acrobatics and explore all-new districts of Calf.

The Lost Crown is a reimagining of Prince of Persia as a Metroidvania, and the series feels at home in the genre’s ever-expanding universe. You repeat the same areas of the map over and over again, discovering new secrets in old rooms thanks to the powers you acquire. Treasure chests that were previously out of reach will fall into your hands, locked doors will open before your eyes, and bosses that were too fast or too strong will also become vulnerable to your attacks.

That said, The Lost Crown has a tough difficulty curve, with later platforming sections and bosses requiring you to memorize tough attack patterns and develop the reflexes to pull off complex combinations of jumps, dodges, and parries. is required. Hitting these skill walls can be a frustrating experience, especially in a game where the joy comes from putting together uninterrupted acrobatics and combos of attacks.

However, the moment you encounter a frustrating blocker, you can explore other parts of the calf. Finding new power usually opens up opportunities across the mountain, not just one area. You can also upgrade Sargon’s weapons to make them more powerful, purchase health potion upgrades, and change the configuration of your amulet. These unlockable items allow you to enhance your hero’s abilities, for example increasing his health when he is at low health or reducing the damage he takes from poison attacks. If you find a boss that you can’t defeat, it’s comforting to know that you can make the fight easier by replacing some of the amulets you bring into battle.

Prince of Persia: The Lost Crown is not a sequel or prequel to other games, but a new journey for the series, and its first step is a leap of faith. Not only are the most notable elements of the series’ various iterations (setting, traps, time forces, combat) all naturalized in this new form, but they are also the best of the newly selected games. That means you can play it like one of the games. This genre is as good a game as Metroid Dread or Hollow Knight, not an imitation of them. It’s been 13 years since the last completely new Prince of Persia game. If this is a new direction, I’m excited to see where it lands.

Prince of Persia: The Lost Crown will be released on PC, PS4/5, Switch and Xbox platforms on January 18th for £50.

Source: www.theguardian.com