Borderlands 4 Review: The Wild, Vibrant Shooter Matures Slightly | Games

On its fourth installment, the NCE gaming franchise certainly matures, though maturity isn’t typically a term tied to Borderlands, a vibrant, performance-driven shooter from Texas. Known for its blend of adolescent humor, the series takes a turn in Borderlands 4 as developer Gearbox addresses longstanding issues. Featuring a cast of returning characters, the storyline is more globally engaging and less manic than previous entries. Borderlands has reached a new level of maturity, which is long overdue.

Borderlands 4 maintains its signature thick layer of humor, although the jokes can be hit or miss. Nonetheless, the humor is now a bit more polished. It continues to showcase the beloved cel-shaded graphics and intense gameplay involving an arsenal of weapons. The game introduces an even greater variety of guns than its predecessor, allowing players to sift through many options to find the truly exceptional ones suitable for both easier enemies and more intriguing bosses. A solid storyline emerges after the initial hours, leading players down unexpected, entertaining, and sometimes surreal paths.

Set on the planet Kairos, familiar to the series, this setting feels more cohesive than previous ones. The residents of Kairos are under the oppressive rule of a tyrannical timekeeper and must rally the oppressed indigenous populace for a resistance movement. Players will work to eliminate the timekeeper and liberate tribes from surveillance implants. As the story unfolds, numerous side quests and insights reveal themselves, from dungeon-like vaults to loot and environmental puzzles.

Players can choose from one of four vault hunters: a siren with summoning abilities, an Exo Soldier known as Super Soldier, a tank armed with a hammer called Forgenight, and a high-tech graviter. Each character brings essential battlefield skills, allowing for various offensive and defensive strategies. With significantly improved movement capabilities, players can utilize grapples, hover bikes, massive jumps, and glides while exploring. This installment also embraces the series’ renowned cooperative gameplay, featuring support for up to four players.

Borderlands 4 is extensive, with the main storyline spanning 20-30 hours, plus plenty of post-story content. However, it isn’t entirely seamless; at times, traversing large distances during missions can be frustrating, and navigation indicators can be inconsistent. Some technical issues were present at launch, especially on PC, leading to crashes despite significant patches. Players have also reported various performance problems here. Nevertheless, Borderlands has come a long way in its evolution, maintaining its core charm while reducing the annoyance factor evident in earlier titles.

Borderlands 4 is available now for £59.99.

Source: www.theguardian.com

DOOM: The Dark Ages Review – ID Software Takes a Medieval Twist with a Bold Redefinition of Shooter Gameplay

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Built as a reimagining of id Software’s 2016 “Doom Eternal,” “Dark Ages” diverges significantly while still echoing the essence of its lineage. Whereas the 2020 iteration focused on speed and evasion, “Dark Ages” emphasizes a staunch, grounded approach. If the previous game revolved around eliminating foes one at a time, this installment empowers players to obliterate hordes of demons simultaneously. The frantic, rapid-fire nature of “Eternal” gives way to a brute force mentality in “Dark Ages,” where smashing through enemies becomes the primary strategy. The essence of ripping and tearing is still prevalent, with an emphasis on raw power.

At the heart of “Dark Ages” lies a combat system reminiscent of the original 1993 game, drawing inspiration from slowly launched projectiles from iconic enemies like Imps, Kakodemons, and Hell Knights. This new chapter intensifies those encounters, featuring an array of foes that hurl fireballs, floating orbs, and energy barriers, all while straying from the traditional two-dimensional arena.




The interdimensional battlefield shimmers with energy.
Photo: ID Software

Players must navigate these new challenges as they control slower, heftier slayers of doom. Shields play a crucial defensive role against various projectiles, not only blocking attacks but also reflecting some back at their origin. Successfully countering projectile attacks catches opponents off guard and opens them up for “glorious kills.” Although brutal, these maneuvers are generally less intricate than in earlier games, often reduced to straightforward punches and kicks.

While many demons follow easily recognizable attack patterns, the most formidable adversaries engage in fierce close-range duels. These confrontations occur within expansive arenas, where smaller foes swarm around larger ones, often shielded by rows of undead minions. ID Software has introduced several innovative weapons to tackle these hellish legions, including railroad spike launchers that absorb demons and shotguns that deliver devastating close-quarter firepower.




The scale is remarkable.
Photo: ID Software

This captivating reformulation of core combat mechanics provides as much enjoyment in mastering its rhythm as it does in witnessing its destructive consequences. However, the slower pace and limited toolset may not evoke the same adrenaline rush at its peak as previous entries.

This slower pacing is amplified by the expansive design of “Dark Ages.” With 22 levels that are often open-ended, players can choose their battles and discover secrets in their preferred order. Yet, despite the impressive scale, the traversal can become monotonous, resulting in a feeling that the game may not fully capitalize on its combat potential.

ID Software tries to counteract the slow tempo by incorporating diverse gameplay mechanics. Certain maps allow players to pilot a massive mech named Atlan, delivering impactful punches to colossal demons, while others introduce aerial maneuvers atop dragons. While these elements bring novelty, they tend to lack significant depth, recalling the mandatory vehicle sections prevalent in early 2000s shooters.

Nonetheless, I appreciate the experimental nature of “Dark Ages.” The developers seem committed to exploring new directions, striving not to rely solely on past successes like some other franchises. Their goal appears to be redefining shooter mechanics with every new release. While “Dark Ages” may not reach the heights of previous ID Software titles, it remains a well-crafted and thoughtfully designed shooter that delivers heavy hitting moments.

“DOOM: The Dark Ages” is set to launch on May 15th, priced at £70.

Source: www.theguardian.com

Review of Marvel Rivals: A Hero Shooter That Raises Concerns About the Future of Gaming

TThe history of video games is, in some ways, a history of subtle iterations of other people’s ideas. The interstellar success of Taito’s Space Invaders spawned an entire shooter genre, with titles like Galaxian, Phoenix, and Golf taking the basic idea and adding new features. Then in 1984, Karate Champ started the fighting game craze, and Tetris gave us the falling object puzzle game. This is how things have always worked. Adapt, expand, and pass the baton. However, there is a subtle but deep gulf between imitation and inspiration, and not every title can cross it.

Chinese mega-publisher NetEase’s latest live service game, Marvel Rivals, is an Overwatch featuring Marvel characters. It’s more than just an elevator pitch. that’s right What is it? Colorful cartoon characters with varying skills gather in a series of sci-fi arenas for team-based combat in a handful of play modes. The Punisher, a vanilla guy with a machine gun, is Soldier 76 from Overwatch with a Bastion flavor. God-like healer Adam Warlock is a male Mercy. And the Hulk, as a fist-thumping tank, is just rampaging through Winston, the hairless gorilla. Also provides gaming site GamesRadar handy guide Show players which Marvel cast members most resemble their Overwatch favorites.

Marvel’s rival. Photo: Game Press

Many of the genre’s well-worn tropes and abilities have at least been remixed to suit the Marvel universe, and playing as these familiar legends adds an undeniable charm. From bludgeoning enemies with Thor’s hammer to sending exploding acorns flying as Squirrel Girl to slamming Captain America’s shield into Black Panther’s body armor, Rivals captures the comic dynamics of this famous cast perfectly. so much so that the large-scale skirmish seems like the most exciting scene in the movie. X-Men ’97 cartoon. It’s also great that all 33 heroes are available for free from the beginning. Of course, there’s also the Store and Battle Pass, but for now these only give you alternative costumes, emotes, and other accessories. And completing daily missions and seasonal story objectives will give you currency to buy this kind of stuff without paying a penny.

Additionally, the game has a big new feature, Team-Ups, which unlock additional hero abilities when at least two players on the same side select complementary characters. There’s a symbiote bond between Venom, Spider-Man, and Peni Parker that allows the latter two to channel the former’s alien powers, and allows Hela to heal and resurrect Thor and Loki in Ragnarok: Rebirth. I can do that. Kinship can greatly facilitate tactical play.

Marvel’s rival. Photo: NetEase Games

But Rivals in many ways reflects key tenets of the bible of hero shooter design. In other words, for every positive there is always a negative. The sheer number of Marvel’s super freaks and their team-up powers make the game feel very unbalanced at times. Characters like Storm and Iron Man are difficult to counter when they can stay in the air for the entire match, picking off enemies from a distance and avoiding most of the incoming gunfire. Big guys like Venom and Moon Knight tend to completely dominate the area they’re fighting, often at the expense of melee-based combatants who need to get close to deal significant damage. I never expected Wolverine to become one of the most nuanced and sophisticated characters in Marvel’s cast, but here we are.

This game is definitely luxurious in both look and feel. The user interface design regarding the menu system and information screens is excellent. Destructible locations shine in detail. And the characters are also beautifully reproduced. However, here too there are drawbacks. Amidst the chaos of a superhero riot, with explosions, magical attacks, and “hilarious” banter all at the same time, figure out what you’re hurting and what you’re hurting instead. It’s difficult. you Until it’s too late.

These characters will definitely receive buffs and nerfs in time to even out the balance, and players will begin to learn how to combine team members more strategically. But even if the balance issue were resolved, what we’re left with is the equivalent of a changeling in video game folklore, designed to trap those who loved the original. A supernaturally accurate replacement. The question is, can you really blame Rivals for getting too close to Overwatch and potentially getting a restraining order? As the failed hero shooters Hyena, Concord, and xDefiant recently demonstrated, the brutal economics of the live service market demand absolute loyalty to established norms. It’s also fine to tag large global licenses.

Rivals, like many other highly polished and highly focused franchise expansions, is entertaining, gorgeous, and well-made. However, its presence bodes ill for the mainstream gaming industry and the people who work in it. To be successful, especially in the live services sector (where there is a lot of investment), he says, there is no need to expand or challenge other genres. All you have to do is flip a few low denomination coins based on your innovation concept, replicate it and refranchise it. On the other hand, studios that launch new ideas and original characters are doomed to failure. Millions of dollars are lost, jobs are lost, and the game is over.

Rivals is packed with Stan Lee superheroes, but its message about the game’s all-out Funko Pop-ification is as dark as a Charles Burns graphic novel.

Source: www.theguardian.com

What caused the spectacular flop of Sony’s big-budget hero shooter ‘Concorde’? | Games

aShortly after posting Pushing Buttons last week, big gaming news broke: Sony was pulling the plug on hero shooter Concord just two weeks after launch, citing reasons that no one was playing it. Refunds were being offered to everyone who purchased it on PlayStation 5 and PC, leaving the game’s future uncertain.

It’s a brutal series of events. Sony acquired Firewalk Studios, the makers of Concorde, in 2023. Concorde was an expensive game that was in development for eight years, with a custom cinematic and a long-term plan that cost over $100 million to develop. Estimates suggest that fewer than 25,000 copies were sold in the first two weeks of release. This is shocking compared to other bad news for developers and studios this year.

Many It is written The question remains as to why Concorde was such a huge flop. As Keith Stewart pointed out in his review of the game, it entered a crowded genre of hero shooters, where many players already had favorites (Overwatch, Valorant, Apex Legends, etc.). Sony’s marketing for the game also seemed to flop, with very few people knowing about Concorde before it came out (I almost didn’t, but it’s my job to know about these things). Criticism was also leveled at the characters and design, which were generic and lacked any particularly interesting gameplay ideas.

Concord’s failure is emblematic of an existential problem in modern game development: Games are expensive and take so long to make that moment they can be missed years before a game is released. This makes publishers risk-averse, but simply trying to recreate something popular means it will be outdated by the time it’s finished.


I don’t want to play a game that takes years to play…Black Myth: Wukong. Photo: undefined/Game Science

Concord isn’t the first high-profile multiplayer flop of the year. Warner Bros.’ Suicide Squad: Kill the Justice League also disappointed publishers with poor sales and disappointed players by shoehorning a potentially fun game into a live-service multiplayer model. Sega’s Foamstars went completely unnoticed. And let’s not forget Sega’s live-service shooter Hyenas. Cancelled This was just a few months before the scheduled release.

My sense is that people just don’t have time to play games that last forever anymore. Destiny, one of the first of the current generation of permanent live-service games aimed at keeping players playing for years, celebrated its 10th anniversary this week. The game has become part of the lives and habits of millions of people. Overwatch, Fortnite, and even the decades-old World of Warcraft dominate in their genres. What will it take to get these players to abandon the game for a new one or add a new one to their spare time? And with these types of games, people aren’t just abandoning the game, they’re abandoning their friends.

The proliferation of live service games reminds me of the time in the 2000s when nearly every publisher was trying to make a massively multiplayer online game like World of Warcraft. Every day we got a press release saying someone had secured millions of dollars in funding for a new Warcraft killer. Some of the resulting games were good (Guild Wars, to name one), but most were only moderately successful at best. Online games are Success isn’t easy. It never was.

It’s surprising that this game is coming out so soon after the sales surge of Black Myth: Wukong, a single-player only game. As I wrote last week, many factors contributed to Wukong’s success, but still, there is a huge demand for this game, and by extension, single-player games in general. Personally, I don’t want a game that takes years to play. I want a game that wants to say something, to convey an experience, and that eventually ends. Games where the artistry is reflected in the game. in front That business model.

This is partly a matter of preference. There’s clearly a huge market for live-service multiplayer games; it’s just that most people are already playing them. There’s no way there’s an untapped market for millions of players who crave hero shooters and battle royale games but haven’t yet found the right fit. It’s time for publishers to try something new instead.

What to Play


It’s also great for kids… Photography: Good Feel Co.

My family is still crazy about Astro Bot. My youngest son wakes me up every morning telling me about his favorite power-up (his favorite is the “Frog Punch”). But I wanted a break, so I took a long train ride recently. Bakel It’s a Japanese-style action platform game in the vein of the forgotten 1990s series Ganbare Goemon, which means absolutely nothing to 98% of people – it means defeating beautifully animated enemies. Yokai Use your drumstick to run through a world of manga-style depictions of Japanese towns and landscapes.

The difficulty level is clearly geared towards kids, so I barely had any trouble playing through the first few levels, but it’s still a welcome time-warp platformer that reminded me of the screenshots of similar Japanese games I used to pore over in Nintendo magazines back in the ’90s.

Available: PC, Nintendo Switch
Estimated play time:
10 hr

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What to Read


An eternal conversation…Destiny 2. Photo: Activision
  • In more positive news for Sony, the long-awaited PS5 Pro It’s finally been announced, and for an extra £200 on top of the current system price you get an enhanced tech spec, a 2TB solid-state drive and more.

  • As mentioned above, Bungie’s space opera shooter destiny It turns 10 this week, and as Christian Donlan writes in his anniversary essay, the game is about everytime There’s something to be said for this, and it’s not just one of the first ever-lasting games, it’s an ever-lasting conversation.

  • The Mystery of Rubber Keysa new film about the development of ZX Spectrumwill be released early next month.

What to click on

Question Block


Baldur’s Gate 3 is best played on PC. Photo: Larian Studios

leader Maisie Question of the week:

After years of enjoying gaming on the Switch, I decided to broaden my horizons and bought a PS4 and a gaming laptop. The PS4 is great, but I’m having trouble getting Steam games to start. Working at a desk is different than lounging on the couch next to your husband. Do you have any tips for making PC gaming more fun and less like work?

I feel the exact same way about PC gaming. I hate sitting at a desk playing games. As a teenager I would play endless hours of Rollercoaster Tycoon, The Sims, and Age of Empires II after school, but now I sit at a desk all day. Not only is it the last thing I want to do after work, it’s also bad for my health. But I’ve been playing a lot of PC games lately, because I can play most games with a Bluetooth-enabled controller by connecting it to my TV with an HDMI cable.
PS4 Controller You can use any Xbox controller. I Xbox One Pad I use it for PC gaming now, but for many years I used an old, cheap, second-hand wired Xbox 360 one. Steam Deck It’s a game changer, so I highly recommend saving up and buying one.

For PC-exclusive games, that might seem like a worthwhile investment — almost all games are cross-platform these days — but… Baldur’s Gate 3 It really is great to play on PC, and if playing on PC doesn’t make you a fan of the keyboard and mouse, then nothing will.

If you have a question for Question Block, or anything else you’d like to say about the newsletter, please click “Reply” or email us at pushingbuttons@theguardian.com.

Source: www.theguardian.com

Gaming: PlayStation 5 shooter Concord goes offline only two weeks post release

Sony has made an announcement regarding its new PlayStation 5 shooter game “Concord,” which was released on August 23. The game will be taken offline just two weeks later, and refunds will be offered to all players who purchased it.

Concord, a team-based hero shooter similar to Activision Blizzard’s Overwatch, puts teams of five against each other in intense combat arenas. However, it turned out to be one of the year’s most high-profile launch failures with only a few hundred players on Steam and fewer than 25,000 copies sold, as reported by GameDiscoverCo Analyst.

In a statement on the PlayStation blog, Sony expressed gratitude towards Concorde fans and acknowledged the mixed feedback received. As a result, the decision was made to explore options, including taking the game offline from September 6, 2024, and halting sales while providing full refunds to players who bought the game on PS5 or PC.

Warner Bros. also faced a similar situation with their game Suicide Squad: Defeat the Justice League, which failed to meet player expectations. On the other hand, the squad shooter Helldivers II has been a huge success for Sony since its release, boasting over 12 million copies sold in the first three months.

It’s uncommon for a struggling multiplayer game like Concord to be pulled off shelves so quickly, as failed games like Evolve, Lawbreakers, and Paragon typically lasted around a year. The future of Concord remains uncertain, with no indication in the statement of whether the game will be permanently canceled or potentially resurrected at a later date.

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Concord is a game that has been in development for around 8 years. Sony acquired the developer Firewalk Studios in 2023, along with other live service game developers, as part of their strategy to focus on long-tail multiplayer games for the PlayStation 5 platform.

Source: www.theguardian.com

Concord: Sony’s online shooter is ready for takeoff, but faces obstacles in a crowded gaming market| Games

IIt’s no exaggeration to say that the video game industry is currently undergoing a period of alarming turmoil: studios are closing, development budgets are exploding, and lucrative genres are becoming saturated with a host of entirely interchangeable big-budget contenders.

Into this uneasy market comes Sony’s new 5v5 “hero” shooter, Concord, a subgenre of multiplayer online blasters in which players control characters with elaborate special abilities rather than generic special forces soldiers or space marines. Set in a war-torn galaxy ruled by a dictatorial government called the Guild, the game puts players in control of a variety of freelance gunners, mercenaries who roam the space lanes in search of work and throw one-liners at each other in the game’s highly polished cutscenes. In-game, though, they do fight.




Heroism…Concord. Photo: Sony Interactive Entertainment

All the standard characters from hero shooters are there: regular soldiers, floating witches, teleporting weirdos, sassy tanks, etc., but they don’t have the instant appeal of Overwatch’s denizens D.Va and Mei. But they bring a lot of variety to the combat zone. Lark is a weird mushroom alien who plants spores to slow enemies and heal allies. Kipps is a stealthy assassin who can reveal enemy locations to his team. A chunky robotic one-off throws exploding trash cans. I like the innate flexibility of these skills and how they can be combined between characters. The submachine gun-toting Duchess can throw up a defensive barrier, which is useful as cover, but can also be used to block objective points for the enemy team or lure enemy soldiers into an ambush. Davers can bombard an area with a napalm-like substance called Burnite, which can be ignited by other players’ incendiary bombs, doubling its effect.

The 12 launch maps are mostly super-colourful takes on the sci-fi industrial spaces we’ve come to expect from Quake: Spine Works and Sorting Hub are labyrinthine complexes, all interconnected steel corridors, shipping containers and box-like warehouse choke points; Water Hazard is an abandoned oil rig with the remains of a giant sea monster lying on top like a nightmarish, Lovecraftian sushi plate; and my favourite is Train Trouble, a post-apocalyptic railroad graveyard where Mad Max meets Tatooine.




Lovecraft Sushi… Concord. Photo: Sony Interactive Entertainment

The crux of the matter is the excitement and tension of every moment of team-based combat, and Concord really does fly at times. There’s a bit of Destiny floatiness to movement that works brilliantly on this very vertical map, with players making full use of their double jump to make combat truly three-dimensional. The guns feel great; from shotguns to laser pistols, every weapon is solid and easy to read, and the audio and visual feedback perfectly communicates each weapon’s unique capabilities. There are sublime moments when the whole team comes together and all their abilities combine in unexpected ways to create an explosive, euphoric shooter experience that rivals the best moments in Overwatch.

But the big question at this point is whether the game is enough to draw players away from Activision’s games, or Valorant, or Apex Legends, or any of the others. It’s beautifully made, but most of it is painfully familiar, not just in character types and anime-esque visual aesthetics, but in structure as well. The game modes are all the standard types: team deathmatch, one where you have to capture three objective zones, one where there’s only one zone but it’s always moving, one where you have to pick up tokens from fallen enemies to score a kill, etc. This is what we’ve been playing since Doom. Meanwhile, the dialogue and humor are the same post-Whedon, cynical aloof approach that Marvel and Netflix YA dramas have been forcing on us for a decade. Oh, I miss the dark, anarchic satire and anarchic teammate-slaughtering mayhem of Helldiver 2.

The most interesting thing about Concord is the “meta” of the game, that is, the strategic part outside the main action. The game introduces some deck-building elements, where players must organize their own crew of characters. Each character has slight differences in their normal abilities. These characters all have their own buffs, called crew bonuses, which slightly boost the health, armor, or firepower of your team every time you play in a match. These buffs accumulate throughout the battle. So, if you’re playing in an organized team, you can work together to build a strong statistical advantage, just like having a good hand in Hearthstone. It’s an interesting idea, but in the chaos of a public server, where only a small percentage of participants play as part of an organized team, it’s unclear whether it will work.

Perhaps the bravest thing about Concorde is that it’s a premium-priced product rather than a “live service” free-to-play — meaning all subsequent content will be free rather than the run-of-the-mill season pass model — and it’s also unashamedly and vociferously pro-diversity, which will likely anger players who are increasingly jaded by modern online games. Should Frankly, it pisses me off because this small group of misanthropic, gatekeeping blabbermouths are ruining the fun for everyone else.

Ultimately, Concord needs time, space, and a healthy community to gain an advantage over its older, wiser competitors. Right now, players are getting a feel for the place, but the game is choppy and unfocused, yet at times surprisingly fun. Its attitude, detail, and elaborate backstory (explorable in a visual encyclopedia undoubtedly inspired by The Hitchhiker’s Guide to the Galaxy) give it the feeling of being something the development team really cares about, and if it’s not taken off life support by publisher funding anytime soon, it has a chance of finding an audience that feels the same way.

Concord is available now on PC and PS5

Source: www.theguardian.com

Helldivers 2: A Co-op Shooter That Rivals Left 4 Dead – A Review

IIf you’ve ever dreamed of starring in your own version of Paul Verhoeven’s biting sci-fi satire Starship Troopers, fear not now. Your wish has already been answered. A sequel to the 2015 top-down co-op shooter, Helldivers 2 sees a squad of burly space marines swoop down onto an alien planet, inspired by patriotic slogans, and crush anything that moves with ultra-high-tech weaponry. It’s an online game. Some of them involve giant insect monsters, and some involve robots. However, the result is the same, so it doesn’t really matter. Industrial slaughter with guts flying out. And like the movie it’s based on, Helldivers 2 is a surprisingly fun and entertaining game.

There’s not much to explain in advance. It’s the future, and Earth, now known as Super-Earth, finds itself under threat from alien monsters from a distant planet, a planet that happens to be rich in mineral deposits. You start with a basic spaceship and a rudimentary warrior, then choose a world to visit and a mission to undertake, then land on land and begin educating the local population in the joys of militarized democracy . You can take on the mission alone, but it’s even better when you play with three other her players. This is truly cooperative play. Everyone gets a set of primary and secondary weapons (meaning a shotgun, SMG, assault rifle, and pistol), and a grenade. However, during battle you can also summon strategic gems, special weapons and items, ranging from orbital missile attacks to defensive shields and automatic machine gun turrets.




A wonderfully entertaining “Helldivers 2”. Photo provided by: Sony Computer Entertainment

Missions range from raising patriotic flags to recalibrating communications equipment to rescuing civilian settlers, but there are always side tasks like destroying bases or exploring abandoned research stations. You can also find samples that you can collect to buy upgrades for your spaceship, as well as medals that allow you to get new armor and custom his items. The main currency is demand vouchers, which pay for new strategies from a huge and exotic list. There is one currency, “Super Credits,” which can be purchased with real money, but the developer, Arrowhead Game Studios, notes that the things you buy with them (mostly body armor and helmets) are not required for progression, and that you can purchase them with real money. I claim it can be done. Earn Super Credits in the game anyway. I’ve never felt the need to buy anything while playing and leveling up for hours.

The gameplay loop is so tight that it can become laughably slim if done poorly. Team up, attack planets, kill stuff, collect stuff, then extract it and count your earnings to buy better weapons. Repeat until exhausted. Leveling up unlocks new collections of more powerful hardware, but it’s basically the same thing until a planet is “liberated” and you and all other players around the world move to another location. (yes, it’s there). ™ is a global real-time battle map where all participants contribute to intergalactic peace efforts).



On a mission…Helldiver 2. Photo provided by: Sony Computer Entertainment

Why doesn’t this tire quickly? Because Arrowhead focuses its design attention on making every aspect of the experience highly enjoyable. The guns are chunky, varied, and impactful. Each direct hit is accompanied by the gurgle of insects and a tangle of metal, while the sounds of missile strikes and napalm explosions are a fiery symphony of destruction. This is a game that truly understands the value of intense, disproportionate feedback.

Visually, Helldivers 2 benefits greatly from the move from top-down to fully third-person 3D visuals. And the air smells like cordite?

The best shooters encourage players to participate in a way that fits the tone and world of the game, and Helldivers 2 is definitely one of them.

Helldivers 2 is now available on PC and PS5

Source: www.theguardian.com