20-Year-Old Guitar Hero: How a Plastic Axe Connected Generations Through Rock

IIt’s been two decades since the launch of Guitar Hero in North America, empowering everyday gamers to step into the shoes of rock stars. Not in a literal sense, of course, but good luck convincing the individual who rocked out to Free Bird’s four-minute guitar solo in front of a packed living room crowd.

Created by Harmonix and published by RedOctane, Guitar Hero drew inspiration from Konami’s GuitarFreaks and introduced a guitar-shaped controller that allowed players to hit colored notes scrolling down the screen in sync with popular tracks. Each riff or sequence aligned with a specific note, delivering the sensation of an authentic live performance.

Before collaborating with RedOctane, Harmonix had already explored rhythm gaming with the PlayStation 2 titles Frequency and Amplitude. The partnership, which later saw RedOctane acquired by Activision in 2006, paved the way for an unexpected multibillion-dollar franchise that introduced classic bands like Cheap Trick, Kansas, and Lynyrd Skynyrd to millions of younger players and left a significant mark on many featured artists.

The new strumming… a line of players wielding plastic guitars. Photo: Johannes Eisel/AFP/Getty Images

Michael Dornbrook, former COO of Harmonix, reminisces about the early financial hurdles related to licensing the songs, even though the initial titles mainly featured cover versions. He shared how his negotiating strength evolved as the game skyrocketed in popularity.

“The revenue was so substantial that we eventually rerecorded all the music,” he notes. “Even securing just publishing rights proved nearly impossible. You couldn’t approach a band like The Who. RedOctane was practically broke and uncertain of success. However, once Guitar Hero exploded, causing record sales and radio play to soar, everyone wanted in.”

“What’s remarkable is the number of parents who’ve reached out to thank us for introducing their kids to the music they cherish. It has truly become generational.”

Northern Irish blues rock band Answer made their debut in the 2008 Game Guitar Hero World Tour with “Never Too Late.” Guitarist Paul Mahon observes how the series revived classic rock. “‘Guitar Hero’ drew a younger crowd. What was once dismissed as ‘old-fashioned music’ became cool again as teens discovered it through the game. It restored legitimacy to the genre, shedding the ‘dad rock’ label. It revived interest in our music.”

At the time of their North American tour supporting AC/DC in 2008, The Answer had yet to release their debut album in the U.S. Therefore, it served as a crucial platform for the band. “Their crew was playing ‘Never Too Late’ on the tour bus, and some recognized us from ‘Guitar Hero,'” shares Mahon.

Spin-off titles like Guitar Hero: Aerosmith highlighted individual bands. Photo: ArcadeImages/Alamy

Major rock legends quickly seized upon the series’ success, with Aerosmith, Metallica, and Van Halen featured in dedicated spin-offs that spotlighted their catalogs and rock ‘n’ roll legacies. Guitar Hero: Aerosmith reportedly earned the band more revenue than any of their traditional studio albums, with over 500,000 copies sold in its first week, leading to a 40% boost in sales of Aerosmith’s music during an already turbulent time in the music industry.

The series still generates enthusiasm among its fans. Earlier this year, the streamer CarnyJared achieved an impressive milestone by playing DragonForce’s Through the Fire and Flames (a notorious power metal track popularized by Guitar Hero) in Clone Hero, a free game mimicking its gameplay with extensive customization. This track poses significant challenges even at Expert mode, let alone playing at double speed without faltering on nearly 4,000 notes. Carney Jared claims it took him nine months of practice.

Infamously challenging…DragonForce guitarist Herman Lee. Photo: Gary Miller/Filmmagic

It’s no small task, but when do you transition to playing a real guitar? “It doesn’t really matter; you can’t play that song within nine months!” DragonForce guitarist Herman Lee contends that the gaming world and reality are entirely distinct. “There’s zero possibility. Guitar Hero is an entertaining fantasy.” Just because you play Call of Duty doesn’t mean you need to pick up a real firearm and join the military.”

DragonForce had already enjoyed a successful tour before “Through the Fire and Flames” featured in “Guitar Hero III: Legends of Rock,” which Lee believes propelled the band into the limelight. “I recall getting a call from our record label saying the album was flying off the shelves,” he shares. “The next time we hit the road, it was a whole new level. We played the Mayhem Festival right before headliners Slipknot and Disturbed.”

In fact, the exposure from Guitar Hero was so significant that it nearly overshadowed the rest of the band’s work. Last year, the song appeared in the trailer for Despicable Me 4. “I used to think differently, but I’ve come to terms with it,” Lee reflects. “Even if just one person hears a DragonForce song, it’s fantastic. Everyone has their own musical journey, and we’re thrilled to be part of theirs.”

Whether relating to cars, fashion, or gaming, top-tier marketing goes beyond making a sale; it ignites desire. Did Guitar Hero successfully tap into that? “Precisely what we aimed for,” Dornbrook states. “The excitement of being a rock star performing on stage. From day one, Alex [Rigopulos] and Eran [Egozy], co-founders of Harmonix, believed in the intrinsic human longing to create music and sought to leverage technology to facilitate it.”

Most Guitar Hero titles were launched in just five years, from 2005 to 2010. This brief period also saw the release of DJ Hero, a spin-off featuring a turntable controller, and Band Hero, which hit the market just one week apart in 2009. Dornbrook noted, “Activision is notorious for exhausting franchises and tends to oversaturate.” Since then, apart from a brief revival with Guitar Hero Live in 2015, interest from publishers in plastic instruments has diminished.

Games like Clone Hero and Fortnite Festival keep the energy alive, with new developments from the original publisher on the horizon. A new studio named RedOctane Games has “entered production on its first rhythm-based title,” with original co-founders Kai and Charles Huang serving as special advisors. Is the world prepared for another title infused with the spirit of Guitar Hero?

“We envisioned these games evolving like Madden, with annual updates,” Dornbrook continues. “I remain optimistic because there’s an incredible wealth of new music that could sustain it indefinitely. There’s no reason it couldn’t thrive for future generations.”

Source: www.theguardian.com

My Choice of Mosquitoes as the Hero: A New Scientist Book Club Discussion

An unusual look hero

Arami Stock Photo

Hero Ideas Dengue fever boy Mosquitoes would have appeared in 2020 during the peak of the COVID-19 pandemic, when a dengue outbreak exploded in my hometown of Buenos Aires. Dengue fever spreads all the way Aedes aegypti mosquito. This insect thrives in tropical and subtropical climates and is commonly found in many warm and humid regions of Northern Argentina.

However, in recent decades, global warming has spread to traditionally cold, yet mild climates, such as Buenos Aires and Patagonia. One of my best friends had dengue fever in 2020, but as all media attention was focused on Covid-19, the city’s public hospitals had limited testing and there was no way to get proper diagnosis or treatment. Furthermore, there were no effective vaccines or medications for dengue at the time.

During this unsettling time for my friends and people with dengue in Argentina, US company Modern announced its vaccine against Covid-19 just a few days after the genetic sequence of SARS-COV-2 was issued. This has made me think about the terrible corporate bias in scientific research, as mosquito-borne diseases (dengue, zika, chikungunya, yellow fever, etc.) have killed hundreds of thousands of people over the centuries. In fact, mosquitoes are considered the deadliest animals for humans, according to historians. Timothy Wine Guardkilled more people than anything else in history.

However, these diseases affect people in low-income countries, so there was not enough investment in vaccines or treatments. Meanwhile, biotech companies only needed a few months to develop, patent and sell products that tackle Covid-19.

So, this idea came to me to tell the story of the global Southern pandemic through the lens of the mosquito itself.

Partly inspired by the artists I admire (Franz Kafka, David Cronenberg, Hidosi Hino), I leaned a bit ironically on Latin America’s most commercially popular genre, and I was convinced that the imaginary subtitles of my story should be “the self-capacity of a mosquito.” At the same time, one of the themes of my writing was inhumanity, and I was interested in the challenge of making insects the protagonist of a novel (a genre historically designed to tell the human age, psychology, and stories). How can we achieve this by mimicking and empathy with the human experience, especially insects that are as annoying as mosquitoes?

I became a mosquito and had to adopt that perspective. I have given the famous Frobertian motto.”Madame Bobbery, C’est Moi” And I changed it to my own: Le Moustite, c’est moi.

Ursula K. Le Gin once said The basic property of science fiction is to act as a carrier bag allowing for the transition of ideas from fiction to other scientific and technical discourses. This way, this genre becomes a mutational transition ( Dengue fever boy Between literature and non-literary knowledge.

I’ve always been very grateful for this idea. Because nothing in my work as a writer would please me more than studying topics I had never noticed before.

For this book, I consulted dozens of papers and manuals on entomology, and I became a “mosquito” overnight. It was important to know the details of mosquito anatomy, explain it, and understand how its body works and feels. Therefore, although the main character is inspired by my friend, a man, I discovered that the mosquito that tells the disease is a female.

The female perspective was also guided to investigating how non-mammalian oviparous animals are involved in maternal care. Eggs designed for films by HR Giger alien drawn and classified by the naturalist Ernst Heckel, in his illustrated treatise, Georges Bataille’s The story of the eyes It also fueled this oval obsession.

In this novel, I tried to tell a story about climate change from a perspective that restored human lives more than humans. I hope readers will resonate with my hero.

Dengue fever boy Michel Nieva, translated Published by Serpent’s Tail from the Spanish of Rahul Bery the latest choice for the New Scientist Book Club. Sign up here and read with us

topic:

Source: www.newscientist.com

Review of Marvel Rivals: A Hero Shooter That Raises Concerns About the Future of Gaming

TThe history of video games is, in some ways, a history of subtle iterations of other people’s ideas. The interstellar success of Taito’s Space Invaders spawned an entire shooter genre, with titles like Galaxian, Phoenix, and Golf taking the basic idea and adding new features. Then in 1984, Karate Champ started the fighting game craze, and Tetris gave us the falling object puzzle game. This is how things have always worked. Adapt, expand, and pass the baton. However, there is a subtle but deep gulf between imitation and inspiration, and not every title can cross it.

Chinese mega-publisher NetEase’s latest live service game, Marvel Rivals, is an Overwatch featuring Marvel characters. It’s more than just an elevator pitch. that’s right What is it? Colorful cartoon characters with varying skills gather in a series of sci-fi arenas for team-based combat in a handful of play modes. The Punisher, a vanilla guy with a machine gun, is Soldier 76 from Overwatch with a Bastion flavor. God-like healer Adam Warlock is a male Mercy. And the Hulk, as a fist-thumping tank, is just rampaging through Winston, the hairless gorilla. Also provides gaming site GamesRadar handy guide Show players which Marvel cast members most resemble their Overwatch favorites.

Marvel’s rival. Photo: Game Press

Many of the genre’s well-worn tropes and abilities have at least been remixed to suit the Marvel universe, and playing as these familiar legends adds an undeniable charm. From bludgeoning enemies with Thor’s hammer to sending exploding acorns flying as Squirrel Girl to slamming Captain America’s shield into Black Panther’s body armor, Rivals captures the comic dynamics of this famous cast perfectly. so much so that the large-scale skirmish seems like the most exciting scene in the movie. X-Men ’97 cartoon. It’s also great that all 33 heroes are available for free from the beginning. Of course, there’s also the Store and Battle Pass, but for now these only give you alternative costumes, emotes, and other accessories. And completing daily missions and seasonal story objectives will give you currency to buy this kind of stuff without paying a penny.

Additionally, the game has a big new feature, Team-Ups, which unlock additional hero abilities when at least two players on the same side select complementary characters. There’s a symbiote bond between Venom, Spider-Man, and Peni Parker that allows the latter two to channel the former’s alien powers, and allows Hela to heal and resurrect Thor and Loki in Ragnarok: Rebirth. I can do that. Kinship can greatly facilitate tactical play.

Marvel’s rival. Photo: NetEase Games

But Rivals in many ways reflects key tenets of the bible of hero shooter design. In other words, for every positive there is always a negative. The sheer number of Marvel’s super freaks and their team-up powers make the game feel very unbalanced at times. Characters like Storm and Iron Man are difficult to counter when they can stay in the air for the entire match, picking off enemies from a distance and avoiding most of the incoming gunfire. Big guys like Venom and Moon Knight tend to completely dominate the area they’re fighting, often at the expense of melee-based combatants who need to get close to deal significant damage. I never expected Wolverine to become one of the most nuanced and sophisticated characters in Marvel’s cast, but here we are.

This game is definitely luxurious in both look and feel. The user interface design regarding the menu system and information screens is excellent. Destructible locations shine in detail. And the characters are also beautifully reproduced. However, here too there are drawbacks. Amidst the chaos of a superhero riot, with explosions, magical attacks, and “hilarious” banter all at the same time, figure out what you’re hurting and what you’re hurting instead. It’s difficult. you Until it’s too late.

These characters will definitely receive buffs and nerfs in time to even out the balance, and players will begin to learn how to combine team members more strategically. But even if the balance issue were resolved, what we’re left with is the equivalent of a changeling in video game folklore, designed to trap those who loved the original. A supernaturally accurate replacement. The question is, can you really blame Rivals for getting too close to Overwatch and potentially getting a restraining order? As the failed hero shooters Hyena, Concord, and xDefiant recently demonstrated, the brutal economics of the live service market demand absolute loyalty to established norms. It’s also fine to tag large global licenses.

Rivals, like many other highly polished and highly focused franchise expansions, is entertaining, gorgeous, and well-made. However, its presence bodes ill for the mainstream gaming industry and the people who work in it. To be successful, especially in the live services sector (where there is a lot of investment), he says, there is no need to expand or challenge other genres. All you have to do is flip a few low denomination coins based on your innovation concept, replicate it and refranchise it. On the other hand, studios that launch new ideas and original characters are doomed to failure. Millions of dollars are lost, jobs are lost, and the game is over.

Rivals is packed with Stan Lee superheroes, but its message about the game’s all-out Funko Pop-ification is as dark as a Charles Burns graphic novel.

Source: www.theguardian.com

What caused the spectacular flop of Sony’s big-budget hero shooter ‘Concorde’? | Games

aShortly after posting Pushing Buttons last week, big gaming news broke: Sony was pulling the plug on hero shooter Concord just two weeks after launch, citing reasons that no one was playing it. Refunds were being offered to everyone who purchased it on PlayStation 5 and PC, leaving the game’s future uncertain.

It’s a brutal series of events. Sony acquired Firewalk Studios, the makers of Concorde, in 2023. Concorde was an expensive game that was in development for eight years, with a custom cinematic and a long-term plan that cost over $100 million to develop. Estimates suggest that fewer than 25,000 copies were sold in the first two weeks of release. This is shocking compared to other bad news for developers and studios this year.

Many It is written The question remains as to why Concorde was such a huge flop. As Keith Stewart pointed out in his review of the game, it entered a crowded genre of hero shooters, where many players already had favorites (Overwatch, Valorant, Apex Legends, etc.). Sony’s marketing for the game also seemed to flop, with very few people knowing about Concorde before it came out (I almost didn’t, but it’s my job to know about these things). Criticism was also leveled at the characters and design, which were generic and lacked any particularly interesting gameplay ideas.

Concord’s failure is emblematic of an existential problem in modern game development: Games are expensive and take so long to make that moment they can be missed years before a game is released. This makes publishers risk-averse, but simply trying to recreate something popular means it will be outdated by the time it’s finished.


I don’t want to play a game that takes years to play…Black Myth: Wukong. Photo: undefined/Game Science

Concord isn’t the first high-profile multiplayer flop of the year. Warner Bros.’ Suicide Squad: Kill the Justice League also disappointed publishers with poor sales and disappointed players by shoehorning a potentially fun game into a live-service multiplayer model. Sega’s Foamstars went completely unnoticed. And let’s not forget Sega’s live-service shooter Hyenas. Cancelled This was just a few months before the scheduled release.

My sense is that people just don’t have time to play games that last forever anymore. Destiny, one of the first of the current generation of permanent live-service games aimed at keeping players playing for years, celebrated its 10th anniversary this week. The game has become part of the lives and habits of millions of people. Overwatch, Fortnite, and even the decades-old World of Warcraft dominate in their genres. What will it take to get these players to abandon the game for a new one or add a new one to their spare time? And with these types of games, people aren’t just abandoning the game, they’re abandoning their friends.

The proliferation of live service games reminds me of the time in the 2000s when nearly every publisher was trying to make a massively multiplayer online game like World of Warcraft. Every day we got a press release saying someone had secured millions of dollars in funding for a new Warcraft killer. Some of the resulting games were good (Guild Wars, to name one), but most were only moderately successful at best. Online games are Success isn’t easy. It never was.

It’s surprising that this game is coming out so soon after the sales surge of Black Myth: Wukong, a single-player only game. As I wrote last week, many factors contributed to Wukong’s success, but still, there is a huge demand for this game, and by extension, single-player games in general. Personally, I don’t want a game that takes years to play. I want a game that wants to say something, to convey an experience, and that eventually ends. Games where the artistry is reflected in the game. in front That business model.

This is partly a matter of preference. There’s clearly a huge market for live-service multiplayer games; it’s just that most people are already playing them. There’s no way there’s an untapped market for millions of players who crave hero shooters and battle royale games but haven’t yet found the right fit. It’s time for publishers to try something new instead.

What to Play


It’s also great for kids… Photography: Good Feel Co.

My family is still crazy about Astro Bot. My youngest son wakes me up every morning telling me about his favorite power-up (his favorite is the “Frog Punch”). But I wanted a break, so I took a long train ride recently. Bakel It’s a Japanese-style action platform game in the vein of the forgotten 1990s series Ganbare Goemon, which means absolutely nothing to 98% of people – it means defeating beautifully animated enemies. Yokai Use your drumstick to run through a world of manga-style depictions of Japanese towns and landscapes.

The difficulty level is clearly geared towards kids, so I barely had any trouble playing through the first few levels, but it’s still a welcome time-warp platformer that reminded me of the screenshots of similar Japanese games I used to pore over in Nintendo magazines back in the ’90s.

Available: PC, Nintendo Switch
Estimated play time:
10 hr

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What to Read


An eternal conversation…Destiny 2. Photo: Activision
  • In more positive news for Sony, the long-awaited PS5 Pro It’s finally been announced, and for an extra £200 on top of the current system price you get an enhanced tech spec, a 2TB solid-state drive and more.

  • As mentioned above, Bungie’s space opera shooter destiny It turns 10 this week, and as Christian Donlan writes in his anniversary essay, the game is about everytime There’s something to be said for this, and it’s not just one of the first ever-lasting games, it’s an ever-lasting conversation.

  • The Mystery of Rubber Keysa new film about the development of ZX Spectrumwill be released early next month.

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Question Block


Baldur’s Gate 3 is best played on PC. Photo: Larian Studios

leader Maisie Question of the week:

After years of enjoying gaming on the Switch, I decided to broaden my horizons and bought a PS4 and a gaming laptop. The PS4 is great, but I’m having trouble getting Steam games to start. Working at a desk is different than lounging on the couch next to your husband. Do you have any tips for making PC gaming more fun and less like work?

I feel the exact same way about PC gaming. I hate sitting at a desk playing games. As a teenager I would play endless hours of Rollercoaster Tycoon, The Sims, and Age of Empires II after school, but now I sit at a desk all day. Not only is it the last thing I want to do after work, it’s also bad for my health. But I’ve been playing a lot of PC games lately, because I can play most games with a Bluetooth-enabled controller by connecting it to my TV with an HDMI cable.
PS4 Controller You can use any Xbox controller. I Xbox One Pad I use it for PC gaming now, but for many years I used an old, cheap, second-hand wired Xbox 360 one. Steam Deck It’s a game changer, so I highly recommend saving up and buying one.

For PC-exclusive games, that might seem like a worthwhile investment — almost all games are cross-platform these days — but… Baldur’s Gate 3 It really is great to play on PC, and if playing on PC doesn’t make you a fan of the keyboard and mouse, then nothing will.

If you have a question for Question Block, or anything else you’d like to say about the newsletter, please click “Reply” or email us at pushingbuttons@theguardian.com.

Source: www.theguardian.com

In Search of Mavis Beacon: Uncovering the Enigmatic Black Tech Hero | Documentary Film

BBefore the era of thumb-typing emails and text messages, typing was a manual skill reserved for those who could type 40 words per minute in the ’80s. If you’re reluctant to attend an in-person class, you can opt for a software program like Mavis Beacon Teaches Typing for $50. This application was the Typing class at the Catholic high school I attended when the priests just introduced the use of computers.

Mavis Beacon, launched in 1987, gamified typing exercises and carefully tracked typing progress. The software featured an elegant black woman on the cover, but it would take years to realize the implications of using one’s image for corporate gain.

The documentary “Searching for Mavis Beacon” sheds light on this lesson and the filmmakers’ struggle with the irony of their pursuit. The filmmakers embarked on a quest to uncover the woman behind Mavis Beacon: Haitian-born model Renée L’Esperance.

The film delves into Beacon’s influence as a pioneer of “obedient female robot assistants” and the challenges faced in exposing her true identity. The narrative unfolds like a detective story, drawing parallels to contemporary online identity politics and queer culture.

The filmmakers uncover L’Esperance’s background working in a department store perfume department where she was paid to pose as Mavis Beacon. Despite legal battles with the software company, her impact remains profound.

The documentary explores themes of privacy, representation, and cultural appropriation while honoring L’Esperance’s legacy. It concludes with a hint at future projects to explore the lives of those who followed in Beacon’s footsteps.

Ultimately, the film serves as a heartfelt tribute to Mavis Beacon’s legacy and the complexities of her story. It aims to provoke thought and reflection on the intersection of race, gender, and technology in society.

Source: www.theguardian.com