Inspiring Space Images: Captivating Visuals That Have Sparked Curiosity Through the Ages

James Webb Space Telescope Star Shade Prototype

Craig Cutler

Thames & Hudson

Space, the vast emptiness that captivates our imagination, has inspired an enduring fascination. In his compelling book, Space Journal: Art, Science, and Space Exploration, presenter Dallas Campbell curates iconic imagery that highlights the wonders of space exploration alongside intriguing details.

Among the most captivating visuals featured in Space Journal are recreations from a time when humanity’s understanding of the universe was limited, filled instead with imaginative guesses. A striking example includes a Belgian cover from H.G. Wells’ Space War from 1906, depicted below with a plundering tripod.

From H.G. Wells, La guerre des mondes (Brussels: L. Vandamme & Co., 1906)

However, astronomers began to expand their knowledge base shortly after. Around 1897, a pioneering telescope financed by industrialist Percival Lowell marked a significant breakthrough in observational astronomy, depicted below.

Percival Lowell Observing Through the Clark Telescope, Circa 1897

Courtesy of Lowell Observatory Archives, Flagstaff, Arizona.

Recently, the remarkable James Webb Space Telescope made headlines for its innovative design, which features intricate origami-style folding necessary for its launch—a prototype is displayed in the opening image.

Born just after NASA’s Apollo missions reshaped our understanding of the moon and space, Campbell embodying the impact of those journeys and the indelible marks astronauts left on the lunar surface.

View of the Moon

JSC/NASA

“On Earth, footprints may fossilize in rock or wash away quickly. However, on the Moon, they remain for eternity,” Campbell reflects. “The Sea of Tranquility harbors no current to erase them — these are the remnants of humanity’s first migration from Earth to another celestial body.”

Astronomy and Culture Along the Silk Road: Uzbekistan

Embark on an enthralling journey through Uzbekistan’s astronomical heritage, where rich scientific contributions and breathtaking landscapes intersect. Discover how astronomy influenced cultural exchanges along the Silk Road, linking Eurasia and beyond.

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Source: www.newscientist.com

An Enchanting Artistic Representation of Marine Life Through the Ages

Strawberry squid, color lithograph

Smithsonian Library, Washington, DC

The world’s oceans, covering one-tenth of Earth’s surface, are the cradle of life, showcasing an astonishing variety of creatures with diverse shapes, colors, and evolutionary traits.

‘Pilchard (Argentina Carolina)’, hand-colored engraving from Mark Catesby

National Agricultural Library, Beltsville, Maryland

Marine biologist Helen Scale’s latest book, Ocean Art: From the Coast to the Deep, takes readers through 140 stunning photographs and illustrations of underwater vistas and their diverse inhabitants.

Yashima Gakutei, three crabs on the edge of the water

The Met Museum

The realm of art mirrors the diversity of marine life, and Scale expertly intertwines insights about artists with the wonders of oceanic life, blending marine biology with art history.

Cyphonophore (Forscaliatrod), illustration

Library, Woods Hole, MA

“It’s captivating to view the ocean through the perspectives of artists and craftsmen,” Scale noted. “They brilliantly convey the essence of life beneath the surface.”

Mycenaean stirrup vessel featuring an octopus, circa 1200 to 1100 BC

The Met Museum

Throughout history, culture has shown a deep fascination with marine life. The featured artworks include a lithograph of the Strawberry squid (Histioteuthis heteroopsis) from 1851, Catesby’s hand-colored sculpture of the Pilchard (Argentine Carolina) from 1743, a 1830 woodblock print from Japan showing crabs, an 1888 illustration of a siphonophore (Forskalia tholoides), and a Mycenaean jar illustrating an octopus from around 1200 to 1100 BC. Additional ceramic artifacts include lobster-shaped containers from Peru and crabs depicted in Nazca ceramic bowls from the 2nd to 4th centuries.

L: (Peru) “Lobster-shaped Stirrup Vessel”, R: Crab Ceramic Bowl

Left; Walters Art Museum. Right; The Met Museum

Ocean Art is scheduled for release in the UK on August 1st and in the US on September 26th.

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Source: www.newscientist.com

UK Border Officials Utilize AI to Assess Ages of Child Asylum Seekers

Officials will employ artificial intelligence to assist in estimating the age of asylum seekers who claim to be minors.

Immigration Minister Angela Eagle stated on Tuesday that the government will pilot technology designed to assess a person’s age based on facial characteristics.

This initiative is the latest effort aimed at helping the Labor Minister leverage AI to address public service issues without incurring significant expenses.

The announcement coincided with the public release of a report by David Bolt, the Chief Inspector of Borders and Immigration. A crucial report indicated efforts to estimate the age of new arrivals.

Eagle mentioned in a formal statement to Parliament: “We believe the most economically feasible approach is likely to involve estimating age based on facial analysis. This technology can provide age estimates with known accuracy for individuals whose age is disputed or uncertain, drawing from millions of verifiable images.”

“In cases where it’s ambiguous whether the individual undergoing age assessment is over 18 or not claiming to be a minor, facial age estimation offers a potentially swift and straightforward method to validate judgments against the technology’s estimates.”

Eagle is launching a pilot program to evaluate the technology, aiming for its integration into official age verification processes by next year.

John Lewis announced earlier this year that it will be the first UK retailer to facilitate online knife sales using facial age estimation technology.

The Home Office has previously utilized AI in other sectors, such as identifying fraudulent marriages. However, this tool has faced criticism for disproportionately targeting specific nationalities.

Although there are concerns that AI tools may intensify biases in governmental decision-making, the minister is exploring additional applications. Science and Technology Secretary Peter Kyle announced a partnership with OpenAI, the organization behind ChatGPT, to investigate AI deployment in areas like justice, safety, and education.

Bolt expressed that the mental health of young asylum seekers has deteriorated due to failings in the age verification system, especially in Dover, where the influx of small boats is processed.

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“Many concerns raised over the past decade regarding policy and practices remain unresolved,” Bolt cautioned, emphasizing that the challenging conditions at the Dover processing facility could hinder accurate age assessments.

He added: “I have heard accounts of young individuals who felt distrustful and disheartened in their encounters with Home Office officials, where hope has faded and their mental well-being is suffering.”

His remarks echo a report from the Refugee Council, indicating that at least 1,300 children have been mistakenly identified as adults over an 18-month period.

Last month, scholars from the London School of Economics and the University of Bedfordshire suggested that the Home Office should be stripped of its authority to make decisions regarding lonely asylum seekers.

Source: www.theguardian.com

DOOM: The Dark Ages Review – ID Software Takes a Medieval Twist with a Bold Redefinition of Shooter Gameplay

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Built as a reimagining of id Software’s 2016 “Doom Eternal,” “Dark Ages” diverges significantly while still echoing the essence of its lineage. Whereas the 2020 iteration focused on speed and evasion, “Dark Ages” emphasizes a staunch, grounded approach. If the previous game revolved around eliminating foes one at a time, this installment empowers players to obliterate hordes of demons simultaneously. The frantic, rapid-fire nature of “Eternal” gives way to a brute force mentality in “Dark Ages,” where smashing through enemies becomes the primary strategy. The essence of ripping and tearing is still prevalent, with an emphasis on raw power.

At the heart of “Dark Ages” lies a combat system reminiscent of the original 1993 game, drawing inspiration from slowly launched projectiles from iconic enemies like Imps, Kakodemons, and Hell Knights. This new chapter intensifies those encounters, featuring an array of foes that hurl fireballs, floating orbs, and energy barriers, all while straying from the traditional two-dimensional arena.




The interdimensional battlefield shimmers with energy.
Photo: ID Software

Players must navigate these new challenges as they control slower, heftier slayers of doom. Shields play a crucial defensive role against various projectiles, not only blocking attacks but also reflecting some back at their origin. Successfully countering projectile attacks catches opponents off guard and opens them up for “glorious kills.” Although brutal, these maneuvers are generally less intricate than in earlier games, often reduced to straightforward punches and kicks.

While many demons follow easily recognizable attack patterns, the most formidable adversaries engage in fierce close-range duels. These confrontations occur within expansive arenas, where smaller foes swarm around larger ones, often shielded by rows of undead minions. ID Software has introduced several innovative weapons to tackle these hellish legions, including railroad spike launchers that absorb demons and shotguns that deliver devastating close-quarter firepower.




The scale is remarkable.
Photo: ID Software

This captivating reformulation of core combat mechanics provides as much enjoyment in mastering its rhythm as it does in witnessing its destructive consequences. However, the slower pace and limited toolset may not evoke the same adrenaline rush at its peak as previous entries.

This slower pacing is amplified by the expansive design of “Dark Ages.” With 22 levels that are often open-ended, players can choose their battles and discover secrets in their preferred order. Yet, despite the impressive scale, the traversal can become monotonous, resulting in a feeling that the game may not fully capitalize on its combat potential.

ID Software tries to counteract the slow tempo by incorporating diverse gameplay mechanics. Certain maps allow players to pilot a massive mech named Atlan, delivering impactful punches to colossal demons, while others introduce aerial maneuvers atop dragons. While these elements bring novelty, they tend to lack significant depth, recalling the mandatory vehicle sections prevalent in early 2000s shooters.

Nonetheless, I appreciate the experimental nature of “Dark Ages.” The developers seem committed to exploring new directions, striving not to rely solely on past successes like some other franchises. Their goal appears to be redefining shooter mechanics with every new release. While “Dark Ages” may not reach the heights of previous ID Software titles, it remains a well-crafted and thoughtfully designed shooter that delivers heavy hitting moments.

“DOOM: The Dark Ages” is set to launch on May 15th, priced at £70.

Source: www.theguardian.com