‘Enhanced’ CAR T-Cell Therapy Shows Potential in Treating Solid Tumors

Illustration of CAR T cell therapy targeting tumor cells

Illustration of CAR T cell therapy targeting tumor cells

Brainlight/Alamy

CAR T cells, which are immune cells modified to attack cancer, have transformed blood cancer treatments, particularly for leukemia. However, they have struggled against solid tumors. Recently, “weaponized” CAR T cells have successfully eliminated large prostate tumors in mice, providing optimism for similar therapies in humans.

“The tumor is completely gone,” states Jun Ishihara from Imperial College London, marking a unique achievement in animal research.

Our immune system typically identifies and destroys many cancers early on. Cancer cells often display mutated proteins recognized by T cells, which seek to eliminate these threats using surface receptor proteins, functioning similarly to antibodies.

However, not every cancer incites an immune response. In the 1980s, scientists found a way to engineer T cells to target cancer more effectively by incorporating genes for chimeric antigen receptors, hence the term CAR T.

While CAR T cells have shown remarkable success in treating some blood cancers, they also carry significant risks. They are effective for some but not all patients, and ongoing enhancements are needed. The development of CRISPR gene editing facilitates further improvements to these therapies.

Despite advancements, CAR T therapies remain ineffective for most solid tumors due to two primary challenges: the vast heterogeneity of solid tumors—where not all cells present the same mutated proteins—and the tumors’ ability to evade immune responses by emitting “do not attack” signals.

Researchers have attempted to enhance CAR T cells by incorporating immune-boosting proteins like interleukin-12, but this has sometimes resulted in overwhelming immune responses that damage healthy tissues.

Ishihara and colleagues have pioneered a method to localize interleukin-12 specifically to tumors. By fusing interleukin-12 to a protein that binds collagen, which is prevalent in tumors, they engineered it to target the exposed collagen found in both wounds and tumors. “Tumors are rich in collagen and are dense because of it,” Ishihara noted.

The modified CAR T cells produce this fusion protein when they bind to the mutated proteins present in certain prostate cancers. Once released, the fusion protein attaches to the tumor’s collagen, effectively signaling the immune system to launch an attack.

Trial results were promising, as the treatment eradicated 80% of large prostate tumors in the test mice. Additionally, when exposed to cancer cells afterward, no new tumors formed, indicating a robust immune response from the CAR T cells.

Remarkably, this approach did not necessitate preconditioning. Usually, chemotherapy is given to create space for new CAR T cells by depleting existing immune cells, risking side effects such as infertility. “We were surprised that no chemotherapy was required,” says Ishihara. His team aspires to commence human clinical trials within the next two years.

“This is a promising avenue that warrants clinical testing,” stated Stephen Albelda from the University of Pennsylvania. He noted that numerous research groups are also exploring similar methods for tumor-targeted localization of interleukin-12, with encouraging results being reported.

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Source: www.newscientist.com

Metal Gear Solid Delta: Snake Eater Review – Cold War Chaos Revived with Cinematic Flair | Games

A wise fictional character once remarked that war never changes, and if you experience Snake Eater, it’s hard to disagree. Konami has reimagined the 2004 Cold War PS2 classic, swapping “three” with “Delta,” but this remains the jungle adventure you remember. Without Kojima, Konami has maintained the essence of this chaotic masterpiece while channeling its energy into stunning visuals and smooth, modern controls.

In terms of PS2 titles that feel like contemporary releases, Metal Gear Solid 3 tops the list. Transitioning the series into vast outdoor settings, Kojima maximized the aging power of Sony’s console. To modern players, these environments were expansive. However, revisiting the water-logged swamps of Tselinoyarsk in today’s open-world gaming landscape, the once seemingly endless jungle feels rather quaint.


A potential playfulness… Metal Gear Solid Delta: Snake Eater. Photo: Konami

Thankfully, the charm and vibrant characters inhabiting these mosquito-infested playgrounds remain as plentiful as ever. Every path you tread is filled with playful opportunities. The snake slithers through the mud, sniping wasp nests and dispatching nearby patrols before leaping from cliffs. Vultures descend on foes under the scorching desert sun, and you can even shoot the transceiver of a guard to thwart a backup call. It’s these intricate systems and ambitious narratives that lend a grander feel to the modest maps.

As for the narrative, Snake Eater retains its edge, interspersing real-world historical footage from the Cold War before pitting you against various foes. Long-time fans la-li-lu-le-lo aside, newcomers might find the relentless opening cutscene somewhat intrusive. The prologue periodically takes control from the player, inundating you with tutorial text between short playable segments, but it ultimately culminates in a barrage of fitting nouns.

Fortunately, once gameplay begins, Snake’s Soviet journey feels exhilarating. Purists can opt for classic top-down views through legacy modes, but modern controls provide a truly revolutionary experience, transforming the once-clumsy snake into a lethal killing machine.


Despicable Shenanigans… Metal Gear Solid Delta: Snake Eater. Photo: Konami

Moreover, there are some exciting new features for seasoned veterans. The newly introduced optional compass efficiently points toward your target, while pressing the D-PAD allows for quick access to the codec and camouflage adjustments on the fly.

Speaking of camouflage, the survival system in Snake Eater is perhaps its most significant legacy. Kojima’s groundbreaking hunting and injury treatment mechanics continue to influence modern games, setting the groundwork for today’s popular survival genres. Though some elements may feel dated compared to current standards, they add an appreciated layer to Snake’s escapades.

The island’s playful meta-narrative continues to thrive, offering engaging gameplay choices. From the ability to eliminate an early boss long before their intended encounter to a boss fight that revolves around your accumulated bloodlust results, few modern titles embrace this level of interactive storytelling.

Despite its cinematic aspirations, Snake Eater excels in its quirks and video game absurdities. Items drop from defeated soldiers, hidden frogs leap as you shoot, and camouflaged rubber ducks lurk in every nook and cranny of the environment.

Delta serves as a stunning showcase for the PS5 Pro, becoming one of the few graphical highlights amidst Sony’s high-priced offerings. The cinematic splendor of last year’s memorable sequences comes alive with breathtaking 4K visuals. Still, not everything has aged gracefully, particularly Eva’s cleavage cutscene, which reveals the game’s roots in 2004.

Some elements could benefit from a revision. While players will not soon forget the iconic final confrontation, the rushed ending feels like a missed opportunity to cohesively tie up loose threads, suggesting Konami’s interference in this critical area and leaving it feeling anticlimactic.

Outside the primary gameplay, there’s a fun monkey escape mode and an additional secret feature that I won’t spoil. The only entirely new mode, the Foxhunt multiplayer component, has unfortunately arrived post-launch and currently feels somewhat unfinished.


Snake Eater is a refined and slick chapter in the Metal Gear saga, resembling a Cold War caper fit for a James Bond film, replete with apocalyptic undertones. Kojima’s affection for Hollywood is evident, often spilling over into unwieldy epic narratives, yet this game remains his most cinematic achievement. It’s silly, tightly packed, and delightfully campy, meandering toward absurdity with sublime stealth. The legendary voice acting seamlessly merges Cold War fantasy with anime-inspired antics.

If you reminisce about the Metal Gear Online glory days when the free Foxhunt mode launches later this year, it could elevate your score. If not, Snake Eater remains a melodramatic joy and serves as a fantastic introduction to one of gaming’s most illustrious masterpieces.

Metal Gear Solid Delta: Snake Eater is set to release on August 28th.

Source: www.theguardian.com

Twenty Years Later, I’m Still Emotional: The Timeless Brilliance of Metal Gear Solid 3: Snake Eater | Games

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It’s unforgettable—the first time you play a Metal Gear game. Among them, Konami’s iconic stealth series is epitomized by the 2004 installment, Snake Eater. This initial chapter and its sequel acted as a reboot. Initially aimed for the PS3 due to its ambitious technology, it was eventually released on the PS2. The writer-director, Kojima, sought to take the gravelly-voiced protagonist, Solid Snake, out of the shadowy military bases and into the great outdoors. With elements like food hunting and broken bones that could be reset, Snake Eater felt far more grounded and immersive compared to PlayStation games of the 2000s.

Despite Snake Eater’s significant transformations, one classic aspect remains unchanged—stellar voice acting. In Konami’s upcoming remake, Metal Gear Solid Delta: Snake Eater, all the iconic, absurd lines from the original script are preserved. Enhanced with modern controls and stunning new graphics, Delta more closely resembles a 4K restoration of a beloved film than a standard remake akin to the latest Resident Evil titles.

“To their credit, Konami wanted to maintain the authentic experience,” says David Hater, the voice of Solid Snake. “They aimed to ensure it felt like the original, while still leveraging today’s technology.”




“Very cinematic”… Metal Gear Solid Delta: Snake Eater. Photo: Konami

Hater, who also penned the scripts for the 2000s X-Men films, takes immense pride in his portrayal of Solid Snake, a role achieved through the unique recording process of his eccentric performances. “For my first Metal Gear Solid, I recorded in an unusual house in Hollywood,” he reflects. “There were five microphones set up and it was just me and the other actors.”

This atypical setup was in stark contrast to the usual individual recording method, where voice actors would record separately, and their performances would be pieced together afterward. Hater found this collaborative approach to be incredibly effective. “I insisted my contract required me to record in this manner for all the Metal Gear games; I’d be in the booth alongside other top voice talents for months at a time.”

By the time the actors recorded their roles for Metal Gear Solid, the storyline was nearly finalized. However, for Snake Eater, they received only cues, leaving much of the visual imagination to the voice talent. “We had no visuals,” says Hater. “It was challenging to grasp the full impact of what we were creating at the time.”




“I know why you go back to it over and over again”… Metal Gear Solid 3: Snake Eater. Photo: Konami

This shared experience resonates with Lori Alan, who voices The Boss, a key character in Snake Eater. “This is where the voice director showcased his remarkable skills,” Alan shares. “The recording sessions were intense. After a session, you’d exit saying, ‘What a ride!’ as the director would quietly remind you, ‘You love him. You trained him. You’ll betray your country!’ It was astonishing, and left you feeling completely drained.”

As Alan departed the booth while Hater was recording, she didn’t fully grasp the impact of the character she embodied. “I have a devoted fan who once sent me a clip, but I’ve never played it,” Alan admits. Over two decades later, she finally experienced the iconic role she helped create. “We were filming promotional videos for the remake,” Hater recalls. “Lori mentioned she wanted to know what we did back then, but it was hard to convey! So, I sent her the complete cutscene from the game… A couple of hours later, I received an emotional call from her. She was in tears, saying, ‘Oh my god! I didn’t understand before, but now I get it.'”

“It’s incredibly cinematic,” Alan adds. “The depth of the relationships stands out, giving me chills. I found myself completely engaged in the storytelling, as one would when reading a captivating novel or watching a compelling film.”




“We didn’t need to change anything great from the original”… Metal Gear Solid Delta: Snake Eater. Photo: Konami

Beyond some audio refinement and adjustments to fit the new control system, the cast confirms that no additional material was introduced in Delta. “I like to think I’ve become a better actor since then,” Hater muses. “Yet, these recordings had to align perfectly with the original, making it surreal to step back into the booth and reprise the same role after 20 years.”

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Hater and Alan aren’t alone in revisiting the jungle—Cynthia Harrell, the original singer of Snake Eater’s theme, has re-recorded the iconic anthem for the remake. Harrell noted that she recorded her vocals with little direction. “That final scene, with the song playing as she dies, the red petals falling… I still cry 20 years later.”

Decades later, that moment remains powerful. Following an emotional climax, players are given the choice to pull the trigger. “I wished there was an option to shoot her in the leg instead,” Hater admits.

The ongoing separation between Kojima and Konami means that the original Snake Eater director isn’t involved in Delta, yet the publisher has engaged and retained members from the original development team. “For me, that thrill and surprise felt like the first time I played, 21 years ago, and that’s the experience we aimed to replicate,” shares Yuji Korekado, a producer on Delta and a former team member. Fellow producer Okamura Noriaki emphasized the intention to maintain creative integrity: “We concluded that adding twists or new plot elements was unnecessary; the original was already exceptional.”

As a new generation grows up unaware of the significance of Revolver Ocelot, Hater views Snake Eater Delta as the ideal reintroduction to one of gaming’s most revered franchises. “Someone asked me last night why they started remastering with No. 3,” he mentions. “That’s because it’s the best, you know? The characters are incredible, and the storylines are profound. These are some of the most tragic and beautiful moments in gaming history. It’s akin to living through a cinematic masterpiece for 60 hours.”
1.

Metal Gear Solid Delta: Snake Eater will launch on PC, PS5, and Xbox on August 28th

Source: www.theguardian.com

Mars’s inner core could be solid

A team of researchers from Bayerisches Geoinstitut conducted high-pressure temperature laboratory experiments to determine the crystal structure and density of the iron sulfide phase in the Mars core.

man et al. The formula shows that the high pressure iron sulfide phase is fe4+xs3 It has a higher density than the liquid Mars core, and its fe4+xs3 When the temperature drops below 1960 K at the center of Mars, the inner core crystallizes. Image credits: NASA/JPL-Caltech/University of Maryland.

Like Earth's core, Mars' core is expected to be made up of molten ferrous metals.

However, the density is low, indicating that the Mars core must contain rich amounts of additional lighter elements, such as sulfur.

Previously, it was thought that the temperature of the Martian core would likely be too high for the solid inner core to crystallize, but the possibility of the iron sulfide mineral that forms the inner core was not examined in detail.

“Observations from NASA's insight mission reveal that Mars' core is enriched in the light element, as Mars' nuclei appears to be significantly lower than the density of iron-nickel alloys,” said Leangie, a researcher at Geoinstitut at Bayerish.

“From a cosmic perspective and geochemical considerations, candidate light elements in the Mars core include sulfur, oxygen, carbon and hydrogen.”

“In particular, sulfur is the most common moderately volatile element of the solar nebulae, and is the “iron-loving” behavior during core mantle differentiation, and is therefore often emphasized as a possible main component of the Mars core, as Mars' core formation is not extended enough or is not at the height of silicon or oxycone.

“Earthquake and Lander radio science data from the Insight mission confirmed that Mars has a flow core, but now geophysical basis cannot rule out the presence of a solid inner core.”

“In addition, geophysical observations, when combined with the physical interpretation of the appropriate minerals, provide not only essential constraints on internal composition and temperature, but also provide the mechanism that initiated and terminated the magnetic field of early Mars.”

In their study, scientists conducted high-pressure temperature lab experiments to determine the crystal structure and density of the iron sulfide phase in the Mars core.

They suggest that the temperature at the center of Mars should be below about 1,960 Kelvin, which is within the estimated range of this region.

Further geophysical measurements are required to confirm the actual presence of the core inside solid Mars.

“But our work supports the potential of a solid inner Mars core today, after Mars has been cooled further, or in the near future,” the author said.

Their paper Published in the journal Natural Communication.

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L. Mann et al. 2025. Structure and stability of Fe4+xs3 And the possibility of forming the inner core of Mars. Nut commune 16, 1710; doi:10.1038/s41467-025-56220-2

Source: www.sci.news

New study finds solid wood surfaces exhibit natural antiviral characteristics

In a recent study, researchers from the University of Jyväskylä and the University of Eastern Finland examined the antiviral properties of different types of wood, including coniferous and deciduous trees, against coronaviruses and enteroviruses.

Shroff othersScots pine and Norway spruce were found to have excellent antiviral activity, especially against enveloped viruses, with onset within 10-15 minutes. In contrast, other hardwoods showed mixed efficacy, and oak showed effectiveness against enteroviruses. Image courtesy of Schroff. others., doi: 10.1021/acsami.4c02156.

Since ancient times, wood has played a vital role in tools, utilities, and construction.

The 20th century witnessed a depletion of wood resources, prompting the emergence of alternatives like plastics and metals for interior surfaces and fixtures.

A growing concern for sustainability and the unique qualities of wood has led to a resurgence in its use across various applications.

The 21st century has brought new health challenges, including viral outbreaks like SARS and COVID-19, emphasizing the importance of surface hygiene.

Viruses can persist on surfaces as fomites, with enveloped viruses having shorter survival times compared to non-enveloped viruses.

Wood has been known for its antibacterial and antifungal properties, but its antiviral capabilities were not thoroughly explored until this study.

Researchers investigated how different types of wood affect the infectivity of enveloped and non-enveloped viruses.

The study found that certain types of wood could significantly reduce viral infectivity within hours, showcasing their potential as natural antiviral materials.

Their research paper was published in the journal ACS Applied Materials & Interfaces.

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Reference: Sailey Shroff et al. (2024). Inactivation of coronaviruses and enteroviruses on solid wood surfaces depending on wood species. ACS Applied Materials & Interfaces, 16(23), 29621-29633. doi:10.1021/acsami.4c02156

Source: www.sci.news

Building a solid foundation for your startup can help you secure early-stage funding

Russ Heddleston, CEO of Dropbox’s DocSend, says that as valuations fall, founders are more than ever “convinced that their company is built to survive with long-term profitability and scalability in mind. “I need to prove that,” he wrote.


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According to data from DocSend, investors aren’t looking at proposal materials as seriously as they used to. However, there is still a market for early-stage deals. “For founders, perfecting their pitch, developing an efficient sales strategy, and quickly narrowing down their product scope will lay a strong foundation for success in attracting investors.”

Thank you for reading. I hope you have a nice vacation.

Karin

Ask Sophie: Is it still easy for AI founders to get a green card?

A lone figure stands at the entrance to a hedge maze, with an American flag in the center

Image credits: Bryce Durbin/TechCrunch

Dear Sophie

I’m interested in the Biden administration’s efforts to retain AI talent in the United States. How is the government making it easier for AI companies to sponsor permanent residency for their employees? Will the number of green cards allocated to individuals in the AI ​​field increase?

— All about AI

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Cryptocurrency valuations “back to reality” in 2023, but venture capitalists expect them to rise again in 2024

Image credits: Getty Images

It hasn’t been a great year for cryptocurrency companies, but change may be on the way. Experts told Jacqueline Melinek that crypto trading is likely to become active again in 2024. “The tougher funding environment in 2023 only culled out weaker companies that were able to secure capital in 2021,” she wrote.

From Seed to Series A: Strategic Insights for Technology Founders in the 2024 Venture Environment

Image credits: Getty Images

A new report from Forum Ventures provides a good look at the current state of early-stage B2B SaaS investing.

While the data may be discouraging, the silver lining is that rounds are still being made and companies that find product-market fit will likely scale up in the next few years, likely in the next bull market. “This means they should benefit,” wrote the CEO of Forum Ventures. Managing Partner Mike Cardamone.

Source: techcrunch.com