From Gears of War to Uno: 15 Essential Xbox 360 Titles

Geometry Wars: Retro Evolved (2005)

Initially a mini-game in Project Gotham, this fast-paced twin-stick shooter, inspired by the 80s, was transformed into an exclusive digital title that gained a massive following. With its stylish vector graphics and rapid gameplay, it was the first to showcase the potential of Xbox Live Arcade.


Fast, frenetic, and incredibly stylish…Geometry Wars: Retro Evolved. Photo: Microsoft

A time sink on an epic scale… The Elder Scrolls IV: Oblivion (Screenshot of the 2025 remake) Photo: Bethesda Softworks

Countless hours were devoted to this groundbreaking open-world RPG. As one of the pioneers in true exploration, it allowed players to traverse anywhere and engage in countless activities. Journeys through Cyrodiil became adventures filled with unexpected mischief, often overshadowing the main quest of combating the gates of hell.

Uno (2006)


The most addictive rendition of the classic card game… Uno on Xbox 360 Photo: Carbonated Games/Microsoft

There’s no denying it – Uno was one of the pivotal Xbox 360 titles. A staple for many of us, it was thrilling to play with a webcam that allowed us to witness our rivals’ expressions during intense Wild Draw 4 moments. As one of the earliest accessible multiplayer game options for consoles, it often diverted players from more complex titles such as Halo or Mass Effect into late-night Uno sessions, leaving echoes of its calming sound effects lingering in our dreams.

Viva Pinata (2006)


Darwinian brutality? …Viva Piñata. Photo: Microsoft

Cultivate a stunning garden, attract vibrant piñata creatures, and watch chaotic predation unfold. While there’s an unexpected level of Darwinian cruelty lurking beneath this seemingly family-friendly game, many weekends in the 2000s were spent nurturing dangerous additions to our paradise. Orstachio lives on forever.

Bioshock (2007)

This half-dystopian adventure and critique of Ayn Rand’s Objectivism allows players to delve into a submerged metropolis fashioned by a megalomaniacal tycoon driven by radical social experiments. Can you draw parallels to today’s technological corporate elite?


Modern parallels… Bioshock. Photo: absurdity

Halo 3 (2007)


An endlessly enjoyable shooting game…Halo 3 Photo: Xbox Game Studios

While Halo may never replicate the charm of its original trilogy, it remains an expansive shooter of its era, concluding the grand space saga of the franchise. Unlike the linear shooter experiences of today, Halo promotes strategic engagement with clever adversaries and an infinite playground for chaos. Yet, the multiplayer experience is what truly resonates in memory—massive encounters powered by vehicles, customizable settings, and the ingenious Forge map editor offered unending fun.

Mass Effect (2007)


Is it better than Star Wars?…Mass Effect Photo: Electronic Arts

BioWare’s expansive sci-fi trilogy may have stumbled to an imperfect conclusion, yet its blend of interstellar battles and romantic encounters retained fans’ fascination for years. Merging RPG elements, strategic squad combat, and a compelling existential dilemma (an evil race of sentient ships), Mass Effect unfolds an unforgettable space opera featuring characters with deep emotional connections.

Fable II (2008)


Easy to enjoy…Fable II. Photo: Microsoft

Lionhead’s distinctly British fantasy title feels lively, engaging, and accessible. Although it may be completed faster than expected, its charm and character resonate more than many other RPGs on Xbox. Bursting with imaginative elements, it fosters the thrill of adventure, and let’s not forget the lovable canine sidekick, despite our enduring grief from his fate in the game.

Gears of War 2 (2008)


The ultimate testosterone-filled cover shooter…Gears of War 2. Photo: Epic Games

Gears 2 enhances its predecessor’s robust mechanics, delivering a premier cover shooter experience that features burly soldiers confronting an alien Horde in a frenzy of obliteration and chainsaw mayhem. Moreover, the introduction of the adrenaline-fueled horde mode initiated the wave-based survival challenge craze.

Lost Odyssey (2008)


Like a forgotten Final Fantasy…Lost Odyssey Photo: Mist Walker

For a brief period, Microsoft endeavored to solidify the Xbox’s presence in Japan, inviting renowned Japanese developers to create exclusive titles. While many of these titles failed, Lost Odyssey stands out, exploring humanity’s journey amidst rapid technological change. Directed by Final Fantasy veteran Hironobu Sakaguchi, it captures the essence of a missing entry from the beloved series.

Ninja Gaiden II (2008)


Choreographed violence…Ninja Gaiden II Photo: Team NINJA

Before Dark Souls, Tecmo’s notorious action series left players either infuriated or exhilarated, with beautifully orchestrated combat letting players sever limbs and unleash stylish attacks. The game brilliantly channels the spirit of classic 80s ninja films, filled with captivating locales and an arsenal of sharp weaponry.

Rock Band 2 (2008)


Rock out forever…Rock Band 2 Photo: Harmonix Music Systems

The ultimate party game, a timeless classic. After pioneering Guitar Hero, Harmonix transitioned into creating Rock Band, a collaborative music experience that invites players to sing, play, and drum using fun plastic instruments. With an exceptional setlist featuring beloved pop-punk and classic rock tunes, Rock Band 2 also offers one of the smoothest gameplay experiences available, whether playing online or with friends in person.

Limbo (2010)


It makes me feel anxious…Limbo. Photo: Triple Point

This artful title, which helped establish Xbox Live Arcade as a platform for experimental gaming, is a haunting puzzle-platformer about a boy’s journey through a hellish, monochromatic world in search of his missing sister. Selling a million copies in its first year, it proved there remains a demand for unique and avant-garde gaming experiences.

Forza Horizon (2012)


Fresh…Forza Horizon. Photo: Microsoft

Project Gotham and Forza Motorsport laid the groundwork, yet Horizon breathed new life into the franchise. It’s an exhilarating driving festival featuring a plethora of activities, from circuit races to stunning stunts, all set in a breathtaking Colorado backdrop dotted with charming roads and vintage automobiles. A perfect blend of gaming and virtual tourism.

Trials Evolution (2012)


Very difficult…Trials Evolution Photo: Ubisoft

Upon its release, Trials Evolution captivated a vast section of the Xbox Live Arcade audience, igniting an obsession with challenging physics-based motorcycle trials. Featuring tight controls and requiring unwavering concentration, this game delivers a rewarding experience, complete with four-player multiplayer and an impressive level editor.

Source: www.theguardian.com

Battlefield 6: Just Another Standard War Game? We Think Otherwise | Games

And Battlefield makes its return. The iconic military shooter franchise, renowned for its large-scale online multiplayer battles featuring countless troops, tanks, and aircraft, is here with its sixth major installment. It’s exciting, monumental, and potent.

While I appreciated the single-player campaign mode, I found the overall experience lacking. The narrative follows familiar territory: extraordinary soldiers on a quest to safeguard global freedoms against a nefarious private military group, a terrorist faction, or an undercover CIA agent. This storyline could easily fit into any military shooter or modern war film featuring a Hemsworth. Unfortunately, it’s a standard 7-hour artillery campaign that demands constant player engagement.

The issue lies in the fact that players don’t typically buy Battlefield for its campaign. In reality, many titles in the series lack a comprehensive single-player mode. This provided the developers with a chance to innovate and take risks. While mainstream cinema has been criticized for transforming patriotic depictions of the military-industrial complex into entertaining action dramas, it has also given us classics like Paths of Glory, M*A*S*H, and The Deer Hunter. Battlefield 6 occasionally hints at the challenging realities of modern hybrid warfare, but it’s hard to care about the characters, who lack depth and are forever spouting military jargon.

There have been memorable games that scrutinize the narrative of a heroic soldier acting in the name of a mostly benevolent military. Titles such as Metal Gear Solid firmly address the tragedies of nuclear conflict, while Ubisoft’s Valiant Hearts offers a poignant reflection on love amidst war. Yet, a key example remains Yager Development’s intriguing 2012 title, Spec Ops: The Line. In this tale, you embody a commander of a covert Delta force dispatched to a devastated Dubai in search of a rogue U.S. military unit. As the plot unfolds, the characters spiral into fatigue and trauma, encountering increasingly surreal hallucinations. The intention was to illustrate warfare’s detrimental psychological impacts while still providing an engaging experience. This mission was indeed accomplished.

A profound narrative about war… Spec Ops: The Line stands out as a meaningful military game. Photo: Jaeger

In the ever-consolidating gaming sector, where major corporations invest fortunes to capture millions of players, narrative innovation appears increasingly unlikely. The same trend applies to any form of political commentary. However, today’s players have a plethora of shooter options. The success of unconventional films like Atomfall and Megabonk illustrates that it’s beneficial to venture off the beaten path.

Could Battlefield 6’s campaign have transformed into a tense, claustrophobic thriller reminiscent of Alex Garland’s Warfare, or drawn players into survival narratives akin to Until Dawn? Might it have been a sandbox-style adventure filled with diverse tasks, items, and enemies to uncover?

In recent years, we have seen numerous multi-million dollar projects axed and employees laid off. The “greenlight-only” approach, competing fiercely with the perpetual nature of Fortnite, Call of Duty, and Marvel Rivals, creates a zero-sum environment: win or perish. While some may deem this optimism misguided, it feels unsustainable (even considering the fact that these mega titles are faltering). Additionally, the human cost of widespread layoffs raises ethical concerns. Clichés cannot sustain games any longer. Our modern world, rife with shifting allegiances, unpredictable climates, and uprooted societies, presents a strikingly relevant backdrop for a new war story that carries significance. If only someone dared to share it.

What to Play

A heartfelt tribute to the instant messaging era… VideoVerse. Photo: Kinmoku

Originally launched on PC in 2023, VideoVerse serves as a touching homage to the age of instant messaging. It tells a clever and delightful tale of love and friendship between users on a fading social media platform. You step into the shoes of Emmett, a young gaming enthusiast who spends his days chatting with friends online. This changes when a new user stirs deeper feelings within him.

Scheduled for release on PS5, Switch, and Xbox on November 14th, it incorporates all the enhancements made since the initial launch. For those revisiting the game and yearning for the nostalgia of MSN Messenger, this title is essential.

Available: PC, PS5, Switch, Xbox
Estimated Play Time:
10 hours or more

What to Read

Console yourself… Discover news about the future of PlayStation and Xbox. Photo: Kazuhiro Nogi/AFP/Getty Images
  • It appears that Microsoft and Sony are on track to release a new generation console in 2027. VGC has compiled the latest rumors. Check out this captivating article for discussions from NeoGaf threads and gossip from tech news outlets.

  • An industry initiative titled Palestinian Voices in Games invites volunteers, including artists, coders, and designers, to contribute their expertise to upcoming projects while supporting developers from the region. This feature delves into this endeavor, sharing insights from several developers.

  • The exhausted remnants of the harassing Gamergate group seem to have resurfaced, with renewed interest surrounding the acclaimed historical adventure Ghost of Mt. Yotei, particularly due to its female protagonist and subtly progressive themes. For further details, read this comprehensive article.

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What to Click

Question Block

For Kids… Shigeru Miyamoto showcasing the Nintendo DS at launch. Photo: Yoshikazu Tsuno/AFP/Getty Images

This week’s questions come from Peter:

“My 4-year-old daughter has started showing interest in video games. I want to purchase her an affordable handheld console instead of an iPad. What do you suggest?”

There are many options available. Leap Frog, known for children’s electronic toys, offers a range of devices. The Leapster is a handheld console typically available used with 2-3 game cartridges for around £20-30. It’s robust and safe for play. However, I would focus on the Nintendo DS or the newer, sturdier 2DS, both available for about £10-£50 depending on condition from eBay.

These systems boast a vast library of children’s games (original DS titles are compatible with both formats, and new 3DS games can be played on the 2DS, albeit not in 3D), and games can be found in charity shops or local CeX locations for as low as 50p. The original DS has a hinge connecting its screens that can be a weak point, depending on how carefully my daughter uses it. Both models include a stylus, which poses a choking hazard, so supervision is essential during its use. My sons have lost countless styluses! Fortunately, many games don’t require them. Any titles featuring Mario, Wario, Kirby, as well as Animal Crossing, Pokemon, or Lego are perfect choices.

If you have questions for the question block or any feedback regarding the newsletter, feel free to reply or email us at pushbuttons@theguardian.com.

Source: www.theguardian.com

Cold War Tactics: The Stasi’s Involvement in a Video Game | Games

In 2019, researchers at the Berlin Computer Game Museum uncovered a remarkable find made from salvaged electronic gear for joysticks and plastic containers. The beige rectangular tupperware, containing wires, will display a functional version of Pon when connected to a TV.




Arcade Fire… A notable attraction from Cold Wargames in East Germany. Photo: Dora Csala/Alliiertenmuseum

Initially, they believed that these homemade devices were an isolated testament to creativity behind the iron curtain. However, earlier this year, they stumbled upon something else: seifendosen-pong (“Soapbox Pon”), accompanied by a national magazine called Funkamateur, featuring various DIY diagrams for Atari’s 1970s gaming hits.

This discovery contradicted the notion that the emergence of computer games was merely tolerated or heavily suppressed by socialist East Germany. Evidence arose suggesting that gaming received a degree of official backing from the regime’s notorious Secret Service.

A new collaborative exhibition from the Union Museum and the Computer Games Museum in Berlin aims to uncover the intrigue surrounding Cold War-era games from both sides of the iron curtain. This includes East Germany’s sole arcade cabinet, Polyplay, which visitors can experience. Featuring honey-colored wooden panels and vibrant signage, only 2,000 machines were produced. In the late ’80s, youth flocked to these cabinets in clubs and holiday retreats, enjoying games that were largely clones of Western originals.

However, Polyplay was developed “with assistance from national security,” explains Veit Lehmann of the Alliance Museum. Due to a lack of programming expertise, the manufacturer Veb Polytechnick turned to the Stasi, who provided personnel “with expertise and computing capabilities” to code games.

PAC – In place of Man, there was Hase und Wolf – a rabbit dodging a dog, while Namco’s infamous ghost from Pac-Man was replaced. Games included Hirschjagd (“Deer Hunt”), a reimagined version of the sci-fi shooter Robotron: 2084, and Schießbude, a carnival shooting game, along with titles like Schmetterling (butterfly collecting), memory puzzles, skiing games, and other racing contests.




Tame… Game featuring rabbits and wolves. Photo: Veb Polytechnik Karl-Marx-Stadt

For many in East Germany, Polyplay marked their first exposure to computing, “opening up an entirely different world,” states Regina Sewald of the University of Birmingham. “It was seen as a family-oriented machine.” Families would spend weekends enjoying leisure activities together. While perceived as innocent entertainment, it subtly encouraged technical skill development.

However, Polyplay eliminated themes of violence, contrasting with Western arcades that showcased tanks in combat scenarios and dragons targeting players propelled by jetpacks. The GDR aimed to present itself as a peaceful nation, viewing media law as a means to suppress any portrayal of violence. “The GDR’s approach to technology reflected a desire for a harmonious self-image, coupled with a fear of the unknown,” remarks Seiwald.

Despite the family-friendly concept of Polyplay, self-proclaimed “freaks” gathered at computer clubs to challenge the regime’s limits. East Germany identified technology as a critical economic focus by the late 1970s, but Western tech was often smuggled into the country as trade embargoes restricted access, with devices like the ZX Spectrum being disguised in car seats or hidden inside chocolate boxes for cross-border smuggling.




Long arms of the state… Displayed at coldwargames. Photo: Wikimedia Commons

State-run factories produced some of their own gaming devices, including the Bildschirmspiel 01 Pong clone and the Veb Robotron series of microcomputers, but accessibility was limited. High costs made it difficult for most citizens to obtain them.

As early enthusiasts began forming clubs at universities and youth centers across cities like Berlin, Dresden, and Leipzig, officials speculated whether this youthful engagement would help mitigate technical challenges. “They believed that if young people engaged with games and computers, it could lead to better outcomes,” notes Lehmann. Perhaps the regime hoped this interest would nurture a new generation skilled in microelectronics, ultimately developing a necessary homegrown industry.

A phrase often echoed among GDR officials was expressed by Martin Görlich, managing director of the Computer Games Museum: “Learning from the Soviet Union means learning how to win.” Thus, computing was embraced as mirroring Soviet dynamics, blending physical action with screen engagement in arcade games.




Eastern block…coldwargames. Photo: Dora Csala/Alliiertenmuseum

The Soviet Union also birthed Tetris, a dynamic puzzle game created by software engineer Alexey Pajitnov to test computer performance. Initially exchanged among engineers, it led to fierce competition for distribution rights involving Dutch game designer Henrogers and Kevin Maxwell, son of the disgraced media tycoon Robert Maxwell.

In East Germany, citizens often depended on bootleg versions to bypass restrictions and shortages. Fashion enthusiasts crafted their garments, musicians repurposed audio gear, and underground board games like a twist on Monopoly flourished in exchange for communist-themed titles.

This DIY ethos aligned with the state’s self-reliance policy, encouraging citizens to craft, build, and repair. Official publications such as Funkamateur and Jugend Und Technik advocated for “computer sports” and published programming guides. “The GDR was acutely aware of technological constraints,” affirms Sewald. “People became proactive in educating themselves and pushing the boundaries of available technology.”

For young enthusiasts, some clubs boasted advanced computing systems like the Commodore 64, far superior to state alternatives. Most members were young males, their primary interest often lying in gaming.

Some learned to program their own games on machines like the KC 85 from Veb Mikroelektronik, while others like René Meyer, who joined the Computer Club at the University of Leipzig at 16, explored this new digital realm.

“GDR’s home computers were compatible with various systems and cultivated a unique computing ecosystem in the East,” recalls Meyer, particularly one game called Bennion Geppy, which involved navigating dungeons while avoiding monsters and collecting keys.

Paradoxically, while the state seemed to endorse these groups, club members often found themselves under the close scrutiny of Stasi informants, and their computing activities were frequently viewed with suspicion. One Stasi report detailed the games circulating in Young Talent’s House, highlighting acceptable choices like Super Bowl and Samantha Fox Strip Poker, alongside more controversial titles reflecting violent themes.

As internal tensions within East German society escalated, Stasi grew increasingly paranoid about war-related themes in software, computer viruses, and anti-socialist messages. Their fears may have been exaggerated. Notably, in neighboring Czechoslovakia, underground game developers created titles like the Adventures of Indiana Jones, a text adventure where a fedora-clad hero could face peril from bloodthirsty authorities.

East Germany’s relationship with technology was complex. In 1984, West Germany penalized children for playing arcade games, viewing them as gambling hazards. Consequently, they imposed stringent age restrictions on violent games like Activision’s River Raid. This skepticism extended into the 21st century, with publishers altering titles to sidestep censorship, as seen in the German version of Call of Duty: Modern Warfare 2, where players faced penalties for actions during the controversial “No Russian” mission.

While East Germany advocated for decentralized computing, the state maintained strict control over communications, criminalizing home networking and hacking activities. In response, activists in West Germany founded the Chaos Computer Club, still active today, known for crafting DIY modems as a form of protest, referred to as Datenklo (“Dataloo”).

“The West has been very harsh on hackers and crackers,” observes Seiwald. “It surprised many to find that the GDR exhibited a degree of surprising tolerance.”

Source: www.theguardian.com

Historians Utilize AI to Identify Nazis in Notorious Holocaust Images | World War II

IThe T image is among the most chilling representations of the Holocaust. A Nazi soldier with glasses points a gun at the head of a resigned man in a suit, kneeling before a pit filled with corpses, surrounded by German troops.

Photos from present-day Ukraine have long been incorrectly associated with the last Jew of Vinica, remaining cloaked in mystery for decades.

Jürgen Matthäus, a German historian based in the U.S., has meticulously pieced together this puzzle for years. With the aid of artificial intelligence, he believes he has successfully identified the perpetrator.


His findings are now published in the esteemed Zeitschrift für geschichtswissenschaft (Journal of Historical Studies), detailing a massacre conducted by the SS on July 28, 1941, likely in the afternoon, at the Berdychiv fortress.

For centuries, Berdychiv has been a vibrant center of Jewish life, located 150 km southwest of Kyiv and about 90 km north of what is now Vinnizzia in English.

One of several mobile units deployed in the newly occupied Soviet Union, the Einsatzgruppe C Commando, was tasked with eliminating “Jews and Partisans” just days before Adolf Hitler’s visit.

Among those involved was Jacobs Onnen, a teacher of French and English, born in the village of Tichelwarf, Germany, near the Dutch border in 1906.

Matthäus described the “incremental process” involving traditional excavations of dusty archives, fortuitous discoveries, peer consultations, and the innovative contributions of volunteers from the open-source journalism group BellingCat.

“This match has a remarkably high confidence level based on the algorithm’s outputs, according to experts,” Matthäus stated.

A preliminary investigation released last year uncovered critical details about the dates, locations, and units involved in the mass shooting, leading to media coverage in Germany.




“The rise of digital tools in the humanities is remarkable, yet most are focused on processing mass data rather than qualitative analysis,” Matthäus commented, reflecting on the potential for AI in his field. Photo: Metropole

Readers have stepped forward, suggesting that communications from Onnen’s family era indicate the shooter could be Jacobs Onnen, his wife’s uncle.

Letters from Onnen from the Eastern Front were destroyed by relatives in the 1990s, but they retained his photographs, which BellingCat volunteers can utilize for AI image analysis.

“Experts explain that achieving a match of 98 or 99.9% in historic photographs is challenging,” said Matthäus. “This often results in forensic discussions.”

Nevertheless, his strong likeness combined with circumstantial evidence provides sufficient credibility for public consideration.

“The growth of digital tools in the humanities is substantial, typically for mass data handling rather than in-depth analysis,” he remarked regarding AI’s application in research.

“It’s clearly not a magic solution; it’s just one of many tools, and human elements remain critical.”

Onnen, who aligned with the Nazi Party prior to Hitler’s ascension in 1933, was raised in an educated family and was fond of “travel and study” in his youth, Matthäus noted.

“Then his trajectory moves eastward, and here he stands,” he added. “Understanding his motivation is one of the toughest questions, as it raises emotional considerations about his posing and self-representation in that context.”

Onnen never advanced beyond a lower rank and was killed in action in August 1943.

“Being involved in such murders is undeniable, and it doesn’t earn you any merits when assigned to these execution units,” Matthäus remarked.

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He expressed regret that a letter possibly revealing Onnen’s ideological stance was lost from the front. Relatives who recalled reading the letters described them as “mediocre.”


Until this spring, Matthäus served as the director of research at the U.S. Holocaust Memorial Museum in Washington, DC, where he has been active since 1994.

His latest work, *Gerahmte Gewalt* (Framed Violence), explores photo albums curated by Germans on the Eastern Front during World War II.

He noted that it is “highly likely” that the photograph depicting the Berdychiv genocide was taken by fellow soldiers, who often viewed such snapshots as “trophies” of civilian carnage.

Of the estimated 20,000 Jews in Berdychiv at the time of the German invasion in 1941, only 15 remained by early 1944, as reported by Del Spiegel in relation to the new study.

“These extensive executions persisted until the final day of German dominance in the East,” Matthäus observed.

“I believe this image should hold as much significance as the image of Auschwitz’s Gate, as it illustrates the tangible confrontation between the executioner and the victim.”




Jacobs Onnen, who enrolled in the Nazi Party prior to Hitler’s rise in 1933, hailed from a well-educated background. Photo: Metropole

He emphasized that comprehensive visual and written accounts circulated by German soldiers dismantle the myth of the civilian populace being unaware of the genocide perpetuated in their name.

Matthäus’s project also involves uncovering the identity of the victim in the photograph of Berdychiv. He collaborates with his Ukrainian colleague Andrii Mahaletskyi, utilizing Soviet-era records from the local community.

AI may also assist in this investigative endeavor, especially if equivalent images of men in suits can be identified.

He recognized the complexity of the mission, pointing out that while names of deported individuals from Western Europe were meticulously documented, the identities of most victims exterminated in the east remained unknown for over 80 years.

“The occupied Soviet Union witnessed over a million casualties,” he stated. “The majority remain anonymous, as intended by the perpetrators.”

Source: www.theguardian.com

Nvidia Achieves New Sales Milestones Amid Concerns Over AI Bubble and Trump’s Trade War

Chipmaker Nvidia achieved record sales in the second quarter, exceeding Wall Street’s predictions for artificial intelligence chips. Nonetheless, the company’s stock dropped by 2.3% after hours, as investors appeared unfazed by concerns surrounding the AI bubble and the effects of Donald Trump’s trade tensions.

Nvidia’s financial results mark the first assessment of investor sentiment since the recent mass selloff of AI stocks, which saw many tech shares decline amid skepticism regarding the valuation of AI-driven firms.

On Wednesday, NVIDIA announced adjusted earnings per share of $1.08 with total revenues reaching $467.4 billion. According to FactSet data, this surpassed Wall Street’s earnings per share expectations.

However, investor expectations were notably high. The market’s reaction may be influenced by slight misses in other segments of the company’s performance, particularly in data center revenues, where Nvidia recorded $41.1 billion, falling short of optimistic forecasts.

“We can’t overlook Nvidia this time, especially as they strive for record-breaking highs.” Investing.com. “To claim that stock prices are optimally priced would be a considerable understatement, as we actually needed another significant exceedance.”

The company further indicated that it had not factored the shipping of the H20 chip to China into its forecasts.

This aspect is central to concerns regarding the US-China trade conflict. Earlier in the year, Trump imposed a ban on AI chip sales to China, resulting in a $4.5 billion hit to Nvidia’s finances during the first quarter. In August, Nvidia consented to provide the US government a 15% reduction in H20 chip prices for exports to China in exchange for export licenses. China has voiced security concerns over chips and is amplifying its own domestic production efforts.

Colette Kress, Nvidia’s Chief Financial Officer, noted during a revenue call that some companies are interested in acquiring H20, with the first group of companies already receiving licenses to purchase chips. Kress mentioned that Nvidia could potentially ship between $2 billion and $5 billion worth of H20 chips to China, contingent on “geopolitical circumstances.”

Huang has consistently highlighted the importance of operating in the Chinese market. “We are in discussions with the administration about the necessity of addressing the Chinese market for American firms,” Huang stated. He added that, aside from the fact that H20 has been cleared for sale in China by unlicensed companies, there might be opportunities for the company to introduce a version of Blackwell in that market.


“China is the world’s second-largest computing market and hosts a substantial number of AI researchers. Approximately 50% of the world’s AI researchers are based in China,” Huang stated. “Most of the leading open-source models are developed there, making it crucial for American tech companies to engage with that market.”

“We eagerly anticipate future developments,” remarked Monteiro, an analyst from Investing.com. “The fact remains that without the essential sales boost from H20 in China, Nvidia cannot sustain the growth trajectory that driven that valuation.”

The company projects revenues of $54 billion for the third quarter, aligning with Wall Street’s expectations, and mentions that its board has authorized an additional $600 billion in share buybacks.

Founder and CEO Jensen Huang remarked that production of the company’s latest AI superchip, Blackwell, is “gaining momentum and demand is remarkable.”

“The race in AI has commenced, and Blackwell will serve as the essential platform,” Huang stated in a press release.

Despite the initial tepid market reaction to the company’s financials, some analysts remain optimistic about the ongoing AI revolution, especially as major tech firms like Meta, Microsoft, Amazon, and Alphabet heavily invest in AI infrastructure. “This is a critical analysis of Nvidia and the AI revolution,” noted Dan Ives, an analyst at Wedbush Securities.

“This represents a significant indicator for the broader tech world, suggesting that despite prevailing challenges from China, the AI revolution is positioning for the next phase of growth. One chip is pivotal to triggering this AI revolution, and that is Nvidia.”

Source: www.theguardian.com

Metal Gear Solid Delta: Snake Eater Review – Cold War Chaos Revived with Cinematic Flair | Games

A wise fictional character once remarked that war never changes, and if you experience Snake Eater, it’s hard to disagree. Konami has reimagined the 2004 Cold War PS2 classic, swapping “three” with “Delta,” but this remains the jungle adventure you remember. Without Kojima, Konami has maintained the essence of this chaotic masterpiece while channeling its energy into stunning visuals and smooth, modern controls.

In terms of PS2 titles that feel like contemporary releases, Metal Gear Solid 3 tops the list. Transitioning the series into vast outdoor settings, Kojima maximized the aging power of Sony’s console. To modern players, these environments were expansive. However, revisiting the water-logged swamps of Tselinoyarsk in today’s open-world gaming landscape, the once seemingly endless jungle feels rather quaint.


A potential playfulness… Metal Gear Solid Delta: Snake Eater. Photo: Konami

Thankfully, the charm and vibrant characters inhabiting these mosquito-infested playgrounds remain as plentiful as ever. Every path you tread is filled with playful opportunities. The snake slithers through the mud, sniping wasp nests and dispatching nearby patrols before leaping from cliffs. Vultures descend on foes under the scorching desert sun, and you can even shoot the transceiver of a guard to thwart a backup call. It’s these intricate systems and ambitious narratives that lend a grander feel to the modest maps.

As for the narrative, Snake Eater retains its edge, interspersing real-world historical footage from the Cold War before pitting you against various foes. Long-time fans la-li-lu-le-lo aside, newcomers might find the relentless opening cutscene somewhat intrusive. The prologue periodically takes control from the player, inundating you with tutorial text between short playable segments, but it ultimately culminates in a barrage of fitting nouns.

Fortunately, once gameplay begins, Snake’s Soviet journey feels exhilarating. Purists can opt for classic top-down views through legacy modes, but modern controls provide a truly revolutionary experience, transforming the once-clumsy snake into a lethal killing machine.


Despicable Shenanigans… Metal Gear Solid Delta: Snake Eater. Photo: Konami

Moreover, there are some exciting new features for seasoned veterans. The newly introduced optional compass efficiently points toward your target, while pressing the D-PAD allows for quick access to the codec and camouflage adjustments on the fly.

Speaking of camouflage, the survival system in Snake Eater is perhaps its most significant legacy. Kojima’s groundbreaking hunting and injury treatment mechanics continue to influence modern games, setting the groundwork for today’s popular survival genres. Though some elements may feel dated compared to current standards, they add an appreciated layer to Snake’s escapades.

The island’s playful meta-narrative continues to thrive, offering engaging gameplay choices. From the ability to eliminate an early boss long before their intended encounter to a boss fight that revolves around your accumulated bloodlust results, few modern titles embrace this level of interactive storytelling.

Despite its cinematic aspirations, Snake Eater excels in its quirks and video game absurdities. Items drop from defeated soldiers, hidden frogs leap as you shoot, and camouflaged rubber ducks lurk in every nook and cranny of the environment.

Delta serves as a stunning showcase for the PS5 Pro, becoming one of the few graphical highlights amidst Sony’s high-priced offerings. The cinematic splendor of last year’s memorable sequences comes alive with breathtaking 4K visuals. Still, not everything has aged gracefully, particularly Eva’s cleavage cutscene, which reveals the game’s roots in 2004.

Some elements could benefit from a revision. While players will not soon forget the iconic final confrontation, the rushed ending feels like a missed opportunity to cohesively tie up loose threads, suggesting Konami’s interference in this critical area and leaving it feeling anticlimactic.

Outside the primary gameplay, there’s a fun monkey escape mode and an additional secret feature that I won’t spoil. The only entirely new mode, the Foxhunt multiplayer component, has unfortunately arrived post-launch and currently feels somewhat unfinished.


Snake Eater is a refined and slick chapter in the Metal Gear saga, resembling a Cold War caper fit for a James Bond film, replete with apocalyptic undertones. Kojima’s affection for Hollywood is evident, often spilling over into unwieldy epic narratives, yet this game remains his most cinematic achievement. It’s silly, tightly packed, and delightfully campy, meandering toward absurdity with sublime stealth. The legendary voice acting seamlessly merges Cold War fantasy with anime-inspired antics.

If you reminisce about the Metal Gear Online glory days when the free Foxhunt mode launches later this year, it could elevate your score. If not, Snake Eater remains a melodramatic joy and serves as a fantastic introduction to one of gaming’s most illustrious masterpieces.

Metal Gear Solid Delta: Snake Eater is set to release on August 28th.

Source: www.theguardian.com

What’s Behind the Return of the Odd Cold War Hoverboat?

Concept illustration for the US DARPA Liberty Lifter initiative

Aurora Flight Science

This isn’t a boat or an airplane; it’s an advanced marine cleaning vehicle known as the Ecranoplan.

Echoing Cold War-era Soviet technology, these substantial craft are resurfacing as both China and the US explore modern adaptations amid rising military tensions in the Pacific Ocean.

The large sea skimmer resembles an aircraft, but as Malcolm Davis from the Australian Institute for Strategic Policy explains, “it operates similarly to a fast naval vessel, gliding just above the water’s surface.” These vehicles leverage the “ground effect,” utilizing cushions of air between the low-flying craft and the ocean to enhance lift and decrease drag.

Ocean skimmers typically outpace conventional ships (approaching aircraft speeds) and can potentially evade surface and aerial radar, Davis notes. This capability allows for covert and expeditious transport of goods or troops over substantial oceanic distances typical of the Indo-Pacific area, or for surprising enemy naval forces with missile strikes.

This technology became notorious during the Cold War when the Soviet Union developed the Ecranoplan, notably featuring a prototype dubbed the “Caspian Sea Monster.” However, due to funding issues and limited practical utility, these designs were never fully realized, according to Davis. Renewed interest in sea skimmers aligns with China’s military ambitions to assert its influence over Taiwan and the South China Sea.

Since the early 2000s, China has been working on prototypes of ocean skimmers, states Ben Lewis, an Independent Defense Analyst based in Washington, DC. A recent June 2025 photograph circulating online showcases a large waterborne craft with four jet engines mounted on its wing, as reported by Navy News. China is also seeking expertise from Russian technologists involved in Ecranoplan designs during the Soviet era, as highlighted by the New York Times.

Similarly, the US Defense Advanced Research Projects Agency (DARPA) had been funding the Liberty Lifter project since 2022, aimed at developing analogous seaplanes. However, this program concluded in June 2025 without yielding a successful craft; instead, DARPA intends to leverage lessons from Liberty Lifter to encourage private sector involvement and broaden military applications.

On a different note, US company Regent Craft is currently testing an all-electric sea glider variant of this technology for commercial potential, which has piqued the interest of the US Marines.

As manufacturing and technological advancements continue, these ocean skimmers “may present a cost-effective alternative to more expensive traditional aircraft,” according to Brendan Mulbany from the U.S. Air Force China Aerospace Research Institute in Alabama. However, he cautions that “they won’t be the backbone of any military force and are unlikely to survive in high-intensity engagements.” Conditions in regions like the Taiwan Straits can complicate their operation, notes Lewis.

Nevertheless, these sea skimmers could contribute to a broader Chinese military strategy to counter the US-allied navy projected to support Taiwan, argues Davis. The US is responding by fostering military partnerships with regional allies such as South Korea, Japan, and the Philippines, while also bolstering military presence on Pacific Islands as bases. Lewis points out that the possibility of conflict has escalated the need for innovative capabilities to gain an “additional edge.”

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Source: www.newscientist.com

Chinese Manufacturers in TikTok Expanding in Trade War

Chinese manufacturers are targeting American shoppers by showcasing luxury items directly from factories on platforms like Tiktok and other social media apps, amid looming air tariffs on China’s exports. The appeal seems to be effective, drawing interest from American consumers.

These manufacturers are promoting products like leggings and handbags from well-known brands at a fraction of the price. They often claim that these items are made in the same factories that produce goods for renowned brands like Lululemon, Hermes, and Birkenstock, although this assertion is typically inaccurate.

American influencers are leveraging videos to endorse these factories and encourage downloads of Chinese shopping apps like Dhgate and Taobao as a way for consumers to save money amidst the import duties imposed by President Trump. This strategy has boosted the popularity of apps like Dhgate, which was among the top 10 most downloaded apps on Apple and Google stores recently.

The videos have gained significant traction on Tiktok and Instagram, garnering millions of views and generating positive sentiments towards China among American viewers, with comments like “Trump picked the wrong fight” and “China is winning this battle.”

Chinese factory owners and workers are utilizing social media platforms, despite being technically banned in China, to directly engage with American consumers. The surge in popularity in the US reflects growing support for China on social media, particularly amidst protests against the Tiktok ban.

These videos act as a unique way for Chinese factories to communicate with American consumers and convey their dependence on Chinese products, especially in the context of tariffs and trade relations between the two countries.

Although questions about the authenticity of the products persist, the demand for direct purchases from Chinese factories remains strong amid the political and economic landscape.

Recent trends show a significant surge in users exploring options to source products directly from Chinese factories, as seen in the spike of related hashtags and posts on platforms like Tiktok and Instagram.

Source: www.nytimes.com

Understanding Signal: The App Linked to Security Breaches in War Planning

Signal, a popular messaging app, has recently come under scrutiny for reports that senior Trump administration officials used the platform to plan wars and inadvertently included journalists in messaging groups.

Launched in 2014 and boasting hundreds of millions of users, the app is favored by journalists, activists, privacy experts, and politicians.

The use of the app by government officials led to intelligence report violations occurring outside of the secure government channels typically used for classified, highly sensitive war plans. This incident raises concerns about the security of Signal and the reasons behind government officials using it. (In general, federal officials are not authorized to install Signal on government-issued devices.)

Here’s what you need to know.

Signal is an encrypted messaging application used for secure communication. It encrypts messages end-to-end, ensuring that the content remains encrypted until it reaches the intended recipient. This method protects users from interception and ensures message confidentiality.

Users can set Signal messages to disappear after a set period of time. They can also enable a feature to auto-delete messages in individual chats.

Signal is owned by an independent nonprofit organization in the U.S. called the Signal Foundation. It is funded through user contributions and grants.

Founded in 2018 with a $50 million donation from Brian Acton, co-founder of WhatsApp, the Signal Foundation was established after Acton left WhatsApp due to a dispute with Facebook. Acton teamed up with Moxie Marlinspike, the cryptographer behind Signal’s security system, to create the Signal Foundation, which is structured to prevent data selling incentives.

“There are numerous reasons why Signal is crucial,” wrote Marlinspike, who resigned from the foundation’s board in 2022. “One important reason is to avoid mistakenly adding the Vice President of the U.S. to group chats for coordinating sensitive military operations. This must not be overlooked.”

Yes, Signal is widely regarded as the most secure messaging app due to its encryption technology and other privacy features.

The encryption technology used by Signal is open source, allowing external experts to review and identify any vulnerabilities. This technology is also utilized by services like WhatsApp.

When Signal was targeted by foreign hackers, its encryption technology proved effective. Although there were attempts to compromise user accounts, the encryption remained intact.

In case of a security breach, Signal minimizes user data retention to protect user privacy. Unlike other messaging platforms, Signal does not store user contacts or unnecessary information.

While Signal is secure, it may not be suitable for discussing sensitive military operations if a user’s device is compromised, potentially exposing message content. Government officials should use authorized communication systems to prevent inadvertent disclosures.

Signal representatives have not responded to requests for comment.

Generally, Signal text messages are secure, but users should exercise caution when adding new contacts, similar to other social platforms.

When creating group chats, users should verify that they are including the correct contacts to ensure message confidentiality.

Source: www.nytimes.com

Tesla warns US government that Trump’s trade war could have negative impact on EV companies

Tesla, led by Elon Musk, is cautioning about the potential repercussions of Donald Trump’s trade war. They warned that retaliatory tariffs could harm not only electric car makers but also other American automakers.

In a letter to US trade representative Jamieson Greer, Tesla emphasized the importance of considering the broader impacts of trade actions on American businesses. They stressed the need for fair trade practices that do not inadvertently harm US companies.

Tesla urged the US Trade Representative (USTR) office to carefully evaluate the downstream effects of proposed actions to address unfair trade practices. They highlighted the disproportionate impact that US exporters often face when other countries respond to trade actions taken by the US.

The company, which has been a supporter of Trump, expressed concerns about potential tariffs on electric vehicles and parts imported to targeted countries. They cited past instances where trade disputes led to increased tariffs on vehicles and parts manufactured globally.

As Tesla continues to navigate the challenges of trade policies, they emphasized the importance of considering implementation timelines and taking a step-by-step approach to allow US companies to prepare and adapt accordingly.

Meanwhile, German automaker BMW reported a decline in net profit due to trade tariffs. They highlighted the impact of US trade actions on their business performance and reiterated the challenges posed by a competitive global environment.

BMW’s forecast takes into account various tariffs, including those on steel and aluminum. The company faces challenges in China, where local EV manufacturers are gaining market share, leading to a decline in BMW and Mini sales.

Despite these obstacles, BMW remains committed to navigating the complexities of trade and geopolitical developments to maintain business resilience and performance.

Source: www.theguardian.com

Clipping, Daveed Diggs’ Sci-Fi Rap Trio, Discusses Constant Conflict in Capitalism: “We’re Always at War”

aSA Child, Dave Diggs and his school friends William Hutson were inspired by the space age album covers of Funk Legends. Drawing pictures filled with sparkling UFOs and quirky interplanetary travelers, Diggs went on to become an actor. He won a Tony Award for his roles in Hamilton as the Marquis de Lafayette and Thomas Jefferson, and later portrayed Sebastian’s crab in a live-action remake of The Little Mermaid. He also appeared in the Nickel Boys, which received two Oscar nominations this year. Despite his success in Hollywood and on Broadway, he still dreams of a fantastic sci-fi world with Hutson.

Another college roommate of Hutson, Jonathan Snipes, who had similar childhood experiences and was also inspired by otherworldly paintings, formed a friendship with Diggs. Together, they formed clipping in Los Angeles in 2010. Through Hutson and Snipes’ productions, Diggs weaved a bloody horror story about racial violence and the fatalisms of enslaved people in the universe. Their latest album, Dead Channel Sky, features Diggs rapping with mechanical precision over distorted Rave Music, creating a cyberpunk world for hackers, club fans, and future avatars.

Their music has earned them nominations for the Hugo Awards, the highest honor in science fiction. What sets them apart is Diggs’ decision to avoid using the first person in his lyrics, creating a unique storytelling experience akin to film or musical theater. By leaving out personal pronouns, their songs allow listeners to project themselves onto the characters and make connections between songs that weren’t initially intended.

Hutson criticizes mainstream hip-hop for its narrow constraints and emphasis on individualism, while clipping remains adaptable and authentic. Their music, described as “a CD compilation found in a future bin” by Hutson, is filled with storytelling where Diggs embodies different characters in each song, highlighting societal issues through vivid narratives.

Touching on themes of war, capitalism, and technology, clipping’s music draws inspiration from classic sci-fi tropes, creating parallels with life in the West today. Their latest work, Dead Channel Sky, is influenced by William Gibson’s Cyberpunk novel Neuromancer and explores the relationship between physical and digital realities.

Dead Channel Sky will be released on March 14th via Subpop

Source: www.theguardian.com

Intensifying Chip War: New U.S. Regulations Targeting China’s Semiconductor Industry

The United States announced new export restrictions targeting China’s advanced semiconductor manufacturing capabilities, drawing immediate criticism from the Chinese government.

The U.S. government is expanding efforts to curb exports to China of cutting-edge chips that can be used in advanced weapons systems and artificial intelligence.

Monday’s announcement comes weeks before Donald Trump returns as president, where he is expected to strengthen Washington’s hawkish stance on China. Commerce Secretary Gina Raimondo said Monday that President Joe Biden’s term has been particularly challenging in “strategically addressing China’s military modernization through export controls.”

Biden’s national security adviser, Jake Sullivan, said: “The United States has taken significant steps to ensure that our technology is not used by adversaries in ways that threaten our national security.” . The U.S. government continues to work with allies and partners to “actively and aggressively protect our world-leading technology and know-how from being used to undermine our national security.”

The Chinese government pledged on Monday to protect its interests, with a spokesperson for the Chinese Ministry of Commerce saying the United States was “abusing export control measures” and “impeding normal economic and trade exchanges.”

The latest U.S. rules include restrictions on sales to 140 companies, including Chinese semiconductor companies Pyotek and SiCarrier, without additional permits. The Commerce Department said they also affect Nowra Technology Group, which makes chip manufacturing equipment. Others include entities in Japan, South Korea and Singapore.

The new U.S. rules also include regulations for 20 types of chip manufacturing equipment and three types of software tools for semiconductor development or production. “We are in constant dialogue with our allies and partners to reevaluate and update our controls,” said Alan Estevez, Undersecretary of Commerce for Industry and Security.

Netherlands-based computer chip equipment maker ASML, the only manufacturer of cutting-edge chip-making machinery, said it does not expect new U.S. regulations to impact its latest financial metrics. Ta.

ASML said the latest U.S. regulations, if implemented by the Dutch government, will impact exports of deep ultraviolet lithography (DUV) systems to some chip manufacturing plants in China. ASML is the only manufacturer of extreme ultraviolet lithography equipment (EUV) that produces cutting-edge chips. The company already cannot sell EUV equipment to China because of existing government restrictions on the use of US technology.

Separately, the Dutch government said on Monday that it shares the United States’ security concerns regarding exports of advanced semiconductor manufacturing tools and is considering the latest U.S. rules.

The US Department of Commerce said the new regulations are aimed at slowing China’s development of advanced AI that could “change the future of warfare” and undermining the development of China’s own semiconductor ecosystem.

The agency said this was in line with Washington’s “small garden, high fence” policy of strategic restrictions, an approach that Chinese President Xi Jinping criticized last month.

Since the launch of ChatGPT raised global awareness of the power of AI, calls for further shutdowns of the semiconductor supply chain have been growing.

Thibault Denamiel, a fellow at the Center for Strategic and International Studies, told AFP that the move confirms “the trajectory of U.S. policy rather than a significant increase in regulatory efforts.”

“The additions become less important in light of the incoming Trump administration’s proposals,” he added, noting that the president-elect has vowed drastic action to trivialize these latest restrictions on chip technology.

with Agence France-Presse

Source: www.theguardian.com

Elon Musk’s “declaration of war” does not deter anti-hate group from continuing its activities

A British-founded anti-hate speech campaign group involved in Labor’s interference in the US election has pledged to continue its efforts despite Elon Musk’s recent aggressive stance against the party.

The Center to Combat Digital Hate faced criticism from wealthy individuals this week after accusing Musk of violating laws against foreign interference in US elections.

Imran Ahmed, Founder and CEO of CCDH, stated: “We’re not backing down. We will persist in our mission through advocacy and research.”

Musk’s allegations were based on a report that highlighted connections between Labor Together and CCDH, a think tank once led by Keir Starmer’s chief of staff Morgan McSweeney.

Musk shared a report link on his social media platform, claiming, “This is war.” Musk previously attempted unsuccessfully to sue CCDH earlier this year.

President Donald Trump’s campaign filed a complaint against the Labor Party for alleged interference in the election by supporting Democratic candidate Kamala Harris. Mr. Starmer mentioned that party leaders volunteered to assist the Harris campaign in their spare time.

The complaint also mentioned that McSweeney and Downing Street communications director Matthew Doyle attended the Democratic convention in Chicago and met with the Harris campaign team.

In response to Musk’s actions, Mr. Ahmed stated, “Elon Musk has a history of targeting non-partisan organizations like us. This is not the first time we have been attacked by him.”

Mr. Ahmed, a former Labor Party aide, clarified that McSweeney assisted in establishing CCDH but had no operational role in the organization. He emphasized their commitment to their mission and bipartisan collaborations.

Musk’s recent criticism of CCDH followed the publication of an internal report by the organization. Disinformation Chronicle Newsletter revealed that combating misinformation on Musk’s platform was deemed a strategic priority for CCDH.

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Mr. Ahmed clarified that ‘Kill Musk’s Twitter’ was used as shorthand to address Musk’s business model, emphasizing their commitment to combating misinformation.

Mr. Ahmed’s background in the Labor Party and his creation of CCDH in response to hate crimes demonstrate his dedication to fighting extremism and misinformation.

Mr. X has been contacted for further comment.

Source: www.theguardian.com

Review: World of Warcraft: The War Within – An Invitation to Explore Azeroth Once More | Gaming

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The world of Warcraft has a persistent identity problem: Once one of the biggest games in the world, it’s now approaching its 20th anniversary, and with each passing year, developer Blizzard faces the daunting task of proving that WoW still has a place in today’s gaming world.

This goes some way to explaining why Blizzard has tried to reinvent WoW multiple times. Six years after its initial release, the developers attempted to radically remake the game world with 2010’s Cataclysm expansion, in which ancient dragons ravaged and reshaped the realm of Azeroth (an experience you can relive in the recently re-released Cataclysm Classic). Since then, Blizzard has tried a variety of gimmicks to keep WoW fresh, including the now-rather infamous mechanic that saw players increase their power level for two years before losing that power at the end of each expansion cycle.

These gimmicks, combined with an antiquated approach to gameplay updates, created a sense of unease among WoW fans, as players felt unloved and taken for granted. Two years ago, the Dragonflight expansion felt like a make-or-break moment. But what was meant to be WoW’s final installment turned out to be a much-needed breath of fresh air. Dragonflight scraped away the chaff and pared WoW’s gameplay down to a tightness that harkened back to its glory days. After a gimmick-filled experiment, it seemed Blizzard had decided on the most radical of game design approaches: making a better game.

I’ll be honest, I was skeptical that this latest expansion, The War Within, could maintain its momentum. Delving into dank, dark depths in search of adventure, treasure, and intrigue is one of fantasy’s enduring tropes, and with good reason. But after soaring through the skies in Dragonflight, “Awesome… But Underground!” felt like a thematic nosedive.

But War Within tells us something great why We’re exploring the bowels of the Earth. Historically, the quality of WoW’s writing hasn’t been a strong point, but here, a fantastic cast of voice actors and surprisingly compelling in-game cinematics tell a more compelling story than ever before. The expansion also introduces a charismatic villain who, while still a bit hackneyed, is a refreshing contrast to the beefy baritone baddies WoW tends to default to.

But while a compelling story is important, an MMORPG is only as good as how you feel when you play it every day. So far, The War Within has excelled in this regard. Over the past two years, Blizzard has been steadily experimenting with a variety of new features to make players’ lives easier. These include long-awaited improvements to WoW’s antiquated menus and on-screen information, the ability to run with an AI companion as you learn new dungeons, and the new “Warbands” feature that lets you progress towards all of the in-game objectives with any character without mindlessly repeating hours of play every time you want to try out a druid instead of a rogue. All of this is smoothly integrated into the leveling experience, resulting in the most satisfying start to a WoW expansion pack I’ve experienced.




Gorgeous…World of Warcraft: The War Within. Photo: Blizzard

The flashy new “Hero Talents” tweak WoW’s complicated talent trees by adding a little stylistic flair and class fantasy. For example, my dueling giant sword-toting Fury Warrior can be transformed into a lightning-powered stomping machine under the Mountain Thane hero tree. But sadly, these options don’t have much consistency, and I’m often forced to choose what’s most powerful in combat, rather than the flashier, more exciting options. Depending on how your particular class, spec, and hero tree perform, the choice can be either an intense delight or an intense frustration. I ended up regretting demoting my Warrior from Mountain Thane to the much less exciting but higher-damage Slayer tree.

The War Within also introduces “Deeps” – shorter dungeons scattered throughout the landscape that can be tackled alone or with a group of up to five people. The game badly needed a flexible alternative to raids, which still require you to spend one evening each week with a group of 10-25 other players. Deeps are suited to players who only have an hour of freedom every once in a while, but want to feel like they’re making progress towards their character and gear goals. If the Deeps are properly maintained over the coming months and years, I can see myself spending a lot of time there.

Sure, The War Within is only just beginning its two-year lifecycle, but this is WoW’s best achievement in years, and while Blizzard will continue to grapple with Warcraft’s place in the modern gaming landscape, especially with WoW’s 20th anniversary approaching, the game still feels relevant in a way it hasn’t felt in a long time.

Source: www.theguardian.com

Potential Lunar Conflict: The Moon World War looms on the horizon

The Moon, Earth’s steadfast companion that remains in orbit, has been a popular subject of discussion since the early days of space exploration. Missions have been planned, rovers have explored its surface, and even a flag has been planted there.

But why all the interest? The Moon is over 400,000 km away from Earth, a considerable distance to travel, and it poses many challenges as a potential habitat for humans, such as exposure to solar radiation.

However, the Moon offers other advantages. Being largely untouched, it presents opportunities for planetary research, scientific experiments, and notably, mining for valuable resources.

There is a growing interest in lunar exploration, raising the important question of lunar ownership. Philosopher and author AC Grayling addresses this topic in his new book, “Who owns the moon?”

SF: Why are we interested in going to the moon, and will it ever happen?

ACG: The Moon holds vast resources, making it a lucrative target for mining operations. Coupled with the rapid pace of technological advancements, the obstacles to lunar exploration are likely to be overcome. Significant investments are being made in this endeavor, indicating the potential benefits that could be derived.


While some argue that lunar exploration is not feasible, the lure of valuable resources like Helium-3 for clean nuclear fusion makes the Moon an attractive destination for mining activities.

SF: So who actually owns the moon?

The 1967 Outer Space Treaty, agreed upon by the United Nations, asserts that the Moon cannot be militarized or claimed for sovereignty or ownership. It is considered a shared resource belonging to all of humanity.

With various nations eyeing lunar exploration and exploitation, concerns about potential conflicts arise, highlighting the need for clearer regulations and agreements.

What are the next steps? Will the law be strengthened?

Efforts are being made to establish binding regulations, but the presence of multiple space agencies and rivalries between nations complicate the process. Initiatives like the Artemis Accords aim to set guidelines for responsible behavior in space.

However, the prospect of a new space race between major powers like the US, China, and Russia raises concerns about the potential for conflict and competition in space.

Can history give us any indication of what might happen?

The Antarctic Treaty serves as a model for international cooperation in preserving shared resources. However, challenges to extend the treaty’s scope and conflicting claims in Antarctica hint at the complexities of managing common territories.

Similar issues could arise in lunar exploration, especially with the potential for valuable mineral resources like Helium-3. The absence of clear regulations and the lack of a universal agreement on space governance present significant hurdles.

Is there an argument to leave the moon alone?

Given the Moon’s vast and barren nature, concerns about environmental impacts are minimal compared to Earth. Utilizing lunar resources for space exploration and sustainable practices could be more beneficial in the long run.

What’s the next step after the moon?

The Moon’s potential as a refueling station for Mars missions opens up new possibilities for further space exploration. As colonies on celestial bodies evolve, questions of independence and governance will arise, shaping the future of human presence in space.

In conclusion, the direction of space activities will determine whether they align with values upheld on Earth or devolve into profit-driven ventures. Clear regulations and international cooperation are essential to ensure a sustainable and equitable future in space.


About our expert, A.C. Grayling

AC Grayling is a philosopher and author of the book “Whose Moon is It?” He is also the founder of the New College of the Humanities and a respected figure in literary criticism and intellectual discourse.

Source: www.sciencefocus.com

Impending Lunar Battle: Tensions rise as a possible moon war looms on the horizon

The Moon, Earth’s loyal companion that remains steadfast in its orbit around our planet, has been a topic of fascination and exploration ever since the early days of space travel. Missions have been planned, rovers have traversed its surface, and even a flag has been planted on its barren landscape.

But what is the appeal of the Moon? Situated about 400,000 km away from Earth, it poses numerous challenges for human habitation, such as high levels of solar radiation. However, the Moon offers a unique opportunity for planetary research, scientific experiments, and potentially lucrative mining ventures due to its untapped resources.

With the allure of untapped resources comes a race to be the first to claim ownership of the Moon. This begs the question: Who does the Moon truly belong to? Philosopher and author AC Grayling explores this complex issue in his latest book, Who owns the moon?

SF: Why the interest in the Moon, and will we ever reach it?

ACG: The Moon holds vast potential for mining operations as it is rich in resources, presenting a more feasible option compared to Earth. Despite logistical challenges, rapid technological advancements and substantial investments indicate that lunar exploration is imminent.

Some argue that a robotic base alone may not suffice for the extraction of valuable resources like Helium-3, crucial for clean nuclear fusion. The lure of economic gains raises concerns about potential conflicts over lunar territory.

SF: So, who lays claim to the Moon?

The 1967 Outer Space Treaty, ratified by the United Nations, prohibits militarization and territorial ownership of the Moon, declaring it a common heritage of mankind. This ambiguity has spurred competition among nations to pioneer lunar technologies.

Efforts to establish guidelines were made in 1979, yet the absence of binding agreements leaves room for potential disputes over lunar resources, particularly valuable elements like Helium-3. The lack of a regulatory framework raises concerns about future conflicts, extending beyond Earth.

Credit: Gremlin

What’s next, and will legal frameworks evolve?

The need for stringent regulations is apparent, given the burgeoning interest in lunar exploration by various space agencies. Proposals for lunar space stations and the Artemis Accords, a collaborative effort among nations for responsible space conduct, hint at evolving norms to govern lunar activities.

Historically, the 1961 Antarctic Treaty provides a model for international cooperation in preserving a common resource. However, challenges arise as countries like China and Russia seek to assert territorial claims in Antarctica, signaling potential conflicts over resource exploitation.

The Moon’s status as a shared resource prompts calls for inclusive lunar laws and international treaties to ensure equitable benefits. Efforts to establish regulatory frameworks face obstacles, mirroring past struggles in maritime law and resource management.

Is there a case for leaving the Moon untouched?

The Moon’s vast expanse and desolate nature diminish concerns over environmental impact, distinguishing it from Earth. Despite existing space debris, the Moon’s remote location offers ample space for exploration and development.

What lies beyond the Moon?

Envisioning a future where lunar infrastructure facilitates Mars exploration through water extraction for fuel production, heralds a new era of space colonization. Echoing historical precedents, colonies in space may strive for autonomy, shaping interplanetary relations akin to terrestrial geopolitics.

As humanity embarks on extraterrestrial endeavors, adherence to ethical principles and equitable resource-sharing remains pivotal for a sustainable cosmic future.

This conversation has been edited for length and clarity.

About our expert, A.C. Grayling

AC Grayling, a distinguished philosopher and author, sheds light on lunar ownership in his book “Whose Moon is It?” He is also the founder of the New College of the Humanities, recognized for his contributions to literary criticism and philosophical discourse.

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Source: www.sciencefocus.com

Compensation Claims for $32 billion Over Russia’s Carbon Emissions During Ukraine War

A building damaged by a drone strike in Kiev in October 2022

Roman Fritzina/Associated Press/Alamy

A group of climate experts estimates that the first two years of Russia's war in Ukraine will result in greenhouse gas emissions equivalent to about 175 million tonnes of carbon dioxide.

The extra warming caused by these emissions will lead to extreme weather events around the world, with impacts estimated at $32 billion.

Ukraine intends to add these climate-related costs to the list of damages for which Russia is responsible and for which it seeks compensation.

“This will be an important pillar in the compensation case we are building against Russia,” Ukrainian Minister of Environmental Protection and Natural Resources Ruslan Strylets said in a statement.

“These are the costs to economies and societies caused by extreme weather events due to emissions-driven climate change,” said Leonard de Klerk, a climate businessman and founder of the War Greenhouse Gas Accounting Initiative.

The group today Fourth evaluation The report estimated the impact of the war from February 2022 to February 2024. It found that rebuilding bombed-out buildings, roads and other infrastructure was the biggest source of emissions, accounting for almost a third of the 175 million tonnes – a figure that also includes reconstruction that has yet to take place.

The remaining third is a direct result of the war, with fuel use accounting for the largest proportion.

About 14% of the total is due to passenger airlines having to reroute flights to avoid Russia and Ukraine. For example, a flight from Tokyo to London now travels over Canada instead of Russia, increasing flight times from 11 to 15 hours.

About 13 percent is due to an increase in wildfires recorded on satellite imagery, which is due not only to weapons-fired fires but also an end to fire management in occupied territories, the assessment said.

In most cases, there is a great deal of uncertainty around the figures as there are no official figures to rely on, and instead the group must rely on open source assessments and figures from past conflicts.

There's also the issue of how far to go in assessing the cascading effects of war: “We try to be as comprehensive as possible,” de Klerk says, “but at the same time, there are limitations. Some effects are too remote or too hard to quantify.”

Estimating how much damage additional emissions will cause (known as the social cost of carbon) is another tricky area: “The science of trying to put a monetary value on future damages is still developing,” says de Klerk.

The estimated figure of $32 billion Based on 2022 research The social cost of carbon is about $185 per tonne of CO2.

If this amount, which is growing every day, were to be paid, De Klerk thinks that one part should be sent to Ukraine to be used for measures such as reforestation and helping to capture some of the carbon, while the other part should go to the countries most affected by global warming, probably through the existing system. Green Climate FundBut where that money will go is a political decision that has yet to be resolved.

Low-income and small island nations have fought for decades to establish the principle that high-income countries with large greenhouse gas emissions should compensate them for loss and damage caused by their emissions. A loss and damage fund was finally established last year as part of an international climate agreement.

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Source: www.newscientist.com

New Xbox Games Showcase: Perfect Dark, Indiana Jones, and the Latest Gears of War Games

Xbox has faced some challenges this year. Leaked announcements in January and February about games previously exclusive to Xbox coming to PlayStation and Nintendo Switch caused uproar among fans, leading to concerns about Microsoft’s commitment to Xbox exclusivity. However, only four games remained exclusive, as clarified by Xbox executives. In May, Xbox closed two popular studios, Tango Gameworks and Arkane Austin. Meanwhile, sales of Xbox Series X/S consoles have been slow, with analysts noting a significant increase in PlayStation 5 sales.

The Xbox Games Showcase aimed to turn the tide for Microsoft, featuring big-budget games like Call of Duty: Black Ops 6, a new Indiana Jones game, and the return of Gears of War. Microsoft’s Game Pass service, which offers a monthly library of games, received a $1 billion investment. Following the merger with Activision Blizzard, Microsoft now boasts a vast number of game studios.

Exclusive Xbox games showcased included Perfect Dark and State of Decay 3, among others. The event also featured trailers for upcoming games like Fable, STALKER: Shadow of Chernobyl, and Flight Simulator. The show ended with a reveal of Gears of War: E-Day, set against an alien invasion.

The showcase also featured independent games like Mixtape and FragPunk, offering a diverse range of gameplay experiences. Overall, the event was well-received by Xbox fans and provided a positive outlook for the company after a challenging year. Compared to PlayStation’s game lineup, Xbox’s offerings for 2024 and 2025 appear more robust.

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Source: www.theguardian.com

The increasing danger of unexploded World War II ordnance

The danger of aging explosives from unexploded ordnance is increasing

Gail P. Novik (2024)

A study of unexploded ordnance from World War II found that one of the explosives it contained had become shock-sensitive and could ignite if dropped during disposal. The explosive, called Amatol, was widely used during World War I and World War II and is still included in some of the ammunition used during Russia's war in Ukraine.

“Based on our findings, we can say it's relatively safe to handle, but you can't treat it like TNT,” he says. Gail Petter Novik At the Norwegian Defense Research Establishment. “In contrast to TNT, it can definitely explode if dropped.”

There are millions of tons of unexploded ordnance around the world, some in old ammunition dumps and some in shells and bombs that did not explode after being fired or dropped. Novick said there is a widespread misconception that unexploded ordnance becomes less dangerous over time. In a 2022 study, he examined samples of TNT and PETN, two of the most widely used high explosives, taken from World War II bombs and shells. test and There was no deterioration in explosive properties..

He has now tested the impact sensitivity of five samples of Amatol taken from unexploded World War II bombs and artillery shells found in Norway. The test involved dropping weights from various heights on small samples to see what would explode. All five samples were more sensitive to shock than expected with Amatol, and one sample was four times more sensitive.

Novick says this discovery will change the way he and his team deal with unexploded ordnance. For example, when clearing a dump, fewer volumes are transported at once. He now plans to find out why shock sensitivity has increased. “We think sensitive crystals or salts may have formed,” he says.

This may be the result of contaminants from the manufacturing process, or reactions with the metal case as the lining deteriorates, or simply due to aging.

Amatol is the name used to describe an explosive made from a mixture of TNT and ammonium nitrate. It was developed by Britain's Royal Arsenal in 1915 when TNT was in short supply. As TNT production increased at the end of World War II, many countries stopped using Amatol, although it continued to be used in countries such as the Soviet Union. “Several types of Soviet-era ammunition currently in use in Ukraine are known to contain Amatol,” Novik said.

It's impossible to say what percentage of the world's unexploded ordnance contains amatol, he says. But five of the 20 bombs and shells he cut open for this study contained the substance, and so did most of the World War II unexploded ordnance he examined. has been found.

Accidents in which unexploded ordnance explodes also occur frequently.For example, in 2023, World War II bombs Explosion at Great Yarmouth Currently being disposed of in the UK. In 2004, new scientist A US ship that sank in the Thames Estuary was carrying 1,400 tonnes of high explosives and posed a serious threat to nearby towns, an unpublished risk assessment has revealed. A 2023 survey of the ship found plans to remove the mast could be dangerous and were postponed.

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Source: www.newscientist.com

Decades-long health crisis in Gaza worsened by ongoing war

Palestinian children wait for food prepared in a charity kitchen as food supplies run short in Rafah

Ismael Mohamad/UPI/Shutterstock

The situation in Gaza is rapidly evolving into the worst humanitarian crisis in modern memory, and international health organizations have no long-term plan to address the region’s post-war needs.

More than three-quarters of Gaza’s 2.2 million residents, half of whom are children, are internally displaced, trapped in one of the world’s most densely populated areas and without access to food, water, or health care. Since October 7, when Hamas militants in Gaza invaded Israel, killing more than 1,000 civilians, Israel has heavily bombed the enclave, disrupting the flow of humanitarian aid and destroying civilian infrastructure. As a result, more than 30,000 Palestinians, mostly women and children, were killed, and more than 72,000 were injured in Gaza, according to the United Nations.

But these numbers only mark the beginning of a public health disaster. Those who survive the war will face lifelong health effects. Thousands of Palestinians will be living with missing limbs, weakened immune systems, mental illnesses, and other chronic illnesses. Meeting their health needs will be a decades-long undertaking, and no global aid organization has adequately planned for it.

The World Health Organization, World Food Programme, UNICEF, Palestine Red Crescent Society, CARE International, Mercy Corps, and Médecins Sans Frontières all have specific projects to address health needs in the Gaza Strip, according to information shared by the organizations. Lack of long-term planning. new scientist. Save the Children and the International Committee of the Red Cross did not respond to questions about long-term plans.

unprecedented humanitarian disaster

The lack of planning for health needs in the coming decades contributes to the enormity of the current humanitarian crisis. Most of Gaza’s residents live in crowded conditions without sewage treatment or garbage removal. On average, people can consume less than 1 liter of clean water per day. As a result, infectious diseases spread.

A survey conducted in a limited number of shelters in December and January found that at least 90% of children under 5 years of age have one or more infections, and 70% have experienced diarrhea within the past 2 weeks. “And it doesn’t take into account the hundreds of thousands of people who are not in refugee shelters,” he says. Margaret Harris At WHO.

Hunger is also widespread. Almost two-thirds of households have one meal a day, and a quarter of the population faces imminent hunger and extreme malnutrition. The situation is most dire in northern Gaza, where one in six children is malnourished, according to the study. The Gaza Ministry of Health reported on March 7 that 20 people had died, including: 15 children Some died from malnutrition and dehydration. Inadequate monitoring means these numbers could be even higher.

“The problem with child malnutrition is that it causes further disease,” says Tanya Hadji-Hassan of Médecins Sans Frontières. Malnourished children are more susceptible to infections, and the lining of their intestines wears down, making it difficult to absorb nutrients. “So they become even more malnourished, their immune system weakens, and it just creates this vicious cycle that snowballs into death,” she says.

Bombing left much of the territory in danger. By December, UNICEF 1000 children On average, more than 10 children per day have lost one or both legs since the conflict began. And there are few options for receiving treatment for these injuries. As of February 21, only 18 of Gaza’s 40 hospitals are still functioning, but with reduced capacity. “They don’t have drugs. They don’t have machines. They don’t have power. They might have a few doctors running emergency rooms. So there’s not really a functioning medical system. I don’t,” he says. serena victor At Mercy Corps.

The overwhelming humanitarian crisis has thrown health institutions into chaos. “Never in modern history have we seen this level of violence, terror, fear, and deprivation perpetrated against any nation,” Harris said. “In a sense, we are exploring uncharted territory.”

Gaza’s impending public health crisis

Even if the war were to end tomorrow, survivors would face lifelong health consequences. Many will have physical disabilities. Some people suffer from severe mental illness. Some people develop chronic lung disease, heart disease, and cancer from chemical contaminants in bombs and destroyed buildings, Harris said.

The effects will be most severe on children. Sustained malnutrition early in life stunts growth and impairs brain development, leading to deficits in cognition, memory, motor function, and intelligence, Haji Hassan said. Your child’s immune system will also be weakened, making them more susceptible to illness. Studies have shown that malnutrition during pregnancy increases the risk of your baby developing obesity, high blood pressure, heart disease, and type 2 diabetes.a February report One in five pregnant women treated at Gaza clinics was malnourished, as was one in 10 children seen there, according to research by the international aid group Project Hope.

But the most widespread harm may be the impact on mental health, Harris said. “Imagine what it’s like for people who are going through this situation relentlessly every day. They feel terrible uncertainty. Where to go, what will happen next? You never know where your next bit of food is going to come from,” she says. Such traumatic experiences are associated with depression, anxiety, post-traumatic stress disorder (PTSD), and suicidal thoughts. For children, this trauma can disrupt brain and organ development and increase the risk of learning disabilities and mental health conditions. Without early intervention, these problems can persist into adulthood. “There’s going to be a huge burden of mental illness going forward, and it’s going to be very difficult to deal with,” Harris said.

Even adults who experienced adversity in childhood 12 times more risk Develop alcohol and drug use disorders and attempt suicide. They are also more likely to have physical health conditions such as heart disease and cancer. Young people who survive conflict are almost three times more likely to develop severe mental illness, including psychosis, than young people who have not experienced war.

Current postwar plans are not enough

Given these results, there is a need to establish a long-term health plan for Gaza. Such plans should address rebuilding infrastructure, developing mental and physical rehabilitation programs, and regular disease screening.

“It seems ridiculous for city officials to say what will happen now when people are dying trying to get a handful of bread for their families. It just doesn’t do the math,” Victor said. Masu. “But we need to think about it.”

But most organizations are just getting started. The few organizations that have protocols in place, such as the Palestinian Red Crescent Society and CARE International, are working for the next year or two, but not for decades. WHO is developing a plan to address health needs from April 2024 until the end of the year. “We are working on several different scenarios. A good scenario would be a ceasefire, so that we can really look at things. [long-term plans]” says Harris. Another possibility is that there is a war going on.

This uncertainty, along with the pressing question of who will govern Gaza in the aftermath of the conflict, makes preparing for the future extremely difficult. “The reason why we so desperately want not just a ceasefire, but a peaceful solution, is because until that happens, any plan or even consideration is just a castle in the air,” Harris said. says.

Israel restricts aid groups’ access to the area, making the few workers in Gaza unable to operate safely. “Half the time they can’t do anything. They can’t move around safely. Basic things like communications continue to be cut off,” Victor says. And many of them died. For example, a 29-year-old man who is a member of WHO’s limb reconstruction team in the Gaza Strip. Dima Abdullatif Mohammed AlhajiHarris said she was killed along with her six-month-old baby, two brothers, and her husband in an Israeli airstrike.

These risks and obstacles complicate long-term planning. “You can make any plan you want, but if you don’t know your needs, you won’t have a very useful plan,” he says.

Dealing with the widespread destruction in Gaza will require huge sums of money. Margaret Harris of the World Health Organization says early estimates suggest $204.2 million will be needed to fund health emergency planning in Gaza in 2024 alone. .

Meanwhile, a spokesperson for the Palestinian Red Crescent Society said the organization has a budget of $300 million for the campaign in Gaza, which is expected to run until the end of 2025. Approximately $38 million of this will be used for the health sector, including replenishing medical supplies. We are supplying supplies, deploying additional ambulances, and preventing infectious diseases.

This cannot begin to address the long-term health needs of Palestinians in Gaza. It’s difficult to estimate what will be needed now, but over the long term, “I think it’s safe to say it’s going to be in the billions of dollars,” Harris said.

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  • mental health/
  • public health

Source: www.newscientist.com

Twitter War Erupts as Bot Armies Clash over China’s Balloon Incident

Chinese reconnaissance balloon flies over Canada and the United States just before being shot down over South Carolina in 2023

Joe Granita/ZUMA Presswire/Shutterstock

When Chinese reconnaissance balloons flew over the United States and Canada last year, tens of thousands of bots competed to shape the discussion on Twitter, according to an analysis of social media posts.

Kathleen Curley and Lynette Hui Xiang Ng A research team from Carnegie Mellon University in Pennsylvania tracked approximately 1.2 million tweets posted by more than 120,000 users on Twitter (later renamed to X) between January 31, 2023 and February 22, 2023. did. All tweets included the hashtags #chineseballoon and #weatherballoon and discussed the controversial airborne. The US claimed that China used it for espionage.

Tweets were then located using Twitter's location feature and checked with an algorithm called . bot hunterlook for signs that the account is not managed by a human.

“There are many things going on. [identifying a bot] Examples are whether messages are being sent so fast that a human could literally not type them that fast, or if someone is geotagged for one minute in London, but in New Zealand a person can physically type For example, if it is not possible. Please do that,” says Carly.

Researchers found that about 35 percent of geotagged users in the U.S. exhibited bot-like behavior, while 65 percent appeared to be human. In China, the proportions were reversed, with 64 percent bots and 36 percent humans.

Of the accounts claiming to be from neither country, 42 percent were bots and 58 percent were human. Although reliable numbers are difficult to come by, previous research suggests that 10-20% of Twitter users are bots. The bot autonomously performs tasks such as sending her Twitter messages to users on the platform and “liking” other posts.often used to try influence public opinion.

“We're seeing more bot activity in tweets that appear to be coming from Chinese communities than we are seeing coming from American communities,” Curley said. The overall rate of bot accounts was also higher during the Chinese spy balloon debate than at other events, researchers said.

As an example, a bot based in China posted: “#USA #China #February 14th” […] Some may speculate that the US is using the #China spyballoon “excuse” to escalate tensions with #Beijing. Remember, US airspace is highly controlled and we have more accurate satellite technology for spying. ”

Neither Carley nor Ng would speculate on who might be behind the bot. stephen buckley Researchers at City University of London said: “There is likely to be a mix of state and individual actors seeking to sway and manipulate public opinion regarding breaking news.”

As for whether bot activity has made a difference, Curley said: “The fact that bots speak a little differently to humans means what people were reading will look a little different and future conversations will look different.” Buckley says it's important to be “very wary” of content you post and assume it wasn't posted by a human.

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Source: www.newscientist.com

Mehta’s reversal of the decision to remove two videos about the Israel-Hamas war

Meta’s oversight board has reversed the social media company’s decision to remove two videos about the Israel-Hamas war from its platform.

One of the videos in question was posted on Facebook of an Israeli woman who was taken hostage in the October 7 attack on Israel and begs her kidnappers not to kill her.

“Another incident concerns a video posted on Instagram during an Israeli ground offensive in the northern Gaza Strip that appears to be the aftermath of an attack on or near Al-Shifa Hospital in Gaza City.”Yes,” the monitoring committee said.

The semi-independent 22-member board that oversees meth-owned sites Facebook and Instagram ruled that the posts alerted the world to “human suffering on both sides,” the company said in a statement. announced on Monday.

Although “the posts show deaths and injuries to Palestinians, including children,” the committee said Mehta must maintain “freedom of expression and freedom of access to information.”

Meta reinstated two videos from the Israel-Hamas war that were circulating on its platform after the company’s oversight board said the posts “signaled the world to the human suffering on both sides.” . Reuters

In both cases, the board “approved the company’s subsequent decision to display a warning screen and reinstate the posts,” and said the company’s initial “expedited review” had concluded.

In an expedited review, the oversight committee must make a decision within 30 days instead of the usual 90 days.

In this case, it took just 12 days for board members to reach a conclusion on the two videos in question, highlighting how quickly social media companies must act when it comes to handling content related to disputes. highlighted.

Oversight Committee Co-Chairman Michael McConnell said, “The Oversight Committee remains focused on protecting the right to free expression of people from all walks of life about these horrific events, while ensuring that any testimony does not preclude violence.” “We assured them that it was not intended to incite hatred or incite hatred.”

“These testimonials are important not only to speakers, but also to users around the world who seek timely and diverse information about groundbreaking events.”

One of the videos, which Mehta deleted from Facebook and later restored, showed an “Israeli woman taken hostage in the October 7 attack in Israel, pleading with her kidnappers not to kill her.” The committee explained that Getty Images

Commenting on the lawsuit’s ruling, Mehta said: blog post On Tuesday, it confirmed that the two posts had been reinstated, saying: “Therefore, no further action will be taken.”

“We welcome the Oversight Board’s decision on this matter today,” Mehta said, adding that “expression and safety are both important to us and the people who use our services.”

The move comes amid increased scrutiny of social media platforms’ moderation policies.

The second video in question was posted on Instagram and “shows what appears to be the aftermath of a strike at or near Al-Shifa Hospital in Gaza City,” the monitoring committee said. Getty Images

The European Union recently opened an investigation into Company X, owned by Elon Musk, after the site formerly known as Twitter complied with rules requiring social media platforms to combat illegal content and disinformation. I checked to see if it was there.

In its proceedings, the European Commission “assessed whether “I will.”

This is the first investigation of its kind under the new law, with the site submitting a risk assessment report in September, followed by a transparency report a month later, stating that it was This was done after responding to a request for information. Background to Hamas’s terrorist attack on Israel, according to a press release.

The committee specifically noted that Musk’s social media platforms may not have taken effective measures to “counter the manipulation of information on their platforms.”

Source: nypost.com