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Imagine looking up at the night sky 1,000 years ago; you would likely see an additional point of light compared to today. Back then, Chinese astronomers referred to these phenomena as “guest stars,” believing they foretold significant changes.
Today, we understand these were likely supernovae—spectacular explosions from dying stars—one of many serendipitous discoveries made by astronomers observing at opportune moments.
In the modern era, the quest for these “transient” events has evolved into a strategic approach, revolutionizing the field of astronomy. We have since identified numerous fleeting events that span from mere nanoseconds to durations longer than a human lifetime.
“Astronomy considers both spatial and temporal scales, yet the latter remains largely unexplored,” states Jason Hessels from the University of Amsterdam.
To capture these ephemeral occurrences effectively, astronomers are innovating by synchronizing telescopes into a cohesive unit, akin to a well-oiled machine, as evidenced by the Palomar Temporary Factory project from 2009 to 2012. One significant flash observed by a telescope in San Diego prompted immediate follow-up investigations by others. “It was orchestrated like a conveyor belt,” Hessels remarked.
More specialized telescopes are emerging, focusing on time, rather than just space. Notably, the Zwicky Temporary Facility has taken over from Palomar, and the Pan-STARRS survey amassed 1.6 petabytes of astronomical data—recording the largest dataset ever captured from Hawaii.
These advanced telescopes have generated extensive data that unveil the twinkling and fluctuating events of the cosmos, including gamma-ray bursts, fast radio bursts, gravitational waves, and stars that either explode spontaneously or are ripped apart by black holes.
Transient astronomy is reshaping our perception of the universe. “We’ve progressed from painting to photography, and now to some form of stop-motion film,” Hessels describes. He continues, “We’re approaching a complete narrative. Each adjustment in my perspective of the sky feels as though the cinematic experience expands further.”
In Guests, the largest cinema at the Venice Film Festival, will converge for the premiere of Frankenstein. The stunning portrayal of Guillermo del Toro mirrors that of the creator who played God and crafted a monster. When a young scientist resurrects a body for his peers, some see it as a deceit, while others react with anger. “It’s hateful and grotesque,” shouts a hidden elder, and his concern is partially warranted. Every technological advancement unseals Pandora’s box. I’m uncertain about what will be craved or where this will lead me.
Behind the main festival venue lies Lazarete Vecchio, a small, forsaken island. Since 2017, it has hosted Venice Immersive, an innovative section dedicated to showcasing and promoting XR (Extended Reality) storytelling. Previously, it served as a storage facility, and before that, as a plague quarantine zone. This year’s judge, Eliza McNitt, recalls a time when construction halted as human bones were uncovered. “There’s something unforgettable about presenting this new form of film at the world’s oldest film festival,” she remarks. “We are delving into the medium of the future, while conversing with ghosts.”
This year, the island is home to 69 distinct monsters, ranging from expansive walk-through installations to intricate virtual realms accessible via headsets. Naturally, Frankenstein’s creations draw the attention of its makers, and McNitt acknowledges similar worries surrounding immersive art, which is often intertwined with runaway technology that poses a threat to all of us, frequently associated with AI.
“Immersive storytelling is a fundamentally different discussion than AI,” she states. “Yet, there’s a palpable anxiety regarding what AI signifies for the film industry. It largely stems from the false belief that a mere prompt can conjure something magical. The reality is that utilizing AI tools to cultivate something personal and unique is a collaborative effort involving large teams of dedicated artists. AI is not a substitute for humans,” she emphasizes, “because AI lacks taste.”
“Each experience requires a leap of faith”… Zan Brooks, left, experiencing the reflection of a small red dot. Photo: Venice immersion
McNitt has embraced AI tools early on and recently employed them in the autobiographical film Ancestra, set for release in 2025. She suspects that other filmmakers are not far behind. “I believe this experience here is merely the beginning of experimenting with these tools,” she says. “But next year, we will likely see deeper involvement in all aspects of these projects.”
The immersive storytelling segment at the Venice Film Festival aligns seamlessly with the film itself, encouraging attendees to view it as a natural progression or heir to traditional cinema. Various mainstream Hollywood directors have already explored this avenue. For instance, Asteroids, a high-stakes space thriller about disastrous mining expeditions, led by Dagriman, the Swingers director, reflects this trend. His production partner, Julina Tatlock, states that the interactive short films effectively brought Liman back to his independent roots, allowing him to conceive and create projects free from studio constraints. Asteroids is a labor of love, entwining elements of a larger narrative that could still be recognized as a feature of conventional cinema. “Doug is fascinated by space,” she adds.
The clouds possess a similar cinematic quality, floating above 2000 meters. This passionate arthouse drama depicts a grieving family pursuing the spirits of their deceased wives through the pages of uncompleted novels. Taiwanese director Singing Chen, adept in both traditional film and VR, believes each medium possesses unique strengths. “Immersive art was a pathway to film,” she remarks. “Even with the arrival of film, still images retain their potency and significance; they do not overshadow photographs. They affect us in ways distinct from moving images.”
Films in the Venice lineup are largely familiar. We often recognize the actors and directors, allowing for intuitive engagement with the storylines. In contrast, the artwork on the island can span a vast range—from immersive videos and installations to interactive adventures and virtual worlds. In the afternoon space, visitors can engage with the interactivity of an arcade game featuring Samantha Gorman and Danny Canisarro’s faces, along with a whistletop tour of Singapore’s cultural history. Every experience demands a leap of faith and hinges on a willingness to get lost. You might stumble, but you may also soar.
Visitors often meander through a dazzling…dark room. Photo: Venice immersion
Three projects stand out from this year’s Venice showcase. The Ancestors by Steye Hallema are lively ensemble interactives where visitors first form pairs, then expand into large families, viewing photos of their descendants on synchronized smartphones. This experience is unique in its pure focus on community, joyful yet slightly chaotic, embodying the essence of a good family. If Ancestors emphasizes relationship significance, here the form and content are beautifully synchronized.
The extraordinary blur by Craig Quintero and Phoebe Greenberg (likely the most sought-after ticket on the island) explores themes of cloning and identity, Genesis and extinction, requiring an impromptu immersive theater approach. It shifts perspectives, creating a bizarre, provocative, and enticing experience. As it concludes, users face a chilling VR representation of aging—a messenger from the future. The eerie, decrepit figure approaching me made me feel a year or two older than I actually am.
If there’s a real-world parallel to the Frankenstein scene, where an enraged scientist screams “hate” and “obscene,” it occurs when a middle-aged Italian finds himself in a dispute with the producer of sensory installations dubbed the Dark Room as he ferries to the island. He accuses the producer of being a Satanist. They assure him it’s not the case. “Maybe it’s not,” he responds. “But you did Satan’s bidding.” In truth, dark rooms are splendid and not at all demonic. Co-directed by Mads Damsbo, Laurits Flensted-Jensen, and Anne Sofie Steen Sverdrup, this vivid ritual tale immerses participants in a dynamic, intense journey through various corners of queer subculture, nightclubs, and backrooms, ultimately leading them across the sea. It’s captivating, disquieting, and profoundly moving. Visitors often navigate aimlessly, as I noted.
Initially, many stories at Venice oversimplified the experiences to comfort newcomers intimidated by technology. However, the medium is now gaining assurance. It has matured from its infancy to adolescence. This art form has evolved to become more robust, daring, and psychologically intricate. It’s no coincidence that many immersive experiences at Venice explore themes of ancestors and descendants, examining the connections between both. Moreover, numerous experiences unfold in mobile environments, fragile bridges, and open elevators. The medium reveals its current state—somewhere between stages of transit, perpetually evolving. It journeys between worlds, fervently seeking its future trajectory.
A wise fictional character once remarked that war never changes, and if you experience Snake Eater, it’s hard to disagree. Konami has reimagined the 2004 Cold War PS2 classic, swapping “three” with “Delta,” but this remains the jungle adventure you remember. Without Kojima, Konami has maintained the essence of this chaotic masterpiece while channeling its energy into stunning visuals and smooth, modern controls.
In terms of PS2 titles that feel like contemporary releases, Metal Gear Solid 3 tops the list. Transitioning the series into vast outdoor settings, Kojima maximized the aging power of Sony’s console. To modern players, these environments were expansive. However, revisiting the water-logged swamps of Tselinoyarsk in today’s open-world gaming landscape, the once seemingly endless jungle feels rather quaint.
A potential playfulness… Metal Gear Solid Delta: Snake Eater. Photo: Konami
Thankfully, the charm and vibrant characters inhabiting these mosquito-infested playgrounds remain as plentiful as ever. Every path you tread is filled with playful opportunities. The snake slithers through the mud, sniping wasp nests and dispatching nearby patrols before leaping from cliffs. Vultures descend on foes under the scorching desert sun, and you can even shoot the transceiver of a guard to thwart a backup call. It’s these intricate systems and ambitious narratives that lend a grander feel to the modest maps.
As for the narrative, Snake Eater retains its edge, interspersing real-world historical footage from the Cold War before pitting you against various foes. Long-time fans la-li-lu-le-lo aside, newcomers might find the relentless opening cutscene somewhat intrusive. The prologue periodically takes control from the player, inundating you with tutorial text between short playable segments, but it ultimately culminates in a barrage of fitting nouns.
Fortunately, once gameplay begins, Snake’s Soviet journey feels exhilarating. Purists can opt for classic top-down views through legacy modes, but modern controls provide a truly revolutionary experience, transforming the once-clumsy snake into a lethal killing machine.
Despicable Shenanigans… Metal Gear Solid Delta: Snake Eater. Photo: Konami
Moreover, there are some exciting new features for seasoned veterans. The newly introduced optional compass efficiently points toward your target, while pressing the D-PAD allows for quick access to the codec and camouflage adjustments on the fly.
Speaking of camouflage, the survival system in Snake Eater is perhaps its most significant legacy. Kojima’s groundbreaking hunting and injury treatment mechanics continue to influence modern games, setting the groundwork for today’s popular survival genres. Though some elements may feel dated compared to current standards, they add an appreciated layer to Snake’s escapades.
The island’s playful meta-narrative continues to thrive, offering engaging gameplay choices. From the ability to eliminate an early boss long before their intended encounter to a boss fight that revolves around your accumulated bloodlust results, few modern titles embrace this level of interactive storytelling.
Despite its cinematic aspirations, Snake Eater excels in its quirks and video game absurdities. Items drop from defeated soldiers, hidden frogs leap as you shoot, and camouflaged rubber ducks lurk in every nook and cranny of the environment.
Delta serves as a stunning showcase for the PS5 Pro, becoming one of the few graphical highlights amidst Sony’s high-priced offerings. The cinematic splendor of last year’s memorable sequences comes alive with breathtaking 4K visuals. Still, not everything has aged gracefully, particularly Eva’s cleavage cutscene, which reveals the game’s roots in 2004.
Some elements could benefit from a revision. While players will not soon forget the iconic final confrontation, the rushed ending feels like a missed opportunity to cohesively tie up loose threads, suggesting Konami’s interference in this critical area and leaving it feeling anticlimactic.
Outside the primary gameplay, there’s a fun monkey escape mode and an additional secret feature that I won’t spoil. The only entirely new mode, the Foxhunt multiplayer component, has unfortunately arrived post-launch and currently feels somewhat unfinished.
Snake Eater is a refined and slick chapter in the Metal Gear saga, resembling a Cold War caper fit for a James Bond film, replete with apocalyptic undertones. Kojima’s affection for Hollywood is evident, often spilling over into unwieldy epic narratives, yet this game remains his most cinematic achievement. It’s silly, tightly packed, and delightfully campy, meandering toward absurdity with sublime stealth. The legendary voice acting seamlessly merges Cold War fantasy with anime-inspired antics.
If you reminisce about the Metal Gear Online glory days when the free Foxhunt mode launches later this year, it could elevate your score. If not, Snake Eater remains a melodramatic joy and serves as a fantastic introduction to one of gaming’s most illustrious masterpieces.
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