What Rodents Teach Us About Weight Loss and Hunger

Do we truly possess free will in our dietary choices? This perplexing question lies at the core of why so many struggle to adhere to their diets.

To explore this, neuroscientist Harvey J. Grill from the University of Pennsylvania turned to rats, investigating what would occur if all brains except the brainstem were removed. The brainstem regulates essential functions like heart rate and breathing, yet these animals lost their ability to smell, see, and remember.

Did they burn enough calories?

To assess this, Dr. Grill administered liquid food directly into their mouths.

“Once they reached a certain point, they allowed the food to flow out,” he explained.

Beginning decades ago, these studies laid the groundwork for ongoing research that continuously astonished scientists, challenging the notion that perfect animals are linked to consciousness. This is particularly relevant considering the GLP-1 drugs, such as Ozempic, which complicate our understanding of how weight-loss medications impact the brain’s feeding control system.

Emerging narratives do not clarify why some individuals become obese while others do not. Rather, they hint at when we begin eating and when we cease.

Obesity researcher Dr. Jeffrey Friedman from Rockefeller University in New York noted that although most studies involve rodents, it is a misconception to assume that humans are fundamentally different. We are shaped by billions of years of evolution, he stated.

As researchers delved into dietary control, they discovered that the brain receives consistent signals indicating that the body is adequately supplied with food. The body requires a specific calorie intake, and these signals ensure that it is fulfilled.

This process initiates even before an animal consumes its first bite. Light exposure from potential food prompts predictions regarding the caloric density of what is being offered. Neurons react more vigorously to high-calorie foods like peanut butter than to low-calorie options such as mouse chow.

Key control points emerge when an animal tastes food, as neurons recalculate calorie density based on signals transmitted from the mouth to the brainstem.

Ultimately, as food enters the intestines, a new wave of signals reaches the brain, allowing neurons to reassess the calorie content.

Zachary Knight, a neuroscientist at the University of California, San Francisco, found that the gut’s evaluation revolves around calorie content.

He observed this phenomenon when three distinct foods were injected directly into a mouse’s stomach—one being fatty food, another carbohydrate, and the third protein—each infusion containing the same caloric value.

In all cases, the brain received a uniform message regarding calorie levels, indicating that neurons registered energy in calorie terms rather than by food source.

When the brain concludes that sufficient calories have been consumed, neurons relay signals to halt feeding.

Dr. Knight expressed his surprise at these findings, having previously believed that satiety signals emanated from a “gut-brain communication” process, reflecting fullness and a conscious decision to stop eating.

Based on this understanding, some diets suggest drinking a large glass of water before meals or focusing on low-calorie foods like celery.

Nonetheless, these strategies often fail for many since they don’t address how the brain governs dietary habits. Dr. Knight found that mice do not send satiety signals to the brain; they only receive water.

It remains true that individuals can choose to eat even when satiated or refrain from eating while trying to lose weight. Dr. Grill noted exerting control not only on the brainstem but also on other areas of the brain.

However, Dr. Friedman ultimately suggested that brain control often overrides a person’s conscious choice regarding their feelings of hunger or fullness. He likened this to holding one’s breath—possible, but only for a limited duration—or suppressing a cough until unavoidable.

Scott Sternson, a neuroscientist at the University of California, San Diego, echoed this sentiment.

“We’re eager to help people initiate change,” said Dr. Sternson, co-founder of Penguin Bio, a startup focused on developing obesity treatments. While individuals can choose whether or not to eat in given moments, maintaining that control demands considerable mental resources.

“Ultimately, other things often overshadow these conscious decisions,” he remarked.

Researchers continuously uncover surprising insights into the brain’s dietary control system.

They gained knowledge about the brain’s rapid reactions to food stimuli, for instance.

Neuroscientists unearthed thousands of neurons within the hypothalamus of mice that respond to hunger. Yet how are these neurons regulated? Previous work confirmed that fasting activated these hunger neurons while neuronal activity was diminished post-feeding.

Their hypothesis posited that neurons reacted to existing fat storage in the body. For instance, low fat storage, as seen during fasting—accompanied by decreased leptin levels, a hormone released from fat—would activate hunger neurons. The assumption was that fat replenishment during eating would raise leptin levels and quiet neuronal activity.

The entire system was expected to respond gradually based on the body’s energy reserves.

However, three research groups, led by Dr. Knight, Dr. Sternson, and Mark Anderman of Beth Israel Deaconess Medical Center, investigated the immediate activity of hunger neurons.

Starting with hungry mice, they noted rapid firing of hunger neurons, signaling a need for food.

Surprisingly, when food was presented, those neurons ceased activation.

“Even before the first bite, those neurons powered down,” Dr. Knight observed. “Neurons were forecasting. Mice anticipate how many calories they would consume.”

The more calorie-dense the food presented, the more neurons silenced.

“All three laboratories were astonished,” recalled Dr. Bradford B. Lowell, who collaborated with Andermann at Beth Israel Deaconess. “It was remarkably unexpected.”

Dr. Lowell then investigated the outcome of intentionally deactivating hunger neurons, even when mice had limited food access. This was done using genetic modifications that allow for neuron activation and deactivation via drugs or blue light.

The mice refrained from eating for hours, despite the food present.

Dr. Lowell and Dr. Sternson independently executed opposite studies, activating neurons in mice post-meal, akin to a Thanksgiving feast. The animals were relaxed and satisfied.

However, Dr. Andermann, who replicated the experiment, noted “mice would rise and consume an additional 10-15% of their body weight” when their hunger neurons were activated, emphasizing that “these neurons compel focus on food.”

Researchers continue to be amazed by their findings. The complexities of brain control ensure meticulous regulation of dietary intake, leading to insights for developing new diet-controlling medications.

One notable discovery was made by Amber Aradeff, a neuroscientist at the Monell Chemical Senses Center and the University of Pennsylvania. She recently identified two distinct groups of neurons in the brainstem that respond to GLP-1 obesity medications.

One neuronal group indicated satiety, while the other triggered nausea in the rodents. Current obesity treatments target both neuronal groups, she notes. She proposes that drug development could focus on activating satiety neurons rather than those inducing nausea.

Columbia University’s Alexander Nectow made another surprising finding, identifying a distinct group of neurons in the brainstem that regulate meal volume based on bite size. “I am unsure how this functions,” he stated.

“I have spent over ten years studying this area of the brain,” Dr. Nectow shared.

He is currently exploring whether these neurons could become targets for a new class of weight loss drugs that may involve GLP-1.

“This is truly remarkable,” Dr. Nectow concluded.

Source: www.nytimes.com

What can preparing for an asteroid impact teach us about climate change?

When it comes to natural disasters, it is often impossible to predict them more than a few months or even days in advance. We cannot say, “Let's prepare because an earthquake will occur within two years.'' But one of the few things we can really prepare for is an asteroid impact.

Although no one has yet discovered a large asteroid on a collision course with Earth, scientists, engineers, and policymakers are working on plans to defend the planet in the event it does. Techniques to avoid disaster are already being tested, such as impacting asteroids to change their orbits, as NASA's Double Asteroid Redirection Test Mission did successfully in 2022.

One of the most surprisingly useful planetary defense tools is running a role-playing game. This reveals roadblocks that can derail even the best-laid plans. Paul Chodas of NASA, who runs some of these exercises, says they reveal problems that would never have been considered otherwise. In our special feature, “If an asteroid is heading towards Earth, can we avoid disaster?”you can try such games yourself.

Compared to other existential threats, the risk from asteroids is relatively small

It goes without saying that factors such as the size of rocks coming from space and how quickly they are discovered have a major impact on whether disasters can be successfully avoided. So is the ability to communicate effectively. different options. These are important lessons that go beyond just protecting yourself from asteroids.

Compared to other existential threats, the risk of an asteroid coming our way is relatively small. Climate change is already happening. Pandemics have occurred regularly throughout human history, and global warming has made them even more likely. We know that these involve technical challenges, such as the development and deployment of green technologies, but the social challenges are equally important.

Only with effective global cooperation and communication can humanity tackle its greatest challenges. That's as true in the Asteroid Roleplaying Game as it is in real life.

topic:

Source: www.newscientist.com

Embracing the Challenge: How Video Games Can Teach You Philosophy Like Books Can’t

I I am at a fortunate stage in my parenting journey where I have a son who is old enough to have a girlfriend who is smart enough to give his boyfriend’s father a truly thoughtful gift at Christmas. Masu.That’s how I started unwrapping 10 things video games can teach us about life, philosophy, and everything else Written by Jordan Erica Webber and Daniel Griliopoulos.
Books, like video games, require an investment of time, so giving them as gifts can be risky. You don’t throw it on your stiff feet like a sock or slap it on your tired face like aftershave. The opposite can also happen if your feet smell or your face is cold.

Personally, I find academic books about video games ironic. Because in the 90s he wrote and presented the BBC Radio 4 program ‘Are Books Dead?’ I argued that video games had made written language unnecessary. This was clearly a stupid question, but this was a decade of speaking out loud without needing information to back it up, and that’s one of the reasons it was such a glorious time to be alive. , was just one of the reasons why Liam Gallagher was that hero.




10 things video games can teach us about life, philosophy, and everything else. Photo: Jordan Erica Weber

Additionally, the first chapter proposes that video games are the perfect medium for conducting philosophical thought experiments. Because, rather than sitting in the teacher’s lounge eating cheese and drinking wine (which was the ridiculously awesome venue for my own philosophy A-level class), in a hypothetical word-flavoured utilitarian philosophy scenario, there are many The needs of the few really outweigh the needs of the few, but video games allow you to experience that thought experiment as a fully involved actor with stunning immersive graphics.

This is a great book that will make you think more about games. I usually don’t really think through my decisions because the hellish timer is counting down and the aliens are chasing me.

The book gives an example from Mass Effect 3 where you decide whether to save Admiral Corris and his five-man crew from the geth. It’s a matter of utilitarian philosophy — “the needs of the many outweigh the needs of the few” — and the curveball thrown at us is that if we rescue the crew and let them die, a bunch of officers will panic. This is because they fall into a trap, lose their collective consciousness, and fly towards them. Doom Killing has more than the original five.

But the downside of the game as a thought experiment for me is that this wasn’t that hard of a decision. As a gamer, I knew that saving Collis would yield better results than keeping his small crew alive. The crew members don’t have long, complicated names like Admiral Zaal Coris, Admiral Kwib Kwib, so they’re not going to help me in the future. Look for badges with it in holiday gift shops.

It was the right decision for me as a gamer, but the game doesn’t allow me to see if any of the crew members went on to be cured of their cancer. But what I really want is to get the most points and get that crazy big bastard gun in my next playthrough to unlock the special ending. Do you want to tackle these lofty questions regardless? Games should be fun, right?

The authors argue that it is the “fun” aspect of video games that makes them a more convenient medium for philosophy than books, and as the book states, “Philosophy has become so popular that it has become a compulsory subject in schools. “Very few governments take it seriously.'' Games may be the only place kids can learn about this topic. This is really depressing. And it’s almost certainly still true today. (This book was published in 2017).

Games are also great for philosophical discussions because you don’t have to worry about crazy theoretical situations. you play them. As you can see. You don’t have to argue with people by saying, “But I can’t do it.” actually “Go back in time and kill Hitler as a baby,” because that’s probably possible in the game. (Think Wolfenstein IV: Hitler Hospital.) Every time we turn on the console, we suspend our disbelief. Whether it’s a plumber growing by eating mushrooms or Arbroath winning the European Champions League on FM in 2024. In real life, I would never be in a situation where I would choose one life out of five (hopefully). Video games allow you to do that.

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The Last of Us Part I on PlayStation 5 and PC. Photo: Naughty Dog/Sony

I wish they would give you more options like that. The Last of Us presents the ultimate test of utilitarian philosophy.Will Joel sacrifice Ellie to save humanity? But as the player you cannot choose that – Ellie Must And just like saving the five red shirts in Mass Effect 3, it wasn’t a perfect solution after all. Other mishaps followed, and the sequel ended up dealing with them. It would be interesting if Naughty Dog made a version where Ellie died. A sequel to a game from another world!

I want those choices, but otherwise, when I’m forced to make choices in a game, I don’t want to use them as philosophical thought experiments or exciting ways to test morality. I don’t think so. I choose the one that earns me the most points. I grew up playing arcade games. There, the only measure of success was adding up the numbers. My children’s generation is different. They grew up playing the game.
I scattered petals around me or
I experienced life as a mountain.,
there were no points at all. They are literally allowed to consider:
all.

Source: www.theguardian.com