Review: Lonely Mountains: Snow Rider Offers an Exciting Skiing Challenge with Some Thrilling Twists

I was captivated by Lonely Mountains: Downhill, a simplistic mountain biking game that was released in 2019. obsessed I played those tracks repeatedly until I mastered the art of braking, skidding a tire on a rock, getting stuck in a tire and being flung off, speeding down a straight path, and carefully navigating over ledges. Like a Lycra-clad mountain goat. The serene soundtrack of chirping birds and rustling leaves (occasionally interrupted by the harsh thud of riders colliding with rocks) made the experience very soothing for me. However, what truly drew me in was the Zen-like focus required to descend the mountain, speeding down without crashing 300 times. I honed my skills to perfection, finely tuning my trajectory to make the difference between cutting a second off my run and veering off track, leading to a crumpled heap.

For years, I had eagerly anticipated the release of a snow sports-themed sequel. Instead of sun, rocks, and dirt, there was now glistening snow, and bicycles were replaced with skis. It seemed unbelievable at first, but after a few initial runs on the snowy mountains, I humbly realized I had a lot to learn. I struggled with turns while applying the brakes, found myself sliding backward on hills, constantly bumped into trees, missed jumps, and tumbled across frozen lakes in confusion. The challenges in each course seemed daunting, and my first multiplayer race was a humiliating experience.




Just you and nature…single player mode. Photo: Megagon Industries

However, after a few hours of practice, I found myself gracefully carving through more challenging courses while immersing myself in the soothing sounds of snow. Achieving a seamless run down the mountain, with the wind in my ears, felt exhilarating. But when I missed a turn and ended up in a ditch, the enchantment was quickly shattered, prompting me to return to the checkpoint and start over.

This rhythm of triumph and failure still resonates with me in Lonely Mountains: Snow Riders. The minimalist soundscape, visually stunning representation of natural landscapes, and the sense of achievement from conquering a course remain as captivating as ever. While there are areas that could be improved, such as adding more customization options for the skier, the high difficulty from the start and precise controls pose challenges for new players in progressing through the mountain. Additionally, the introduction of multiplayer racing and team skiing comes with its own set of drawbacks.

Currently, the multiplayer aspect is plagued by technical issues shortly after release. When multiple players appear on screen at once, such as at the start of a race, the game experiences shaking or freezing temporarily. In a game where every millisecond counts, losing control, even momentarily, can make it unbearable to play. I encountered crashes while loading courses, got kicked out of multiplayer games, and saw other players mysteriously lose connection. While these issues may be addressed by developers in the future, for now, they remain a hindrance to the overall experience. The core problem lies in the wide variability of player skill levels.

In an 8-player race, 3 participants may swiftly descend the mountain within 3-4 minutes, while others take considerably longer. Once you cross the finish line, you can either skate aimlessly or watch lower-ranked players struggle in the same section repeatedly. This can be disheartening, especially if you happen to be the unlucky last player.




Massive Freeze…Multiplayer options need fixing. Photo: Megagon Industries

The team mode requires cooperation to navigate mountains, set checkpoints, and revive fallen players, but the concept seemed lost on the players I encountered. I found myself descending the mountain like a medic while others raced past me, eventually regrouping at base camp with players who seemed content to linger. Thank you all for your company and assistance!

Lonely Mountains: Snow Riders is now available for £20.99

Source: www.theguardian.com

Review of Arranger: Role-Playing Puzzle Adventure – Surprising Twists and Turns | Games

debtFor Gemma, her life is a puzzle. Ever since she was left on a stranger's doorstep as a baby, she's never felt like she belonged, and she's desperate to know what the world is like outside the small town where no one ever leaves. What's more, when she moves, the whole world moves with her, like sliding tiles, a series of conveyor belts. It's the puzzle that gets her from point A to point B.

Each scene in Arranger: Role Puzzling Adventure is its own sliding block puzzle, where you need to think a couple steps ahead to move Gemma and the surrounding objects in the right direction. Some things don't move with Gemma, like purple static-covered rocks and robotic birds, but everything else does. So you'll need to carry a sword towards an intruding monster, a key towards a door, or a banana towards a shy orangutan. As long as Gemma's path isn't blocked, when she hits the end of a row or column, she'll reappear at the opposite end, adding another layer of spatial logic.

The game is hard to describe, but strangely enough, it's incredibly intuitive to play. I'm not sure exactly how I solved some of the rooms (I had been struggling for ages with a particularly tricky one with lasers and mannequins, and then suddenly it wasn't). My brain just figured out the rules. It made sense how Gemma moved along a tiled conveyor belt. The arrangers added surprising twists to these rules, introducing rafts to cross water, joysticks to control robots, grappling hooks, and more. I'd probably play it for 30 minutes to an hour before moving on to the next idea. It pushed the sliding block puzzle idea to its limits.

The cutesy fantasy-inspired art style and writing didn't do much to complement the puzzles for me; it's not without personality, but it felt mostly perfunctory. Arranger hints at a coming-of-age story for misfits, but doesn't really deliver on it. Instead, it's full of surreal vignettes, like shearing strange creatures for a painter who uses them as muses, or a teenager trying to sneak out of her parents' house to meet up with her long-distance boyfriend. The cartoon-inspired frames indicate the action and emotion that happens between puzzle scenes, but Arranger feels more cerebral than emotional.

Sure, it was brain-wracking at times; I briefly couldn't understand the logic of the puzzle's conveyor belt, not figuring out how to get three blocks to land on three separate switches at the same time, and just moving things around in circles. But mostly I felt trapped, racing through levels, placing them almost by instinct, and feeling like I was playing Tetris. I've reached the end of Jenna's adventure, so I'm definitely done with block puzzles for a while. But it's rare to play a game that explores one great idea so thoroughly.

Skip Newsletter Promotions

Arranger: Role Puzzle Adventure is out today (July 25th). £15.99

Source: www.theguardian.com