Fame: A Clever and Thrilling Journey Over 30 Years

Angier (Hugh Jackman) shines in the cinematic adaptation

AJ Photos/Alam

fame
Priest Christopher (available in the UK and the US)

fame is perhaps most recognized for Christopher Nolan’s 2006 film adaptation of “The Prestige.” However, the accompanying books have captivated audiences and are often celebrated as literary masterpieces.

I only picked up this book recently, as I initially thought it revolved around stage tricks. Many claim to delight in the magician’s artistry, but I’d rather invest my evening enjoying something else. I was skeptical about reading a book focused on stage magicians from the late 19th century.

However, a conversation with science fiction writer Adam Roberts last year led me to ask him for his favorite sci-fi authors, to which he quickly included Christopher Priest. fame, no matter your stance on stage magic.

This sparked my interest, despite my reluctance towards the flashy white gloves and top hats. Plus, Tor’s republishing of the novel marks 30 years since its initial release, complete with a new introduction by John Clute. (Priest sadly passed away last year.)

Within the story are two distinct but closely related stage tricks and their mechanisms. Our primary protagonist (a loose term) is Magician Alfred Borden, known for his trick named The Transported Man. In essence, it features Borden entering one side of the stage and reappearing in a booth on the opposite end to thunderous applause.

If you appreciate complex and skillfully designed puzzle mysteries, this book is definitely for you.

However, Borden has a rival named Rupert Angier, who becomes obsessed with deciphering Borden’s transportation tricks. Angier then creates his own magical marvel, seemingly appearing instantly from within a blinking machine to another part of the theater.

Now it is Borden who grapples with unraveling the mystery of Angier’s performance, teetering on the edge of madness in his quest to uncover it. This intense rivalry culminates in a generational cycle. Consequently, Borden and Angier share narration duties with their respective descendants.

The novel is genuinely gripping, pulling you in like a magician enthralling an audience. Yet, it’s much more sophisticated than it seems at first glance.

I’ve yet to test this theory, but I believe you can read various sections in almost any order, and it remains engaging and comprehensible. In essence, it’s surprisingly well-constructed.

Concerning genre, it won the World Fantasy Award upon its initial release, but it incorporates elements of science, including real-life figures like inventor Nikola Tesla, and is often classified as science fiction today. The book’s atmosphere has gothic and steampunk influences, with a vintage style fitting for its period.

So if you’re a fan of intricate and beautifully crafted puzzle mysteries, this book is certainly worth your time. It triumphs in both plot and expertly managed suspense. I’m excited to see Nolan’s film adaptation, which is reportedly quite different from the book, but Priest himself praised the film and believed Nolan executed it well.

I would also suggest Emily…

World War
HG Wells (various publishers)
Given that Christopher Priest served as Vice President of the HG Wells Association, it seems fitting to recommend reading (or re-reading for many) this significant work. Originally published in 1898, it’s astonishingly modern in many ways. It’s a cornerstone of classic science fiction, even before the genre was officially recognized. I recommend it simply because it’s a classic worth revisiting.

Emily H. Wilson is the former editor of the New Scientist and author of the Sumerian trilogy set in ancient Mesopotamia. The final book in the series, Ninshuval, is set for release in August. You can find her online at emilyhwilson.com or follow her on x @emilyhwilson and instagram @emilyhwilson1

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Introducing the New James Bond: How 007 First Light Earns Its Thrilling License | Games

For those years that seem to linger without fading away—marking the conclusion of the 25th 007 film and representing Daniel Craig’s iconic portrayal of the beloved spy—there remains no successor ready to don the tuxedo, order a martini, or take the wheel of an Aston Martin. At least, it’s not yet in cinemas. However, for the first time in Bond history, audiences will encounter the new James Bond in video games before he makes his film debut.

Crafted by the Danish studio IO Interactive for the upcoming 007 First Light, the new Bond has a strikingly handsome yet doll-like appearance. His fresh face and bright blue eyes are a departure from Craig’s rugged charm, as they lean more towards a youthful innocence rather than sharp intensity. This iteration of Bond doesn’t reject these classic traits but rather embraces them. First Light serves as an origin tale, designed to redefine one of entertainment’s most enduring protagonists for a new generation of gaming fans.

“We decided to start with origins so we could explore questions like, ‘Who was James Bond as a youth, and what does it mean to be a 00 agent?’ What does it truly signify to be 007?”

Historically, most James Bond video games have leaned heavily into the shooter genre, heavily inspired by the classic 1997 Nintendo 64 title, GoldenEye 007. Despite the ongoing success of the first-person shooter genre, the 007 games saw diminishing returns, with lackluster reviews and declining sales for 2012’s 007 Legends effectively sidelining Bond’s video game career—until IO approached Eon Productions with an exceptional concept.

“There’s an exciting shootout in the film, but if we really think about it, there isn’t that much,” Elverdam remarks. Addressing the discrepancies between the film and the game became a fundamental aspect of IO’s pitch, with the intent of allowing players to embody characters outside the constraints of cinema.

This was a familiar process for IO, which, between 2016 and 2021, successfully redefined the Hitman series—a franchise centered around elite contract killers. With a remarkable awareness of what worked in the previous Hitman games (focusing on strategic planning and problem-solving rather than gratuitous violence) and discarding the elements that did not resonate (such as convoluted narratives), the results were astounding: a series of endlessly replayable puzzles that allowed players to vanish without a trace. The satirical, clever tone of Hitman: The World of Assassination became a standout hallmark for IO.

“All of these elements [from Hitman],” Elverdam mentions, “if we adapt and innovate those, we can create a true Bond experience. These innovations should encompass driving, stealth, and yes, shootouts.”




“It’s not just about shooting”… Bond ventures onto the road with 007’s First Light.
Photo: IO Interactive

The title fits perfectly, as this game represents the first flicker of hope for a cherished franchise that has faced challenging times. Announced initially as Project 007 in November 2020, the game has persevered through Bond’s turbulent waters, a situation that began with a $8.45 billion (£6.3 billion) merger between MGM, the studio behind Bond, and Amazon in March 2022. Barbara Broccoli and Michael G. Wilson helm this family business.

In February, Broccoli and Wilson ceded creative control to Amazon as part of a major contract, effectively ending the Broccoli family’s 63-year stewardship of the Bond film franchise. Since then, Amazon has begun to outline its plans, including hiring Denis Villeneuve to direct the next installment. The world is now watching and waiting for a casting decision, eager to see what this transition means for one of cinema’s most lucrative franchises.

However, while the upcoming film unfolds, the new game possibly holds the potential to leave a lasting mark. The 007 First Light Trailer doesn’t reveal much, yet it builds excitement. It’s a montage that rekindles everything fans adore about 007—the intricate traps and gadgets reminiscent of the Roger Moore era, coupled with the formidable physical presence of Craig’s portrayal and the charming attitude that has unified all iterations of the character.




Everything fans cherish about the series. Photo: IO Interactive

“To truly pursue high ambitions, it’s essential to examine various Bond installments, understand the essence of each, and infuse your unique perspective,” Elverdam states.

The creative director for First Light is keen to discuss Bond’s essence but remains tight-lipped regarding certain specifics of his version. For instance, the identity of the voice actor portraying Bond is still under wraps. Nevertheless, Elverdam acknowledges that due to Bond’s lasting appeal, he is a character not easily thrust into contemporary narratives.

“Each Bond represents the zeitgeist of their era, regardless of your intentions. That’s simply how it is,” he explains. “What is perceived as a threat, or desirable qualities, inevitably evolves over time.” Elverdam poses several thought-provoking questions that IO considers as they craft their rendition of Bond: When do you improvise? What does it mean to serve a king and a kingdom? Why engage in such tasks in the first place?

If Elverdam and IO adeptly address these queries, they may well establish a closer connection to the next film’s Bond than one might expect.

Source: www.theguardian.com

Review: Lonely Mountains: Snow Rider Offers an Exciting Skiing Challenge with Some Thrilling Twists

I was captivated by Lonely Mountains: Downhill, a simplistic mountain biking game that was released in 2019. obsessed I played those tracks repeatedly until I mastered the art of braking, skidding a tire on a rock, getting stuck in a tire and being flung off, speeding down a straight path, and carefully navigating over ledges. Like a Lycra-clad mountain goat. The serene soundtrack of chirping birds and rustling leaves (occasionally interrupted by the harsh thud of riders colliding with rocks) made the experience very soothing for me. However, what truly drew me in was the Zen-like focus required to descend the mountain, speeding down without crashing 300 times. I honed my skills to perfection, finely tuning my trajectory to make the difference between cutting a second off my run and veering off track, leading to a crumpled heap.

For years, I had eagerly anticipated the release of a snow sports-themed sequel. Instead of sun, rocks, and dirt, there was now glistening snow, and bicycles were replaced with skis. It seemed unbelievable at first, but after a few initial runs on the snowy mountains, I humbly realized I had a lot to learn. I struggled with turns while applying the brakes, found myself sliding backward on hills, constantly bumped into trees, missed jumps, and tumbled across frozen lakes in confusion. The challenges in each course seemed daunting, and my first multiplayer race was a humiliating experience.




Just you and nature…single player mode. Photo: Megagon Industries

However, after a few hours of practice, I found myself gracefully carving through more challenging courses while immersing myself in the soothing sounds of snow. Achieving a seamless run down the mountain, with the wind in my ears, felt exhilarating. But when I missed a turn and ended up in a ditch, the enchantment was quickly shattered, prompting me to return to the checkpoint and start over.

This rhythm of triumph and failure still resonates with me in Lonely Mountains: Snow Riders. The minimalist soundscape, visually stunning representation of natural landscapes, and the sense of achievement from conquering a course remain as captivating as ever. While there are areas that could be improved, such as adding more customization options for the skier, the high difficulty from the start and precise controls pose challenges for new players in progressing through the mountain. Additionally, the introduction of multiplayer racing and team skiing comes with its own set of drawbacks.

Currently, the multiplayer aspect is plagued by technical issues shortly after release. When multiple players appear on screen at once, such as at the start of a race, the game experiences shaking or freezing temporarily. In a game where every millisecond counts, losing control, even momentarily, can make it unbearable to play. I encountered crashes while loading courses, got kicked out of multiplayer games, and saw other players mysteriously lose connection. While these issues may be addressed by developers in the future, for now, they remain a hindrance to the overall experience. The core problem lies in the wide variability of player skill levels.

In an 8-player race, 3 participants may swiftly descend the mountain within 3-4 minutes, while others take considerably longer. Once you cross the finish line, you can either skate aimlessly or watch lower-ranked players struggle in the same section repeatedly. This can be disheartening, especially if you happen to be the unlucky last player.




Massive Freeze…Multiplayer options need fixing. Photo: Megagon Industries

The team mode requires cooperation to navigate mountains, set checkpoints, and revive fallen players, but the concept seemed lost on the players I encountered. I found myself descending the mountain like a medic while others raced past me, eventually regrouping at base camp with players who seemed content to linger. Thank you all for your company and assistance!

Lonely Mountains: Snow Riders is now available for £20.99

Source: www.theguardian.com

A Terrifyingly Thrilling Horror Movie “Milk & Cereal” Made on a Shocking $800 Budget – Watch for Free!

2024 is already shaping up to be a banner year for horror movies, with Long Legs making over $100 million at the box office and Late Night with the Devil earning an impressive 97% on Rotten Tomatoes. However, the year’s breakout horror movie might be an $800 project that’s currently available to watch for free on YouTube.

Milk & Cereal is a 62-minute found-footage horror from YouTuber Cully Barker that’s brutally effective yet wonderfully authentic. It has garnered 348,000 views in the two weeks since its release, with rave reviews on Reddit and traditional media outlets like Bloody Disgusting calling it “one of the best-kept secrets of the year.” Barker even tweeted about it recently, Variety.

One reason for its success is the fascinating story behind Milk & Cereal: Barker is credited as the writer, director, producer, editor, cinematographer, composer, and star of the film. With a budget of just $800, most of which was spent on hiring actors and buying a camera, the film is on track to deliver a significant return on investment.

Milk & Cereal follows a pair of YouTube pranksters whose antics take a dark turn when one of them reveals a sinister capability. It’s a chilling and believable hour of horror that explores the disturbing world of online prank videos.

The film’s authenticity lies in its portrayal of the dark side of YouTube prank videos, showcasing the obsession with filming every moment and exploiting every opportunity for content. Milk & Cereal takes this obsession to a terrifying extreme, shedding light on the twisted motivations behind these videos.

As horror movies continue to experiment with new formats, Milk & Cereal stands out as a brilliant example of found-footage storytelling. With well-crafted characters and a compelling narrative, the film is a testament to Barker’s talent as a filmmaker.

Milk & Cereal not only showcases Barker’s filmmaking skills but also serves as a strategic move in his career. By offering the film for free on YouTube, Barker has attracted attention from industry professionals and is already collaborating on his next project. This bold approach could mark the beginning of a successful career in the film industry.

Ultimately, Milk & Cereal presents Barker with a choice: to follow the traditional path to Hollywood or to continue disrupting the industry with his independent spirit. Whichever path he chooses, one thing is certain – Milk & Cereal has cemented Barker’s status as a rising talent in the world of horror movies.

Source: www.theguardian.com

Review of Black Myth: Wukong – An Exciting and Thrilling Action Game | Games

B
Missing Myth: Wukong is a video game that focuses on spectacle, but true awe requires confidence. This confidence is often lacking in big-budget games where developers play it safe, concerned about mainstream appeal. Despite its cutting-edge graphics, Black Myth: Wukong stands out as a potential hit, but surprisingly, it’s developed by the Chinese indie studio Game Science. The game’s polished experience is so impressive that it’s hard to believe it’s the studio’s first “premium” game.

Based on the classic 16th-century novel, Journey to the West, Black Myth: Wukong allows players to step into the shoes of the novel’s main character, the stone monkey, Son Goku. Son Goku possesses incredible strength, speed, and the ability to transform into various creatures and objects, manipulate the weather, and even create clones of himself. The game introduces these abilities through an exhilarating tutorial where Wukong faces off against gods and armies, providing a constant adrenaline rush throughout its 40-hour playtime.

Black Myth: Wukong draws inspiration from modern action games, particularly the challenging “Soul-like” genre known for epic boss fights. The game’s combat mechanics feel heavy and swift, with attention to detail like the use of soaking gourds to enhance abilities, immersing players in an authentic world.

Unlike many action games, Wukong isn’t open-world, devoid of mini-maps and quest logs. The lack of handholding encourages exploration and trust in the game’s process, leading players through dangerous terrains and breath-taking landscapes without distractions.





Capturing the allure of exploration…Black Myth: Wukong.

Photo: GameScience

In addition to exploration, Wukong caters to curiosity with hidden areas that only become visible once players acquire specific items or interact with certain characters. These optional sections, called “Attachment,” play into Buddhist themes of attachment leading to suffering, adding depth to the game’s narrative and gameplay.

Black Myth: Wukong’s success is a testament to its captivating gameplay and storytelling. Despite initial surprise at its origin from a country known for mobile games, the game’s accessibility to Chinese audiences has contributed to its massive popularity. It’s a game that transcends market expectations and delivers an exceptional gaming experience.

Black Myth: Wukong is out now, priced at £54.99.

Source: www.theguardian.com

Review of Dragon’s Dogma 2: A thrilling and unpredictable fantasy adventure | Games

LLet’s talk about my piece, Bowie. As his name suggests, he is a beautiful, fair-skinned, slender magician with heavy makeup and big red hair. He is an extradimensional being, and his job is to support my adventures as Arisen, the fate-chosen ruler of this kingdom. That’s when I unknowingly landed the role.

Bowie wasn’t very good at his job. He often forgets to heal me when a harpy or goblin or ogre knocks my lumps off in the field and forces me to say, “Help!” Press the button while being held down by the Minotaur. When he travels to other worlds, he always returns with sour stories of how often he has fallen in battle, and how badly he has suffered at the hands of other Ariens. Anyway, I love Bowie. my pawn. Despite his failures, we have had incredible adventures together.

You might look at the screenshots and videos of this game and think I must be high, but Dragon’s Dogma 2 is the best adventure I’ve had in years. Yes, it’s a bit of a shock. Yes, the information on the screen is confusing and the controls take some getting used to. That’s right, you will always die because you will be caught outside after dark and will encounter a lot of ghosts that will instantly vaporize you. Yes, whoever designed the map needs to talk hard about the concept of color contrast. But give yourself a few hours to play Dragon’s Dogma 2, at least until you reach the capital city of Fermund. Then you will be released immediately. You’ll get carried away, and soon you’ll be on your way to a faraway land, zapping ghosts with a team of fellow pawns to bring them back to the next life.

If I had to describe this game in one word, it would be “more fun than functionality.” What you have to understand is that, in contrast to most of the other very serious fantasy novels out there, Dragon’s Dogma 2 is very silly. It’s a beautiful mess of ideas colliding and connecting, creating some really funny moments. For example, pushing a Cyclops so hard that it tumbles off a cliff, levitating around a haunted castle with skeletons chasing you, or accidentally killing your lover. An errant sword swipe forced her to sneak into the morgue later to revive them with a magic stone (which she didn’t care about). Unless you played the first Dragon’s Dogma 12 years ago, you’ve probably never played anything quite like it.

I can honestly say that I had no idea what was going to happen next. I also don’t know if some of my random daring feats were meant to happen or were just interesting bugs. One time I was sorting out my armory in the town square of Fermundo when I turned around to see a troll standing there, and the townspeople looked at me with obvious surprise. In a tense battle, I defeated it and destroyed half of the market stalls, but then everyone carried on with their work as if nothing had happened. Was that demon supposed to be there? I don’t know, but it was a great story.

Speaking of the story, it’s not the plot that got me here with this game. Hundreds and hundreds of medieval-flavored fantasies! – About the characters, and most importantly, my goal to oust the Queen Regent and her puppet puppets and take back my rightful place on the throne of the kingdom as the chosen Arisen. Everyone speaks in a mesmerizingly stiff, unspecific Middle English syntax (“What must we do, Arisen?”). The word “o” is used interchangeably to mean something, anything, or nothing. I’ve spent very little time following the plot so far. many I grabbed my sword and left the city, following the road forever, picking up random quests along the way.

The world is cruel. You can’t go near water. If you don’t, you’ll be swallowed up by an evil scarlet tentacle called Brine. When it gets dark, you can only see about 1 meter in front of your face, and fear looms over you from the night. Griffins, dragons, and other unconquerable giant beasts roam free, and taking them on won’t hurt most animals, so it’s best to know when to run away. If you don’t remember lantern oil, medicine, and a camping pack, you’ll be totally ruined by night.

Combat is what really drives the game. Whether you’re a warrior, a spearmage, a thief, an archer, or a wizard, work together with your team of hired pawns to engage in truly exciting and dangerous battles like monsters. Hunter or Bloodborne. All of these professions can be switched freely, so if you get tired of close combat, you can try archery or spell casting. Mastering each profession unlocks a huge tree of abilities to keep you fighting, always, and always having fun.

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Continue to have fun fighting…Dragon’s Dogma 2. Photo: Capcom

Dragon’s Dogma’s world and enemies are unpredictable, and combat styles vary widely, which can make them inconsistent and unfair at times. A team of pawns makes up for this by essentially making combat much easier and allowing the player to offset any weaknesses his character has. In fact, I love Pawn. They combine the roles of narcotics, heroes, clowns and saviors, and the game is always told by their laments, curses and abuse. It’s a miracle they don’t get too annoyed when they hear one of them say, “That ladder looks sturdy enough to climb on!” I might kick them off of it again.

If this review feels chaotic, that’s because it’s a true reflection of the game. It’s crazy, fun, fantastical chaos, and I honestly love it. Before I started writing this, I had left Arisen and her lovably incompetent pawns on an ancient battlefield patrolled by dragons. We used a few ballista bolts to blow it up, then it flew out and smashed the ballista with its claws. At that point, I realized that I was somewhat outnumbered here and fled to some castle ruins to hide from the creatures. This seemed like a good idea until skeletal warriors rose from the ground, and I realized that this castle was very haunted. I don’t know how to get out of this situation. But I know it will be an adventure.

Source: www.theguardian.com