Encounter Your Descendants and Future Self! Extended Travel to Reality Island at the Venice Film Festival

In Guests, the largest cinema at the Venice Film Festival, will converge for the premiere of Frankenstein. The stunning portrayal of Guillermo del Toro mirrors that of the creator who played God and crafted a monster. When a young scientist resurrects a body for his peers, some see it as a deceit, while others react with anger. “It’s hateful and grotesque,” shouts a hidden elder, and his concern is partially warranted. Every technological advancement unseals Pandora’s box. I’m uncertain about what will be craved or where this will lead me.

Behind the main festival venue lies Lazarete Vecchio, a small, forsaken island. Since 2017, it has hosted Venice Immersive, an innovative section dedicated to showcasing and promoting XR (Extended Reality) storytelling. Previously, it served as a storage facility, and before that, as a plague quarantine zone. This year’s judge, Eliza McNitt, recalls a time when construction halted as human bones were uncovered. “There’s something unforgettable about presenting this new form of film at the world’s oldest film festival,” she remarks. “We are delving into the medium of the future, while conversing with ghosts.”

This year, the island is home to 69 distinct monsters, ranging from expansive walk-through installations to intricate virtual realms accessible via headsets. Naturally, Frankenstein’s creations draw the attention of its makers, and McNitt acknowledges similar worries surrounding immersive art, which is often intertwined with runaway technology that poses a threat to all of us, frequently associated with AI.

“Immersive storytelling is a fundamentally different discussion than AI,” she states. “Yet, there’s a palpable anxiety regarding what AI signifies for the film industry. It largely stems from the false belief that a mere prompt can conjure something magical. The reality is that utilizing AI tools to cultivate something personal and unique is a collaborative effort involving large teams of dedicated artists. AI is not a substitute for humans,” she emphasizes, “because AI lacks taste.”




“Each experience requires a leap of faith”… Zan Brooks, left, experiencing the reflection of a small red dot. Photo: Venice immersion

McNitt has embraced AI tools early on and recently employed them in the autobiographical film Ancestra, set for release in 2025. She suspects that other filmmakers are not far behind. “I believe this experience here is merely the beginning of experimenting with these tools,” she says. “But next year, we will likely see deeper involvement in all aspects of these projects.”

The immersive storytelling segment at the Venice Film Festival aligns seamlessly with the film itself, encouraging attendees to view it as a natural progression or heir to traditional cinema. Various mainstream Hollywood directors have already explored this avenue. For instance, Asteroids, a high-stakes space thriller about disastrous mining expeditions, led by Dagriman, the Swingers director, reflects this trend. His production partner, Julina Tatlock, states that the interactive short films effectively brought Liman back to his independent roots, allowing him to conceive and create projects free from studio constraints. Asteroids is a labor of love, entwining elements of a larger narrative that could still be recognized as a feature of conventional cinema. “Doug is fascinated by space,” she adds.

The clouds possess a similar cinematic quality, floating above 2000 meters. This passionate arthouse drama depicts a grieving family pursuing the spirits of their deceased wives through the pages of uncompleted novels. Taiwanese director Singing Chen, adept in both traditional film and VR, believes each medium possesses unique strengths. “Immersive art was a pathway to film,” she remarks. “Even with the arrival of film, still images retain their potency and significance; they do not overshadow photographs. They affect us in ways distinct from moving images.”

Films in the Venice lineup are largely familiar. We often recognize the actors and directors, allowing for intuitive engagement with the storylines. In contrast, the artwork on the island can span a vast range—from immersive videos and installations to interactive adventures and virtual worlds. In the afternoon space, visitors can engage with the interactivity of an arcade game featuring Samantha Gorman and Danny Canisarro’s faces, along with a whistletop tour of Singapore’s cultural history. Every experience demands a leap of faith and hinges on a willingness to get lost. You might stumble, but you may also soar.




Visitors often meander through a dazzling…dark room. Photo: Venice immersion

Three projects stand out from this year’s Venice showcase. The Ancestors by Steye Hallema are lively ensemble interactives where visitors first form pairs, then expand into large families, viewing photos of their descendants on synchronized smartphones. This experience is unique in its pure focus on community, joyful yet slightly chaotic, embodying the essence of a good family. If Ancestors emphasizes relationship significance, here the form and content are beautifully synchronized.

The extraordinary blur by Craig Quintero and Phoebe Greenberg (likely the most sought-after ticket on the island) explores themes of cloning and identity, Genesis and extinction, requiring an impromptu immersive theater approach. It shifts perspectives, creating a bizarre, provocative, and enticing experience. As it concludes, users face a chilling VR representation of aging—a messenger from the future. The eerie, decrepit figure approaching me made me feel a year or two older than I actually am.

If there’s a real-world parallel to the Frankenstein scene, where an enraged scientist screams “hate” and “obscene,” it occurs when a middle-aged Italian finds himself in a dispute with the producer of sensory installations dubbed the Dark Room as he ferries to the island. He accuses the producer of being a Satanist. They assure him it’s not the case. “Maybe it’s not,” he responds. “But you did Satan’s bidding.” In truth, dark rooms are splendid and not at all demonic. Co-directed by Mads Damsbo, Laurits Flensted-Jensen, and Anne Sofie Steen Sverdrup, this vivid ritual tale immerses participants in a dynamic, intense journey through various corners of queer subculture, nightclubs, and backrooms, ultimately leading them across the sea. It’s captivating, disquieting, and profoundly moving. Visitors often navigate aimlessly, as I noted.

Initially, many stories at Venice oversimplified the experiences to comfort newcomers intimidated by technology. However, the medium is now gaining assurance. It has matured from its infancy to adolescence. This art form has evolved to become more robust, daring, and psychologically intricate. It’s no coincidence that many immersive experiences at Venice explore themes of ancestors and descendants, examining the connections between both. Moreover, numerous experiences unfold in mobile environments, fragile bridges, and open elevators. The medium reveals its current state—somewhere between stages of transit, perpetually evolving. It journeys between worlds, fervently seeking its future trajectory.

Source: www.theguardian.com

The Venice Biennale: A Magical Island Inspired by Mexico

Small urban farms in Mexico City, referred to as Chinampas, employ a distinctive farming technique. Rather than transporting water to the land, Chinampas bring the land into the water.

Dating back over 1,000 years, the Chinampas were developed by Aztec farmers who constructed rectangular plots on expansive lakes to cultivate food for Tenochitlan. At one time, tens of thousands of these plots existed, organized in precise grids with narrow canals between them; however, many were damaged or abandoned after Hernan Cortes and his Spanish troops changed the region’s civil structure in 1521.

Yet, the Chinampas in Xochimilco continue to thrive in South Mexico City, despite pressures from developers and competition with industrial farms. The sustainable farming methods are gaining renewed interest amid the challenges of climate change and prolonged drought.

Could other regions around the globe adopt the concept of “floating islands,” as these fields are sometimes termed? A group of Mexican designers, landscapers, and farmers believes that this ancient technology could be adapted widely. They aim to replicate the Chinampas for their country’s pavilion at this year’s Venice Architectural Biennale.

“Chinampas boast a simple, clever design that has emerged collectively, benefiting not just people but all surrounding life,” remarked Lucio Usobia, who has dedicated the last 15 years to preserving the remaining Chinampas through his nonprofit, Arca Tierra.

The Mexican pavilion aligns perfectly with the major exhibition “Intelligent. Natural. Artificial.” The Chinampas are both artificial and organic, thriving only when there’s a close gaze on the rows of corn and inhabited plots, alongside farmers, policymakers, and tourists embarking on popular canoe tours.

Promoting the Chinampas as an eco-friendly design inspiration was an obvious choice for the Biennale, the team members stated. “Venice, built on water, shares vulnerabilities with Xochimilco,” mentioned Ana Paula Ruiz Galindo, the founder of the design company Pedro y Juana.

They highlighted that Venice and Xochimilco were both designated as UNESCO World Heritage Sites in the same year, 1987, and that both places are waterborne communities where boats navigate, striving to balance tourism’s benefits and drawbacks.

Venice boasts its iconic gondolas, while Xochimilco features brightly decorated flat boats, known as trajineras, which take visitors on festive rides. Both types of boats are maneuvered by pilots using long poles.

Creating a replica of the Chinampas on-site required imagination and compromise.

The Aztecs methodically built the islands over time using branches and reeds to establish borders at the bottom. This allowed for layered sediment and decomposed vegetation to accumulate until the islands emerged above the water’s surface for cultivation. In addition to crops like corn, beans, and squash, traditional agricultural methods known as milpas are also utilized to naturally enrich soil nutrients by planting trees at the island’s corners.

The Mexican pavilion is situated in the Biennale’s Arsenale complex, featuring a scaled-down version at a mere fraction of the typical 500 square meters (0.12 acres) of a traditional Chinampa. A video produced in Mexico City, showcasing authentic Chinamperos, enhances the exhibition, complemented by bleacher seating along the walls. Artificial light simulates sunlight for the plants.

At the center lies a functional garden filled with vegetables, flowers, and herbs. (The plants originated from Italian nurseries and were transported by boat to the Arsenale in mid-April.) They will be in full bloom during the Biennale, which runs until November 23rd.

“By the end of the Biennale, we can harvest corn and make tortillas,” Usobia shared. “Before that, we can gather beans, squash, tomatoes, and chili.”

Visitors will have a chance to learn about unique seed cultivation techniques specific to Chinampas and even plant their seedlings by themselves.

Acknowledging local agricultural practices, Chinampas will also incorporate a version of Vite Maritata, an ancient Etruscan method that involves planting grapes alongside trees, thus creating a natural trellis system for the grapes. The exhibition team is investigating the synergy between these two agricultural immersion methods, blending trees and crops into a cohesive ecosystem.

“We observe a dialogue between these ancient cultures and discuss how we can progress,” noted Usobia.

The exhibition team emphasized their intention to avoid overly romanticizing the Chinampas, acknowledging the challenges of scaling practices to feed today’s population. The farms thrive in Mexico City because they are situated in a lake, allowing for manageable water control levels. In contrast, Venice, located in a lagoon adjacent to the sea, faces constant threats from flooding.

Additionally, the economics of small farms are challenging, with high production costs and low yields making profitability difficult. Many farmworkers receive inadequate wages and the repetitive nature of planting and harvesting jobs has diminished their appeal.

“This is a significant concern here. Young people, in particular, are less inclined to work on Chinampa farms,” stated Maria Maria de Buen, the graphic designer for the team.

Indeed, many Chinampas in Xochimilco lie fallow as their owners struggle to make a living. Some have been repurposed into soccer fields for community rental, while others serve as venues for events like weddings and birthday parties. Despite official restrictions against development, cattle grazing, and hunting for endangered species, such activities occur frequently.

Still, the team perceives the crucial connection between nature and urban development, advocating for the integration of existing water resources within residential and educational spaces as essential inspiration. Architects visiting the Biennale may not be able to design extensive agricultural landscapes, but they can adapt existing conditions to replicate ideas on a smaller scale, suggested Jachen Schleich, principal of the Mexico City architectural firm Dellekamp + Schleich.

“If someone executes this in their backyard, they could at least feed their family, or the people on the fourth floor of their building. It could serve as a micro-intervention in a landscape or public space.”

Source: www.nytimes.com