The demonstration opens with the success of lawyer Kuiri, who has just presented an argument in court advocating for the rivers of a fictional Indian city, Mujiris, to possess the same rights as individuals. Kuyili cites legal precedents, noting that businesses can represent themselves in court just as people do.
The thrill of this landmark triumph is short-lived, as a massive oil spill contaminates the river, igniting flames and releasing toxic smoke that engulfs nearby areas. Realizing the catastrophic impact of such pollution, Kuyili and her team embark on an investigation.
Everything Ascends is fundamentally a deck-building game centered around oral debates. To equip for crucial discussions, we initially dispatch Kuyili and her colleagues to gather insights from community members. These excursions will yield your game cards. Claim cards evoke different emotions, each holding varying credibility depending on the gathered information. For instance, if you assert that a company’s illegal waste disposal causes river pollution, you can challenge the other party; yet, if this claim lacks supporting evidence, it may be dismissed.
Oral sparring… everything rises. Photo: Speculative Agency
Initially, there’s much to grasp, but card-based interactions showcase the multitude of directions conversations can take. The Developer Speculation Agency draws inspiration from courtroom comedies like ACE Lawyers, where exclamations like “Object!” resonate! Achieving your aim is not always guaranteed here.
“Engaging in conversations involves partnering with others,” remarks Niels Monshower, co-founder and producer of the Speculative Agency. “In Dutch, we use the term gesprekspartner, which means conversation partner, emphasizing shared dialogue.”
Throughout conversations and information collection, characters expend emotional energy. This energy relies on what they can draw upon to either engage in behavioral actions or simply stay informed. “Observing the world around us brings about shared pain,” states story director Megna Jayance. “Every interaction, however, can instill feelings of empowerment, strength, and joy. Many people strive to make a difference. Don’t isolate yourself. Organize and collaborate. That’s where strength lies.”
Everything Rises isn’t confined to India. Each chapter illuminates environmental challenges in different global regions and highlights local resistance efforts. “We haven’t finalized our choices yet, but we’re considering Puerto Rico, the Netherlands, and possibly Nigeria,” shares Monshower. “The initial focus is on pollution, corporate exploitation, and corruption in local governance. Additionally, we are exploring themes like biodiversity loss, climate change, and seabed destruction due to mining.”
“Inappropriate joy”… Everything rises. Photo: Speculative Agency
The Speculation Agency is preparing a Kickstarter campaign to fund the game, aiming to include countries where the developers reside. A significant influence for the studio is Joost Vervoort, an associate professor at Utrecht University in the Netherlands, who specializes in the intersection of gaming and sustainability. Vervoort’s Research Group Anticiplay has already examined how to integrate climate crisis themes into the game, aiming to empower players with factual insights about climate activity.
The team identified considerable room for improvement in how games address real-world issues. “In our initial discussions, we noted two primary categories of games tackling climate change, pollution, or social disruptions: Green God Games and Toxic Wasteland Games,” notes Monshower.
“Toxic Wasteland Games depict an inevitable collapse as the backdrop, conveying a message of despair. Green God Games place you in the role of an all-powerful entity deciding where to position the magical machine that cleans the pollution. Hero.”
Tackling such heavy themes can be challenging, but Jayance insists that the game is fundamentally enjoyable. The team even described it as “improperly joyous.” “It’s easy to argue that feeling joy in today’s world is inappropriate,” explains Jayance, who has leveraged his position in the gaming sector for advocacy. “Yet, Joy Powers Transformation. Likewise, anger is a prevalent emotion in the game. However, as a team, we believe that hope is the most constructive political reaction to the challenges we face.”
Ultimately, Everything Rises aims to demonstrate that it’s never too late to engage in activism, despite the formidable challenges that may arise. “Our ideal outcome for the game would be if someone felt inspired to take action,” said Jayance. “Activism encompasses more than just participating in demonstrations; I hope people feel encouraged to explore their options.”
Source: www.theguardian.com
