Exploring the Unusual Legacy of Xbox Kinect: Ghost Hunting, Porn, and Interactive Art | Games

rBundle in 2010 with ELESHEST and XBOX 360, Kinect looked like the future, at least for a moment. Kinect, a camera that detects gestures and can reproduce on-screen in games, allowed players to control video games with their own body. It was a bit of a sense at first, and we were selling 1M units in the first 10 days. It remains The best-selling gaming peripherals ever.

However, the lack of games already dominated by the Nintendo WII, the unreliable performance and the motion control market have brought Kinect enthusiasm for it to cool down quickly. Microsoft released a new version of Kinect on the Xbox One in 2013, but only to become an embarrassing flop. Kinect Line was like that It was suddenly cancelled in 2017. The Guardian reached out to several people involved in the development of the surrounding area. Instead, people who were keen to discuss Microsoft’s Motion Featured Cameras didn’t use it in the game at all.

Theo Watson Co-founder of Design I/O a creative studio specializing in interactive installations – many of them use depth cameras including Kinect. “When Kinect came out, it was really like a dream situation,” he recalls. “There are probably more than 10 installations around the world, and now Kinects tracks people, but Kinect’s use of the game was blip.”

The assistant will show the Xbox 360 game Kinect Adventures during the 2010 media briefing. Photo: Mario Anzuoni / Reuters / Reuters

Watson turns 15 this year and speaks about Kinect with a rare joy. (“I can’t stop talking about depth cameras,” he adds. “That’s my passion.”) As part of a collaborative effort, Watson has contributed to making Microsoft’s gaming cameras open source, based on the work of Hector “Malkan” Martin. It quickly became clear that Kinect didn’t become the future of video games, as Microsoft originally wanted. Instead, it was a game changer in other ways: for artists, robot players, and… ghost hunters.

Kinect works with a structured optical system. In other words, it creates depth data by projecting an infrared dot cloud, reads the transformations of that matrix, and identifies the depth. From this data, its machine learning core was trained to “see” the human body. In games like Kinect Sports, the camera was able to convert the body to a controller. Meanwhile, for those who create interactive artwork, they cut out much of the programming and busy work needed by more basic infrared cameras.

“The best analogy is like going from black and white TV to color,” Watson says. “There was this whole extra world that was open for us.” The powerful depth camera, which was previously present, retailed for around $6,000 (£4,740), but Microsoft condensed it into a robust, lightweight device for $150 (£118).

Robotocists were also grateful that accessible sensors allowed vision and movement to create. “Previously, only plane 2D LIDAR information was available to detect obstacles and map the environment,” he said. Stereo LoveWe plan to release the latest version of our advanced depth detection camera and software soon. 2D LIDAR detects objects by projecting a laser and measuring the time it takes for light to reflect. However, Kinect can create detailed and accurate depth maps that provide more information. what Obstacles are a way to navigate it. “Before sensors like Kinect, Lucetti says, “Grass clusters are not perceived unlike rocks, and they have all the consequences associated with navigation.”

This type of depth camera now drives many autonomous robotics. Perseverance of the 2020s Mars Rover’s Autonav System and Apple’s facial identification technology. (Apple purchased Primesense, the Israeli company behind Kinect’s structured optical system in 2013.)

NASA’s Mars Patience Rover in 2020. Photo: NASA/UPI/REX/SHUTTERSTOCK

Kinect’s technology was quickly digged into by open source sensors and more advanced motion sensing devices that are free to use. However, since Microsoft stopped manufacturing its Kinect line in 2017, the small cameras have enjoyed something vibrant and not vibrant, not completely violated after death. have Looking at South Korea’s unarmed zone And we worked on adjusting the topography and patient. With a CT scanner; It has been revealed that it is being used in a baggage hall at the airport. Newer Liberty International Airport terminal security camera c (United Airlines declined to comment on this), and Gamify Training for the US Military. Attached to drones, rescue robots, easy uses found in porn.

“I don’t know if anyone has a solid vision of what interactive sex Kinect is involved with,” says Kyle Machulis, founder of buttplug.io Another member of the OpenKinect team. The camera is deployed primarily as a complex controller for 3D sex games, and plays “a futuristic marketing role more than anything in actual consumer use,” says Matulis. In that role, it was a success. It attracted a surge in attention from Microsoft to somehow ban porn containing Kinect. It was an interesting experiment, but it turns out that the addition of novelty devices is not a turn-on for many porn users. What’s more, as Matulis says, when the camera malfunctions, “it looks pretty scary.”

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There is less concern for ghost hunters who thrive on the ambiguity of aging technology and rebranded Kinect as a “SLS” (structured light sensor) camera. They unfold a body tracking to find numbers that are invisible to the naked eye. Ghost Hunters are excited by the Kinect’s habit of “seeing” a body that is not actually there, believing that the numbers on these skeletal sticks are unequivocal expressions of spirits.

The paranormal investigator industry doesn’t care much about false positives as long as those false positives are perceived as paranormal. Freelance Science Performance They have a show dedicated to researching ghost hunting technology. “It’s very normal for a ghost hunter to use an infrared camera and torch to photograph himself in the dark. He bathes the scene with an IR light, using sensors that measure a specific pattern of infrared dots,” he says. Given that Kinect is specifically designed to recognize the human body with the data it receives, Kinect becomes a stranger. It didn’t do it Pick up unusual numbers in this context.

Kinect has a living poem among people looking for evidence of life after death. On the right hand, the camera is still strong. Theo Watson points to me Connected Worldan exhibition held in the New York Science Hall of Fame since 2015. Of the many Kinect devices that enhance installation, they had to be replaced within 10 years of opening. One of them was a few weeks ago. Watson began stockpiling devices when Microsoft stopped production.

“Half of the projects on our website do not exist without Kinect,” he says. “If this camera had another decade, it still wouldn’t be running out of anything related to it.”

Source: www.theguardian.com

Listen up: Acclaimed Shakespearean actor immortalized with cutting-edge interactive portrait

GReactor actors have always fascinated artists. I suppose edmund keene He looks wild and devilish, like George Clint's Sir Giles Overreach. Ellen Terry as Lady Macbeth in a green gown saved by John Singer Sargent; and Ruskin Spear's research on oil. Laurence Olivier As Macbeth, who suffers and suffers from guilt. For over a century, it has also been possible to record the voices of leading actors. But what happens when images and sounds are combined?

One answer can be found at an innovative new exhibition. Shakespeare portrait On display at red eight gallerynext to the Royal Exchange on Cornhill in the City of London. The show consists of 10 digital portraits of live actors accompanied by speeches from Shakespeare's plays. It is easiest to explain with an example. As I sat under a large framed statue of Ian McKellen and chatted with the exhibition's creative director, I said: Arsalan Sattari-HicksI noticed that Sir Ian's head was moving from time to time, that his gaze was changing slightly, and that his features expressed different emotions. At one point, I even heard him recite part of “All the world's a stage” from As You Like It with his unique virtuosity. Richard Brierley, the gallery's director, told me: “Usually the portrait is passive and you are active. In this case, the portrait is active and you are passive.”

There it is in the eyes… Portrait of Juliet Stevenson. Photo: Stage block

I would like to qualify this by saying that the changes in the sitter's movements are often so subtle, almost imperceptible, that the viewer can activate the speech by pressing a button. But the overall effect was amazing and I was intrigued by how it was done. I'm told that Sattari-Hicks and a small crew record the sitters in a studio using state-of-the-art cameras, then adjust the images through hours of post-production. The audio text was selected by the actors in collaboration with Shakespeare director Ron Daniels, who curated the final version. Considering the extensive experience of the actors, the process usually takes 1 hour and 20 minutes.

I was struck by the intimacy of the experience. The faces of the actors are shown in close-up, as if they suddenly appeared on the gallery wall. And the text is spoken in a way that further enhances the pervasive calm. Patrick Stewart quotes Henry V's St. Crispin's Day speech and strips away the rhetoric to show a man talking to other men on the eve of battle. He suggests that Crispin's holiday “will be remembered from this day until the end of the war.” Olivier famously let his lines soar skyward in his films, and he did so with understated conviction.

Impressive members… Juliet Stevenson, Derek Jacobi, Ian McKellen, Patrick Stewart, Harriet Walter, Charles Dance. Photo: Stage block

The big question is, what happens next? The ten portraits on display are unique collectibles that will be sold to individuals or organizations. But they're the work of StageBlock, a company co-founded by Sattari-Hicks and Francesco Pierangeli that has ambitious plans for the future. They are already planning to record the second volume of A Portrait of Shakespeare in the new year. They also dream of extending the idea of ​​living portraits to other authors and other cultures, and funneling 10% of the funds raised from introductions and exhibitions into the performing arts.

Given the impressive roster of names at the first exhibition, which also includes David Suchet, Juliet Stevenson, Adrian Lester, Simon Callow, Charles Dance and Frances Barber, there's a good chance the profits will continue. there is. This is a bold and visionary new idea in the digital age, but we hope it doesn't inhibit the talent of individual portraitists. For example, I value the concept of Salvador Dali's paintings. Olivier as Richard III On the walls of the gallery are displayed captivating images of McKellen gazing attentively and seductively.

Source: www.theguardian.com

Review: Game On – An exciting day at the interactive gaming expo

Enjoy circle as you step through the door of This exhibition. The first sight that greets you is the PDP-10, a giant mainframe computer that programmed SpaceWar, the groundbreaking video game. Adjacent to it sits a vibrant yellow Pong arcade cabinet from 1972. Moving on, you’ll encounter the classic cabinets for Puck Man (later Pac-Man) and Space Invaders, evoking a sense of nostalgia for gaming enthusiasts. While seasoned players may not discover new insights at Game On, they are sure to revel in the experience.

Game On, an exhibition that debuted at the Barbican in London in 2002, offers a captivating journey through the evolution of video games. Despite being closed briefly due to the COVID-19 pandemic, it has been touring internationally since its inception, finally opening in Edinburgh. As someone who attended the exhibition with my father 22 years ago, I am excited to now take my children and introduce them to the classic games I loved in my youth. The exhibition allows visitors to play a wide range of games, from Donkey Kong to Guitar Hero, offering a nostalgic trip through the ’80s, ’90s, and ’00s.

Puck Man and Pac-Man at Game On at the National Museum of Scotland. Photo: National Museum of Scotland

The exhibition has evolved over the years, not just reflecting technological advancements in gaming but also highlighting overlooked figures like Carol Shaw and Jerry Lawson. It also pays homage to Scotland’s gaming legacy, showcasing not just mainstream hits like Grand Theft Auto but also lesser-known Scottish indie games.

While the initial decades of video game history were marked by technological advancements, the recent years have seen a shift towards human-driven innovation in game development. Game On provides a comprehensive overview of gaming consoles and their associated games, offering visitors a nostalgic trip down memory lane.

A screenshot from the Scottish indie game “Viewfinder,” which reflects the countries the team is touring. Photography: Sad Owl Studios

Game On presents a conventional yet engaging history of interactive gaming, with a strong emphasis on gameplay. Although it may not delve deeply into the development processes or creators behind the games, visitors will delight in playing over 100 games in a lively, family-friendly setting.

Source: www.theguardian.com

Antler Interactive introduces new game Cloudborn at GDC – Featuring Blockchain news, opinions, TV, and job opportunities

Stockholm, Sweden, March 14, 2024, Chainwire

antler interactive is bringing its latest title, Cloudborn – a Web3 PC RPG with a sprinkle of MMO – to the spotlight at GDC 2024. A turn-based battler set in a fantasy sky island realm is poised to take the immersive gaming experience to new heights with intertwining cuts. – Edge technology that creates engaging gameplay.

The game seamlessly blends strategic gameplay similar to Raid Shadow Legends with the accessibility of the Zelda series to create a turn-based RPG like no other. But that's where the similarities end. Cloudborn is at the forefront of dynamic gameplay experiences, fusing Web3 technology and AI to create responsive worlds and gameplay that are ultimately owned by the player. With his tradeable NFT characters whose attributes and personalities grow from the player's direct actions, Cloudborn takes immersive player experiences to the next level.

Alice Next Door developer Antler Interactive describes the game as a game where players strategize in turn-based combat and roam through an ever-evolving world shaped by their actions. I am. The beauty of this game is that it utilizes a next-generation technology stack to create a dynamic world and unique characters whose attributes and personalities change in response to the player's direct actions, creating a truly unparalleled gaming experience. It lies in the method of producing.

Ultimately it will be owned by the player, giving them complete autonomy over their experience.User can check out cloudborne game trailer And be inspired by yourself.

Main features of Cloudborn:

  • Dynamic world building: Cloudborn's verse adapts and changes to the player's whims, as every action has a real impact on the game environment. All of this is possible with advanced AI integration.
  • Evolving character: Playable and non-playable characters evolve based on player interactions. These changes will apply to your character even after trading with other players via NFT metadata. Characters inherited from others remember their past, good or bad. Bonds and rivalries carry over after the transaction.
  • True ownership: Powered by Web3 technology, Cloudborn gives players true ownership and autonomy over their experience.
  • Strategic turn-based battles: Plan your battles with an army of character cards. Character lineup and placement are important on the battlefield.
  • Free travel and airship base management: Please explore the world of Miyunu.Explore floating islands aboard a customizable airship and upgrade your base as you go

Cloudborn is accessible through ownership of in-game digital assets that can be purchased or leased and runs on the Chromia blockchain.

Cloudborn is a tale from the past, set on a fantasy island above the clouds. Legend has it that over a thousand years ago, a universe-destroying war between two god-like forces left behind a fragmented world of empty islands, the remains of the war to rot. Players will travel through the skies on a mission to unravel the mysteries of the conflict and explore known territory.

Verse of Cloudborn is powered by a unique blend of AI and Web3 technologies, with the sole purpose of enhancing your gaming experience. Cloudborn boasts a dynamic world-building experience through AI, whereby game environments and characters react and evolve in real-time based on player actions, creating a deeper and more unique gaming experience. Oliwer Svensson, Chief Creative Director at Antler Interactive, said: It’s not just binary data, it’s the unpredictable characteristics created by AI that shape your character. ” Gameplay is further enhanced by blockchain technology, as characters, items, and progression are fully under the player's control.

What makes Cloudborn truly special is how the two technologies are elegantly intertwined in a harmonious symphony that not only personalizes and immerses gameplay, but also makes it more intentional. I can tell you. Lenny Pettersson, CEO of Antler Interactive, puts it nicely when he says he believes in using this new technology “as a paintbrush to create something amazing and unique.” Whether you pick up Cloudborn for casual play or get into the nitty-gritty of strategic gameplay and theory-building, you're in for a gaming experience like no other, literally.

Cloudborn will be demoed at GDC 2024 next week from March 20th to 22nd at the Inworld booth (March 20th from 2pm to 6pm) and the BGA booth (March 22nd all day). Players can access detailed information about the game. twitter, telegramand discord Channel.

About Unter Interactive

Antler Interactive is a Swedish game studio known for its innovative approach to gaming. Antler Interactive focuses on cutting-edge technology and strives to create immersive and engaging experiences that engage players around the world. Antler, a multi-award winning game studio, won the Binance Launchpool Project of the Year for Alice Next Door. Antler Interactive is a subsidiary of his ChromaWay. For more information, please visit: antlerinteractive.com and cloudbone game.

contact

public relations manager
ramsey shalal
antler interactive
ramsey@gelocubed.com

Source: the-blockchain.com

Transforming Autobiographies into Interactive Black History Lessons with GenAI

We often talk about the negative aspects of AI, but what about the positive aspects, such as being able to interact with authors and historical figures based on feeding their writing into large-scale language models? james lowry He may not be a household name, but his history is part of the black experience in America. Lowry grew up in Chicago, spent time in the Peace Corps in the early 1960s, and was the first black person hired as a consultant at McKinsey in 1968.

He has dedicated his life to getting major companies to invest in historically underrepresented communities. He has recently published books such as: change agent. Looking at his life. His partner at Upfront Ventures, General Kobie Fuller, is turning to a customized approach to generative AI (which he calls his Kobie AI) as a way to reimagine blog posts as an interactive medium. It is working.

He has experimented with several themes, from bartending to emotions in marketing. The latest one is Jim Lowry AI for DEI. He fed Lowry’s book into a large-scale language model to allow users to ask questions about diversity, equity, and inclusion. The results were impressive. Fuller says he has the privilege of speaking with Fuller whenever he wants, and that this technology uniquely gives others that ability.

“This book is amazing. It basically presents the book in this interactive format where you can explore all the greatness of the gym,” Fuller told TechCrunch.

Lowry says he wrote the book as a way to educate people about his experiences in the world, but not everyone will read the book, and it’s important to note that AI will allow people to share their experiences in the world. He also recognizes that it gives him an opportunity to understand the department. In his life, you don’t have to read 300 pages, just ask a question.

American business consultant James Rowley became the first black consultant at McKinsey in 1968.

james lowry Image credits: boston consulting group

“I thought this would be powerful in terms of sharing the insights and wisdom that I’ve accumulated over the years with a lot of people. Even if people buy a book, they don’t necessarily read the entire book. No. What I would say is, I think using AI in this way is another part of this effort that is very powerful,” Rowley said.

This AI starts with a prompt asking the user to get started.

I have dedicated my life to working in DEI, and I understand that this story is very sensitive for many people. If you have any questions, we’re here. I also get to share some wisdom from my life’s journey. what’s on your mind?

Then you ask questions, and the answers you get are surprisingly sophisticated, perhaps because they’re based on what Laurie actually says and does. Students, historians, DEI experts, or anyone interested can ask questions about DEI issues and get detailed answers. You can also ask about specific experiences in Lowry’s life, such as meeting Senator Robert F. Kennedy while serving in the Peace Corps. -1960s.

This gives people the opportunity to interact with Lowery through his work, which will remain his legacy and pass on to future generations as an educational tool to understand his experiences as a Black man working in American business. It will be given to you.

While Fuller is researching this technology, he’s excited about the power of generative AI and how it can help people make sense of other people’s experiences, and perhaps even help others. It shows how it can be used to serve as a vehicle for interacting with important experiences. Historical figure.

Source: techcrunch.com

Rooms: Interactive 3D Space Designer and Cozy Game Available on the App Store




Interactive 3D space builder

Interactive 3D space builder

Known as a cozy game, an interior decoration app, an introduction to learning to code, or something in between. Now available on the App Store.

The startup, which previously raised $10 million in seed funding led by a16z, offers a way to design 3D spaces, or “rooms,” filled with furniture, decorations, pets, and tiny avatars. You can turn those rooms into mini-games if you want. Rooms is all about creating and exploring designs that help people relax. But as the company describes it, this “digital version of Lego” also has an educational aspect.

The project, which first launched on the web earlier this year, was co-founded by Jason Toff, co-founder of Google’s AR/VR division, which includes the now-shuttered VR and AR app-building service Poly and the 3D modeling tool Blocks for VR. Inspired by the work of his co-founder Bruno Oliveira. While co-founder Nick Kluge’s background includes time at Smule, Uber, and Google’s YouTube.

The idea of ​​Rooms is to provide free play, where people use their designs as a form of self-expression. But in addition to interacting with objects in a visual format, you can also click to view the code and further customize items using Lua, the coding language also used in Roblox. This helped introduce coding concepts to young users.

I want to decorate a room that has a calming effect just by placing things there and editing them. What I learned is this whole movement… cozy game,” Toph explains.

In the iOS app released today, Rooms offers a TikTok-style vertical scrolling feed where you can check out different rooms created by the community. There are multiple feeds to choose from, including the “For You” feed (which will be algorithmic in the future, but is currently more curated), the Editor’s Picks feed, and the Recent feed.

As you decorate your space, you can enter an edit mode where you can customize everything from item size, shape, color, shine, opacity, pattern, behavior, and more.

Since the beta version of Rooms was launched on the web, the company has signed up over 40,000 users and created over 50,000 rooms since then. He also has thousands of daily active users.

“Surprisingly…there was some interesting backlash,” Toph says. “I don’t know if it was the audience’s fault, age, or something else, but there were more people than I expected who felt against the existence of AI…However, in reality, the room design is more It should be easier and I think it would be foolish not to use AI to help create the room,” he added.

For now, the company is focused on launching its mobile app and expanding its user base. Toff says the app is actually in beta and they will continue to iterate the experience over time based on user feedback. “We want to learn from and with our users. We brought it out a little earlier than it was perfect,” he admits.


Source: techcrunch.com