Ghost of Yōtei Review: A Stunningly Brutal Samurai Revenge Quest | Gaming

m
The Ghost horse of Yotei, named Mokizuki, translates to the traditional Japanese term for “full moon.” I truly believe she is the most unfortunate creature in all of the North. The button needed to summon her is alarmingly close to the one used to heal my samurai during combat, leading to frequent mishaps where I inadvertently call her into a Koittic 7-on-1 skirmish. Mochizuki often intercepts arrows with her fur and deflects sword strikes from my outlaw adversaries to keep them at bay. At times, she simply stands at the fringes of the conflict, quietly waiting to steady my nerves so that I can dispatch the villains and return to picturesque escapades in the Ezo region.

Ghost of Yotei serves as a sequel to Ghost of Tsushima, a revered samurai action game from the American studio Punch released in 2020. Visually, it consistently impresses, regardless of your undertaking. Yet, the majestic framing typical of open-world titles can appear somewhat absurd when you accidentally summon horses for battle or ignite flames, as they don’t quite mesh with the whimsical nature of players.




For the ride… Yotei’s ghost. Photo: Sony Interactive Entertainment

I realized that the ghosts of Tsushima were not only breathtaking but also peculiarly superficial. Their protagonist, Jin, frequently expressed his discomfort with the act of stealthily taking down Mongol invaders to save his island. In contrast, the heroine of Yotei, Ats, embraces her role as the vengeful specter much more comfortably. The narrative isn’t particularly groundbreaking; Ats’ family falls victim to a group of masked outlaws known as the Yotei Six, prompting her to hunt them down for vengeance. Star Erika Ishii delivers a stellar performance as a stoic killer, making me completely invested in Atsu’s quest for blood. Despite several other characters serving as reminders of retribution, she relentlessly eliminates her foes, giving off an impression that she relishes in it.

Honestly, I find it enjoyable. Yotei’s ghostly battles are both exquisite and brutal. You quickly grasp the mechanics of evasion, substitution, and timing while exploring Ezo, equipping yourself with dual katana, a spear, a bow, and the massive Yamato sword for more engaging fights. The setup for confrontations maintains a consistent level of challenge. Atsu faces opponents often twice her size, with some strikes sufficient to end her battles. I enjoy numerous challenging action games, from Monster Hunter to Elden Ring, yet despite over 20 hours of dueling and exploration, I still feel my enemies succumb to me with minimal effort, thus keeping the experience fresh.




Comfortable battle… Yotei’s ghost. Photo: Sony/Sucker Punch

Among this year’s Assassin’s Creed Shadows, also set in historical Japan, Yotei’s Ghost ranks as one of the most visually stunning games I’ve encountered. The stunning natural beauty of Japan, with its ginkgo trees, distant mountains, and fish-filled rivers, is digitally honored (you can spear them for dinner). It is a world crafted for admiration. Navigate with your senses rather than the map on your screen; the wind guides you on where to go next in the story, enabling leisurely exploration. Intriguingly, with your PS5 controller, you can roast fish over a fire, strum a Shamisen, or dab ink onto a canvas. Revisiting Atsu’s memories in familiar places allows for a reflection on her life before it spiraled into violence.

The blend of traditional Japanese instruments with old Western rhythms marks the game as set in 1600s Japan through an American lens. While it may feature more action, blood, and death-defying climbs than typical samurai movies, is that truly a downside? If anything, Tsushima’s ghosts were hampered by a rigid adherence to a somber tone that conflicted with the game’s high body count. Yotei doesn’t complicate matters as the assassin’s creed does, making it fairly straightforward and enjoyable. Whenever I grew weary of pursuing one target, it was easy to find another.




Part of the landscape… the ghost of Yotei. Photo: Sony/Sucker Punch

As Atsu’s legend amplifies, the Ezo populace begins to leave offerings for the vengeful onryō (Bloodthirsty Ghost), seeking to rid the land of its oppressors. As you traverse Ezo, you truly start to feel a connection to it; Atsu engages in battles alongside wolves and chases elusive foxes to discover hidden places in nature. Once her quest for vengeance concluded, I found myself pondering what lay ahead for Ats. She struggles to envision a life beyond this path.

While the story may be simple at its core, it captivated me more than any other historical action game. Even after countless hours, I still feel a rush of excitement as Atsu deliberately unsheathes her sword at the onset of battle. The conclusion would be bittersweet.

Ghost of Yotei is available now for £69.99

Source: www.theguardian.com

The Ghost of Yotei: Vengeful Outsiders in Feudal Japan | Gaming

Atsu is not a Samurai. The protagonist of Ghost of Yōtei is a wandering sellsword from a humble background. Her absence of gender and status means that after her family’s murder, she has no secure position in 17th-century Japanese society and no options to seek revenge on the six Yotei, the man responsible for her loss. As Nate Fox, the game’s co-director, puts it, “Atsu is not the one who walks into a room; people are respectful.”

Yotei follows the legacy of Sucker Punch Productions’ 2020 expansive open-world game, Ghost of Tsushima, which narrates the tale of Jin Sakai, a samurai who embodies honor while defending his homeland. Jin is unable to fend off the Mongol invasion as a noble warrior, but as a “ghost,” he employs terrifying legendary tactics to gain the upper hand. While Tsushima’s ghost portrays someone maneuvering through varying types of power dynamics, Yōtei showcases Atsu harnessing the singular power achievable with both hands.




The pinnacle of achievement… Yotei’s ghost. Photo: Sony Interactive Entertainment

ATSU adopts the mantle of Onryō, a spirit of vengeance from Japanese folklore. By embracing this myth, she becomes a figure of terror to her adversaries. The gameplay is akin to Tsushima, yet in Yotei’s Ghost, players ride horses and navigate through a beautifully crafted open-world Japan, striking foes with the precise strokes of a katana.

“She leads a life distinctly different from Jin’s, and we aim to highlight that through interactivity,” Fox explains. This involves subtracting the contemplative moments present in Tsushima, where Jin takes time to meditate and transforms his struggles into haiku. “Jin was an intellectual samurai, pausing to appreciate the beauty of nature and weave it into his existence. Atsu is not that person.” These reflective moments soften the harsher aspects of Tsushima, traits that Fox and his team consciously avoided in Yotei’s vibrant landscape. Atsu is focused on collecting trophies while pursuing warriors across Hokkaido.

Sucker Punch highlights the contrasts between the main characters through a mobile campsite, a subtle advancement in the open-world genre. “We enjoy creating features that enhance the tone,” remarks Jason Connell, another game director at Yōtei. “Camping is a feature you can expect in a world like this,” Fox adds, “Atsu is a sellsword who has found a place to rest.”


As the game’s world expanded and the number of questlines and upgrade options grew, a management barrier emerged between players and the universe they were exploring. Instead of venturing on foot, fast travel is utilized between mapped markers. “That creates a disconnect,” asserts Connell. One moment you could be battling a mercenary in an exotic forest. Atsu’s camp aims to mend this discrepancy and reinforce player immersion. Quest givers, shopkeepers, and vital characters offer ways to engage and progress in the narrative without interrupting the story’s flow. “That’s beneficial,” Connell states.

In this fashion, Yōtei is poised to be both an evolution and a counterpart to Tsushima. Three hundred years after the original tale, on the opposite side of Japan, players will inhabit a world viewed through the sandals of characters from the lower echelons of society, creating a familiar yet intriguingly transformed landscape.

Ghost of Yōtei will be available on PlayStation 5 on October 2nd

Source: www.theguardian.com

NASA’s luck turns around with success of Blue Ghost Moon Lander after month of disappointment

NASA took a chance some years back that commercial companies could conduct scientific experiments on the moon at a lower cost than institutions.

Unfortunately, last year, NASA’s initial attempt missed its mark, and the second attempt ended in a crash. However, this month saw success with the robot lander, Blue Ghost, built by Firefly Aerospace in Texas.

On March 16th, as Blue Ghost completed its mission on the moon, the mood at Firefly’s mission operation in Austin was a mix of happiness and bittersweet anticipation for the spacecraft’s demise.

The sun had already set on the lunar surface where Blue Ghost had been working for two weeks, 15 million miles away from Earth.

For solar-powered spacecraft like Blue Ghost, time was running out, and the end was near.

Ray Allensworth, the director of the spaceship program at Firefly, described the atmosphere as light and enthusiastic as they reflected on the successful mission of Blue Ghost.

While other commercial moon missions have faced challenges, Blue Ghost’s success has provided NASA with valuable data for future collaborations.

Scientists like Robert Grimm at the Southwest Institute in Colorado, who led one of the scientific payloads, expressed gratitude for the successful mission, noting that it was better than ending up as a crater.


One of the NASA experiments on Blue Ghost captured images of the lunar surface, providing valuable insights for future missions and research.

The data collected by the cameras will help scientists understand the dynamics of lunar surfaces and potential hazards for future spacecraft landings.

Source: www.nytimes.com

Exploring the Unusual Legacy of Xbox Kinect: Ghost Hunting, Porn, and Interactive Art | Games

rBundle in 2010 with ELESHEST and XBOX 360, Kinect looked like the future, at least for a moment. Kinect, a camera that detects gestures and can reproduce on-screen in games, allowed players to control video games with their own body. It was a bit of a sense at first, and we were selling 1M units in the first 10 days. It remains The best-selling gaming peripherals ever.

However, the lack of games already dominated by the Nintendo WII, the unreliable performance and the motion control market have brought Kinect enthusiasm for it to cool down quickly. Microsoft released a new version of Kinect on the Xbox One in 2013, but only to become an embarrassing flop. Kinect Line was like that It was suddenly cancelled in 2017. The Guardian reached out to several people involved in the development of the surrounding area. Instead, people who were keen to discuss Microsoft’s Motion Featured Cameras didn’t use it in the game at all.

Theo Watson Co-founder of Design I/O a creative studio specializing in interactive installations – many of them use depth cameras including Kinect. “When Kinect came out, it was really like a dream situation,” he recalls. “There are probably more than 10 installations around the world, and now Kinects tracks people, but Kinect’s use of the game was blip.”

The assistant will show the Xbox 360 game Kinect Adventures during the 2010 media briefing. Photo: Mario Anzuoni / Reuters / Reuters

Watson turns 15 this year and speaks about Kinect with a rare joy. (“I can’t stop talking about depth cameras,” he adds. “That’s my passion.”) As part of a collaborative effort, Watson has contributed to making Microsoft’s gaming cameras open source, based on the work of Hector “Malkan” Martin. It quickly became clear that Kinect didn’t become the future of video games, as Microsoft originally wanted. Instead, it was a game changer in other ways: for artists, robot players, and… ghost hunters.

Kinect works with a structured optical system. In other words, it creates depth data by projecting an infrared dot cloud, reads the transformations of that matrix, and identifies the depth. From this data, its machine learning core was trained to “see” the human body. In games like Kinect Sports, the camera was able to convert the body to a controller. Meanwhile, for those who create interactive artwork, they cut out much of the programming and busy work needed by more basic infrared cameras.

“The best analogy is like going from black and white TV to color,” Watson says. “There was this whole extra world that was open for us.” The powerful depth camera, which was previously present, retailed for around $6,000 (£4,740), but Microsoft condensed it into a robust, lightweight device for $150 (£118).

Robotocists were also grateful that accessible sensors allowed vision and movement to create. “Previously, only plane 2D LIDAR information was available to detect obstacles and map the environment,” he said. Stereo LoveWe plan to release the latest version of our advanced depth detection camera and software soon. 2D LIDAR detects objects by projecting a laser and measuring the time it takes for light to reflect. However, Kinect can create detailed and accurate depth maps that provide more information. what Obstacles are a way to navigate it. “Before sensors like Kinect, Lucetti says, “Grass clusters are not perceived unlike rocks, and they have all the consequences associated with navigation.”

This type of depth camera now drives many autonomous robotics. Perseverance of the 2020s Mars Rover’s Autonav System and Apple’s facial identification technology. (Apple purchased Primesense, the Israeli company behind Kinect’s structured optical system in 2013.)

NASA’s Mars Patience Rover in 2020. Photo: NASA/UPI/REX/SHUTTERSTOCK

Kinect’s technology was quickly digged into by open source sensors and more advanced motion sensing devices that are free to use. However, since Microsoft stopped manufacturing its Kinect line in 2017, the small cameras have enjoyed something vibrant and not vibrant, not completely violated after death. have Looking at South Korea’s unarmed zone And we worked on adjusting the topography and patient. With a CT scanner; It has been revealed that it is being used in a baggage hall at the airport. Newer Liberty International Airport terminal security camera c (United Airlines declined to comment on this), and Gamify Training for the US Military. Attached to drones, rescue robots, easy uses found in porn.

“I don’t know if anyone has a solid vision of what interactive sex Kinect is involved with,” says Kyle Machulis, founder of buttplug.io Another member of the OpenKinect team. The camera is deployed primarily as a complex controller for 3D sex games, and plays “a futuristic marketing role more than anything in actual consumer use,” says Matulis. In that role, it was a success. It attracted a surge in attention from Microsoft to somehow ban porn containing Kinect. It was an interesting experiment, but it turns out that the addition of novelty devices is not a turn-on for many porn users. What’s more, as Matulis says, when the camera malfunctions, “it looks pretty scary.”

Skip past newsletter promotions

There is less concern for ghost hunters who thrive on the ambiguity of aging technology and rebranded Kinect as a “SLS” (structured light sensor) camera. They unfold a body tracking to find numbers that are invisible to the naked eye. Ghost Hunters are excited by the Kinect’s habit of “seeing” a body that is not actually there, believing that the numbers on these skeletal sticks are unequivocal expressions of spirits.

The paranormal investigator industry doesn’t care much about false positives as long as those false positives are perceived as paranormal. Freelance Science Performance They have a show dedicated to researching ghost hunting technology. “It’s very normal for a ghost hunter to use an infrared camera and torch to photograph himself in the dark. He bathes the scene with an IR light, using sensors that measure a specific pattern of infrared dots,” he says. Given that Kinect is specifically designed to recognize the human body with the data it receives, Kinect becomes a stranger. It didn’t do it Pick up unusual numbers in this context.

Kinect has a living poem among people looking for evidence of life after death. On the right hand, the camera is still strong. Theo Watson points to me Connected Worldan exhibition held in the New York Science Hall of Fame since 2015. Of the many Kinect devices that enhance installation, they had to be replaced within 10 years of opening. One of them was a few weeks ago. Watson began stockpiling devices when Microsoft stopped production.

“Half of the projects on our website do not exist without Kinect,” he says. “If this camera had another decade, it still wouldn’t be running out of anything related to it.”

Source: www.theguardian.com

The Blue Ghost Spacecraft from Firefly completes its second commercial moon landing

The Blue Ghost took a photo of the shadows on the moon.

Firefly Air Space

The Texas company has achieved its second commercial landing on the moon. And the first company didn't fall with a touchdown. Success comes even in the gusts of private and state moon exploration.

The Firefly Aerospace's Blue Ghost Lander was launched on January 15th on top of the SpaceX rocket, and spent 45 days of travel to the moon. It landed at 8:34am on March 2nd. Chrysium in the Maresa smooth basin formed by a volcanic eruption three billion years ago.

Using thrusters, Blue Ghost slowed from an orbital speed of 1.7 km/sec to just 1 meter/sec, then landed on shock absorbing legs within 100 meters of the target. Jason Kim, CEO of Hotaru; I told CNN That the short height of the craft was the key to a safe landing: “It is a successful design, you see past designs and successful past designs, [they] Very similar – short and squatti. ”

https://www.youtube.com/watch?v=jqsgzztvpao

The Blue Ghost is approximately 2 metres tall and 3.5 metres wide, and features 10 scientific instruments as part of NASA's Commercial Lunar Payload Services Program, which uses the private sector to perform various experiments prior to the planned crew mission.

These include testing of the lunar planet, which uses compressed gas blasts to mix and collect samples of lunar dust, radiation-curable computer chips, and lunar GNSS receiver experiments that pick up signals from GPS and Galileo navigation satellite constellation to bring Earth into orbit to provide timing data for the moon.

The Lander will be operating on Earth Day-Moon Day, approximately 14 days before falling into the darkness and closing around March 16th. While other landers have unexpectedly survived the harsh conditions before, a frostling moon night will likely be the end of the mission.

Last February, the Texas-based intuitive machine landed the Odysseus spacecraft on the moon, becoming the first private company to achieve a feat previously only achieved by the National Space Agency. Odysseus fell to the side while landing, but still managed to work surprisingly well.

Many moon missions are in progress or planning. Also, Blue Ghost's Launch Rocket was another commercial moon mission, Ispace's Resilience Lander, intended to land in April. It is expected that around 12 landers will reach the moon in 2025 alone.

topic:

Source: www.newscientist.com

My Handcrafted Blue Ghost Spaceship Ready to Touch Down on the Moon

The personally built spacecraft is a few hours away from landing on the moon, a feat only achieved by one other company in spaceflight history.

The robot lander, known as Blue Ghost, has been orbiting the moon for approximately two weeks, gearing up for a daring descent. Firefly Aerospace, a Texas-based company, has developed a spacecraft with the goal of landing on the moon around 3:34 am early Sunday.

If all goes as planned, Blue Ghost will become the second privately owned vehicle to land on the moon. In February 2024, another Texas-based company, Intuitive Machines, made history with the Odysseus Lander successfully touching down near the moon’s Antarctic region.

Firefly’s Blue Ghost Lunar Lander took a selfie on Earth.
Firefly Air Space

Firefly Aerospace’s future landing attempts are set for 2025 as part of a robotic mission to the moon. Recently, Intuitive Machines launched its second lunar landing vehicle into space. Japanese company, The Ispace, was also sent towards the moon on the same rocket as Blue Ghost, taking a longer route but expected to arrive around late May or early June.

Blue Ghost is targeting a landing site in a 350-mile-wide basin near the moon’s surface, always facing the Earth. This area is believed to be the location of an ancient asteroid impact, according to NASA.

During a recent orbit around the moon, the Lander captured footage showing distant craters on the lunar surface.

Firefly’s Blue Ghost Lander filmed footage of the other side of the Moon on February 24th.
Firefly Air Space

Blue Ghost is scheduled to begin its descent around 2 am on Sunday. NASA will broadcast live streams starting at 2:20 am ET on NASA TV.

Equipped with 10 NASA science instruments, the spacecraft will conduct various studies, including surveying the moon’s interior up to 700 miles deep, capturing Earth-focused x-ray images, analyzing space weather interactions with Earth’s magnetic field, and capturing detailed images during the descent for future missions.

The instruments onboard the Lander will examine lunar soil samples, study lunar dust adherence to different surfaces, and use lasers to measure Earth-Moon distance accurately.

Blue Ghost is expected to gather data on the moon for about two weeks.

While in Lunar Orbit, Firefly’s Blue Ghost Lander captured images of the moon’s Antarctic.
Firefly Air Space

This mission is part of NASA’s Commercial Lunar Payload Services initiative, a public-private partnership between NASA and US companies to deliver scientific experiments, technology, and cargo to the moon. It is a critical component of NASA’s Artemis program, designed to eventually return humans to the moon.

NASA allocated approximately $101.5 million to Firefly Aerospace to carry out the Blue Ghost Mission.

NASA states that the scientific experiments and technology demonstrations on these missions will enhance our understanding of the moon’s Antarctic region, where future human crews are expected to land.

Source: www.nbcnews.com

Mysterious ghost particles cause havoc in our high-tech devices.

Being a physicist, I have a deep appreciation for all small particles. Each particle plays a crucial role in the universe, and by studying them, we gain a better understanding of the fundamental laws of nature that govern our existence. However, as a researcher in the field of Dark Matter, I must confess that Neutrinos present a unique challenge.

Neutrinos are elusive little particles. From their inception, they defied all expectations.

Confronted with this dilemma, physicists had two unsatisfactory options: either abandon the conservation of energy or posit the existence of invisible particles that could not be detected by conventional means. They opted for the latter, eventually coining the term “Little Neutral” for these new particles, which possessed no charge and were abundant in quantity.

The absence of charge was the defining feature – without charge, the particles do not interact at all through electromagnetic force. This led physicist Wolfgang Pauli to famously remark, “I have done a terrible thing. I have postulated a particle that cannot be detected.”

Fortunately, Pauli’s skepticism about detectability was proven wrong in the end. Neutrinos, though notoriously resistant to interactions with other particles, do pass through our planet on a daily basis without our notice. It took a truly heroic effort to develop instruments capable of detecting them.

https://www.youtube.com/watch?v=bkcsik4zzby

Even now, we are still struggling to capture neutrinos. The standard detection method involves constructing large water tanks deep underground or filled with other liquids (to shield them from cosmic rays). Each day, researchers anxiously wait for one of the four neutrinos that pass through the Earth to directly collide with an atom underwater.

If such a collision occurs, a flash of light is produced as the charged particles in the water move quickly. This light flash acts like an electromagnetic version of the Sonic boom, encoding information about neutrinos and providing insights into these invisible particles that constantly permeate the Earth.

Read more:

Most of the neutrinos detected on Earth come from the solar nucleus. When hydrogen fuses with helium, neutrinos are produced as by-products. They emanate in all directions as soon as they are generated, mostly unaffected by the sun’s mass, and escape into space.

The reason neutrinos pose a specific challenge to dark matter detectors is their similarity to the hypothetical dark matter particles we seek known as Weakly Interacting Massive Particles (WIMPs). Like neutrinos, these “weakly interacting massive particles” have no charge and can traverse the Earth unnoticed.

If they do interact with other matter, it is through weak nuclear force – the same force that may (albeit rarely) cause neutrinos to interact with the underwater particles in the neutrinoscope. Similar to neutrino detectors, dark matter detectors are situated deep underground to shield them from cosmic rays, designed to register any interactions occurring within the detector with these invisible particles.

The challenge arises from the fact that the dark matter detector has become incredibly sensitive, picking up signals caused by neutrinos. Both types of detectors have now produced evidence of solar neutrinos colliding with target materials. The amount of rock cover cannot adequately shield experiments from neutrinos.

Our estimated 27% of the universe consists of dark matter – Photo Credit: Getty

It may take several decades for a dark matter signal detector unaffected by solar neutrino interference to achieve total clarity. Currently, most detectors are only sensitive to high-energy solar neutrinos, which have been causing complications thus far.

Some physicists are intrigued by the phenomenon of “coherent neutrino scattering” and see it as an opportunity to overcome the challenges of both dark matter detection and neutrino interference. Ultimately, dark matter may be composed of an entirely different substance.

Nevertheless, if dark matter does indeed comprise WIMPs, we will need to think outside the box in our experiments. For those of us delving into the mysteries of the universe’s dark side, the seemingly bright future of neutrinos may blind us to the realities of dark matter.

Read more:

Source: www.sciencefocus.com

Blue Ghost and Resilience landers launched by SpaceX to the moon

Artist’s impression of the Blue Ghost’s moon landing

firefly aerospace

In a sign of increased commercial activity on the moon, two private spacecraft aiming to land on the moon will be launched aboard a SpaceX rocket.

Firefly Aerospace’s Blue Ghost lander and iSpace’s Resilience lander, both aboard the same Falcon 9 rocket, departed from NASA’s Kennedy Space Center in Florida at 6:11 a.m. on January 15. It is scheduled to launch at 1:11 a.m. Greenwich Mean Time (1:11 a.m. ET).

This launch will be iSpace’s second attempt to land on the moon. The company suffered its first failure in 2023 when its Hakuto-R spacecraft crashed into the moon’s surface. The Japanese company has since said it has upgraded Resilience’s hardware and software to avoid the mistakes that led to the crash.

Meanwhile, the American company Firefly Aerospace is making its first attempt. The company has a contract with NASA as part of NASA’s Commercial Lunar Payload Services (CLPS) program, which pays private companies to accomplish scientific goals.

Resilience will carry six payloads to the lunar surface, including an experiment to use microalgae to produce food on the moon, and a micro rover that will roam, analyze, and photograph the landing area. Blue Ghost will combine 10 civilian and public payloads, including a radiation-hardened computer, a drill to measure how heat flows across the moon’s surface, and a satellite receiver that will seek to establish a permanent link with the moon. We plan to take it to the moon. Earth’s GPS network.

Resilience Lunar Module is ready for launch

iSpace

Both missions reach Earth orbit relatively quickly, within minutes of liftoff, but it takes much longer to reach the Moon. After orbiting Earth for 25 days, Blue Ghost will start its engines and begin a four-day journey to the Moon, where it will orbit for 16 days. After this, it will descend autonomously and land on a plain called Mare Crisium, where it will take two weeks to complete its scientific objectives.

Resilience will take a more circuitous route, passing the moon a month after launch, gliding deep into space for several months, then turning around and making the journey back to the moon. Once in orbit, the spacecraft is expected to land on a plain called Mare Frigoris within four to five months of launch.

If the mission is successful, they will be the second and third commercial spacecraft to land on the moon. The first craft was Intuitive Machines’ Odysseus lander, which landed last year.

Blue Ghost and Resilience are the first of about a dozen spacecraft hoping to make contact with lunar soil this year, primarily by NASA’s CLPS, many of which will serve as future human lunar surface residents. It is designed to test and demonstrate the technology required for These include the second and third missions of Intuitive Machines. IM-2 will explore digging buried ice near the moon’s south pole for use in future missions, as well as deploying two rovers and a lunar satellite to communicate with Earth.

topic:

Source: www.newscientist.com

China and the US race to study neutrinos, the mysterious ‘ghost particles’ of the cosmos

Trillions of neutrinos pass through our bodies every second. The sun produces them through nuclear fusion. The same goes for nuclear power plants. Some come from supernova explosions in space. Neutrinos are paired with antineutrinos, which scientists believe mirror the behavior of neutrinos.

As such, JUNO is designed to capture antineutrinos, specifically the antineutrinos emitted by two nuclear power plants located approximately 53 miles from the observatory.

The 13-story JUNO sphere will be filled with a special liquid called a scintillator and submerged in a cylinder of purified water, said project leader Wang Yifang, director of the China Institute of High Energy Physics.

When the antineutrinos pass through the liquid, they trigger a chemical process that produces a brief burst of light that can be picked up by sensors inside the sphere.

“This event will cause a flash that will last only about 5 nanoseconds, and we hope to capture it with thousands of photomultiplier tubes surrounding the sphere,” he says, as a worker behind him says, Mr. Wang, wearing a helmet, spoke while installing the doubler. “We hope to catch 60 events per day.”

Thanks to its approach, JUNO should be able to measure differences in antineutrino masses about 10 times more accurately than previous instruments.

First of three new neutrino observatories

JUNO is part of China’s ambitious efforts to become a global scientific powerhouse. In a speech this year, President Xi Jinping laid out plans to transform the country into a science and technology superpower by 2035.

October 11th, workers at the bottom of JUNO.Eric Baclinao/NBC News

JUNO is expected to be the first of three next-generation neutrino observatories to open over the next decade, making it a kind of spearhead in a new era of physics. In Japan, the Hyper-Kamiokande Observatory is scheduled to open in 2027. And a U.S.-backed program called the Deep Neutrino Experiment (DUNE) calls for particle accelerators to send beams of neutrinos underground from Illinois to North Dakota starting in 2027. 2031.

The three upcoming observatories are both complementary and competitors, as they all plan to use different techniques to detect particles. Each project involves extensive international collaboration aimed at advancing the field, creating new spin-off technologies and training a new wave of scientists.

“When you start these experiments, it’s not unlikely that you’ll observe something unexpected,” said Chris Marshall, an assistant professor of physics at the University of Rochester who works on the DUNE project. “Trying to unravel these very complex effects will require multiple experiments measuring things in different ways.”

The ability of each observatory to answer important physics questions depends in part on how well researchers can collaborate between and among projects. But there is growing concern among some scientists around the world that rising geopolitical tensions between the United States and China, and the resulting deterioration in their scientific relations, could hinder progress. are.

In recent years, the United States has pursued policies to prevent Chinese scientists from bringing American-based technology to the country and to prevent China from poaching its scientific stars.

Wang said the U.S. is denying visa applications for 2022 and 2023 without explanation and limiting U.S. involvement in JUNO.

“In science, cooperation and competition are good, but it can’t be all about competition,” he said.

On October 11, Mr. Wang pointed out to journalists the underlying characteristics of JUNO’s domain.Eric Baclinao/NBC News

U.S.-based scientists also said they have found new obstacles to cooperation with Chinese scientists.

“From the U.S. side, it’s becoming increasingly difficult to obtain funding for collaborations with Chinese colleagues,” Patrick Huber, director of the Center for Neutrino Physics at Virginia Tech, said in an email. It has also become much more difficult for our Chinese colleagues to obtain U.S. visas.” .

“It’s not impossible to collaborate with Chinese scientists, but it’s becoming increasingly difficult,” said Ignacio Taboada, a physics professor at the Georgia Institute of Technology who directs an existing neutrino observatory in Antarctica. “I’m working on it,” he said.

Solving the mystery of neutrinos

The data generated by JUNO could go a long way toward solving important mysteries about how and why neutrinos change shape more than other elementary particles.

Neutrinos can oscillate, or transform, between three so-called “flavors” during their travels: muon, tau, and electron. For example, the sun sends electron neutrinos toward Earth, but they can also arrive as muon neutrinos. When neutrinos interact (which rarely happens), they settle on a particular flavor.

Additionally, scientists believe that neutrinos travel as one of three different mass states, and that state helps determine the likelihood of a neutrino interacting as a particular flavor. However, it is not yet clear which state has the largest population.

Scientists also found that neutrinos and antineutrinos may deform differently as they travel, and that those differences may account for some of the imbalance in the physics between matter and antimatter in the universe. I think there is.

Journalists take photos at the top of JUNO’s sphere on October 11th.Eric Baclinao/NBC News

If so, learning more about the masses and oscillations of neutrinos and antineutrinos will help researchers find a missing page in the Standard Model of physics (the rulebook of particles and their interactions), or something that has never been known before. This could help researchers understand whether missing particles or forces are having invisible effects. role.

“Our beautiful theory of reality, the Standard Model, is not the final theory,” said Sergio Bertolucci, an Italian particle physicist and DUNE co-spokesperson. “It turns out that we need to know more about neutrinos to answer things that the standard model can’t answer.”

Wang hopes JUNO will win the race to determine the neutrino mass hierarchy before the United States and other countries.

“We just want to be good scientists. In science, being first is most important. There’s nothing to be second,” he said. “As a scientist, I can’t always be a follower. I want to have my own thing.”

Entrance to the Jiangmen Underground Neutrino Observatory in China.Eric Baclinao/NBC News

If JUNO explains the neutrino mass story before DUNE comes online, the U.S.-led project will be able to measure that question differently and confirm JUNO’s results.

DUNE’s plan is to measure neutrinos as they leave the Illinois facility, then travel 800 miles around Earth, where they can interact and oscillate. If the neutrinos arrive in South Dakota and can be detected, scientists could compare the flavor combinations of the neutrinos at the beginning and end of their journey. However, the project experienced delays and cost overruns.

“JUNO’s uniquely rich dataset, alone or in combination with other experiments, will play a key role in determining bulk orders by 2030,” said Professor Pedro Ochoa said in physics and astronomy from the University of California, Irvine.

However, several scientists involved in neutrino observation projects acknowledged that it is impossible to predict how much benefit the research will actually bring to Earth. They suggested that in the future, new technologies could be spun off, driving innovation in data-intensive computing and advancing particle accelerator science.

“We can’t make electric light by improving candles, so we need to take a step forward. We need a break,” said John C., a particle physicist at the U.S. Department of Energy’s Brookhaven National Laboratory and co-spokesperson for the DUNE project. Mary Bishai says. “Basic research inherently creates discontinuities.”

Wang put it another way, saying his work is driven by pure curiosity: “I work in ‘useless’ science.”

Source: www.nbcnews.com

Haunted Prison Horror: The Night We Played Games and the Ghost Meter Failed Us

SHepton Mallet Prison in Somerset is the world’s oldest correctional facility. It is also reportedly one of the most haunted places. From its opening in 1625 until its closure in 2013, it housed hundreds of inmates, ranging from Victorian street urchins to wayward American GIs to the Clay twins. Although it is now a tourist attraction, it is sometimes opened for a fee to guests who wish to spend the night behind the bar. Some are paranormal investigators, some are intrepid travelers, and some are video game journalists with a stupid idea. “How scary would it be to be locked in a haunted prison and play the latest five horror games all night?”

Armed with just a flashlight, an electromagnetic field (EMF) detector, and a laptop, we roamed the prison looking for chilling locations to play these immersive paranormal masterpieces. What happened here…

Exit 8




I feel unbelievably anxious…Exit 8. Photo: Kotake Create

position. B wing level 3. The largest of Victoria’s prison wings at Shepton, it was designed to hold 94 prisoners in small cells that did not have toilets until 1998. Cell 30 is said to be infested with an inmate known for tapping inattentive guests on the shoulder.
game:
A cult psychological thriller from indie developer Kotake Create. Wander through the seemingly endless tunnels of a Japanese subway station, spotting anomalies around you and trying to find your way out. The visual realism is incredibly unsettling, especially when the lights flicker and other lost passengers begin to pass by silently.
Fear factor: Although more disturbing than frightening, playing in a prison wing with an equally desolate, soulless, and rural feel definitely increased the sense of marginal anxiety.

In My Head




A terrifying adventure…in your head. Photo: JustTomcuk

The place is an execution hut. This was where death row inmates would spend their final days before heading to the noose, if they were lucky, under the supervision of renowned hangman Albert Pierrepoint.
game: Designed like an old VHS horror movie, this frightening adventure requires you to explore a dark, dingy building in the woods where ancient artifacts are said to be waiting to be discovered. The dilapidated Gothic interiors, constant radio static and crying children are familiar horrors, but the game evokes an incredible atmosphere thanks to detailed locations and soundscapes. Not for the picky eater.
Fear factor: In My Head would have been scary enough at home, but this place had a heavy, doomed atmosphere that honestly only lasted a few minutes. Just before fleeing, I met DS Hampshire Horns ghost hunters Darren and Jay. They told us that on his last visit, Darren saw two disembodied legs passing by. We made our excuses and left.

Panicore




The Blair Witch Project meets Alien Isolation…Panicore meets. Photo: ZTEK Studio

position: playground. Built over a mass grave pit, it is reportedly haunted by the ghost of Captain Philip William Lyall, who was imprisoned at Shepton during the First World War. He threw himself off a roof overlooking the garden, and people said they saw a ghostly figure lurking there.
game: As a paranormal investigator, you explore a series of abandoned buildings and solve puzzles while being chased by AI-enabled monsters that react to every sound. Yes, it's a combination of The Blair Witch Project and Alien Isolation, and it's as terrifying as it sounds. We played solo, but you can also choose to play co-op like Phasmophobia. That would be preferable under the circumstances.
Fear factor: The fact that the buildings in the game's abandoned facility look exactly like Shepton Mallet Prison, with peeling paint on the walls, rubble everywhere, and doorways leading into complete darkness, make this a truly frightening experience. I did.




“Did you feel that?'' Keith and Rich play the Panicore in the exercise range at Shepton Mallet Prison. Photo: João Diniz Sánchez/The Guardian

Complex: Expedition




Strangely reassuring… Complex: Expedition. Photo: pgWave

position: of Gatehouse. Built in the 17th century, this building is one of the oldest parts of the prison in existence, and you can sneak into two of its original cells nearby. Unsurprisingly, this is a hotbed of paranormal activity. There is a ghost named Bob, the gatekeeper, who appears to run his fingers through the hair of female visitors. No, Bob.
game: The Complex is another of the current indie trending horror games set in “back rooms” such as endless tunnels and passageways. You are part of a research team sent to the titular facility to investigate strange occurrences. Most of the time, players wander through a vast maze of empty rooms and hallways, viewing through the lens of a VHS video camera. This gives the game a kind of hyper-realism that is strange and unsettling.
Fear factor: The stark modern architectural setting made the game feel oddly safe while playing in a haunted 17th century dungeon. we didn’t want to leave.

Chuksi




Jump scare machine…Chuxie. Photo: LCGaming

position: C Wings. The women’s wing of the prison is famous for one particular person. A white woman was convicted of murdering her fiancé and was asked to wear a wedding dress the night before her execution. She has been seen on the wing staircase, and visitors have even smelled her perfume wafting through the air.
game: A huge hit on TikTok and Twitch, Chuxie is practically a J-horror jump-scare machine. You are a paranormal investigator exploring an abandoned hospital filled with ghosts, including a terrifying woman in a white dress – Mr. Ring, anyone? It may appear for seconds. The visuals are highly detailed, making the terrifying environments feel very realistic.
Fear factor: Frankly, it’s off scale. This wing is in almost total darkness, not least because of the fact that a white female mannequin hangs above the ground floor. When I passed one particular cell, the EMF reader went crazy and recorded maximum readings for several seconds. We couldn’t wait to get out of there.




Extraordinarily scary…white woman at Shepton Mallet Prison. Photo: Keith Stewart/The Guardian

Conclusion: Walking around a quiet Victorian wing at 3am was the closest thing to actually being in a survival horror game. Did we see ghosts during the night behind bars? No. Could we have played a horror game in the dark cells and echoing hallways and totally freaked out? Exactly is. Furthermore, after returning home, I measured the maximum value of the EMF meter again. I waved it at my phone, held it next to the microwave and turned it on full blast…without even getting close.

Thanks to you shepton mallet prison. The evening bar experience costs £70 per person, including a guided tour. It runs several times a year.

Source: www.theguardian.com

Navigating the Climate Crisis: Ghost Gamers Guide the Tides of Tomorrow | Games

aBlue skies, crystal clear waters and a fleet of boats bearing the words “Welcome to Pleasureland” – it sounds like a dream vacation, but in reality it’s a dystopia: after a great flood, the continent is submerged and diseases caused by toxic plastic are affecting all living things.

Tides of Tomorrow is nothing less than unsettling climax fiction, but its tone is lighthearted, blunt and irreverent rather than gloomy and unsettling. It’s set on the fictional planet Elynd, and lead game designer Adrien Poncet says he and his colleagues had free reign to play with the science and technology they depicted. At one point, a character inhales “ozen” from a container, an oxygen-like substance that helps keep people alive. At other times, players witness shocking and unsettling imagery, including tons of floating plastic that resemble the Great Pacific Garbage Patch.




Tomorrow’s trends. Photo: Deep Silver/PLAION

Fans of DigixArt’s previous project, the border-crossing adventure Road 96, will be pleased with the amount of challenge in Tides of Tomorrow’s gameplay. Players will navigate the oceans of Erind, encountering pirates, religious cults, and deep-sea trawlers loaded with junk, sprinkling in first-person exploration, mini-games, and scripted action sequences (including, predictably, a boat-driving sequence and, unexpectedly, the odd bit of parkour). But Poncet stresses that at its core, the game is a thrilling, branching narrative. Kill a crime boss or attempt an escape? The choice is yours. You may live or die by the consequences.

It’s a new and particularly ambitious twist on this long-running “choose your own adventure” formula. Playing as a so-called Tide Walker (name subject to change), you share what Poncet calls a “strange connection” with other Tide Walkers. They appear to you as apparitions, out of time but not out of place. The catch here is that these apparitions aren’t pre-programmed encounters, but other players connected to you over the internet, already playing out the same events. Think of it as an asynchronous multiplayer system, like Elden Ring’s ghosts, except here your ghosts have a tangible impact on the game, perhaps leaving behind important items like a knife to stab the aforementioned unsuspecting kingpin.

You’ll follow in the footsteps of one player at a time, getting to know them through their decision-making impulses. Who is that player? “It could be a stranger on the internet, a friend, or even your favorite streamer,” says Poncet.

Soon, a chain reaction of decisions made by both you and your bound partner begins to pile up. Testing a game with such a dizzying narrative structure proves to be extremely difficult.[Tides of Tomorrow] “The Elder Scrolls V: Skyrim is the first game to really push the idea of ​​asynchronous multiplayer narrative,” Ponsetto said. “We didn’t approach this game with any blueprint or preconceived ideas. This is uncharted territory.”

Despite the novelty of this component, the lead designer claims that it speaks to the game’s deeper themes. Indeed, the mechanic doubles as a carefully considered metaphor: after all, what could survive the all-encompassing climate crisis and mitigate its worst effects other than a massive collaborative effort involving people spread across a vast continent?

Skip Newsletter Promotions

“Tides of Tomorrow asks players to question our world,” Poncet says, “but especially about holding on to hope in a world where all seems lost, and helping each other in a common effort to make things better.”

Tides of Tomorrow is in development for PC, with a release date yet to be determined.

Source: www.theguardian.com

The ghost cities of Amazon are reshaping civilization’s history

Sasithorn Puapangkasemsuk/Getty Images

When you imagine an environment that has been largely untouched by humans, the Amazon rainforest might come to mind. After all, most of this South American landscape is covered with dense vegetation, suggesting a corner of the world that humans never had control over. Here, there must have been no deforestation, no agricultural revolution, no cities. It seems like a pristine environment.

At least, that's what we thought. But a very different picture is emerging. Archaeologists working with indigenous communities are being shown the remains of crumbling cities, and remote sensing techniques such as lidar are revealing traces of vast ghost cities. With so much evidence of ancient human activity, it is believed that millions of people lived in the pre-Columbian Amazon, some of them in large urban centres complete with road networks, temples and pyramids.

But this study reveals more than that. It also provides evidence that, paradoxically, conventional views of the Amazon are not entirely off the mark. For example, although ancient Amazonians managed the land intensively, they did not deforest. And, although they developed complex societies, they never underwent a major agricultural revolution. This may suggest that pre-Columbian Amazonians broke the mold of human cultural development traditionally thought of as an inexorable progression from hunting and gathering to agriculture to urban complexity. The truth is more surprising. In fact, we are now coming to understand that there was no such mold. Civilizations arose in different ways. What seems like an anomaly in the Amazon is actually a shining example of a process as vibrant and diverse as the rainforest itself.

in spite of…

Source: www.newscientist.com