Occult Artifacts, Lost Dynasties, and Traveling Bookshops: 10 Cozy New Video Games This Autumn

IT is the season for all the warm and cozy entertainment options. This encompasses the longing to illuminate the night, gather around a roaring fire, and nestle into an armchair with something thrilling. Familiarity plays a crucial role in comfort, so I won’t stray from tradition. Here are 10 new games perfect for sinking into the sofa as evening falls and the warmth of heating prevails…

Strange Antiquities (PC)




Spooky stock… Strange antiquities. Photo: Iceberg Interactive

This sequel to the quirky gardening puzzle game has you temporarily working as a sales assistant in a shop bursting with odd artifacts, totems, and potions. Visitors present unique problems, requiring you to consult an encyclopedia, sift through eerie inventory, and locate the appropriate occult item. It’s fascinating enough, especially as you become absorbed in the broader mystery that keeps you captivated during many rainy evenings.

Two Point Museum (PC, PS5, Xbox)




Control… 2 Point Museum. Photo: 2 Point Studios/Sega

The Two Point series has previously managed hospitals and universities. Now, it tackles museums where you can discover artifacts and showcase them attractively to draw visitors. Filled with silly jokes and engaging mechanics, this game offers a rich, challenging experience perfect for cozy evenings by the fireplace.

Story of Seasons: Grand Bazaar (PC, Switch)

The beloved farming simulator makes its latest entry as Grand Bazaar, where you move to a quaint country town to establish farms, cultivate crops, raise animals, and sell goods at local markets. With its serene visuals, leisurely pace, and charming characters, it feels like living in your own cozy Sunday night television show.

Wonderstop (PC, PS5, Xbox)




It makes me feel better… Wonderstop. Photo: Annapurna Interactive

Crafted by the talented Davey Wreden (Stanley Parable, The Beginner’s Guide), Wonderstop follows a quirky warrior who abandons combat to operate a tea shop. Your tasks involve brewing drinks, cleaning up, tending to the garden, and gradually building a more positive outlook on life. A colorful and uplifting experience awaits.

Tiny Bookshop (PC, Switch)




Charming… a tiny bookshop. Photo: Neoludic Games

In a cozy and whimsical world, the notion of characters escaping their past to open a bookstore in a remote village has become a popular narrative. Now, you can join in on the fun. Navigate your mobile bookshop around Bookstonbury’s Seaside Hamlet, interact with locals, and discover which novels resonate with you. This delightful and engaging game is the perfect cuddle companion for avid readers.

Date Everything! (PC, PS5, Switch, Xbox)

Bring your whimsical persona to life, turning mundane household objects into charming characters as you explore suburban homes seeking potential romantic connections. Engage in amusing dialogues with items like your phone, detergent, and even the staircase. It’s not as absurd as reality shows like Love Island, I promise.

The Roottrees Are Dead (PC)




Unraveling the mystery… The Roottree Are Dead. Photo: Evil Trout Inc

The Roottree Dynasty, owners of a sprawling candy empire, faced devastation with a tragic plane crash. Use your in-game computer to uncover evidence through photos, articles, and documents, piecing together relationships and constructing a comprehensive family tree. This intriguing effort released last January now features a remastered version that adds even more mystery to unravel.

Is This Seat Taken? (PC, Switch)

A charming and clever puzzle game where you must arrange groups of individuals based on their preferences and mutual dislikes. Whether on a crowded bus, at the cinema, or a wedding reception, your task is to seat the right person next to another or deliberately create a scene. This fun twist could also prove beneficial if you’re planning a festive dinner party.

Flowers and Favors (PC, Switch, Coming Soon)




Lovely bouquet… Flowers and Favors. Photo: Misk Games

Yes, it’s yet another delightful shopkeeping simulation, but this one takes place in a florist’s shop catering to an endearing clientele. I gave this a whirl because I read Sarah Maria Griffin’s intriguing novel, *Eat the Rich*, and found the exquisite floral designs uplifting the overall ambiance of this sweet and charming bouquet game.

Mina The Hollower (PC, PS5, Switch, Xbox)




A nostalgic adventure… Mina The Hollower. Photo: Yacht Club Game

This feels like a cheat since it’s set to release on October 31st, yet it deserves a spot as the latest retro endeavor from Yacht Club Games, known for the revered platformer *Shovel Knight*. It captures the essence of classic Game Boy color games, making it an ideal nostalgic getaway.

Source: www.theguardian.com

Discount Review: Cozy Shop Life Simulator Offers a Satisfying Experience | Games

With the rise of retail simulators, the gaming landscape has become quite dense. On the Comet Trail in Stardew Valley, this genre flourishes, featuring protagonists who revive their lives and careers in a semi-rural setting filled with pastoral charm, often taking on blue-collar jobs. Players engage with the locals, influence their lives, and resolve community issues—perhaps even uncovering a mystery or two. They might even find love along the way. Essentially, these characters are pixelated heirs to the legacy of Harvest Moon, yet recent titles from Crinkle Cut Games offer a slightly different take on the cozy shop simulation experience.

In Dissevery, you find yourself taken under the wing of your cunning aunt and joining the franchise’s supermarket brunch initiative. The game’s unique twist focuses on building up local supermarkets rather than community centers, given the quaint absence of roadways in Stardew Valley. Dissiventy weaves a narrative focused on revitalizing the economy of a small town, balancing sharp challenges within a cozy game framework.




Sharp elements…discounts. Photo: Crinkle Cut Game

The aspect of building a supermarket is indeed satisfying. Stock your store, open its doors, and let the customers in. The till system initially functions like a tricky little math puzzle, but it evolves into something more intricate as you progress. Speed becomes crucial—you’ll need to keep customers satisfied, ensure shelves are stocked, floors are tidy, and everything runs efficiently. After a busy day, the store closes, allowing you to breathe, clean up, and retreat to a cozy trailer outside your aunt’s grand home. Aunt Terror is a savvy businesswoman with grand ambitions, and you’ll need to navigate her disputes with the locals, some of whom she dismisses to let you take charge. This unique tone is quite refreshing; it strays from the typical cute aesthetic, focusing instead on supermarket management rather than a whimsical farm life.

The graphics can be somewhat misleading. While the pixel art may initially suggest a sweet and innocent vibe, the town you inhabit is far from pristine. There are dilapidated docks, shuttered shop fronts, and peeling posters on the walls, hinting at a deeper narrative. Even the music complements this atmosphere, providing ambient yet engaging background sounds that enhance the overall experience.

Consulting with locals involves addressing their concerns, often requiring some tact due to your aunt’s tricky nature. This task carries significant responsibility and demands intense focus. At times, the controls can feel a bit awkward. I found the touchscreen options on the Steam Deck somewhat challenging to navigate, particularly in the early game stages where there aren’t many options and you’re juggling basic tasks. However, the initial resistance isn’t overwhelming. I was impressed by how the challenges gradually become more manageable, emphasizing the rewarding nature of everyday tasks.

Dissiventy serves as a noteworthy addition to the cozy life simulation genre, presenting a hands-on experience filled with ambition. It deviates from typical tropes while maintaining an engaging focus. While romance may not be a primary theme in managing a supermarket, there’s plenty to accomplish, ensuring it still offers an enjoyable gaming experience.

Dissiventy is now available for PC, PS5, Switch, and Xbox at £14.

Source: www.theguardian.com

Understanding the Appeal of Cozy Games: Where’s My Majestic Cole Mid-Wife Simulator?

I spent 85 hours immersed in Death Stranding 2 before it hit me: what I was experiencing was an apocalyptic nightmare unfolding on an Earth plagued by a Death Monster. Yet, I found myself treating it as a delightful game. For countless hours, I navigated a photorealistic landscape in a pickup truck, delivering packages to remote communities and constructing new roads. My motivation to complete the main storyline was purely to unlock additional map regions, allowing me to connect with new characters and expand my road network. It felt blissful and entertaining.

I’m far from the only one indulging in games like this. The “Cozy Games” niche has flourished into a vibrant cottage industry over the past five years, featuring countless indie titles that captivate a passionate community. Successful crossovers like Minecraft, Stardew Valley, and Untitled Goose Game have set the bar high. This month, Steam offers a variety of charming titles including Cat’s Post Office, delightful food truck management sims, and cozy games centered around quaint bookstores. These games typically share common traits: small, often youthful development teams working remotely, brief gameplay sessions, low-stakes challenges, and stylistic visuals that serve both aesthetic and economic purposes.

Yet, it’s curious that we don’t see more luxurious mainstream, Triple A titles despite a clearly established audience for cozy gaming. Major producers like Ubisoft, EA, and Xbox struggle to innovate, opting instead to churn out the next cookie-cutter live service shooter to compete with Fortnite, often wasting millions in the process. I wonder why no one has attempted a grand open-world adventure geared toward positive interactions and gentle drama. The realms of television, film, and literature are brimming with this type of content. Where’s my video game rendition of *Call the Midwife*? Why can’t I ride a bicycle through a 1950s setting? What would be the gaming equivalent of *Downton Abbey* or *Gilmore Girls*?

A frighteningly captivating… untitled geese game. Photo: House House

I recognize the most apparent reason behind this trend. Like Hollywood, mainstream game development focuses heavily on minimizing risk, leading to an industry saturated with action, violence, and power fantasy. However, cultural discussions reveal that cozy gamers appreciate narrative and mechanics over visual fidelity. Moo Yu, Creative Director at Small Studio, mentions, “I think a cozy game of higher budget will certainly be developed. This audience values a broader spectrum of experiences across various price ranges.”

And this is a key point. High-end graphics and expansive worlds aren’t the only worthwhile goals; they represent but one form of immersive experience. Untitled Goose Game wouldn’t hold the same charm if it featured a hyper-realistic environment with a goose rendered in 100,000 texture-mapped polygons. The beauty of *Stardew Valley* lies in its vibrant retro aesthetic. The art’s appeal is not merely in high production value; it’s also about the comfort derived from limitation in both choice and outcomes. The game gently guides you, saying, “Everything will be alright.”

Beyond community authority… Mythmatch. Photo: Team Artichoke

My friend John Cartwright, an experienced game developer who mentors small studios in Australia and New Zealand, shared his thoughts when I reached out. “The cozy game’s market is limited in size, a domain often dominated by small indie teams with constrained budgets. All cozy games share a safe environment with low-stakes gameplay, which has largely remained underdeveloped, especially during the stress of Covid. The simplistic visuals were an added source of comfort and attraction.”

Creating charm is no simple feat. It can’t be manufactured with a new, expensive graphics engine or by having 500 employees working overtime. Just like you can’t establish a high-tech charm center in a desert. In larger productions, charm emerges organically, akin to monumental TV dramas, yet it’s finite and precarious. The entire notion of a cozy game as a defined genre or intentional gameplay element is still relatively nascent. Historically, games have been focused on winning, while elements emphasizing kindness and empathy have yet to be officially recognized. There’s a clever saying that contrasts games and movies: explosions are cheap, yet capturing human emotion through close-ups is a costly endeavor. Given the interactive medium’s historically limited visual naturalism, portraying drama through a date invitation can be more challenging than simply depicting conflict. But we have a century’s worth of animation to showcase how charm, comfort, and emotional closeness can be represented through the most iconic and stylized palettes.

Moo Yu remains optimistic that a cozy, epic, mainstream title will make its way into gaming’s future. He cites the fashion-centric role-playing game Infinity Nikki as an example. Until that time, I’ll continue to feign interest in the issues surrounding chiral contamination and extinction, all for the chance to save the kangaroos, meet the inventors, and traverse the stunning yet irradiated landscapes in my trusty truck. Sometimes you have to play their game to win for yourself.

What to Play

Retro Shooter…Operation Night Striker. Photo: Taito/M2

August has proven to be a fantastic month for retro arcade collections, and we can’t resist recommending one more before we venture back to contemporary titles. Operation Night Striker is a collection of four iconic Taito shooters, effectively blending action film tropes with gaming elements, including the innovative light gun classic, Operation Wolf. It also features its sequel, Thunderbolt operations, as well as two lesser-known gems: the Cyberpunk Flying Car shooter Night Striker and Space Gun, which takes a whimsical approach with its face-hugger and flamethrower. As is usually the case with these collections, new features have been integrated, and gamers playing the Switch version can utilize Joycon as a makeshift light gun. While it may not be highly accurate, it recalls the nostalgia of using the original maggot gun controller from Operation.

These vibrant, fast-paced, and delightfully absurd popcorn games perfectly capture the essence of their era, complete with smooth-scrolling 2D backgrounds, electrifying soundtracks, engaging gameplay loops, and brawny heroes. You’ll be hooked!

Available on: PC, Switch
Estimated playtime: Over 10 hours

What to Read

You have to catch everything… Pikachu. Photo: Pokémon Company
  • In a tale that echoes the antics of Verca Salt, McDonald’s Japan had to cancel a Pokémon promotion due to massive food waste and rampant scalping. According to Eurogamer, an exclusive Pikachu card was offered as part of a limited edition Happy Meal deal, leading fans to queue for hours, resulting in fights and food waste in the streets as scalpers took advantage, listing the cards at inflated prices on auction sites.

  • It’s always enlightening to read Rob Fahey’s Industry Analysis on GamesIndustry.biz. This week, he discusses the fate of PlayStation, scrutinizing how consoles remain profitable despite pitfalls, including the seemingly obligatory shift to live services that have failed to yield meaningful returns.

  • Looking into the future, Xbox has changed the game design landscape over the last 20 years. In an interesting analysis at AV Club, they explore how gamers have responded to the commercialization of gaming and its impact on design.

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What to Click

Question Block

Juggernaut on the Horizon…GTA VI. Photo: Rockstar Games

Rich John from Bluesky raised an interesting point:

“Is it beneficial for the industry that a behemoth like GTA VI garners so much media attention and expected revenue? How will this impact other publishers?”

To put it simply, there’s no major gaming company with high hopes for 2026, which will coincide with Rockstar’s highly anticipated release window. As illustrated in a recent industry newsletter, three major Triple A developers have adjusted their timelines, giving it a wide berth, significantly impacting development teams who might have invested years planning for that release slot. This situation can create media and marketing black holes.

However, this isn’t all negative. When GTA V debuted in 2013, it didn’t obliterate every game in its path, as seen with casual mobile games like Puzzle & Dragon and Candy Crush, both of which thrived alongside titles that garnered dedicated fanbases like World of Warcraft and Call of Duty. Furthermore, monumental successes like GTA V often spark widespread attention, interest, and potential investments across the entire industry, leading to follow-up titles. Moreover, these giants often introduce innovative design elements to the market, as GTA Online was the pioneering live service experiment.

In essence, it’s beneficial; ripe with potential. While the immediate fallout could be challenging for other studios, as evidenced by GTA V, casual gamers and ardent followers of other franchises are unlikely to abandon their favorites for the latest Rockstar title. Additionally, the ripple effect of a blockbuster’s success opens avenues for future projects. Much like Hollywood post-*Star Wars*, where studios dared to venture into big-budget sci-fi genres, we could see more opportunities presented in the aftermath of such monumental success, even if it’s achieved by competitors.

If you have any burning questions or comments about the newsletter, feel free to reach out at pushbuttons@theguardian.com.

Source: www.theguardian.com

Tiny Bookshop Review: A Cozy Retreat Designed for Readers | Games

IIn my observations, it is quite uncommon for resource management simulators set in retail or service environments to achieve just the right tone and pace that foster both intrigue and relaxation. As a player with a background as a bookstore employee and now a novelist, I often feel anxious about games featuring mobile bookstores. However, the small bookstore here is crafted with such care and balance that I lose track of time, indulging in its gentle pace, minor puzzles, and the sheer escape it provides.

The premise is straightforward, reminiscent of many titles from the Post Stardew Valley era of “cozy” games. You leave behind your old life to establish a store selling items you’re passionate about. Days and weeks roll by, seasons change, and the world blossoms into a richer and more engaging place, with interests and a budding economy evolving from your business.




A vibrant, thriving community…a small bookstore. Photo: Neoludic Games

This time, however, you don’t sell tea as seen in games like Stardew Valley, Spirittea, or Wanderstop, nor do you guide souls in Shapeshifter. Instead, you sell actual books—real ones. From classics like Shakespeare and Agatha Christie to modern favorites like Toni Morrison and John Green, you cater to the needs of sleepy beach and college town residents with authentic literature. Every book in your quaint trailer shop is, to my knowledge, genuinely available.

This advantage benefits certain players—if you’re a reader, selling books becomes second nature. There’s no need to memorize genre classifications or match favorites with available titles. Understanding what distinguishes a graphic novel is easier for casual readers than one might think.

This game feels like a rare gem crafted with readers in mind. Even if the in-game suggestions don’t align perfectly with my tastes, the challenge of matching books to customers is quite simple. I might think that The Great Gatsby would attract those interested in philosophical fiction, yet the game doesn’t always follow these inclinations. Genres function in clear-cut ways, similar to a real bookstore setting, while personal preferences don’t necessarily apply. Nevertheless, Tiny Bookshop skillfully teaches you the ropes, and misjudging a title is low-stakes, as there’s no real way to fail.


I tried it on a Steam Deck via touchscreen and found it immersive and fluid compared to using buttons. Decorating my quaint bookstore proved delightful, especially when I discovered I could have a dog. The local characters are quite serious, steeped in their own drama. With each season, the rich community reveals secrets and stories. This is the first new title in quite a while that has genuinely relaxed me. The gameplay flows smoothly and gently, making it truly enjoyable. Tiny Bookshop provides players with an experience that feels less like work and more like a charming escape into words and narratives.

There’s a small bookstore

Source: www.theguardian.com

Shire Stories: A Review of the Lord of the Rings Game – Cozy or Just Too Cozy?

A
In the picturesque fields of Hobbiton, it finally started to dawn on me why two generations of Bagginses felt compelled to embark on perilous adventures. Indeed, the Shire offers a small slice of comfort, with an abundance of unique food in the valleys and many friendly faces to greet you. However, as the initial charm starts to fade, this seemingly blissful haven reveals itself to be quite mundane.

“Tales of the Shire” is set in the Third Age of Middle-earth, a few years before the events of “The Lord of the Rings.” Therefore, there are no Nazgûls or Uruk-hai here. Instead, the “action” is centered in charming towns where the most urgent matter is the local governance. In this game, you play as a newcomer from the nearby Burie settlement, striving to elevate the town’s status to an official village by developing infrastructure and building friendships with locals, one quirky task and homemade meal at a time.




Fluffy comfort… a story of the Shire. Photo: Private Division

This high-fantasy life simulator, naturally, is equipped with numerous Tallkienia tools. I discover three tidying stones on the hillside and stroll through the cozy Green Dragon Inn. Moreover, you’ll encounter plenty of familiar names—from the likes of Tuck to Cotton and Brandybuck. The rich art style brings these iconic environments and characters to life, dressing the world in appropriate charm. While the map may not be vast, it feels alive, adorned with swaying lanterns and roaming wildlife.

As a budding hobbit, your primary objective is to cultivate every facet of your daily life influenced by this essential activity. In the wild, you’ll find a bounty of vegetables, nuts, and fruits. The river boasts numerous fishing spots, securing you a satisfying catch. You can also visit artisan shops with food stalls offering seasonal saplings and special items like flour. With a timer ticking daily, the main challenge lies in how efficiently you can collect and manage your resources before night falls.




There are many fishing spots… The Shire of the Story

It’s a familiar routine for anyone who has dabbled in rural life simulators like Stardew Valley or Harvest Moon. Yet here, the rhythmic cycle of button clicks and minor tasks functions more as comforting mental signals than as any real challenge.

If you can tolerate the repetitiveness and engage with the relationships formed, the game will gradually reveal its depth, offering a satisfying skill progression. Gathering materials is just part of the experience; you’ll also need to prepare them into delightful meals for breakfast, second breakfast, elevenses, and beyond. A mix of “Cooking Mama” and “The Legend of Zelda: Breath of the Wild,” “Tales of the Shire” requires you to balance flavors and textures to create the perfect dish. You can chop, mix, and fry ingredients while keeping an eye on the flavor compass at the corner of the screen. Ultimately, by serving the right dishes to the right people, your kitchen will expand, unlocking further opportunities for culinary mastery.

However, beyond its somewhat familiar mechanics, the central question of “Tales of the Shire” lies in its naïveté and tranquility. When interpersonal conflicts arise among your new friends, they are usually resolved quickly and amicably. Much of your time is spent attending to the minor grievances of the halflings.

Not all cozy games need to delve into heavy emotions, but it feels somewhat lacking, especially when juxtaposed with the dry humor, tragedy, and intricate social dynamics that make Tolkien’s writing so impactful. Without the emotional stakes to tug at your heartstrings, “Tales of the Shire” risks becoming a series of never-ending fetch quests. Dedicated Tolkien fans and die-hard Stardew Valley enthusiasts might find themselves seeking a cozier thrill elsewhere.

“Tales of the Shire” is currently priced at £34.99.

Source: www.theguardian.com

The Soaring Popularity of Cozy Video Games: Will They Unveil a Darker Side? | Games

IN 2017, ThinkTank, a game design initiative known as Project Horseshoe, convened a group of developers to explore the delightful concept of video games. Since the inception of the medium, games with non-violent themes have existed. Early life simulators like Little Computer People from 1985 represented low-stake interactions, allowing players to engage with ordinary characters in their homes. Following the 1996 Chibi Award harvest, social farming simulations gained popularity.

The report produced, Cozy Games: Exploring Safety, Softness, Satisfied Needs, may represent the first systematic effort to delineate the genre. The group identified three core components: safety, richness, and softness. Cozy games (with the American spelling) avoid high-stake scenarios. “There’s no looming threat of loss,” they noted. They are designed to evoke a rich experience: “Nothing is lacking, pressing against you, or imminent.” Additionally, a soft aesthetic wraps everything in a warm embrace.

Puzzle game… Unpacking a room. Photo: Witch Beam

For example, in Witch Beam’s puzzle game, players unpack items from boxes and arrange them in a new home. Although there are constraints on placement, unlike traditional puzzle games, there’s no punishment for incorrect placements—no timers or scoring systems to contend with. The colorful pixel art enhances the experience.

Project Horseshoe’s definition aligns with the rise of handheld consoles made for communal play on sofas, particularly around the Nintendo Switch’s 2017 launch, coinciding with substantial genre growth. By 2019, indie designer Matthew Taylor began a Twitter account called Wholesome Games to feature titles reflecting their criteria. Eventually, the wholesome games movement—led by Taylor with partners Jenny Wyndham, James Tillman, and Victoria Tran—developed into a collective that hosts showcases for charming, non-threatening games, later evolving into a publishing company.

The success of wholesome games illustrates the genre’s broader expansion. The inaugural Wholesome Direct aired in 2020, coinciding with a surge in cozy game popularity during the COVID-19 pandemic lockdown, not least due to the massive success of Nintendo’s Animal Crossing: New Horizons, drawing in 25,000 viewers. The latest Wholesome Direct in June achieved an impressive 5 million views.

The solace of sadness… Spiritfarer. Photo: Thunder Lotus Game

This trend is reflected on Steam, where the number of games categorized as “cozy” is on the rise. In 2020, only 15 games were launched with cozy tags on Steam, according to SteamDB. By 2021, this figure doubled to 39 releases, and in 2022, it doubled again to 85. By 2024, a staggering 373 cozy games were released—over one game per day. Each time the genre appears to peak, it continues to soar. Major commercial hits include Animal Crossing, which outperformed any Call of Duty title with nearly 50 million copies sold, while popular farming game Stardew Valley has over 41 million copies sold.

Kelly Baudlow, an associate professor and head of Game Research and Design Programs at Harrisburg University, posits that cozy games signify more than just a genre; they represent “ideological shifts in game design.” This is evident in the diverse experiences cozy games provide. For instance, Unpacking centers on organizing household items, while A Short Hike invites players to explore a mountainous summer getaway. Spiritfarer delivers a management simulation focused on consoling souls and dealing with grief, and Venba weaves an emotional narrative around nostalgia and Tamil cooking.

A darker theme… Strange Horticulture. Photo: Bad Viking

Recently, even darker-themed games have been classified as cozy. Strange Horticulture, for instance, involves players managing a shop selling toxic plants, while Dredge introduces horror elements within a low-stakes fishing and sailing premise. “At their core, these games are fun, hopeful, and nurturing,” remarks Windom, a partner in the wholesome gaming initiative. “We want players to feel warmth and security when engaging with them. However, this definition has likely broadened to encompass games dealing with offensive or uncomfortable topics, all while remaining within a safe environment.”

Rhea Gupte and Prateek Saxena from India-based Imissmyfriend studio didn’t intentionally set out to create a cozy game, yet their debut title, Fishbowl, fits the bill perfectly. The game follows Alo, a 21-year-old woman who relocates to a new city for her video editing job, only to grapple with grief over her grandmother’s passing amidst pandemic lockdowns. Despite the heavy themes, little cozy touches can be found throughout Fishbowl, from its carefully curated color palette to its detailed pixel art and soft audio design.

So many cozy… fish bowls. Photo: Imissmyfriends.studio

“We began with the theme and the narrative we wished to convey,” explains Gupte, who serves as the game’s author and art director. “When contemplating the design and overall mood of the game, it became clear that a cozy atmosphere was necessary. Otherwise, the themes could become overwhelmingly heavy and difficult to navigate. Our goal was to introduce a sense of lightness, despite the more serious subjects involved.”

As the cozy genre continues to evolve, there’s a growing recognition that comfort is subjective. Nonetheless, Baudlow reminds us that not all non-violent games warrant the cozy label. “It’s not appropriate to simply stick that tag on everything,” she emphasizes.

The countryside dream… Stardew Valley. Photo: Concerns

Fishbowl differs from Stardew Valley in its portrayal of farming. Gupte and Saxena highlighted the disparity between how agrarian life is romanticized in games versus the harsh realities many face. “In India, farming embodies significant challenges,” Saxena noted. Games like Palace on the Hill, where the protagonist must cultivate land to settle debts, oppose the cozy narrative. Yet in alternative contexts, farming is often romanticized as a leisurely lifestyle.

TOEM, a meditative photography game developed by Something We Made in 2021, represents another facet of the genre. Although it is unmistakably a cozy game, it deviates from typical visuals by utilizing a monochrome palette. Lucas Gullbo, one of Toem’s developers, explains that while the black and white aesthetic may appear harsh, “the game conveys an emotional resonance that counters the daunting notion of being monochromatic.”

The nostalgia of food… Venba. Photo: Visai Games

Where will the cozy genre go from here? Recently, idle games have emerged as a sub-genre, featuring low-stakes elements like fishing in CornerPond or relaxing with a frog on Idle Island. Games such as Ronderets set in a cozy laundromat also include classic cozy features—farming elements and resource management paired with delightful graphics—but importantly, player effort remains minimal. Players can engage in decorations and small mini-games, but the games can progress without active participation, which contributes to their appeal. Is there an inherent comfort associated with leisurely idleness? This is a question worth exploring as the genre continues to expand.

“In the realm of cozy and wholesome games, and games at large, it’s a particularly nascent medium in the process of unveiling genres and mechanics,” remarks Wyndham. “It’s uncommon to witness something truly groundbreaking. As the wholesome and cozy game movements blossomed, they felt like uncharted territory. Why settle for typical first-person perspectives when you could opt for something more innovative? Change is often slow to emerge.

Source: www.theguardian.com

Life & Style: Must-Have Cold Weather Essentials to Stay Warm From Electric Blankets to Cozy Coats

aAfter a mostly mild and cloudy December, winter has finally arrived. We’ve rounded up some of the most popular and tried-and-true products to help you stay warm, especially when you don’t want to turn up the thermostat too much.


From slippers to coats and pajamas to top-of-the-line electric heaters and blankets, they’ll all help you beat the cold and even stay stylish.


The best cold weather essentials to beat the cold


electric blanket

OHS electric heated fleece overblanket

£20 at Online Home Shop

£34.99 on Amazon

This great value heater throw was rated the best budget option in 2008. emily peck Reviews of the best heated blankets. Available in blush, charcoal, forest green, and black, it comes with 9 temperature settings and a timer that turns it off after 9 hours.


heating airer

Dry: Quickly Deluxe 3-Stage Heated Airer and Cover

£149.99 on Amazon

£194.98 at Lakeland

Warm air dryers claim to dry clothes regardless of the weather without costing the earth any energy. jane hoskin We tested 12 and rated this one from Lakeland as the best overall. She says this dryer is for people who are tired of having to choose between the expense of noisy tumble dryers, dirty clothes on the radiator, and the smell of laundry that dries slowly in traditional clothes dryers. It is said to be for people who have.


electric heater

Duux Threesixty 2 Ceramic Heater

£89.99 at John Lewis

£99.99 at Currys

The mercury is dropping and the house is getting colder. But if you have your finger hovering over your central heating dial, an electric heater may be just what you need to efficiently heat your colander. pete wise We tested eight of the best, including this compact model that thoroughly heats a space while making less noise than standard fan models.

Source: www.theguardian.com

Rooms: Interactive 3D Space Designer and Cozy Game Available on the App Store




Interactive 3D space builder

Interactive 3D space builder

Known as a cozy game, an interior decoration app, an introduction to learning to code, or something in between. Now available on the App Store.

The startup, which previously raised $10 million in seed funding led by a16z, offers a way to design 3D spaces, or “rooms,” filled with furniture, decorations, pets, and tiny avatars. You can turn those rooms into mini-games if you want. Rooms is all about creating and exploring designs that help people relax. But as the company describes it, this “digital version of Lego” also has an educational aspect.

The project, which first launched on the web earlier this year, was co-founded by Jason Toff, co-founder of Google’s AR/VR division, which includes the now-shuttered VR and AR app-building service Poly and the 3D modeling tool Blocks for VR. Inspired by the work of his co-founder Bruno Oliveira. While co-founder Nick Kluge’s background includes time at Smule, Uber, and Google’s YouTube.

The idea of ​​Rooms is to provide free play, where people use their designs as a form of self-expression. But in addition to interacting with objects in a visual format, you can also click to view the code and further customize items using Lua, the coding language also used in Roblox. This helped introduce coding concepts to young users.

I want to decorate a room that has a calming effect just by placing things there and editing them. What I learned is this whole movement… cozy game,” Toph explains.

In the iOS app released today, Rooms offers a TikTok-style vertical scrolling feed where you can check out different rooms created by the community. There are multiple feeds to choose from, including the “For You” feed (which will be algorithmic in the future, but is currently more curated), the Editor’s Picks feed, and the Recent feed.

As you decorate your space, you can enter an edit mode where you can customize everything from item size, shape, color, shine, opacity, pattern, behavior, and more.

Since the beta version of Rooms was launched on the web, the company has signed up over 40,000 users and created over 50,000 rooms since then. He also has thousands of daily active users.

“Surprisingly…there was some interesting backlash,” Toph says. “I don’t know if it was the audience’s fault, age, or something else, but there were more people than I expected who felt against the existence of AI…However, in reality, the room design is more It should be easier and I think it would be foolish not to use AI to help create the room,” he added.

For now, the company is focused on launching its mobile app and expanding its user base. Toff says the app is actually in beta and they will continue to iterate the experience over time based on user feedback. “We want to learn from and with our users. We brought it out a little earlier than it was perfect,” he admits.


Source: techcrunch.com