Critics question China’s gaming industry after the release of Black Myth: Wukong

a The Chinese game Black Myth: Wukong has become a summer sensation, selling 10 million copies in just three days, as reported by developer Game Science. With over a million daily players on Steam, it marks China’s first major success in the console and PC gaming market, typically dominated by mobile games. The game’s popularity as a single-player experience contrasts with previous multiplayer failures, indicating a growing demand for this type of adventure.
still The game industry executives may have underestimated the appetite for such immersive experiences.

Goku, the main character of the game, has also sparked interest for other reasons. IGN’s report shed light on public comments by Game Science employees, revealing a concerning pattern of sexism. This led to conversations about gender inequality in Chinese gaming and society as a whole. While some defended Game Science, others criticized the studio for its alleged attitudes. This controversy further fueled the debate in the gaming community.

Black Myth: Wukong’s success has placed it at the center of cultural debates in the gaming world. Recent incidents of limiting discussions around sensitive topics in game demos amplified the scrutiny on the game and its developers. The game’s guidelines reflect broader restrictions in China, raising questions about creative freedom in the country’s gaming landscape. Despite these controversies, the game continues to thrive, attracting attention from global audiences.


Gamers in Shanghai try out Black Myth: Wukong on release day.
Photo: Héctor Retamal/AFP/Getty Images

These events underscore the multi-layered significance of Black Myth: Wukong’s success, highlighting the changing dynamics in China’s gaming sector. With the game’s roots in Chinese cultural heritage, it has garnered support from nationalist sentiments. However, critiques about its gameplay quality raise questions about its lasting impact. Despite differing opinions, the game remains a pivotal example of the evolving gaming industry landscape.

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Controversy Surrounds Hit Game ‘Black Myth: Wukong’ Over Comments on ‘Feminist Propaganda’

Controversy surrounds the popular new Chinese game, Black Myth: Wukong, as gaming influencers were instructed not to address news, politics, the coronavirus, or “feminist propaganda” when discussing the game publicly.

Released last week, the game is China’s first “triple-A” rated game, based on the renowned 16th-century Chinese novel “Journey to the West.”

Developers reported selling more than 10 million copies globally in three days.Game Science.

However, controversy arose over guidelines given to influencers and content creators, instructing them on specific topics to avoid while live streaming the game.

Don’t insult others or use offensive language.
Avoid politics, violence, nudity, feminist propaganda, and other negative content.
Stay away from trigger words like “quarantine,” “isolation,” or “Covid-19.”
Refrain from discussing China’s gaming industry policies and news.

The avoidance of “feminist propaganda” raised eyebrows, especially with reports of alleged sexist behavior by Game Science employees.

Game Science and co-publisher Hero Games, reported issuers of the guidelines, have been contacted for comment.

Online fans have engaged in heated discussions regarding the guidelines, linking them to prior reports of sexism within the gaming industry.

The directive, not extended to traditional publications or peer reviewers, is legally unenforceable and has sparked mockery and backlash in the gaming community.

The game’s global success has been notable, with over three million concurrent players in its first week, including two million on Steam.

Chinese authorities and media have praised the game for promoting Chinese culture and countering prejudice.

Recent reports refute Western media’s criticisms, accusing them of politicizing China’s gaming achievements to attack the country.

Source: www.theguardian.com

Review of Black Myth: Wukong – An Exciting and Thrilling Action Game | Games

B
Missing Myth: Wukong is a video game that focuses on spectacle, but true awe requires confidence. This confidence is often lacking in big-budget games where developers play it safe, concerned about mainstream appeal. Despite its cutting-edge graphics, Black Myth: Wukong stands out as a potential hit, but surprisingly, it’s developed by the Chinese indie studio Game Science. The game’s polished experience is so impressive that it’s hard to believe it’s the studio’s first “premium” game.

Based on the classic 16th-century novel, Journey to the West, Black Myth: Wukong allows players to step into the shoes of the novel’s main character, the stone monkey, Son Goku. Son Goku possesses incredible strength, speed, and the ability to transform into various creatures and objects, manipulate the weather, and even create clones of himself. The game introduces these abilities through an exhilarating tutorial where Wukong faces off against gods and armies, providing a constant adrenaline rush throughout its 40-hour playtime.

Black Myth: Wukong draws inspiration from modern action games, particularly the challenging “Soul-like” genre known for epic boss fights. The game’s combat mechanics feel heavy and swift, with attention to detail like the use of soaking gourds to enhance abilities, immersing players in an authentic world.

Unlike many action games, Wukong isn’t open-world, devoid of mini-maps and quest logs. The lack of handholding encourages exploration and trust in the game’s process, leading players through dangerous terrains and breath-taking landscapes without distractions.





Capturing the allure of exploration…Black Myth: Wukong.

Photo: GameScience

In addition to exploration, Wukong caters to curiosity with hidden areas that only become visible once players acquire specific items or interact with certain characters. These optional sections, called “Attachment,” play into Buddhist themes of attachment leading to suffering, adding depth to the game’s narrative and gameplay.

Black Myth: Wukong’s success is a testament to its captivating gameplay and storytelling. Despite initial surprise at its origin from a country known for mobile games, the game’s accessibility to Chinese audiences has contributed to its massive popularity. It’s a game that transcends market expectations and delivers an exceptional gaming experience.

Black Myth: Wukong is out now, priced at £54.99.

Source: www.theguardian.com

Black Myth: Wukong – The Most Anticipated and Talked-About Video Game of the Summer | Games

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When Chinese developer Game Science announced its first console game, Black Myth: Wukong, last year, it immediately created a stir. Inspired by the great 16th-century Chinese novel Journey to the West, the action-packed film sees the titular mythical monkey Sun Wukong battling demons from Buddhist folklore and sword-wielding anthropomorphic foxes in beautifully rendered forests. Smartphone games are extraordinarily popular in China but console game developers remain scarce, so anticipation for Wukong was at an all-time high in Game Science’s home country. Within 24 hours, the trailer had garnered two million views on YouTube and more than 10 million on Chinese video-sharing site Bilibili, surprising and delighting its creators. One excited fan said:
Breaking into the developer’s office
eager for more information about the game.

After playing Wukong for an hour and a half in a London hotel suite, with a few Game Science folks nervously watching, I was convinced that, by some miracle, this masterful Dark Souls-infused take on Chinese mythology lived up to the promise of its splashy trailer, blending fluid combat with reflex-testing difficulty and the expensive cinematic sheen of God of War. Sprinting through Wukong’s jungles, ducking and dodging between hordes of terrifying flora and fauna, you’ll face everything from gi-clad toads to nightmarish giant-headed infants. Unlike many of its brutally difficult FromSoftware-esque brethren, Wukong’s difficulty feels judged by experts. My ape-man avatar met a gruesome end more times than I’d like to admit, but I persisted. Eventually I defeated enough foes to unlock new abilities. Soon I was perched on a staff mid-attack, gaining the upper hand against the savage monsters of myth. I can flit through the forest like a stealthy cicada, summon flames with my sword, and eventually take down a werewolf the size of a truck roaring atop a crumbling temple.

“We feel a lot of pressure,” recalls one of Game Science’s co-founders, Ted (who Game Science declined to reveal his full name), through an interpreter. “This is our first time working on PC and console games, and we’re a new studio, so we’re really grateful for the players’ and the market’s openness towards us. Their enthusiasm encourages us. But the Chinese mindset tends to be risk-oriented, so when faced with such great encouragement, the best we can do is to do our best to meet players’ expectations… and communicate with them in a very sincere way.”

Unfortunately, when I talk about this, I rarely get any honest communication.
Report from IGN
The email was about alleged sexist comments made by multiple developers and people in leadership positions at Game Science. I offered Ted the opportunity to speak about the alleged misogynistic posts and whether or not he thought they were representative of Game Science’s values. However, I received a hasty “no comment” from the UK PR representative, followed after a long wait by a longer statement, also “no comment”, relayed through Ted’s translator. I was then told that Game Science’s US PR agency would follow up with a prepared statement later, which read, “Game Science is focused on demos at this time and will only answer questions about gameplay.”

The same thing happened to an IGN reporter.
Demo in LA
It’s disappointing that Game Science chose to invite journalists to talk and play the game last month, but refuses to answer questions. Perhaps there’s nothing reassuring to say. A generous interpretation of the situation would be that the inexperienced studio is afraid to say the wrong thing. But by staying silent, Game Science is also failing to distance itself (and the game) from a number of crude, derogatory and misogynistic comments directed at its employees and management.

Journey to the West is, of course, no stranger to the world of video games; from Ninja Theory’s 2010 Xbox 360 adaptation Enslaved: Odyssey to the West, written by Alex Garland and starring Andy Serkis, to the late Akira Toriyama’s world-conquering Dragon Ball, its mythology and ape world are ripe for gaming. Black Myth: Wukong’s stunning visuals, cinematic beauty and exhilarating sense of speed make it the best playable adaptation of the fable to date, but the uninhibited excitement I would otherwise feel is trampled by the elephant in the room.

Black Myth: Wukong will be released on August 20 for PC, PlayStation 5, and Xbox Series X.

Source: www.theguardian.com