Gambling companies caught sharing user data with Facebook without consent

The gambling company is secretly tracking visitors to its website and sending data to Facebook’s parent company without obtaining consent, a clear violation of data protection laws.

Meta, the owner of Facebook, uses this data to profile individuals as gamblers and bombard them with ads from casinos and betting sites, as reported by the observer. Hidden tracking tools embedded in many UK gambling websites extract visitor data and share it with social media companies.

According to the law, data should only be used and shared for marketing purposes with explicit permission from users on the website. However, an investigation by the observer found numerous violations across 150 gambling sites.

A call for immediate intervention was made by Ian Duncan Smith, chairman of the All-Parliamentary Group on Gambling Reform, criticizing the illegal use of tools like Metapixel without consent. Concerns were raised about the lack of regulation and accountability in the gambling industry.

Data sharing and profiling practices by gambling operators are raising concerns about targeted advertising and potential harm to individuals. The Information Committee (ICO) has taken action against companies like Sky Betting & Gaming for illegally processing personal data.

The gambling industry is under scrutiny for its marketing strategies, with calls for stricter regulations to protect consumers. Meta and other social media platforms are being called out for their role in facilitating these illegal data practices.

Concerns about the misuse of Metapixel tracking tools extend beyond the gambling industry to other sectors, prompting calls for more transparency and accountability in data collection and usage.

Source: www.theguardian.com

I am a neuroscientist exploring how gambling impacts the brain

The International Classification of Diseases (ICD) is a text created by the World Health Organization that summarizes all medical problems recognized by the organization.

When it comes to the latest version, ICD-11was created and added the category of addictive behaviors to the section on addictive disorders. It is now medically accepted that people can become addicted not only to substances but also to certain activities. The most important of these behaviors is gambling.

Gambling addiction is definitely real and a big problem. therefore, UK government introduces measures Hopefully, we can curb or at least reduce that harm.

But why do people become addicted to gambling? And why is it often so difficult to treat compared to more “typical” substance-based addictions?

The “method” is relatively simple. The main attraction of gambling is essentially the ability to win large amounts of money with little effort.

When making decisions, humans brain You are constantly weighing effort against potential reward. When something leans heavily toward the latter (for example, paying a small amount of money and receiving a large amount in return), we tend to really approve of it.

Up to 4 percent of people in the United States may have a gambling problem – Photo credit: Getty

There's also the fact that the human brain is complex enough to recognize money as important in a biological sense, even though it's a technically abstract concept. Our brains also prioritize novelty and unpredictability.

All of this together means that gambling can and does affect the brain's reward system in the same way as certain drugs and substances. Addiction develops and all the subsequent effects are felt on the individual.

Of course, this does not happen to everyone who gambles. There are many people who don't gamble at all. Many people instinctively dislike risk and loss, but these are unavoidable aspects of gambling. However, some people are not as sensitive and are more willing to accept gambling as a form of entertainment.

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But while the similarities in the brain's responses to gambling and drugs may explain why gambling is often addictive, it is the combination of both that can make gambling addiction particularly difficult to treat. That's the difference.

Gambling addiction lacks a biological substance, making it easier to overlook and hide. As a result, some evidence suggests that 90% of gambling problems go unreported and untreated.

Also, the absence of specific substances that support gambling addiction means that there is nothing to “take away”, so to speak. Even in cases of long-term chronic drug addiction, there is an option to remove the drug (going “cold turkey”) and allow people's brains and bodies to adapt to the absence of the drug. Indeed, this is often a very unpleasant and even dangerous option. But it's still an option.

This is not the case with gambling. It is an action, not a substance. As long as someone has money and autonomy, it is very difficult to deny them access to gambling. Even if you could, it still might not make any difference because of your gambling experience.

The nature of gambling means that it is not experienced as a direct “stimulus = reward'' process of the kind that applies to drug taking and that underlies the basic learning processes of classical conditioning (which is why addiction is established in the first place). key aspects of the system). .

Such a relatively simple process is also easy to unlearn. When a stimulus stops producing a reward, the association “dies” in the brain. When you do this to the source of your addiction, the addiction loses its power over you. The human brain is so complex that this will be quite difficult to achieve, but at least we can try.

According to the Journal of Gambling Studies, men are twice as likely to be frequent gamblers than women – Photo courtesy of Getty

However, think about this. If an alcoholic found out that only one random drink out of 20 had alcohol in it and the others made him feel nauseous, it would probably be much easier to kick the habit. Dew. But that doesn't work with gambling. Because that's how you experience gambling.

Gambling rewards occur through a variable schedule of reinforcement. You never know when you will win, and losing is inevitable. But as long as you win often enough, keep doing it. And then an addiction to that behavior develops.

Knowing the negative consequences of gambling is already part of the process. It's like trying to treat an alcoholic by making him pay for his own drinks. They always already are.

These are just some of the reasons why gambling addiction is a difficult problem to address medically. This means it is essential to work towards reducing exposure to gambling and the development of addiction in the first place. We have to even the odds somehow.

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Source: www.sciencefocus.com

Meme coin boom following President Trump’s election waves the flag of pure gambling in cryptocurrency markets

The attention economy can be likened to a phenomenon involving a social media-created celebrity named “hawk tua girl” Hayley Welch. She played a pivotal role in the launch of a cryptocurrency asset named Hawk Memecoin, which quickly gained enormous traction before facing backlash.

Initially valued at $490 million (£385 million) on December 4, the Hawk Memecoin has now exceeded its market capitalization and is valued at $17 million. Welch, a Tennessee native, rose to fame after responding to provocative interview questions but faced criticism for allegedly deceiving her social media followers.

Critics like cryptocurrency commentator Steven Findeisen, also known as Coffeezilla, labeled Hawk’s launch as a “rug pull,” which involves hyping a crypto project for short-term gains and then abandoning it. Despite the controversy, Hawk Memecoin is still being traded, with Welch stating that her team has not sold any tokens.

The rise of meme coins like Hawk reflects the growing trend within the cryptocurrency market, with meme coins collectively valued at $118 billion compared to $20 billion at the start of the year. These coins flood the market, with platforms issuing thousands of tokens daily.

Experts argue that meme coins lack fundamental value and are merely tied to digital trends. Memecoins blend the essence of memes and cryptocurrencies, leveraging social media attention to drive speculation and investment.

Meme coin trading often revolves around internet trends and influencer endorsements, creating a speculative environment with unpredictable outcomes. Participants acknowledge the speculative nature of memecoins, likening their trading to gambling but with the potential for significant returns.




Bitcoin’s value surpassed $100,000 for the first time a month after President Trump’s victory. Photo: Kevin Wurm/Reuters

Source: www.theguardian.com

TechScape: The Thriving World of Online Gambling Faces New Challenges as FBI Targets Market

GMentioning presidential election results became legal in the United States in early October after being banned for decades, marking a new type of pre-election polling. Online prediction markets such as Calci and Polymarket accept billions of dollars in bets on the outcome, with users out of sync with mainstream polls that gave Donald Trump a 70% chance of winning over Kamala Harris. The Trump campaign touted this prediction.

Election gambling is legal in the UK, but takes a very different form. Traditional bookmakers and betting companies take players’ bets and set prices and odds. This betting is less similar to a prediction market than it is to horse racing. These markets are prone to their own scandals. Kalshi and Polymarket offer a vision of online gambling that covers a wider range of themes, is algorithmically priced, and relies on cryptocurrencies.

Now, Kalsi is riding the wave of these accurate predictions, gaining millions of new users and billions of dollars in trade value, expanding the scope of what users can bet on. Polymarket has courted political influencers like Nate Silver and ZeroHedge to ask questions that users can bet on. Robinhood and DraftKings also intend to throw themselves into the political gambling ring. Will every public event soon have billions of dollars in online wagers? Will the Oscars become a new type of speculative financial market? Would you bet your life’s savings on whether the price of eggs will rise in the first month of President Trump’s inauguration? This is a real bet you can place on Karsi.

Callum Jones of the Guardian reports:

“We are just getting started,” said Tarek Mansour, CEO of Karshi. Kalsi is adding “nearly 100” new markets to its platform every day, and is based on combinations that allow users to bet on a bunch of different outcomes or conditional markets (e.g. “What will happen to GDP if Trump wins?”) We plan to launch a market for ) within a few weeks. “I think it will accelerate from here…”

For Karshi, the only things off-limits are “terrorism, assassinations, and violence.” What about Ukraine? Although the conflict falls under the platform’s banned category, the Russian invasion and subsequent war have certainly moved stocks and products since February 2022. “Time will tell,” Mansour said.

That’s great news for Kalsi. The polymarket is making the post-election party much quieter. Last Wednesday, the FBI searched the Manhattan home of gambling market founder Shane Coplan, 26, and seized his cell phone and other electronic devices. The company quickly blamed the 6 a.m. attack on “clear political retaliation by the outgoing government.”

However, Bloomberg reported: The US Department of Justice is investigating The company is suspected of accepting transactions from users in the United States, but has been prohibited from doing so since a settlement agreement with regulators in 2022. However, users of the site have done their best to circumvent geofencing using virtual private networks. Two weeks ago, Polymarket announced that it would soon resume operations in the United States. With an active FBI investigation looming over the company, it’s hard to imagine it will reopen. Fortune also reported on another type of illegal market manipulation: “wash trading.” It is said to have been proliferated on the site..

France is also grappling with the effects of the polymarket. A French man with the username “Theo” made the site’s most famous bet. It was a bet of around $30 million (about £23.7 million) that Trump would win the US election. Do such huge bets amount to foreign election interference? Mr Teo’s bet is similar to that of Peter Thiel, the US entrepreneur who made an unexpected early bet against Mr Trump in the 2016 election. It is similar to the polymarket itself supported by

France’s gambling regulator is currently investigating the site for market manipulation. Cryptocurrency industry publications It was reported that the country is considering banning it. In response, Polymarket said it saw no evidence of market manipulation.

Can Trump and Elon Musk weaponize the US? Internet and satellite regulator?

Donald Trump and Elon Musk attended a UFC event at Madison Square Garden in New York over the weekend. Photo: Chris Unger/Zuffa LLC

Late Sunday, President Trump announced his nomination of Brendan Carr to head the Federal Communications Commission (FCC). A conservative committee member wrote: Chapter on the future of the FCC He joined Project 2025, the second Trump administration’s infamous far-right strategy, and was the only current government official to do so. Mr. Carr’s views on the U.S. technology sector are largely in line with those of Mr. Trump and Mr. Musk. In recent months, they have collectively criticized broadcast television networks and public broadcasters.

Rather than be bound by exclusive practices, Kerr said, “censorship cartel” He believes that statements from big tech companies are stifling conservative speech. Google is already reeling from losing an antitrust case against the United States, and with President Trump slamming Google in his campaign speech, it could be a big loser in the next administration. Carr also supports banning TikTok due to its alleged national security threat.

Mr. Carr’s agency could become a political bludgeon for President Trump in his personal vendetta against technology companies. He is a friend of the telecommunications industry and an enemy of Silicon Valley’s big tech companies. He applied a hands-off approach to internet service providers, dismantling consumer protections that benefit the industry’s largest incumbents, and then sacrificing consistency in favor of political expediency, including Google and Facebook. Will it apply oversight and strict powers to things like that?

“Brendan Kerr campaigned for this job promising to be at the mercy of Donald Trump and Elon Musk,” said Co-CEO of left-wing media advocacy group Free Press Action. says Craig Aaron. “Kerr doesn’t care about protecting the public interest. He took this job to carry out a personal vendetta against Trump and Musk.”

Mr. Kerr also could turn the FCC into a commercial weapon against his billionaire tech rivals, “First Buddies,” as Mr. Musk himself christened them. The main beneficiary of the commissioner’s appointment is likely to be Musk’s SpaceX, whose satellites and the internet services it provides fall under the jurisdiction of the FCC. In his Project 2025 proposal to the FCC, Carr emphasizes the priority of “advancing America’s space leadership.” He cited Starlink, SpaceX’s satellite internet company, and said his agency would adopt the friendliest possible regulatory stance on the company’s launch schedule.

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Please lock your phone

“As a company, we are not anti-technology”…Yondr cell phone pouch. Photo: Public relations company handout

When everyone else is digging for gold, sell shovels. A company called Yondr discovered this. The brand saw a market opportunity as schools around the world implemented No Phone Days and governments debated whether children should be banned from using social media altogether. Founded in 2013, Yondr was one of the first companies to create a lockable phone pouch that allows students (and others) to isolate their devices. CEO Graham Dugoni told the Guardian that 1 million students across 35 countries use Yondr pouches every day.

Dugoni said his company sees a spike in business when principals, school districts and states implement no-phone policies. However, he was hesitant to use the word “ban” when referring to the school’s policy on phone use. “No one has done anything wrong, and we are not anti-technology as a company… rather, it’s about how we constructively interact with these tools in the future.”

Dugoni doesn’t want to ban smartphones, he wants people to live in harmony with them, but he uses a flip phone and doesn’t control any of his or his company’s social media profiles. . “Creating a phone-free space is a positive step forward. We’re not trying to take anything away or pull us back into the world of the past. In doing so, we’re creating a fundamentally new and no-one They create a framework and social etiquette around what they are trying to understand about the possibilities and possibilities of the Internet.”

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Small aircraft are used to protect humans and livestock from predators. Photo: Wesley Sarmento/Montana Department of Fish, Wildlife and Parks

Source: www.theguardian.com

‘Recovered Addict Challenges TikTok’s Gambling Influencers in David vs. Goliath Battle’

While in a bathroom in Paris, Rob Minnick realized he needed help. He had flown 3,700 miles to explore the French capital, but kept disappearing every 10 to 15 minutes.

“People probably thought I had a severe stomach issue,” he recalled of his February 2022 trip. However, it wasn’t his stomach that was the problem – Minnick had developed a gambling addiction.

He found himself constantly searching for quick wins on his phone, dabbling in sports betting, slot-style games, blackjack, and roulette.

After returning home to New Jersey, attending Gamblers Anonymous meetings, and abstaining from gambling for eight months, Minnick relapsed in November 2022. This led to him spending 12 hours in a casino, resulting in six months of debt repayment.

At 23 years old, broke, and in desperate need of assistance, Minnick surrendered control of his bank accounts to his family and returned to GA meetings, a common path for gambling addicts. However, he ultimately discovered a different route to recovery.

Just four months after his last bet, while in a drive-thru at Dunkin’ Donuts, Minnick began sharing his insights on gambling odds through TikTok videos under the username rob_odaat.

By narrating his struggles with addiction and discussing the risks of gambling, Minnick hopes to provide a positive message on the issue and hold individuals accountable through both anonymous meetings and online posts.

Despite the surge in gambling popularity in the US, Minnick believes more people are becoming problem gamblers. He acknowledges that the prevalence of gambling addiction discussions falls into two categories, with many influencers promoting gambling predictions and advice.

Minnick posted questions on TikTok as a warning sign of gambling addiction. He feels outnumbered against production companies and influencers glorifying gambling victories and believes mainstream celebrities should speak out about their gambling struggles.

He draws parallels between the opioid epidemic and responsible gambling messaging, stating that the focus should be on the industry rather than individual gamblers. While he acknowledges the efforts of those promoting responsible gambling, he highlights the need for targeted support for at-risk gamblers.

Minnick believes that responsible gambling is important but should not solely benefit the industry and should focus on reaching and aiding individuals at risk of gambling problems.

Source: www.theguardian.com

Charity warns that UK children are facing a relentless onslaught of gambling advertisements and images online

New research has discovered that despite restrictions on advertising campaigns targeting young people, children are being inundated with gambling promotions and content that resembles gambling while browsing the internet.

The study, commissioned by charity GambleAware and funded by donations from gambling companies, highlights the blurred line between gambling advertising and online casino-style games, leading to a rise in online gambling with children unaware of the associated risks. It warns that gambling advertisements featuring cartoon graphics can strongly attract children. Recently, a gambling company promoted a new online slot game on social media using a cartoon of three frogs to entice players.

GambleAware is recommending new regulations to limit the exposure of young people to advertising. Research conducted by the charity revealed that children struggle to differentiate between actual gambling products and gambling-like content, such as mobile games with in-app purchases.

Zoe Osmond, CEO of GambleAware, emphasized the need for immediate action to protect children from being exposed to gambling ads and content, stating, “This research demonstrates that gambling content has become a part of many children’s lives.”

GambleAware chief executive Zoe Osmond said urgent action on internet promotions was needed to protect children. Photo: Doug Peters/Pennsylvania

The report also points out that excessive engagement in online games with gambling elements, like loot boxes bought with virtual or real money, can fall under a broader definition of gambling. It calls for stricter regulation on platforms offering such games to children.

Businesses are cautioned against using cartoon characters in gambling promotions, as they may appeal to children. However, there is no outright ban on using such characters. Online casino 32Red, for instance, recently advertised its Fat Frog online slot game on social media with a cartoon frog theme.

Dr. Raffaello Rossi, a marketing lecturer focused on the impact of gambling advertising on youth, criticized regulators for not acting swiftly enough to address the proliferation of online promotions enticing children. He called for new advertising codes to regulate social media promotions effectively.

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The Gambling and Gambling Council assured that their members strictly verify ages for all products and have implemented new age restriction rules for social media advertising.

Recent data from the Gambling Commission indicates that young people are now less exposed to gambling ads compared to previous years. While no direct link between problem gambling development and advertising has been established.

The Advertising Standards Authority (ASA) stated that it regulates gambling advertising to safeguard children and monitors online gambling ads through various tools and methods.

The Department for Culture, Media and Sport affirmed its focus on monitoring new forms of gambling and gambling-like products, including social casino games, to ensure appropriate regulations are in place.

Kindred Group, the owner of the 32Red brand, was reached out to for comment.

Source: www.theguardian.com

UK industry rules find video game company in violation for loot box practices

The UK government’s mandate for technology companies to self-regulate gambling-style loot boxes in video games has come under scrutiny as some developers, who were involved in creating industry guidelines, failed to comply with their own rules.

In the last six months, three companies, including major developer Electronic Arts (EA), faced charges from the advertising regulator for not disclosing the presence of loot boxes in their games as stipulated in the guidelines they helped establish.

Experts who filed the complaint noted numerous other breaches but only reported a few to highlight the issue to the Advertising Standards Authority (ASA).

Loot boxes are game features that allow players to spend real or virtual currency to unlock digital envelopes with random rewards like character outfits or weapons.

Despite concerns about the gambling-like risks associated with loot boxes, the Department for Digital, Culture, Media, and Sport announced in July 2022 that loot boxes would not be classified as gambling products.

Nadine Dorries, the then culture secretary, expressed concerns about regulating loot boxes due to potential unintended consequences.

Instead of direct regulation, the government established a “technical working group” which included video game and tech companies and introduced 11 principles related to loot boxes in August 2023.

One of the guidelines requires clear disclosure of paid loot boxes in game promotions.

Leon Hsiao, an expert on loot box regulation, found that the majority of game ads he analyzed violated the group’s disclosure rules despite being members of the Loot Box Working Group.

Several games, including those from EA, Hutch, and Jagex, were subject to complaints upheld by the ASA for inadequate disclosure of loot boxes.

While EA and Jagex cited human error and lack of space for disclosures, Hatch claimed misunderstanding of the advertising guidelines.

Hsiao stressed that these incidents were not isolated and suggested the industry’s self-regulation efforts were not sufficient.

Don Foster, chairman of the House of Lords’ group for Gambling Reform, called out the failure of self-regulation and urged government intervention to protect children from loot box-related harm.

The Department for Culture, Media and Sport emphasized the need for video game companies to enhance efforts in safeguarding players from loot box risks.

The UK games industry body Ukey supported the implementation of new guidelines by July 2024 to ensure player protection and promote responsible gaming.

EA affirmed their commitment to loot box disclosures and providing players with information for safe gaming practices.

Jagex and Hatch were contacted for comments by The Guardian.

Source: www.theguardian.com