ROG Xbox Ally X Review: A Unique Handheld Gaming Experience, for Better or Worse

TThe ROG Xbox Ally X, a handheld console resulting from a partnership between Asus and Microsoft, stands out as an impressive yet costly gaming device. The sleek all-black ROG Xbox Ally X, set to launch on October 16th, is the pricier of the two portable gaming options at £799 (€899/$999/AU$1599). (In comparison, the less powerful ROG Xbox Ally in white is priced at £499/€599/$599/AU$999.) Fortunately, the higher price tag brings with it enhanced features and performance.

Over the past few weeks, I’ve been enjoying the ROG Xbox Ally X while navigating through various indie hits and major RPGs throughout my home. Although its price is quite eye-catching (consider that its main rival, the Steam Deck OLED, starts at £479/€569/$549/AU$899), the power contained within its compact dimensions (291 x 122 x 51 mm) is truly unparalleled in the portable gaming sector.

This remarkable power, combined with the capability to stream Xbox titles via cloud gaming and the Play Anywhere initiative (interconnecting purchases between Xbox and PC), allows access to a diverse array of PC games from various storefronts, appealing to both Xbox enthusiasts and portable gaming fans. While I encountered a few minor glitches and user interface hiccups during my time with the ROG Xbox Ally X, most were easily rectifiable and quickly became forgotten as I immersed myself in gameplay.




Play at home or on the go…ROG Xbox Ally X. Photo: ROG

Setting up ROG Xbox Ally X

Configuring the ROG Xbox Ally X is a straightforward task. The device launches a full-screen Xbox experience that replicates both the Xbox console and PC app environments; however, as a handheld operating on Windows 11, it requires an initial update before usage, which took a bit of time. This might feel unusual for a gaming handheld, given the pop-up notifications and prompts typical of a standard Windows setup.

On the first day, despite promptly adding my Xbox account, the device indicated that I lacked Xbox Game Pass Ultimate, Microsoft’s highest-tier gaming subscription service, and my efforts to relink the account proved fruitless. Strangely, it randomly began functioning correctly the next day. I also faced issues connecting to my home Wi-Fi upon waking the device from sleep mode, yet this too rectified itself after the first 24 hours.

Once I successfully connected my various accounts (the ability to download PC game launchers like Steam, Epic Games Store, and Blizzard’s Battle.net is a benefit of being a Windows handheld), the ROG Xbox Ally X operated quite efficiently.

A handy feature allows direct access to the familiar Xbox user interface while aggregating games from other launchers for seamless transitions back to your gameplay, regardless of where it’s hosted.

However, should you be playing a Steam game, switching back to the Xbox-only launcher and starting a game from a different store requires taking note that ROG Xbox Ally X does not automatically close the previously opened game, nor does it ask if you wish to do so, which can affect performance. There were instances when the Xbox interface lagged or became unresponsive to my inputs.

At times, the handheld experienced difficulties downloading an RPG, repeatedly disconnecting whenever idle, necessitating a manual restart of the process. Nevertheless, subsequent to rebooting, the remaining files downloaded successfully.




Switching between applications…ROG Xbox Ally X. Photo: ROG

ROG Xbox Ally performance

I remain hopeful that these issues can be addressed with a simple user interface (UI) update. With a bit of attention, the ROG Xbox Ally X demonstrates exceptional performance. Although it shows some sluggishness when starting up with a low battery level (below 15%), titles like Hades II, Supergiant Games’ acclaimed roguelike sequel, load quickly and run flawlessly with negligible load times between areas. Heavier games like Avowed and traditional PC favorites such as Backyard Baseball maintain outstanding performance with impressive frame rates and rapid load times.

While the ROG Xbox Ally X lacks an OLED screen, the 7-inch, 1080p display more than compensates with stunning visuals. The vibrant details of Hades II’s nearly stationary characters are a visual delight. The first time Moon Goddess Selene appeared adorned in a luminous gown of blue and seafoam green, it was a breathtaking moment.

Xbox and Asus have strategically allocated some system resources for heightened frame rates, a decision that pays off in visually demanding games like Hades II. You’ll never be left so overwhelmed by the action that you lose track of the battle at hand.

The audio experience is equally immersive. In a particular sequence in Hades II, as I strolled past the goddess Artemis in a moonlit glade, I could hear her singing softly from the left speaker, signifying her presence even when out of view—such lovely details truly stand out.

Regarding its appearance, the ROG Xbox Ally X may initially seem peculiar, resembling two halves of an Xbox controller fused with a screen, yet the matte black finish is visually attractive, and the adjustable LED lights accentuating the joysticks add to the gaming aesthetic.




Powerful hardware…ROG Xbox Ally X. Photo: ROG

Game on the go or on the couch

Throughout my experience with the ROG Xbox Ally X, I’ve utilized it while lying in bed, relaxing on the couch, leaning against the kitchen counter waiting for pasta water to boil, and sitting at my desk during writing breaks. Initially, after just 10 minutes of use this summer, I questioned whether the relatively large handheld would be comfortable for extended sessions. Surprisingly, it remained comfortable to hold even after hours of gameplay. Although weighing in at 715g, it is heavier than the less powerful ROG Xbox Ally (670g) and Steam Deck OLED (640g), the difference in weight is minor, especially given how ergonomic the controller-like grips are. The only discomfort arose when I propped it against the couch without any elbow or wrist support, which caused some strain on my pinky finger due to bearing the weight.

The battery life is commendable considering the specifications (80Wh, surpassing the ROG Xbox Ally’s 60Wh). I was able to play Hades II for a solid two hours without hitches. After 20 minutes of gameplay at 22% battery, it only dropped to 10%. Although some components of the handheld warmed up during extended play, it never reached a point of overheating.

ROG Xbox Ally X game library

In terms of gaming, this device ingeniously utilizes the Xbox Play Anywhere initiative. This reflects Microsoft’s efforts to enable access to games across multiple devices, allowing gameplay on PC, Xbox consoles, and the ROG Xbox Ally handheld, all while retaining your progress, with access to over 1,000 available Xbox and Xbox Game Pass games.

Having formerly owned a Steam Deck and been a long-term Xbox Game Pass subscriber, the ROG Xbox Ally X represents the ideal handheld console for me. I favor the feel of an Xbox controller, and this device captures that essence perfectly. It allows me to access my Xbox Game Pass library to experiment with new titles, all while offering portability. Plus, for Play Anywhere titles, which a majority of the games are, there’s no need to stress over internet access.

If you have the budget and seek a robust gaming handheld capable of not only playing PC games from your favorite digital platform but also an extensive selection of Xbox games, the ROG Xbox Ally X could be an excellent investment for the year-end splurge.

Source: www.theguardian.com

Once Unimaginable: Xbox’s Bold Venture into Handheld Consoles | Games

jA few days after Nintendo launched its long-awaited Switch successor, Microsoft introduced its own long-term handheld console, the Xbox Ally. This announcement is significant not only due to Xbox’s collaboration with gamers from the High-end PC Specialist Republic for branding, but also because it boasts top-tier hardware. It’s apparent that the Xbox Ally X, one of two models slated for release before Christmas, was revealed just hours prior at the Xbox Showcase on June 8th, positioning itself as a serious competitor to both the Switch 2 and Valve’s Steam Decks.

The Xbox Ally emerges from the collaboration of four major tech companies—Windows, Xbox, AMD, and Asus—marking it as their flagship product. Both the Xbox Ally and Ally X models feature a 7-inch 1080p touchscreen, with the Ally X equipped with 16GB of RAM and the Ally featuring 24GB of RAM, each model offering options of 512GB or 1TB SSD storage. Powered by a Ryzen Z2 chip, the Ally X includes an AI Z2 chip that integrates the AI processor directly into silicon. According to Roanne Sones, head of gaming devices at Microsoft, this integration allows players to “utilize the AI experience without compromising GPU performance.” Although both devices run Windows, the interface has been optimized for gaming.

“I’m not running a Windows desktop,” stated Jason Beaumont, Xbox’s VP of experience. “It’s not about simply playing video games; it’s not bogged down by icons, taskbars, or unnecessary components. It conserves resources and allocates them to enhance performance for gaming.”

Players can access their game library using a dedicated Library button on the device, along with a new Xbox button that functions similarly to the one on the console controller. This library encompasses PC games from Xbox and other platforms, allowing seamless streaming from existing Xbox consoles if owned. With an Xbox Game Pass subscription, hundreds of games become instantly playable on the Ally devices.


ROG Xbox Ally X. Photo: rog

During a Microsoft presentation in Los Angeles, I held the Xbox Ally X with my right hand. Although my hands are small, I found it to be sizable (and heavier than the Switch 2), yet still manageable. As someone who favors the ergonomics of Xbox controllers over the PlayStation DualSense, I appreciated the asymmetrical joysticks and the layout that mirrors the Xbox pad.

Upon launching the Xbox Ally X, it immediately presents a homepage reflecting your recently played Xbox games, similar to the console interface. I was prompted to play Gears of War: Reloaded. As a huge Gears fan, experiencing remastered versions of games I hadn’t played in nearly 20 years while holding the console in my hands was surreal.

Muscle memory kicked in right away: I pressed A to move Marcus towards the wall and reload the weapon quickly by timing my R1 button press. Gears of War: Reloaded was selected somewhat unexpectedly, revealing a brief overview video featuring insights from Microsoft, Windows, Asus, and AMD executives. One noted that the Xbox Ally X’s power and capabilities were unimaginable just three years ago.

Perhaps influenced by external economic factors, Microsoft may have hesitated to disclose its full potential during this timeframe. Nevertheless, the design, functionality, and features of the ROG Xbox Ally position it as an excellent choice for anyone seeking access to both Xbox and third-party games in a portable format.

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Pricing is a significant consideration. Even budget-friendly handheld consoles may surpass the cost of Nintendo’s new Switch 2. However, for someone who hasn’t invested in Nintendo titles and has previously gifted Steam Decks, the ROG Xbox Ally offers a tempting opportunity to regularly pick up and play.

Source: www.theguardian.com

Reclaiming the Handheld Gaming Market: Strategies for Sony to Compete with Nintendo and Smartphones

a Report from Bloomberg Suggest this week Sony is working on a new portable PlayStation device. As someone who can't bear to leave my PlayStation Vita in the attic and still has it sitting in my desk drawer, this is a very exciting prospect. It's been almost 13 years since Sony released its last portable console, the Vita, and with its crisp big screen and skinny little stick, it's a real wonder. I wish more people would have made games. Papercraft adventure Tearaway and dizzying platform puzzle game Gravity Rush remain underrated.

In fact, aside from the beautiful and very niche Playdate, no one has bothered to release a dedicated handheld game console in over a decade. Both the Nintendo Switch and Valve's Steam Deck are hybrids that can be played handheld or connected to a big screen.

There's a reason for this. First, smartphones have taken over almost the entire portable gaming market, offering an endless supply of free and cheap games on the devices everyone already owns. And secondly, it's handheld and In the past, commercially available home game consoles divided development resources. Only Nintendo has had enough success selling handheld devices to overcome generations of talent split between DS and Wii, or 3DS and Wii U, games. That made the Switch a candidate for the smartest business decision in the company's history. .

Sony, on the other hand, has always struggled to make enough games for the PlayStation Portable (PSP) and Vita, alongside the home PlayStation, to make the handheld console an attractive buy. The PSP, which sold 75 million units, was a highly profitable console, even though it was in direct competition with the Nintendo DS, which sold 150 million units (12 million was sold by the PSP before moving to a competing platform). (Thanks in part to Capcom's Monster Hunter series, which sold more than just books.) But when the Vita launched in 2011, it was obsessed with the smartphone world and only sold an estimated 15 million units.

It’s underrated…. Platform puzzle game “Gravity Rush”. Photo: Sony

The difference this time is that the machine Sony is reportedly developing can play it. existing PlayStation 5 game. The idea seems to be to have a portable and home version of the same console that can play the same games. Bloomberg suggests that Microsoft is also working on portable console prototypes, but none of these may ever make it to market.

Another difference is that cloud gaming has become mainstream. I know a lot of people who used the Vita primarily as a not-so-legal emulator that allowed them to play a ton of retro games, as it was sadly easy to crack. But now, with a PlayStation Plus subscription and fully legal access to Sony's treasure trove of back catalogue, I'm happy to have a handheld gaming console that lets me play most of PlayStation's history without having to buy a game. How many people would pay for it?I'm sure there are many.

Sony did it some There has been experimentation with portable hardware ever since the Vita was discontinued. Late last year, the company released a strange little device called the PlayStation Portal. It's essentially a screen attached to the center of a PlayStation 5 controller, allowing you to stream games from the PS5 and play them in your hands. This has limited practicality, but it's great and I love it Sony's hardware design – so I really hope we see a new PlayStation Portable in the next few years, even if it doesn't come loaded with the bite-sized, bespoke games that older handsets enjoyed .

However, as Steam Deck proved, mobile devices can be a game-changer for busy people, as they simply give you more time and opportunities to play, even if you don't have your own dedicated games. For example, the only way to beat Persona 4 was to play it on the vita on the train. With the next portable PlayStation, you could probably manage the last 10 hours of Persona 5.

what to play

Memories… LocoRoco.

When you think about the history of the old portable PlayStation, a few games come to mind. There is LocoLocoa game about a singing blob that's back with this year's Atom Bonus Level. And I spent more than 100 hours with my index finger oddly curled over the PSP's directional button, my hand forming the shape known as Monster Hunter's claw.

And there it is tear awayMedia Molecule's intimate and brilliant Vita platformer is set in a world made of paper. This is the easiest to try as there is a slightly less capable PS4 version. unfolded tear duct Available from the PlayStation Store. It's included with PlayStation Plus, so I just downloaded it to play with my kids this afternoon.

Available: PS4/5
Estimated play time:
8 hours

what to read

Is there a new one on the way? … Bloodborne: The Old Hunters. Photo: Public Relations
  • If you stick to Sony news, PlayStation 30th anniversary next month. to celebrate, released by Sony There are tons of game soundtracks, timelines, quizzes, and of course some things you can buy.

  • Shuhei YoshidaThe former head of PlayStation Studios and current head of the company's indie developer initiative will retire from the company in January after 31 years. I last interviewed him last year. He remains one of the friendliest people in the entire gaming industry and one of its most seasoned advocates.

  • And Sony clearly intends to buy Kadokawa, From Software's parent companyManufacturer of Elden Ring, Dark Souls, and Armored Core. Will we finally get a new Bloodborne?

  • New version of Microsoft flight simulator have It started in a small state. If you're considering buying one, it's probably best to wait a few months.

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question block

Under discussion… Elden Ring: Shadow of the Eld Tree. Photo: unknown/Bandai Namco Europe

leader benjamin This week's question:

“You said your latest Pushing Buttons cost money.” Shadow of the Eld Tree forgame of It's the annual award, but I'm curious. to hear your thoughts First of all, it is a downloadable extension and not a game itself. Wouldn't it set a strange precedent if something that wasn't playable as a standalone could end up being the best game of the year?”

Gaming awards categories such as the Baftas, Game Awards and Golden Joysticks are struggling to keep up with the speed at which video games are evolving. A few years ago, most of them introduced some version of the “games in progress” category to account for games that have been running for years and change frequently, such as Fortnite, No Man's Sky, and Minecraft. did. But now it has become difficult in itself. Does the game have to change in that year to qualify? How about something like Cyberpunk 2077? Although this is not a multiplayer game with continuously new content; did Will it be significantly changed and improved after release? How about a remaster? Should we also consider downloadable expansions? And where should we place games that fit into more than one genre? Every year there are many releases that challenge the definition of categories.

I might end up saying things like this forever. My feeling is that anything released that year, if it's good enough, should be eligible for an award, whether it's an add-on or expansion to an earlier game. Shadow of the Erdtree was over 30 hours long and could very well have been a standalone sequel. That's 10 times longer than some indie games nominated in other categories. Personally, I think it's hard to justify disqualifying this game for technical reasons, but of course I think I'd judge it on its own merits, not the basic game's merits.

If you have any questions for the questions block or anything else you'd like to say about the newsletter, please reply or email us at pushbuttons@theguardian.com.

Source: www.theguardian.com

“Handheld Devices: More Popular than Ever as Christmas Gifts” – Science and Technology Update

Twenty-five years ago, Nintendo’s Game Boy Color was at the top of the Christmas list for many. This iconic mobile device, launched in November 1998, featured classic games like Pokemon, Super Mario Land, and Tetris, and became one of the most successful gaming consoles ever created, with approximately 120 million units sold.

Although the rise of smartphones and games like Candy Crush temporarily overshadowed portable gaming devices, dedicated fans continued to be drawn to the power of consoles and PCs. However, it seems that the mobile device market is healthier than ever this Christmas season.

Nintendo’s Switch, which was released about seven years ago, continues to sell well, with sales exceeding 130 million copies. Inspired by the success of the Switch, Valve released the Steam Deck, a portable gaming device that allows games that were once exclusive to consoles and computers to be taken on the go. Valve has also announced a new model for the Christmas sales season, the Deck OLED, which boasts a better screen, battery life, and lightweight construction.

This handheld gaming craze has expanded beyond Switches and decks to include rivals such as the Asus ROG Ally and Lenovo Legion Go. According to engineer Lawrence Yang, this marks the beginning of a new handheld game console category, where the line between games played at home and games played on the go is blurring.

In addition to these advancements, cloud gaming services like Google Stadia, and streaming services such as Netflix are also making it easier for gamers to access their favorite titles from anywhere.

Leading console makers Sony and Microsoft are also paying attention to the increasingly popular handheld gaming trend, with Sony launching the Playstation Portal and Microsoft’s Xbox Game Pass becoming more accessible. Additionally, services like Antstream are offering over 1,400 retro titles available on multiple platforms.

It’s clear that the convenience and accessibility of handheld gaming devices are appealing to many, making it possible to play games on the go without compromising on graphics or gameplay.

Source: news.sky.com