Sony WH-1000XM6 Review: Elevating the Standards for Noise-Canceling Headphones

Sony’s newest Bluetooth headphones aim to reclaim the title for the best noise cancellation available, featuring both internal and external enhancements.


The Sony 1000X series has consistently offered exceptional noise cancellation, competing closely with Bose for the top spot.

The WH-1000XM6 succeeds the outgoing XM5 model, priced at £399 (€449/$449/$699).

Its exterior design closely resembles its predecessor, featuring a smooth, soft-touch plastic body, luxurious ear pads and headband, along with a discreet Sony logo on the arms. The ear cups now have hard fabric cases redesigned with magnetic clasps for compactness.




The case is excellent, snapping closed efficiently and ready for travel. Photo: Samuel Gibbs/The Guardian

While the new headphones are lightweight, they feel robust and well-suited for the rigors of travel. Although the Bose QC Ultra offers more comfort, the XM6 delivers a secure fit without discomfort. The ear cups are slightly shallower than Bose’s, ensuring an appropriate fit.

The right ear cup features a responsive touch panel for controlling playback and volume through swipes and taps, which works well unless you wear gloves. The left ear cup includes a power button, a 3.5mm headphone jack, and a button for toggling between noise cancellation modes.

The XM6 can connect to two devices at once via Bluetooth 5.3 and supports SBC, AAC, and LDAC audio formats. It also supports Bluetooth LE (LC3), a next-generation Bluetooth audio feature not yet widely adopted, but promising for the future. Call quality is excellent, featuring side tone options that sound natural in both quiet and noisy environments, allowing users to hear themselves through the headphones.




The power and noise cancelling mode buttons are conveniently located on the left earcup, while the right earcup allows for playback and volume control via the touch panel. Photo: Samuel Gibbs/The Guardian

Specifications

  • Weight: 254g

  • Driver: 30mm

  • Connectivity: Multipoint, 3.5mm, Bluetooth 5.3 with USB-C charging

  • Bluetooth Codecs: SBC, AAC, LDAC, LC3

  • Rated Battery Life: 30 hours ANC

During testing, the headphones exceeded the rated 30 hours of battery life, managing over 32 hours with noise cancellation active. They charge via USB-C in approximately 3.5 hours and can be used while charging via Bluetooth or the headphone jack.

Impressive Noise Cancellation

For the first time in years, the XM6 features a chip upgrade with the new QN3 processor, which is seven times faster than previous versions and supports 12 microphones to detect unwanted noise, achieving remarkable noise cancellation.

Top noise canceling headphones effectively manage low engine noises and rumble, but also struggle against higher-pitched sounds like keyboard taps and background chatter. The XM6 significantly improves on this by neutralizing those distracting higher frequencies.

It also offers an excellent natural sounding ambient mode that allows users to clearly hear the outside world, with 20 different levels to choose from or automatic adjustments based on background noise. You can choose to suppress certain sounds while letting voices through.




Control modes through the Sony Sound Connect App, adjust settings, complete EQ, and perform updates. It also enables location and activity-based modes. Composite: Samuel Gibbs/Guardian

The headphones deliver a rich, well-balanced, and detailed sound quality expected from a market leader, maintaining clarity across the frequency spectrum with excellent tonal separation and robust bass when required. They may feel a bit clinical on specific tracks but offer a warm tone out of the box. A full equalizer setting allows for further customization.

The XM6 also supports various sound modes, including new background music features simulating acoustic environments like cafes or living rooms, as well as cinematic audio modes for movies. You can also utilize Sony’s 360 Reality Audio embedded spatial audio system for supported Android devices, including head tracking capabilities.

Sustainability




The black soft-touch plastic easily collects fingerprints but can be easily polished. Photo: Samuel Gibbs/The Guardian

The headphones are designed to be more repairable, earning praise from repair experts for their improved design. Ear cups can be easily replaced. Additionally, they are constructed from recycled plastic.

Price

The Sony WH-1000XM6 is priced at £399 (€449/$449.99/$699.95). For comparison, the Bose QuietComfort Ultra is priced at £350, the Sonos Ace costs £449, and the Beats Studio Pro retails for £349.99. Sennheiser Momentum 4 Wireless is priced at £199, while Fairbuds XL are available for £219.

Verdict

Sony has set a new benchmark for noise cancellation with its 6th generation 1000X series headphones. The WH-1000XM6 effectively reduces challenging high-pitched sounds such as background chatter better than any competitors.

The improvements over the previous model are noteworthy. The high-quality sound ensures an enjoyable listening experience. They are lightweight, comfortable, and feature excellent controls. With a solid battery life exceeding 32 hours, a folding design, and a great carrying case, they are convenient to use.

While the Bose QC Ultra remains a comfortable competitor, Sony’s designs may seem somewhat dull and come at a steep price of £400, despite some rivals being more expensive. However, if top-tier noise cancellation is your goal, the WH-1000XM6 is highly recommended.

Pros: Best-in-class noise cancellation, excellent sound quality, spatial audio features, lightweight and comfortable, great case, Bluetooth Multipoint, support for Bluetooth LE/LC3, 32-hour battery life, effective controls, superior cross-platform control app, enhanced repairability.

Cons: Pricey, unexciting design, lacks water resistance, limited spatial audio support on iPhone.

Source: www.theguardian.com

Reclaiming the Handheld Gaming Market: Strategies for Sony to Compete with Nintendo and Smartphones

a Report from Bloomberg Suggest this week Sony is working on a new portable PlayStation device. As someone who can't bear to leave my PlayStation Vita in the attic and still has it sitting in my desk drawer, this is a very exciting prospect. It's been almost 13 years since Sony released its last portable console, the Vita, and with its crisp big screen and skinny little stick, it's a real wonder. I wish more people would have made games. Papercraft adventure Tearaway and dizzying platform puzzle game Gravity Rush remain underrated.

In fact, aside from the beautiful and very niche Playdate, no one has bothered to release a dedicated handheld game console in over a decade. Both the Nintendo Switch and Valve's Steam Deck are hybrids that can be played handheld or connected to a big screen.

There's a reason for this. First, smartphones have taken over almost the entire portable gaming market, offering an endless supply of free and cheap games on the devices everyone already owns. And secondly, it's handheld and In the past, commercially available home game consoles divided development resources. Only Nintendo has had enough success selling handheld devices to overcome generations of talent split between DS and Wii, or 3DS and Wii U, games. That made the Switch a candidate for the smartest business decision in the company's history. .

Sony, on the other hand, has always struggled to make enough games for the PlayStation Portable (PSP) and Vita, alongside the home PlayStation, to make the handheld console an attractive buy. The PSP, which sold 75 million units, was a highly profitable console, even though it was in direct competition with the Nintendo DS, which sold 150 million units (12 million was sold by the PSP before moving to a competing platform). (Thanks in part to Capcom's Monster Hunter series, which sold more than just books.) But when the Vita launched in 2011, it was obsessed with the smartphone world and only sold an estimated 15 million units.

It’s underrated…. Platform puzzle game “Gravity Rush”. Photo: Sony

The difference this time is that the machine Sony is reportedly developing can play it. existing PlayStation 5 game. The idea seems to be to have a portable and home version of the same console that can play the same games. Bloomberg suggests that Microsoft is also working on portable console prototypes, but none of these may ever make it to market.

Another difference is that cloud gaming has become mainstream. I know a lot of people who used the Vita primarily as a not-so-legal emulator that allowed them to play a ton of retro games, as it was sadly easy to crack. But now, with a PlayStation Plus subscription and fully legal access to Sony's treasure trove of back catalogue, I'm happy to have a handheld gaming console that lets me play most of PlayStation's history without having to buy a game. How many people would pay for it?I'm sure there are many.

Sony did it some There has been experimentation with portable hardware ever since the Vita was discontinued. Late last year, the company released a strange little device called the PlayStation Portal. It's essentially a screen attached to the center of a PlayStation 5 controller, allowing you to stream games from the PS5 and play them in your hands. This has limited practicality, but it's great and I love it Sony's hardware design – so I really hope we see a new PlayStation Portable in the next few years, even if it doesn't come loaded with the bite-sized, bespoke games that older handsets enjoyed .

However, as Steam Deck proved, mobile devices can be a game-changer for busy people, as they simply give you more time and opportunities to play, even if you don't have your own dedicated games. For example, the only way to beat Persona 4 was to play it on the vita on the train. With the next portable PlayStation, you could probably manage the last 10 hours of Persona 5.

what to play

Memories… LocoRoco.

When you think about the history of the old portable PlayStation, a few games come to mind. There is LocoLocoa game about a singing blob that's back with this year's Atom Bonus Level. And I spent more than 100 hours with my index finger oddly curled over the PSP's directional button, my hand forming the shape known as Monster Hunter's claw.

And there it is tear awayMedia Molecule's intimate and brilliant Vita platformer is set in a world made of paper. This is the easiest to try as there is a slightly less capable PS4 version. unfolded tear duct Available from the PlayStation Store. It's included with PlayStation Plus, so I just downloaded it to play with my kids this afternoon.

Available: PS4/5
Estimated play time:
8 hours

what to read

Is there a new one on the way? … Bloodborne: The Old Hunters. Photo: Public Relations
  • If you stick to Sony news, PlayStation 30th anniversary next month. to celebrate, released by Sony There are tons of game soundtracks, timelines, quizzes, and of course some things you can buy.

  • Shuhei YoshidaThe former head of PlayStation Studios and current head of the company's indie developer initiative will retire from the company in January after 31 years. I last interviewed him last year. He remains one of the friendliest people in the entire gaming industry and one of its most seasoned advocates.

  • And Sony clearly intends to buy Kadokawa, From Software's parent companyManufacturer of Elden Ring, Dark Souls, and Armored Core. Will we finally get a new Bloodborne?

  • New version of Microsoft flight simulator have It started in a small state. If you're considering buying one, it's probably best to wait a few months.

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What to click

question block

Under discussion… Elden Ring: Shadow of the Eld Tree. Photo: unknown/Bandai Namco Europe

leader benjamin This week's question:

“You said your latest Pushing Buttons cost money.” Shadow of the Eld Tree forgame of It's the annual award, but I'm curious. to hear your thoughts First of all, it is a downloadable extension and not a game itself. Wouldn't it set a strange precedent if something that wasn't playable as a standalone could end up being the best game of the year?”

Gaming awards categories such as the Baftas, Game Awards and Golden Joysticks are struggling to keep up with the speed at which video games are evolving. A few years ago, most of them introduced some version of the “games in progress” category to account for games that have been running for years and change frequently, such as Fortnite, No Man's Sky, and Minecraft. did. But now it has become difficult in itself. Does the game have to change in that year to qualify? How about something like Cyberpunk 2077? Although this is not a multiplayer game with continuously new content; did Will it be significantly changed and improved after release? How about a remaster? Should we also consider downloadable expansions? And where should we place games that fit into more than one genre? Every year there are many releases that challenge the definition of categories.

I might end up saying things like this forever. My feeling is that anything released that year, if it's good enough, should be eligible for an award, whether it's an add-on or expansion to an earlier game. Shadow of the Erdtree was over 30 hours long and could very well have been a standalone sequel. That's 10 times longer than some indie games nominated in other categories. Personally, I think it's hard to justify disqualifying this game for technical reasons, but of course I think I'd judge it on its own merits, not the basic game's merits.

If you have any questions for the questions block or anything else you'd like to say about the newsletter, please reply or email us at pushbuttons@theguardian.com.

Source: www.theguardian.com

Is the PlayStation 5 Pro upgrade worth the £700 price tag from Sony? | Games

The PlayStation 5 Pro was announced in September, and people immediately reacted in disbelief at the £699/$699 price tag without a disc drive. Accounting for inflation, it’s the second most expensive console ever released, surpassed only by the PlayStation 3, which quickly dropped in price once it turned out no one wanted it. do a side job can afford one. This is an addition, not a replacement, to the original PS5 model. All games released so far will work on the Pro, and all future PS5 games will work on both models.

For your money, you get an upgraded GPU (graphics processing unit) that’s 45% more powerful overall than the original PS5. AI upscaling makes images more detailed. Advanced ray tracing improves lighting. Simply put, all PS5 games should look better and be faster.

My partner and I bought an extra disk drive last week to top up the 2TB of storage (additional cost is £100, but it’s currently out of stock). Context: I primarily play games on a Steam deck or Nintendo Switch, and I only see the difference between 30FPS and 60FPS. I appreciate gorgeous games – I was impressed with God of War and Ratchet and Clank on PS5 – but graphical performance isn’t that important to me. My partner, on the other hand, is a lifelong early adopter and PC gamer. very invested in his technology. This is our verdict.

The idea behind this console upgrade is to eliminate any compromises. The original PS5’s graphics options let you choose fidelity and performance: how good everything looks and how fast everything moves. Fidelity provides better lighting and detail for each scene, but at a lower frame rate. Choosing Performance will give you a higher frame rate and feel smoother while playing, but it will turn off some of the flashy lighting effects and detail. PS5 Pro removes the compromises and allows you to get more detail at higher frame rates.

Whether you can actually see this difference depends a lot on your TV. For example, if you don’t have a 4K TV, this console makes no sense at all. The difference may not be as big as you might expect, as most high-end TVs now have a number of built-in effects and features that smooth out frame rates and improve the look and performance of what you’re playing. yeah. Personally, as someone who hasn’t invested in any high-end technology, I can see and feel small but noticeable differences when comparing the same games on PS5 and Pro on a 4K TV. My partner finds the contrast more obvious because his eye for these things is better trained.

This lack of compromise is what tech-minded gamers expected from this generation of consoles in the first place, so it’s nice to finally see it. Indeed, I think the ideal customer for the PS5 Pro is someone who held off on purchasing a PS5 because they felt it was a poor upgrade from their PS4. Most people aren’t likely to play PS5 exclusive games like Spider-Man 2 or Horizon Forbidden West again just because they look a little better on the upgraded console. However, even if you’ve never played these games in the first place, you can now enjoy them at their best.




Sony’s attractive hardware design continues with PlayStation 5 Pro Photo provided by: Sony Interactive Entertainment

Speaking of gaming at its best, the console has a feature called PS5 Pro Game Boost that also boosts all 8,500+ backwards-compatible PlayStation 4 games. Some of PS4’s best games have already been remastered specifically for PS5, such as The Last of Us Parts I and II and Horizon Zero Dawn, but many games have yet to be remastered., has benefited greatly from this upgrade. The difference here is obvious to everyone.

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Sony typically releases these upgraded consoles right after the midpoint of the PlayStation’s lifespan, so you can assume that you’ll get three to four years of use out of the PS5 Pro before the PlayStation 6 arrives. As for whether it’s worth the money? If you already have a really good TV, like to use the latest technology, and haven’t played all the PS5 games worth playing yet, like my partner, You will be satisfied. It’s more of a convenience than a necessity. If you, like me, are hesitant about paying this much for a gaming console, rest assured you’re not missing out on much.

Source: www.theguardian.com

Sony reveals new PlayStation 5 Pro console priced at £700

Sony has officially announced the PlayStation 5 Pro console after months of speculation. This updated version of the current generation console boasts improved tech specs, a 2TB solid-state drive, and a price of £699/$699. The release date is set for November 7th, with pre-orders starting on September 26th.

Compared to the Digital Edition PlayStation 5 priced at £390, the PlayStation 5 Pro comes at a higher cost of £699. It’s a digital-only console, so if you want to utilize Blu-ray discs, you’ll need to purchase a separate Blu-ray player for an additional £100.

The PlayStation 5 Pro features an upgraded GPU with 67% more compute units, 28% more system memory, and enhanced graphics rendering for games. Sony claims these improvements result in a 45% boost in performance for games that support the updated machine, along with support for advanced ray tracing and 8K modes.

Games optimized for the upgraded hardware will be labeled “PS5 Pro Enhanced”, including first-party titles like Horizon Forbidden West and Marvel’s Spider-Man 2. Third-party games such as Alan Wake 2 and Assassin’s Creed: Shadows will also offer Pro enhancements.

The PS5 Pro also promises AI-driven game upscaling for back catalog games and a feature called PS5 Pro Game Boost, enhancing visual performance for over 8,500 backward-compatible PS4 games.

Analysts are split on the PS5 Pro’s potential success, with some expressing concerns about its high price and the lack of new games or technology to accompany its release. It remains to be seen how Sony’s latest console update will perform in the market.

Sony PlayStation 5 Pro Photo: Sony Interactive Entertainment

Industry watchers are awaiting Microsoft’s response to the PS5 Pro and rumors of a portable Xbox console to compete in the handheld PC gaming market. With prices for these devices reaching £800, consumers may face tough decisions in the console market.

This article was corrected on 11 September 2024 to reflect the actual price difference between the standard PS5 and PS5 Pro, which is over £300.

Source: www.theguardian.com