Exterior: To be fair, it doesn’t really appear that way.
What is it? Initially, raw dogging referred to engaging in sex without a condom.
Is that why there are marathons? However, over time, it has evolved to mean undertaking activities without preparation, protection, or distractions.
What else fits this description? Pretty much everything: Taking an exam unprepared can jeopardize your success. Facing a long flight without entertainment could be challenging. Are you venturing out alone? Or remaining sober? That’s raw dogging.
So, should you run a marathon without any training, a raw marathon? Sometimes, people may interpret it that way, but such behavior is discouraged and not the focus of our discussion.
So, does a raw dog marathon imply doing something for an extended duration? No, it means doing nothing for a prolonged period.
I’m a bit lost. Specifically, it refers to remaining still for long spans while staring into space. Most importantly, avoid using your cell phone.
Can I listen to music? No.
Can I read a magazine? No.
Can I shower or stay in bed? No.
Why not? Because we’re engaging in raw sex!
How long should I do it? That’s up to you. Recently, a “Productivity Influencer” named Rowan filmed himself live with a dog while studying for an hour daily to enhance his focus.
What happened to the footage? He shared it on TikTok.
How can others view what he’s doing on his phone? No need to worry. To prevent boredom, he condensed the hour into a 30-second timelapse.
The irony of that isn’t lost on me. What were the outcomes? He discovered it helped improve concentration and productivity, inspiring many of his followers.
It seems like the TikTok generation has somehow reinvented meditation. This may come off as a bit arrogant, but today’s youth face overwhelming distractions. While older generations learned to endure boredom, this generation must learn to cultivate it.
But who enjoys being bored? Many neuroscientists believe that boredom is beneficial and a vital stimulus for creative thinking.
Remember: “Time spent away from your phone is never wasted.”
Please avoid saying: “Hey, I just completed a raw dog marathon. No headphones, no water, no shoes. I got discharged from the hospital on Tuesday.”
This research indicates that approximately two-thirds of daily actions occur automatically, triggered by familiar surroundings, timing, or established routines. Essentially, much of our lives are lived on autopilot.
According to Professor Benjamin Gardner, one of the study’s co-authors, “Psychologists describe habits as associations of Cu and Bijavia.” As he noted in BBC Science Focus, “For instance, when I start a task, it automatically prompts me to make tea… Without these habits, we’d be overwhelmed by the need to think through every action we take.”
The research team monitored 105 individuals in the UK and Australia, sending them notifications six times a week to inquire about their activities and whether those actions were intentional or habitual.
Upon analyzing the data, they found that 65% of the actions were habit-driven, 88% were at least partially performed on autopilot, and 76% aligned with the individuals’ conscious goals.
This last statistic is crucial. Rather than diminishing our intentions, many habits actually support their achievement.
Gardner stated, “There’s nothing intrinsically good or bad about a habit itself. If it aids in achieving your goals, it’s a positive habit. If it hinders them, it’s a negative habit.”
The most frequently reported activities included work, educational or volunteer efforts, national or parenting responsibilities, and screen time. Interestingly, exercise was notable as an exception; while many initiated it automatically, conscious effort was still necessary.
Exercise often begins as a habit but is one of the few activities that requires conscious effort to complete – Credit: Getty
The findings point to the potential for using habits to enhance public health and individual well-being. For instance, pairing a new movement with a dependable cue—like exercising after work—can help establish that routine. Breaking old habits, such as substituting chewing gum after meals for smoking, may prove more effective than relying solely on willpower.
When attempting to change a habit, Gardner suggests keeping a record over several days of where you are, the time, and the environment when the habit starts. “Tracking this for a week should help reveal what triggers the habit.”
Ultimately, habits shouldn’t be seen as adversaries to free will. “Habits are incredibly beneficial; they conserve mental energy for other tasks,” Gardner explained. “Despite their negative image, it’s essential to realize that automating many of your desired actions is advantageous.”
Professor Grace Vincent, a sleep scientist at the University of Central Queensland and co-author of the study, agrees: “When you work on cultivating positive habits—whether it’s for sleep hygiene, nutrition, or general health improvement—you can depend on your internal ‘autopilot’ to help establish and maintain these habits.”
a Report from Bloomberg Suggest this week Sony is working on a new portable PlayStation device. As someone who can't bear to leave my PlayStation Vita in the attic and still has it sitting in my desk drawer, this is a very exciting prospect. It's been almost 13 years since Sony released its last portable console, the Vita, and with its crisp big screen and skinny little stick, it's a real wonder. I wish more people would have made games. Papercraft adventure Tearaway and dizzying platform puzzle game Gravity Rush remain underrated.
In fact, aside from the beautiful and very niche Playdate, no one has bothered to release a dedicated handheld game console in over a decade. Both the Nintendo Switch and Valve's Steam Deck are hybrids that can be played handheld or connected to a big screen.
There's a reason for this. First, smartphones have taken over almost the entire portable gaming market, offering an endless supply of free and cheap games on the devices everyone already owns. And secondly, it's handheld and In the past, commercially available home game consoles divided development resources. Only Nintendo has had enough success selling handheld devices to overcome generations of talent split between DS and Wii, or 3DS and Wii U, games. That made the Switch a candidate for the smartest business decision in the company's history. .
Sony, on the other hand, has always struggled to make enough games for the PlayStation Portable (PSP) and Vita, alongside the home PlayStation, to make the handheld console an attractive buy. The PSP, which sold 75 million units, was a highly profitable console, even though it was in direct competition with the Nintendo DS, which sold 150 million units (12 million was sold by the PSP before moving to a competing platform). (Thanks in part to Capcom's Monster Hunter series, which sold more than just books.) But when the Vita launched in 2011, it was obsessed with the smartphone world and only sold an estimated 15 million units.
It’s underrated…. Platform puzzle game “Gravity Rush”. Photo: Sony
The difference this time is that the machine Sony is reportedly developing can play it. existing PlayStation 5 game. The idea seems to be to have a portable and home version of the same console that can play the same games. Bloomberg suggests that Microsoft is also working on portable console prototypes, but none of these may ever make it to market.
Another difference is that cloud gaming has become mainstream. I know a lot of people who used the Vita primarily as a not-so-legal emulator that allowed them to play a ton of retro games, as it was sadly easy to crack. But now, with a PlayStation Plus subscription and fully legal access to Sony's treasure trove of back catalogue, I'm happy to have a handheld gaming console that lets me play most of PlayStation's history without having to buy a game. How many people would pay for it?I'm sure there are many.
Sony did it some There has been experimentation with portable hardware ever since the Vita was discontinued. Late last year, the company released a strange little device called the PlayStation Portal. It's essentially a screen attached to the center of a PlayStation 5 controller, allowing you to stream games from the PS5 and play them in your hands. This has limited practicality, but it's great and I love itSony's hardware design – so I really hope we see a new PlayStation Portable in the next few years, even if it doesn't come loaded with the bite-sized, bespoke games that older handsets enjoyed .
However, as Steam Deck proved, mobile devices can be a game-changer for busy people, as they simply give you more time and opportunities to play, even if you don't have your own dedicated games. For example, the only way to beat Persona 4 was to play it on the vita on the train. With the next portable PlayStation, you could probably manage the last 10 hours of Persona 5.
what to play
Memories… LocoRoco.
When you think about the history of the old portable PlayStation, a few games come to mind. There is LocoLocoa game about a singing blob that's back with this year's Atom Bonus Level. And I spent more than 100 hours with my index finger oddly curled over the PSP's directional button, my hand forming the shape known as Monster Hunter's claw.
And there it is tear awayMedia Molecule's intimate and brilliant Vita platformer is set in a world made of paper. This is the easiest to try as there is a slightly less capable PS4 version. unfolded tear duct Available from the PlayStation Store. It's included with PlayStation Plus, so I just downloaded it to play with my kids this afternoon.
Available: PS4/5 Estimated play time: 8 hours
what to read
Is there a new one on the way? … Bloodborne: The Old Hunters. Photo: Public Relations
If you stick to Sony news, PlayStation 30th anniversary next month. to celebrate, released by Sony There are tons of game soundtracks, timelines, quizzes, and of course some things you can buy.
Shuhei YoshidaThe former head of PlayStation Studios and current head of the company's indie developer initiative will retire from the company in January after 31 years. I last interviewed him last year. He remains one of the friendliest people in the entire gaming industry and one of its most seasoned advocates.
And Sony clearly intends to buy Kadokawa, From Software's parent companyManufacturer of Elden Ring, Dark Souls, and Armored Core. Will we finally get a new Bloodborne?
New version of Microsoft flight simulator have It started in a small state. If you're considering buying one, it's probably best to wait a few months.
Under discussion… Elden Ring: Shadow of the Eld Tree. Photo: unknown/Bandai Namco Europe
leader benjamin This week's question:
“You said your latest Pushing Buttons cost money.” Shadow of the Eld Tree forgame of It's the annual award, but I'm curious. to hear your thoughts First of all, it is a downloadable extension and not a game itself. Wouldn't it set a strange precedent if something that wasn't playable as a standalone could end up being the best game of the year?”
Gaming awards categories such as the Baftas, Game Awards and Golden Joysticks are struggling to keep up with the speed at which video games are evolving. A few years ago, most of them introduced some version of the “games in progress” category to account for games that have been running for years and change frequently, such as Fortnite, No Man's Sky, and Minecraft. did. But now it has become difficult in itself.Does the game have to change in that year to qualify? How about something like Cyberpunk 2077? Although this is not a multiplayer game with continuously new content; did Will it be significantly changed and improved after release? How about a remaster? Should we also consider downloadable expansions? And where should we place games that fit into more than one genre? Every year there are many releases that challenge the definition of categories.
I might end up saying things like this forever. My feeling is that anything released that year, if it's good enough, should be eligible for an award, whether it's an add-on or expansion to an earlier game. Shadow of the Erdtree was over 30 hours long and could very well have been a standalone sequel. That's 10 times longer than some indie games nominated in other categories. Personally, I think it's hard to justify disqualifying this game for technical reasons, but of course I think I'd judge it on its own merits, not the basic game's merits.
If you have any questions for the questions block or anything else you'd like to say about the newsletter, please reply or email us at pushbuttons@theguardian.com.
ILast March, two men in tracksuits, hockey masks and matching laundry bags headed to the British Museum. Just outside, police on patrol asked two strange-looking men where they were going. “We’re going to the British Museum to loot the stolen goods,” one of them said. “See you there then!” replied the policewoman.
However, no arrests were made as nothing incriminating occurred. What actually happened was that one of the British Museum’s most famous objects, an artifact that, according to Egyptologist Monica Hanna, is a “symbol of Western cultural power” and “a symbol of British imperialism,” Rosetta’s “digital It was a robbery. stone.
The robbers, along with Hanna, who they had invited with them, went to the exhibit room where the stone monument was displayed and created a detailed 3D scan of it on an iPad. This effectively provided “looters” with a completely legal digital copy of the 196 BC artifact. But their goal is not just to digitize the Rosetta Stone, but to use location-based augmented reality technology (or geo-AR) to locate the Rosetta Stone in its place of origin, Rashid (or Rosetta) in Egypt. The idea was to return the images to local people and make them available for viewing. Send objects from your smartphone.
The two men behind the masks were Chidi Nwaubani and Ahmed Abokor, London-based product designers and creative consultants, respectively. Together they are booty, a radical “artist” collective and technology company founded in 2021, whose purpose is to “loot” cultural artifacts stolen from museums. First, we 3D scan them and then share them as enhanced digital artwork through non-fungible tokens (NFTs).
Because NFTs provide public proof of ownership of digital files, Looty’s method of “stealing” and redistributing works of art is connected to the lack of transparency often associated with institutions founded in colonial times. The aim is to challenge the fading of. The British Museum was embroiled in a scandal in August last year, when it was revealed that around 2,000 artefacts were stolen due to poor record-keeping, and that around half of its collection of around 8 million items had not been fully catalogued. However, the museum, which was founded in the 18th century, is once again facing scandal. public calculation.
“They’re less interested in the artifact and more concerned with the fact that they have it,” Abokor said. “Once again, it’s all about power.”
From organizing one of the main things interactive exhibit From its exhibition at the Venice Architecture Biennale last year to its installation at NFT Paris this February, Looty is taking the world of art and technology by storm. In November, they special projects department 1-54 Contemporary African Art Fair. Continuing his Rosetta Stone heist project, Abokor had created a replica of the Rosetta Stone wrapped in cloth and rope. Visitors can scan the stone using the QR code included in the piece’s description, which activates an animation on their mobile phone for an augmented reality (AR) experience that shows Rosetta’s Stone in its true size and glory. became.
Nwaubani and Abokor’s partnership dates back nearly 20 years, when they met at university in London and bonded over a shared creative spirit and African heritage. Nwaubani grew up mainly around Guildford and developed her interest in technology early by “coding her games on computers with floppy discs”. However, she experienced severe racism at school and her father, a university professor from Nigeria, forced her to change schools.
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