Treasure Hunter Claims Recovery of $1 Million in Coins from Spanish Shipwreck off Florida Coast

Over 1,000 gold and silver coins, valued at roughly $1 million, have been retrieved from an 18th-century shipwreck located off the coast of Florida, as reported by the Shipwreck Salvage Company.

The company, 1715 Fleet Queens Jewels, LLC, stated in a news release that it recovered the coins in July from the renowned Treasure Coast region in southeastern Florida.

This discovery is part of an estimated $400 million worth of gold, silver, and gems that were lost by the Spanish fleet during the hurricane of 1715.

“The find represents more than just treasure; it tells a story,” said Sal Guttuso, the company’s operations director, in a statement. “Every coin connects us to the lives and work of those who navigated the seas during the Spanish Empire’s Golden Age.”

Over 1,000 silver coins have been discovered from a shipwreck site in Vero Beach, Florida.
1715 Fleet – Queen’s Jewels, LLC

“Finding over 1,000 coins in one excavation is indeed rare and remarkable,” he noted.

The prized assets of the 1715 fleet included coins from Spanish colonies in Mexico, Peru, and Bolivia. Many of these coins still exhibit clear dates and mint marks, making them significant to historians and collectors alike.

“The condition of these coins indicates they likely originated from a single chest or a portion of the ship that dispersed when the hurricane struck,” the news release clarified.

During a call on Thursday, Guttuso mentioned that he discovered coins concentrated in various areas beneath the sand, indicating they were likely housed in some kind of container.

“I believe they were probably stored in wooden boxes,” he theorized.

He also revealed that he found a Royal Lead Seal inscribed with the impression of King Philip II of Spain, who reigned during the mid- to late-1500s.

“We can reasonably speculate that this lead seal may have belonged to a prominent family,” he noted. “It likely associated with important documents that may have granted ownership of land or rights.”

Fragments and gems from a golden chain were also retrieved.
1715 Fleet – Queen Jewels, LLC
Gold artifacts were also found in Vero Beach, Florida.
1715 Fleet – Queen Jewels, LLC

The Queen’s Jewels of the 1715 Fleet claims exclusive salvage rights to the wreck of the Treasure Fleet but stated that the recovered coins will undergo meticulous conservation before being publicly displayed, with plans for exhibition at a local museum.

“Each discovery contributes to piecing together the narratives of those connected to the 1715 fleet,” Guttuso remarked. “We are dedicated to preserving and researching these artifacts, enabling future generations to recognize their historical importance.”

Requests for comments on the findings were not immediately returned by the US District Court of Florida or by Florida Governor Ron DeSantis’s office.

Source: www.nbcnews.com

Review of Monster Hunter Wild: Get Ready for the Ultimate Battles of Your Life!

aFeathered horses, dust and rain, whisk around you, arrive on a mountain path where purple crystals cover the walls with frost. The weather is still outside, but calm inside the cave at the end of the road. The environment allows you to see what kind of creatures live here. Reidau is a horned wyvern that commands the elements.

You’ve seen it before, but when you unexpectedly appear while you were on another expedition, you descended from the lightning striped sky and sunk its claws into an unfortunate pack of hairy lion-like creatures. You weren’t strong enough to face it, but you’re now. Hopefully.

The next battle is to bite the nail. To try to jump out of the corners and teeth paths of powerful electric bolts and Wyvern, you have to pull out all the tricks you know to wear it out. Fire a grappling hook at a rocky outcrop hanging from the ceiling and bring it over the creature. You blow your mouth while for your mount, leaps back to the dragon’s head, clinging and stabbing with a dagger trying to smash against the wall. You will be flung by, fried, stomped, but you will cling to fight and chew on repair potions at every opportunity.

Then an even bigger predator appears from anywhere, taking the monster you fought desperately for 25 minutes with just that jaw and throw it like a rag doll. Take a closer look at it: it’s what you fight next.

The 15-hour story of Monster Hunter Wilds is a series of escalating and escalating epic battles with bigger, more ferocious creatures. I didn’t do it for a moment. Within hours, you’d fought against awful giant spiders, supple sand dragons, and a disgusting, overgrown oil chick child. After that, you will face a nasty and dangerous version of the beasts of monster hunter games, especially the last 20 years, in addition to the fierce fire drawings and dragons shooting lightning from their faces. It’s literally all the killers, no fillers, a long way from the old game of slow and heavy. There, they had to collect mushrooms and fight raptors before they could go near the Wyvern.

The fight is relentlessly wonderful. When the monster fell I let out a breath that I didn’t notice that I was holding. With the exception of Dark Souls and their siblings, no game made me feel like Monster Hunter. The adrenaline of these battles, the peerless, perfectly balanced feel of oversized weapons, and the pure malice and dignity of the creatures make this game feel unparalleled thrilling despite having played it in some way since I was a teenager. And it’s far better than it was back then. Not only monsters, but their huge natural habitats also ripple overflowing into life.

“The monster’s huge natural habitat is full of life.” Photo: Capcom

Towards the end of the Wild story, I have to admit that I felt some disappointment creep up. I enjoyed almost all of these creatures’ clashes. But I wasn’t trying much. Certainly, I have had a lot of experience with these games, but I’m used to being eaten or torn apart to bite by a new monster several times before conquering it. During the entire Wilds campaign, I was knocked out only twice.

But Wilds’ story turned out to be a 15-hour interactive tutorial on what makes Monster Hunter great. This is a roller coaster of combat thrills designed to sell newcomers on the concept and acquire the taste of scale and visual splendor that Capcom’s modern game engine brings to his favorite series. The real fun begins afterwards.

After taking on the worst creature I’ve ever seen, in the final quest of the story, I was dumped into a base camp in the jungle and sent to capture a small, sparked bird of prey. I was humbled quickly. Embarrassingly, I became lazy and it knocked me out.

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Monster Hunter isn’t just about swinging giant spears. It is also about studying quarries, learning their weaknesses and delving into the environment for useful plants and materials used to make coatings of potions, tools and arrows that give you the advantage in battle. Experienced players will help the rookie, so it’s about working with other hunters to complement each other’s playstyle. Being a friend’s Monster Hunter mentor is one of the most rewarding multiplayer gaming experiences out there.

This game cannot be reduced to a series of battles. It’s a community of the world, the ecosystem, and the players. You are some hunters, some nature researchers. Wild goes too far towards frictionless fun in the story, but once I was free to explore, I began to feel more connected to my habitat. From battle to battle, instead of being led by a nose or by my Dascho horse, I climbed up the canopy, scouted for the creatures, took out binoculars, discovered an underwater cave full of hidden corners and useful materials from the campsite. I found myself having to switch weapons more frequently, upgrade armor, and re-recognize myself with a nasty array of gems and doodads that gave hunters useful additional skills.

You can spend a lot of time picking up Wild as a rookie and playing through the story. You can stop there, but it will still be worth the price of admission. But I’ll play it length It’s still time.

Monster Hunter Wilds will be released on February 28th. £59.99

Source: www.theguardian.com

Monster Hunter Wiles: Unveiling a New World Through Nature Documentary, Pet Lizards, and Spy Players

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A favorite thing about Monster Hunter is that despite its name, it often feels more like a prey than a predator. Armed with swords several times with your own size and weight, you often go beyond time to become an incredible creature in this action game. The weather will often beat you at Monster Hunter Wild next week. As storm clouds gather, the daily hunt of relatively unthreatened creatures brings you a scary lightning dragon that will eat you for breakfast. The monsters intertwined with each other, tearing them with their teeth and claws as they turn their tails towards the hill.

Over the past few weekends, players have practiced Wilds in the Beta Test, trying out exquisite character creators and several hunts against the scary lions (doshaguma) and overgrown poisonous chickens (gypseros). As someone old enough to play these games on the PlayStation 2, I’ve been distorted uncomfortably with my fingers with my fingers as the PlayStation appeared in portable during the overseas grades of Japan. Ta. What was once a hard, dense game that hid all the thrills behind the barricades of a Mushroom Rally Quest, is now fluid, charming and globally popular. The 2018 entry, Monster Hunter World, broke Capcom records, reaching sales of 203 million people.

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Ryozo Tsujimoto, the series producer and son of Capcom founder Kenzo Tsujimoto, has been with Monster Hunter since the early 00s, when Capcom’s online gaming designer. Obviously it still excites him. He is in front and center of many Wild promotions. “It’s really good to see our team play so many people playing games at the same time,” he told me at a recent Tokyo Game Show. “There are many things we can discover by watching players pick up and try out the game. It’s something we don’t see in our own tests. So we can see how players are responding. And we have some masks of the developer team at the booth.”

The main innovation in Wild is how monsters interact with each other. Previously, herbivores were Potter about herd grazing, but only the addition of the current generation consoles has been able to create a seamless ecosystem where teams meet each other and get caught up in the war on the grass. “To have the creatures travel together realistically is challenging in terms of making it look plausible,” says Wiles manager Yuya Tokuda. “If they all moved perfectly in sync, it would be a bit creepy and unconvincing as animal behavior in the pack. But if each monster was a complete wildcard like before, then it would be. It would be unacceptable to keep everything together. While each creature has personality, hitting the balance between herd and puck actions is a lot of work, and we do nothing I had to make sure not to do that.”
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Monster Hunter Wild: Discover even fiercer and more intimidating creatures in this exciting action game

ohBut out in the desert, the skies begin to darken. You are here to hunt Dosha-gama – fearsome, scaly, lion-like, squashed-faced beasts that roam the dunes in small herds. But a looming storm suggests something much bigger is approaching. Soon, a giant shadow descends from the heavens: Lei Dau, a horned, gold-trimmed dragon who wields lightning. Are you strong enough to face it? Or is it time to flee to the hills?

Monster Hunter is one of Capcom’s most successful game series, but it wasn’t always that way. When I started playing it on the PlayStation Portable in 2006, very few people were interested. It was notoriously cumbersome, demanding, and difficult, and online play didn’t work well. On the other hand, when I moved to Japan in 2008, it was hard not to see someone playing Monster Hunter on the train or in a cafe. It was 2018’s Monster Hunter: World that really made the game a global hit. Technology finally allowed for vast natural settings worthy of gigantic, intimidating, and highly realistic monsters, and smooth online play became a reality.




Watch the trailer for Monster Hunter Wild

“It was a challenge to bring the series to a global level that hadn’t been there before,” recalls Ryozo Tsujimoto, who worked as a designer on the original Monster Hunter, which was released in Japan and North America in 2004, and has led the series ever since.
“In order to make it a global hit, there are some things we haven’t done before… It may not be so visible to players, but compared to the past, we are in much closer communication with our Western offices and staff around the world, so we’re in a much better position than before to listen to player feedback and reactions to the game and decide how to approach the next title.”

Source: www.theguardian.com