Football Manager 26 Review – A Contemporary Simulation for Today’s Gaming World

YYou can picture the home fans belting out their chants at the Stadium of Light. “Top of the league, you’re smiling!” Until this afternoon, your Liverpool squad boasted a five-point advantage at the summit, but in the 82nd minute, they’re trailing by two. You might question where Mo Salah misplaced his finishing skills or why Virgil van Dijk has seemingly forgotten how to tackle. However, this is not on the players; the responsibility lies with you. You fix your gaze on the tactical screen, pondering which of the numerous adjustments could potentially alter the course of this disheartening match.

Football Manager has consistently served as a data-centric alternative to the visually stunning FIFA series (now EA Sports FC), yet the latest versions are beginning to close the visual gap. The 3D rendered match highlights have been revamped using the new Unity engine, and the results are remarkable. Premier League derbies, Champions League finals, and even away clashes in the North East now carry visual significance, despite replays and key moments occasionally dragging on. While you won’t hear fully orchestrated FIFA-style chants ringing throughout the stadium, the atmosphere is tangible, with your imagination filling in the empty spaces.




Specific influences on tactics …Football Manager 26. Photo: Sega

This new engine and enhanced match experience are the most significant indicators of Football Manager’s future direction. Nevertheless, visual improvements go beyond mere aesthetics; they have a substantial effect on tactical decisions. As you observe the match, you can analyze player movements on the field and make real-time adjustments. Yet, data-driven metrics remain crucial when you’re desperately aiming to turn the tide in front of a raucous crowd of 45,000 Mackems. You can also modify your build-up tactics to counter the press or overload one side with overlapping runs. The possibilities are endless, and you’ll be eager to experiment with them all.

The most significant change lies in the differentiation of tactical strategies when in possession versus when not in possession. This marks the most substantial overhaul in a decade and appropriately reflects the intricacies of modern gaming. You can now completely alter formations, rearrange player positions, and issue detailed instructions that vary based on which team controls the ball. Want to switch your full-backs as you enter the final third? Not only can you do this, but they’ll promptly revert to their original positions when Alexander Isak is taken down on the edge of the box.

However, there is a notable teeth problem. Following a year off to transition to a new engine, Football Manager 26 still feels somewhat unrefined. A series of hotfixes have been rolled out to address some of the more glaring bugs, yet several persist, such as duplicated UI elements, secondary players entering the pitch in jerseys, and menu glitches that hinder progress.

Between matches, adapting to the new UI will take some time. Notably, key screens that were once easy to access are now a few clicks away. All the same information is available, just in slightly altered positions (especially with the introduction of a women’s league). Re-learning years of muscle memory can be frustrating, and additional customization options would be beneficial, but this is a minor grievance that will be resolved over time.

Despite these challenges, this is still Football Manager, complete with intricate tactics that will keep you engaged. Thanks to an updated tactic and match engine, it has never been simpler to make the perfect tactical adjustments to stage a dramatic comeback and silence overconfident home fans. Football Manager 26 offers immediate feedback on split-second choices and allows you to envision enduring rivalries that can stretch across several seasons. And the exhilaration of scoring three goals in the final five minutes to triumph over Sunderland is unparalleled.

Football Manager 26 is currently available for £49.99

Source: www.theguardian.com

Years Without Noticing the Game’s Impact: The Genesis of the Original Football Manager

IYou were a soccer enthusiast who owned a computer in the early 1980s, and there’s one game that stands out in your memory. The box art featured an illustration of an FA Cup, with a photo of a cheerful man sporting curly hair and a goat beard in the lower right corner. That same image appeared in gaming magazine advertisements. Despite its basic graphics and primitive sound, the game was a perennial bestseller, enjoying years of popularity. This was “Football Manager,” the world’s first football tactical simulation. The man gracing the cover was Kevin Toms, the game’s creator and programmer.

The game’s inception story narrates how a passionate coder was holed up in his bedroom, crafting bestsellers for the ZX Spectrum and Commodore 64, eventually driving a Ferrari with the revenue generated. Toms, an avid soccer fan and budding game designer since childhood in the early 1970s, initially expressed his ambitions through a board game during a time when personal computers were not commonplace. “When my parents discovered my career aspirations, I told them: ‘Please ask if I can get a job as a game designer,'” Toms recounts. “They responded: ‘It’s just a phase, he’ll grow out of it.'”

Toms didn’t sway from his path. Through the 1970s, he honed his programming skills on corporate mainframes and also coded for a time at Open University. “It didn’t take long to realize that I could write a game themed around these interests,” he explains. “In fact, my first program was for a programmable calculator.” In 1980, Toms acquired a Video Jeanie Computer, primarily viewed as a clone of one of the early home microcomputers, the TRS-80. “I recognized that I could finally transform the board game concept for a soccer manager I had long aspired to create into a computer game,” he states. “There were two significant advantages: we could calculate the league table and the algorithms for arranging fixtures.”




“In the first few months, we sold 300 games”… Football manager for ZX81. Photo: Kevin Toms/Moby Games

Although the Video Jeanie never gained traction, Toms purchased a ZX81 with a 16K RAM extension and ported the game over. “In January 1982, I ran a quarter-page ad in computer and video game magazines, and it began to gain traction,” he recalls. “I still remember the thrill of opening my first letter. We sold 300 games in those early months.”

At that time, the game was quite rudimentary. There were no graphics, only text. Players had the option to select from 16 teams and play the role of manager, where they could buy players, influence team selection, and make adjustments throughout the season. You would start at the bottom of the old 4th division and work your way up. Toms crafted an algorithm that generated fixtures and determined match outcomes based on team statistics.

“The challenging aspect was determining player attributes,” he explains. “I assigned each a skill rating out of five, and wanted to ensure that you couldn’t simply purchase the best players and keep them for the entire season—there had to be a reason to rotate them. The more players you utilized, the higher the chance of injury.”

Toms aimed to integrate long-term strategy into the game, but the highlight feature became the most engaging aspect: the transfer market. The original version allowed players to sign one new player a week, but the selection was randomized, so one never knew who would become available. “Three midfielders would come up, and you’d need to evaluate their ratings to see if they met your team’s needs. Do you spend your budget now, or wait for a five-rated player who could take weeks to appear? That created a thrilling pressure.”




Inspired by Match of the Day… Soccer Manager Match highlight is Commodore 64. Photo: Kevin Toms/Moby Games

One significant challenge was memory. The expanded ZX81 had only 16K, making certain aspects, like team names, particularly troublesome. “It was a while ago when all the licensing issues came into play,” he notes. “My challenge was whether I needed to license names like Manchester United. The memory constraints meant I had to choose teams with shorter names, hence going with Leeds.”

Football Manager debuted during the nascent era of the gaming industry. Games were often sold via mail order or computer fairs. By 1982, however, high-street stores began taking interest in the burgeoning video game market. “Smith reached out and said, ‘We love your game, we want to stock it,’ and invited me to London. They eventually ordered 2,000 units. However, when I returned home, I realized their math was off—it was actually 10,000.”

Toms left his position at Open University and established his own company, Addictive Games. Later versions of the Football Manager for ZX Spectrum and Commodore 64 included additional features like match highlights that represented crucial moments like goals and near misses.

“It was inspired by Match of the Day. They capture the most exciting parts of the game,” says Toms. “I deliberately omitted the match timer from the screen, so players wouldn’t know how much time was left or if there was still an opportunity for another goal. This was an essential aspect of the design. A slight pause between highlights added to the tension.”

The game became a phenomenon, featuring on bestseller lists for years. My friends and I spent countless hours tweaking team and player names. “I didn’t fully grasp the impact of it all for quite some time,” admits Toms. “There was no internet back then. I would receive letters from players saying, ‘I played for 22 hours straight’ or ‘I failed my mock O Level because of the game.’ I later learned that professional footballers were also fans, including Arsenal striker Charlie Nicholas and Spurs manager Bill Nicholson, with Harry Redknapp serving as a mentor to competitive Football Manager players in 2010.”

Toms subsequently developed several other management simulations, such as Software Star, centering on the gaming industry. However, as Football Manager titles multiplied and the pressure increased, he eventually sold the company, stepped back from gaming, and returned to coding in business while traveling the globe. In 2003, Sports Interactive, the creators of the Championship Manager series, acquired the Football Manager name and rebranded their game accordingly.




“I had someone who played an original purchase for my kids”… Football Star Manager. Photo: Kevin Toms

However, the game was far from finished. A decade ago, Toms engaged with fans of the original game online and assessed their interest in a smartphone adaptation. The Football Manager legacy was revived with familiar visuals. The response was overwhelmingly positive, leading to the release of Football Star* Manager in 2016. Recently, he upgraded it again and introduced a PC version. “People enjoy it, and it resonates with them,” he says. “It’s central to my design philosophy: it may appear simple, but there’s subtle depth that keeps the interest alive. I’ve played through 500 seasons and my bank account now reads £5 billion. The balance is clearly well-crafted.”

Toms has evidently rekindled the spark that initially propelled his Football Manager into the gaming world four decades ago. He has ambitious plans for Soccer Star* Manager, as well as Software Star. “I still have many ideas yet to explore,” he affirms. “There are far more goals and concepts than I have time to implement at the moment. I’m not late; I’m determined to realize them, but it’s a matter of timing.”

Source: www.theguardian.com

Video Game Development for Football Manager 25 Cancelled due to Multiple Delays

The developer of soccer management games has decided to cancel the release of the 2025 game due to multiple delays.

Sports Interactive (SI) has confirmed that FM25 has been scrapped, and they will focus on upcoming games, typically released in November. SI, a subsidiary of Sega, issued an apology to fans for the “hard decision” to cancel the game due to technical difficulties.

“I know this is extremely disappointing, especially with the game’s release date being delayed twice already,” the statement read.

The developers had intended to introduce “significant technical and visual improvements to the series for years,” but found it unattainable.

They explained: “While many aspects of the game met our expectations, the overall player experience and interface fell short. Releasing FM25 in its current state would have been below our standards. We could have fixed issues, but that wouldn’t have been fair. Additionally, expecting players to purchase another game later in the year is unrealistic due to the timing of the football season, so we chose not to exceed the March release date.”

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SI also confirmed that they will not update the 2024 game with 2025 team and roster information, but will provide full refunds to fans who pre-ordered FM25.

Source: www.theguardian.com

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Ex-Facebook Diversity Manager Admits to Defrauding Company of $4 Million in Kickback Scheme, Say Federal Authorities

A former diversity program manager at Facebook has admitted to stealing over $4 million from the company through fraudulent business deals in exchange for kickbacks, as per the Justice Department.

Barbara Farlow Smiles, who served as Facebook’s chief strategist and global head of employee resource groups and diversity engagement, used the stolen funds to support a lavish lifestyle across multiple states, according to prosecutors.

From January 2017 to September 2021, Farlow Smiles oversaw the diversity, equity, and inclusion (DEI) program at Facebook and was entrusted with DEI initiatives and operations, as well as engagement programs, as per the Department of Justice.

Authorities disclosed that Farlow Smiles had access to company credit cards and had the authority to approve invoices, and used various individuals, including friends and relatives, to funnel kickbacks to her.

Barbara Farlow-Smiles has pleaded guilty to defrauding Facebook. Amazon

Individuals allegedly recruited by Farlow Smiles to participate in the kickback scheme included former interns, a college tutor, a hairstylist, babysitter, and a nanny, as per authorities.

It remains uncertain if anyone associated with Farlow Smiles has been charged in connection with the incident.

Farlow Smiles also misled Facebook into providing funds to an organization that did not deliver any kickbacks, including payments to an artist and an unnamed preschool.

Barbara Furlow-Smiles pictured at the 2018 Facebook DEI event. meta

To avoid scrutiny, Farlow Smiles submitted false expense reports, falsely claiming that individuals had provided marketing or merchandise at Facebook event vendors.

Farlow Smiles “abused her position at Facebook to defraud the company and undermine the importance of its DEI mission,” said U.S. Attorney Ryan K. Buchanan after her guilty plea on Tuesday.

“Driven by greed, she orchestrated an elaborate criminal scheme, engaging fraudsters to pay kickbacks in cash, and involving her relatives, friends, and other associates in the crime, all to finance her lavish lifestyle through fraud rather than through hard, honest work,” Buchanan added.

“Farlow Smiles used lies and deception to defraud both vendors and Facebook employees,” said FBI Special Agent Kelly Farley.

The Justice Department said Mr. Mehta provided valuable assistance to the investigation. LinkedIn / Barbara Farlow Smiles

The Justice Department commended Mr. Mehta for providing valuable assistance and cooperation during the investigation.

“We are cooperating with law enforcement in the case involving this former program manager and will continue to do so,” Mehta said in a statement.

As part of a two-step fraud scheme, Farlow Smiles used apps such as Venmo and PayPal linked to her company credit card, and submitted false expense reports to cover her tracks.

Barbara Farlow-Smiles is scheduled to be sentenced in March next year. LinkedIn / Barbara Farlow Smiles
Barbara Furlow-Smiles helped lead DEI initiatives at Facebook. Getty Images

Most employees were reportedly unaware that the funds were coming from Facebook and returned the funds to Farlow Smiles in cash or through direct deposit. Federal authorities disclosed that the cash was sometimes delivered to Farlow Smiles wrapped in t-shirts and other items.

In the second part of her plan, Farlow Smiles directed Facebook to use businesses owned by friends and then approved “fraudulent and inflated invoices” on behalf of the vendors in exchange for kickbacks.

Farlow Smiles is set to be sentenced on March 19, 2024.

Source: nypost.com

Fired Blue Origin Rocket Engine Manager Alleges Unjust Termination After Blowing the Whistle on Safety Concerns

A former program manager for Blue Origin’s BE-4 rocket engine has filed a lawsuit against the company, alleging whistleblowing retaliation after speaking out about safety issues.

The complaint was filed Monday in Los Angeles County Superior Court. It includes a detailed story about program manager Craig Stoker’s seven-month effort to raise concerns about Blue Origin’s safety and harsh working conditions.

Stoker reportedly told two vice presidents in May 2022 that then-CEO Bob Smith’s actions caused employees to “understand safety procedures to meet unreasonable deadlines.” “Frequently violates procedures and processes,” he said. The suit says Smith “exploded” when problems arose, creating a hostile work environment. Mr. Stoker sent a follow-up email containing a formal complaint against Mr. Smith to two vice presidents: Linda Koba, vice president of engine operations, and Mary Plunkett, senior vice president of human resources.

“Myself, my management team, and others within the company do not need to constantly apologize or make excuses to ourselves or our team for the CEO’s bad behavior,” the email said. There is. “We spend a significant amount of time trying to keep things running smoothly, boosting morale, repairing damage, and stopping people from overreacting. . . . Hostile work environment. . . . Our employees , creating a safety and quality risk to our products and customers.”

TechCrunch has reached out to Blue Origin for comment and will update this article if we hear back.

When Mr Stoker asked about a separate investigation into Mr Smith’s actions, Mr Plunkett said the investigation had concluded and Mr Smith was being “coached”.

Just months after filing a formal complaint, Stoker learned that a fellow employee had nearly suffocated while working under an engine nozzle. He expressed his concerns to Michael Stevens, vice president of safety and mission assurance. The complaint says Stoker was “ignored.” In August, Stoker sent another email to executives saying nine people on the engine team were working “over 24-hour” shifts to deliver engines on time to customer United Launch Alliance. expressed concern.

There is no doubt that the company was under pressure to deliver. Blue Origin’s BE-4 will power United Launch Alliance’s Vulcan rocket, which is expected to make its much-delayed debut around Christmas. According to the complaint, Blue Origin’s contract with ULA requires the company to provide one year’s notice of any issues that could affect the delivery of its rocket engines. Stoker wanted to tell ULA that the engine might be delayed.

However, Smith allegedly instructed Stoker not to share these production or delivery issues with ULA.

Ultimately, after an internal investigation, Blue Origin HR concluded that Mr. Smith did not create a hostile work environment or violate company policy. Stoker disagreed with this conclusion. Stoker later learned that officials from the engine program had not been interviewed as part of the investigation, according to the complaint.

The complaint alleges that the human resources department was reluctant to conduct an investigation because the accuser, Mr. Stalker, was a man. “Being a man, Human Resources expected him to deal with problems on his own and not do too much ‘whining,’ and Mr. Stoker was given no means or resources.” He expressed his concerns to the company’s most powerful executive. ”

Stoker was fired on October 7, seven months after he first raised safety concerns. The complaint makes clear who was behind this decision. “Smith spearheaded this termination due to complaints against Mr. Stoker, raising safety/ethics/legal issues, and the fact that many of these reports were intended to disrupt his production/delivery schedule. Ta. “

Blue Origin has announced that Bob Smith will step down as CEO in September after nearly six years. His tenure was a successful one, growing the team from less than 1,000 people to more than 12,000 people and signing numerous high-profile and high-paying contracts with NASA. But it has not been without serious controversy, including allegations of a culture of sexism among senior executives.

Read the full complaint here.

Source: techcrunch.com