Prime Minister James Cameron Calls AI Actors ‘Terrifying’

Director James Cameron referred to AI actors as “terrifying” and remarked that what generative AI technology generates is merely “average.”

Cameron told CBS on Sunday morning. As the third Avatar film, titled Fire and Ash, approaches its release, he discussed the groundbreaking technology utilized in the film. He expressed admiration for the motion-capture performance, calling it “a celebration of the actor-director moment” but voiced his concerns about artificial intelligence. “Go to the other side of the spectrum.” [from motion capture] There is also a generative AI that allows for character creation. They can compose actors and build performances from scratch using text prompts. No, it’s not like that. That’s unsettling to me. It’s the antithesis of what we are not doing. ”

He added, “I don’t want a computer to perform tasks that I take pride in doing with actors. I have no desire to replace actors. I enjoy collaborating with them.”

Cameron, who is associated with UK-based company Stability AI, mentioned that the creative advantages of artificial intelligence are constrained. “Generative AI cannot create something new that hasn’t been seen before. The model can be trained on all previous works, but it lacks the ability to innovate beyond existing creations. Essentially, it yields a human art form born from a blend of experiences, which results in something average. What you miss is the distinctive lived experiences of individual playwrights and the unique traits of specific actors.”

“It also compels us to maintain high standards and to continue to think creatively. The act of witnessing an artist’s performance in real time becomes sacred.”

Source: www.theguardian.com

The Terrifying Hyena-Like Creature Roamed Africa 30 Million Years Ago.

Paleontologists at American universities in Cairo and elsewhere say they found the almost perfect skull of Hyaenodont Bust Don Siltos in the lower part of the Ebel Catrani Formation in Egypt.



Bust Don Siltos. Image credit: Ahmad Morsi.

Bust Don Siltos lived in Egypt’s lush forests around 30 million years ago during the Oligocene era. Egypt is now home to the desert.

It is also known as Pterodon syrtos, the ancient species had the weight of hyenas or leopards (27 kg).

The animal had sharp teeth and strong jaw muscles, suggesting a strong bite.

It had a highly carnivorous diet that likely preyed on primates, early hippos, early elephants, and other large mammals.

Bust Don Siltos belongs to a species of extinct group of carnivorous mammals known as hyaenodonts,” Dr. Shoruk al Ashkar, a paleontologist at Mansora University, American University in Cairo and colleagues, said.

“Hyenodons evolved before modern carnivorous animals such as cats, dogs and hyenas.”

“After the extinction of dinosaurs, these predators with hyena-like teeth hunted in African ecosystems.”

The skull of Bust Don Siltos was excavated in the Jebel Catlany Formation in the Faium depression.

“For several days, our team excavated a densely packed layer of rock dating back about 30 million years,” said Dr. Al Ashkar.

“As we were about to wrap up, our team members found something amazing. A large set of teeth sticking out from the ground.”

“His excited cry united the team and marked the beginning of an extraordinary discovery. The almost complete skull of an ancient apex carnivorous animal – a dream for a vertebrate paleontologist.”

“Faium is one of Africa’s most important fossil regions,” added Dr. Matt Bose, fossil curator at the Duke University Museum of Natural History.

“Without it, we would know little about the origins of African ecosystems and the evolution of African mammals like elephants, primates, and hyenodon.”

“Discovering Bustodon is an important achievement in understanding the diversity and evolution of Hyaenodonts and its global distribution,” said Dr. Al-Ashqar.

“We want to continue our research to unravel the complex relationships between these ancient predators and their environments across time and the continent.”

In their study, the authors also reevaluated a group of lion-sized hyanodons discovered in the rocks of Faium over 120 years ago.

They established a new genus of hyaenodont, sekhmetops, and reanalyzed materials from 33.8 million years ago.

They demonstrated that both Bustodon and sekhmetops actually belonged to the Hyaenodont group, which originated in Africa.

“Relatives of Bustodon and sekhmetops spread across multiple waves from Africa and eventually reached Asia, Europe, India, and North America,” they said.

“18 million years ago, some relatives of these Hyaenodonts were among the largest mammalian meat eaters to walk the planet.”

“However, radical changes in Africa’s global climate and geological shifts opened the continent to modern cats, dogs, and hyena ancestors.”

“As the environment and prey changed, the specialized and carnivorous hyaenodonts became less diverse and eventually became extinct, bringing primate relatives face to face with new adversaries.”

Survey results will be published in the Journal of Vertebrate Paleontology.

____

Shorouq F. al-ashqar et al. Cranial anatomy of hypercarnivore Bust Don Siltos Gen. November. (hyaenodonta, hyainailourinae) and reevaluation of Pterodon in Africa. Journal of Vertebrate Paleontology Published online on February 16th, 2025. doi:10.1080/02724634.2024.2442472

Source: www.sci.news

Terrifying Landscapes: The Impact of Violent Conflict on Non-State Societies in Ancient Europe

The impact of intergroup conflict on demographics has long been debated, especially in prehistoric and non-state societies. In their study, scientists from the Complexity Science Hub, the University of Washington, and the Leibniz Center for Archaeology believe that beyond the direct casualties of combat, conflicts can create “landscapes of fear” that can lead many non-combatants near conflict zones to abandon their homes and migrate.

The Battle of Orsha by Hans Krell.

“Around the world, scientists have extensively studied and debated the existence and role of prehistoric conflict,” said Dr Daniel Condor, a researcher at the Complexity Science Hub.

“But it remains difficult to estimate the impact on population numbers and so on.”

“The situation is further complicated by potential indirect effects, such as people leaving their homes or avoiding certain areas out of fear.”

These indirect effects of conflict can have caused significant long-term demographic changes in non-state societies such as Neolithic Europe (c. 7000-3000 BC).

“Our model shows that fear of conflict led to population declines in potentially dangerous areas.”

“As a result, people began concentrating in safer areas, such as on the hills, and overpopulation threatened to increase death rates and decrease birth rates.”

“The results of the simulation study are in good agreement with empirical evidence from archaeological field investigations, for example the Late Neolithic site of Kapellenberg near Frankfurt, dating to around 3700 BC,” added Dr Detlef Groenenborn, researcher at the Leibniz Archaeological Centre.

“There are many examples of agricultural land being temporarily abandoned as groups retreated to more defensible locations and invested heavily in extensive defensive systems such as walls, palisades and ditches.”

“The concentration of people in particular, often well-defended locations, may have led to growing wealth inequalities and political structures that legitimised these differences,” said Dr Peter Turchin, a researcher at the Complexity Science Hub.

“Thus, the indirect effects of conflict may also have played an important role in the emergence of larger political units and the rise of early states.”

To simulate the demographic dynamics of Neolithic Europe, the authors developed a new computational model.

To test their model, the researchers used a database of archaeological sites and analysed a number of radiocarbon dates from different locations and time periods, under the assumption that this reflects the scale of human activity and therefore population numbers.

“This allows us to explore the typical amplitudes and time scales of population growth and decline across Europe. Our goal was to reflect these patterns in our simulations,” Dr Conder said.

“Direct collaboration with archaeologists is crucial to ensure we have as complete a picture as possible.”

“This study is a great example of the potential of such interdisciplinary collaboration.”

of study Published in Royal Society Journal Interface.

_____

Daniel Condor others2024. Landscapes of Fear: Indirect Impacts of Conflict May Cause Large-Scale Population Declines in Non-State Societies. JR Association Interface 21(217):20240210;doi:10.1098/rsif.2024.0210

This article is based on an original release by Complexity Science Hub.

Source: www.sci.news

Review of Still Wakes the Deep – The Terrifying Entity on a 1970s Scottish Oil Rig | Video Games

TThe film’s premise is a classic of the genre: one day, workers on the oil rig Beira D hit something with their drill, and soon a nameless monster descends on the vessel, killing the crew one by one. At the same time, Glaswegian electrician Cameron “Caz” McCreary is already on the verge of leaving the rig, having been fired from his remote workplace where he took refuge from the police after a huge bar fight. It is in his work boots that we step on as he desperately searches for a way out.

The team behind Still Wakes the Deep is hardly the same as The Chinese Room, the developer behind previous hits Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture, both of which share the same trademark high visual fidelity, realistic soundwork, and emotive acting. Still Wakes the Deep is set on perhaps the most realistic oil rig ever seen in media, down to the hundreds of tiny hissing valves and labyrinthine metal staircases that groan dangerously. This wouldn’t be the place for health and safety talk, even without the terror looming from the deep, and the rig is by far the game’s most prominent character.

Still Wakes the Deep is also probably the most Scottish game you’ll ever play, and there’s a surprising amount of it. Each snippet of dialogue is a great example of how natural conversation should be, whether Kaz is talking to his few remaining colleagues or reflecting on the events that led him to Beira D. But at around six hours, the game is short, and there isn’t enough time for character development beyond a perfunctory introduction, which makes it hard to empathize with the characters, and isn’t helped by the clumsy device of having several characters call you in succession only to die over the phone.




The most realistic oil rig ever made in media…and yet it awakens the deep sea. Photo: Incognito mode

This is one of The Chinese Room’s most interactive games, doing more than just walking around and looking at things. But its gameplay design has one big problem: me, the savvy player. All of Still Wakes’ gameplay devices are used in so many games that I couldn’t help but groan the first time I saw yellow paint splattered on a ledge to grab onto. After that, yellow is everywhere: yellow tarps showing you where to climb, yellow edges on targets you can jump through, etc. Beira D goes from an interesting maze to a smooth parkour course.

When enemies appear, Caz can’t fight them; instead, he must sneak through them. Areas are littered with crouching spaces and items you can throw as distractions, and they’re often in rooms that you’ll need to cross multiple times before you can take cover. Ideally, this should be a source of tension, but as with navigation, the game makes it very clear what’s coming (and what’s going: at one point a rig worker literally shouts across a loud, echoing room that a monster is actually leaving), so there’s little you can do as the player other than follow the path.




Still awaken the abyss. Photo: Incognito mode

I was frustrated when I found the light from my headlamp didn’t bother the monsters, making it incredibly easy to sneak around. Or I’d fail a jump for purely camera-related reasons and have to listen to McCreary swear as he falls to his death multiple times, and I felt the tension melt away. The ever-present desire to help the player contrasts with horror games’ need to leave us in the dark sometimes. Every time the illusion crumbled, I left the game to put up with just to see what would happen to a character I wasn’t particularly attached to.

Skip Newsletter Promotions

Still Wakes the Deep manages to create an atmospheric portrait of an ordinary person with no special skills simply trying to survive in the harshest environment imaginable, but there aren’t enough real scares or compelling moments to make it memorable beyond that.

Source: www.theguardian.com

Startling photos reveal the terrifying mouth of a deep-sea anglerfish

Solvin Zankl/Nature Picture Library

This humpback whale (with its wide-open jaws and sharp teeth)Melanocetus johnsonii) looks even more terrifying when its internal complexity is revealed. Also known as Johnson’s Deep Sea Monster, this deep sea monster is Solvin Zankl.

This image shows the fish after a lengthy cleaning and staining process to reveal its internal structure. Scientists used digestive enzymes to remove the soft tissues, exposing the bones and collagen, which they then stained. Blue indicates cartilage, and red indicates bone. Not all tissues become transparent during the chemical processing; for example, the black mass (left) is the fish’s stomach.

The technique offers a glimpse inside the anglerfish, from its gills to its two fearsomely impressive pairs of jaws. It’s just one of the incredible adaptations that have evolved in this deep-sea species, Zankl says. But don’t worry: Females, like the one shown here, can grow to about 153 millimeters in length, while males are just 28 millimeters.

This fish lives at depths of about 900 metres in tropical oceans. The specimen was collected from the Benguela upwelling system, a very fertile deep water area of the South Atlantic Ocean off the coast of South Africa and Namibia, during a research expedition to document the wildlife in the region.

Zankl says working with scientists allows him to visit places that are normally inaccessible, because photographing the deep sea is a huge challenge. Documenting these organisms can shed light on their ecology and broader ecological processes in fragile ecosystems, he says.

topic:

Source: www.newscientist.com

My life was consumed by a terrifying blend of solitaire and poker

I
I’m the type of person who wants to cry when the rules of a board game are explained to me, so I generally don’t like card games. In real life poker, you get bored after a few rounds, go all-in, and crash spectacularly, but something can happen. However, real-life poker is not a varsity game. Balatro may be the best card game you’ve ever come across. Especially this morning I left the steam deck at home. It’s to avoid sitting at your desk and playing Ballatro instead of doing other not-so-fun things you should be doing at work, like staring regretfully at your constantly overflowing email inbox. I think it will be one of the breakout games of this year. Join us and you’ll be hooked too.

Here’s how to play: You are dealt a regular hand of 9 cards, from which you play your best 4- or 5-card poker hand (flush, straight, three-of-a-kind, etc.). Then, a satisfying “Ding!” sound determines the hand’s score and moves on to the next score. The only person you play is yourself. Once you reach your point goal (perhaps a few hundred points to begin with), you advance to the next round.

In between games, you’ll find mystical features such as holographic, steel, and gold versions of cards that give multipliers or extra chips, planet cards that increase points to increase the value of certain hands, and tarot cards that transform cards. You can add things to your deck. A bunch of interesting ways and strange jokers that can completely change your strategy. It’s poker, but a little trippy.and you Assumption Bending the rules.




This madness is ideally what your deck will look like in a few rounds. Photo: LocalThunk/Playstack

By the fourth or fifth series of the game, hearts gained additional multipliers, playing face cards earned double points, and planets gave modest pairs huge multipliers. You’ll end up with a deck of quirky lucky cards. You can rely on it to help you reach your point goals. You are abandoning the ace in hopes of drawing his three diamonds for a special steal that will add valuable points to your score. Every three rounds, a boss appears that makes horrible modifications to your play, such as limiting your cards to his five, drawing cards face down, or randomly disabling entire suits. You have to adapt round by round, hope your luck holds out and keep things in your favor.

Apparently, he can beat Balatolo by completing an eight-round match. I googled this question and came across a thread on the Steam forums where someone was brazenly claiming to have won 2 rounds and was still winning 80% of the time. I hate this person.

It went to the final stage twice and was successfully bottled. Once, I forgot that I hadn’t actually leveled up my hand and went for a rare straight-to-his flush, but I ended up getting fewer points than I could have with a few pairs. Several times I’ve grossly miscalculated my hand and discarded a card in hopes of drawing a replacement card that was mathematically very unlikely to appear. One time, I encountered a boss right before the final stretch. Only allow one type of hand to be played.




Watch your hands…Balatoro. Photo: LocalThunk/Playstack

Baratolo may feel terribly cursed when something like this happens, but the thing is, this isn’t entirely a game of chance. Although you have to have good luck from the cards and the belief that a decent joker will appear in the shop between rounds, do Decide where to spend your money on new cards, which hands to go for, and which risk opportunities to take. So, like all good roguelikes, each failure resets your progress so you can feel like you’ll be fully successful next time.

Skip past newsletter promotions

And then 2 hours disappear. I find the slightly mesmerizing chillwave music and pixel psychedelic illustrations, the naughty Joker card illustrations and retro TV scanlines disturbingly calming. If Baratolo was trying to extort money from you, that would be pure evil. But the good news is that once you’ve paid £12.79, all your gambling is done virtually and all you’re spending is your time.

I imagine that perhaps after I achieve that elusive victory, the spell will finally be broken. In the meantime, now life is baratolo and baratolo is life. I’m dreaming with clubs and spades.

Source: www.theguardian.com