FarmVille Celebrates 15 Years: The Impact of the Beloved Facebook Game on the Digital Landscape

debtFacebook users of a certain age may remember a particularly lonely-looking farm animal that appeared in their feeds during the platform’s heyday. A lonely cow wandered into FarmVille players’ pastures with a frown on its face and tears in its eyes. “She’s very sad and needs a new home,” the caption read, urging players to adopt the cow or message a friend for help. Ignore the cow’s pleas and you’ll likely lose both your friend and your food. Message your friends about it and you’ll have fueled one of the biggest online crazes of the 2010s.

When FarmVille was released 15 years ago, it was a smash hit. Over 18,000 players played on the first day, and by the fourth day that number had risen to 1 million. At its peak in 2010, over 80 million users were logging in each month to plant crops, care for animals, and harvest to earn coins to spend on decorations. They made their obsession public.McDonald’s created farms for promotions long before artists were releasing music on Fortnite. Lady Gaga performs new song From her second album to a cartoon farm sim. Not bad for a game made in five weeks.

By 2009, developer Zynga had established itself as a pioneer in social media gaming, when four friends from the University of Illinois presented plans for a farming sim. It was a hastily reworked version of a failed browser game they’d made that copied The Sims, but Zynga was impressed enough to buy the technology, hire the four people, and pair them with some in-house developers. Zynga quickly released FarmVille.




The world of FarmVille… Photo: PhotoEdit/Alamy

“Facebook was exploding in popularity and engagement in a way that was novel at the time,” says John Tien, a former director of product at Zynga. Farm Town, a farming simulation game with a similar cartoony look and design made earlier by another studio, was already attracting 1 million daily active users on Facebook’s platform. Facebook had previously courted game studios and told Zynga it would soon give third-party developers access to user data, friends lists, and news feeds.

“By opening up its platform to app developers like Zynga, Facebook has been able to create an almost symbiotic relationship,” Tien says. “Facebook has given Zynga access to a large, engaged user base, and Zynga has given Facebook users more to do on the platform.”

Features like the lonely cow, which gently nudged players by requesting their friends to help grow their farm, became central to the experience, and Facebook was flooded with posts and notifications promoting FarmVille to the masses. These viral mechanics gave the game a “meme-like buzz,” says former Zynga vice president and general manager Roy Segal. “It’s this water cooler effect: you see your friends playing and you want to join in.”

And once you were in, it was hard to get out. For each crop you planted, you had to return at a set time, a few hours later, to harvest it. If you left it for too long, it would wither and die. “The idea is that the player makes their own schedule,” says Amitt Mahajan, co-creator and lead developer of FarmVille. “That’s what keeps people coming back every day.”

The result, Tien says, is a game that players feel they have to accomplish. “We all have growing lists of things we need to do and we’re struggling to get them done in the time we want,” Tien says. “Checking things off a list is viscerally satisfying, and playing FarmVille was a way for players to experience that satisfaction.”

New features and content were added several times a week to keep players interested, but the real magic happened behind the scenes with Zynga’s in-house data analytics tool, ZTrack. The tool could monitor the most detailed player behaviors, from what features players used to how long they spent on them to where they clicked on the screen, with the goal of building an ever-evolving, data-driven picture of player interests.

“At any given time, we had hundreds, maybe thousands, of dashboards and experiments running,” says Tien. “We could see core metrics every five minutes. We could see immediately after a new feature was released whether it was having an effective impact.”

Metrics-based design is standard today across social media platforms, apps, online retailers and digital services. Reliance on big data to predict consumer behavior is the foundation of everything from Google’s advertising empire to Cambridge Analytica’s political consulting. But back in 2009, no one was doing it quite like FarmVille.

“Zynga’s approach to game analytics inspired the entire digital analytics industry,” says Jeffrey Wang, co-founder and chief architect of analytics platform Amplitude. “One of Amplitude’s earliest customers was a former Zynga product manager who had started his own company and was looking for a tool comparable to ZTrack. There was nothing even close at the time.”

ZTrack became the backbone of FarmVille – features were repeatedly tested, analyzed and optimized, and the results determined what to deploy, monetization options and how to integrate to maximize player retention.

“Zynga’s dirty secret is that none of our five company values ​​are more important than our metrics,” the Zynga co-founder said. Andrew Trader Ken Rudin, former vice president of growth, analytics and platform technology at Zynga, went a step further: Quoted In 2010:[Zynga is] An analytics company disguised as a gaming company.”


Like most Facebook apps at the time, users could not play FarmVille without giving Zynga permission to collect their personal Facebook data. But the details of what data would be shared were written in small print on click-through screens that most users habitually ignored. “We as citizens, and government policymakers, didn’t really know the extent of it. [online data harvesting]”We’ve seen the harm that can come from unrestricted data extraction,” says Florence Chi, an associate professor of communication at Loyola University Chicago. But since then, she says, “we’ve seen the harm that can come from unrestricted data extraction.” Discovered in 2010 They share players’ personal data with advertisers and online data brokers.

FarmVille’s success, driven by data-driven design, was short-lived. Over the next few years, players abandoned the game, Zynga turned to unpopular sequels, and Facebook eventually revoked access to developers the game relied on for its early virality. In 2020, Adobe dropped support for Flash, the software that powers FarmVille. The game suddenly went offline.

But Zynga’s success continued. Words with friendsmobile racing game CSR Racing, Draw Something and a suite of slot machine games all use player data to maximise engagement. Zynga still makes data-driven, aggressively monetised games for mobile phones under Take-Two Interactive, which acquired the company in 2022 for $12.7bn (£9.4bn).

For Chee, FarmVille was a Silicon Valley entrepreneur’s dream, and very much a product of its time. “If you look at today, there’s not really a Facebook social phenomenon like there was in 2009,” she says. “It was a very special time for a game like FarmVille to come out, and the recommendation systems and algorithms were just in the right place.”

Source: www.theguardian.com

EU accuses Meta of breaking digital law by charging for ad-free social network

According to the European Commission, Meta, led by Mark Zuckerberg, has breached the EU’s new digital law with its advertising strategy. This model involved charging users for access to ad-free versions of Facebook and Instagram.

Last year, Meta introduced a “pay or consent” system to comply with EU data privacy regulations. Under this model, users could pay a monthly fee to use Facebook and Instagram without ads and with their personal data not utilized for advertising. Non-paying users agree to have their data used for personalized ads during the signing-up process.

The European Commission, the executive body of the EU, stated that this model does not align with the Digital Markets Act (DMA) created to regulate big tech companies. The Commission’s initial findings of the “Pay or Consent” investigation revealed that this model coerces users into consenting to data collection across various platforms. Additionally, users are not given the option to choose services that use less data but are similar to the ad-supported versions of Facebook and Instagram.

The Commission expressed that this alternative does not offer users a comparable less personalized version of the Meta network, forcing them to agree to data integration. To comply with the DMA, Meta would need to launch a version of Facebook or Instagram using less user data.

In response, a Meta spokesperson mentioned that the new model was designed to adhere to regulatory requirements such as the DMA. They highlighted that subscriptions as an alternative to advertising are a common business model and were implemented to address various obligations.

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The European Commission is required to complete its investigation by the end of March next year. Meta may face fines of up to 10% of its global turnover, amounting to $13.5 billion (£10.5 billion). The Commission recently found Apple guilty of violating the DMA by impeding competition in its app store.

Source: www.theguardian.com

“Embracing Our Digital Minions: Silicon Valley Insider’s Warning on Algorithms” | Australian Books

In Brisbane’s western suburbs, houses hide behind subtropical rainforest, horses graze on paddocks, and road signs warn of deer and kangaroos.

The suburb of Anstead, nestled between a bend in the river and the foothills of the D’Aguilar Mountains, may seem like an unexpected place for a Polish-born management professor who advocates for embracing the age of artificial intelligence.

However, Marek Kowalkiewicz’s home, surrounded by rubber trees, tells a different story.

“When I moved here from Silicon Valley, my kids were about 5 years old and had no idea what an iPad was,” he said from his balcony overlooking his property. “From 9pm to 5pm, where I am, there is a world that is permeated with technology, and then there is a world that is superficially less permeated with technology.”

Today is the first Monday in March, and Kowalkiewicz is just hours away from the release of his book, ‘The Algorithmic Economy: AI and the Rise of Digital Minions’. In this debut book, the Queensland University of Technology professor explores the emergence of a new era driven by non-human agents, reshaping economies and societies in ways that are not fully understood.

Mr. Kowalkiewicz admits that, as the founding director of the QUT Center for Digital Economy Research, he initially misunderstood algorithms. He thought of them as mere pieces of code following human instructions, but now he acknowledges his error.

In a world increasingly dominated by algorithms, Kowalkiewicz believes that human agency is more important than ever to ensure a positive impact on society.

As we enter this new “weird” economy characterized by algorithmic controllers, robotaxis, and AI-driven decisions, Kowalkiewicz sees opportunities for human empowerment rather than replacement.

Source: www.theguardian.com

Google filed a lawsuit against European media group for $2.3 billion over digital advertising losses

Google, a subsidiary of Alphabet Inc., is facing a 2.1 billion euros ($2.3 billion) lawsuit from 32 media groups, such as Axel Springer and Schibsted. The media groups are alleging losses due to Google’s practices in digital advertising.


The lawsuit comes as antitrust regulators are tightening the grip on Google’s advertising practices. It was initiated by publishers from various European countries like Austria, Belgium, Bulgaria, and more, accusing Google of creating a less competitive market due to its illegal conduct.

The media companies’ lawyers, Geradin Partners and Steck, stated that the losses incurred by the publishers could have been avoided if Google hadn’t abused its dominant position. This could have led to higher advertising revenues for the media companies and lower fees for ad tech services, ultimately benefiting Europe’s media landscape.

The lawsuit is supported by previous actions taken against Google, such as the French competition authority’s fine in 2021 and the European Commission’s complaint last year. Analysts predict that Google may need to adjust its practices and pricing due to increased regulatory scrutiny.

A spokesperson for Google dismissed the lawsuit as “speculative and opportunistic,” emphasizing the company’s collaboration with European publishers to enhance their advertising tools.

Despite Google’s disagreements with antitrust violations, publishers worldwide have expressed concerns about Big Tech’s dominance in advertising and the subsequent decline in their revenue share. Google remains the leading digital advertising platform globally.

The group of media companies chose to file the lawsuit in Dutch courts, citing the country’s reputation for handling antitrust claims effectively in Europe. Companies like Krone, DPG Media, TV2 Danmark A/S, and others are part of the collective seeking legal action against Google.

Source: www.theguardian.com

How to Safeguard the Most Vulnerable in Digital Healthcare

from AI algorithm to detect early cancer“Doctor in your pocket” Video consultation on smartphoneNext-generation healthcare technologies are being announced one after another at a rapid pace.

For example, as recently announced in the UK, users of the NHS app will now be able to collect medicines from pharmacies without having to visit a medical centre, and the usual paper slip given by a doctor will now be replaced by a barcode within the app. will be replaced by

Innovations like these have brought tremendous benefits to millions of patients. However, these benefits of digitalization are not evenly distributed. According to his Ofcom report in 2023: 1 in 13 households do not have access to the internet And a similar proportion do not have a computer at home. But even within connected households, the so-called ‘digital skills gap’ means many people may still struggle.


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Imagine this typical case. Dorothy and Bill are retired factory workers in their mid-70s. They have their home computer connected to their TV and have a machine that allows them to (almost) send e-mails to their daughter who lives abroad.

It’s hard to use, but I love watching my family’s news come through the TV screen. However, I don’t use my computer much for other purposes because websites take a long time to load. Bill has a smartphone and receives photos of his grandchildren through an instant messenger app, but he doesn’t know how to send them back.

Prompted by a text message from their doctor, the couple confirms they have internet access and enters their email address. A few weeks later, I received a message inviting Bill for his annual checkup and treatment for shingles. However, subject lines are unclear and long messages are impersonal and difficult to understand.

The couple had only ever received emails from their daughter, so they thought the message from their doctor was spam and deleted it. As a result, Bill neglected medical checkups, ran out of blood pressure medication, and was left susceptible to shingles.

digital skills gap

The problem is that entry-level home computing is primarily designed for basic gaming and simple email exchange, and it’s not easy to interact with data-intensive web platforms or send high-resolution images of body parts. It is not intended for this purpose. The same goes for budget-level data bundles offered by mobile phone providers.

For people like Dorothy and Bill to navigate the digital health space, they need not only better technology, but also technical skills to interact with technology, such as comfortable typing, using a mouse, and navigating drop-down menus. Skills are also required.

Also important is “information literacy.” This is the ability to recognize when information is needed (such as an old address or login code) and how to provide it. Second, health literacy, or the ability to find, understand, and use health information and online health services.

Generally, individuals are either digitally equipped, technologically proficient, information literate, and health literate, or they simply are not. There is very little in between. And as A major analysis from the University of Oxford found that, the more indicators a person has of a disadvantage (low income, older age, preference for a language other than English, to name a few), the harder it is to access digital services. Several of these factors combine to make it even less likely that these disadvantaged patients will be able to connect to health services through digital means.

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Unfortunately, such inequalities are nothing new. In fact, it was 53 years ago that British physician Julian Tudor Hart first proposed the Reverse Care Act, a principle that was developed to protect people who need health care the most: the poor, the less educated, It was argued that people (older people and people with frequent illnesses) are healthier. It is the least likely that you will receive it. There is no easy solution to the “digital reverse care” method. A person who lacks the necessary digital skills may be willing to go to the local library for computer training, but with an empty bucket he can safely “replenish” the complex skills he has missed. You shouldn’t think about it.

What is the solution?

What should NHS organizations do to ensure everyone gets a fair contract in today’s digital world?

First, digitally supported services should be designed or improved primarily for patients who have difficulty accessing them. A service that works for someone who is not familiar with or unable to use a computer or smartphone will almost certainly work for someone else. “Digital navigators” – human staff who can help patients find directions about services if needed – can be a big help here.

Second, healthcare providers need to look beyond the binary when assessing people’s digital connectivity and skills. Instead of asking patients if they have an internet connection, you should ask them to describe what they are actually comfortable doing with technology and customize their care package accordingly.

Third, for the most disadvantaged patients, those with complex health and social care needs, there is no need to use technology at all, especially when their needs are not adequately met by technology. Keep in mind that your approach may be the most appropriate. technology. For these patients, their records can be marked with electronic flags that remind busy staff to use no technology or provide a technology-free option.

And finally, we need to see digital exclusion first and foremost as a moral issue. NHS founder Nye Bevan said: “No society can legitimately be called civilized if the sick are denied medical assistance because of lack of means.”

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Source: www.sciencefocus.com

British Library starts process of reinstating digital services following cyber attack

After enduring a severe cyber attack, the British Library is now in the process of restoring its main catalog online. This is a significant milestone as the catalog contains 36 million records of printed and rare books, maps, magazines, and sheet music.

Despite this progress, access is currently limited to a “read-only” format, and it may take until the end of the year for the National Library’s services to be fully restored.

Sir Rory Keating, the library’s chief executive, confirmed that the full restoration of all services will be a gradual process. This has been particularly challenging for researchers who rely on the library’s collections for their work and livelihood.

The devastating cyber attack, which occurred on October 31st and was claimed by the ransomware group Rhysida, caused the main catalog to be inaccessible online and led to the theft of some employee data.

Upon restoring the online catalog, users will have the ability to search for materials. However, the process for checking inventory and ordering materials for use in the library reading room will differ from before. Users will also need to visit the library in person to view offline versions of the specialized catalog.

The library has also acknowledged the financial impact of the attack, stating that significant spending will be required to rebuild its digital services and complete the technological recovery. Additionally, concerns have been raised about the impact of the attack on payments to authors through the UK’s public lending rights system.

Despite the challenges ahead, the library is committed to restoring its services to their full capacity and continues to work with cybersecurity experts to address the aftermath of the attack.

Source: www.theguardian.com

The Mistakes of Zuckerberg and Musk in Understanding the Digital Economy





Understanding Digital Capitalism

New research analyzes Silicon Valley texts to understand the impact of today’s digital capitalism. The survey found that solutionism, the belief that technological solutions can beneficially address societal problems, is prevalent among technology leaders and is spreading to the digital economy. Nachtwey criticizes this ideology, arguing that it overlooks democratic processes and often fails to address real problems, exemplified by the practices of companies like Tesla and Meta. Credit: SciTechDaily.com

How significantly are the ideas of Mark Zuckerberg and Elon Musk shaping today’s digital economy? A study by economic sociologists at the University of Basel draws on lectures, book contributions, and articles from Silicon Valley. analyzes and demonstrates the emergence of a new spirit of digital capitalism.

What is the justification for making a lot of money? Nineteenth-century Calvinists interpreted economic prosperity as a sign of being counted among God’s chosen ones. This idea centered around Geneva influenced liberal capitalism.

The justification for economic activity today seems different. They focus on themes of flexibility and efficiency. Digital capitalists in particular claim to improve the world. Their belief is that every social problem, from climate change to inequality, has a technological solution that offers an opportunity to generate significant profits. This approach is known as solutionism.

Economic sociologist Oliver Nachtwey from the University of Basel in Switzerland, together with his colleague Timo Seidl from the University of Vienna in Austria, wanted to find out how influential this idea is today. For their research, they used a variety of texts from Silicon Valley, a global center of high technology on the West Coast of the United States.Their results will be published in a magazine theory, culture, society.

From the west coast to the east coast

With the help of machine learning algorithms, the researchers examined the speeches and written contributions of people like Facebook founder Mark Zuckerberg and Tesla CEO Elon Musk, the West Coast tech elite. They also saw the following articles: wired, a popular magazine among technology developers and programmers. His third source investigated by Nachtwey and Seidl was an article in East Coast magazine harvard business reviewwhich American executives tend to read more than Silicon Valley types.

Nachtwey explains his choice of textual sources: But we wanted to know whether that ideology spread beyond the exclusive circles of Silicon Valley’s elite. ”

In this study, multiple people first classified independently selected text excerpts, focusing on the justifications listed in various paragraphs of economic activity, such as world improvement, flexibility, and efficiency. . The algorithm then calculated the proportion of different justifications. 1.7 million excerpts.

solutionism is widespread

For the technology elite of the US West Coast, solutionism has indeed proven to be the most important reference point of entrepreneurship. This idea is becoming increasingly popular in the world. wired, This more or less represents the broader idea of ​​the technology environment in Silicon Valley.of harvard business reviewOn the other hand, it contained only fleeting traces of ideology. The fervor for good deeds clearly has not yet reached every corner of the American economy. But as digitalization advances, it will continue to spread to other sectors of economic activity and regions, Nachtwey said.

He summarized the study as follows: “We have demonstrated for the first time, based on extensive data, that a new way of thinking is emerging that provides the central legitimation for entrepreneurial activity within today’s digital capitalism. It is strongly influenced by principles.”

not a real doer

Nachtwey believes this new capitalist ethos is problematic because it underestimates democratic processes. For example, the great “activist” Mr. Musk has no value for worker protections or democratic regulation. As a result, Tesla factories in Germany have far more workplace accidents than comparable Audi factories.

Nachtwey also criticized Meta, formerly known as Facebook. Meta claims to unite the world, but it allows fake news to flourish. “Solutionism does not address real problems at all; it is just an empty ideological shell,” he concludes. Nachtwey understands that his study is a critique of the self-portrait of America’s big technology companies and that “we should take it with great skepticism.”

Reference: “Solutionist Ethics and the Spirit of Digital Capitalism” by Oliver Nachtwey and Timo Seidl, October 23, 2023 theory, culture, society.DOI: 10.1177/02632764231196829


Source: scitechdaily.com