EU Fines Elon Musk’s X €120 Million in First Enforcement of New Digital Law

Elon Musk’s social media platform X has received a €120m (£105m) fine from the European Commission after being found in violation of new EU digital laws. This high-profile ruling is expected to cause friction with US billionaire Donald Trump.

The violations include what the EU described as “misleading” blue checkmark verification badges given to users, as well as insufficient transparency in advertising practices, which have been under investigation for two years.

The EU’s regulations mandate that tech companies maintain public lists of advertisers to ensure their structures prevent illegal fraud, false advertising, and organized political campaign manipulations.

Additionally, the EU found that X had not granted sufficient access to public data typically available to researchers observing critical topics like political content.

This significant ruling marks the conclusion of an inquiry that started two years ago.

On Friday, the commission announced that X had failed to meet its transparency responsibilities under the Digital Services Act (DSA), marking the first judgment against the platform since the enforcement of regulations on social media and major tech platforms began in 2023.

In December 2023, the Commission began formal proceedings to determine if X violated the DSA regarding illegal content distribution and the effectiveness of measures to address information manipulation, with the investigation ongoing.

Under the DSA, X could face fines of up to 6% of its global revenue, which is projected to be between $2.5bn and $2.7bn (£1.9bn and £2bn) in 2024.

There are still three additional investigations underway, two of which examine alterations to content and algorithms implemented after Musk’s acquisition of Twitter in October 2022, when it was rebranded to “X.”

The commission is also exploring whether laws against inciting violence or terrorism have been violated.

Moreover, the company is evaluating a system that would permit users to report and flag content they suspect to be illegal.

The fine, divided into three components, includes a €45 million penalty for the introduction of a blue “authentication” checkmark that users could purchase, which obscured the reliability of account holders, according to senior officials.

Prior to Musk’s takeover, blue checkmarks were exclusively awarded to verified account holders, including politicians, celebrities, public bodies, and established journalists from mainstream and emerging media like bloggers and YouTubers. Following the acquisition, users subscribing to X Premium can now obtain blue check status.

“With the DSA’s first compliance decision, we aim to hold Company X accountable for infringing on users’ rights and evading responsibility,” stated Hena Virkunen, executive vice president of the European Commission overseeing technology regulation.

“Deceiving users with blue checkmarks, obscuring information in advertisements, or restricting access for researchers is unacceptable online within the EU.”

X was also fined €35 million for advertising violations and €40 million for failures related to data access for researchers.

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This ruling could provoke backlash from the Trump administration. Recently, US Commerce Secretary Howard Lutnick stated that the EU might have to explore technical regulations to cut steel tariffs by 50%.

His statement was labeled “blackmail” by Spanish commissioner Teresa Rivera.

EU officials asserted that the ruling stands independent of allegations brought forth by a US delegation meeting with trade ministers in Brussels last week. The EU emphasized its right to regulate US tech firms, noting that 25 companies, including non-US entities like TikTok, must adhere to the DSA.

Musk, who is on the path to becoming the first trillionaire, has 90 days to draft an “action plan” to address the fine, though he remains free to contest the EU’s decision, similar to appeals made by other corporations like Apple to the European Court of Justice.

In contrast, the EU announced it had secured a commitment from TikTok to establish an advertising repository, addressing transparency concerns raised with the European Commission earlier this year.

The DSA mandates that platforms maintain accessible and searchable ad repositories to enable researchers and civil society representatives to detect fraudulent, illegal, or age-inappropriate advertisements.

Government officials indicated that the emerging issue of fraudulent political ads and ads featuring impersonated celebrities cannot be adequately analyzed without compliance from social media companies.

Mr. X has been contacted for commentary. The EU confirmed that the company has been made aware of the decision.

Source: www.theguardian.com

Discover the Expansive Road Network of the Roman Empire through Digital Maps

Mapping of the Roman road network by Itiner-e

itinerary-e

A new expansive map of the Roman road system reveals that the empire’s land transport network has effectively grown by nearly 60% and is accessible to all. You can explore it online.

The initiative, named Itiner-e, combines topographical mapping, satellite images, and centuries of historical documentation, and claims to be the first publicly available dataset of this nature.

“It emerged from significant frustration,” states Tom Bluemans of Aarhus University, Denmark. “This is among the most enigmatic areas in Roman archaeology. There’s a saying: ‘All roads lead to Rome.’ So why can’t we access a download of all the roads in Rome? Where are they located?”

Brughmans and his team constructed a representation of the road network around 150 AD, utilizing extensive evidence from research and outlining more accurate paths of previously identified routes. They also assigned confidence ratings to each road segment based on the reliability of the source.

Their findings indicate that the total length of the road network in that period was around 299,171 kilometers, significantly surpassing the government’s previous estimate of 188,555 kilometers from the Barrington Atlas of the Greek and Roman World.

The dataset reveals that even though there is compelling evidence for starting and ending points of many roads, only 2.8% of the entire network can be pinpointed accurately (within 50 meters in mountainous regions and 200 meters in flatter areas).

Roman route through mountains to Delphi in Ancient Greece

itinerary-e

For the Blueman family, this highlights the challenges associated with securing resources to excavate an entire Roman road, resulting in many efforts remaining unfinished. Additionally, major roads have undergone numerous reconstructions throughout history, complicating efforts to uncover the original paths.

While Roman roads are renowned for their straightness, it’s a misconception that they were always constructed that way. Katherine Fletcher from Manchester Metropolitan University in the UK, who did not participate in the study, comments, “Straight paths weren’t always economical or practical, particularly through mountainous regions.” She adds, “In many instances, if a route already existed, the Romans adapted it instead of forging an entirely new one.”

Gaining a deeper understanding of the Roman road network could enhance our grasp of many pivotal events in European history. According to Blumans, developments like early Christianity, widespread migration, and continent-wide pandemics were all influenced by the Roman road system.

Despite their significance, roads are frequently overshadowed because they lack the allure of grand amphitheaters or gladiators, Fletcher notes. “It’s akin to that famous scene in Monty Python where they discuss what the Romans did for us, and they mention, ‘And roads…well, clearly roads! Not to mention roads.’

Explore Historic Herculaneum – Experience Vesuvius, Pompeii, and Ancient Naples

Join a captivating journey through the ruins at Mount Vesuvius, Pompeii, and Herculaneum, where history and archaeology come alive.

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Source: www.newscientist.com

Do Digital Board Games Match the Fun of the Real Deal? Spoiler: Not Even Close

I don’t engage with video game adaptations of traditional board games. Why is this the case? The appeal of video games lies in their speed, visual appeal, and reduced reliance on other players compared to classic games that use dice or cards. However, after my recent family board game night was hindered by scheduling conflicts and familial tensions, I chose to test out some board games on my iPhone that Saturday evening.

I began with Uno, a cherished family favorite. We still play with the Simpsons Uno set we purchased years ago—a simple, comforting card game. The iOS version differs significantly, introducing a three-minute time limit per round, which adds a layer of urgency beyond just strategy. While I appreciate this twist, I find myself missing the lively family interactions (and the fierce shifts in loyalty) of the in-person version. It just doesn’t compare to sending silly faces to MoshOnion933. Believe me, I tried.

Next, I jumped into Yahtzee With Buddies. It’s one of the few games I enjoy that my family doesn’t share my enthusiasm for. I appreciated the fresh spin that highlighted multipliers for specific scoring categories, and I enjoyed unlocking the various dice and treasures. Yet, I soon realized these were merely gateways to microtransactions, complete with a pop-up urging me to buy more rolls just as I was 16 seconds away from achieving Yahtzee. The final straw was when scratch cards started appearing, a sneaky form of gambling reminiscent of the old FIFA packs.


Fever Dream…Monopoly GO. Photo: Scopely/Hasbro

Monopoly Go is even more frustrating. The overwhelming number of beeps and chaotic graphics gave me a headache. Land on a space, and you’ll find yourself assaulting other players’ properties with wrecking balls, only for them to defend with characters like Baby Yoda. It’s like a surreal Monopoly experience, resembling the kind of game you might be forced to endure by a malevolent antagonist.

Opting for the “Triple” option allows you to roll three dice, with the reward being tripled. This, however, leads to faster depletion and microtransaction traps, akin to a slot machine experience. You can even set it to autoplay and passively observe the distracting graphics, much like being trapped inside a retro washing machine. It hardly feels like a game; rather, you’re a landmark in a colorful reset where you spend real money to watch an artificial score fluctuate. Only someone who thinks Mrs. Brown’s Boys is hilarious would consider this fun.

I expected The Game of Life to be similar, but I was pleasantly surprised!

The familiar choices are back: Career or college? Married or single? One child or four? Costs have increased, and you now need to pay $20,000 upon marriage. We just acquired a pasta maker! Tax is only assessed if you land on certain squares, meaning you’ll only pay if you have bad luck. Ah, the life of a billionaire! I wish I could find the original game’s spinner, the second-best piece of equipment in board gaming history (nothing can top the Pop-O-Matic, akin to bubble wrap).


Des re…The Game of Life. Photo: Anadolu/Getty Images

In my subsequent game, I prioritized my career over having children and ended up significantly wealthier. This isn’t merely a game; it’s a highly detailed simulation of life. I’ve avoided playing games because it feels disheartening to see how simple success can be in their version of life. And being in my 50s, I crave something with more complexity.

Then, I remembered chess—the board game where computers excel. I downloaded Zach Gage’s Really Bad Chess to explore if someone could really reinvent this classic by 2025.

I loved his “Pocket Run Pool,” which brilliantly combines ball-hitting with exciting new features. His chess adapts the classic game with a clever premise: random piece placements and numbers. This results in matches where, at times, you may have four queens facing off against three knights and a pawn, liberating chess from its conventional openings and predictability.

We achieve the extraordinary with a version of chess that demands deeper thought. More. As you progress, the difficulty ramps up with AI opponents controlling prime pieces. It’s a delightful experience.

Perhaps the less social facets of board games make computers more beneficial to us. The only individuals who converse while playing chess are the villains from films. I wonder if a microtransaction Chess Go! will surface—there’s likely some entity trying to ruin everything out there.

Source: www.theguardian.com

7 Must-Have Travel Gadgets for Digital Nomads on the Move

TA few years back, I turned my fixed workspace into a dynamic setup with rotating tables at airport terminals, train stations, and cafés. As a freelance journalist constantly in transit, I’ve discovered that having the right equipment not only simplifies travel but is essential for sustaining this fast-paced lifestyle. Luckily, being a technology critic allows me to test an array of travel gear.


From coastal towns in Asia to corporate trips across the US and Europe, these items are perfect for packing light, staying productive, and keeping your sanity intact. Regardless of whether you work from a backpack or just want to stay connected during your vacation, there’s something here for you.

Item Trackers

When you’re on the move, losing track of your backpack, wallet, or smartphone is inevitable. An item tracker can assist in swiftly locating missing belongings during those nerve-wracking moments of panic.

Apple users can depend on AirTag, while Android users might lean toward Chipolo, which is compatible with both systems. I prefer the Chipolo Pop for its extra functionalities. It can also serve as a remote button for your camera and offers an option to locate your phone by pressing it twice.

Apple AirTag




Photo: Provided by Apple
$24.99 on Amazon
$29.00 at Apple

Chipolo Pop




Photo: Provided by Chipolo
$29.00 at Chipolo
$29.00 on Amazon

I also recently started using the new Chipolo Loop. With USB-C charging, there’s no need for frequent battery replacements. Additionally, I appreciate the slim Nomad Tracking Card in my wallet for the same convenience, although it’s only compatible with iOS and also supports wireless charging.

Chipolo Loop




Photo: Provided by Chipolo
$39.00 at Chipolo
$39.00 on Amazon

Nomad Tracking Card




Photo provided by: Nomad Goods
$29.00 at Nomad
$29.00 on Amazon

Peak Design Packing Cubes




Photo: Provided by Peak Design

Though organization isn’t my strong suit, I initially had little interest in packing cubes until I tried Peak Design’s. Captivated by the compact size of the small cubes, I eagerly opted for the larger ones too. They feature intelligent designs to keep you organized while traveling.

For instance, they come with dual compartments to separate clean from dirty clothes, alongside a compression zipper for when you need extra space. Peak Design claims their packing cubes will withstand years of use; I’ve been using mine for about two years without any issues.

$23.96 on Amazon
$29.95 at Peak Design

Moment Tech Organizer




Photo: Prakhar Khanna/The Guardian

If you find yourself with an abundance of small gadgets, the Moment Everything Tech Organizer is designed to keep you organized. It offers specific compartments for wires and pockets tailored for your GoPro and Insta360 batteries. Its low-profile design ensures that it won’t bulk up your backpack, plus the dual-layer, waterproof ripstop fabric guards against moisture.

Currently $60.00
$40.00 on Amazon

Google Pixel Buds Pro 2




Photo: Prakhar Khanna/The Guardian

The Google Pixel Buds Pro 2 fit me perfectly and deliver exceptional audio along with surprisingly efficient active noise cancellation (ANC). I appreciate the stem design that allows control over playback, ANC, volume, and accessing my voice assistant without being intrusive. They have aided my sleep during multiple long-haul flights. Currently, I’m testing the new Apple AirPods Pro 3, which may be a comparable option; however, at $249 (currently reduced to $189), they represent a more significant investment.

Google Pixel Buds Pro 2

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Photo: Provided by Google
$189.00 on Amazon
$229.00 at Google

Apple AirPods Pro 3




Photo: Provided by Apple
$249.00 at Apple
$249.00 on Amazon

Insta360 X5 360 Degree Action Camera




Photo: Prakhar Khanna/The Guardian

While I use Ray-Ban Meta glasses for first-person videography, they’re not suitable for adventurous outings. That’s where the Insta360 X5 excels. It captures 360-degree footage in 8K resolution, offering a unique angle that standard phones or sunglasses cannot compete with. The latest version boasts enhanced low-light capabilities, intuitive in-app editing, and an interchangeable lens design, allowing you to replace a damaged lens without hassle. Although pricey, it’s an excellent choice for anyone looking to document their travels in an innovative way.

Insta360 X5




Photo: Provided by Insta360
$549.99 at Insta360
$549.99 on Amazon

Ray-Ban Meta Glasses




Photo: Provided by Meta
$299.00 at Meta

Casio G-Shock 2100 Series




Photo: Prakhar Khanna/The Guardian

I own a white Casio G-Shock 2100 series GA-2100-7A7, which I take on every adventure. From surf lessons at Mantra Surf Club in India to kayaking in Sri Lanka to work-related trips in the US and Europe, this G-Shock has been the perfect companion. It’s sporty, comfortable, easy to switch time zones with just a few button presses, and delivers a premium feel at a budget price.

$110.00 at Casio
$110.00 at Reed’s Jewelers

Apple MacBook Air M4




Photo: Prakhar Khanna/The Guardian

For years, the Apple M2 MacBook Air has been my most dependable laptop, particularly for battery life and user-friendliness. I recommend the M4 model for its enhanced power and value as we approach 2025. As a digital nomad, I need a lightweight laptop that’s readily available, and the MacBook Air exceeds both criteria. Windows enthusiasts would likely recommend the Asus Zenbook A14; it’s even lighter and has a superior battery life than the Apple laptops.

Apple MacBook Air M4




Photo: Provided by ASUS
$899.00 at Apple
$899.00 at Apple

ASUS Zenbook A14




Photo: Provided by Apple
$879.00 on Amazon
$999.99 at Best Buy

Source: www.theguardian.com

The Potential Dangers of Digital ID Cards in the UK and Beyond

“Governments might resort to utilizing digital identities in more intrusive manners than initially assured…”

Dakuku/Getty Images

My first ID card was a flimsy laminated driver’s license. In the U.S., it includes a photo, biometric data (like eye color and height), and date of birth. This spurred its increased use beyond just driving; bars began issuing “cards” to minors attempting to purchase alcohol, interpreting the data as proof of being 21, the legal drinking age. I must admit, it wasn’t until I turned 18 that I learned to use a pencil to edit my birth date to enjoy some cheap cocktails.

This tale may seem like a dull 20th-century anecdote, yet it holds significant relevance in today’s ongoing discussion about the implementation of digital identity cards in the UK and elsewhere. While the cards themselves may differ vastly, the core issue remains the same. Firstly, the use of ID cards tends to escalate over time, and secondly, they are exceedingly easy to compromise.

The British government isn’t the first to suggest that citizens should carry a compact ID application on their smartphones for accessing government and public services. Countries such as China, Singapore, India, and Estonia already mandate digital IDs. Advocates argue that digital IDs help reduce fraud, simplify travel and purchases, and verify identity without the need to carry multiple physical documents.

“This digital ID will enhance your security,” the government might claim. “You can use it for shopping, obtaining medical care, and better yet, it will prevent any confusion about your immigration status, sparing you from unjust detention.” Apologies for the specificity, but the point is clear: these cards are touted as solutions to non-issues (like carrying a health insurance card) or problems that can’t be resolved by merely having an ID (immigration is complex and multifaceted).

Returning to the topic of usage expansion. What transpires when authorities implement digital IDs on mobile devices to authenticate citizenship during job applications or for social services? Fundamentally, they reside alongside other apps which, in certain instances, can share data with them. Some of these applications access sensitive data, including bank information, medical schedules, personal messages, and photos.

As journalist Byron Tau observes in his brilliant book: control means. Many applications gather information about you, often without your awareness, such as your location, purchasing behaviors, and even details from other apps on your device. There are businesses focused on extracting this data from applications like dating services and selling it to third parties, including government entities.


Governments may begin using digital IDs in far more intrusive ways than originally intended.

This practice is largely permissible in the U.S., albeit unsettling. The UK and Europe have regulations that curb rampant data sharing, yet the technology exists. The only shield you have against government ID applications monitoring your location via unrelated apps is the government itself—and that, too, may evolve. Regulations can shift. However, once you start using that digital ID for employment, entering bars, tipping, or taking public transport, it’s unlikely you would discard it.

Consider the potential of this creepiness: Governments may resort to using digital identities in much more invasive manners than initially promised. Conversely, the public might find it beneficial for so many tasks that they deem the trade-off worthwhile. If buying a candy bar is effortless without a credit card, who cares if the government tracks your daily whereabouts? That perspective holds until the government decides you’re the enemy.

And let’s not overlook the hacking angle. Even if governments refrain from spying using your digital ID, malicious actors might not. A hacker could exploit vulnerabilities to access your identity or harvest personal information through a compromised app. Security experts have warned the UK government regarding the threats posed by digital IDs, and even the notorious U.S. surveillance firm Palantir has backed away from support for digital IDs. As one of their executives recently put it, digital identity is:very controversial.

It’s crucial to recognize that concern shouldn’t center merely around identity theft. One must also consider the potential for location tracking, message monitoring, unauthorized bank access, and even phone tapping. Comparatively, a traditional ID card, while it can be lost or altered, only results in the loss of that card—not a comprehensive loss of other personal data.

Annalee’s Week

What I’ve Been Hearing

Our Ancestors were Messy, is a podcast exploring African American celebrity scandals from a century ago, drawn from the pages of black newspapers.

What I’m Reading

Thief’s Philosophy Written by Fran Wilde, this futuristic narrative involves a wealthy individual hiring a thief for entertainment at a party.

What I’m Working On

I’m delving into the history of “review bombing,” a phenomenon where media and products are inundated with one-star reviews driven by political motives.

Topic:

Source: www.newscientist.com

Digital ID: Danes and Estonians Find It “Fairly Uncontroversial” | ID

For teenagers in Denmark, registering for MitID (My ID) has turned into a significant milestone.

Danish citizens can join the national digital ID system starting at the age of 13, allowing them to do everything from accessing online banking to signing documents electronically and scheduling doctor appointments.

Once they reach 15, every child and their parents receive a notification from the government stating that teenagers will now receive official communications through “digital post,” requiring a digital ID for access.

While individuals can choose to opt out and receive traditional mail, the number of people doing so is minimal. As of now, 97% of the Danish population over 15 is enrolled in educational institutions, and only 5% have opted out of digital communications. MitID


Recently, the UK government unveiled plans to establish a digital ID system by 2029, indicating it would “adopt the best practices” from global systems, including those in Denmark and Estonia.

British Prime Minister Keir Starmer mentioned that the new ID system will be app-based rather than a physical card, containing information such as residency status, name, nationality, date of birth, and photo. Possession of this ID will be mandatory for employment in the UK.

In Denmark, people gradually got accustomed to using digital IDs. Adam Rebeck, Deputy Director-General of Denmark, noted that integration with essential apps like banking was vital for its success. Additionally, the rollout of digital post has boosted adoption rates, according to the digital government agency.

To aid older generations, volunteers have been recruited to educate seniors on using digital IDs. “The usage statistics for those up to age 85 are quite high; beyond that, it starts to decline,” Rebeck noted.




The proportion of Danes using digital ID and digital post is reported to be “very high” up to the age of 85. Photo: Aleksander Nakic/Getty Images

Similar to the UK, Denmark has never implemented a physical national ID card, but has been working on a digital ID system since 2001. The transition to a third iteration, MitID, was finalized in 2022, and Leveque indicated it is more secure than its predecessor. Commonly used as an app on smartphones or tablets, it can also function via code display or voice code reader for those unable to access an app.


Peter Christian Beck Nielsen, technology correspondent for Ingeniolen, a Danish newspaper, stated that the digital ID program has functioned effectively and, thus far, has encountered minimal public resistance. “This is a country where most people have a high level of trust in politicians and the public sector, so it hasn’t stirred controversy,” he explained.

However, he acknowledged that views on surveillance are shifting, partly due to heightened awareness of online tracking and public discussions around the issue. “Denmark has been moving in one direction for the past two decades: increased surveillance and more control. This will undoubtedly have repercussions at some point,” he remarked.

In times of rising instability across Europe, combined with threats of sabotage and hybrid warfare, the move towards digitalization carries notable risks if systems fail.

“In the past, you could almost walk into City Hall, but now you can’t do that at all,” Beck-Nielsen noted. “This would be very challenging because you must reserve online.” [In case of a digital system failure] this significantly reduces societal resilience from a hybrid warfare standpoint.

Lebeck emphasized that the threat level to digital security is perpetually high and remains a “huge challenge.” He also stated that there are “constant threats against it,” chiefly through social engineering. “We need ongoing development and a relentless battle against criminals,” he asserted.

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In Estonia, citizens “own their own data,” and there has been “limited opposition” to digital IDs, according to a spokesperson for the e-Estonia Briefing Center. “People recognize that the system functions effectively and saves them time.” Photo: Egorovnik/Alamy

Estonia’s journey towards a national digital identity card began earlier. The concept took root in the 1990s when Estonia reasserted its independence from the Soviet Union and aimed to rejuvenate its institutions.

“Governments with limited resources but abundant technological talent looked to digitalization as a means to deliver public services more efficiently and transparently,” stated Cristina Kriisa, a spokesperson for the e-Estonia Briefing Center. “The aim was to minimize paperwork, decrease bureaucracy, and enable citizens to engage with the state from anywhere.”

Estonia launched its national digital identity card in 2002, becoming one of the first countries globally to connect a physical identity document to secure online authentication and legally binding digital signatures. Citizens can now utilize it for digital voting, tax filing, and online banking, while analog alternatives remain available. The nation has also heavily invested in digital literacy in education.

Kriisa noted that while most Estonians are receptive to innovative ideas, concerns about privacy and security persist. “The government has tackled this issue by implementing a legal and technical framework founded on trust. Citizens have ownership of their data, can monitor who has accessed it, and are protected by robust data protection legislation,” she explained. “This transparency has resulted in limited opposition and has not posed a significant political barrier. People can observe the system’s efficacy and its time-saving advantages.”

Each card or mobile ID incorporates unique encryption keys, and access to sensitive information is documented. Citizens can review their own access logs, while national cybersecurity teams continually monitor for threats.

Leif Kaleb, a political science professor at Tallinn University, mentioned that Estonians tend to be “quite accommodating of minor reductions in personal freedom in pursuit of technological advancements and new prospects.” Despite this, the increasing accumulation of citizen digital data raises concerns for some individuals, he warned.

“Major concerns arise from the fact that this digital data accumulation enables an extensive array of analyses and insights about individuals and raises questions regarding reasonable limits, from banks and retail to law enforcement and tax authorities,” he elaborated.

Concerns regarding the electronic voting counting system also exist. “Of course, enhanced computing capabilities, such as those brought by quantum computers, will present challenges, but the specific nature of these challenges will evolve over time,” Caleb concluded.

Source: www.theguardian.com

Reverse Midas Touch: Starme Plan Promotes Collapse to Back Digital IDs | Labor

Kiel Starmer is seen as a manifestation of Prime Minister’s “Reverse Midas Touch,” with overall support for digital IDs plummeting following his announcement about implementation plans.

Net support for digital ID cards has dropped from 35% in early summer to -14% over recent weekends.

These findings indicate that the proposal is significantly affected by its association with the unpopular government. In June, 53% of surveyed voters expressed support for all British digital ID cards, while 19% were opposed.

The government aims to launch a nationwide digital identity scheme, citing it as a “big opportunity” for the UK to make illegal employment more challenging.

After the cross-star announcement, only 31% of those surveyed expressed support for the scheme, while 45% opposed it, with 32% stating they strongly opposed it. Over 2.6 million people have signed the petition against the introduction of IDs.

Proponents of digital identity schemes across the nation are dissatisfied with how the policy was presented and are doubtful about its future implementation.

Analysis of the Commons vote indicates that public discontent with the government is contributing to the decline in support. While only 20% of those who believe Starmer is doing a poor job favor digital IDs, 71% of those who view Starmer positively support them, with only 14% in opposition.

These statistics reflect the Prime Minister’s uphill battle to regain public trust in his policies and leadership. His personal approval rating has fallen to an all-time low, with recent studies identifying him as the least popular prime minister in history.

Recent polling by Ipsos reveals that 13% of voters are satisfied, while 79% express dissatisfaction, leading to a net rating of -66. This marks the lowest satisfaction recorded for a prime minister since 1977, worse than previous lows set in August 1994 during John Major’s tenure.

“Digital IDs lack popularity fundamentally. Earlier this summer, we observed it as a clear indicator of governmental instability,” remarked Luke Trill, Executive Director of More Common.

“If governments are to reshape support for digital identity, they must initiate clearer use cases. The danger is that potentially beneficial policies could become additional challenges for governments amid organized opposition.”

Starmer and former adviser to Tony Blair, Peter Hyman, claimed the plan is “dead in the water” within six months, as ministers failed to present a persuasive case during an event at the Labour Party Conference in Liverpool.

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Hyman indicated that the scheme’s opposition finds itself “on the back foot,” urging Downing Street to engage social media influencers to “address objections” and counter rising conspiracy theories threatening the initiative’s viability.

The minister stated that digital ID cards would be mandatory for individuals wishing to prove their right to live and work in the UK. The government is particularly concerned about the ease of accessing illegal jobs within the UK’s shadow economy, a contributing factor encouraging perilous travel across the channel.

Photo IDs would be stored on smartphones, similar to a digital bank card, and would contain details such as the owner’s name, residency status, date of birth, and nationality. They do not grant access to healthcare or welfare benefits.

According to a senior minister, ID cards will be implemented prior to the next election, initially aimed at verifying individuals’ rights to work.

“If having an ID card helps eliminate fraudulent activities within the system, this was always a straightforward aim,” stated Interior Secretary Shabana Mahmoud at a fringe event. As conservatives deem it a “witness,” the plan continues to face resistance from British reformists.

Source: www.theguardian.com

Announce Digital ID Cards: Plans to Strengthen Civil Liberties | Keyer Priority

All working individuals will be required to obtain a digital ID card, as announced by Keir Starmer, sparking a potential clash with civil liberties advocates.

The Prime Minister will outline measures during a meeting on Friday aimed at how progressive leaders can address the challenges facing Britain, including addressing voter anxieties about immigration.

The initiative for the “Brit Card” mandates legal backing and is already encountering pushback from privacy advocates.

However, it remains unclear whether the public is convinced that securing the right to work in the UK is necessary to combat illegal migration, despite the lingering sentiment since the abandonment of Tony Blair’s ID card strategy in the 2000s.

New Interior Secretary Shabana Mahmoud endorses the initiative, stating that her “long-standing personal political beliefs have always supported ID cards.”

This month, Starmer mentioned that digital IDs could “play a vital role” in making the UK less appealing to illegal immigrants, citing France’s assertion that a lack of official cards acts as a “pull factor.”

The Prime Minister also referenced the government’s aim for “patriotic renewal,” contrasting it with “a politics of complaints, toxic divisions, and reform efforts.” He characterized the Conservatives as “essentially defunct.”

During his speech on Friday, he pointed out that the far-right is injecting “toxic” narratives into national discourse, asserting, “At its core— the most toxic beliefs, discussed just a week or two ago, will lead to future struggles, decisive conflicts, and violent confrontations for the nation.

“You don’t have to be a historian to understand where this kind of rhetoric can lead. It’s palpable—the naked language used to intimidate.”

Nonetheless, he also expressed his belief in the necessity of controlling immigration and borders, stating:

The emphasis is simply this: “It’s not compassionate leftist politics to exploit foreign workers and rely on labor that undermines fair wages. However, it is a fact that every nation must take measures to secure its borders.”

In a piece for The Telegraph, Starmer conveyed that labor had previously erred regarding migration.

He contended that it is permissible to express concerns regarding immigration rates, while rejecting the “toxic” and divisive reform approach.

He added, “There’s no doubt that established leftist parties, myself included, have distanced themselves from public concerns regarding illegal immigration. It became too straightforward for individuals to enter the country, work in the shadow economy, and remain undocumented.”

The Guardian disclosed in June that Downing Street was contemplating a digital ID card initiative.

This concept originated from a union document presented to the No. 10 policy team proposing Brit cards.

ThinkTank also suggested that it could help curtail the significant number of visa overstayers, indicating that approximately half of those denied asylum claims over the past 14 years are likely still in the UK. They proposed a free, secure digital ID accessible via an individual’s smartphone, utilizing the rebranded, intended gov.uk wallet app as a Brit card application. This would be verifiable by employers, immigrants, banks, and landlords through complimentary software.

Under a potential scheme, the technology is expected to leverage the government’s existing “one-login” framework, which currently allows citizens to access around 50 government services.

Kirsty Innes, the report’s author and technology director at ThinkTank, presently serves as a special advisor to technology secretary Liz Kendall. When the document was released, she mentioned, “Progressive societies can only thrive with meaningful boundaries. The BritCard curtails illegal employment and housing regulations, simplifying the identification and penalization of exploitative illegal employers and landlords.”

The plan received support from the Tony Blair Institute and the government’s innovation director. Alexander Iosad remarked, “If the government announces universal digital IDs to enhance public services, it will be one of the most significant advancements to ease daily life and foster trust among British citizens.”

However, it has faced opposition from David Davis, a Conservative MP who previously led the charge against Blair’s ID card initiative decades ago.

Davis stated, “No system is immune to failure. I have witnessed numerous instances where governmental and tech giants were unable to safeguard people’s personal information. I hardly believe Whitehall can manage better than leading companies in protecting their data.”

The Liberal Democrats voiced their opposition, stating they cannot endorse “mandatory digital IDs that require individuals to expose their personal data merely to go about their daily lives.”

While the Conservatives did not provide an official stance, their leader, Kemi Badenok, noted: “There are both arguments for and against digital IDs, but mandating their use is a significant step that warrants thorough national discussion.

“Instead, this is merely a maneuver by Andy Burnham for leadership positioning, intended to distract from the crisis surrounding the Prime Minister’s chief.”

Jim Killock, executive director of the Open Rights Group, emphasized that the digital ID card proposal is not part of the Labour Party’s manifesto, labeling it as “the last thing this government should pursue amid a living crisis.”

“The existing digital visa system for immigration serves as a harsh harbinger of the damage inflicted by data mishaps, system breakdowns, and a callous and adversarial Home Office. Individuals have faced travel restrictions, lost job opportunities, and even homelessness due to current digital identity initiatives,” he articulated.

“This scheme poses the risk of engendering a digital surveillance framework that alters the daily existence of all individuals and establishes a pre-crime state where we continually have to validate our identities in the course of our everyday activities.”

David Renney, a former Home Office ID Program employee and currently Chief Trust Officer of Startup Orchestration Identity, remarked that it is “absurd” to propose digital identities as a solution for illegal migration.

“Suggesting a flagship ‘digital identity’ as a means to combat illegal migration reflects a lack of understanding and learning over the last two decades,” he pointed out. “Employers are responsible for verifying the right to work of future employees in the UK or face penalties of £45,000.”

Source: www.theguardian.com

Researchers are creating digital self-assessment tools for diagnosing Alzheimer’s disease.

A recent proof-of-concept study conducted by researchers at Lund University reveals that a brief self-management digital cognitive assessment called BioCog effectively detects cognitive impairments. When used alongside blood tests, it can accurately identify clinical Alzheimer’s disease in primary care settings.



In primary care, the BioCog test achieved 85% accuracy in identifying cognitive impairments with a single cutoff, significantly outperforming primary care physicians, who had a 73% accuracy rate. Image credit: Miroslaw Miras.

Alzheimer’s disease stands as the leading cause of dementia, marked by amyloid beta accumulation, tau aggregation, and progressive neurodegeneration.

Clinical presentations of Alzheimer’s typically begin with subjective cognitive decline, where individuals report memory issues and other cognitive challenges, although formal cognitive tests may not yet indicate impairment.

This initial phase advances to mild cognitive impairment, which is characterized by objective cognitive symptoms, ultimately evolving into dementia marked by significant functional limitations in daily life.

Diagnosing Alzheimer’s in its early stages, especially in primary care, can be particularly challenging.

There’s a considerable prevalence of both misdiagnosis and missed diagnoses, with 20-30% of cases incorrectly diagnosed in specialist environments and about 40% in general practice when Alzheimer’s is not corroborated by biomarkers.

“The BioCog digital assessment, designed to allow patients to perform with minimal healthcare worker involvement, will enhance primary care physicians’ ability to investigate potential Alzheimer’s pathology early through blood tests,” stated the researchers.

“Primary care typically lacks the resources, time, or expertise to explore Alzheimer’s disease with the same thoroughness as specialized memory clinics.”

“This is where digital cognitive assessments can play a vital role.”

In contrast to the traditional pen-and-paper tests utilized for evaluating cognitive impairment, digital assessments offer a more comprehensive analysis.

They easily integrate novel variables and additional factors that were not previously measured.

“Most individuals experiencing memory loss first seek help at their local health center,” remarked Pontus Tideman, a doctoral student at the University of Rand and psychologist at Skone University Hospital’s memory clinic.

“Our new digital evaluations provide the initial objective insights needed, ensuring higher accuracy in identifying cognitive impairments related to Alzheimer’s disease.”

“This determines who should undergo a blood test that measures phosphorylated tau levels, which can reliably detect Alzheimer’s disease in the brain.”

Currently, these blood tests are available exclusively at hospital specialty and memory clinics.

In time, they are expected to be accessible in primary care; however, it is not intended for all patients with cognitive complaints to undergo blood testing.

Researchers assert the immense value of digital solutions, given the challenges of diagnosing Alzheimer’s during a typical 15-20 minute patient consultation.

This is where objective digital tools for assessing cognitive skills can significantly alter the diagnostic landscape.

“A distinctive feature of our BioCog assessments is their validation within primary care settings, unlike many other digital evaluations. These assessments are aimed at patients seeking treatment due to cognitive concerns, such as memory problems,” the researchers noted.

“The combination of digital assessments with blood test results can greatly enhance the diagnostic accuracy of Alzheimer’s disease.”

“The goal of this test is to simplify the process for primary care physicians.”

The BioCog test is detailed in a study published in the journal Nature Medicine.

____

P. Tideman et al. Primary care detection of Alzheimer’s disease using self-administered digital cognitive tests and blood biomarkers. Nat Med. Published online on September 15th, 2025. doi:10.1038/s41591-025-03965-4

Source: www.sci.news

Despite Our Digital Age, Materials Remain Essential

CGI representation of superconducting crystal LK99, showcasing its ideal shape and color, a dark blue copper-doped lead acid apatite, levitating on a magnet. ShutterStock ID 2442898429; Order Form: -; Job: -; Client: -; Other: -

Shutterstock/Javierlizarazo

In today’s world, our existence is intertwined with the digital realm. From finance to culture, news to gossip, everything thrives online. The rise of Generated Artificial Intelligence is a significant narrative, yet can you identify its physical origins? The tangible world seems absent.

Nevertheless, we inhabit a material world. Our infrastructure is dependent on materials like steel, lithium, and cobalt, all essential for powering vehicles. Though these materials may lack allure, they significantly influence our lifestyle and global events.

We could soon witness a transformative breakthrough: a revolutionary perspective on materials. History has shown us that the potential outcomes are monumental. Back in the late 1920s, groundbreaking advancements in materials science unveiled how electrons fill specific energy levels and the gaps between them, paving the path for transistors, the fundamental building blocks of modern computer hardware, including the chips that drive AI.

Research has long suggested that materials possess more than just straightforward energy bands. They may also contain intricate, undulating quantum topographies that dictate their properties. This quantum landscape is now visualized for the first time, as indicated in the cover article (see “Glimpse of a Secret Quantum Landscape in All Issues”).


Materials may have subtle, undulating quantum topography

This profound exploration could lead to breakthroughs as significant as the advent of transistors. For instance, one of my aspirations is discovering a material that can conduct electricity without resistance at room temperature.

Identifying such superconductors could minimize electricity loss, yielding tremendous advantages for green energy and mitigating climate change, among others.

Furthermore, this research may unveil entirely new types of materials that we have yet to envision. Rather than distancing ourselves from the material world, we might be on the verge of broadening our understanding.

Topic:

Source: www.newscientist.com

Digital Resurrection: The Allure and Anxieties Surrounding the Rise of the Deathbot




A digital depiction of a man, illuminated by blue light, comforting a grieving individual at a funeral. Illustration: Guardian Design/Guardian Design/Getty

Rod Stewart surprised concert-goers in Charlotte, North Carolina, with notable guests. His longtime friend, Ozzy Osbourne, who passed away last month, appeared as if reuniting with other stars who have departed, such as Michael Jackson, Tina Turner, and Bob Marley.

The AI-generated images stirred mixed reactions among Stewart’s fans, with some finding them disrespectful while others deemed them beautiful.

In a related incident, Jim Acosta, former CNN White House correspondent, interviewed a digital version of Joaquin Oliver, a victim of a 2018 school shooting in Florida. Avatars of the deceased teenagers, created by their parents, offered him a unique comfort.

Recently, Reddit co-founder Alexis Ohanian shared an emotional experience on X, describing an animation of his late mother holding him as a child, admitting, “Damn, I wasn’t ready for how this would feel.” He reflected on the pain of not having video footage of their time together and the impact of re-watching the animation.




AI-generated images of Ozzy Osbourne and Tina Turner were showcased during Rod Stewart’s recent concert in North Carolina. Illustration: Iamsloanesteel Instagram

These instances exemplify the rising trend of ‘digital revival,’ where photos, videos, and various media create representations of deceased individuals. Numerous companies now market “grief bots” or “death bots,” raising critical concerns regarding exploitation, privacy, and the grieving process.

Elaine Kasket, a cybermedicist based in London, stated, “It’s now very technically possible because large-scale language models such as ChatGPT are now easily accessible to the general public.” These models can generate credible representations, using texts, emails, voice memos, images, and other digital remnants to create something that resonates deeply with those left behind.

Just a few years ago, the notion of “virtual immortality” felt like a distant dream; now, creating interactive avatars is not only feasible but becoming increasingly sought after.

A 2023 YouGov poll commissioned by the Christian think tank Theos revealed that 14% of respondents expressed comfort in interacting with digital representations of deceased individuals, with younger individuals showing more openness to “deathbots.”




Former CNN White House correspondent Jim Acosta “interviews” the AI recreation of Joaquin Oliver, a victim of a 2018 Florida school shooting. Illustration: YouTube

The instinct to maintain bonds with deceased loved ones is not new. Families have traditionally cherished personal belongings that connect them to those they have lost—be it photographs, videos, audio messages, or songs that evoke memories. Dreams of the departed or perceived sightings in familiar places are also common. Some have even turned to seances for communication.

Michael Cholbi, a philosophy professor at the University of Edinburgh and author of *Grief,* noted, “We’ve built monuments, preserved hair, and kept letters. The question now is: does AI add anything to this?”

Louise Richardson, from York University’s Philosophy Department, emphasized that by visiting graves and interacting with personal items, individuals retain a sense of connection with their departed loved ones. “Deathbots can fulfill a similar role but may hinder the natural grieving process,” she cautioned, explaining that continuous engagement with a deathbot could obstruct acknowledgment and acceptance of loss.

People often ponder what a deceased relative would say or do in specific situations; “Now it feels like you can just ask them.”

However, there’s a concern that deathbots may present overly sanitized versions of individuals, as families might exclude less flattering traits when providing information for the AI generator.

There’s also a risk of dependency on technology. A report from Theos highlights that “digital necromancy can be misleading. You might think you’re interacting with a person, but you’re actually communicating with a machine.”

The emergence of virtual avatars has gained traction in Asia, particularly in China, where creating a digital avatar for a loved one costs as little as 20 yuan (£2.20). Estimates indicate that this market was valued at 12 billion yuan (£1.2 billion) in 2022, with projections quadrupling by 2025.

For a more advanced interactive avatar that moves and speaks with clients, costs can reach thousands of pounds. One prominent funeral service provider, Fu Shou Yuan International Group, suggests that the deceased can “come back to life” in a virtual setting. According to the Chinese Funeral Association, the total cost for creating such avatars can amount to about 50,000 yuan.

Cholbi pointed out that while the commercialization of grief raises ethical concerns, the funeral industry has a long history of upselling and deceptive practices.

Kasket warns about issues of privacy and the rights to one’s digital remnants. “The deceased have no say or control over how their materials are used,” she stated, noting the ethical ramifications of utilizing digital content to create profitable avatars without consent.

Some individuals are beginning to specify in their wills a desire for their digital materials to not be used posthumously.

Interactive avatars aren’t only for the deceased; the successful Abba Voyage show features digital replicas of the iconic Swedish pop group performing as they did in their prime, earning an estimated £1.6 million weekly. Audiences revel in singing along with the avatars while the actual band members, now in their 70s and 80s, look on from home.




Abba’s avatar, dressed in Dolce & Gabbana, as featured in Abba Voyage. Illustration: Abba Voyage

In a groundbreaking initiative, the UK’s National Holocaust Centre and Museum embarked on a project in 2016 to develop interactive avatars that can capture the voices and images of Holocaust survivors, enabling them to answer questions about their past in a future setting.

Cholbi noted that there’s an element of “AI hype” surrounding deathbots. “While some people may find this interesting, I anticipate that many will seek to maintain connections with the deceased through this technology for a considerable duration.”

He added, “This doesn’t imply that there won’t be enthusiastic participants; however, the prospects may not be as hopeful as commercial investors hope.”

Murazin highlighted that the rise of the deathbot industry prompts relevant discussions among ethicists and theologians. He suggested that the allure of digital revival could stem from a decline in traditional spiritual beliefs, leading to technological solutions that address the human desire for permanence and transcendence.”

“This reflects our modern era’s inclination to believe that technology can conquer death and offer eternity—a symptom of our contemporary culture,” he concluded.

Kasket remarked, “I have no doubt that these trends will continue to emerge and be utilized in beneficial ways.”

“When we lose our ability to navigate grief or convince ourselves that we cannot manage it, we risk becoming psychologically vulnerable. Grief and loss are fundamental aspects of the human experience, not merely technological challenges.”

Source: www.theguardian.com

Discover Bernband’s Alien Landscape: A Perfect Spot for Digital Exploration—No Maps Needed!

hA game serves as a poetic narrative within its description. Bernband is described as “a science fiction exploration game for those who enjoy wandering….” Players can meander through vivid and peculiar worlds, bask in the glow of streetlights, and navigate beneath the zigzagging flags overhead. They traverse corridors hosting odd green flora growing in planters, and even engage with otherworldly subway trains that sway above them—tentacle grips, perhaps? “I have no objectives apart from walking,” the game’s Steam page asserts. “Where will your feet lead you?”

There’s an alluring quality about a game that encourages exploration. However, this doesn’t imply that creating such a game is straightforward. “Wandering as the primary objective poses numerous challenges,” remarks Tom Van Den Boogart, who began this venture back in 2014 to reassess the project.




“Exploration is our primary goal”… Bern Band. Photo: Sokpop Collective

Consequently, every journey through Bernband commences similarly. In a modest apartment with windows offering glimpses of the strange universe contained within the game. “The idea is to convey that you are a resident of this city,” explains Van den Boogert. “And as time passes, familiarity with the environment will develop. Your adventure starts once you step through the door.” The apartment also serves as a sanctuary for players to return to after their explorations. “It introduces a subtle goal: ‘Can I find my way back to the apartment?’ Even if it’s just at a subconscious level.”

Van Den Boogat discovered quickly that the Wandering Game should offer players destinations to explore freely. Consequently, the majority of the Bernband universe is arranged in a nonlinear manner. “In most instances, there are various routes to a destination,” he states. “Some paths are more obscure or less obvious than others. If exploration is the core objective of the game, I aim to allow players to choose what they wish to investigate.”




An alien city influenced by real-world locations… Bern Band. Photo: Sokpop Collective

Despite this unobtrusive design, Van Den Boogat acknowledges that avoiding predictability is an ongoing struggle. Yet, he persists. “I believe having access to this sort of information can rob players of the enchanting feeling that comes from stumbling upon hidden realms,” he chuckles. “You are aware that they exist on some level.”

The alien city in Bernband isn’t structured as a traditional open world; instead, it comprises distinct areas interlinked by elevators and various transport options. This format was chosen to ensure that players can immerse themselves in specific sections of a broader landscape. Additionally, Van Den Boogat creates from a compilation of locations he finds engaging or enjoyable. To maintain his creativity, he ensures this list remains somewhat vague: a large supermarket, a shaded bar, and a swimming pool with water slides.

And while the world is alien, Bernband draws inspiration from real-life locations familiar to Van Den Boogat, whether it’s his hometown of Gouda in the Netherlands or influential spots in the gaming industry found in Tokyo, San Francisco, Stockholm, and beyond.

“When I develop games, I prefer to draw inspiration from personal memories and experiences, rather than other media like games or films,” he shares. “This approach fosters a deeper, more personal connection to my work, and I hope it imparts a unique essence to the game and its world.”

Bernband is currently under development for PC, with no release date confirmed as of yet.

Source: www.theguardian.com

Tuning Out Digital Noise: The True Sound of Democracy in Crisis | Raphael Bear

rDuring my holiday, I would emerge and introduce myself as “offline.” A more precise answer would be France, where internet access is indeed available. However, I intentionally limited my usage. Constantly checking your phone undermines the entire purpose of escaping.

In the last decade, the idea of a vacation has shifted to signify a break from the digital world rather than simply leaving home. The respite begins with logging off, rather than with boarding a flight; decluttering work emails, archiving professional WhatsApp chats, and removing social media apps signify that transition.

Gains don’t manifest immediately. The dissonance may echo in your mind for days before you finally sense a deeper peace, marking a shift in rhythm. It’s a stark contrast between navigating the internal currents of your thoughts and the relentless rush driven by societal demands. The difference grows sharper, and upon returning to work, you find yourself inundated with notifications and alerts.

I’m not advocating for the analog past. You won’t find me lost without Google Maps. I don’t believe that society was better off when the clergy held absolute authority or when people were more susceptible to superstitions.

We are now entering the third decade of the first digital century. The revolution is irreversible, and we tread into uncharted territory. History has seen explosive advancements in connectivity due to significant innovations in communication technology, but only a few have been truly transformative. Naomi Alderman refers to these shifts as an “Information crisis,” claiming we are experiencing the third iteration, with the printing press representing the second.

While comparisons may not be exact, the scale of our current experiences is immense and immeasurable. We have little understanding of just how far we have traveled down this digital path. AI is only in its infancy.

Readers of the Gutenberg Bible in the late 15th century had no means of predicting how movable type would revolutionize social, cultural, economic, and political frameworks in Europe. Are we better prepared to envision the world another century of digital transformation will bring?

My brief two-week hiatus from technology didn’t yield significant insights, but it highlighted that these ongoing transformations are profoundly cognitive. When you step away from the constant stream of information or dial it back, you come to appreciate the chaos of the rest of the time.

Our brains have evolved to interpret a relatively small dataset from our immediate environments, tracking predators and figuring out survival strategies. We are organic processors. Yet, the capacity for rational judgment can be constrained by how quickly sensory signals can be transformed into coherent mental models, determining our subsequent actions.


The app store has a “giant interference” to remove porn for profit.


While we possess remarkable abilities, they often falter under conditions of sensory overload. This doesn’t negate our capacity to process the profound shifts we’ve undergone or our ability to perceive the world at a rapid pace. Just as we adapted to urban life after centuries of rural existence, we can adjust to the influx of stimuli. However, these swift changes can be turbulent, stressful, and often violent. This information crisis induces a cosmological shift, altering how humanity organizes and views itself. Hierarchies crumble, societal norms are rewritten, and morality is reevaluated. A new philosophy is emerging; traditional beliefs are being discarded.

It’s no wonder that democratic systems struggle to adjust in this upheaval. A lone Congress on a small island in the North Atlantic is moving to impose new global tech regulations.

During my brief internet hiatus last month, key provisions of the Online Safety Act came into effect. Social media platforms and search engines are now required to restrict access to content deemed harmful by new legislation for minors (including content promoting abuse, pornography, self-harm, terrorism, and suicide).

Tech companies are lobbying vigorously for change. Donald Trump’s administration views it as an infringement on free speech. Nigel Farage concurs, threatening to repeal the law if he comes to power. The Labor Minister has accused the reform leader of siding with the interests of pedophiles.

As a compliant adult user, it’s difficult to ascertain whether these new restrictions will achieve their intended objectives. The aging process is no more concerning than the daily personal data submissions we make in exchange for a seamless digital experience.

Reports suggest that non-pornographic news and public health sites have been inadvertently blocked. Critics argue that these protections can be easily circumvented with minimal digital savvy. It appears that an overzealous approach by tech companies or a lack of risk management is leading to inconsistent filtering. However, the implications for political freedom – the potential hindrance to free speech that some equate with extreme censorship – seem negligible.


Indeed, the framework for monitoring information involves the potential for a more oppressive agenda. Future administrations could redefine what constitutes “harmful” content, which could include government criticism or anything undermining traditional family values. Advocates of the new legislation should be wary of its potential misuse.

Yet, some of its most ardent opponents, particularly those aligned with Trump, are hardly trustworthy defenders of political freedom. Their motives stem not from a genuine concern for free speech but from the commercial interests of entities overseeing much of our digital information landscape. The system is riddled with toxicity, with those profiting from the chaos refusing accountability, resisting regulation for the same reasons encountered by polluters since the Industrial Revolution: simply because they can. It’s more profitable when they don’t have to clean up their own mess.

Online safety regulations may have flaws, yet they might also be necessary. Currently, it’s a minor skirmish in a broader battle that will determine how power dynamics shift in the wake of the ongoing information crisis. It sends a subtle but vital message: a cry for help from politicians struggling amidst digital chaos.

Source: www.theguardian.com

First Image from the World’s Largest Digital Camera Unveils Galaxy Collisions and Cosmic Wonders

Images and videos from the Vera C. Rubin Observatory showcase over 10 hours of test observations before being revealed. The event was live streamed on Monday from Washington, DC.

Keith Bector, an associate professor from the University of Wisconsin-Madison physics department, has contributed to the Rubin Observatory for nearly a decade as a system verification scientist, ensuring that all components of the observation deck function properly.

He mentioned that the team was present as images streamed in real-time from the camera.

“In the control room, there was a moment when all engineers and scientists gazed at these images. We were able to observe more details about stars and galaxies,” Vector explained to NBC News. “Understanding this on an intellectual level is one thing, but on an emotional level, I realized I was part of something truly extraordinary, all happening in real-time.”

One of the newly released images enabled the Rubin Observatory to identify galaxies billions of light-years away, alongside asteroids in the solar system and stars in the Milky Way.

“In fact, most of the objects captured in these images exhibit light that was emitted before our solar system was formed,” highlighted Bechtol. “We are witnessing light that reflects billions of years of the universe’s history, and many of these galaxies have never before been observed.”

Astronomers are eagerly awaiting the first images from the new observatory, affirming that experts will aid in unraveling some of the universe’s greatest mysteries and revolutionizing our understanding.

“We are entering the golden age of American science,” stated Harriet Kang, acting director of the Energy Department of Science. She elaborated in a statement.

“We anticipate that the observation deck will provide profound insights into our past, future, and potentially the fate of the universe,” Kang remarked during a Monday event.

The Vera C. Rubin Observatory is collaboratively managed by the Energy Agency and the National Science Foundation.

Named after an American astronomer renowned for uncovering evidence of dark matter in space, the observatory is situated atop Cerro Pachon, a mountain in central Chile. It is designed to capture around 1,000 images of the southern hemisphere sky each night, covering the entire visible southern sky every three to four nights.

These early images stem from a series of test observations and mark the commencement of a bold decade-long mission to scan the sky continuously, capturing all visible details and changes.

“The entire observatory design is centered on this capability, enabling you to point, shoot, and repeat,” Bechtol noted. “Every 40 seconds, the view shifts to a new part of the sky. Imagine bringing the night sky back to life in a way we’ve never experienced before.”

By repeating this process nightly over the next decade, scientists aim to create extensive images of the visible southern sky, tracking bright stars, moving asteroids in the solar system, measuring supernova explosions, and observing other cosmic phenomena.

“Utilizing this groundbreaking scientific facility, we will delve into many mysteries of the universe, including the dark matter and dark energy that fills our cosmos,” stated Brian Stone, Chief of Staff of the National Science Foundation, in a statement.

Source: www.nbcnews.com

Los Angeles: A Movement Amplified by Influencers and Digital Creators

As protests in Los Angeles against the Trump administration reached their fifth day on Tuesday, social media influencers have significantly outshined traditional media at the rallies, taking on a unique role in disseminating information about the events unfolding on the streets.

Many of these influencers, often sporting distinctive press helmets and vests, lean conservative and are active on platforms like X, along with streaming services such as Twitch and YouTube. During some of the week’s most intense episodes, figures like Trump officials Stephen Miller and billionaire Elon Musk have amplified content shared by these creators, leading to viral posts that paint a picture of escalating violence.

President Trump criticized California Governor Gavin Newsom and others for their handling of the protests, urging the National Guard to step in. In response, Newsom argued that military intervention was unnecessary and had filed a motion to prevent the Trump administration from deploying troops. Officials reported that at least 150 protesters have been arrested since Friday.

Among those documenting the protests was 25-year-old Cam Higby, a conservative journalist and political commentator for Today is America. He traveled from his home in Washington to Los Angeles last Friday to capture the demonstration on video.

On Monday night, Higby participated in a live stream alongside fellow online creator and friend Aldo Butazoni, 25, reporting from the protest’s front lines. Their content predominantly counters narratives from Democratic officials like Los Angeles Mayor Karen Bass and Newsom.

Higby’s posts have racked up millions of views recently, blurring the lines between journalism and advocacy. He frequently shares updates on police movements, while also echoing Trump’s sentiment that “LA needs the National Guard“; he strives to channel his anger into his reporting.

“I refer to it as duality. I provide live updates while discussing the issues,” Higby explained.

With a scarcity of reporters in Los Angeles, Fox News brought Higby and Butazoni on for unpaid segments over the weekend, featuring them for live updates.

Liberal protesters recognized Higby and Butazoni and publicly condemned them, which prompted Butazoni to remove identification badges from his attire. Higby reported receiving numerous “trust threats” through social media, which led him to spend $3,000 to hire two bodyguards for protection.

Conversely, left-leaning creators like Twitch streamer Hasan Piker (33) have also reported from the Los Angeles rallies, though their presence appears limited. Piker’s Twitch stream on Monday spanned eight hours from the same Los Angeles protest attended by Higby, garnering 1.4 million views.

Andrew Callahan, a journalist based in Los Angeles and the creator of Media Company Channel 5 News, observed that the demand for protest and riot videos surged during the 2020 Black Lives Matter demonstrations.

“These creators operate independently without bosses, but they are still motivated by the same incentives as conservative media outlets,” Callahan commented in an interview. “They focus on content that doesn’t accurately portray the situation, striving to attract viewers in the same way Fox News does.”

Source: www.nytimes.com

Why Many Digital Natives Choose Not to Give Their Kids Smartphones: A Parent’s Perspective

In 2019, when Sophie* was 12 years old, her classmates shared “extreme and traumatic” videos featuring al-Qaeda beheadings, pornography, and bestiality. She recalls online games where adult players tried to persuade her to meet in person. Her father worked there, but reflecting back, she says, “There were no signs for my generation of parents.”

Now 18 and attending the University of Edinburgh, she didn’t permit her children to have smartphones until adulthood. “As a teenager, I would have been the strongest advocate for phone ownership, but my perspective changed completely,” she stated.

“You shouldn’t engage online until you’re an adult and understand the various ways people act respectfully to push their interests. It’s a fleeting message.”

Social media exacerbated bullying at Sophie’s school. Officials used an anonymous confession app to share hurtful comments. She also ponders what other time she might have wasted.

Sophie is one of many so-called digital natives who question the nearly unrestricted access to technology they grew up with. Recent polls indicate that nearly half of young people feel the internet is almost non-existent, with similar numbers favoring digital curfews; over three-quarters reported feeling worse about themselves after using social media.




Izzy Bouric, 24, with her flip phone, which helped her regain time and mental space. Photo: Magalidellport/Guardian

Meanwhile, the Netflix hit series has ignited discussions about the dangers children face on social media and the prevalence of online misogyny across different platforms.

Izzy Bourick, a 24-year-old artist from Brighton living in Paris, believes that platforms like Instagram, TikTok, and Roblox have muddled the lines between children’s and adults’ spaces in recent years.

“I engaged with the online children’s game Club Penguin, where the environment was controlled to be child-friendly, banning inappropriate language.”

Nonetheless, Izzy stated, “I was definitely exposed to things I wasn’t ready for,” adding, “everyone from my generation has been in chat rooms with people much older than us.”

She permits kids to have smartphones from the age of 17. “It’s not fit for children, nor for those not equipped to handle it,” she explains, “it’s unsafe to navigate without guidance.”

She feels social media has become overwhelming, “cannibalized by advertising and businesses,” spreading misinformation on sensitive issues like mental health and neurological conditions. “Suddenly, my phone was inundating me with messages that I was doing everything wrong, only to turn around and pitch products to me.”

This shift left her anxious and frustrated, prompting her to choose a flip phone, which feels liberating and has helped her reclaim her time and mental clarity.




“I found myself in a moment of despair,” shares Tobias, 20, from Austria.

Tobias, 20 from Austria, got his first smartphone around 11 or 12, and noticed a change in his peers. “People would sit together but wouldn’t talk—everyone just scrolled on their phones.”

His school implemented a policy to turn off phones, but teachers quickly abandoned it. “There was always a buzz and the constant sound of notifications,” he recalled.

As a teenager, he found himself binge-watching videos on YouTube and Instagram. “After scrolling through short videos for hours and reflecting, ‘Wow, that was fast—I’m neglecting what I want to do,’ I recognized I was in a state of despair.”

Tobias became particularly concerned when his interest in first-person shooter games led to algorithm recommendations showcasing real firearms and violent content. He now believes, “It’s best for children and teens to limit their smartphone usage.”

Lethe, a 20-year-old paramedic student near Birmingham, England, allowed children to use smartphones only after age 16 and restricted their media access.

She received her first smartphone at 18 but quickly realized that it contributed to bullying among friends, reduced attention spans, and replaced meaningful conversations with endless scrolling on social media.

Two years after getting her first phone, she remarked, “It definitely changed me. I’m not good at being bored, and my attention span has decreased. I’m struggling to be present. Social media algorithms expose me to things I don’t wish to see.”

Nora, a project manager in Spain, restricts social media access until age 13 and limits usage while fostering open dialogue about risks with children. “When they encounter something distressing, I strive to create a trusting environment so they feel comfortable discussing it with me.”

She recalls a situation where, at 13, she and her peers began receiving messages from strangers on Google Messages, leading to inappropriate requests and a subsequent case of pedophilia.

She also remembers a classmate who bullied peers on messaging apps. “I faced some harsh messages myself,” she shared.

Nora later discovered that social media had worsened her struggles with eating disorders as she compared herself to other girls and engaged with harmful weight loss transformation videos. “Chasing likes on Instagram wasn’t healthy for me.”

Now, she worries about her 16-year-old brother. “His TikTok is filled with misogynistic concepts and toxic masculinity. His friends make harmful comments about women’s bodies. That wasn’t the environment for me and my friends.”

*Name changed

Source: www.theguardian.com

Paleontologists Create a Digital Reconstruction of a 120-Million-Year-Old Dinosaur Trackway

The extensive dinosaur trackways offer crucial insights into the behaviors of their creators, yet researchers frequently encounter logistical hurdles in documentation and analysis. In a recent study, paleontologists from the University of Queensland and the University of Earth Sciences in China tackled these issues by employing digital methods to reexamine China’s 70-meter long dinosaur trackway.

https://www.youtube.com/watch?v=zx6_zrqfkzg

The 120-million-year-old trackway examined by the team is situated southwest of Hanukushi village in Sichuan Province, China.

Affectionately referred to as the “Siphenwo” or “Stone Phoenix Nest”, the trackway holds significant cultural importance. It was once believed by locals to have been created by the mythical Phoenix, as described in poetry from the late Qing Dynasty (1840-1911 CE).

This trackway, which represents the longest theropod trackway in East Asia, consists of 81 consecutive footprints, stretching over approximately 70 meters.

“The dinosaur’s movements were reconstructed in stages, revealing its walking patterns, pace changes, and responses to the environment,” stated Anthony Romilio, a paleontologist at the University of Queensland.

“The sequence of 80 consecutive footprints extends over 70 meters in Sichuan, China, capturing a fleeting moment in stone.”

“Through digital animation, we can observe these moments as they unfold, offering unparalleled insights into animal behavior and biomechanics.”

Reconstructing the life of a dinosaur based on Yutyrannus, scaled against a 175 cm human model. Image credit: Anthony Romilio & Lida Xing, doi: 10.3390/geosciences15050165.

Using measurements from the trackway, Dr. Romilio and colleague Dr. Lida Singh determined that the dinosaur was bipedal, standing approximately 1.13 meters tall at the waist and weighing up to 292 kg.

“The footprint indicates that the dinosaur moved at a steady 5.3 km/h, similar to a brisk human walk, occasionally accelerating to a light trot before resuming its normal pace,” Dr. Romilio explained.

“This was not merely a dinosaur meandering aimlessly; it was moving in a largely linear fashion with clear intent.”

The team concluded that the dinosaur’s size closely resembles that of the feathered dinosaur Yutyrannus, which lived in northeastern China during the early Cretaceous period.

“Trackways can reveal behavioral details and narratives that fossilized bones alone cannot,” remarked Dr. Romilio.

“However, the study of such extensive tracks has historically been challenging due to the complexities of on-site measurements.”

“Our entirely digital approach enables us to capture, interpret, and archive all measurements and calculations from fossil track sites on computers, providing insight into the dynamic lives of these ancient beings.”

The team’s findings will be published in the journal Earth Science.

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Anthony Romilio & Lida Xing. 2025. Digital analysis of the “Phoenix Trackway” at a Chinese Cretaceous dinosaur track site. Earth Science 15(5):165; doi:10.3390/geosciences15050165

Source: www.sci.news

Can a “Digital Diet” Help Me Break My Bad Smartphone Habits?

How many times have you checked your phone today? Or do you find yourself opening it and getting sidetracked by something else?

If you’re anything like me, you probably don’t realize just how much time gets consumed. The smartphone’s algorithms are designed to capture our attention and keep it, but there’s a new book by scholars aiming to help individuals reclaim that control.

I dedicated a week to testing some of the recommendations from this book.

The first step in overcoming this addiction is to recognize its presence and understand its implications. In her book, Smartphone Nation, Dr. Kaitlyn Regehr encourages readers to maintain a “phone usage journal” for several days to reflect on their activities, locations, time spent, and feelings during these sessions.

As I attempted to log the minutes spent on phone-related activities, I often found myself unaware of being sidetracked, making it quite challenging. However, over time, I’ve begun to notice these patterns more swiftly. My excessive phone usage seems to fall into two primary categories.

The first, which I refer to as “intentional procrastination,” occurs when I face a mentally demanding task. To avoid it, I find myself checking an app instead.

According to my journal, I excel in the art of procrastination, especially when fatigue sets in. I also seem to push challenging tasks to later in the day, particularly in the morning when I feel more awake.

“This technology aims to facilitate seamless transitions between tasks and prolong time spent in a given application,” Dr. Regehr remarks. Photo: Adrian Sherratt/The Guardian

The second concerning habit I’ve identified, which I’ve dubbed the “whirlwind of forgetfulness,” often leads me to open my phone for one purpose, only to find myself immersed in random videos minutes later.

A word of caution: beware of distractions within the first 30 minutes of waking up! Just last Tuesday, while preparing snacks for school and ushering teenagers out the door, I emerged from this vortex only to find beauty entrepreneur Trinny Woodall sharing highlights from her recent trip to the hairdresser.

As per Regehr, who is an associate professor at Digital Humanities University College London, this embodies classic algorithm manipulation.

“This technology is designed to ensure you transition seamlessly from one task to another application, keeping your attention focused there for as long as possible. Advertisers pay for this attention, but I’ve realized this week just how it operates.”

Regehr notes that aimless scrolling is not inherently detrimental. “Sometimes a break is essential, but she encourages reflection on how the content impacts your emotions.”

Some of the content I consume makes me feel inadequate or unfulfilled—ads for intermittent fasting and skincare products are only some that target me based on my age and browsing habits.

Regehr advocates for unfollowing individuals and brands that no longer inspire or educate and suggests curating what you wish to engage with.

“You might conclude: ‘I want enjoyable scrolling, but I’d prefer a more purposeful approach to what occupies my time.’ The algorithm doesn’t just select what feeds you.”

Dr. Regehr suggests visually enhancing your phone to make it less appealing. Photo: Adrian Sherratt/The Guardian

That’s sound advice, though this digital decluttering must wait for a less hectic moment. Regardless, I am eager to test another one of her techniques: switching my phone to grayscale mode via accessibility settings.

Dr. Alex Taylor, a marketing instructor at Newcastle Business School in Australia, endorses this approach. “One clear reason smartphones vie for our attention is the level of stimulation they deliver. Reducing this stimulus through limiting exposure to high-definition images is a sensible step.”

Indeed, I’m finding it challenging to locate apps without the colorful icons that enticingly beckon me from my display. The reduced visual stimulation means less temptation, but it can also complicate navigation. When necessary, it’s not the most convenient option.

Despite tracking my smartphone usage, I believe I’ve only captured a fraction of the distractions I face.

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Dr. Maxi Heitmayer, a human-computer interaction researcher at the London School of Economics, shares this perspective. In one study, Heitmayer observed that when 41 participants were equipped with wearable cameras and checked their phones without unlocking them, these brief checks, while seemingly insignificant, were still disruptive.

“I discovered that whenever I had a brief pause in an activity, like flipping through a book or chopping vegetables, I would end up checking my phone,” Heitmayer shares.

Breaking this cycle is challenging. More recent research by Heitmayer indicates that keeping a phone out of reach reduces usage, but often, users shift that distraction to a desktop screen instead.

He suggests keeping my phone in another room as a method to capture my attention each time I feel the urge to check it. Frequently, this urge arises to check messages, explore random ideas online, or simply follow established habits.

And our phones are certainly convenient. Just the other day, when I called up to check something, I missed a call from my daughter’s school regarding her lunch account. When I eventually saw that message, I promptly opened the app to make a deposit, but the grayscale effect was frustrating.

Nonetheless, my digital detox has encouraged me to be more mindful of my smartphone interactions. Since starting my journal, I’ve noticed that I no longer get sucked into the whirlwind of forgetfulness as much. Although I still engage in procrastination, I’m striving to fill these intentional breaks with apps and feeds that genuinely bring me joy.

This mini digital detox is shifting my aimless browsing into purposeful usage, increasing my awareness of my phone habits.

Regehr and her team suggest a tiered approach to digital engagement, akin to a healthy eating pyramid. The base represents essential habits, while the apex is reserved for indulgent treats. For her, the digital equivalent of these ‘cupcakes’ includes a vintage thrift shopping app.

I’m not yet perfect, but I’m learning to reshape my smartphone habits. And yes, as long as I choose to tune in, I consider the occasional Trinny Woodall video a worthy indulgence.

Tips for a Healthy Digital Diet

Cultivating a healthier relationship with your smartphone doesn’t necessarily mean going cold turkey or stashing your device away. Rather, regaining a sense of control involves simple modifications. Dr. Kaitlyn Regehr recommends these strategies:

  • Establish app limits on frequently used platforms—not just mentally, but also through your phone’s settings.

  • Reflect on who truly deserves your attention: Who do you genuinely want to hear from? Consider silencing unwanted notifications and setting unique ringtones for different contacts.

  • Alter your temptation by relocating social media apps off your main screen or deleting them entirely, allowing access only via a browser.

  • Experiment with greyscaling your phone; you may find that the allure of Instagram and TikTok diminishes without vibrant colors luring you in.

  • Use varied browsers to limit targeted ads related to shopping and chatting, or activate Incognito mode to avoid cookie tracking.

  • Implement tangible boundaries by designating screen-free zones and times, such as no phones on the dining table and digital curfews before bedtime.

Smartphone Nation (Pan Macmillan, £22) by Kaitlyn Regehr. To support the Guardian, please order a copy Guardianbookshop.com. Shipping charges may apply.

Source: www.theguardian.com

Grayscale and Prune Algorithm: “Digital Nutritionist” Provides Tips for Reducing Screen Time

A professor, now regarded as a “digital nutritionist,” suggests that disabling the color on your phone and dedicating 30 minutes a week to pruning your online feeds can enhance consumers’ control over their digital media consumption.

These strategies, termed grayscale and algorithmic tolerance, are part of Dr. Kaitlyn Regehr’s many recommendations. She is an associate professor at the University of London and a prominent authority on digital literacy.

While much of the conversation centers on social media’s negative effects on children, Regehr’s focus is on combating digital illiteracy among parents, empowering them to better understand and use their children’s devices safely and effectively.

In her upcoming book, Smartphone Nation, Regehr advises taking an initial step by performing a digital “walkthrough” of your preferred app alongside friends and family.

“Switching your phone to GreyScale is one of the easiest and quickest methods to grasp how colors and images impact your user experience,” she notes. “This experience allows you to feel the addictive nature of these devices through their visual elements.”

Users can find instructions for this feature in Google Help for Android devices or Apple Support for iPhones.

On the flip side, algorithm resistance focuses on taking charge of the algorithm rather than allowing it to dictate your preferences. Thus, Regehr advocates for being deliberate about what you wish to see in your feed, and filtering out unwanted content for 30 minutes each week.

“When I had concerns about my family’s digital consumption… I struggled to find adequate guidance,” Regehr shares in her book. “I developed a framework to help myself and my family navigate the digital landscape. I came to see myself as a digital nutritionist.”

In a conversation with the Guardian, she expressed her support for school smartphone bans and initiatives promoting a smartphone-free childhood, but highlighted the necessity for more education to encourage families to think critically about their digital choices.

“Even if parents postpone giving their children smartphones until they are 15, they will still turn 16. It’s essential to equip them with the tools to navigate this environment effectively,” she emphasized. “Education on how these devices operate is crucial.”

Her forthcoming book, “Why Are We All Obsessed with the Screen and What You Can Do About It,” aims to bridge this knowledge gap, with new educational resources set to be introduced in schools later this month.

As per the UK’s first national survey, nearly all schools in the country have implemented a ban on mobile phone usage during school hours.

Driven by worries regarding children’s mental health, attention span, and online safety, a survey of over 15,000 schools revealed that 99.8% of primary schools and 90% of secondary schools enforce some form of ban.

“I advocate for my efforts towards a smartphone-free childhood,” stated Regehr, who directs the digital humanities program at UCL and previously explored the rapid amplification of extreme misogynistic content through social media algorithms. “My concern is that enforcing the ban can lead schools and lawmakers to feel complacent, believing they’ve fulfilled their responsibilities.”

Dedicated to two young girls, Regehr’s book aims to prompt a cultural shift. “I aspire to reflect on our generation as being less healthy and more skillfully ensnared, akin to looking back on previous norms like smoking in delivery rooms and not using seatbelts.”

“My aim is to foster cultural change to ensure their lives are better. This represents the largest threat to their health and well-being, and that is the challenge I wish to tackle. I believe change is possible; people simply need access to information.”

Smartphone Nation: Why We’re All Obsessed with Screens and What You Can Do by Dr. Kaitlyn Regehr is set to be published by Bluebird on May 15th.

Source: www.theguardian.com

Power Outage Sparks Confusion and Reflection on Digital Reliance in Spain

“It was utter chaos,” remarked Inigo, a physician at a hospital in northern Spain.

Since losing power on Monday afternoon, he noted that emergency generators were reserved for critical areas. This meant a lack of access to patient records, disrupted phone connectivity and email, and colleagues unable to carry out their responsibilities, leading to severe communication breakdowns.

Inigo explained that the hospital’s backup generator was intended to keep surgeries ongoing. However, operations had to be cancelled due to the challenges of safely managing orders and moving patients. “This incident made us realize just how reliant we are on technology,” he said.

On that Monday, about 55 million individuals found themselves thrust back into a pre-electric era as significant blackouts swept through Spain, Portugal, and southern France, marking one of the worst outages in recent European memory. Mobile signals vanished, traffic lights failed, supermarkets fell into darkness, digital payment systems froze, and many found themselves stranded away from home as a prolonged power outage occurred.

Last month, EU residents were advised to prepare with 72 hours’ worth of essential supplies, but this blackout underscored the susceptibility many have to widespread disruptions.

After service was restored, the Guardian spoke with individuals reflecting on the incident and its implications for future preparedness and resilience.

For Inigo, despite the disruption feeling like a “total disaster” at the moment, he appreciated in retrospect that there were no physical injuries. “Moving forward, we should invest in more backup generators and fuel to ensure smoother operations,” he suggested.

Beibei in Barcelona. Photo: Beibei/Guardian Community

Initially, Beibei, 41, in Barcelona, found the power cut to be “very thrilling.” However, concern set in when a neighbor knocked on her door with her four-month-old baby, saying, “I know it’s affecting all of Europe.” “I could see the anxiety on her face,” Beibei shared.

She needed to pick up her six-year-old son from school but had to first find food. “In the dimly lit shop, the cashier was turning away customers who couldn’t pay with cash,” explained Beibei, who is a climate activist and has lived in Spain since the pandemic hit. She collected some essentials but anxiously noticed other shoppers with full carts, fearing she wouldn’t have enough.

On her second trip with her neighbor, she found their nearest supermarket had stopped admitting customers. At another store, Beibei faced an alarming situation. “The cashier unloaded items from my basket when I realized I didn’t have enough cash. Just as the last light went out, she announced, ‘I can’t accept any payments now.’

After reuniting with her sons, Beibei expressed a newfound appreciation for everyday conveniences. “I’ve ensured I have cash ready for next time,” she mentioned.

“This experience has shifted my perspective on what truly matters in life—the nourishment we often take for granted, the presence of loved ones, and the ease of cooking and cleaning with modern appliances. I will never overlook these miracles again.”

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The outage also led to passengers being trapped in underground subway tunnels and trains, compelling many to walk long distances and remain stationary for hours.

Doug Crave, 60, from Brighton, boarded a train in Madrid at 9:57 a.m. to visit a friend in Barcelona. However, before reaching his destination, the train experienced a shudder. With no mobile signal, the doors remained sealed for nearly two hours until authorities finally arrived to open them and distribute bottled water.

Police officers distributing water to passengers caught inside a high-speed train. Photo: Doug Craib/Guardian Community

He recounted that a woman experienced a panic attack lasting about six hours. “It felt stifling and humid in the carriage,” he said. Eventually, police led passengers off the train using flashlights at night, escorting them to Barcelona where they boarded a bus that arrived around midnight.

Passengers disembarking from the train hours later, heading to the bus for transport to Barcelona. Photo: Doug Craib/Guardian Community

Crave noted that the ordeal prompted him to reconsider the increasing reliance on digital transactions, as many were unable to buy food or water during the outage.

“In every conversation I had in Barcelona regarding hotels, taxis, and restaurants, there was a common concern about the increasing trend of going cashless,” he reported. “All payment systems failed, leaving cash as the only option, yet most people were unprepared, and ATMs were non-functional.”

Katarina, a 24-year-old engineer from Porto, was in her office when the power went out. Upon returning home, she filled containers with water in case her pump stopped working. She tuned into updates via a battery-operated radio she bought after the EU’s emergency advice last month.

Katarina in Porto stayed updated on the news using a battery-operated radio and prepared water supplies. Photo: Katarina/Guardian Community

“Nobody had any idea of what to do or where to go or how long it would take,” she recalled.

“On one hand, there’s a lot of discourse about how technology has disconnected us, yet yesterday proved that we remain human. People helped one another, stepped outside, and acted as a community once more.”

With her power still out by 5 p.m. on Monday, Katarina took a stroll with her boyfriend. She observed cars halted due to the absence of traffic lights, orderly bus lines, gardens filled with readers, athletes, and families barbecuing, as well as residents chatting with passersby from their doorways.

“It was quite remarkable,” she said. “It really restored my faith in humanity to witness how quickly people banded together and supported each other despite the chaos around us.”

Source: www.theguardian.com

The reality of your risk for digital dementia

Technology can actually offer some amazing benefits in slowing down cognitive decline as we age, as shown in new research published in the journal Natural Human Behavior. According to Professor Michael Scullin, co-author of the study, the idea of “digital dementia” is concerning, but the study’s results were surprising.

The study, conducted by Professor Jared Benge and his colleagues, compiled data from 57 scientific studies involving approximately 410,000 middle-aged or elderly participants. The results showed that technology use was associated with better cognitive outcomes and a reduced risk of cognitive impairment.

Despite concerns about excessive technology use, the study found that technology could actually benefit brain health by providing mental stimulation. This includes learning new things and engaging in mentally stimulating behaviors using computers, the internet, and smartphones.

The study also highlighted how technology can help older individuals maintain independence and cognitive function through tools like GPS devices and digital calendars. These compensatory behaviors can offset age-related declines in memory and attention.

How to Use Technology Responsibly

The key takeaway from the study is that technology can be a valuable tool for maintaining cognitive health in older adults. By introducing older individuals to digital devices and patiently teaching them how to use them, we can help them benefit from the positive aspects of technology.

For older adults who may be hesitant to adopt technology, it’s important to encourage them to give it a try and provide support throughout the learning process. By making technology use more accessible and engaging, we can help older individuals experience the benefits of digital tools.

In conclusion, while there is still ongoing research on the impact of technology on cognitive aging, the study provides a hopeful message that technology use can have positive effects on brain health. By focusing on the beneficial aspects of technology and finding ways to integrate it into daily life, older adults can potentially slow down cognitive decline and improve overall cognitive function.

About the Experts

Michael Scullin: Professor of Psychology and Neuroscience at Baylor University, specializes in sleep physiology and memory. He explores how memory can be used to fulfill daily intentions and investigates the impact of technological solutions on memory difficulties in older adults.

Jared Benge: Clinical Neuropsychologist and Associate Professor at the Dell School of Medicine, University of Texas at Austin. His research focuses on cognitive impairment, early detection of cognitive decline, and real-world functions in older adults with neurodegenerative diseases.

Source: www.sciencefocus.com

Investigation Launched into Online Suicide Forum in Response to UK Digital Safety Act

UK Communications Regulators have announced the first investigation under the new Digital Safety Act, with an investigation into an online suicide forum.

Ofcom is investigating whether the site has violated the Online Safety Act by failing to take appropriate measures to protect users from illegal content.

The law requires tech platforms to tackle illegal material, such as promoting suicide, or face the threat of fines up to £18 million or 10% of global revenue. In extreme cases, Ofcom also has the power to block access to UK sites or apps.

Ofcom said it didn’t name the forum under investigation, focusing on whether the site has taken appropriate steps to protect users in the UK, whether it failed to complete an assessment of harm that could be requested under the law, and whether it responded appropriately to requests for information.

“This is the first investigation open to individual online service providers under these new laws,” Ofcom said.

The BBC was reported in 2023 The easy-to-access forum for anyone on the open web has led to at least 50 deaths in the UK, with tens of thousands of members with debate, including methods of suicide.

Last month, the obligation came into effect under a law requiring 100,000 services under that range, from small sites to large platforms such as X, Facebook and Google. This Act contains 130 “priority violations” or illegal content. This should be addressed as a priority by ensuring that a moderation system is set up to address such material.

“We were clear… we may not comply with the new online safety obligation or we may not be able to properly respond to information requests, leading to enforcement action and we will not hesitate to take prompt action suspecting there is a serious violation,” Ofcom said.

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In the UK and Ireland, Samaritans can be contacted on Freephone 116 123 or emailed to jo@samaritans.org or jo@samaritans.ie. In the US, connect with crisis counselors by calling or texting the 988 National Suicide Prevention Lifeline, chatting at 988lifeline.org, or texting 741741 text. In Australia, the Crisis Support Service Lifeline is 13 11 14.

Source: www.theguardian.com

The impact of tariffs on digital commerce businesses

This year was supposed to be a banner moment for digital commerce companies.

Digital payment giant Klarna was preparing for the first public offer. So did the financial services company Chime. StubHub, an online ticketing business, has been talking to bankers for months about their pursuit of an IPO.

But after President Trump announced the tariff barrage this week, businesses in the industry were rushing to deal with fallout.

Among other moves, Klarna, Chime and Stubhub are all aiming to suspend their IPO plans and wait for market volatility, people with knowledge of the issue said. Additionally, companies that provide payment processing services to online merchants such as Shopify are calling for changes to Trump’s customs policy and are advising customers on how to survive potential financial difficulties. Stripe, payment startups, and Block, a payment and remittance service company previously known as Square, is in a similar move.

It may seem counterintuitive that tariffs bring pain to digital commerce companies. However, these businesses are set up to be affected in a roundabout way.

Retailers like Amazon, which act as clearing houses for online merchants, can feel the impact when fewer people buy foreign exports on their platforms. Companies like Klarna benefit from the fees that charge small businesses for processing digital payments.

“If this chicken game continues until 2025 and continues for longer, this will be extremely painful for the retail industry as a whole,” said Shut Alitakodali, an analyst at Forester, which covers retail and e-commerce. “That would be bad for everyone.”

On Wednesday, Trump said tariffs would reverse decades of what he called unfair treatment in other parts of the world, bringing factories and jobs back to the United States. “The market will be booming,” he said, “the country will be booming.”

However, tariffs are far more wide and more severe than expected, and many tech companies quickly began to feel pain. Apple, Oracle and Dell have global supply chains that are likely to be destroyed by tariffs, but were the most obvious candidates facing fallout.

Digital-first companies dealing in online sales can lose just as much. For example, Meta and Google have been pressured by the threat of bringing back companies, particularly Chinese companies, to buy e-commerce ads on their platforms.

Amazon, the largest e-commerce company, has slid over 9% of its stake in the millions of third-party sellers who ship goods from China (one of the countries that was hit hardest by Trump’s tariffs) since the tariffs have been announced.

TD Cowen analyst John Blackledge has lowered Amazon revenue, operating profit and estimates of 3% to 4% during 2020, particularly as Trump’s “worse than expected” tariffs hurt the company’s market.

Some digital commerce companies could survive the chaos. StubHub, which sells tickets to live events, bounced back after the recession during Covid Pandemic and the 2008 financial crisis. Additionally, Chime customers who provide digital services such as mobile banking apps and checking accounts tend to use their products to buy items such as gasoline and groceries that are usually not sensitive to economic fluctuations.

But Shopify, Klarna and Stripe are all vulnerable to Trump’s tariffs. Payment processing platforms like Stripe tend to be trending due to the global economy and the strength of online shopping. If a large company raises prices due to tariffs, consumers may purchase fewer products online. Additionally, these companies earn a large portion of their revenue from commissions to process sellers’ sales, so lower sales volumes can affect all businesses.

Klarna, Stubhub, Chime and Stripe declined to comment. For more information about Klarna, Stubhub and Chime’s IPO plans, see Wall Street Journal and axios.

A Shopify spokesperson pointed to a recent blog post advising sellers on how to navigate a choppy environment if tariffs hinder their business.

“Without small business protection, legitimate entrepreneurs suffer under policies aimed at curbing exploitation,” the company said. In a blog post. “This hiking cost will disrupt supply chains and hinder trade across borders.”

The company said it supported Trump to address several loopholes in the tariff system. This includes the “de minimis exemption,” in which businesses exempt customs duties on exports to the United States of less than $800.

However, they warned against overdone policies. “Dealing with this abuse is justified, but small businesses cannot be a secondary damage,” Shopify says.

Michael J. de la Mercedo Reports of contributions.

Source: www.nytimes.com

Second Look: Digital Clones Possibly Present in H&M’s Model Lineup

In two photos taken for fashion retailer H&M, model Mathilda Gvarliani can be seen posing in a white tank top and jeans. The images look like they were taken from the same shoot, but one of the photos shows Gvarliani the real Ms. Gvarliani, and the other is an artificially manipulated image of her.

Published this week Fashion businessOne image, an industry news outlet, shows Gvarliani holding the waistband of her jeans, while the other shows a “digital twin” with her arms crossed and staring at the camera.

The two images feature a quote from Gvarliani. “She’s like me. Gvarliani reported that this year is one of more than 20 models that H&M has partnered up to create digital replicas for use in its social media platforms and marketing campaigns, the publication reported.

Swedish retailer H&M is the latest company to pursue trends that have destabilized some fashion industry insiders. Using images that spreads artificial intelligence, critics have expressed concern about the impact on models and other independent contractors, including hair stylists and makeup artists, who are part of the photo shoot workforce.

According to H&M spokesman Hacan Andersson, the company is in the exploration stage of the project.

“We are simply exploring what is possible, and we work closely with other creatives in the industry, institutions and models themselves. We have full control over when the “digital twin” is used, and of course we are paid when it is used.”

Jorgen Andersson, chief creative officer at H&M, said the company will retain a “human-centric approach” in its use of technology.

H&M “was interested in exploring ways to showcase our fashion in new and creative ways, while still remaining true to our commitment to personal style,” he issued a statement in an email Thursday.

Fashion Worker LawNew York’s new law, which will come into effect in June, is expected to address some of the concerns about the use of AI by providing protection to the model, including requiring wage transparency and control over digital replicas.

State Sen. Brad Hoyleman Cigar, sponsor of the bill, said the labor law “protects fashion models from being financially abused and using images without their consent.”

Other states and Some European countries There is a law regarding individual rights via digital replicas, but New York law specifically covers the model.

Some models have complained that they have found unknown faces taking photos on their bodies and that they have no control over their finances.

“I think part of the impressive thing about the H&M Digital-Twin campaign is that the digital representation of the model is indistinguishable,” said Sara Ziff, former model and founder of the Model Alliance, on Friday. “It could really raise doubts about consent and compensation and replace many fashion workers.”

The alliance that provided input to the law in New York said models may use generated AI images without knowledge or consent, and without compensation. The new law states that modeling agencies cannot empower lawyers through digital replicas and must obtain written consent from the model for how they are used and compensation.

Models generated in AI are generally either human models or fictional representations of digital replicas, which are images of real people reused by technologies such as H&M “digital twins.”

The use of these digital forms in the lucrative fashion industry has been developing for many years as global retailers try to balance brand appeal with transparency and cost.

In 2011, H&M layered the heads of the actual models onto computer-generated mannequins for their online swimsuit campaign. 2023 denim brand Levi Strauss He said he plans to use AI technology. He added that the use of live models will not be reduced to reveal more images of different body types.

Last year, fashion brands Mangoes have been announced The campaign for the teenage line of clothing, using AI technology announced by Chief Information Technology Officer Jordia Rex, who said, “to make us more human or not.”

In this week’s newsletter, the Model Alliance said it is evaluating the H&M plan, which includes examples of other models next to the digital clone.

“Finally, how I’m in New York and Tokyo on the same day,” model Yar Aguer was quoted as saying he was paired with her digital twin.

Asked on Friday if the models really said those words, a spokesman for H&M said, “You can see that it’s a real quote from the model.”

Source: www.nytimes.com

X stands to gain if the UK exempts digital services tax from its trade deal with us

Elon Musk’s X stands to gain financially if the government removes £800 million in taxes on US tech companies as part of the economic deal with Donald Trump.

Dan Niedel, head of nonprofit tax policy, mentioned that social media platforms will be affected by the digital services tax in the negotiations between the US and the UK.

“It’s clear that X will be obligated to pay the DST,” he stated.

The Minister has been in talks about eliminating the DST as part of the negotiations with the US, in exchange for the Trump administration allowing the UK to avoid tariffs that would be imposed on April 2nd.

Technology secretary Peter Kyle emphasized that taxes are a crucial aspect and that they are exploring various concerns and opportunities for the future.

Prime Minister Rachel Reeves also expressed similar sentiments during a recent BBC interview.

Labour lawmakers are worried that dropping the DST under pressure from the Trump administration could result in revenue loss and cuts to essential services.

Reeves is under pressure to make spending cuts to comply with fiscal rules, including welfare reforms and civil servant layoffs.

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DST applies to various tech companies that cater to UK users, with specific revenue thresholds and tax rates in place.

X reported its UK revenue and potential tax payments, highlighting the complexities of the DST.

The National Audit Bureau revealed that a significant portion of DST revenue came from a few major tech companies.

Tax revenues from the DST are expected to increase over the years, according to the Budget Responsibility Bureau.

Neidle discussed the intricacies of the DST and the UK’s commitment to an internationally agreed tax system for multinational corporations.

Source: www.theguardian.com

Research for avoiding digital communication addiction

Whether we communicate, whether we are worried about how we choose the right words to scribbles on Valentine’s Day cards or suffering from the way we ask our bosses awkward questions, there is very little trouble in our lives. And that’s before you become the incredible realm of digital communication and the new danger of “hybrid meetings”, the danger of trembling.

Andrew Brozky I know these challenges better than most. Based at the University of Texas at Austin, he is a workplace technology and communications expert. His own situation means that face-to-face interactions are not always possible in his teens, which led him to study virtual interactions. His insights have become invaluable when the Covid-19 pandemic came and we were all forced to be on platforms like Zoom and the team.

Brodsky is currently studying virtual communications of over 100,000 people, and his findings have led to a book. Ping: The secret to success in virtual communication. Drawing on his research and insights from others in the field, Brodsky unlocks secrets that will help us succeed in our personal lives and careers, giving some pointers with obvious pitfalls. Was that meeting via email? How close do you need to be to someone before sending a voice note? Brodsky has the answer.

Chris Stokel-Walker: Communication digitally is something we all have to do, but what led us to look at this very closely?

Andrew Brodsky: One of the things that really shocked me in my life is that I have cancer…

Source: www.newscientist.com

AI can rapidly decode digital data stored in DNA in a matter of minutes instead of days

DNA can store digital data such as visual and audio files

Science Picture Co / Alamy

Artificial intelligence can read data stored in DNA strands within 10 minutes, not the day required for previous methods, and DNA storage approaches practical use of computing.

“DNA stores huge amounts of data in a very compact form and remains intact for thousands of years.” Daniella Bar-Lev At the University of California, San Diego. “In addition, DNA is naturally replicable and offers a unique advantage for long-term data storage.”

However, getting encoded information within DNA is a monumental challenge as the strands become confused when mixed and stored. During the data encoding process, individual strands may be replicated incompletely, and some fragments may be lost completely. As a result, data readings stored in DNA are similar to reconstructing books from boxes filled with pages that go beyond the finest, varied.

“The traditional methods suffer from this confusion and require several days of processing,” says Bar-Lev. The new approach “rationalizes this with AI trained to find patterns of noise,” she says.

Bar-Lev and her colleagues developed an AI-driven method called DNAFormer. The system includes a deep learning AI model trained to reconstruct DNA sequences, another computer algorithm to identify and correct errors, and a third decoding that brings everything back to digital data while correcting any remaining mistakes. Includes algorithms.

In experiments, DNAFormer can read 100 megabytes of DNA storage data 90 times faster than the next fastest method developed with traditional rules-based computing algorithms, while achieving better or equivalent accuracy. I did. The decoded data included colored images of the test tube, a 24-second audio clip from astronaut Neil Armstrong's famous Moonlanding speech, and text on why DNA is a promising data storage medium .

The team says they plan to develop a version of DNAFormer tailored to new technologies for encoding data into DNA. Omar Savery Technion – Israel Institute of Technology.

“Crucially, our approach doesn't rely specifically on us. [DNA] Synthesis or sequencing methods can be adapted to future, still undeveloped technologies that are more commercially viable,” he says.

topic:

Source: www.newscientist.com

Digital ID cards in Poland: A valuable tool or a barrier to progress in e-Government?

There has been much talk about the potential for Poland’s economy to surpass that of the UK by 2030, but in some aspects, Poland is already ahead.

One such area is the digital ID card and driving license created by Poles, allowing them to access various public services through the mobile app mObywatel. Users must verify their identity through e-banking login, a digitally enabled physical ID card, or a special “trusted profile” online upon initial access.

With 8 million users, the mObywatel app enables Poles to create a digital ID, check demerit points on their driver’s license, review their car history, monitor local air quality, and find their polling place.

Rafał Sionkowski, a senior government official overseeing the app, emphasized the importance of keeping the core developer team within the public institution to ensure immediate public access to the digitized database.

As more EU countries develop similar apps in anticipation of the EU’s eIDAS 2.0 regulation on electronic identification, authentication, and trust services, significant progress is expected.

The regulation, set to be fully implemented by 2026 or 2027, establishes the legal framework for electronic identification systems that can be used across EU borders. Sionkowski noted that digital driving licenses can be presented in Germany and digital IDs in Spain for verification.

A digital version of your Polish driving license can be stored on your smartphone via an app. Photo: SOPA Images/LightRocket/Getty Images

Sionkowski mentioned plans to enhance the app with new features like notifying insurance companies of accidents and exploring its potential in verifying age online and assisting vulnerable groups in accessing public services.

He stressed the importance of focusing on services that people use, highlighting the value added through features like air quality monitors for local readings.

Privacy lawyer Wojciech Kulikki advocated for adhering to strict privacy principles while adding service features to the app. He cautioned against intrusive features like unauthorized location tracking.

Citizens could have more control over their data either through open-source app development for independent oversight or by checking data accessed by other government departments.

Janusz Ciezynski, a former digital minister, noted the smoother rollout of the app in Poland compared to the UK due to the presence of physical ID cards, quelling concerns about privacy infringements.

Ciezynski expressed enthusiasm for incorporating more public services into a single app, envisioning benefits for disaster-affected areas with quick access to funds through virtual payment cards.

Source: www.theguardian.com

UK Government App Now Offers Digital Passport for ID Verification

British citizens will soon have the option to store their passport digitally on their phone, along with their driving license, Universal Credit account, marriage certificate, and birth certificate.

These plans were revealed by Peter Kyle, Secretary of State for Science, Innovation, and Technology, as part of a new smartphone app to streamline interactions with government services. This move aims to eliminate the need for physical government letters and long wait times for basic appointments.

Initially, people will be able to access their driver’s licenses and veterans cards with the new digital wallet starting in June. The government’s digital service will later expand to include accounts related to student loans, car tax, benefits, childcare, and local councils.

Mr. Kyle mentioned that his department is collaborating with the Home Office to authorize a digital passport version. While physical copies will still be valid, their use for crossing borders will depend on other countries’ border systems.




An example of a digital driving license page stored in a smartphone wallet in the Gov.uk app, due to be released this summer. Photo: Faculty of Science/PA

Kyle stated: “We are closely monitoring international standards, and as those standards become clearer, governments will naturally want to benefit from them as much as possible.”

The digital wallet, similar to Apple and Google wallets, will be linked to a person’s ID to verify their identity. This will enable instant sharing of necessary certificates and benefit claims with ease. However, there are no immediate plans to use it for proving immigration status.

In case of a lost phone, a recovery system is in place to prevent loss of the digital wallet. Kyle reassured users about data breaches, mentioning that the app’s design complies with existing data laws.

“We are revolutionizing the interaction between citizens and the state,” said Kyle during a launch event in east London, drawing inspiration from Silicon Valley product launches.

He added that individuals under 18, accustomed to smartphones, would view current government and paper-based systems as outdated.

“Moving government services online doesn’t mean leaving behind those without internet access,” he emphasized. “Easier online access allows us to enhance public services and focus human resources where necessary, ensuring better service for all.”

The technology has been developed over the last six months since the Labor party took office and includes modern smartphone security features like facial recognition checks.

Source: www.theguardian.com

Sales of boxed video games decrease in UK while digital revenues remain steady

With music sales and streaming revenue reaching a record high of £2.4 billion, the UK video games market has experienced consistent growth over the years, despite a 4.4% decrease. The most significant decline was seen in boxed video game sales, which dropped by 35%.

Data from the Digital Entertainment and Retail Association (ERA) predicts that the UK video games market will reach £4.6 billion in 2024, making it the second-largest market after TV and film, which is valued at £5 billion.

The shift in consumer buying habits from physical games to digital downloads and in-game purchases is evident in the increasing popularity of games like Fortnite and Roblox. Currently, boxed games account for 27.7% of new game sales in the UK, according to ERA data.

According to an ERA spokesperson, several factors have contributed to the decline in physical sales, including the shift towards digital downloads, subscription access, the console cycle downturn, and the lack of new hit IPs in the market.


The decrease in physical sales also reflects a decline in brick-and-mortar video game retail, with Games being one of the last specialist video game retailers in the UK. The shift away from selling video games towards toys and other merchandise has left customers with limited options for buying boxed games in-store.

Global trends in the gaming industry indicate a decline in physical sales as digital distribution becomes more popular. While physical formats may still exist as collector items, digital distribution is expected to dominate the market in the future.

Download sales saw a slight decrease, while subscription revenue and mobile/tablet game revenue increased. Despite job losses and reduced investment, analysts anticipate a rebound in sales and profits in 2025 with new console releases and game titles.

Source: www.theguardian.com

Lisa Nandy urges YouTube and TikTok to promote higher quality content for children

Britain’s Culture Secretary Lisa Nandy has reached out to video-sharing platforms like YouTube and TikTok, urging them to prioritize the promotion of high-quality educational content for children.

Recent data indicates a substantial shift in children’s viewing habits, with a significant decrease in TV consumption over the past decade. Instead, children, aged between 4 and 8, are increasingly turning to platforms like YouTube and TikTok for entertainment, according to Nandy.

During an interview on BBC Radio 4’s Today program, Nandy mentioned the government’s intention to engage in dialogue with these platforms initially, but warned of potential interventions if they do not respond positively.

She emphasized the importance of the high-quality educational content produced in the UK, which plays a crucial role in informing children about the world, supporting their mental well-being and development, and providing entertainment. However, she expressed concerns about the lack of similar quality in content on video-sharing platforms compared to traditional broadcasters.

Former BBC presenter Floella Benjamin, acting as a guest editor on the show, described these platforms as a “wild west” filled with inappropriate content.

Nandy highlighted the government’s efforts to remove harmful content for children and stressed the need to address deeper issues related to the quality of content children consume.

She acknowledged the democratic nature of platforms like YouTube, where individuals can build careers from home, but also emphasized the responsibility to ensure the content is appropriate for young viewers.

Regarding the decrease in funding for children’s television, Nandy mentioned the Young Audiences Content Fund as a positive initiative to boost production. She believed that increasing investment might not be the solution, as the focus should be on reaching all children, including those who do not watch traditional TV.

Despite concerns raised by Benjamin about a crisis in children’s television, Nandy praised the sector as a valuable asset for Britain, from networks like CBeebies to beloved shows like Peppa Pig. She emphasized the government’s role in supporting and nurturing this content, even if it may not be highly profitable.

Nandy admitted the challenges of monitoring her own son’s online activities but commended the platform’s filtering mechanisms and highlighted the positive influence of educational content like news programs.

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Nandy confirmed contacting Ofcom to elevate the importance of children’s television in their regulatory considerations and urged a review of public broadcasting, anticipated in the summer.

She stressed the necessity of balancing the influx of investment from platforms like Netflix and Disney with preserving and promoting uniquely British content without overshadowing it.

This involves forming partnerships with public broadcasters to expand online content availability and ensure adequate recognition and support for their contributions, as per Nandy’s statements.

Source: www.theguardian.com

Over 140 Facebook moderators in Kenya diagnosed with severe PTSD from digital media duties

Over 140 Facebook content moderators have been diagnosed with severe post-traumatic stress disorder as a result of being exposed to distressing social media content, including violent acts, suicides, child abuse, and terrorism.

Dr. Ian Kananya revealed that these moderators, based at a facility in Kenya contracted by social media companies, worked long hours and were diagnosed with PTSD, generalized anxiety disorder (GAD), and major depressive disorder (MDD) by the Head of Mental Health Services at Kenyatta National Hospital in Nairobi.

A lawsuit filed against Meta, Facebook’s parent company, and the outsourcing company Samasource Kenya, which employed moderators from across Africa, brought to light the distressing experiences faced by these employees.

Images and videos depicting disturbing content caused some moderators to have physical and emotional reactions such as fainting, vomiting, screaming, and leaving their workstations.

The lawsuit sheds light on the toll that moderating such content takes on individuals in regions where social media usage is on the rise, often in impoverished areas.

Many of the moderators in question turned to substance abuse, experienced relationship breakdowns, and felt disconnected from their families, due to the nature of their work.

Facebook and other tech giants use content moderators to enforce community standards and train AI systems to do the same, outsourcing this work to countries like Kenya.

A medical report submitted to the court depicted a bleak working environment where moderators were constantly exposed to distressing images in a cold, brightly lit setting.

The majority of the affected moderators suffered from PTSD, GAD, or MDD, with severe symptoms affecting a significant portion of them, even after leaving their roles.

MetaSource and Samasource declined to comment on the allegations due to the ongoing litigation.

Foxglove, a nonprofit supporting the lawsuit, highlighted the lifelong impact that this work has had on the mental health of the moderators.

The lawsuit aims to hold the companies accountable for the traumatic experiences endured by the moderators in the course of their duties.

Content moderation tasks, though often overlooked, can have significant long-term effects on the mental health of those involved, as seen in this case.

Meta stresses the importance of supporting its content moderators through counseling, training, on-site support, and access to healthcare, while implementing measures to reduce exposure to graphic material.

Source: www.theguardian.com

Why Are People Avoiding Elon Musk’s “Digital Town Square” and Heading for the Blue Sky?

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Elon Musk’s departure from X resulted in the loss of around 2.7 million active Apple and Android users in the U.S. in a span of two months. In comparison, Bluesky, a competing social media platform, also saw a decline, losing nearly 2.5 million users during the same time frame.

This leak coincided with the exit of several prominent figures, including directors Guillermo del Toro and Mike Flanagan, and actors Quinta Brunson and Mark Hamill. Some, like Alexandria Ocasio-Cortez, still have an X account but are now using Bluesky more frequently.

According to digital market intelligence firm Similarweb, the number of daily active users on X in the U.S. has dropped by 8.4% since early October, from 32.3 million to 29.6 million.

On the other hand, Bluesky has experienced a significant increase of 1,064% since October 6, growing from 254,500 to approximately 2.7 million users. This surge began when Musk started using the @america X handle to promote his pro-Donald Trump super pack and began posting in support of the former president.

Following Trump’s election victory, this trend accelerated further. Within a week of November 5th, Bluesky’s total user count doubled from 743,900 to 1.4 million. A week later, the number doubled again to 2.8 million. Since Musk’s super pack formation on X, the platform’s U.S. active users have increased significantly compared to Bluesky.

Bruce Daisley, a former vice president at Twitter, attributed the shift away from X to Musk’s concept of a “digital town square” and the platform’s evolving nature. He expressed concerns about the rise of extreme views on X under Musk’s leadership.

French journalist Salome Sake, who had a significant following on X, deactivated her account due to harassment and misinformation on the platform. She found Bluesky to be a healthier space and shifted her focus there.

Despite finding a new platform for journalism, Salome believes that the exodus of users from X enables those who spread hate, propaganda, and misinformation online. She emphasized the importance of diverse opinions and critical thinking.

Notable exits from X also include a German football club, St. Pauli, and Werder Bremen, citing the platform’s radicalization and departure from their values. Werder Bremen chose to leave X due to its stance against hate speech and discrimination.

Christoph Pieper, the director of communications at Werder Bremen, highlighted the club’s moral values and commitment to fighting against discrimination. Despite the potential economic impact, the club prioritized its principles over online visibility on X.

Pieper expressed uncertainty about the club’s future on Bluesky but firmly stated that any platform allowing hate speech is not suitable for Werder Bremen. Many other clubs are also considering a transition to Bluesky, signaling a shift away from X.

Source: www.theguardian.com

New study shows digital technology can enhance children’s development opportunities

There has been a debated stance that children below the age of three should have no screen time, but research indicates that digital technology can offer valuable opportunities for the development of young children.

The study, titled Toddlers, technology and talk, was funded by the Economic and Social Research Council and conducted by researchers from Manchester Metropolitan University, Lancaster University, Queen’s Belfast University, Strathclyde University, and Swansea University. It explored children’s interactions with various technologies in diverse communities, specifically focusing on the impact of technology on language and literacy skills of children aged 0 to 3 in the UK.

The research delved into how children engage with technology, whether with their parents or independently, through activities like taking photos, playing games using educational apps, listening to music, discussing favorite characters, and video calling.

Studies have shown that children start using smart devices and technology at a young age, and this can be beneficial for their language development and other skills.

The report highlights that young children’s digital activities involve various forms of sensory exploration which contribute to their cognitive development.

Parents acknowledge the advantages of technology for their children’s development, but they are also concerned about potential negative impacts from excessive technology usage.

The report also discusses how video calls provide valuable opportunities for children in multilingual families to learn different languages and cultures from their overseas relatives.

The study involved surveys with 1,400 UK parents, 40 home case studies, interviews with 20 education experts, and analysis of families’ TV viewing habits. It revealed that children could learn words and phrases from watching TV shows that they were passionate about.

Furthermore, shared TV viewing and music listening create bonding experiences for parents and children, nurturing emotional connections over time.

Even in homes where the TV is on throughout the day, children engage in various play and learning activities and may not pay much attention to the TV.

Some parents reported that their children under the age of 3 were learning sign language online, showcasing how young children adapt to interacting with smart devices.

The report emphasizes the need for better protection of children’s privacy and security in the digital age and hopes to guide policy and practices based on its findings.

Professor Rosie Flewitt from MMU acknowledges the challenges of balancing the benefits of digital communication, play, and learning for children with concerns about potential risks of overuse.

Source: www.theguardian.com

Is the influence of digital technologies on voters compromising democracy?

A monster looms, threatening our democracy. The monster comes in many forms, from online misinformation networks and deepfakes, to social media bots and psychological microtargeting that uses our personal data to customize political messages to our interests, attitudes and demographics.

Considering that roughly half of the world's population will go to the polls in 2024, democracy may seem to be in good health. But many worry that it is being undermined by powerful new digital technologies that can target individuals, manipulate voters, and influence elections. Fears about digital influence stem in part from the novelty of the technology. We're still so new to the online age that no one fully understands what's going on, much less what's coming. Every new technology is unfamiliar, and it can sometimes feel like the rules of the game are being rewritten. But are these concerns justified?

We are one of a growing number of researchers with expertise in political science and psychology who are trying to drag these monsters out of the shadows. Our research aims to shed light on how new technologies are being used, by whom, and how effective they are as tools of propaganda. By carefully defining the concept of digital manipulation, we can better understand than ever the threat it poses to democracy. While some lobbying groups loudly warn about its dangers, our research points to more surprising conclusions. Moreover, our findings can help society better prepare to confront digital demons, by telling us exactly what we should worry about and what are just ghosts of our imagination.

In the UK in 2010…

Source: www.newscientist.com

Glasgow Indie Games Festival: An extensive display of Scotland’s lively digital realms | Games

circleWhen you enter this unique boutique video game festival, you’ll be greeted by bullet hell shooters with a painterly twist. ZOE Go away! As you dodge and fire attacks at breakneck speed, the game immerses you in an intoxicating shower of pointillist color, dazzling your eyes and challenging your thumbs. Leave after reading Initially resembling dark fantasy Quake clones, these games present a peculiar challenge of checking text messages on your phone while battling through dungeons. They are subversive games that cleverly twist common design tropes.

Violating the norm, the Glasgow Independent Games Festival was previously known as the Southside Game Festival. The recent event was held at Civic House, nestled in the shadow of the M8, a concrete eyesore cutting through Glasgow. The showcased games, created by developers residing in or near Glasgow, boast quirkiness and lower budgets compared to mainstream titles. Co-founder Joe Bain aims to place these works within games’ broader cultural context, steering away from the profit-driven atmosphere of trade shows like Gamescom.

Breaking the rules with wit and fun…Glasgow Independent Games Festival Photo: Mhairi Teresa

During a panel on “Unconventional Games,” game maker Stephen Gill-Murphy from Glasgow (aka Katamites) offered a sharp critique of what he termed the media’s “cult of depth.” He argued that games often lead players deeper into virtual worlds only to reveal the lack of coherence at the end. Gill-Murphy transformed this idea into a chilling horror game with intentional flatness called Murderer’s Anthology, available for play at the event.

At the festival, participants engage in activities like making amends with deceased virtual pets through Tamagotchi Seance, where they interact with virtual animals through spoken dialogue. Another intriguing game on display is Apartment Story, a simulator showcasing the chaotic everyday life in a single room with elements of a gangster thriller and The Sims.

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An unconventional convention…the Glasgow Independent Games Festival. Photo: Mhairi Teresa

Spontaneous interactions are vital at these events. Participants come together to engage in a language decoding game like Kevin (1997-2077), deciphering cryptic images and text without clear instructions. This collaborative puzzle-solving process transforms the game into a participatory artwork, offering a collective experience with no definitive answers.

While Scottish video games were once synonymous with Edinburgh’s Rockstar North, the co-founder Ryan Caulfield emphasizes the abundance of “weird and wonderful” options available today. Amidst the prevalence of profit-driven live-service looter-shooters, playing games that defy conventions with irreverence at this festival is truly exciting.

Source: www.theguardian.com

The Global Workforce Isn’t Prepared for ‘Digital Workers’ Yet | Artificial Intelligence (AI)

It’s clear that people are not prepared for the “digital worker” yet.

CEO Sarah Franklin learned this lesson. Lattice is a platform for HR and performance management that offers services like performance coaching, talent reviews, onboarding automation, compensation management, and many other HR tools to over 5,000 organizations globally.

So, what exactly is a Digital Employee? According to Franklin, avatars like engineer Devin, lawyer Harvey, service agent Einstein, and sales agent Piper have “entered the workplace and become colleagues.” However, these are not real employees but AI-powered bots like Cognitive.ai and Eligible performing tasks on behalf of humans.

Salesforce Einstein, for example, helps sales and marketing agents forecast revenue, complete tasks, and connect with prospects. These digital workers like Devin and Piper don’t require health insurance, paid vacation, or retirement plans.

Despite backlash, Franklin announced on July 9th that the company will support digital employees as part of its platform and treat them like human workers.

However, this decision faced criticism on platforms like LinkedIn for treating AI agents as employees. Disagreements arose on how this approach disrespects actual human employees and reduces them to mere “resources” to be measured against machines.

The objections eventually led Franklin to reconsider the company’s plans. The controversy raised legitimate concerns about the inevitability of the “digital employee.”

AI is still in its early stages, evident from the failures of Google and Microsoft’s AI models. While the future may hold potential for digital employees to outperform humans someday, that time is not now.

Source: www.theguardian.com

“Dispelling 5 Myths About Digital Poverty: Internet Access for All” | Bridging the Digital Divide

Many of us rely on the Internet for various aspects of our daily lives. Whether it’s for work, entertainment, or staying connected, millions of people expect to have access to the Internet at all times. However, for those living in poverty, digital access is often a luxury that they cannot afford. This lack of access leads to isolation and exclusion from many essential parts of life. It is crucial to take thoughtful and conscientious action to help those struggling with digital poverty stay connected.

If you want to learn more, here are five common myths about digital poverty and the reality behind them:


Myth 1 – Everyone has access to the Internet now

According to the Digital Poverty Alliance, one in seven people in the UK (around 9.5 million people) are experiencing some form of digital poverty. Ofcom’s 2023 forecast, Online Nation, found that 7% of UK households lack internet access at home. Another million people are at risk due to the cost of living crisis. Digital poverty affects people from all walks of life, especially those who are already disadvantaged.

Vodafone is partnering with the Trussell Trust to provide free data and calls to people classified as digitally excluded who visit or call food banks. A helpline has been set up to assist people facing financial hardships.


Myth #2 – Internet access is a luxury, not a necessity

It may seem like a minor inconvenience, but the lack of internet access can severely impact a person’s life. Jobs, shopping, and accessing support services are all done online nowadays. Digital exclusion makes it harder for individuals to improve their situations and exacerbates existing difficulties.

Eniola Akinlabi, campaigns and communications manager at Tottenham Foodbank, notes the transformative impact of providing digital access to those in need.

Source: www.theguardian.com

Experiencing Isolation and Communication Barriers: Understanding Digital Exclusion

Connectivity is crucial in today’s digital society, affecting our finances, social connections, job opportunities, education, and health.

However, a significant number of people in the UK lack internet access, leading to digital exclusion with serious consequences.

“Approximately two million UK households have no internet access, and many lack the digital skills needed to fully utilize technology. Equal access to connectivity, skills, and devices remains a challenge,” said Nicky Lyons, Vodafone UK’s chief corporate affairs and sustainability officer.

Regional disparities in the UK exacerbate digital poverty, with 5G “dark zones” impacting those without reliable indoor signals.

  • 800,000 (pdf): The number of people in deprived rural areas who would benefit from 5G Standalone.

  • Nearly half (46%) of rural deprived areas lack 5G coverage compared to inner-city areas.

  • 47% of small and medium-sized businesses in rural areas face connectivity issues.

  • 5G technology can save GBP 8.6 billion, benefiting businesses with increased productivity.

Vodafone is taking steps to bridge the digital gap by providing devices, connectivity, and digital skills training to those in need.

“At Vodafone, we aim to ensure no one is left behind. We have already assisted 2.6 million individuals and businesses with free connectivity, devices, and training, with a goal of reaching 4 million by 2025,” said Vodafone’s Lyons.

  • Over 2.6 million people and businesses have benefited from Vodafone’s free connectivity, devices, and training.

  • 1.3 million free SIM cards are provided by Vodafone to a national data bank in partnership with The Trussell Trust.

Learn more about Vodafone’s efforts to bridge the digital divide for four million people and businesses here

Source: www.theguardian.com

FarmVille Celebrates 15 Years: The Impact of the Beloved Facebook Game on the Digital Landscape

debtFacebook users of a certain age may remember a particularly lonely-looking farm animal that appeared in their feeds during the platform’s heyday. A lonely cow wandered into FarmVille players’ pastures with a frown on its face and tears in its eyes. “She’s very sad and needs a new home,” the caption read, urging players to adopt the cow or message a friend for help. Ignore the cow’s pleas and you’ll likely lose both your friend and your food. Message your friends about it and you’ll have fueled one of the biggest online crazes of the 2010s.

When FarmVille was released 15 years ago, it was a smash hit. Over 18,000 players played on the first day, and by the fourth day that number had risen to 1 million. At its peak in 2010, over 80 million users were logging in each month to plant crops, care for animals, and harvest to earn coins to spend on decorations. They made their obsession public.McDonald’s created farms for promotions long before artists were releasing music on Fortnite. Lady Gaga performs new song From her second album to a cartoon farm sim. Not bad for a game made in five weeks.

By 2009, developer Zynga had established itself as a pioneer in social media gaming, when four friends from the University of Illinois presented plans for a farming sim. It was a hastily reworked version of a failed browser game they’d made that copied The Sims, but Zynga was impressed enough to buy the technology, hire the four people, and pair them with some in-house developers. Zynga quickly released FarmVille.




The world of FarmVille… Photo: PhotoEdit/Alamy

“Facebook was exploding in popularity and engagement in a way that was novel at the time,” says John Tien, a former director of product at Zynga. Farm Town, a farming simulation game with a similar cartoony look and design made earlier by another studio, was already attracting 1 million daily active users on Facebook’s platform. Facebook had previously courted game studios and told Zynga it would soon give third-party developers access to user data, friends lists, and news feeds.

“By opening up its platform to app developers like Zynga, Facebook has been able to create an almost symbiotic relationship,” Tien says. “Facebook has given Zynga access to a large, engaged user base, and Zynga has given Facebook users more to do on the platform.”

Features like the lonely cow, which gently nudged players by requesting their friends to help grow their farm, became central to the experience, and Facebook was flooded with posts and notifications promoting FarmVille to the masses. These viral mechanics gave the game a “meme-like buzz,” says former Zynga vice president and general manager Roy Segal. “It’s this water cooler effect: you see your friends playing and you want to join in.”

And once you were in, it was hard to get out. For each crop you planted, you had to return at a set time, a few hours later, to harvest it. If you left it for too long, it would wither and die. “The idea is that the player makes their own schedule,” says Amitt Mahajan, co-creator and lead developer of FarmVille. “That’s what keeps people coming back every day.”

The result, Tien says, is a game that players feel they have to accomplish. “We all have growing lists of things we need to do and we’re struggling to get them done in the time we want,” Tien says. “Checking things off a list is viscerally satisfying, and playing FarmVille was a way for players to experience that satisfaction.”

New features and content were added several times a week to keep players interested, but the real magic happened behind the scenes with Zynga’s in-house data analytics tool, ZTrack. The tool could monitor the most detailed player behaviors, from what features players used to how long they spent on them to where they clicked on the screen, with the goal of building an ever-evolving, data-driven picture of player interests.

“At any given time, we had hundreds, maybe thousands, of dashboards and experiments running,” says Tien. “We could see core metrics every five minutes. We could see immediately after a new feature was released whether it was having an effective impact.”

Metrics-based design is standard today across social media platforms, apps, online retailers and digital services. Reliance on big data to predict consumer behavior is the foundation of everything from Google’s advertising empire to Cambridge Analytica’s political consulting. But back in 2009, no one was doing it quite like FarmVille.

“Zynga’s approach to game analytics inspired the entire digital analytics industry,” says Jeffrey Wang, co-founder and chief architect of analytics platform Amplitude. “One of Amplitude’s earliest customers was a former Zynga product manager who had started his own company and was looking for a tool comparable to ZTrack. There was nothing even close at the time.”

ZTrack became the backbone of FarmVille – features were repeatedly tested, analyzed and optimized, and the results determined what to deploy, monetization options and how to integrate to maximize player retention.

“Zynga’s dirty secret is that none of our five company values ​​are more important than our metrics,” the Zynga co-founder said. Andrew Trader Ken Rudin, former vice president of growth, analytics and platform technology at Zynga, went a step further: Quoted In 2010:[Zynga is] An analytics company disguised as a gaming company.”


Like most Facebook apps at the time, users could not play FarmVille without giving Zynga permission to collect their personal Facebook data. But the details of what data would be shared were written in small print on click-through screens that most users habitually ignored. “We as citizens, and government policymakers, didn’t really know the extent of it. [online data harvesting]”We’ve seen the harm that can come from unrestricted data extraction,” says Florence Chi, an associate professor of communication at Loyola University Chicago. But since then, she says, “we’ve seen the harm that can come from unrestricted data extraction.” Discovered in 2010 They share players’ personal data with advertisers and online data brokers.

FarmVille’s success, driven by data-driven design, was short-lived. Over the next few years, players abandoned the game, Zynga turned to unpopular sequels, and Facebook eventually revoked access to developers the game relied on for its early virality. In 2020, Adobe dropped support for Flash, the software that powers FarmVille. The game suddenly went offline.

But Zynga’s success continued. Words with friendsmobile racing game CSR Racing, Draw Something and a suite of slot machine games all use player data to maximise engagement. Zynga still makes data-driven, aggressively monetised games for mobile phones under Take-Two Interactive, which acquired the company in 2022 for $12.7bn (£9.4bn).

For Chee, FarmVille was a Silicon Valley entrepreneur’s dream, and very much a product of its time. “If you look at today, there’s not really a Facebook social phenomenon like there was in 2009,” she says. “It was a very special time for a game like FarmVille to come out, and the recommendation systems and algorithms were just in the right place.”

Source: www.theguardian.com