20-Year-Old Guitar Hero: How a Plastic Axe Connected Generations Through Rock

IIt’s been two decades since the launch of Guitar Hero in North America, empowering everyday gamers to step into the shoes of rock stars. Not in a literal sense, of course, but good luck convincing the individual who rocked out to Free Bird’s four-minute guitar solo in front of a packed living room crowd.

Created by Harmonix and published by RedOctane, Guitar Hero drew inspiration from Konami’s GuitarFreaks and introduced a guitar-shaped controller that allowed players to hit colored notes scrolling down the screen in sync with popular tracks. Each riff or sequence aligned with a specific note, delivering the sensation of an authentic live performance.

Before collaborating with RedOctane, Harmonix had already explored rhythm gaming with the PlayStation 2 titles Frequency and Amplitude. The partnership, which later saw RedOctane acquired by Activision in 2006, paved the way for an unexpected multibillion-dollar franchise that introduced classic bands like Cheap Trick, Kansas, and Lynyrd Skynyrd to millions of younger players and left a significant mark on many featured artists.

The new strumming… a line of players wielding plastic guitars. Photo: Johannes Eisel/AFP/Getty Images

Michael Dornbrook, former COO of Harmonix, reminisces about the early financial hurdles related to licensing the songs, even though the initial titles mainly featured cover versions. He shared how his negotiating strength evolved as the game skyrocketed in popularity.

“The revenue was so substantial that we eventually rerecorded all the music,” he notes. “Even securing just publishing rights proved nearly impossible. You couldn’t approach a band like The Who. RedOctane was practically broke and uncertain of success. However, once Guitar Hero exploded, causing record sales and radio play to soar, everyone wanted in.”

“What’s remarkable is the number of parents who’ve reached out to thank us for introducing their kids to the music they cherish. It has truly become generational.”

Northern Irish blues rock band Answer made their debut in the 2008 Game Guitar Hero World Tour with “Never Too Late.” Guitarist Paul Mahon observes how the series revived classic rock. “‘Guitar Hero’ drew a younger crowd. What was once dismissed as ‘old-fashioned music’ became cool again as teens discovered it through the game. It restored legitimacy to the genre, shedding the ‘dad rock’ label. It revived interest in our music.”

At the time of their North American tour supporting AC/DC in 2008, The Answer had yet to release their debut album in the U.S. Therefore, it served as a crucial platform for the band. “Their crew was playing ‘Never Too Late’ on the tour bus, and some recognized us from ‘Guitar Hero,'” shares Mahon.

Spin-off titles like Guitar Hero: Aerosmith highlighted individual bands. Photo: ArcadeImages/Alamy

Major rock legends quickly seized upon the series’ success, with Aerosmith, Metallica, and Van Halen featured in dedicated spin-offs that spotlighted their catalogs and rock ‘n’ roll legacies. Guitar Hero: Aerosmith reportedly earned the band more revenue than any of their traditional studio albums, with over 500,000 copies sold in its first week, leading to a 40% boost in sales of Aerosmith’s music during an already turbulent time in the music industry.

The series still generates enthusiasm among its fans. Earlier this year, the streamer CarnyJared achieved an impressive milestone by playing DragonForce’s Through the Fire and Flames (a notorious power metal track popularized by Guitar Hero) in Clone Hero, a free game mimicking its gameplay with extensive customization. This track poses significant challenges even at Expert mode, let alone playing at double speed without faltering on nearly 4,000 notes. Carney Jared claims it took him nine months of practice.

Infamously challenging…DragonForce guitarist Herman Lee. Photo: Gary Miller/Filmmagic

It’s no small task, but when do you transition to playing a real guitar? “It doesn’t really matter; you can’t play that song within nine months!” DragonForce guitarist Herman Lee contends that the gaming world and reality are entirely distinct. “There’s zero possibility. Guitar Hero is an entertaining fantasy.” Just because you play Call of Duty doesn’t mean you need to pick up a real firearm and join the military.”

DragonForce had already enjoyed a successful tour before “Through the Fire and Flames” featured in “Guitar Hero III: Legends of Rock,” which Lee believes propelled the band into the limelight. “I recall getting a call from our record label saying the album was flying off the shelves,” he shares. “The next time we hit the road, it was a whole new level. We played the Mayhem Festival right before headliners Slipknot and Disturbed.”

In fact, the exposure from Guitar Hero was so significant that it nearly overshadowed the rest of the band’s work. Last year, the song appeared in the trailer for Despicable Me 4. “I used to think differently, but I’ve come to terms with it,” Lee reflects. “Even if just one person hears a DragonForce song, it’s fantastic. Everyone has their own musical journey, and we’re thrilled to be part of theirs.”

Whether relating to cars, fashion, or gaming, top-tier marketing goes beyond making a sale; it ignites desire. Did Guitar Hero successfully tap into that? “Precisely what we aimed for,” Dornbrook states. “The excitement of being a rock star performing on stage. From day one, Alex [Rigopulos] and Eran [Egozy], co-founders of Harmonix, believed in the intrinsic human longing to create music and sought to leverage technology to facilitate it.”

Most Guitar Hero titles were launched in just five years, from 2005 to 2010. This brief period also saw the release of DJ Hero, a spin-off featuring a turntable controller, and Band Hero, which hit the market just one week apart in 2009. Dornbrook noted, “Activision is notorious for exhausting franchises and tends to oversaturate.” Since then, apart from a brief revival with Guitar Hero Live in 2015, interest from publishers in plastic instruments has diminished.

Games like Clone Hero and Fortnite Festival keep the energy alive, with new developments from the original publisher on the horizon. A new studio named RedOctane Games has “entered production on its first rhythm-based title,” with original co-founders Kai and Charles Huang serving as special advisors. Is the world prepared for another title infused with the spirit of Guitar Hero?

“We envisioned these games evolving like Madden, with annual updates,” Dornbrook continues. “I remain optimistic because there’s an incredible wealth of new music that could sustain it indefinitely. There’s no reason it couldn’t thrive for future generations.”

Source: www.theguardian.com

‘It Felt Disposable’: Models (Aged 27 and 62) Discuss Botox, Weight Loss, Creativity, and the Impact of AI

I
When we imagine models, they often appear as glamorous individuals who command high fees for their work. However, New York’s Daniel Maleka, 27, and London’s Dee O, 62, reveal that the reality is often a challenging quest for visibility.

The fashion industry is also rapidly evolving. Since O began her modeling career in 1983, the internet and social media have dramatically altered its dynamics. Currently, she’s adapting to trends such as:
AI models appearing in “VOGUE” and
the effects of GLP-1 weight loss drugs.
O and Maleka recently convened to reflect on their careers across different eras.

What’s your story?
D-O: I grew up in Birmingham, from a working-class Irish immigrant family. My boyfriend entered me in the “Face of 1983” contest without telling me. I was about 17 or 18 then. Out of the blue, Look Now magazine called, inviting me as a finalist in Birmingham. Though I didn’t win, the agency still wanted me to represent them, leading me to travel frequently from Birmingham and catch a bus from Victoria at 2 AM after a less than appetizing sandwich.




Composition: Christian Sinibaldi, The Guardian

Daniel Maleka: I was raised in New York by Guyanese-American parents and was inspired to model by watching America’s Next Top Model. Though my family urged me to focus on university first, I explored modeling a little during my teenage years. While studying public health at New York University and running track, a teammate who loved photography helped me take my first photos. As fashion week approached, we reached out to casting directors and designers via Instagram. I eventually signed with WeSpeak, a boutique agency founded by models.

How has your career evolved since then?
D-O:
At 29, I decided to step away from modeling for a regular job. I pursued education, but my daughter, now 27, inspired me to return to modeling, something I initially disliked. Five years later, I found my passion again and signed with Gray Agency, which offers a diverse range of models and continuing opportunities without the stress I once felt.

DM: After five years at WeSpeak, I felt I hadn’t reached my full potential, so I tried a more traditional agency for a year and a half. We clashed often, eventually parting ways. I found my way back to WeSpeak while scouting for a UK agent during a London show with a New York client. Many agencies don’t provide feedback, often leaving me to feel undervalued.




Danielle is wearing Christopher John Rogers’ Pre-Fall 2023 collection. Photo: Cesar Buitrago

Do: The situation is always murky! It’s challenging to navigate since I desire clarity, yet often, with competition being high, I wonder if I’m overlooked because there are countless others who resemble me.

Dee, how has modeling transformed since your initial days?
Do:
Back then, conversation was minimal. The agent handled all communications, often taking 20% commission. Models just needed to show up with looks. While there’s a surge of writers and stylists in the industry now, not all models fit the same mold. Leveraging platforms like social media is essential for job hunting today.

DM: I’ve cultivated a solid social media presence and experienced waves of viral moments during COVID-19. Much of my career has revolved around online networking and connections.

Does modeling affect how you perceive yourself?
DM:
Some shoots led me to question if others appreciated my looks. For a while, I struggled with my sense of beauty, which is quite a burden.

Do: It’s subtle but impactful. Prioritizing others’ needs and identity over our own can affect mental health significantly over time. When I began in the early 1980s, there was an evident class structure, making me feel like an outsider. There’s also the personal challenge of comparing oneself to other women.




Composition: Christian Sinibaldi, The Guardian

I think models are often seen and not heard, but does this lead to exploitation?
Do:
We witnessed predatory behaviors pre-MeToo in the ’80s. I was fortunate to have a strong voice, which made others wary of me. Yet, I recognized that social invitations might have led to more work, highlighting a power dynamic dominated by men, which made me feel expendable.

DM: I’ve always been progressive. At NYU, I collaborated with organizations on family planning and women’s rights. However, in that previous corporate environment, I often held back my opinions out of fear of agency rejection. Now, I advocate with the
Model Alliance, which fights for model rights. The
Fashion Worker Law passed in New York last year, enhancing protections. Despite this, I still see models being asked to sign contracts that exceed legal requirements, suggesting some continue to exploit the inexperience of newcomers.

Do: Absolutely, naivety, aspirations, and disillusionment.

DM: Joining the Model Alliance Worker Council comes with a warning: your agency could terminate you for being part of it. I had no idea such implications existed.

The Fashion Workers Act: What an impressive step forward!
Is progress occurring elsewhere?
Do:
There’s still a dominance of typical models in runway shows, often standing at 6 feet tall and size 8 or 6. Occasionally, I do see designers like
Ashish Gupta intentionally showcasing diverse models. His recent London Fashion Week show incorporated a troupe of dancers, a creative idea that excites me. It’s also gratifying to see growing awareness about ethical sourcing and environmental concerns in fashion, with greater salary attention for workers. I’m passionate about fashion and proudly represent vintage clothing.




JD Williams Dee model. Photo: JD Williams

DM: 2020 truly felt like a turning point in Black representation within modeling. After the Black Lives Matter protests, my bookings surged, creating a narrative of inclusivity. Now, however, it appears the trend is regressing, with fewer Black models in the spotlight. Additionally, I often find that stylists aren’t equipped to handle black hair, leading to detrimental outcomes, such as heat damage I experienced.

I’ve heard that models face pressure to remain thin. Have you experienced that?
Do:
I once knew a roommate who was an unhealthy size 12 in the UK (8 in the US). She lived on apples, battled rotting teeth, and suffered from bulimia, all in pursuit of agency approval for the desired height and size. Ultimately, she became sick and had to return home, a memory I’ll never forget.

DM: This issue has long affected model standards, and while I maintain a fit physique, I’ve gradually come to realize the pressures of being thinner. Initially, I was more muscular due to my athletics, but feedback like, “You need to change your dimensions,” during meetings hit me hard emotionally.

Do: Such standards have a profound impact on your mental state. Yet, we’re witnessing an emergence of diverse body shapes and sizes. Although it appears better than before, curvy models still face stereotypes, often expected to have hourglass figures.

With innovations like Botox and weight loss medications, have you noticed changes in the industry?
DM:
My peers who model plus sizes have expressed that these developments affect their runway bookings.


Do: On one job, they even taped my face to alter my skin. If my face isn’t good enough, why book someone older? These thoughts persist. I find myself torn about it; I have never undergone Botox or surgery, yet contemplate it. Models of my age at that shoot often shared similar feelings, emphasizing the contradictions we navigate.

Are you concerned about your images being used for deepfakes or AI training?
DM:
The Model Alliance included a clause in their legislation requiring written consent from models for such uses. There’s apprehension about the risk of my image being misused, especially with the vulnerability posed by sharing on platforms like Instagram.

Would you recommend modeling as a career?
DM:
Yes, it offers fulfillment and is often playful and fun, allowing you to embrace your inner child. However, if I had children, I’d prefer they start their modeling journey later, not at 15 or 16.

Do: I mirrored my parents’ approach with my daughter, insisting she finish college first. Nevertheless, her determination prevailed. I’m grateful for her resolve, especially as we now collaborate in the industry.




Photo: Christian Sinibaldi/Guardian

DM: I urge pursuing interests outside of modeling. After gaining recognition through TikTok, I perceived it as my sole identity for a while, which left me feeling disoriented.

Do: Traveling worldwide has been invaluable; even those experiences justify the journey. However, it’s critical to remember that success can vanish overnight.

Source: www.theguardian.com

Study Finds Younger Generations Are Less Happy Than Previous Ones

The happiness curve is unraveling.

For many years, studies have illustrated that people’s happiness over their lifetime typically follows a U-shaped trajectory. It tends to peak in youth, dip during middle age, and then increase again in older age.

However, recent surveys indicate that young adults today are experiencing less happiness than previous generations, signaling a flattening of this U-shaped curve.

This trend is further supported by a new research published in the journal Nature Mental Health. These initial findings stem from global prosperity research conducted in collaboration with researchers from Harvard and Baylor University.

Data collected by Gallup in 2023 revealed insights from over 200,000 respondents across 20 countries. On average, individuals aged 18 to 29 report challenges not only in happiness but also in physical and mental health, self-esteem, life meaning, relationships, and financial stability. The research combines these factors to assess whether participants achieve a state of prosperity.

The study found that participants reported generally low levels of prosperity until the age of 50, a trend observable in nations like the UK, Brazil, and Australia. Notably, the disparity between younger and older adults was most pronounced in the United States.

“It’s a rather bleak situation,” commented Tyler J. Vanderwielle, the lead author and director of Harvard’s Human Prosperity Program. These findings prompt critical reflections on whether we are sufficiently investing in the well-being of our youth.

Young adulthood has traditionally been viewed as a time of freedom and opportunities, yet research suggests this ideal may not align with the reality faced by many.

According to a 2023 report from the Harvard Graduate School of Education, young adults aged 18-25 in the U.S. reported double the levels of anxiety and depression compared to teenagers. Furthermore, perfectionism has surged among college students. Participation in community organizations, clubs, and religious organizations is declining, leading to increased loneliness among young people, reminiscent of trends seen in older populations.

“Post-study findings indicate that social connections are crucial for happiness, yet young people today spend less time with friends than they did a decade ago,” explained Laurie Santos, a Yale psychology professor and host of The Happiness Lab podcast. “Additionally, like individuals of all ages, young people are contending with a myriad of global issues, from climate change to economic and political divisiveness.”

The Greater Good Science Center at Berkeley recently announced Emiliana R. Simon Thomas as its science director. “We need to cultivate happiness without limiting ourselves.”

She believes the prosperity data reflects “the long-term impacts of prioritizing status and power” in the U.S., rather than our role in the broader community.

Dr. Vanderwielle emphasized the complexity of the research, which was conducted across varied economic, political, and cultural contexts. While the study’s geographical scope is broad, current analyses do not include mainland China due to delays in data collection. Moreover, low-income nations are underrepresented.

Not all countries show increased prosperity with age. In some places, such as Poland and Tanzania, prosperity has declined with age, while others, like Japan and Kenya, display a more conventional U-shaped pattern.

Nevertheless, in the majority of Western countries, and many others, young adults do not seem to be flourishing. Global Prosperity Research plans to continue data collection until 2027 to further elucidate these issues, according to Dr. Vanderwielle.

“We recognize that young people are in distress,” said David G. Blanchflower, an economics professor at Dartmouth who was not involved in the prosperity research; his research illustrates a similar trend.

Dr. Blanchflower has collaborated with the United Nations to facilitate discussions at Dartmouth, allowing experts to share insights on addressing these concerning trends.

Numerous theories exist regarding why young individuals are facing such troubles. He suggests that the problems may not solely arise from their constant engagement with screens.

“They’re not alone at home,” he remarked, invoking the dangers of social isolation, a theme explored in a seminal book by Robert D. Putnam published 25 years ago. “In fact, they’re not engaging socially at all.”

Source: www.nytimes.com

What is driving younger generations’ enthusiasm for a revival of retro games?

The Bouncy, Nintendo Wii Theme MIDI Melody Falling into the drill beat. When you open the Game Boy Color, lip gloss case.a$ap rocky goes “Complete Minecraft” A man in a pixelated hoodie panting and bobbing up and down his arm got stuck in a bush. This is not a defect. Pop culture, both online and IRL, has embraced the retro gaming aesthetic.

On TikTok, #Retro game video It has been viewed over 6 billion times.upon YouTube, the number of uploads increased 1,000 times. Spotify users say he’s creating 50% more retro gaming-themed playlists compared to this time last year, and the live streamer is adding repetitive catchphrases and mechanical They use movement to their advantage. So why, in an age of hyper-realistic graphics and ever-expanding technological possibilities, are younger generations fascinated by the limits of technology?

For Kingsley Ellis, a millennial who grew up listening to the beeps and bleeps of Sega Megadrives and N64 cartridges, the appeal of retro gaming is simple. “It’s all about nostalgia,” says Ellis from the TikTok account. Unpacked, has 1.5 million followers. His interests are primarily in old gaming hardware, he says. His most-watched videos revisit the wonderfully weird world of retro peripherals. They’re often ridiculous appendages designed to enhance (or over-engineer) the gaming experience. screen magnifier and foldable speaker It clips onto the console.

Young gamers are discovering retro accessories like the Wii Fit balance board through TikTok. Photo: Itsuo Inoue/Associated Press

“I was struck by some of the obsessions that I wasn’t aware of as a child,” he says. pedice dating The snorkel allows the pediatric dentist to administer nitrous oxide to the patient while playing a game, or is controlled by a Game Boy. sewing machine. Ellis’ content offers a winning combination of innovation, discovery, novelty and nostalgia. “I think the current wave of technology will be largely ignored in the future,” he says. “I don’t feel like there are any nostalgic properties there.”

This sentiment seems to resonate with the growing demographics of Gen Z and Gen Alpha. The popularity of channels like Ellis reflects his widespread fascination with retro technology. reaction videothe return of the Web 1.0 era Frutiger Aero aesthetics (Think futuristic optimism, shiny buttons, gradients and Windows XP screensavers), filters that transform people PS2 characters, and the increasing adoption of Y2K-era devices by younger consumers. Last year, Urban Outfitters sold out of its inventory of refurbished iPod Minis and 20-year-old Olympus digital cameras.The hottest Gen Z gadgets”. Amid the ubiquity of today’s technology and instant gratification, Ellis suggests that the appealing limitations of retro devices foster a “hack and discover” mentality that leads to long-term gratification. doing.

Thanks to the memetic nature of the modern internet, video game soundtracks and graphics increasingly come to life in new contexts, and this thrill of discovery extends beyond gameplay. Games have long been a source of inspiration for artists. Remember Jay-Z’s Golden Ax sample? money, cash, hoes; Lil BUse of Masashi Hamauzu’s Final Fantasy score.and D double ease street fighter riddim. Video game music is part of the regular programming on NTS, an independent online radio platform with millions of loyal listeners. NTS’ monthly geek show highlights a specific game or theme, from iconic series like The Legend of Zelda to the history of video game sampling in rap.

“Our passion stems from our belief that music in video games and anime often doesn’t get the recognition it deserves,” said Thierry Hunn, the show’s curator. For him and the rest of his ’90s kids, video games were the gateway to music discovery. Genres such as jungle and breakbeat were first encountered by many children while fighting virtual enemies.Pink Panther Ress viral hit Boys A Liar Pt. 2Charli XCX suggests that Mr. Hung sounds like something straight out of…

Preserving the Philippines’ largest flower for future generations

Rafflesia panchoana on Mount Kemalgon in the Philippines

Chris Thorogood

rafflesia It is a parasitic plant that spends most of its life cycle inside its host tropical vine, emerging only to flower. Its flowers are the largest in the world, reaching a length of one meter. Despite this, little is known about its life cycle and it is almost impossible to grow.

Deceiver of Rizantes, a relative of Rafflesia in the hill forests of Bengkulu, Sumatra

Chris Thorogood

half of Rafflesia species Most of the organisms known to science have been described in the past 20 years, and since then most of them have come close to extinction. This is a plant at risk. On a recent visit to the Philippines, I saw the population shrinking to make way for agricultural crops. As is often the case, small farmers were in charge. They are simply people trying to make ends meet.

view of bungkulu

Chris Thorogood

What's the solution? Protecting habitat is the best safeguard.However, this only works if you know the location rafflesia It happens first. In many cases, this is not the case. Local community action groups are essential to monitor the population in this regard.

Showing the size of Rafflesia arnoldi in southern Bengkulu

Chris Thorogood


Beyond habitat conservation, most plants can be protected in seed banks and botanical gardens.but rafflesia It is a refractory parasite. The only botanical garden where it has been successfully cultivated is in Bogor, Indonesia. rafflesia-Infected vines are grafted onto new uninfected rootstock.

Chris Thorogood, Freddy Chavez, Adrian Tobias, and Pastor Malabrigo Jr. with Rafflesia grafts in the Sierra Madre Mountains of the Philippines.

Chris Thorogood

In 2022, my colleagues Pastor Malabrigo Jr. and Pastor Adrian Tobias from the University of the Philippines Los Baños and I went to Bogor to learn how to grow what cannot grow. When we returned to the Philippines, we conducted the first attempt in the history of this country. rafflesia Breeding within forest reserves.If our R. Panchoana If the transplant is successful, a template for propagation is created. rafflesia This species is on the verge of extinction in the Philippines.

Chris Thorogood (@thorogoodchris1) is Deputy Director of the Oxford University Botanic Garden and author of the following books: pathless forest

topic:

Source: www.newscientist.com