Four Crucial Figures That Could Transform the ‘Masculinity Crisis’ Discussion

Facebook creator Mark Zuckerberg asserts that businesses require greater “masculine energy.” Former President Donald Trump claims that “humanity is under attack.” The US Secretary of Defense, Pete Hegseth, contends that the Boy Scouts have deviated from their mission of “cultivating masculine values,” and their “boy-friendly space” is at risk.

These voices are not isolated. They are influential figures articulating sentiments that resonate with many men, particularly younger generations, in recent times.

A 2025 study indicates that Gen Z men and women are the most divided generation regarding gender equality, as reported by Ipsos UK and King’s College London’s Global Women’s Leadership Institute.

The survey discovered that 60% of Gen Z men feel pressured to exceed expectations in supporting equality, while 57% believe that society discriminates against men by overemphasizing women’s equality.

What’s driving this divide? Notable statistics suggest a significant crisis might be emerging for men.

For example, men in the United States have, on average, a life expectancy of five years less than women; this gap is more pronounced in recent years. They are now three times more likely to die from drug overdoses and have a fourfold higher risk of suicide.

Beyond these grim statistics, there’s other evidence indicating that men face emerging challenges, particularly in education.

Research from Pew Research Center, a nonpartisan think tank, found that in 1995, young men and women were equally likely to obtain a bachelor’s degree, with approximately one in four completing it. By 2024, however, 47% of women aged 25 to 34 will have earned a degree, compared to only 37% of men, with women’s degree attainment increasing at a much higher rate.

Gender disparities are also visible in schooling. A 2018 study of eighth graders nationwide revealed that while math achievement was comparable, girls consistently outperformed boys in English.

This influence continues post-education. Over the five decades preceding the COVID-19 pandemic, men’s participation in the U.S. workforce declined by about 10%; furthermore, there were additional decreases in the following years.

Yet, these alarming figures represent only part of the narrative. Although men encounter distinct challenges, the data does not suggest that current efforts toward gender equality have exceeded reasonable bounds, despite claims from some in positions of authority. Four frequently cited statistics illustrate the nuanced reality of the situation.

1. Men Report Higher Happiness Levels.

Despite men’s struggles with well-being, surveys indicate that men are generally happier and more satisfied with their lives than women. A 2024 cross-country study found strong evidence that men currently experience higher levels of happiness and life satisfaction than women.

Using data from the U.S. General Social Survey, researchers noted that average happiness levels for men and women were quite similar from 1973 to 2021. However, during the pandemic, happiness levels plummeted for both genders, with women’s satisfaction experiencing a sharper decline.

Moreover, European survey data indicated that men reported higher happiness than women across various dimensions, including calmness, sleep quality, cheerfulness, loneliness, and anxiety.

Men face a higher suicide risk than women but generally report being happier – Photo credit: Getty

2. Men Earn 20% More Than Women.

In terms of earnings, men consistently earn more than women worldwide. According to the United Nations, women’s salaries are approximately 20% lower, a gap that is less favorable than men’s earnings.

This implies that, on average, women earn about 80 cents for every dollar earned by men globally. In the U.S., although the gap has narrowed over the years, women working full-time earn 83% of their male counterparts’ income in 2023.

3. 90% of the Most Powerful Positions Are Held by Men.

Men substantially dominate leadership roles in both government and business.

Worldwide, women are represented in only about 27% of parliamentary seats, meaning that men hold approximately three-quarters of these positions.

Additionally, as of October 2024, only one-tenth of countries globally have a woman in a top government role.

Similarly, a pattern persists in business, where despite a record number of women leading major corporations in the U.S., 55 out of the Fortune 500 have female CEOs.

4. Men Enjoy More Leisure Time.

Another frequently overlooked aspect is that men typically have more leisure time compared to women.

According to recent data shows that American men spend roughly 45 minutes more daily on leisure activities, while women dedicate an extra hour and 20 minutes to unpaid tasks such as housework, shopping, and caregiving.

This disparity is evident to varying degrees in nearly all surveyed countries. In Norway, the difference is minimal, at 4 minutes per day in 2020, while in Portugal, it reaches nearly an hour and a half (89 minutes).

On average, American men enjoy an extra 46 minutes of leisure time daily – Photo credit: Getty

The Real Gender Story

When considered together, these statistics reveal a far more intricate picture than the “male crisis” narrative suggests.

While there are undeniable concerns about men’s health, education, and economic participation, men still hold a disproportionate amount of power, earn higher wages, and enjoy more leisure time.

There isn’t a singular narrative on either side that captures these complexities.

As Professor Jeon Hee-jung, director of King’s Global Women’s Leadership Institute, posits, framing this moment as a crisis of masculinity is misguided. The actual issue is one of opportunity crisis, particularly for the youth.

“We haven’t equipped our boys to understand that the current patriarchal system is detrimental to them as well,” she remarks.

Chung describes the past few decades as a “revolutionary stagnation.” While society has indeed made strides in “masculinizing” women by integrating more women into the workforce and promoting roles in STEM (science, technology, engineering, and math), societal expectations surrounding caregiving, primary breadwinning, and domestic responsibilities have largely remained unchanged.

Consequently, Chung asserts, the system has been partially rewired, leading to a disconnect and increased friction for all.

“Gender tensions divert attention from real issues, which are the structural changes occurring in society and the various disparities among income groups,” she adds.

In essence, we find ourselves in an unsettling transition between outdated models that are no longer viable and new frameworks that have yet to fully materialize.

This turmoil may evoke a sense of discomfort, but as we progress, the gender gap could begin to lessen, allowing us to tackle the deeper issues influencing people’s lives, as Chung envisions.

read more:

Source: www.sciencefocus.com

Xbox Game Pass Price Increases: A Discussion on Growing Gaming Expenses | Games

IIn the realms of music, television, and film, the emergence of streaming has dramatically revolutionized the traditional business model. Instead of purchasing an album or movie, most of us now opt for a few subscriptions based on our viewing preferences, occasionally supplementing this with unique records or special Blu-ray editions. This shift poses significant challenges for musicians, as they earn roughly $0.004 per play on Spotify. In contrast, Spotify itself has achieved a billion dollars in profit (after years of operating losses). On the television side, customers are increasingly frustrated; in my household, we juggle five different TV subscriptions, based on our series interests, just to manage costs effectively.

This subscription model has not gained the same traction in video games. Apple’s Arcade service provides premium mobile games for £6.99 per month, but the free-to-play model prevails on mobile devices, generating massive profits primarily through advertising and in-game purchases. (Fun fact: approximately 85% of the gaming industry’s total revenue predominantly comes from free-to-play games in regions like China.) While Netflix offers games included in its subscription, user engagement remains low. PlayStation and Nintendo have their own subscription services, but these mainly feature older titles rather than new releases. Xbox Game Pass stands out with over 200 games available, but purchasing new exclusive games still comes with a hefty price tag—until now.

Recently, Microsoft revealed that the price of its Game Pass Ultimate subscription would rise from £14.99 to £22.99 per month. (This tier includes all the latest releases, with more affordable options still available.) Additionally, subscribers in certain countries (primarily Europe) received emails notifying them about a delay in the price increase, while those in the UK and US face the additional cost. Price hikes had long been considered unavoidable given the millions of dollars invested in blockbuster game development, alongside payments to developers for hosting on its services. A Bloomberg estimate indicated that Microsoft spent $300 million on revenue by including Call of Duty in Game Pass.

Does this imply that Game Pass isn’t achieving the success Microsoft anticipated? We consulted Christopher Doling from the Game Business Newsletter, who provided invaluable insight. “Game Pass is profitable,” he noted. “However, it affects premium game sales. Notably, titles like Halo Infinite and Starfield have not performed as well on the charts as anticipated. Microsoft’s acquisition of Activision Blizzard for $70 billion is under scrutiny by company leaders, including Chief Financial Officer Amy Hood. It’s not just about profitability; it’s about growth. Microsoft expects a significant return from the Xbox division on this investment. This isn’t excessive,” he added, simplifying matters. Thus, Xbox is cutting costs, projects, and even studios, while raising prices across the board.

With sluggish console sales for Xbox in recent years, the company is depending on Game Pass for growth. Microsoft has ceased reporting Xbox migrations, preferring to discuss revenue and engagement. However, sales of the Xbox Series S/X are estimated to be substantially lower than those of the 2013 Xbox One, putting it in a competitive third place behind Nintendo and PlayStation. Xbox executives themselves have acknowledged that console sales are no longer a priority. This is likely why Microsoft has started to release many of its games on PC and PlayStation, while heavily investing in studio acquisitions to create more content for Game Pass.

Call of Duty Warzone promotional images. Photo: Activities

However, the broader question remains: what does the future hold for subscription-based video games? Furthermore, what implications does this have for developers? One potential trajectory may mirror trends seen in the television industry where subscription costs gradually increase, and streaming services proliferate, forcing gamers to pay substantial amounts annually for the latest titles. Meanwhile, developers may feel the impact of decreased direct sales, making it harder for them to financially support ambitious projects, which could stifle the emergence of original art. Despite this, millions of gamers are still willing to spend £70 on games upon release. Titles like Mario Kart World and Assassin’s Creed Shadows were among the top-selling games in Europe the first half of this year. Why then are major companies attempting to undermine this?

“For the [smaller] developers, right now, Game Pass serves as a vital discoverability tool in an industry where that’s genuinely a concern. It also enables players to access games more economically (well, that used to be the case) and is crucial in today’s economic environment. Nonetheless, there are valid worries about what the future may hold.”

Certainly, diverse business models can coexist within the gaming landscape, with video games currently finding a balance between free-to-play and premium formats. These categories cater to different audiences, and data indicates they do not cannibalize one another’s revenue. Some consumers prefer investing in high-end consoles and premium game titles, and the market has remained relatively stable over the past decade. As more casual gamers flock to free-to-play titles, the overall gaming landscape has expanded significantly, leading to enhanced viewership. If managed effectively, subscription services like Game Pass could provide intermediary solutions that do not completely erode traditional industry business models. However, given precedents in other arts sectors and the profit-driven ambitions of large corporations like Microsoft, this may be overly optimistic.

Despite rising costs, Xbox Game Pass continues to deliver substantial value for the most engaged players. “Xbox is asking the most active players to shoulder higher prices. Game Pass Ultimate caters specifically to these individuals,” Dring points out. “Statistics show they receive considerable value, so if they can afford it, a good portion of these players will likely accept the cost. The average Game Pass Ultimate user is expected to play around $550 worth of games annually.”

Editor’s Notes: Due to an editorial oversight, last week’s issue incorrectly referred to the new president of Nintendo of America, Devon Pritchard, using the wrong pronouns despite her being the first woman to hold the position. I apologize to Devon and appreciate those who brought this to my attention.

What to play

Baby Steps. Photo: Devolver Digital

September had a host of exceptional games, and I’m still catching up on them (and engrossed by Silksong). One game I’m particularly excited about is Baby Steps, a surreal slapstick comedy experience I’ve been eagerly anticipating forever. The narrative kicks off with a not-so-promising scenario where a sluggish man and woman, Nate, are dragged from their parents’ basement and plunged into the unforgiving wilderness. Using the triggers to lift your hesitant feet and the control stick to balance, you stumble out of the cave, bound for the camp at the mountain’s base.

However, the ensuing experience is among the most exasperating in gaming history. Expect to slip, stagger, and slide down areas you’ve painstakingly navigated for 20 minutes. I once stumbled Nate’s foot into a wooden beam and plummeted down, necessitating a lengthy trek back to the campsite I had just left an hour prior. Yet, astonishingly, I was glued to the screen until 2 AM, drawn in by its bizarre humor and the persistence required to maneuver Nate’s clumsy body. It truly embodies “painful beauty in art,” and if intriguing challenges appeal to you, give it a whirl.

Available: PS5, PC
Estimated play time:
10 hours

What to read

EA Head Office. Photo: Terry Schmidt/UPI/Shutterstock
  • For those interested in the ethical implications surrounding Saudi Arabia’s Public Investment Fund – as noted last week, EA is set to co-own a part of EA – Euro Gamer highlighted, “This is the Saudi national wealth that should be harnessed to advance the economic and social rights of the Saudi populace. Instead, it’s being directed towards lavish mega projects both domestically and internationally… This appears to be a deliberate tactic to distract from the human rights situations in the country.”

  • This summer yielded an animated Netflix film, K-POP Demon Hunter (if you know, you know), which has achieved notable popularity taking over Fortnite with new modes and character skins added. This sparked some lively discussions between me and my partner, who believes young kids shouldn’t play Fortnite. I’m more okay with it since it appeals to them. Either way, I will be engaging with it.

  • Pour one out for Rock Band, the once-famous plastic instrument game and the soundtrack of my college years. Its final installment, Rock Band 4, was delisted last Sunday, marking its 10th anniversary as the music licenses for the songs have expired. If you still own a copy, make sure to beef up your track library before all songs are taken off the market. As for developer Harmonix, they’ve shifted to creating music for Fortnite, thus signaling the end of new Rock Band games.

Past Newsletter Skip Promotions

What to click

Question Block

“We work in the dark to serve the light.” Photo: UBISOFT

A couple of weeks ago, I asked readers for thoughts on video game quotes that resonate with them. The responses were abundant. In no particular order:

“I’ve always believed if life hands you lemons, don’t just craft lemonade! Return those lemons and get angry! You don’t need those stinking lemons right now! What should I do with this? I’m calling for an emergency meeting with my life advisor!” – Portal 2, Submitted by Helen

“We work in the dark to serve the light” – I resonate with this phrase from Assassin’s Creed. It often echoes in my job as an assistant director in the film and television sector, where I spend a fair amount of time working in both literal and metaphorical darkness as a lighting manager. – Submitted by Stephen

“Please make your determination.” Undertale submitted by Kelly

“‘Comment is never forgotten, so there’s no need to remember it'” – this quote from Breath of the Wild holds a personal significance for me. A non-gamer friend wanted to give me a baby gift, so she printed this quote alongside a baby blanket and sent it to me. I still have it on my fridge. Loving everything her about Zelda, I named my daughter after the game. This line strikes me as particularly poignant during the final battle when Link confronts the dark beast Ganon, and his wise companion encourages him: it captures the essence of our journey as new parents. – Submitted by Kelly

“‘We’re not going to Ravenholm.'” – I often recall this quote from Half Life 2 whenever I am hesitant in my job and personal spheres—iykyk.

“Okay. This won’t cease until I die, but I yearn for pain when that moment comes. As friends depart and when I must let go, even when all hope collapses, I crave to feel it all. It is daunting. I embrace loss. I want to face challenges and rise above until it all concludes. Can I express that? I wish to find light again, even through hardship. Because feeling pain signifies meaning. It confirms my existence.” …at least, at least…” From May Borowski in Night in the Woods, submitted by Keira

If you have inquiries regarding the Question Block or anything related to the newsletter, feel free to reply or email pushbuttons@theguardian.com.

Source: www.theguardian.com

My Choice of Mosquitoes as the Hero: A New Scientist Book Club Discussion

An unusual look hero

Arami Stock Photo

Hero Ideas Dengue fever boy Mosquitoes would have appeared in 2020 during the peak of the COVID-19 pandemic, when a dengue outbreak exploded in my hometown of Buenos Aires. Dengue fever spreads all the way Aedes aegypti mosquito. This insect thrives in tropical and subtropical climates and is commonly found in many warm and humid regions of Northern Argentina.

However, in recent decades, global warming has spread to traditionally cold, yet mild climates, such as Buenos Aires and Patagonia. One of my best friends had dengue fever in 2020, but as all media attention was focused on Covid-19, the city’s public hospitals had limited testing and there was no way to get proper diagnosis or treatment. Furthermore, there were no effective vaccines or medications for dengue at the time.

During this unsettling time for my friends and people with dengue in Argentina, US company Modern announced its vaccine against Covid-19 just a few days after the genetic sequence of SARS-COV-2 was issued. This has made me think about the terrible corporate bias in scientific research, as mosquito-borne diseases (dengue, zika, chikungunya, yellow fever, etc.) have killed hundreds of thousands of people over the centuries. In fact, mosquitoes are considered the deadliest animals for humans, according to historians. Timothy Wine Guardkilled more people than anything else in history.

However, these diseases affect people in low-income countries, so there was not enough investment in vaccines or treatments. Meanwhile, biotech companies only needed a few months to develop, patent and sell products that tackle Covid-19.

So, this idea came to me to tell the story of the global Southern pandemic through the lens of the mosquito itself.

Partly inspired by the artists I admire (Franz Kafka, David Cronenberg, Hidosi Hino), I leaned a bit ironically on Latin America’s most commercially popular genre, and I was convinced that the imaginary subtitles of my story should be “the self-capacity of a mosquito.” At the same time, one of the themes of my writing was inhumanity, and I was interested in the challenge of making insects the protagonist of a novel (a genre historically designed to tell the human age, psychology, and stories). How can we achieve this by mimicking and empathy with the human experience, especially insects that are as annoying as mosquitoes?

I became a mosquito and had to adopt that perspective. I have given the famous Frobertian motto.”Madame Bobbery, C’est Moi” And I changed it to my own: Le Moustite, c’est moi.

Ursula K. Le Gin once said The basic property of science fiction is to act as a carrier bag allowing for the transition of ideas from fiction to other scientific and technical discourses. This way, this genre becomes a mutational transition ( Dengue fever boy Between literature and non-literary knowledge.

I’ve always been very grateful for this idea. Because nothing in my work as a writer would please me more than studying topics I had never noticed before.

For this book, I consulted dozens of papers and manuals on entomology, and I became a “mosquito” overnight. It was important to know the details of mosquito anatomy, explain it, and understand how its body works and feels. Therefore, although the main character is inspired by my friend, a man, I discovered that the mosquito that tells the disease is a female.

The female perspective was also guided to investigating how non-mammalian oviparous animals are involved in maternal care. Eggs designed for films by HR Giger alien drawn and classified by the naturalist Ernst Heckel, in his illustrated treatise, Georges Bataille’s The story of the eyes It also fueled this oval obsession.

In this novel, I tried to tell a story about climate change from a perspective that restored human lives more than humans. I hope readers will resonate with my hero.

Dengue fever boy Michel Nieva, translated Published by Serpent’s Tail from the Spanish of Rahul Bery the latest choice for the New Scientist Book Club. Sign up here and read with us

topic:

Source: www.newscientist.com

Musiciansal Performance Society (MPS) emphasizes protecting artists’ rights in AI copyright discussion

The MP’s two cross-party committees are urging the government to prioritize ensuring fair rewards for creators for their creative work and to facilitate the training of artificial intelligence models.

Lawmakers are advocating for more transparency in the data used to train generative AI models and urging the government not to implement plans that require creators to opt out of using such data.

The government’s proposed solution to the AI-copyright law tension includes exceptions for AI companies to train models with copyrighted work under “text and data mining,” while providing creators the option to opt out of the “rights reserve” system.

Caroline Dinage, chairman of the Culture, Media and Sports Committee, expressed concern over the response of the creative industry to the proposal, highlighting the threat to artists’ hard-earned success from unauthorized use of their work.

She emphasized the importance of fair treatment for creators and the need for transparency in data used to train AI models to ensure proper rewards for their work.

The Culture, Media, Sports Commission, Science, Science, Innovation and Technology Commission responded to government consultations on AI and copyright after a joint evidence session with representatives from AI startups and creative industries.

Letter to the Minister will enhance government transparency about training data, protect opt-out copyright holders, and empower consumers to make informed choices about AI models.

Failure to address these issues could disproportionately impact smaller creators and journalists operating under financial constraints, according to the letter.

Concerns among celebrities and the creative industry about government AI proposals have led to protests, with musicians releasing silent albums in protest.

Skip past newsletter promotions

The letter also highlighted the need for transparency in training data for AI models, citing examples from the EU and California which have introduced requirements for detailed technical records on training data.

The government is considering revenue-sharing models for AI developers to address copyright concerns and is urged to conduct full impact assessments on proposed options.

The letter cautioned against AI developers moving to jurisdictions with more lenient rules and emphasized the need for compliance, enforcement, and remedies for copyright issues.

Source: www.theguardian.com

Are constant photo updates of my kids camping really necessary?

aAt 7 a.m. on Wednesday, I drop my kids off for a two-night school camp. The first large-scale school training camp. Children hold pillows under their arms and drag suitcases, barely able to support the wheels or weight. they are nervous. I was excited. Some people cry. By 7:45 a.m., they were loaded. Through the tinted windows of the bus, I saw my daughter settling down next to her friend, so I waved goodbye and headed to work.

The phone rings just before 10am. Parents were asked to download an app so they could be contacted while the school was away. The app's post features 10 photos of the class crammed onto a ferry and arriving at camp. I feel a sense of relief. I was worried about the bus arriving safely, which I knew was irrational, but I felt relieved when I saw my child being beaten by his friends and smiling at the camera. I did.

The phone rings again soon. And again. And again. By the end of the day, I had received 20 posts of up to 10 photos each, which I believe was the largest.

There are 12 more posts by noon the next day.

I keep unlocking my phone because my day is interrupted by mail after mail, not only from camp but also after-school care and other children's school days. . I swipe through the carousel of photos of kids playing and scan my own photos to make sure they're safe and happy. This is an ongoing record of my childhood that took place away from my physical supervision.

Does anyone really want this?


BIt is estimated that by the time the child turns 13 72 million pieces of data About them will be collected. 80% of children in developed countries Creates a digital footprint by age 2. Much of this is being blamed on premature access to social media, the subject of a new federal plan to restrict access for teenagers. “Sharing” – Excessive sharing of photos of one’s children online.

It's not hard to picture tweens scrolling through TikTok or smug parents posting Instagram photos of their toddler sleeping next to a laser-cut wooden sign proclaiming their age.

We have a broader and more intimate culture of documenting our children. About taking pictures of our children. Receive and request data about children. It is found in cribs, nurseries and schools. It's eating up our phone's memory. And it's almost inevitable.

of Australian community attitudes towards privacy survey was released last year and spoke to around 700 parents. Half of respondents said they felt they had control over their children's data privacy. Three in five said they had no choice but to enroll their child in a particular service. Almost all said their children had the right to grow up without being profiled or targeted.

But we record from their first day. It is an act of love, narcissism, habit, and insurance against forgetting. These creatures that we create, that we nurture, that we worship – why not capture each unreproducible, beautiful, funny, gentle expression, moment, footsteps? Even when taken uncontrollably and almost unconsciously, it still feels private. A typical Saturday for my family can result in up to 32 photos being taken. Old-fashioned roll of film.

There's something else too. Since our earliest days, we have been conditioned to believe that surveillance is safe. Without data, parents cannot guarantee the health of their children. Baby monitor – promising “Complete sense of security” – Livestream a video of your baby sleeping, as well as data about oxygen levels, heart rate, and sleep behavior, to your phone in one of the rooms or half a city away.

It appeals to a parent's most basic instinct: to protect their baby.

However, as Edith Cowan University researcher Dr. Donnell Holloway writes, “Dataification” of childhood expands as children receive education. Children today are “going through a huge change.”


“Photography at early learning centers has become a runaway train in some ways.” Photo: Dean Lewins/AAP

When a child enters daycare, an app asks for a bunch of photos to be downloaded, and some parents welcome it, while others simply accept it. These photos serve as a kind of continuing evidence of life and a demonstration of safety and good practices for early education providers. Most sites provide information about children throughout the day, with up-to-date information such as what was served for morning tea, lunch, and afternoon tea, how much they ate, when they went to bed, and which early learning curriculum touchstones they reached. I am posting a photo of. It can be a comfort and a source of joy. Once this expectation is established, the day you don't receive a photo can be worrying.

Skip past newsletter promotions

Early Education Consultant in 2019 Karen Hope writes on her industry blog:The Spoke says, “Photography in early learning centers has become, in some ways, a runaway train…a photo of a child in front of a puzzle is not necessarily evidence of learning, development, or engagement. How are you going to tell your family?” ? ”

It doesn't end with childcare alone.

“Schools play a major role in how children experience privacy on a daily basis,” the United Nations Special Rapporteur on Privacy wrote at the time. Reports published in 2021. The massive shift to online learning at the start of the pandemic sparked a technology boom in the classroom, adding that “the power disparity that existed between ed-tech companies and children, and between governments and children and parents'' Equilibrium has expanded even further.

One day during school camp, I received over 100 photos of children.

These posts evoke contradictory reflexes in me. First of all, I was relieved that she was safe. Second, leave her alone.


IIn the final section, which consists of 10 photos of the class returning by boat from the island, the daughter is not visible. For a moment, I felt uneasy. Was she left alone? Is she okay? This is an anxiety I would never have experienced otherwise. I would have worked alone. She is somewhere else, protected by people I trust. But on the contrary, I am worried. Until I found her behind photo 9. She's fine. Of course.

Expectations of information destroy healthy distance, healthy ignorance between children and parents. It may cause anxiety to parents. We are so burnt out that having to constantly evaluate and monitor our children doesn't help.

And it's an insult to a child's privacy.

Children now expect their intimate moments to be recorded. As a friend of mine pointed out, it's no longer “Mom, look at me!” it's “Mom, take a picture of me!”

They know to review their photos. My youngest daughter came home from daycare and was eager to watch her child. It was a hassle. It was a shitty photo.


Privacy is essential to children's development. Safety, absolutely. However, their privacy is being ignored and violated.

“Adult interpretations of children's privacy needs can hinder the healthy development of autonomy and independence and limit children's privacy in the name of protection,” the UN Special Rapporteur wrote. There is. “Adults' reliance on surveillance to protect children limits children's rights to privacy and autonomy.”

Privacy is critical to children's ability to develop self-esteem, self

Source: www.theguardian.com

Africa’s Biggest B2B e-commerce Platform MaxAB in Discussion to Merge with Wasoko

Egyptian B2B e-commerce startup MaxAB and Wasoko, a Kenya-based e-commerce company with operations in Tanzania, Rwanda, Uganda and Zambia, are in talks to merge, TechCrunch exclusively learns from multiple sources. I got it. They said negotiations are still ongoing and the agreement has not yet been finalized.

The merger talks come as African B2B e-commerce companies continue to downsize due to lack of funding. Wasoko is no exception. The company recently carried out its largest ever layoffs, affecting most of its employees in Kenya, including some executives. Earlier this year, the company exited the Senegal and Ivory Coast markets and closed locations, including one in Mombasa, Kenya, as it sought profitability.

Additionally, our sources say Wasoko closed a $125 million round last year, with the funds scheduled to be released upon reaching set milestones. TechCrunch has learned that the company received just $30 million when merger talks, said to be investor-led, began. Wasoko has raised a Series B round from institutional investors including Tiger Global and Avenir at a post-money valuation of $625 million.

Like Wasoko, MaxABa food and grocery B2B e-commerce and distribution platform serving a network of traditional retailers in Egypt and Morocco, has raised over $100 million in funding, including DisruptAD, BII, Sources said the company is in talks with existing investors to raise a bridge round this year, including $55 million in Series A and $40 million in pre-Series B from Silverlake.

MaxAB is the largest player in the B2B retail and e-commerce market in Egypt and North Africa. The company acquired YC-backed Waystocap to expand in Morocco, and the supposed threat Capiter shut down amid a conflict between its founders and investors.

Last year, a merger between MaxAB and Wasoko, both asset-heavy B2B e-commerce startups, seemed unlikely. In discussions last year with MaxAB CEO Belal El Meghaber and Wasoko CEO Daniel Yu, there was no indication that they were considering any form of merger. MaxAB’s post-pre-Series B plans are focused on leveraging its network and relationships with local and multinational suppliers, with the aim of full distribution in Morocco and expansion into Saudi Arabia by the end of the year. Meanwhile, Wasoko was looking to expand in West Africa, aiming to expand its product offering to include point-of-sale systems, bill payments, and social commerce.

MaxAB does not have a presence in Saudi Arabia, at least according to its website, while Wasoko has expanded into two West African markets, Ivory Coast and Senegal, to complement its operations in East Africa’s core markets of Kenya, Tanzania and Uganda. Not doing business. And Rwanda. His eight-year-old B2B e-commerce company has since expanded to Zambia and the Democratic Republic of Congo.

Continues further

Source: techcrunch.com

Controversial Ziploc phone hack ignites discussion about children’s screen time

Here’s how to get kids to zip up during long car rides. TikToker @jeffandlaurenshow “The best travel hack for staying calm during long road trips,” he says, involves a Ziploc bag and a smartphone. Her 17 second clipAn image uploaded to the social media platform last month shows the driver’s headrest being removed from the car, using scissors to cut two holes in the side of the Ziploc bag where the headrest is connected to the seat, and then replacing the headrest in its original position. The image shows a woman returning to her home. . A woman presses play on a children’s video on her mobile phone and puts it in her bag, creating a hands-free screen for her toddler. “Things I wish I had known when I became a mom for the first time,” the TikToker wrote in text above the video, which has been viewed more than 50 million times. One TikToker claims the “best travel hack to keep the peace on long trips” involves a Ziploc bag and a smartphone. Her clip sparked a debate about giving children too much screen time. Jeff Lauren Show/TikTok The clip sparked a debate on TikTok about giving kids too much screen time, with some calling the hack “ridiculous.” One commenter laughed: “Oh yeah, keep them glued to their screens.” “It’s better to let kids watch something on TV than to have them kicking and screaming and crying because they’re bored,” another argued. “If they’re bored, than engage with them because they’re your kids,” the TikToker retorted. “Read to them,” suggested another. “Some of the kids can’t read yet, they’re crazy!” someone yelled. “There is such a thing as a picture book,” said the third person, expressionless. “Things I wish I had known when I became a mom for the first time,” the TikToker wrote in text above the video, which has been viewed more than 50 million times. Jeff Lauren Show/TikTok One TikToker commented on the comment section, saying, “There’s a serious battle going on over parenting here.” “It’s a stupid fight (lol),” said one dispatcher. The American Academy of Child and Adolescent Psychiatry recommends limiting screen time for all children. People under 18 months should only be exposed to screens when video chatting with someone on the go. Young children between 18 and 24 months of age should stick to educational programming, the academy says. Screening time for children ages 2 to 5 must be limited to one hour on weekdays and three hours on Saturdays or Sundays. And parents should talk to their children ages 6 and up to “encourage healthy habits and limit activities that involve screens.” Too much screen time is associated with sleep, weight, and mood problems, as well as poor performance in school.

Source: nypost.com