Ghost of Yōtei Review: A Stunningly Brutal Samurai Revenge Quest | Gaming

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The Ghost horse of Yotei, named Mokizuki, translates to the traditional Japanese term for “full moon.” I truly believe she is the most unfortunate creature in all of the North. The button needed to summon her is alarmingly close to the one used to heal my samurai during combat, leading to frequent mishaps where I inadvertently call her into a Koittic 7-on-1 skirmish. Mochizuki often intercepts arrows with her fur and deflects sword strikes from my outlaw adversaries to keep them at bay. At times, she simply stands at the fringes of the conflict, quietly waiting to steady my nerves so that I can dispatch the villains and return to picturesque escapades in the Ezo region.

Ghost of Yotei serves as a sequel to Ghost of Tsushima, a revered samurai action game from the American studio Punch released in 2020. Visually, it consistently impresses, regardless of your undertaking. Yet, the majestic framing typical of open-world titles can appear somewhat absurd when you accidentally summon horses for battle or ignite flames, as they don’t quite mesh with the whimsical nature of players.




For the ride… Yotei’s ghost. Photo: Sony Interactive Entertainment

I realized that the ghosts of Tsushima were not only breathtaking but also peculiarly superficial. Their protagonist, Jin, frequently expressed his discomfort with the act of stealthily taking down Mongol invaders to save his island. In contrast, the heroine of Yotei, Ats, embraces her role as the vengeful specter much more comfortably. The narrative isn’t particularly groundbreaking; Ats’ family falls victim to a group of masked outlaws known as the Yotei Six, prompting her to hunt them down for vengeance. Star Erika Ishii delivers a stellar performance as a stoic killer, making me completely invested in Atsu’s quest for blood. Despite several other characters serving as reminders of retribution, she relentlessly eliminates her foes, giving off an impression that she relishes in it.

Honestly, I find it enjoyable. Yotei’s ghostly battles are both exquisite and brutal. You quickly grasp the mechanics of evasion, substitution, and timing while exploring Ezo, equipping yourself with dual katana, a spear, a bow, and the massive Yamato sword for more engaging fights. The setup for confrontations maintains a consistent level of challenge. Atsu faces opponents often twice her size, with some strikes sufficient to end her battles. I enjoy numerous challenging action games, from Monster Hunter to Elden Ring, yet despite over 20 hours of dueling and exploration, I still feel my enemies succumb to me with minimal effort, thus keeping the experience fresh.




Comfortable battle… Yotei’s ghost. Photo: Sony/Sucker Punch

Among this year’s Assassin’s Creed Shadows, also set in historical Japan, Yotei’s Ghost ranks as one of the most visually stunning games I’ve encountered. The stunning natural beauty of Japan, with its ginkgo trees, distant mountains, and fish-filled rivers, is digitally honored (you can spear them for dinner). It is a world crafted for admiration. Navigate with your senses rather than the map on your screen; the wind guides you on where to go next in the story, enabling leisurely exploration. Intriguingly, with your PS5 controller, you can roast fish over a fire, strum a Shamisen, or dab ink onto a canvas. Revisiting Atsu’s memories in familiar places allows for a reflection on her life before it spiraled into violence.

The blend of traditional Japanese instruments with old Western rhythms marks the game as set in 1600s Japan through an American lens. While it may feature more action, blood, and death-defying climbs than typical samurai movies, is that truly a downside? If anything, Tsushima’s ghosts were hampered by a rigid adherence to a somber tone that conflicted with the game’s high body count. Yotei doesn’t complicate matters as the assassin’s creed does, making it fairly straightforward and enjoyable. Whenever I grew weary of pursuing one target, it was easy to find another.




Part of the landscape… the ghost of Yotei. Photo: Sony/Sucker Punch

As Atsu’s legend amplifies, the Ezo populace begins to leave offerings for the vengeful onryō (Bloodthirsty Ghost), seeking to rid the land of its oppressors. As you traverse Ezo, you truly start to feel a connection to it; Atsu engages in battles alongside wolves and chases elusive foxes to discover hidden places in nature. Once her quest for vengeance concluded, I found myself pondering what lay ahead for Ats. She struggles to envision a life beyond this path.

While the story may be simple at its core, it captivated me more than any other historical action game. Even after countless hours, I still feel a rush of excitement as Atsu deliberately unsheathes her sword at the onset of battle. The conclusion would be bittersweet.

Ghost of Yotei is available now for £69.99

Source: www.theguardian.com

Introducing the Revenge Quitters: Why Workers are Walking Away and Refusing to Stay Silent

In 2011, Joey Lanev de Francesco spent nearly four years working in room service at a luxury hotel in Providence, Rhode Island, earning a mere $5.50 (£4) per hour. He endured long shifts that took a toll on him and reduced his hard-earned tips.

The inadequate treatment escalated when De Francesco and his coworkers attempted to unionize. The manager responded harshly, punishing employees for minor infractions. In fact, shift workers who needed to call guests were prohibited from sitting down.

De Francesco ultimately decided to resign. On his final day, he secretly entered the hotel staff quarters with a herd of seven powerful marching bands, surprising his boss with a musical farewell. “I’m here to tell you I’m not going,” he proclaimed, exiting while his band played triumphant tunes and chanted “Joey Quits.”

At 22 years old, De Francesco quickly enlisted friends to record the event. After sitting on the video for a few days, he uploaded it to YouTube, where it rapidly gained traction. Fast forward 13 years, and the video has garnered nearly 10 million views.

Brass off… Joey Lanev de Francesco bids farewell to his low-wage hotel job in 2011. Photo: YouTube

“We didn’t think it would gain much attention,” De Francesco, now 36 and living in New York, stated. The musician expressed feeling “liberated” after resigning and turning the tables on his manager. “Now, I’m ashamed of you for treating everyone so poorly,” he remarked.

Did his viral exit hinder his job prospects? Not at all. Shortly thereafter, De Francesco found work at a museum, noting that the incident “will never come up” in job interviews—perhaps even something worth adding to his resume.

De Francesco’s story remains iconic in the Hall of Fame of Resignation, but it faces stiff competition from a new wave of employees. More workers are staging revenge resignations, demonstrating their discontent with their workplaces. Even clergy members are partaking in this trend: In July, Father Pat Brennan delivered a “farewell gift” to his congregation in the form of a poem that doubled as his resignation letter, aiming to be an “uncomplaining, undesirable” parishioner who spread “gossip” using “holy lips.”

A gift for farewell… Father Pat Brennan’s resignation poem. Photo: Facebook

Employer review site Glassdoor warned at the end of last year about a “wave of revenge” shaping the future of employee satisfaction by 2025. A survey of 2,008 workers in the UK released in July revealed that 15% have left their jobs out of revenge. Social media has accelerated this trend, with many sharing their stories online. Brianna’s resignation video concluded with a rallying cry: “These companies will fire you in a day and leave nothing behind.

The 26-year-old American, living in Kyoto, Japan, was just two hours away from teaching his next English class when he quit. Initially, things were manageable, but it quickly changed. “If I finished a lesson a minute early or late, she’d become upset,” Slaughter recounted.

As Slaughter began to work, he found lots of free time, but his coworkers were mostly “cold,” and soon, problems began to arise. They earned 2,000 yen (£10) per class instead of hourly wages, forcing them to endure unpaid hours between classes for minimal compensation. Schedules were often given out just a day before, making planning nearly impossible. Due to the sedentary nature of the job, Slaughter developed health issues: “I went to the doctor, and they said, you’re sitting all the time, so you’re getting inflammation in your neck,” he noted.

Slaughter’s breaking point occurred with the arrival of a new manager, who insisted he wear long sleeves to cover his “aggressive tattoos” and often sat in on classes. It escalated to the point where Slaughter was crying every night. After receiving an unimpressive 100,000 yen (£500) for a month of “Hardcore Classroom Lessons” last May, he had had enough.

“If you want to leave, leave the baby”… Briana Slaughter on TikTok. Photo: TikTok

Slaughter sent his resignation letter into the digital ether before quickly recalling that a two-month notice was required. In a TikTok video that has amassed 1.2 million views, Slaughter addressed his manager:

Far from hindering their careers, these stories have gone viral, unlocking new opportunities. “I made $7,000 on TikTok in the month I left,” Slaughter remarked. Many reached out, expressing that his video inspired them to leave their toxic workplaces: “They said: I think I’ll quit my job too. This was my sign.” For those undecided, Slaughter advised:

Younger generations are more likely to execute revenge resignations. A report revealed that 26% of individuals aged 18-34 and 22% of those aged 35-44 in the UK have done so, compared to just 8% of people aged 45-54. In June, a survey by the Business Research Group found a 15% difference in this regard between younger and older workers in the United States.

Four years ago, 25-year-old Carly, residing in Alabama, was jobless. After contacting a temp agency, she was immediately offered a receptionist position based solely on her resume, with instructions to start the next day. “It might not have been the ideal job, but I was desperate, so I accepted,” she reflected.

The initial three months were “wonderful,” leading to a promotion as the HR pay manager, but things soon took a downturn. A new colleague aligned with the boss began to spread false rumors that Carly was an alcoholic due to her use of a lamp instead of overhead lights in her office. “I liked the ambiance,” she noted.

Carly was soon assigned additional duties as an accounts payable manager. “It was too much for a 21-year-old to handle alone,” she explained. The company briefly hired a man who was paid $10 more per hour than her to assist, but he was fired after mishandling payroll. Carly was forced to juggle both roles once more.

“I was perpetually stressed, distressed, and crying,” she admitted. The situation reached a boiling point during a management meeting when a colleague expected her to “flap frustration” in front of everyone. “It was an absurd request,” she remarked. “He essentially aimed to bully me publicly,” but Carly had different plans.

On the day of the meeting, Carly awoke early, went to the office, and scheduled an email to all managers conveying, “Let them know how messed up their business is,” she stated. It began cautiously: “I decided it was time to pursue a different path,” but quickly escalated. She bluntly labeled one manager as “literally a rock” and mentioned that her heavy workload caused “daily stress that often culminated in anxiety attacks and tearful nights.” She concluded with, “My laptop and keys are on my desk.”

After hitting send, her boss attempted to call; Carly didn’t answer. “I never heard from them again,” she recounted. Upon leaving the office for the last time, she felt euphoric: “I could have stripped my clothes off and raced home naked. All my anxiety and stress melted away,” she claimed.

She quickly secured another job, although she had some reservations about future interviews. “If they ask, I’ll be honest. If you treat me well, I won’t do this to you,” Carly assured.

While most are no longer engaging in dramatic revenge resignations, some new workers may be motivated to share their own experiences. Katie Ostler left her job after two years at a supermarket in Melbourne, Australia, where she began working at 16. “It was a very toxic, high-pressure environment with significant sales,” she explained.

Now 29 and living in Manchester, UK, Ostler wasn’t concerned about her boss knowing her name for the first six months. “It wasn’t ideal, but I kept my head down and did what was required,” she expressed.

As she approached 18, new job opportunities, particularly in bars, opened up. When the toxic supermarket experience pushed her to the edge, she had already submitted her resume to a local pub. One day, a customer angrily yelled at one of Ostler’s 15-year-old colleagues over a refund. Rather than support the young employee, the manager sided with the customer and also shouted. “I decided it was time to leave,” she remarked.

Not long after, she received a bar job offer and went to the supermarket to submit her resignation during the mandatory week’s notice. Attempting to give her letter to the supervisor, she was directed to hand it directly to the manager, who was supposedly in an interview. After following the supervisor’s instructions on location, Ostler seized the opportunity. She delivered the letter and announced her departure. The room fell silent, and the interviewees stared at her in confusion. “It took a lot of courage. I left before my manager could respond,” she said.

That wasn’t the last she would hear from him. She received a call on her way to begin her new job, instructing her not to finish her final week because she “didn’t want my toxic energy” around the team. “I remember thinking, did you look in the mirror?” she recalled. She had to return to the supermarket several times for groceries. “I avoided it when possible, but people recognized me and said hello. Unfortunately, no one cheered for me when I entered,” she said. Nonetheless, the resignation felt empowering: “I felt like a boss. It was a very powerful moment.”

Source: www.theguardian.com

The Science of Revenge: A New Book Argues That Revenge is Addictive, Yet Fails to Persuade

Did the UK’s iconic Sycamore Gap Tree fall as an act of revenge?

vaughan/epa-fe/shutterstock

The Science of Revenge
James Kimmel Jr. (Harmony Books)

Few can easily embrace the desire for revenge, yet it’s undeniable that some of us are drawn to it.

From President Donald Trump’s advocacy against what he perceives as the “cancel culture” in social media, to the potential motivation behind the cutting down of the iconic British Sycamore Gap Tree, the concept of revenge certainly appears to be more influential than love as a force for change in the world. One might even ponder if it borders on an addiction.

James Kimmel Jr. is passionate about uncovering solutions. Convinced that if our world cannot become more compassionate, we must take action. His new book, The Science of Revenge: Understanding the World’s Most Fatal Addiction – and How to Overcome It, represents a culmination of his efforts over the past decade to delve deep into the neuroscience of revenge and its devastating costs.

One cannot overlook Kimmel’s impressive credentials as a psychiatry instructor at Yale University, where he leads research on motivation and behavioral control. As a former civil litigator who dealt with non-criminal disputes, he witnessed firsthand how the legal system can be manipulated to settle personal scores and punish perceived adversaries, particularly by those in positions of wealth and influence.

Kimmel gained insight into these impulses through his experiences. Growing up in rural Pennsylvania during the early 1980s, he faced bullying and had his family extorted. Their dogs were killed, and after an explosion involving their mailbox, a teenage Kimmel found himself grappling with these pressures, though he refrained from acting violently.

Nevertheless, he admits that his unresolved grievances led him to pursue a career in law—a “professional revenge business.” Following a mental breakdown, he began to study what he refers to as “revenge addiction,” ultimately shifting his focus toward psychiatric treatment.

Today, Kimmel identifies as a “recovering revenge addict” and a determined researcher aiming to present a case for viewing “obsessive revenge” as both an addiction and a neurological disorder.

Kimmel posits that the desire for revenge is experienced in some brains similarly to the effects of drugs.

He argues that such cravings activate the brain’s reward pathways, blunting impulse control and acting as a biological response akin to pain relief and pleasure. This notion not only clarifies the “urge to retaliate” but also implies a possible method to mitigate violence. By identifying individuals who often feel victimized, professionals may preemptively address grievances, potentially curbing mass shootings and other tragic acts of violence.

To substantiate his assertions, Kimmel references numerous studies on reward, revenge, and forgiveness. He takes an insightful approach toward their limitations and addresses skepticism from experts.

However, his interpretation of revenge as a catalyst for “all wars, murders, and assaults throughout human history” could polarize readers and spark debate.

Kimmel acknowledges the role of “genetic predispositions, early traumas, or psychosocial factors,” asserting that revenge addiction shouldn’t excuse violent behaviors. Yet, this notion can mistakenly arise, particularly when he compares a potentially lethal “yearning for revenge” to the seriousness of heart attacks.

This perspective may be perplexing and insensitive. Kimmel is most compelling when recounting stories of individuals who have freed themselves from lives dominated by hatred. Yet, his fixation on revenge as the sole origin of evil tends to overlook the complexities of other contributing factors, such as misogyny and childhood abuse.

His analysis of the motivations behind the actions of mass murderers and historical figures like Adolf Hitler, Joseph Stalin, and Mao Zedong feels overly simplistic when framed solely through the lens of revenge addiction. While revenge has undoubtedly appeared as a motivating force throughout history, Kimmel might be too close to his central theme to fully appreciate its multifaceted nature.

Elle Hunt is a writer based in Norwich, UK

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House Approves Bills to Prohibit Revenge Porn Sharing and Sends to Trump

On Monday, the House passed a strongly bipartisan law aimed at criminalizing the non-consensual sharing of sexually explicit photos and videos that include AI-generated imagery, commonly referred to as “deepfakes.”

The legislation, which cleared with a vote of 409 to 2, is expected to be signed by President Trump soon.

Known as the Take It Down Act, this law is designed to combat what is termed “Revenge Porn.” Under its provisions, social media companies and online platforms must remove such images within two days of receiving notification.

The bill saw bipartisan support, uniting conservatives and other parties alike, and it passed the Senate unanimously in February. Trump’s endorsement, highlighted in his joint address to Congress last month, appears to have facilitated its passage.

co-sponsored by Sen. Ted Cruz, a Republican from Texas, and Democrat Amy Klobuchar from Minnesota, it marks the first significant Internet Content Act to pass Congress since 2018, following prior legislation aimed at combating online sex trafficking. While concentrating on revenge porn and deepfakes, this bill indicates a crucial step towards holding internet companies accountable, which have largely evaded governmental oversight for years.

The strong backing for the Take It Down Act underscores the growing frustration among legislators regarding social media platforms like Facebook, Instagram, and X.

Revenge porn and deepfakes affect individuals of all ages, particularly impacting teenage girls, as the proliferation of “nudification” apps allows boys to secretly create and distribute sexually explicit images of female classmates.

Rep. Maria Elvira Salazar, a Republican from Florida, introduced a parallel bill in the House and stated on Monday that this legislation aims to prevent the rampant abuse and harassment faced by young girls online.

“Using the likenesses, voices, and images of young, susceptible women to manipulate, coerce, and publicly humiliate them for amusement or revenge is utterly reprehensible,” said Salazar.

Such legislation has been frequently attempted in various states across the nation, and although South Carolina lacks specific laws against revenge porn, at least 20 other states have enacted measures addressing sexually explicit deepfakes.

The measures passed on Monday are part of ongoing bipartisan efforts by lawmakers to tackle deepfake pornography. Cruz and Klobuchar first introduced the bill last year, but it did not advance in a Republican-led House. Reintroduced this year, it gained traction after receiving endorsement from first lady Melania Trump.

Last year, Alexandria Ocasio-Cortez, a younger Democratic congresswoman from New York, proposed legislation enabling individuals depicted in sexually explicit deepfakes to sue creators and distributors of such content. This bill has not been reintroduced this year.

Legislators have recently focused on several bills aimed at safeguarding children from online sexual exploitation, bullying, and harmful algorithms. In January 2024, executives from Meta, TikTok, and other tech firms faced tough questions from lawmakers as they defended their platforms.

During these hearings, Meta CEO Mark Zuckerberg was compelled to apologize to parents who had lost children to online dangers.

However, some advocates for free speech caution that such measures could stifle legitimate expression, arguing that similar laws might inadvertently lead to the removal of both lawful and unlawful content.

“Despite the good intentions, the potentially harmful effects of the bill on constitutional rights to free speech and privacy online cannot be overlooked,” stated Becca Branham, assistant director of the Free Expression Project at the Center for Democracy Technology, a research organization.

Branham also remarked that the Take It Down Act serves as “a potentially weaponized enforcement tool that endangers meaningful progress in the battle against image-based sexual abuse.”

Source: www.nytimes.com

Prosecutors urged to step up efforts to combat revenge porn and protect victims from abusers depicted in images online

The Crown Prosecutor’s Office is planning to update its guidance on “revenge porn” crimes to ensure that explicit photos of the victim are no longer allowed to be retained.

observer reported last month that the Magistrates’ Court did not order the removal of content related to Image-based abuse cases, and prosecutors did not request such action.

An examination of court records revealed that out of 98 cases, only three resulted in deprivation orders requiring offenders to surrender their devices and delete private photos and videos.

In one case, a man was accused by a magistrate of engaging in “deeply disturbing” behavior to emotionally intimidate the victim. Despite receiving a suspended sentence, no order was issued to have him surrender his device for deletion, leaving the police without the legal authority to do so.

These findings prompted outcry from activists, demanding immediate action and stating that the failure to act left victims “living in fear.” The CPS acknowledged the need for more action to prevent these images from being used to perpetrate further crimes.

The prosecutor’s guidance on communication crimes is currently being revised. The new guidelines, released this week, urge prosecutors to utilize deprivation orders more effectively and consistently.

Prosecutors are advised to consider implementing the order early in their case strategies to strip offenders of their devices promptly and foster a more uniform approach to device confiscation from suspects from the outset.

Campaigners welcomed the change as a positive step forward.

Elena Michael from the campaign group #notyourporn commended the guidance as a helpful step but emphasized the need for further actions to be taken.

She highlighted additional areas for improvement, such as addressing issues related to evidence collection and advocating for a more comprehensive investigation process.

Furthermore, she urged clarity on whether the guidance would extend to hard drives, cloud storage, and physical devices in addition to mobile phones.

Law professor Claire McGlyn praised the updated guidance as a positive development and a step towards progress, emphasizing the importance of addressing image-based sexual abuse cases more effectively.

The Judgment Council, responsible for issuing guidance to judges and magistrates, stated that they are monitoring the government’s new intimate image law proposal and will consider necessary adjustments to guidelines once it is enacted.

Source: www.theguardian.com

The Ultimate Guide to Getting Revenge in Video Games

PIf you're of a certain age, there's no doubt that you have fond memories of the paper instruction manuals that once came with every video game. Dan Marshall, author of The Swindle and Lair of the Clockwork God, certainly does. He remembers the ritual of poring over a new game's manual on the bus ride home from the store, trying to absorb all of the information in preparation for playing the game itself.

He vividly remembers receiving Bullfrog's 1993 game Syndicate by mail order early one morning and waiting for hours until his younger brother woke up to play it on the PC in his room. “And during that quality time, I did nothing but read the manual over and over and over again,” Marshall says.

Although Marshall has now gotten rid of most of his old DVDs, games and magazines, he still maintains a shelf of treasured physical items that remind him of a time in his life. It's the book he used when he first learned to code, 1989's Teenage Mutant Hero Turtles LCD Handheld, a strange game box he couldn't part with. “They’re nice to walk past and they bring a smile to your face,” he says. “And a well-made manual or a well-made box is fun in that sense.”





A box of fun…early video games came with a set of instruction manuals

Photo: Stephen Cooper/Alamy

In the early days of home video games, manuals were essential. Every byte of memory is valuable, and even adding a simple command like “press A to jump” takes up memory that could be better allocated elsewhere. Information about how to play the game can instead be moved to a manual, which also provides an opportunity to provide a story or background to accompany simple on-screen sprites. There may be other interesting things in the game box. Memorably, Revolution's 1994 adventure game Beneath a Steel Sky It came with a comic by Dave Gibbons of 2000AD., described several events leading up to the start of the game. His pioneering 1984 BBC micro-title, Elite, came with an entire novel called The Dark Wheel, which provided insight into the world of Elite.

However, as consoles and computers became more powerful throughout the 1990s, it became increasingly possible to include instructions on how to play within the game itself. In-game tutorials quickly became mandatory, allowing players to jump right into new games without having to stop to read the manual first. Then, in the 2000s, digital downloads started to become popular. Initially, publishers often offered him PDF versions of game manuals, but eventually even this tradition fell out of fashion. The instruction manual was redundant and dead.

However, several developers have been working hard to revive this lost part of gaming tradition. His 2021 strategy title HighFleet: Deus in Nobis by Konstantin Koshutin has arrived with his lovingly crafted 92-page PDF manual. Downloaded from Steam. The game was published by the newly reformed Microprose, a company that has historically specialized in simulation and strategy games such as F-15 Strike His Eagle and Civilization. All of them came with correspondingly large manuals (his Civilization manual was well over 100 pages long).

And earlier this year, Media Molecule released Tren for the Dreams gaming platform. The game is based on his Brio-style wooden railway tracks, and the company Beautifully crafted digital manual I'm going to talk about the fictional toy “Tren Modular Play System” manufactured by a company called BeechCorp. Best of all, the manual even features realistic-looking tear tracks and children's doodles.





Physical Acquisition … Banished Vault Manual.
Photo: Lunar Division/Bithell

We've seen some developers venture into physical manuals as well. In July, The Banished Vault from Lunar Division added an in-game manual. This manual is printed on demand and can also be ordered in paper form for £4.99. The developers were surprised at how many players did just that. Approximately 10% of those who purchased a digital game also purchased a paper manual. “We've found that people never get tired of beautiful game manuals.” Mike Bissell said. Head of publisher Bithell Games, on X/Twitter. This is perhaps part of a broader trend at the moment, where physical objects are revered by a generation that has seen movies, music and video games disappear into the digital realm. Check out the unexpected love for records among the younger generation.

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Learn more… Tunic in-game manual.

Photo: Andrew Shouldice/Tunic Team

Tunic's manual is authentic in another way, in that you actually need it to progress through the game. Otherwise, little guidance is provided on how to progress through the game. Manual pages are scattered throughout the in-game world, and each page contains important information. Perhaps providing a map, revealing a plot, or even revealing a special move. Each page is written in indecipherable runes, except for the odd intriguing English word here and there, playing imported games and deciphering Japanese manuals for hints on what to do. It reminds me of the days when I tried.

Shouldice worked hard to make the in-game manual look really beat up. “I made a physical booklet, damaged it, tore parts off, spilled stuff on it, then put a little bit in the tumble dryer and messed it up,” he says. “We then scanned every page.” The text was added digitally later to make it easier to translate the manual into different languages. It's certainly a beautiful thing, and Fangamer physical version It's available for purchase by players.





Beautiful things…Fangamer's printed tunic manual.

Photo: Fangamer/ISOMETRICORP Games Ltd./FINJI

Banished Vault also requires players to read the manual carefully. This turn-based title involves leading a gigantic space monastery as it flees from solar system to solar system, harvesting resources from planets, closely monitoring fuel levels, and attempting to escape. malicious phenomenon. Nick Tringali, the game's director, is not nostalgic for manuals. He became interested in games because they were becoming obsolete. Instead, he was inspired by his board game and his table talk role-playing game (TTRPG). “In his modern TTRPG, this book is very well designed to teach you the system and help you navigate this experience smoothly,” Tringali says. His idea was to use the same technique for a complex strategy video game.

“[In-game] “The tutorial is very complex and very likely to break if the interface or design changes,” Tringali said, noting that it may eventually have to be completely reworked later in development. Did. “So I looked at all of this and thought, okay, it's going to be less effort to actually make the book.”

Developers and players may still have a soft spot for game manuals, but it's hard to imagine manuals making a comeback outside of a few niche games. Dan Marshall thinks that's a shame. “I want to make games that come with a physical manual, so make sure you read it,” he says. “There's no tutorial, no explanation of what the buttons do…Imagine releasing a game where you can do things like: only I have a physical copy. Yes, it would be an economic disaster, but a very small number of people our age would be very happy.

Source: www.theguardian.com