DNA Tapes: Revolutionizing Information Storage Beyond Standard Cassettes
Jiankai Li et al. 2025
In an innovative revival of 1960s technology, researchers have created a cassette tape that utilizes DNA for encoding information, substituting traditional iron oxide with synthetic DNA molecules printed onto plastic tape.
This groundbreaking technology boasts an astounding capacity for storing information. While conventional cassette tapes typically hold about 12 songs per side, DNA tapes can encapsulate every song ever recorded.
With a capacity of 10 megabytes per song, 100 meters of DNA cassette tape can accommodate over 3 billion songs. In total, the storage potential is a staggering 36 petabytes, equal to 36,000 terabytes of hard drive space.
Led by Jiang Xinyu and his team at Southern University of Science and Technology in Guangdong, China, these cassettes are engineered to represent digital data through the sequencing of DNA bases (A, T, C, G) much like binary code in computers. This enables the storage of various digital files, including text, images, audio, and video.
The researchers were thrilled by the public’s reaction following the announcement of the DNA cassette. New Scientist reported Jiang stating, “The diverse feedback we’ve received from scientists, artists, engineers, and educators has been rewarding, inspiring many to rethink the intersection of data, biology, and technology.”
The project team’s next objective is to create a specialized reading/writing mechanism for DNA cassettes that emulates the function of traditional magnetic tape drives. “Our new ‘head’ design will precisely align the DNA tape in a reaction chamber for chemical processes like reading and rewriting,” Jiang explains.
They anticipate that DNA cassette tapes could be available commercially within five years. “Our exploration of DNA cassette tape technology transcends mere storage capability; it encompasses a reimagining of how information exists in both physical and biological forms,” Jiang concludes.
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IIf you were a fan of electropop in the early 2010s, there’s a good chance that Purity Ring holds a special place in your nostalgia playlist. Being a young adult during that time, it’s also likely you indulged in Japanese role-playing games as a teen. Their new single Many Lives aims to recapture the RPG vibes you embraced at 12, which became a defining part of your identity. Drawing inspiration from classics like Skies of Arcadia, Phantasy Star Online, and Secret of Mana, they are ready to resonate with fans from that era.
This marks a bold move for the band, who previously collaborated with Defoons, covering a Eurodance classic. Nonetheless, members Megan James and Corin Roddick possess the background needed to pull it off. “We are avid fans of the JRPG genre,” they share. Their recent tracks have drawn significant influence from titles like Nier: Automata and Final Fantasy X. “Now, we’re navigating metaphorically, crafting an imaginative take on the Persona Formula.”
After five years since their last studio album and a decade honing their craft through remixes, Purity Ring operates independently under their own label, The Fellowship. Their forthcoming album, set for release in September, is described as the “soundtrack to an imaginary RPG… A narrative following two unfortunate characters striving to create a kinder world amidst the remnants of a broken man.”
The album didn’t initially start as a video game soundtrack, but as production progressed, the vision became clear. This realization gave birth to “Many Lives” and its B-side, Part II. “Many Lives serves as a gateway to this imaginary realm and its nucleus—akin to the beginnings of most JRPGs, where characters embark on their adventures.”
The “Many Lives” video features cel-shaded graphics directed by Mike Sunday.
The narrative revolves around the authentic experiences of Purity Ring during the album’s development, intertwined with the duo’s “memories, fears, and comforts.” “This album,” they explain, “explores how gaming provides a journey that facilitates creative renaissance.”
Upon first listen, what captivates in “Many Lives” is the hauntingly beautiful choir, reminiscent of the iconic soundtrack from Ghost in the Shell. This chilling introduction transitions into an energetic breakbeat, delivering tracks perfect for revisiting classic anime while immersed in Jet Set Radio. Purity Ring expresses their fondness for this era: “The Ghost in the Shell soundtrack masterfully combined visuals. Experiencing it as a child was unforgettable.” For this project, the duo revisited the anime, creating music that embodies the world alongside the beloved game Nier: Automata.
Canadian electropop duo Purity Ring. Photo: Yuniverse
Much like a Kawai soundtrack, “Many Lives” features unforgettable vocals alongside Bulgarian folk music, enriched by James’s vocoded lyrics. Purity Ring is unafraid to explore unconventional instruments for inspiration. They state they aren’t reliant on hardware synths and don’t consider themselves technical gearheads. “The Legend of Zelda series has consistently inspired us,” they mention. “Particularly, the Ocarina music from the N64 title.” A hint of the 1998 Ocarina of Time melody resonates throughout the tracks, akin to a half-remembered tune that lingers in your mind.
If the nostalgic vocals and retro Casiotone MT-240 sound aren’t enough to transport you back to gaming’s golden days, the accompanying cel-shaded graphics in the video showcase the duo’s deep admiration for all RPGs. Directed by Mike Sunday, the visuals are inspired by GameCube’s Daydream, harking back to an era when game developers embraced style over realism. A blend of Shinjuku and Hyrule evokes the opening map of classic JRPGs. Purity Ring draws inspiration from their favorite titles from the PS2 and GameCube eras while also paying homage to the PlayStation Portable. The imaginary RPG UI seamlessly fits within some of the bestsellers of handheld gaming.
For me, “Many Lives” feels like the soundtrack to afternoons spent playing Baten Kaitos (a sequel is still on my wishlist). For Purity Ring, the track “evokes a blend of past, present, and future—nostalgia for something you’ve never experienced but somehow still recall.” They aim to position this upcoming album as a new chapter, capturing the essence of the era while evoking the sensation of experiencing a life-altering game for the first time.
This social media platform positions itself as a leader in youth culture, setting trends for others to follow. However, observations of music, television, and daily life in the UK suggest that TikTok is embracing a new wave of nostalgia.
The music and television of the 2000s have been rediscovered by Gen X and older Millennials, with Gen Z being the first to engage with this content.
“Sex and The City,” which aired from 1999 to 2004, now boasts 108,000 videos on the platform, doubling its count over the past year. “Gossip Girl,” running from 2007 to 2012, has 120,000 videos, while “Gilmore Girls,” from 2000 to 2007, has amassed 1 million related videos. “The Vampire Diaries,” which aired for eight years until 2017, has generated over 2 million discussions in video form.
Additionally, the revival of the British show “Skins,” a drama about Bristol teenagers that first aired in 2007, has gained significant attention.
Lily Hall, Programs and Insights Manager for TikTok UK, Ireland, and Nordics, remarked: “Fashion and beauty continue to be dominant themes, and we see a rise in interest for older music, television shows, and films as users seek comfort and authenticity from the past.”
“Currently, classic series are thriving on the platform. We’ve reintroduced this new generation to beloved old TV shows, while older users are sharing their favorites again.”
TikTok’s focus on “Britcore” content reflects the increasing demand for 2000s nostalgia, with creators sharing videos related to fashion and lifestyle, childhood toys, and discontinued snacks like pink and white mouse sweets and Cadbury animal crackers.
Crime dramas have also seen a significant impact, with a 70% increase in related videos over the past year.
The viral success of puberty content, which was collectively created in one take, has resulted in 76,000 associated videos. Other creators have revived themes from series like “Code of Silence” and “Kin.”
Interestingly, a song recorded 64 years ago, initially seen as merely a B-side, found new life on the platform. “Who’s Sorry Now” by Connie Francis has captured the attention of a younger audience, especially after the 87-year-old artist joined TikTok herself.
The track has gone viral on the platform, racking up video productions totaling over 20 million views. This resurgence occurs 65 years after Francis became the first woman to reach the top of the Billboard Hot 100 Chart. TikTok notes that the song has been used as a soundtrack for positive content featuring family and pets.
“This demonstrates that the TikTok community transcends genres and ages,” says Sheemashidiki, Artist Partnership Manager at TikTok. “Whether a song was released last month or decades ago, what matters is that the community can engage creatively with it.”
nThe original Donkey Kong Arcade machine, Mint Condition Outrun Race Simulation Game, Esterified between Gamer Cube and Nintendo 64-wired booths, Luke Malpass, engineer dismantling a broken Nintendo Wii.
I brought old game consoles to the house for repairs and fixes, and there was a steady stream of people, a retro gaming arcade of elephants and castles, transformed into a gaming clinic for two days.
Gabriella Rosenau, 35, brought in a broken Wii that had been in the garage “for years.” “I'm still playing my older brother, my older Nintendo 64, and I love it, but I really want to get it [the Wii] Repaired. “
“I've done something weird about Call of Duty and PlayStation, but I'm more interested in retro games,” she adds.
Rosenau is part of a growing community that has abandoned modern video games and picked up consoles since or before childhood. According to a Pringles investigation, Gen Z Gamers are proceeding with lawsuits, with 24% owning retro consoles.
What began as a Malpas passion project, restoring the consoles of its former glory quickly evolved into a full-time business. During the peak during lockdown, his company Retrosix hired 16 people to deal with demand. He places this, in part, on people stuck at home. “People were bored, they were finding things at home and looking for things online.
“We originally only sold on eBay and didn't even have a site. eBay was limiting sales because they thought it was fraudulent,” he says. “It literally took over.”
Luke Malpass modify consoles from the 80s to the 2000s. Photo: Teri Pengilley/The Guardian
Retrosix receives hundreds of requests each month from people who want their console to be fully functional, playable or upgraded. This is “stable,” says Malpas, but the community is still expanding.
“There are a lot of people who are obsessed with this right now. The older generations than me tend to be PC-based for Amigas and Commodores, in their late 40s and early 50s. And then my age, so 30 People in the world are very interested in Game Boys, Mega Drive, Super Nintendo's entertainment system, such as.
“And there's a younger generation that's either one. [the] Nintendo DS, what they've played is beginning to be retro or really hooked on the whole retro. So you get people in their 20s who are more obsessed with than we do.
Malpass has gained massive supporters on social media, with 44,100 followers and 61,700 subscribers on its YouTube channel, Angelsix and Tiktok on Retrosix.
Young people engaged online say they reach for retro games for unique gameplay, and for the opportunity to “switch off,” Malpass says.
“You're turning on the console at the top and playing games. No stress. There's no internet. You're not competing with the world. You have your own in the game, you're going to go I feel a sense of accomplishment in, and that was what you used to do,” he says.
“I think the younger generation is feeling more stressed they are now. Growing up in the world of social media is very mentally challenging. [Retro video gaming] It's their safe place. It's like their escape,” he says.
Matthew Dolan, a software developer in his 40s, brought some of his game gear consoles. His passion for retro games and technology comes from nostalgia and childhood memories, playing games his father wrote for him at BBC Micro. “It was a great introduction to technology,” he says.
“You get all that joy from playing it literally. You go through the battery and plan a long, long car journey,” he says. “They don't rely on equally flashy graphics. [as contemporary games]. ”
Going it a step further, Dolan says he revised and adapted the console, spending £7,000 on his hobby last year. “We've regained some of it from selling things, but it's not cheap.”
He got stuck trying to repair some of the game gear chips and needed Malpas' expertise. Retrosix's repaired Prestige Edition Game Gear Console is £298.80. The LED edition costs £334.80, and mods or services on the console start at £36.
Popular retro consoles
game boy
A handheld game console developed and manufactured by Nintendo. It was first released in Japan in 1989 and in Europe in 1990. It is estimated that over 118.7 million Game Boys and Game Boy colors are available for sale all over the world, making it one of the most successful handheld consoles of the era. Its compact design and affordable price.
SNES
Super Nintendo's entertainment system, also known as Super NES, was Nintendo's second home video game console to release internationally. It was first released by Nintendo, Japan in 1990 and arrived in Europe in 1992. It is estimated that SNES sold 49.1m units worldwide when it was cancelled in 2003.
Xbox Original
The Xbox console was Microsoft's first gaming console offering and the first installment payment for the consoles of the Xbox series, which was first released in Europe in 2002. The second generation Xbox 360 was released in 2005.
Amiga
A series of personal computers created by Commodore International from 1985 to 1994. Other companies continued to produce Amiga after this. The Amiga 1000, also known as the A1000, was the first personal computer released by Amiga Line's Commodore International. It was known for its advanced graphics and sound. Popular games include Alien Breed, Syndicate, Wise Football, and Eye viewers.
Game Gear
A handheld game console was released by Sega in Japan in 1990 and released in Europe the following year. Game Gear competed mostly with Nintendo's Game Boy, Atari Links and NEC's Turbo Experez. In 1991, around 520,000 game gear was sold in Europe, of which over 130,000 were sold in the UK.
bIf you were a passionate gamer before the age of the Internet, chances are you were also an avid reader of gaming magazines. Publications like Crash, Mega, PC Gamer, and the official PlayStation Magazine have been fixtures in the industry since the early 1980s, fostering lively communities through their letter pages. Unfortunately, many of these magazines were not preserved and have been forgotten over time, unlike music and movie publications. As a former game journalist in the 1990s, I recall seeing hundreds of issues of popular game magazines like Super Play and Edge Masters being discarded like trash, which was disheartening.
However, for many veteran gamers and video game enthusiasts, these magazines hold historical significance and provide nostalgic joy. Surviving copies of classic game magazines are highly sought after on platforms like eBay. The Internet Archive features scanned copies of these magazines, but legal issues with copyright owners can limit access.
Fortunately, there are organizations dedicated to preserving game magazines. The Video Game History Foundation, a nonprofit organization focused on preserving gaming history, recently announced the launch of a digital archive where enthusiasts can read and study magazines online. This archive will eventually include over 1,500 issues of US game magazines, art books, and other printed materials, all fully searchable for easy access to information on gaming history.
In a recent video introducing the archive, VGHF Library Filsalbador stated: “Whether you are a die-hard fan or just a curious observer, there is something for everyone.”
The VGHF, founded in 2017 by game historian Frank Cifaldi, is working to create archives that academic institutions and museums can use to study gaming history. While the focus has traditionally been on preserving games themselves, there is a growing recognition that magazines offer valuable context. John Hardman, creative director and co-CEO of the National Video Game Museum in Sheffield, notes that game magazines provide insights into players’ relationships with video games, serving as a time capsule of gaming culture.
Game magazines often reflect the specific demographics of their audience, showcasing industry trends and cultural norms. Advertisements from the 1990s to the early 2000s frequently depicted women in revealing outfits, even for genres like military shooters and strategy sims. This marketing strategy targeted teenage male audiences, as explained by museum curator Anne Wayne. The content of these magazines offers a unique perspective on the gaming community and the discussions and trends of the time.
The US Video Game Historical Foundation digitizes classic video game magazines archives. Photo: VGHF
Both VGHF and the National Video Game Museum rely on donations to continue their preservation efforts. Recently, the museum received a complete collection of PC Gamer magazines from a generous collector, including all cover demo disks and inserts. Magazine publishers also play a crucial role in preservation, as seen with Future Publishing’s archival efforts.
Reflecting on the history of video games, it’s clear that the industry’s trajectory was not always straightforward. Game magazines challenged the notion that technological superiority guarantees success, offering a less linear perspective on the industry’s evolution. As you explore the VGHF digital archive, you’ll see that the success of consoles like the Sega Mega Drive, PlayStation, and Nintendo Wii was not always a foregone conclusion. In times of uncertainty for the gaming industry, these magazines serve as vital historical records, shedding light on a complex and ever-evolving landscape.
DIn my 30-year career as a games journalist, I’ve written many articles about the “most anticipated games of the year,” and they almost always have a familiar theme. At least we have an original title or two to look forward to. From today’s vantage point, the gaming industry’s ennui against predictability seems incredibly archaic. We didn’t know how good it was.
The past five years have seen seismic shifts in the mainstream industry. A large part of that has to do with the irresistible rise of “live service” games like Fortnite, GTA Online, and Genshin, which have survived for years through voracious subscription models. The largest company is highly profitable, and since its launch in 2017, Fortnite has earned an estimated $20 billion (15.7 billion pounds), maintained 500 million player accounts Entering the 6th year. Estimates will continue to work in GTA Online $500 per year (£399m), more than a decade after its initial release.
For the past two years, major publishers have been vying for a share of the huge success of live services, often with disastrous results. In the past 18 months, three major live service games have been canceled – Creative Assembly’s Hyenas, Sony’s Concord, and Ubisoft’s XDefiant – with losses in the hundreds of millions of dollars, studio closures, and staff layoffs. Masu. In 2023, there were approximately 10,000 layoffs in the gaming industry. According to Online layoff tracker Managed by game artist Farhan Noor, that number is approaching 15,000 in 2024. Olivia Rodrigo puts it succinctly: “God, this place is terrible.”.
So now, when I look at the games scheduled to arrive in 2025, my mood has changed a bit. surely, many of the sequel. Of course, Grand Theft Auto VI is coming in the fall and will be the mega event of the year. But there’s also Hideo Kojima’s post-apocalyptic sci-fi opera Death Stranding 2. Sid Meier’s historical strategy simulation Civilization VII. Monster Hunter Wild is Capcom’s open-world beast-hunting masterpiece. and Ubisoft’s latest time-traveling hitman’s journey, Assassin’s Creed Shadows. Not a month passes without some kind of nostalgia-filled iteration of the series.
monster hunter wild. Photo: Capcom
And I felt… relieved. Naturally, many of these large, expensive, and ambitious projects will be in production. in front The industry has doubled down on its obsession with IdentityKit Live Services wallet attackers. Nevertheless, it’s oddly reassuring to see that they haven’t been abruptly abandoned or converted to free-to-play as far as I know. Gacha A game packed with microtransactions and multiple interconnected currencies.
In the coming months, we will see a lot of aging intellectual property being rebuilt by major publishers looking for alternatives to what is clearly a very unstable live service merry-go-round. I think so. This year is expected to see a reboot of the classic role-playing series “Fable,” Sega unearths brands like “Crazy Taxi” and “Shinobi,” and SNK brings the fighting game series “Fatal Fury” to life after 25 years. I will revive it for the first time in a while. This is all very similar to how the music, film, and stage music industry continually repackages classic albums and movies to create premium experiences that cost money for older fans. We all need reassurance during these difficult and unpredictable times.
But I don’t think the big titles coming out next year will just be a safe way to make money. We don’t know much about GTA VI, but we do know that unlike most live service titles, which are aimed at the widest possible audience around the world, it’s going to be wild, controversial, and very adult. I am. Death Stranding 2, like its predecessor, will be a largely incomprehensible but absolutely brilliant study of death and loneliness on a devastated planet. The destruction will be as violent as ever. These are such big games that you don’t have to worry about alienating any key demographic. There’s no need to incorporate virtual currency or seasonal battle passes into the expansive story (although GTA VI definitely comes with an online multiplayer side hustle). One of the last games I reviewed in 2024 was the moody and depressing open-world adventure Stalker 2: Heart of Chernobyl. In this game, you travel through a vanished Ukraine, survive by eating moldy bread, and are attacked by mad dogs. Oh, how nice it is to be thrown out into this wretched landscape again. How amazing that this game is still being made and sold.
Somehow, amidst the craziness of the modern mainstream gaming industry, returning to the games of yesteryear has become something very courageous and optimistic. What a great time to be alive with a joypad and enjoying the sequel.
what to play
Qud’s Cave. Photo: Kit Fox Games
If you’re looking for an incredibly deep fantasy roguelike adventure and enjoy the aesthetics of 1980s computer role-playing games. Kudo’s Cave It’s for you. It’s a vast, detailed opera of games with a sci-fi flavor, filled with strange mutant creatures, exotic plants, and fallen civilizations, all with simple (yet stylish) 2D visuals and lots of communicated through an interconnected menu system. The world and elements of the story are procedurally generated, leading to vastly different playthroughs as you explore the landscape, defeat monsters, and collect items.
Developed over 15 years by a small team, the game has the same idiosyncratic and obsessive nature as the widely recognized genre classic Dwarf Fortress, but I found it more approachable and I found it fascinating. As I sit there feeling a little confused, the 5 hours mysteriously fly by. It’s really strange.
Available: computer Estimated play time: hundreds of hours
of Steam Winter Sale is underway! There are many bargain items, Only until the sale ends tomorrow. Polygons have great features List of recommended titles. “Ballatoro,” “I Am Your Beast,” and “Stardew Valley” are ridiculously good deals.
Looking for console gossip? VGC has good works Latest nintendo switch 2 Speculation includes things like a more powerful dock and the elimination of “stick drift,” which caused many Switch users to lose control of the game.
A recent study published in the Journal of Medical Internet Research found that: open world game It can aid relaxation and mental health. According to Neuroscience News“Open-world games, known for their expansive environments and player autonomy, provide a type of cognitive escapism that helps players disconnect from everyday stressors and boost their mood,” the research team reveals. I did that do not have Look at me trying to defeat the Black Blade Marikes in Elden Ring.
What to click
question block
MouseandCrane. Photo: The’s Eyes Games
The following questions from readers are asked regularly, so it’s worth revisiting them.
“What iPad games can you give a 5-year-old?” Are there any that don’t include microtransactions or require a monthly subscription?”
It’s become very difficult to find premium (paid) games on the App Store, especially games for kids. All the funding is in a free-to-play model where there is no cost to download the game, but then there are in-app purchases, ads, or both. But I asked Andy Robertson, founder of Superior Products. Family game database and the author of the book tame the game for his suggestion. “mouse and crane It’s perfect for five-year-olds,” he says. “This is a lovely cooperative puzzle game about three unlikely friends who live in a port and repair machinery. Chuchel is also a great option. It’s a comedy adventure in which you play the hairy hero Chuchel and his rival Kekel as they solve simple puzzles and recover precious cherries.”My sons loved it too. toka hair salon In the game, you can cut and style the hair of different interesting customers.
Landline is nearing deprecation. For many young people, CD-ROMs, cassette tapes, and simple printers are the mainstream. Parents film their kids on TikTok holding a wall phone Like an archive piece, I don’t know how to make a phone call. Public telephones have long since disappeared. But not everyone is ready to hang up the curl cord.
Nicole Randone, 24, of Westchester, New York, receives calls from her bedroom using a Mary-Kate and Ashley Olsen-branded purple landline that was first sold in 2003 when she was 3 years old. ing. “One of my first memories is of the tan landline my parents had mounted on the kitchen wall,” Randone said. “I always dreamed of the day I would have one in my room.”
All of Randone’s styles are influenced by what she calls “2000s nostalgia.” On her Instagram, she shows off to her 118,000 followers a bedroom decorated with bright pink boomboxes, Von Dutch accessories, and Chad Michael Murray wall poster. “Having a landline really bridged the gap between reality and childhood fantasy,” Randone said. “It will make you feel like the main characters of your favorite TV shows, One Tree Hill, The OC, and Gilmore Girls.”
Sunny paid $30 for a Hello Kitty landline. Photo provided by: Sunny
The overwhelming majority of American adults do not own a landline phone.by washington post, in 2022, only a quarter of Americans lived in a home with a telephone. That number has essentially dropped significantly since 2010, when about 63% of Americans had both wireless and landline options.
Service providers are closer than ever Landline phone phasing out: California, AT&T was suggested It completely abolished landline telephones and asked the state Public Utility Commission for permission to suspend service. The telecommunications giant called landlines “historical curiosities that are no longer needed.”
Perhaps so, but that’s why some Gen Z customers are attracted to analog technology.they are not need Services; They still use their mobile phones for most daily tasks. Instead, they appreciate the beauty of a landline phone. It reminds them of simpler times before digital. Landlines are a way to talk to friends for hours, and the conversations go deeper than a standard “wyd” text.
“When people look at my landline, they treat it like a toy,” Landon added. “I’m an influencer, so I’m always online, so it feels really comfortable to disconnect, and it almost feels like an escape.”
Sunny bought a Hello Kitty landline after seeing someone show off a frog-shaped cell phone on TikTok. (Sunny asked that her last name not be used for privacy reasons.) Then she learned that she could buy an adapter to connect her iPhone to a landline. Ta. That way it will be more convenient. The adapter connects to her Bluetooth and pairs with her phone. That means the landline shares a number with her iPhone and calls are sent to both devices.
“I love the novelty of talking with friends and sitting in the same place,” Sunny said. “When I have a long text conversation with a friend, I just ask if we can talk on the phone and catch up.”
A landline telephone installed in Sam Casper’s West Hollywood home. Photo: Sam Casper
Sam Casper, a 27-year-old singer-songwriter who lives in West Hollywood, owns a pale pink Crosley landline phone. “It was her mother’s husband’s grandmother’s phone call,” she said. “But it’s funny. You might think it’s old when I say that, but she bought it from Urban Outfitters a few years ago.”
Casper uses his phone to talk to friends, but some of them have their own landlines. “It’s so cute and romantic,” she said. “This is very ‘Sex and the City.’ That’s why we started this.” I hate cell phones. Nowadays everyone cancels last minute via text and I think that’s so stupid. ”
Casper has his friend’s phone number on a Chateau Marmont napkin next to his cell phone. Another part of her setup: “I have a tape, but what is it called?” “It’s like a voice box, a voicemail machine,” she added. Combined Wi-Fi and phone service used to cost about $130 a month, but I called my provider and got it reduced to $82.
Not everyone can talk on a landline in Casper. She is “choosing” who receives a phone number that is separate from her own mobile number.
“There’s no caller ID, so you can’t see who’s calling you,” she said. “If I meet a new friend and they’re someone I want to invite over to my house, I use my landline. I always get giddy when I hear the phone ringing. I just sit there and talk. I love spinning little cords.”
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