Making Time for Video Games: Insider Secrets

I I don’t often miss my teenage years, but I do miss the time I had to play video games. I used to get into games late into the night, but now that I’m a busy adult, I barely have the time to do that. Outside of covering games for work, I feel like I barely have time to play. So instead of the huge, engrossing role-playing games I once craved, I prefer games I can complete in a few nights. I’m pretty much used to this. The days of 100-hour epics and live service online games are long gone. They’ll come back eventually, when my kids are older.

But more than two years have passed since the release of Elden Ring, a game in my favorite genre by my favorite director, and I suddenly found myself tired of having barely played it. I’d been playing it bit by bit on my PS5, but I’d never been able to get past Rimgrave’s (admittedly vast) starting area. I kept hoping that my partner would take the kids for the weekend, or that I’d have a week off during term time so I could revert to my teenage habits and play hours alone. But… 2 yearsIf I want to play this game, or any big game, I have to make sure I fit it into my real life, which includes work, two small kids, and all the other responsibilities.

Is that even possible? There’s one thing that definitely helps: Steam Deck. Since having kids, I’ve become a lot more reliant on portable consoles. Spending hours uninterrupted in front of the TV without being seen is nearly impossible, and I don’t want to traumatize my kids by blasting them the violent and grotesque scenes of Elden Ring. I’ve been able to play both Zelda games on my Switch because I can take them anywhere and play them occasionally. Plus, these games are huge. So a few weeks ago I bought Elden Ring again, installed it on my Steam Deck, rebooted it, and resolved to defeat the infamous opening boss, Godric the Grafted, and see what’s beyond Stormveil Castle.

At home, I spent all my free time on Steam Deck, to the point of ignoring my family. Kids watching 30 minutes of TV before dinner? Elden Ring. Partner watching Euros? Elden Ring with eyes fixed on the score. Microwaving lunch? Time for Elden Ring. I tried small, achievable adventures like running around looking for unexplored ruins and getting surprised by a dragon in the middle of a lake. I made it through Stormvale Castle and back only to be totally beaten by Godric. I got used to giving up mid-battle, retreating, and looking for something else to do. Progression felt painfully slow, and I hated every time I had to stop playing in the middle of something. At the end of the first week, I checked my playtime. It was 6 hours.

“I left Godric at the castle and warped away to a safer location to just… have some fun.” Photo: Bandai Namco Europe

Six hours?! Is that all the free time I have available in a week? I was seriously depressed. It’s unnatural to play a game like this bit by bit, and when I add up all the stolen time, I’m left with a shockingly small amount of time. At this rate, it’ll take me six months to beat this game, and that’s without playing (or doing) anything else.

My problem was that I was only interested in finishing the game, rather than enjoying it. Six hours is better than zero. I couldn’t play the game the way I used to, so I had to think differently. Instead of reading guides to figure out the best way to progress through the game and trying to progress as quickly and efficiently as possible, I left Godric in the castle, warped to a safer area, and just… tried to have fun. I found a hidden boss and easily defeated it. I opened a treasure chest that teleported me to a terrifying underground mine full of insect-like wizards, then escaped and ended up in a ghostly city. I really liked the Wolverine-esque metal claws I found, but not because they were the best weapon, but because they were fun to use.

After a week of running around like this, I was relieved of the frustration I had felt before. Elden Ring is a terrible game if you try to complete it as quickly as possible in an extremely limited time frame, as most games are. It’s a great game if you focus on the adventure of the moment. I spent about 40 minutes in a smoldering little church trying to kill a red phantom warrior with a giant cleaver that could kill me in two hits, just to see if I could do it. When I managed two parries and killed her after a flurry of desperate sword strikes, I was beside myself. If I had insisted on getting through the game, I would have missed that moment entirely.

I beat Godric last night. With those funny claws that I love so much. I stopped watching the clock for how long I was playing. I stopped worrying about getting the most out of the least amount of effort. And now I’m really having fun. If you’re wondering how to play a huge game when you only have an hour, my advice is to use that hour. It’s the time you have. And an hour of enjoying a game is better than an hour spent wishing you could play longer.

What to Play

Demon’s Souls. Photo: Sony

If you’re ready to tackle a FromSoftware/Hayao Miyazaki game for the first time and want something more manageable than Elden Ring, I’d recommend the PS5 remake. Demon’s SoulsOriginally released in 2009, this rebuild fixes many of the control and camera flaws, offering a horror-infused dark fantasy vision and great, stress-free combat. It’s hard, but well worth it, and it takes less time than other Souls games.

Available on: PS5
Estimated play time: 30+ hours

What to Read

Positech Democracy 4. Photo: Positech Games
  • We did the cursed thing and ran a game simulating the first five years of each British party in power. Democracy 4Each party acted based on the policies set out in their manifestos, but it didn’t work at all.

  • Elden Ring creator Hidetaka Miyazaki mentioned the possibility of an Elden Ring movie or TV show in an interview last week. George R.R. MartinCo-wrote the game’s story. The blog suggests Something may already be in the works: “You may have heard rumours about a feature film or a TV series… but I have nothing to say. Not a word, no, nothing. I don’t know anything and you haven’t heard a word from me.”

  • There are several remakes of older works assassin’s creed Games in development, Ubisoft says This may also include the pirate-flavored Black Flag, but this is still the best in my opinion.

  • Capcom Remake announced of Dead Risinga satirical cult hit about killing zombies using items found in shopping malls, is due for release in September.

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What to click on

Question Block

Is the consolidation of video game journalism a good thing for gamers? Photo: Josep Martinsson/FIFA/Getty Images

Reader Matt asks:

What would be the consequences if IGN bought the video game news site Gamer Network? If Eurogamer shuts down, we’d riot.

This may seem like an insider question, but it’s an important one for readers of gaming news and reviews — which of you, the Pushing Buttons reader, is a reader of that. In late May, the very large gaming website IGN (I’ll be honest, I worked at IGN from 2010 to 2013) announced that Bought out UK gaming websites include VG247, Eurogamer and GamesIndustry.biz (and, more specifically, I worked for all of these sites from 2006-2010 or so). There are currently just two companies that own pretty much all of the specialist gaming media in the UK: Future Publishing has GamesRadar, PC Gamer and a selection of their magazines, and IGN has everything else.

IGN has previously acquired gaming sites. 1up and GameSpyand they ended up closing down, which doesn’t inspire confidence. But you have to ask: why buy a bunch of beloved brands that are still making a profit from what I’ve heard, and close them down? In 2024, any company in online media needs all the traffic it can get; buying a competitor only to close it down would be a terrible investment in a shrinking advertising economy. That’s why IGN is cautiously hopeful that it will be a good owner of these sites and that it won’t lose a huge chunk of UK games media with this acquisition.

Why is this important? Gaming is one of the few entertainment verticals where specialized media still thrives. Music media is in decline; just look at the fate of NME and Pitchfork. TV and film journalism is mostly newspapers like this one now. But when it comes to games, mainstream media is far behind reporters and critics at IGN,

Source: www.theguardian.com

Video captured of Blue whale mother nursing her calf for the first time

The first ever video footage of a blue whale nursing a calf was captured by a snorkeler in East Timor, Southeast Asia, and has been released.

“It’s certainly not a newborn calf.” Karen Edivain “But they’re clearly still drinking milk,” said the researcher, from the Australian National University in Darwin.

Edibane says capturing the footage is an incredible feat that has never been achieved before. The action was captured on camera by a snorkeler on an ecotourism voyage swimming with the pygmy whales off the coast of the capital, Dili, in 2022, and has only now been made public.

Blue Whale (Mushibaga) is the largest known animal to have ever lived on Earth, sometimes reaching lengths of over 30 meters and weighing nearly 200 tons.Southern wolfThe sharks found off the coast of Timor-Leste are slightly smaller, reaching a maximum length of 24 metres.

Blue whale calves do not attach to their mothers when feeding, but rather release oily milk into the water, which the calf swallows.

Edivain said the large calf seen feeding in the video is probably in its second year of living with its mother — blue whales are weaned at three years.

Other significant blue whale behaviours have been sighted and filmed in the area as part of the decade-long study. Citizen Science Projects Project leader Edivine said a database of 2,700 pygmy blue whales had been compiled since 2014 and that Timor-Leste may be a base for one of the world’s largest migrations of pygmy blue whales.

Newborn calves, courtship behaviour, pre-mating behaviour and feeding behaviour have all been observed.

“We haven’t seen a penis yet, but we’ve seen very affectionate adults having a lot of fun playing with each other,” Edivain said.

Caprivec The head of marine life conservation for the Western Australian Water Environment Regulatory Authority said that until recently no one knew how many blue whales were migrating off the coast of Timor-Leste.

Beck says he was incredibly lucky to capture the footage. Blue whales are often found far offshore, in hard-to-reach locations. “It’s incredibly rare to even be in the water with a blue whale, and even rarer to be in the water at the right time and place to film a calf nursing.”

topic:

Source: www.newscientist.com

Long-Awaited Video Game ‘Kien’ Finally Released After 22 Years

IIn 2002, a group of five Italians garnered local attention for their ambitious project. They aimed to develop games for Nintendo’s Game Boy Advance, becoming the first company in the country to do so. Armed with just a few hundred euros and basic computers, these executives dove headfirst into the world of game development without prior experience or a team of programmers. Their motivation stemmed from a shared passion for gaming, a distaste for traditional employment structures, and unwavering optimism.

Over the ensuing two years, the team poured their hearts and souls into the project. Countless late nights and minimal time off characterized their relentless pursuit to bring their vision to life. Despite facing numerous challenges, they remained steadfast in creating a groundbreaking game with intricate features. The game, named Kien, remained in obscurity for years, eventually surfacing this year. However, most original team members had already moved on to other endeavors by then, with only game designer Fabio Belsanti persevering and seeing the project through.

Kien holds a unique distinction as the longest-delayed video game release, spanning 22 years. Surpassing the notoriety of Duke Nukem Forever, Kien’s delayed launch finally allows gamers to experience the action-platformer on a Game Boy Advance cartridge.

The game commences with players selecting between two protagonists: the Warrior and the Priestess. The Warrior wields a sword against hordes of enemies, presenting a formidable challenge. Kien’s gameplay keeps players engaged with challenging encounters and respawning adversaries, drawing comparisons to the difficulty level of Dark Souls. This nostalgic experience harkens back to the unconventional games of yesteryears that captivated youthful imaginations.

Take your chance… Priestess of Kien. Photo: Incube8 Games

While Kien’s journey to release was fraught with challenges, it was not initially intended to span decades. Following completed development and failed publisher negotiations, the game languished in obscurity. Belsanti’s dedication to uncovering lost 15th-century literature and merging it with Japanese gaming influences and classic action titles like Turrican shaped Kien’s unique narrative. Despite setbacks, Belsanti remained resolute, eventually finding a publisher in Incube 8 to revive Kien for a new audience.

In a digital landscape dominated by modern graphics and technical prowess, Kien’s revival on original hardware stands as a testament to its enduring charm. Its availability on retro cartridges accompanied by multi-page manuals rekindles a sense of nostalgia and reverence for gaming’s roots.

Looking ahead, AgeOfGames seeks to create a spiritual successor to Kien, staying true to their ethos of delivering compelling gameplay experiences over flashy visuals. Belsanti’s enduring passion for storytelling through gaming underscores the timeless appeal of simpler yet immersive game design.

Embracing a new era of retro gaming resurgence, Kien’s resurgence symbolizes a return to simpler times in digital entertainment. Its rediscovery by a new generation echoes the enduring power of captivating storytelling and imaginative gameplay experiences.

Experience Kien’s revival on original hardware through Incube 8, a pioneering company championing classic console gaming. Witness the magic of Kien’s long-awaited release and embark on a nostalgic journey back to the golden age of gaming.

Source: www.theguardian.com

Playing Out Each UK Party’s First Years of Power in a Video Game Revealed Disastrous Results

circleWhether referred to as manifestos or contracts, the documents released by political parties before elections often lack substance despite their length. Filled with idealistic scenarios, vague proposals, and questionable cost estimates, it’s difficult to gauge the true impact each party’s implementation would have on the UK. To investigate this, I’ve been inputting party documents into the political strategy video game Democracy 4 to see the outcomes. The results are… well, you can see for yourself.

Democracy 4 allows players to simulate their political fantasies or nightmares and witness how their decisions influence their chances of re-election. Developed by Positech Games, the game models various democracies, including the UK, with their respective institutions, government policies, and tax rates based on publicly available data. The simulation features thousands of virtual voters, each with unique characteristics. For example, the majority of UK citizens identify as capitalists, but they may also be middle-income, affluent, or farmers, commuters, or self-employed.

Democracy 4 serves as an approximate representation of the British political landscape of 2024, offering insights into the potential outcomes of each major party’s agenda. By testing the policies of the Conservatives, Labour, and the Liberal Democrats, the game reveals who stands to benefit, who may be adversely affected, and whether any real progress can be achieved.




Simulated UK demographics. Photo: Positech Games

Keep in mind that Democracy 4 does not simulate Scotland and Wales separately, thus unable to capture the nuances of the SNP and Plaid Cymru’s plans. I have focused on the Conservatives, Labour, and the Liberal Democrats in my simulations. Each party assumes power with a slim 10% majority on July 5th, facing similar economic challenges. Can Labour bridge the funding gap across all sectors by boosting the UK economy? Will the Conservatives’ tax cuts stimulate business growth? And can the Liberal Democrats’ wealth tax and public service investments eliminate the national debt deficit?

Source: www.theguardian.com

Tubi: America’s Top Free Streaming Service and the Magic of the Virtual Video Store

TThere's a reason why many websites devote huge virtual pages to the question of whether and when a new movie is on Netflix. For many casual viewers, the biggest streaming sites are almost synonymous with streaming itself, with even big brands like Disney+, no longer HBO Max, Peacock, and Paramount+ essentially battling for second place. But at some point, you might have to admit that this is, at best, a battle for third place: last month, all of the aforementioned glitzy non-Netflix services lost out to Tubi in viewership numbers.


While premium streaming services like Netflix and Prime Video are experimenting with ad-supported versions to boost revenue (either by lowering the price of their ad-supported subscriptions, hoping that customers will pay more to avoid the ads, or by making revenue from the ads themselves), Tubi offers a rotating lineup of ad-supported movies and TV shows at an unbeatable price. It's a free service that doesn't even require you to sign in (I know this firsthand: I've been a regular Tubi user for years, but I've yet to create an actual account). Tubi combines the thrilling browsing experience of an old-school video store, the instant gratification of Netflix, and the old-school channel flipping of cable (when everyone embraced the built-in ad breaks that came with watching a movie). Apparently, viewers don't mind a little retro in their streaming experience. Tubi is still growing viewership and ad revenue; in the most recent quarter, the latter increased by 22% (the CEO says the service is growing viewership and ad revenue by 22%). There is no profit yetBut growth in such a competitive and fickle industry is still remarkable.

Even before those numbers were released, Tubi was no longer a timid upstart. The part of the media conglomerate that wasn't sold to Disney, Fox Corporation, which owns the various Fox-branded TV stations, acquired the service in 2020. But its basic approach seems to be much the same: offering viewers a wide range of ad-supported choices (even shows that might have been offered recently or at the same time on other, more premium streaming services) without pumping too much money into flagship originals aimed at subscribers. Tubi's original programming is indeed plentiful, but it also has a retro feel, more in keeping with what you'd expect from cable or direct-to-video exploitation movies of the '90s or early 2000s than, say, HBO. The company has begun experimenting with star-studded, high-profile originals, such as a new series starring TV mainstay Lauren Graham, but they're unlikely to outweigh the appeal of a virtual video store.

In fact, a secret weapon that sometimes goes unmentioned when describing Tubi's rise is the fact that it has a ton of movies older than 30 years ago, which is relatively uncommon for many paid streaming services. At the moment, Netflix has about two dozen movies from before 1990, which is up from the last few months thanks to a recent anniversary effort that promoted movies from 1974 and 1984 together. Max does a little better on average because it owns Turner Classic Movies, but it doesn't have the depth or variety of actual TCM (or a good streaming app that's exclusive to cable TV subscribers). For other services, it's easy to find what's on offer by searching for genres that are less common today, like westerns or musicals. For example, Peacock has one musical from before 1990. Tubi's choices in this department include the original West Side Story, Seven Brides, The Royal Wedding, The Pajama Game, The Jazz Singer, Fiddler on the Roof, Yentl, The Music Man, and High Society. Of course, it won't tell you everything you need to know about the genre, but it's a better start than what more expensive services offer.

That makes Tubi seem like an option for older people who want to complement their MeTV viewing and take a peek into the past. But the company says Tubi has the youngest average age of TV viewers, at 39. The “TV” moniker probably rules out TikTok and YouTube, which are attractive to the youngest media consumers, but Tubi CEO Anjali Sood said: Recent Interviews The company is eyeing a younger audience and sees itself competing with major alternatives to traditional movies and TV, rather than as a future version of cable channels with particularly rich content.

YouTube’s reach (and creators’ endless supply of attractive, algorithmically refined thumbnails) will likely be hard to beat, but for now at least, the two services are impressive contenders. While YouTube lets you rent movies and shows, the platform owes its explosive growth to its original content and creators, who aren’t always immersed in anything more than other YouTube videos and the fickle whims of the algorithms that serve them. This material can combine in many ways: sketch comedy, talk shows, reality TV, visual essays, animated shorts, and more, but much of it has its own parameters and genres, and to outsiders it often seems untethered from history. Tubi, on the other hand, can offer a surprisingly decent crash course in classic movies, if you’re willing to endure a few ad breaks (again, most of us who grew up on cable TV in the ’80s, ’90s, and ’00s were). Even in months when a particular “classics” section is on the wane (or when a particular public domain title's transition is less than optimal), there's an eclecticism that stretches beyond the very recent past and can actually satisfy your curiosity on a tight budget. If streaming is rotting our brains and keeping us indoors, maybe streaming can offer at least a little breadth.

Maybe it's a middle-aged fantasy. The culture would return to a richer sense of history that actually makes entertainment from different eras more enjoyable to connect. But now the brand that streaming stands for is hostile to theatrical releases, funding writer-driven projects, and churning out shows that are increasingly removed from the craft of TV production. Netflix has inadvertently created a new, worse kind of monoculture, one where choice is scarce and binge-watching is encouraged, insatiable and unsatisfying. Imagine a future where you lounge on Tubi instead.

Source: www.theguardian.com

Review of Still Wakes the Deep – The Terrifying Entity on a 1970s Scottish Oil Rig | Video Games

TThe film’s premise is a classic of the genre: one day, workers on the oil rig Beira D hit something with their drill, and soon a nameless monster descends on the vessel, killing the crew one by one. At the same time, Glaswegian electrician Cameron “Caz” McCreary is already on the verge of leaving the rig, having been fired from his remote workplace where he took refuge from the police after a huge bar fight. It is in his work boots that we step on as he desperately searches for a way out.

The team behind Still Wakes the Deep is hardly the same as The Chinese Room, the developer behind previous hits Amnesia: A Machine for Pigs and Everybody’s Gone to the Rapture, both of which share the same trademark high visual fidelity, realistic soundwork, and emotive acting. Still Wakes the Deep is set on perhaps the most realistic oil rig ever seen in media, down to the hundreds of tiny hissing valves and labyrinthine metal staircases that groan dangerously. This wouldn’t be the place for health and safety talk, even without the terror looming from the deep, and the rig is by far the game’s most prominent character.

Still Wakes the Deep is also probably the most Scottish game you’ll ever play, and there’s a surprising amount of it. Each snippet of dialogue is a great example of how natural conversation should be, whether Kaz is talking to his few remaining colleagues or reflecting on the events that led him to Beira D. But at around six hours, the game is short, and there isn’t enough time for character development beyond a perfunctory introduction, which makes it hard to empathize with the characters, and isn’t helped by the clumsy device of having several characters call you in succession only to die over the phone.




The most realistic oil rig ever made in media…and yet it awakens the deep sea. Photo: Incognito mode

This is one of The Chinese Room’s most interactive games, doing more than just walking around and looking at things. But its gameplay design has one big problem: me, the savvy player. All of Still Wakes’ gameplay devices are used in so many games that I couldn’t help but groan the first time I saw yellow paint splattered on a ledge to grab onto. After that, yellow is everywhere: yellow tarps showing you where to climb, yellow edges on targets you can jump through, etc. Beira D goes from an interesting maze to a smooth parkour course.

When enemies appear, Caz can’t fight them; instead, he must sneak through them. Areas are littered with crouching spaces and items you can throw as distractions, and they’re often in rooms that you’ll need to cross multiple times before you can take cover. Ideally, this should be a source of tension, but as with navigation, the game makes it very clear what’s coming (and what’s going: at one point a rig worker literally shouts across a loud, echoing room that a monster is actually leaving), so there’s little you can do as the player other than follow the path.




Still awaken the abyss. Photo: Incognito mode

I was frustrated when I found the light from my headlamp didn’t bother the monsters, making it incredibly easy to sneak around. Or I’d fail a jump for purely camera-related reasons and have to listen to McCreary swear as he falls to his death multiple times, and I felt the tension melt away. The ever-present desire to help the player contrasts with horror games’ need to leave us in the dark sometimes. Every time the illusion crumbled, I left the game to put up with just to see what would happen to a character I wasn’t particularly attached to.

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Still Wakes the Deep manages to create an atmospheric portrait of an ordinary person with no special skills simply trying to survive in the harshest environment imaginable, but there aren’t enough real scares or compelling moments to make it memorable beyond that.

Source: www.theguardian.com

Top Video Games of 2024 | Reviews

Helldivers 2

Helldivers 2, reminiscent of the sci-fi military satire and hyper-grotesque brutality of Starship Troopers, took the gaming world by storm upon its release in February. This cooperative action game offers immersive and hilarious gameplay, pitting players against terrifying insects and crazed robots in various desolate landscapes. Each battle feels like a part of a grander narrative, amplified by Arrowhead Game Studios’ adept use of social media channels.

Our Review: “Everything about this game is incredible, including the incredible things it sets out to do.” Read the full review

Animal Well

An ethereal joy…Animal Well. Photos: Shared Memories

Animal Well may seem like a niche game where players control a blob trapped in a well, but it surprises with its twisty puzzle-platform mechanics. This atmospheric and dreamy adventure features visuals reminiscent of a lost 1980s arcade game peeked through a window. Navigate the well, acquire new skills, and encounter charming creatures in this unique experience.

Our Review: “In an age where major video game companies are focusing on developing video games that are designed to function like sports, what a treat to see a game this complex and restrained on offer.” Read the full review

Prince of Persia: The Lost Crown

A skilled warrior…Prince of Persia: The Lost Crown. Photo: Ubisoft

Prince of Persia: The Lost Crown marks the return to the roots of Ubisoft’s iconic adventure series. Straying away from modern 3D exploration, this game offers precise 2D platforming as players embody the skilled warrior Sargon on a mission to rescue Prince Ghassan. Traverse labyrinthine fortresses, master jumps and dodges, and engage in intense boss battles in this new classic of the “Metroidvania” genre.

Our Review: “It’s been 13 years since the last all-new Prince of Persia game, so if this is a new direction, I’m excited to see what the results are.” Read the full review

Dragon’s Dogma 2

Capcom’s epic role-playing adventure, Dragon’s Dogma 2, may seem like a standard genre offering at first glance. However, this quirky and sometimes awkward game is filled with unique lore and quirky characters, offering a fun and hilarious experience reminiscent of a 1980s fantasy film.

Our Review: “To sum up this game in one sentence, it prioritizes fun over functionality. What you need to understand is that Dragon’s Dogma 2 is a very silly game.” Read the full review

Crow Country

Horror ride…Crow Country. Photo: SFB Games

Embark on a creepy survival horror adventure in Crow Country, where something sinister lurks in an abandoned theme park near Atlanta. This game takes inspiration from classic horror titles of the mid-90s, offering a spine-chilling experience reminiscent of games like Resident Evil and Silent Hill.

Our Review: “Crow Country is more than a collection of PS1-era classics; it’s a true triumph in itself.” Read the full review

Lorelei and the Laser Eye

Immerse yourself in a mysterious and bizarre adventure with Lorelei and the Laser Eye. Navigate through an abandoned hotel, unraveling a twisted mystery that intertwines art, film, and perhaps even murder. Each room presents a new puzzle to solve, offering hours of cerebral and stylish gameplay.

Our Review: “An engaging puzzle game that uses creepy visuals and a puzzling storyline as an essential part of the experience, not just a design gimmick.” Read the full review

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Senua’s Saga: Hellblade 2

Cinematic…Senua’s Saga: Hellblade II. Photo: Xbox Game Studios

Embark on a dark and chilling journey with Senua’s Saga: Hellblade 2, as troubled warrior Senua navigates through the frozen and terrifying landscapes of ancient Iceland. Dive into Viking legend and explore themes of pain and determination in this extraordinary cinematic experience.

Our Review: “Hellblade II is a work to be cherished. Who knows how many more intelligent masterpieces this risk-averse industry will produce in the future?” Read the full review

Baratoro

A fascinating card game…Balatro. Photo: LocalThunk/Playstack

Balatro is an indie gem that combines poker, solitaire, and deck-building gameplay into an addictively fun experience. This roguelike card game features special abilities and a challenging gameplay loop that keeps players coming back for more.

Our Review: “A trippy take on poker that seamlessly blends different game elements. Read the full review

Final Fantasy VII Rebirth

Enter the world of Final Fantasy VII Rebirth, the middle installment in Square Enix’s revered Final Fantasy VII Remake trilogy. Join eco-hero Cloud on a quest to defeat his nemesis Sephiroth after recovering from a climactic battle with the malevolent Shinra Corporation. Immerse yourself in detailed storytelling, strategic combat, and a captivating RPG experience.

Our Review: “Longtime fans will devour every morsel of sweet fan service here and savor every moment spent with this much-loved cast.” Read the full review

Tekken 8

The technique that shakes the monitor…Tekken 8. Photo: Bandai Namco Entertainment

Tekken 8 emerges as the preeminent fighting game among a resurgence of iconic titles like Street Fighter 6 and Mortal Kombat 1. With a diverse roster, powerful moves, and innovative fighting mechanics, Tekken 8 captures the essence of classic PlayStation 1 fighting games, delivering an exhilarating combat experience.

Our Review: “Familiar yet innovative, quirky yet intuitive, Tekken 8 provides a satisfying gameplay experience with its dynamic fighting system.” Read the full review

Honorable Mention

Hauntii, Sea of ​​Thieves (PS5 version), Botany Manor, Like a Dragon: Infinite Wealth, and Supermarket Times.

Source: www.theguardian.com

AI Used to Create Tom Cruise Deepfake Video Targeting Paris Olympics for Russia

According to a new report from Microsoft, Russia is engaging in a disinformation campaign targeting the Paris Olympics. This includes the use of a deepfake video featuring Tom Cruise as the narrator of a critical documentary about the organization behind the games. You can read the full report on Microsoft’s website.

Microsoft revealed that a network of pro-Russian groups is conducting a “malign influence campaign” against France, President Emmanuel Macron, the International Olympic Committee (IOC), and the upcoming games in Paris. Despite Russia’s ban from the 2024 Olympics, a few Russian athletes may still participate as neutrals.

One of the tactics used by the disinformation campaign was a fake video of Tom Cruise on Telegram titled “Olympics Has Fallen.” The video, a parody of the movie “Olympus Has Fallen,” falsely claimed to be a Netflix production, featured a fake Cruise voice, and criticized the IOC. Microsoft deemed this video to be a more sophisticated creation compared to typical influence campaigns. You can access the full report released on Monday for more information.

The fake video was attributed to a Kremlin-linked group called Storm1679, known for its history of deceiving US actors. Storm1679 has been spreading fear through various videos about potential violence during the Olympics, alongside fake news broadcasts impersonating Euronews and France 24 to instill false narratives about the event.

Social media accounts associated with Storm 1679 have also posted images of graffiti in Paris threatening violence against Israelis attending the Olympics. Microsoft reported that these images were likely digitally generated rather than physically present.

Russia has a history of trying to disrupt Olympic events, with strategies dating back to the Soviet Union’s boycott of the 1984 Los Angeles Games. Another Russian group, Storm-1099 or “Doppelganger,” has launched a fake French news site spreading allegations of corruption at the IOC and potential violence in Paris.

Microsoft warned that Russia’s disinformation efforts might expand to other languages and involve the use of automated accounts and generative AI systems to create convincing fake content. This mirrors similar Chinese attempts to spread disinformation using AI-generated materials, as detailed in a previous report by Microsoft.

Source: www.theguardian.com

X tries to conceal footage of Sydney church stabbing as American users share video online

Social media platform X claims to have followed an Australian Federal Court order to take down footage of the Wakeley church stabbing. However, the footage was still accessible to Australian users as it was posted right below the compliance announcement.

X stated that it complied with the law by “restricting” some posts for Australian users. They argue that the post should not have been banned in Australia and that the government shouldn’t have the power to censor content from users in other countries.

Last week, eSafety commissioners requested X to remove footage of an attack on Bishop Mar-Marie Emmanuel due to its graphic nature.


A federal court on Monday ordered X, previously known as Twitter, to hide posts with video of the Sydney church stabbing from global users. The Australian Federal Police raised concerns in court about the potential use of the video to incite terrorism.

Regulators asked X to remove 65 separate tweets containing videos of the attack.

X’s lawyers argued in court that they had already geo-blocked the posts in Australia, but the eSafety Commissioner insisted this was not sufficient.

Many tweets could still be accessed outside Australia or through VPNs within the country.

The court extended the injunction on Wednesday, ordering the posts to be hidden until May 10, 2024, pending further legal proceedings.

Late on Thursday, X’s Global Government Affairs account stated, “We feel we are complying with the eSafety notice and Australian law by restricting all relevant posts in Australia.” They also posted a statement.

However, a verified user, X, based in New Hampshire, USA, posted footage of the attack in response to X’s statement, which was visible to Australian users.

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X stated on Thursday that they believe the content did not incite violence and should be considered part of public debate, arguing against global content removal demands.

The company opposes government authority to censor online content and believes in respecting each country’s laws within its jurisdiction.

The eSafety Commissioner emphasized the need to minimize harm caused by harmful content online, despite the challenges of completely eradicating it.

Posts including the video in question became inaccessible to some users after inquiries from Guardian Australia.

Federal opposition leader Peter Dutton supported X and Elon Musk, stating that Australia should not act as the internet police and federal law should not dictate global content removal.

X has yet to comment on the situation.

Source: www.theguardian.com

Fallout’s success shows that video game adaptations have become mainstream on TV.

IIn its initial days after release, Fallout, the Prime Video series based on the popular post-apocalyptic video game franchise, quickly became a global sensation. Topping the UK charts and ranking as one of the top three most-watched titles on Prime, it garnered widespread acclaim. This success led to Amazon announcing the renewal of the show for a second season within just one week of its global release across 240 countries and territories.

Amazon stated, “The expectations were high among fans of this iconic video game, and we are pleased to have exceeded them so far, attracting millions of new followers to the series.”

The triumph of Fallout, set two centuries after a nuclear catastrophe and featuring Ella Purnell, Kyle MacLachlan, and Aaron Moten, signifies the rise of video game adaptations into mainstream entertainment. Recent successes like HBO’s The Last of Us and The Super Mario Bros. Movie, which grossed $1.36 billion, highlight the increasing prominence of game-inspired content.

Rhys Elliott, a games industry analyst, compared game adaptations to superhero films, noting a shift towards gaming IP in Hollywood. The positive response to titles like Fallout and The Last of Us suggests a growing acceptance of gaming narratives in mainstream media.

Upcoming projects such as a Minecraft movie and a The Legend of Zelda adaptation by Margot Robbie reflect the industry’s evolving interest in gaming IP. The success of recent adaptations has debunked the myth of a curse surrounding game-to-film transitions, attributing it to faithful storytelling and star-studded productions.

Jonathan Nolan’s involvement in Fallout, driven by his passion for the game, underscores a new era where filmmakers appreciate the essence of gaming narratives. This collaboration between game developers and seasoned filmmakers has redefined the landscape of video game adaptations.

The shift towards gaming IP signifies a significant change in the industry’s approach to adapting video games. As Hollywood embraces this newfound gold rush, film studios are learning to leverage the global appeal of game franchises for successful adaptations.

Despite past misfires, recent successes have instilled confidence in the potential of video game adaptations. With a focus on engaging a broad audience and respecting the source material, these projects are redefining the narrative surrounding game-to-film transitions.

Source: www.theguardian.com

UK industry rules find video game company in violation for loot box practices

The UK government’s mandate for technology companies to self-regulate gambling-style loot boxes in video games has come under scrutiny as some developers, who were involved in creating industry guidelines, failed to comply with their own rules.

In the last six months, three companies, including major developer Electronic Arts (EA), faced charges from the advertising regulator for not disclosing the presence of loot boxes in their games as stipulated in the guidelines they helped establish.

Experts who filed the complaint noted numerous other breaches but only reported a few to highlight the issue to the Advertising Standards Authority (ASA).

Loot boxes are game features that allow players to spend real or virtual currency to unlock digital envelopes with random rewards like character outfits or weapons.

Despite concerns about the gambling-like risks associated with loot boxes, the Department for Digital, Culture, Media, and Sport announced in July 2022 that loot boxes would not be classified as gambling products.

Nadine Dorries, the then culture secretary, expressed concerns about regulating loot boxes due to potential unintended consequences.

Instead of direct regulation, the government established a “technical working group” which included video game and tech companies and introduced 11 principles related to loot boxes in August 2023.

One of the guidelines requires clear disclosure of paid loot boxes in game promotions.

Leon Hsiao, an expert on loot box regulation, found that the majority of game ads he analyzed violated the group’s disclosure rules despite being members of the Loot Box Working Group.

Several games, including those from EA, Hutch, and Jagex, were subject to complaints upheld by the ASA for inadequate disclosure of loot boxes.

While EA and Jagex cited human error and lack of space for disclosures, Hatch claimed misunderstanding of the advertising guidelines.

Hsiao stressed that these incidents were not isolated and suggested the industry’s self-regulation efforts were not sufficient.

Don Foster, chairman of the House of Lords’ group for Gambling Reform, called out the failure of self-regulation and urged government intervention to protect children from loot box-related harm.

The Department for Culture, Media and Sport emphasized the need for video game companies to enhance efforts in safeguarding players from loot box risks.

The UK games industry body Ukey supported the implementation of new guidelines by July 2024 to ensure player protection and promote responsible gaming.

EA affirmed their commitment to loot box disclosures and providing players with information for safe gaming practices.

Jagex and Hatch were contacted for comments by The Guardian.

Source: www.theguardian.com

When Trocadero ruled as the epicenter of the video game world

EStepping into the Trocadero complex in central London in the late 1990s can be an overwhelming and euphoric experience. The vast building was then home to Sega World, an “indoor theme park” and arcade based on the “Joypolis” concept that had seen the Japanese gaming giant flourish in its homeland. Away from the hustle and bustle of Coventry Street, visitors walk past the Sonic the Hedgehog statue at the door before stepping onto the famous ‘Rocket Escalator’. A vision of the future in brushed steel and electric blue lighting. An escalator ride takes people through a large central open area to the upper floors of the building, where they can get a glimpse of the various attractions that occupy each floor (a mad bazooka bumper car, a ghost hunt VR experience), and then… Visitors were deposited on the top floor. Wind your way through themed zones such as a carnival and sports arena.

Around you, a trembling choir of AS-1 simulator rides, with arcade machines whining and hydraulics roaring, along with rows of Sega’s VR-1 virtual reality experience, complete with eight-person pods. It was chirping over the excited chatter of the guests there. and interactive shooting games. Intermittently, the sudden mechanical groan of Pepsi He Max He drops filled the air, along with the screams of the occupants. The speakers belted out the biggest pop hits of the era. Props like a life-sized Harrier jump jet and his carefully placed F1 car filled the gaps in a cabinet that housed arcade icons like Daytona USA and Virtua Fighter. Sega insisted in a promotional video that the entire experience was “the ultimate futuristic entertainment.”




Visitors will take a virtual reality trip with the SegaWorld 3D experience circa 1997.
Photo: Nigel Dickinson/Alamy

However, this excitement and spectacle was not new to the Trocadero. The Trocadero has been a place of diverse attraction for over 200 years. After humble beginnings building six simple cottages, the property was redeveloped in 1774 by his tennis court, circus, restaurant, pool hall, dance performances, and for some time after his 1950s. The sex industry became popular. In 1878, it was renamed the Royal Trocadero Music Hall, after the Trocadero Palace in Paris. It then became a theatre, and in 1896 he was taken over by J Lyons & Co, who reopened the building as the Trocadero Restaurant, offering dances, performances, parties and Edwardian-style meals until 1965.

In 1984, the building was demolished again and the 400,000 sq ft complex was reinvented at a cost of £45 million as Britain’s largest indoor entertainment center, featuring a Guinness Book of Records exhibition, shops and multiplex cinema. Ta. In 1990, an amusement arcade named Funland was born with a large selection of the latest coin-ops. Dark area on the first floor. In the coming years, it will become the center of British arcade culture, housing games like Super Street Fighter 2 Turbo, Mortal Kombat and Virtua Fighter 2 before most other coin-op palaces .

Source: www.theguardian.com

Scientists are concerned after killer whale caught on video destroying a great white shark

The ruler of the seas may appear black and white, but it’s not as simple as it seems. For years, great white sharks have been considered apex predators, but shocking new footage shows them feeding on their own kind. This is an event unlike anything we’ve seen before.

A video captured by tourists and scientists on a boat off the coast of Mossel Bay, South Africa was vital for scientific observations published in a recent study in the African Marine Science Journal. The footage revealed an unprecedented behavior of killer whales, showcasing their extraordinary abilities, according to the paper’s corresponding author, Dr. Alison Towner.

Witnesses on the boat watched as a juvenile great white shark, measuring 2.5 meters (8.2 feet), was attacked by a killer whale known as Starboard. The whale swiftly caught the shark by its left fin, thrusted it several times, and disemboweled it, likely targeting the shark’s liver for its rich nutrients. The entire attack lasted only two minutes, and the killer whale then revealed the shark’s entrails to the onlooking boats.

Subsequent research uncovered a second great white shark carcass nearby, measuring 3.6 meters (11.6 feet) in length.

In a previous study conducted in 2022, researchers found that killer whales can hunt great white sharks in pairs. By combining intelligence and strength, these whales can effectively surround and attack their prey. However, this recent attack marks the first time a killer whale has been observed hunting a great white shark alone.

This discovery not only enhances our understanding of killer whale behavior and marine ecosystems but also raises concerns among ecosystem scientists. There’s worry that if killer whales continue to prey on great whites, it could disrupt the food chain, allowing other predators to rise and challenge the great white sharks as the apex predators.

“Upon arriving at Seal Island in Mossel Bay, the smell of shark liver oil and an oil slick indicated a recent kill,” said a passenger on the boat named Esther Jacobs from the marine conservation initiative Keep Fin Alive.

“Seeing the fin of a great white shark break the water’s surface initially sparked excitement, but as the killer whale rapidly approached, it turned into a grim reality. The moment of predation was both devastating and incredibly powerful.”

Read more:

Source: www.sciencefocus.com

Security Concerns Raised by the Realism of OpenAI’s Sora Video Generator

AI program Sora generated this video featuring an android based on text prompts

Sora/OpenAI

OpenAI has announced a program called Sora, a state-of-the-art artificial intelligence system that can turn text descriptions into photo-realistic videos. This video generation model has added to excitement over advances in AI technology, along with growing concerns about how synthetic deepfake videos will exacerbate misinformation and disinformation during a critical election year around the world. I am.

Sora AI models can currently create videos up to 60 seconds using text instructions alone or a combination of text and images. One demonstration video begins with a text prompt describing a “stylish woman walking down a Tokyo street filled with warmly glowing neon lights and animated city signs.” Other examples include more fantastical scenarios such as dogs frolicking in the snow, vehicles driving down the road, and sharks swimming through the air between city skyscrapers.

“Like other technologies in generative AI, there is no reason to believe that text-to-video conversion will not continue to advance rapidly. We are increasingly approaching a time when it will be difficult to tell the fake from the real.” Honey Farid at the University of California, Berkeley. “Combining this technology with AI-powered voice cloning could open up entirely new ground in terms of creating deepfakes of things people say and do that they have never actually done.”

Sora is based on some of OpenAI's existing technologies, including the image generator DALL-E and the GPT large language model. Although his text-to-video AI models lag somewhat behind other technologies in terms of realism and accessibility, Sora's demonstrations are “orders of magnitude more believable and cartoon-like” than previous ones. “It's less sticky,” he said. Rachel TobackHe is the co-founder of SocialProof Security, a white hat hacking organization focused on social engineering.

To achieve this higher level of realism, Sora combines two different AI approaches. The first is a diffusion model similar to those used in AI image generators such as DALL-E. These models learn to gradually transform randomized image pixels into a consistent image. The second of his AI techniques is called “Transformer Architecture” and is used to contextualize and stitch together continuous data. For example, large-scale language models use transformer architectures to assemble words into commonly understandable sentences. In this case, OpenAI split the video clip into visual “space-time patches” that Sora's transformer architecture could process.

Sora's video still contains many mistakes, such as a walking person's left and right feet swapping positions, a chair floating randomly in the air, and a chewed cookie magically leaving no bite marks. contained. still, jim fanThe senior research scientist at NVIDIA praised Sora on social media platform X as a “data-driven physics engine” that can simulate the world.

The fact that Sola's video still exhibits some strange glitches when depicting complex scenes with lots of movement suggests that such deepfake videos are still detectable for now. There is, he says. Arvind Narayanan at Princeton University. But he also warned that in the long term, “we need to find other ways to adapt as a society.”

OpenAI has been holding off on making Sora publicly available while it conducts “red team” exercises in which experts attempt to break safeguards in AI models to assess Sora's potential for abuse. An OpenAI spokesperson said the select group currently testing Sora are “experts in areas such as misinformation, hateful content, and bias.”

This test is very important. Because synthetic videos allow malicious actors to generate fake footage, for example, to harass someone or sway a political election. Misinformation and disinformation fueled by AI-generated deepfakes ranks as a major concern For leaders as well as in academia, business, government, and other fields. For AI experts.

“Sora is fully capable of creating videos that have the potential to deceive the public,” Tobac said. “Videos don't have to be perfect to be trustworthy, as many people still don't understand that videos can be manipulated as easily as photos.”

Toback said AI companies will need to work with social media networks and governments to combat the massive misinformation and disinformation that could arise after Sora is released to the public. Defenses could include implementing unique identifiers, or “watermarks,” for AI-generated content.

When asked if OpenAI has plans to make Sora more widely available in 2024, an OpenAI spokesperson said the company “will make Sora more widely available in OpenAI's products.” We are taking important safety measures.” For example, the company already uses automated processes aimed at preventing commercial AI models from producing extreme violence, sexual content, hateful images, and depictions of real politicians and celebrities. .With more people than ever before Participate in elections this yearthese safety measures are extremely important.

topic:

  • artificial intelligence/
  • video

Source: www.newscientist.com

Viral Video of Tesla Driver Using VR Headset Prompts US Government Alert

U.S. Transportation Secretary Pete Buttigieg said on Monday that human drivers should always use caution after videos surfaced of people driving Teslas wearing what appears to be Apple’s recently released Vision Pro headset. He said he needed to pay.


Buttigieg responded on Twitter/X to a video that has been viewed more than 24 million times that shows a Tesla driver seemingly gesturing with his hands to manipulate a virtual reality field.

Buttigieg said on Monday that Tesla’s self-driving assist features (Autopilot, Enhanced Autopilot, Full Self-Driving), despite their names, do not mean the vehicle is fully self-driving. said on social media.

“Be careful – all advanced driver assistance systems available today require a human driver to be in control and fully engaged in the driving task at all times,” Buttigieg said.

Apple’s Vision Pro was released last week and blends three-dimensional digital content with views of the outside world. Apple, which says it should never be used while operating a moving vehicle, did not respond to a request for comment.

Note: All currently available advanced driver assistance systems require the human driver to be in control and fully engaged in the driving task at all times. pic.com/OpPy36mOgC

— Secretary Pete Buttigieg (@SecretaryPete) February 5, 2024


According to Apple’s Alan Dye, the Vision Pro will work as a headset that allows users to interact with “apps and experiences” in an augmented reality (AR) version of their surroundings or in a fully immersive virtual reality (VR) space. Vice President of Human Interface Design announced in June.

“Apple Vision Pro relies solely on your eyes, hands, and voice,” Dai said in June. “Browse your system just by looking. App icons come to life when you look at them. Just tap your fingers at the same time to select them and scroll them with a light flick.”

“Apple Vision Pro will change the way we communicate, collaborate, work, and enjoy entertainment,” said Apple executive Tim Cook. But the company didn’t intend for Vision Pro to change the way people commute.

Tesla did not immediately respond to a request for comment.

Buttigieg previously made similar comments about Tesla’s use of Autopilot. Tesla says its advanced driver features are intended for use by fully alert drivers who “keep their hands on the wheel and ready to take over at any time.”

Source: www.theguardian.com

Facebook Board Announces Rule Allowing Altered Video Depicting Biden as Pedophile

Meta’s oversight board determined that a Facebook video falsely alleging that U.S. President Joe Biden is a pedophile did not violate the company’s current rules, but expressed that the rules were “disjointed”. It was acknowledged that the focus is too narrow on AI-generated content.

The board, which is funded by Facebook’s parent company Meta but operates independently, took on the Biden video case in October after receiving user complaints about a doctored seven-second video of the president.


The board ruled that under current policies, the misleading altered video would only be prohibited if it was created by artificial intelligence or made to appear to say words that were not actually said. Therefore, Meta was correct in continuing to publish the video.

This ruling is the first to criticize Meta’s policies against “manipulated media” amidst concerns about the potential use of new AI technology to influence upcoming elections.

The board stated that the policy “lacks a convincing justification, is disjointed and confusing to users, and does not clearly articulate the harms it seeks to prevent.” It suggested updating the policy to cover both audio and video content, and to apply a label indicating that it has been manipulated, regardless of whether AI is used.

It did not require the policy to apply to photos, as doing so could make enforcement too difficult at Meta’s scale.

Meta, which also owns Instagram and WhatsApp, informed the board that it plans to update its policies to address new and increasingly realistic advances in AI, according to the ruling.

The video on Facebook is a manipulated version of real footage of Biden exchanging “I voted” stickers with his granddaughter and kissing her on the cheek during the 2022 US midterm elections.

The board noted that non-AI modified content is “more prevalent and not necessarily less misleading” than content generated by AI tools.

It recommended that enforcement should involve applying labels to content, rather than Meta’s current approach of removing posts from the platform.

The company announced that it is reviewing the ruling and will respond publicly within 60 days.

Source: www.theguardian.com

Embracing the Challenge: How Video Games Can Teach You Philosophy Like Books Can’t

I I am at a fortunate stage in my parenting journey where I have a son who is old enough to have a girlfriend who is smart enough to give his boyfriend’s father a truly thoughtful gift at Christmas. Masu.That’s how I started unwrapping 10 things video games can teach us about life, philosophy, and everything else Written by Jordan Erica Webber and Daniel Griliopoulos.
Books, like video games, require an investment of time, so giving them as gifts can be risky. You don’t throw it on your stiff feet like a sock or slap it on your tired face like aftershave. The opposite can also happen if your feet smell or your face is cold.

Personally, I find academic books about video games ironic. Because in the 90s he wrote and presented the BBC Radio 4 program ‘Are Books Dead?’ I argued that video games had made written language unnecessary. This was clearly a stupid question, but this was a decade of speaking out loud without needing information to back it up, and that’s one of the reasons it was such a glorious time to be alive. , was just one of the reasons why Liam Gallagher was that hero.




10 things video games can teach us about life, philosophy, and everything else. Photo: Jordan Erica Weber

Additionally, the first chapter proposes that video games are the perfect medium for conducting philosophical thought experiments. Because, rather than sitting in the teacher’s lounge eating cheese and drinking wine (which was the ridiculously awesome venue for my own philosophy A-level class), in a hypothetical word-flavoured utilitarian philosophy scenario, there are many The needs of the few really outweigh the needs of the few, but video games allow you to experience that thought experiment as a fully involved actor with stunning immersive graphics.

This is a great book that will make you think more about games. I usually don’t really think through my decisions because the hellish timer is counting down and the aliens are chasing me.

The book gives an example from Mass Effect 3 where you decide whether to save Admiral Corris and his five-man crew from the geth. It’s a matter of utilitarian philosophy — “the needs of the many outweigh the needs of the few” — and the curveball thrown at us is that if we rescue the crew and let them die, a bunch of officers will panic. This is because they fall into a trap, lose their collective consciousness, and fly towards them. Doom Killing has more than the original five.

But the downside of the game as a thought experiment for me is that this wasn’t that hard of a decision. As a gamer, I knew that saving Collis would yield better results than keeping his small crew alive. The crew members don’t have long, complicated names like Admiral Zaal Coris, Admiral Kwib Kwib, so they’re not going to help me in the future. Look for badges with it in holiday gift shops.

It was the right decision for me as a gamer, but the game doesn’t allow me to see if any of the crew members went on to be cured of their cancer. But what I really want is to get the most points and get that crazy big bastard gun in my next playthrough to unlock the special ending. Do you want to tackle these lofty questions regardless? Games should be fun, right?

The authors argue that it is the “fun” aspect of video games that makes them a more convenient medium for philosophy than books, and as the book states, “Philosophy has become so popular that it has become a compulsory subject in schools. “Very few governments take it seriously.'' Games may be the only place kids can learn about this topic. This is really depressing. And it’s almost certainly still true today. (This book was published in 2017).

Games are also great for philosophical discussions because you don’t have to worry about crazy theoretical situations. you play them. As you can see. You don’t have to argue with people by saying, “But I can’t do it.” actually “Go back in time and kill Hitler as a baby,” because that’s probably possible in the game. (Think Wolfenstein IV: Hitler Hospital.) Every time we turn on the console, we suspend our disbelief. Whether it’s a plumber growing by eating mushrooms or Arbroath winning the European Champions League on FM in 2024. In real life, I would never be in a situation where I would choose one life out of five (hopefully). Video games allow you to do that.

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The Last of Us Part I on PlayStation 5 and PC. Photo: Naughty Dog/Sony

I wish they would give you more options like that. The Last of Us presents the ultimate test of utilitarian philosophy.Will Joel sacrifice Ellie to save humanity? But as the player you cannot choose that – Ellie Must And just like saving the five red shirts in Mass Effect 3, it wasn’t a perfect solution after all. Other mishaps followed, and the sequel ended up dealing with them. It would be interesting if Naughty Dog made a version where Ellie died. A sequel to a game from another world!

I want those choices, but otherwise, when I’m forced to make choices in a game, I don’t want to use them as philosophical thought experiments or exciting ways to test morality. I don’t think so. I choose the one that earns me the most points. I grew up playing arcade games. There, the only measure of success was adding up the numbers. My children’s generation is different. They grew up playing the game.
I scattered petals around me or
I experienced life as a mountain.,
there were no points at all. They are literally allowed to consider:
all.

Source: www.theguardian.com

The Amazing Way Insects Survive Raindrops: A Stunning Slow-motion Video

Although water striders are small insects, they have an amazing ability to withstand the impact of raindrops that are tens of times heavier than themselves. Slow-motion video of being crushed by water reveals tricks to avoid being crushed by water, including how to ride a water jet, shoot into the air and somersault before landing. There is.

As their name suggests, water striders can be found walking along the surface of ponds, lakes, and rivers around the world. They have long legs covered in microscopic hairs that trap air and help the insect float in water.

“One day I saw them skating by the water and thought, ‘What do they do when it rains?'” andrew dickerson at the University of Tennessee. The weight of a raindrop is more than 40 times that of an adult water strider. “How do they survive? Submerged or thrown into the air?” he added.

To investigate, Dickerson and his colleagues placed several water striders in a glass aquarium filled with water, applied droplets of water, and recorded the creatures’ reactions on slow-motion video.

The researchers noticed that when raindrops hit insects on the water’s surface, the insects initially remained unharmed because of their low density. However, it was dragged into the resulting impact crater. The crater’s collapse then spewed out a stream of water that returned to the surface, taking the insects with it.

In a few cases, the researchers witnessed water striders jumping from the water jets before they returned to the surface. “It was so beautiful. You could see it do backflips out of that jet,” Dickerson says.

However, if the water strider cannot escape from the jet of water, it will be sucked back down. Luckily, their hairy, water-repellent feet allowed them to float and swim back to the surface.

“This is the equivalent of them surviving when we get hit by a car, and in some cases going through a very acrobatic journey in the process,” Dickerson said. .

topic:

Source: www.newscientist.com

The Ultimate Guide to Getting Revenge in Video Games

PIf you're of a certain age, there's no doubt that you have fond memories of the paper instruction manuals that once came with every video game. Dan Marshall, author of The Swindle and Lair of the Clockwork God, certainly does. He remembers the ritual of poring over a new game's manual on the bus ride home from the store, trying to absorb all of the information in preparation for playing the game itself.

He vividly remembers receiving Bullfrog's 1993 game Syndicate by mail order early one morning and waiting for hours until his younger brother woke up to play it on the PC in his room. “And during that quality time, I did nothing but read the manual over and over and over again,” Marshall says.

Although Marshall has now gotten rid of most of his old DVDs, games and magazines, he still maintains a shelf of treasured physical items that remind him of a time in his life. It's the book he used when he first learned to code, 1989's Teenage Mutant Hero Turtles LCD Handheld, a strange game box he couldn't part with. “They’re nice to walk past and they bring a smile to your face,” he says. “And a well-made manual or a well-made box is fun in that sense.”





A box of fun…early video games came with a set of instruction manuals

Photo: Stephen Cooper/Alamy

In the early days of home video games, manuals were essential. Every byte of memory is valuable, and even adding a simple command like “press A to jump” takes up memory that could be better allocated elsewhere. Information about how to play the game can instead be moved to a manual, which also provides an opportunity to provide a story or background to accompany simple on-screen sprites. There may be other interesting things in the game box. Memorably, Revolution's 1994 adventure game Beneath a Steel Sky It came with a comic by Dave Gibbons of 2000AD., described several events leading up to the start of the game. His pioneering 1984 BBC micro-title, Elite, came with an entire novel called The Dark Wheel, which provided insight into the world of Elite.

However, as consoles and computers became more powerful throughout the 1990s, it became increasingly possible to include instructions on how to play within the game itself. In-game tutorials quickly became mandatory, allowing players to jump right into new games without having to stop to read the manual first. Then, in the 2000s, digital downloads started to become popular. Initially, publishers often offered him PDF versions of game manuals, but eventually even this tradition fell out of fashion. The instruction manual was redundant and dead.

However, several developers have been working hard to revive this lost part of gaming tradition. His 2021 strategy title HighFleet: Deus in Nobis by Konstantin Koshutin has arrived with his lovingly crafted 92-page PDF manual. Downloaded from Steam. The game was published by the newly reformed Microprose, a company that has historically specialized in simulation and strategy games such as F-15 Strike His Eagle and Civilization. All of them came with correspondingly large manuals (his Civilization manual was well over 100 pages long).

And earlier this year, Media Molecule released Tren for the Dreams gaming platform. The game is based on his Brio-style wooden railway tracks, and the company Beautifully crafted digital manual I'm going to talk about the fictional toy “Tren Modular Play System” manufactured by a company called BeechCorp. Best of all, the manual even features realistic-looking tear tracks and children's doodles.





Physical Acquisition … Banished Vault Manual.
Photo: Lunar Division/Bithell

We've seen some developers venture into physical manuals as well. In July, The Banished Vault from Lunar Division added an in-game manual. This manual is printed on demand and can also be ordered in paper form for £4.99. The developers were surprised at how many players did just that. Approximately 10% of those who purchased a digital game also purchased a paper manual. “We've found that people never get tired of beautiful game manuals.” Mike Bissell said. Head of publisher Bithell Games, on X/Twitter. This is perhaps part of a broader trend at the moment, where physical objects are revered by a generation that has seen movies, music and video games disappear into the digital realm. Check out the unexpected love for records among the younger generation.

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Learn more… Tunic in-game manual.

Photo: Andrew Shouldice/Tunic Team

Tunic's manual is authentic in another way, in that you actually need it to progress through the game. Otherwise, little guidance is provided on how to progress through the game. Manual pages are scattered throughout the in-game world, and each page contains important information. Perhaps providing a map, revealing a plot, or even revealing a special move. Each page is written in indecipherable runes, except for the odd intriguing English word here and there, playing imported games and deciphering Japanese manuals for hints on what to do. It reminds me of the days when I tried.

Shouldice worked hard to make the in-game manual look really beat up. “I made a physical booklet, damaged it, tore parts off, spilled stuff on it, then put a little bit in the tumble dryer and messed it up,” he says. “We then scanned every page.” The text was added digitally later to make it easier to translate the manual into different languages. It's certainly a beautiful thing, and Fangamer physical version It's available for purchase by players.





Beautiful things…Fangamer's printed tunic manual.

Photo: Fangamer/ISOMETRICORP Games Ltd./FINJI

Banished Vault also requires players to read the manual carefully. This turn-based title involves leading a gigantic space monastery as it flees from solar system to solar system, harvesting resources from planets, closely monitoring fuel levels, and attempting to escape. malicious phenomenon. Nick Tringali, the game's director, is not nostalgic for manuals. He became interested in games because they were becoming obsolete. Instead, he was inspired by his board game and his table talk role-playing game (TTRPG). “In his modern TTRPG, this book is very well designed to teach you the system and help you navigate this experience smoothly,” Tringali says. His idea was to use the same technique for a complex strategy video game.

“[In-game] “The tutorial is very complex and very likely to break if the interface or design changes,” Tringali said, noting that it may eventually have to be completely reworked later in development. Did. “So I looked at all of this and thought, okay, it's going to be less effort to actually make the book.”

Developers and players may still have a soft spot for game manuals, but it's hard to imagine manuals making a comeback outside of a few niche games. Dan Marshall thinks that's a shame. “I want to make games that come with a physical manual, so make sure you read it,” he says. “There's no tutorial, no explanation of what the buttons do…Imagine releasing a game where you can do things like: only I have a physical copy. Yes, it would be an economic disaster, but a very small number of people our age would be very happy.

Source: www.theguardian.com

Mr. Sunak in Deepfake Video Ads on Facebook Issuing Election AI Warning

According to a study, more than 100 deepfake video ads impersonating Rishi Sunak were paid to promote on Facebook in the last month alone. This study warns of the risks posed by AI ahead of the general election.

The ads may have reached up to 400,000 people, despite potentially violating some of Facebook’s policies. It was the first time a prime minister’s image had been systematically defaced all at once.

Over £12,929 was spent on 143 ads from 23 countries, including the US, Turkey, Malaysia, and the Philippines.

One ad includes a breaking news story in which BBC newsreader Sarah Campbell falsely claims that a scandal has broken out centering on Mr. Sunak. It also includes a fake video that appears to be reading out loud.

The article falsely claims that Elon Musk has launched an application that can “collect” stock market trades and suggests the government should test the application. It includes a fabricated clip of Mr. Sunak saying he has made the decision.

The clip leads to a fake BBC news page promoting fraudulent investments.

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The scheme was carried out by Fenimore Harper, the communications company founded by Marcus Beard, a former Downing Street official who was the number 10 head of counter-conspiracy theory during the coronavirus crisis. He warned that this ad, which shows a change in the quality of fakes, shows that this year’s election is at risk of being manipulated by a large amount of high-quality falsehoods generated by AI.

“With the advent of cheap and easy-to-use voice and facial cloning, little knowledge or expertise is required to use a person’s likeness for malicious purposes.”

“Unfortunately, this problem is exacerbated by lax moderation policies for paid ads. These ads violate several of Facebook’s advertising policies. However, few of the ads we found were removed. There was very little.”

Meta, the company that owns Facebook, has been contacted for comment.

A UK government spokesperson said: “We work widely across government, through the Democracy Defense Task Force and dedicated government teams, to ensure we respond quickly to any threats to democratic processes.”

“Our online safety laws go further by creating new requirements for social platforms to quickly remove illegal misinformation and disinformation – even if it is generated by AI – as it becomes aware of it.”

A BBC spokesperson said: “In a world where disinformation is on the rise, we urge everyone to ensure they get their news from trusted sources. We are committed to tackling the growing threat of disinformation. In 2023, we launched BBC Verify to investigate, fact-check, verify video, counter disinformation, analyze data and explain complex stories using a range of forensic and open source intelligence (OSINT) tools. We invest in a highly specialized team with

“We build trust with our viewers by showing them how BBC journalists know the information they report and explaining how to spot fake and deepfake content. When we become aware of fake content, we take swift action.”

Regulators are concerned that time is running out to enact sweeping changes to ensure Britain’s electoral system is ready for advances in artificial intelligence before the next general election, expected to be held in November.

The government continues to consult with regulators, including the Electoral Commission, and under legislation from 2022 there will be new requirements for digital campaign materials to include ‘imprints’, allowing voters to control who spends on advertising. This will ensure that you know who has paid and who is participating in your ads. To influence them.

Source: www.theguardian.com

Amazon lays off hundreds of employees from Twitch and Prime Video

According to an internal memo sent Wednesday, Amazon is planning to lay off hundreds of employees across streaming and studio operations. The announcement coincided with Twitch, a subsidiary of the e-commerce giant, revealing that it would lay off approximately 35% of its workforce, or around 500 people.

Last year, Amazon cut more than 27,000 jobs as part of its U.S. tech job cuts, marking a departure from the industry’s hiring surge during the pandemic. Facebook and Microsoft each laid off 10,000 employees, while Google cut 12,000 jobs last year.

Mike Hopkins, senior vice president of Prime Video and Amazon MGM Studios, informed employees that, “As we increase our investments, we will also identify opportunities to reduce or eliminate investments in specific areas to make the most impact, allowing us to focus on content and product initiatives.”

Twitch CEO Dan Clancy acknowledged in a blog post that the company had grown too big based on optimism for faster expansion of the business. “There remains work to do to right-size the company,” Clancy wrote, citing that the size of the organization had been projected optimistically based on future growth rather than its current state.

In recent years, Amazon has been aggressively investing in its media business, including an $8.5 billion deal with MGM and the 2022 release of The Lord of the Rings on Prime Video. The company has also spent approximately $465 million on the first season of “The Power of Power.” Additionally, Amazon plans to run ads on Prime Video in certain markets and introduce a pricier ad-free subscription tier, similar to moves made by competitors like Netflix and Disney.

Source: www.theguardian.com

Bluesky introduces new in-app video and music player, along with ‘hide posts’ feature

Decentralized social network Bluesky roll out New in-app video and music player for links and new ‘hide post’ feature. New additions bring Bluesky user experience closer to X (Twitter).

The new video and music player works with YouTube, SoundCloud, Spotify, and Twitch embeds. Unlike X, where video autoplay is the default setting, Bluesky’s in-app player does not autoplay content. When users tune in to see or hear content, they must tap to trigger the content.

As for the new “Hide Post” feature, you can click it if you see something you don’t want to see again. The post will be removed from your feed and “if you access it directly, it will be placed behind a mask,” Bruski said.

In addition to these new features, Bluesky has fixed a bug that caused the list of muted and blocked accounts to appear as empty. This social network has also fixed his bug that caused an empty home screen and crashes that sometimes occurred while interacting with threads.

Today’s announcement comes just days after Bluesky finally allowed users to view posts on the platform without logging in. You still need an invitation to create an account and start posting, but you can read posts through a link. The move will allow publishers to link to Bluesky’s posts and embed them in their blogs. Additionally, users can now share her Bluesky posts in their individual or group chats.

Bluesky released iOS and Android apps in February and reached 2 million users last month. Bluesky is currently the only instance on the AT protocol, but is aiming for federation “early next year.” This means that it will ultimately function as a more open social network like Mastodon, where users can choose which servers they join and navigate to. You can freely operate your account.

Source: techcrunch.com

NASA Transmits Cat Video 31 Million Kilometers into Space

Video of cat Taters chasing laser light sent from space

NASA

NASA has broken its own record by transmitting ultra-high-definition video from deep space to a distance of 31 million kilometers. The video was not of a distant celestial body or spaceship, but of a cat called Tater chasing the light from a laser pointer.

Abhijit Biswas NASA’s Jet Propulsion Laboratory (JPL) speaks new scientist Taters were selected for the first transmission at that distance.
first television test broadcast Also featured was a cat, Felix, a cartoon feline. Lasers He says the inclusion of his pointers is a visual reflection of the use of lasers in transmission.

“Apparently this cat really likes chasing laser pointers, and somehow it all came together in this video,” Biswas said.

The 15-second video was sent by NASA.
Deep Space Optical Communications (DSOC) The experiment was carried out aboard the Psyche spacecraft, which was launched in October to intercept the asteroid of the same name.

DSOC is really a proof of concept and I hope everyone believes that this can be done. This technology is already being used to transmit data between the Moon and Earth, but only over a distance of 384,400 kilometers. He said it should be possible to test longer distances than the Taters test in the future.

One problem is making sure the laser light is aimed precisely at the receiving station. “It’s a very narrow beam. At the distance Psyche is now, it [is] just a few hundred kilometers [wide by the time it reaches Earth]” says Biswas. “So if you take the slightest turn, you’ll end up in the Pacific Ocean or somewhere else. You’ll miss it completely. So there was a lot of anxiety about that.”

The video was transmitted at near-infrared wavelengths by a laser transceiver and took 101 seconds to travel from the spacecraft to Earth. The 267 Mbit/s message was received by the following equipment:
hale telescope After being filmed at Palomar, it was transmitted via the Internet to JPL in Southern California, where the video was played in real time. This data rate makes DSOC faster than most national broadband connections.

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Source: www.newscientist.com

NASA’s Laser Technology Beams Ultra-HD Cat Video from 19 Million Miles Away

NASA has made a significant advancement in deep space communications by successfully transmitting high-definition video from 19 million miles away. This breakthrough paves the way for advanced data transmission in space exploration. The video was transmitted from a cat named Taters and marked a historic milestone for NASA’s laser communications demonstration.

The Deep Space Optical Communications Experiment on December 11 transmitted ultra-high-resolution streaming video from a record-setting distance of 19 million miles. This milestone is part of a NASA technology demonstration aimed at streaming extremely high-bandwidth video and other data from deep space to enable future crewed missions beyond Earth orbit.

NASA Deputy Administrator Pam Melroy stated, “This achievement confirms our commitment to advancing optical communications as a key element in meeting future data transmission needs. Increasing bandwidth is essential to achieving future exploration and science goals, and we look forward to continued advances in this technology and the transformation of how we communicate during future interplanetary missions.”

The 15-second test video was transmitted using a Flight Laser Transceiver at a maximum bit rate of 267 Mbps and took 101 seconds to reach Earth. The instrument transmitted a coded near-infrared laser to the Hale Telescope at the Palomar Observatory, where it was downloaded. Each frame of the video was transmitted “live” to NASA’s Jet Propulsion Laboratory in real time.

The video was sent via a Deep Space Optical Communications (DSOC) technology demonstration flight laser transceiver that was installed at NASA’s Jet Propulsion Center in April 2021 and later integrated with NASA’s Psyche spacecraft. The technology aims to transmit data from deep space 10 to 100 times faster than the most advanced radio frequency systems used in today’s deep space missions.

The ultra-high-definition video features a cat named Taters and was transmitted from deep space on December 11, 2023. The video was part of a technology demonstration known as Deep Space Optical Communications (DSOC) as the Psyche spacecraft heads towards the asteroid belt between Mars and Jupiter.

The system has demonstrated faster data downlink speeds and increased pointing accuracy during weekly checkouts. The project demonstrated downlink bit rates of 62.5 Mbps, 100 Mbps, and 267 Mbps, comparable to broadband Internet download speeds. The team was able to download a total of 1.3 terabits of data during that time, marking a significant technological achievement.

Source: scitechdaily.com

Ubiquiti resolves bug that could expose private video streams to other customers.

Ubiquity, a maker of networking and video surveillance cameras, has fixed a bug that it claims allowed users to accidentally grant access to other customers’ accounts and private live video streams.

report appeared first On Reddit, some Customer received push notification You can view Ubiquiti account-related information and other customers’ private video streams on your phone. Another person said they logged into their Ubiquiti account, but I was presented with another customer’s account data.

One person on the Ubiquiti subreddit said, “When I log in, I feel like a different person.” Another user said he had “full access” to dozens of consoles that did not belong to him.

Ubiquiti is a cloud and technology company that manufactures routers, network switches, security and video surveillance equipment that can be controlled and operated remotely through a centralized cloud product.

in Subsequent posts to community forumsUbiquiti said it had “identified and addressed the cause of this issue,” and the company attributed the issue to an upgrade to its cloud infrastructure.

“We have observed a small number of instances where users received push notifications on their mobile devices that appeared to come from an unknown console, or where such users were able to access a console that was not theirs,” Ubiquiti said. Unnamed employee.

The company announced that 1,216 accounts from one group were improperly associated with 1,177 accounts from another group, and the mixed access lasted approximately nine hours on December 13th.

Although this appears to be a misconfiguration rather than a criminal case, mistakes happen, and this is a reminder that Ubiquiti still retains broad access and control over its customers’ devices and data.

Source: techcrunch.com

Spatial video recording now available on iPhone 15 Pro, courtesy of Apple

Apple today rolled out iOS 17.2, giving iPhone 15 Pro and iPhone 15 Pro Max users the ability to record spatial videos. This new feature will allow users to capture their favorite memories and special moments in three dimensions with their next mixed reality headset, Apple Vision Pro.

To create 3D videos, Apple explains that iPhone uses both the main camera and the ultra-wide camera when recording. This will be saved as a single file in a new album titled “Spatial” in the Photos app. Videos are also synced between devices using iCloud. Spatial video is captured at 1080p resolution and 30 frames per second.

Spatial video recording can be enabled by toggling on Spatial Video for Apple Vision Pro in the Camera section of Format in Settings. Apple recommends holding your iPhone horizontally for best results.

Spatial videos are available on all iPhones and other devices. However, it will be displayed as a regular 2D video.

Apple iPhone 15 Pro spatial video capture

Image credits: apple

The new feature allows users to record videos, and Apple’s senior vice president of worldwide marketing Greg Jozwiak called it “magical” and “setting a new standard for what’s possible.” I am reviewing it. While this is a marketing story, it’s a differentiator for Apple’s high-end iPhones and deepens the user connection with Apple’s latest product, his AR/VR headset, which launches next year. It will be.

“iPhone 15 Pro and iPhone 15 Pro Max have the most powerful camera system we’ve ever created, including the best video quality in a smartphone. And now we’re excited to open up new possibilities. We set the standard and empower users to capture special moments as they happened.” Said In a statement.

As part of today’s iOS 17.2 release, Apple also released the Journal app. Redesigned Apple TV app And new access methods Healthcare app data Via Siri.

Source: techcrunch.com

AI Stability makes its debut in the world of video generation

AI startup it’s not Despite reports of disruption at OpenAI dominating the airwaves, OpenAI appears to be on track to stick to its product roadmap this week.

See also: Stability AI announced this afternoon announced Stable Video Diffusion is an AI model that animates existing images to generate videos. Based on Stability’s existing Stable Diffusion text-to-image model, Stable Video Diffusion is one of the few open source and even commercially available video generation models.

But not for everyone.

Stable Video Diffusion is currently in what Stability describes as a “research preview.” Those wishing to run the model may be interested in Stable Video Diffusion’s intended applications (e.g., “educational or creative tools,” “design or other artistic processes,” etc.) and unintended applications (e.g., “representation of people or events,” etc.). (a representation of fact or truth).

how Other such AI research previews – include Unique stability — Historically, I wouldn’t be surprised if this model started circulating on the dark web in a short period of time. If this were to happen, I would be concerned that Stable Video could be exploited, as it does not appear to have a built-in content filter. Once Stable Diffusion was released, it didn’t take long for actors with questionable intentions to use it to create non-consensual deepfake porn of themselves.

But I digress.

Stable Video Diffusion actually comes in two model formats: SVD and SVD-XT. The first SVD converts a still image into 14 frames of 576 × 1024 video. SVD-XT uses the same architecture but increases the number of frames to 24. Both can produce video at 3 to 30 frames per second.

according to white paper Released at the same time as Stable Video Diffusion, SVD and SVD-XT are first trained on a data set of millions of videos and then “fine-tuned” on a much smaller set of hundreds of thousands to about 1 million clips. it was done. It’s not immediately clear where these videos come from, and the paper suggests that many come from public research datasets, so determining if any are under copyright It’s impossible to do. If so, users of Stability and Stable Video Diffusion could be exposed to legal and ethical challenges over usage rights. Time will tell.

Image credits: Stability AI

Whatever the source of the training data, the models (both SVD and SVD-XT) produce fairly high-quality 4-second clips. My guess is that the selected samples on Stability’s blog perfectly match the output from Meta’s recent video generation model, as well as the AI ​​generation examples we’ve seen from Google and AI startups Runway and AI. There is likely to be. pika research institute.

However, there are limits to the spread of stable videos. Stability has been transparent about this, writing on the model’s “Hug Face” page — of page From where researchers can apply for access to stable video dissemination, models can generate video without movement or slow camera pans, control it with text, render text (at least not readable), It is not possible to consistently generate faces or people “properly.”

Although still in its early stages, Stability says the model is highly extensible and can be adapted to use cases such as generating 360-degree views of objects.

So how does Stable Video Diffusion evolve? Stability offers a variety of models that “build and extend” SVD and SVD-XT, and a “text-” model that “builds and extends” SVD and SVD-XT, as well as a “text- to-video” tool. The ultimate goal appears to be commercialization. Stability rightly points out that Stable Video Diffusion has potential applications in “advertising, education, entertainment, and more.”

Indeed, Stability is poised to be a hit as startup investors ramp up the pressure.

April, Semaphor report Stability AI has run out of cash and spurred an executive hunt to boost sales. According to Forbes, the company repeatedly delayed paying wages and payroll taxes or didn’t pay them at all, and his AWS, which Stability uses for calculations to train its models, gave up access to Stability’s GPU instances. He is threatening to cancel it.

Image credits: Stability AI

Recent stability AI raised The company raised $25 million through convertible debt (i.e., debt that converts into equity), bringing total funding to more than $125 million. However, it has not completed new financing at a higher valuation. The startup was last valued at $1 billion. Stability is said to quadruple in the coming months, even though revenues remain low and burn rates are high.

Recently, stability has taken a new hit. departure Ed Newton-Rex served as VP of audio at the startup for just over a year, and played a key role in launching Stable Audio, Stability’s music generation tool. In his open letter, Newton-Rex cited disagreements over copyright and how copyrighted data should and should not be used to train AI models. He said he retired from Stability.

Source: techcrunch.com