Regulators from the European Union imposed a hefty fine of 2.95 billion euros ($3.5 billion) on Google for breaching competition laws by prioritizing its own digital advertising service.
As the administrative body for the 27-nation bloc and the leading antitrust authority, the European Commission mandated U.S. companies to cease their “self-preferences” and implement measures to eliminate “conflicts of interest” in the advertising technology supply chain.
The findings of the committee’s investigation indicated that Google “exploits” its dominant role within the ad technology sector.
In response, Google labeled the decision “incorrect” and announced plans to appeal.
Lee-Anne Mulholland, Google’s global regulatory director, commented, “This demands changes that could negatively impact countless European businesses by imposing unjust fines and inhibiting their profitability.”
This decision follows more than two years after the European Commission first raised antitrust accusations against Google. At that time, the Commission asserted that selling off parts of Google’s profitable digital advertising enterprise was the only viable way to address antitrust issues. However, this decision signifies a departure from their earlier stance and arises amid renewed tensions over trade, tariffs, and technology regulations between Brussels and the Trump administration.
Top officials in the EU have previously indicated that forced divestitures are being considered since past penalties against Google have proven ineffective in curbing anti-competitive practices, allowing the company to continue its behavior in other forms.
The committee’s penalty stems from a formal investigation initiated in June 2021, assessing whether Google compromised rival publishers, advertisers, and ad tech services in order to favor its own online display ad technology. Online display ads typically include banners and text that are customized based on user browsing patterns.
Mulholland asserted: “We are not anti-competitive in offering our services to advertisers and publishers. The alternatives to our services have never been more abundant.”
Humanity, an artificial intelligence firm, has agreed to a $1.5 billion settlement in response to a class action lawsuit filed by the author of a specific book, who alleges that the company used a pirated copy of their work to train chatbots.
If a judge approves the landmark settlement on Monday, it could signify a significant shift in the ongoing legal conflict between AI companies and writers, visual artists, and other creative professionals who are raising concerns about copyright violations.
The company plans to compensate the author approximately $3,000 for each of the estimated 500,000 books involved in the settlement.
“This could be the largest copyright restoration we’ve seen,” stated Justin Nelson, the author’s attorney. “This marks a first in the era of AI.”
Authors Andrea Burtz, Charles Greber, and Kirk Wallace Johnson, who were litigated against last year, now represent a wider group of writers and publishers whose works were utilized to train the AI chatbot Claude.
In June, a federal judge issued a complex ruling stating that training AI chatbots on copyrighted books is not illegal. Unfortunately, Humanity acquired millions of books from copyright-infringing sources inadvertently.
Experts predict that if Humanity hadn’t settled, they would likely have lost the lawsuit as it was set to go to trial in December.
“We’re eager to see how this unfolds in the future,” commented William Long, a legal analyst at Wolters Kluwer.
U.S. District Judge William Alsup in San Francisco is scheduled to hear the terms of the settlement on Monday.
Why are books important to AI?
Books are crucial as they provide the critical data sources—essentially billions of words—needed to develop the large language models that power chatbots like Anthropic’s Claude and OpenAI’s ChatGPT.
Judge Alsup’s ruling revealed that Anthropic had downloaded over 7 million digitized books, many of which are believed to be pirated. The initial download included nearly 200,000 titles from an online library named Books3, created by researchers other than OpenAI to build a vast collection utilized for training ChatGPT.
Burtz’s debut thriller, The Lost Night, served as the lead plaintiff in this case and was also part of the Books3 dataset.
The ruling revealed that at least 5 million copies had been ingested from around 2 million instances found on Pirate websites like Library Genesis.
The Author Guild informed its thousands of members last month that it anticipated losses of at least $750 per work, which could potentially be much higher. A sizeable settlement award of about $3,000 per work could indicate a reduced pool of impacted titles after taking duplicates and non-copyrighted works into account.
On Friday, Author Guild CEO Mary Raysenberger stated that the settlement represents “a tremendous victory for authors, publishers, and rights holders, sending a strong message to the AI industry about the dangers of using pirated works to train AI at the expense of those who can’t afford it.”
WThe chief executive of the Financial Times suggested this summer at a media conference that competing publishers might explore a “NATO” alliance to bolster negotiations with artificial intelligence firms.
Nevertheless, John Slade’s announcement regarding a “pretty sudden, sustained” drop in traffic from readers via search engines quickly highlighted the grave threat posed by the AI revolution.
Queries submitted on platforms like Google, which dominate over 90% of the search market, have been central to online journalism since its inception, with news outlets optimizing their headlines and content to secure high rankings and lucrative clicks.
Currently, Google’s AI summary appears at the top of the results page, presenting answers directly and reducing the need for users to click through to the original content. The introduction of the AI mode tab, which responds to queries in a chatbot format, has sparked fears of a future dominated by “Google Zero,” where referral traffic dwindles.
“This is the most significant change in search I’ve witnessed in decades,” states a senior editorial tech executive. “Google has historically been a reliable partner for publishers. Now, certain aspects of digital publishing are evolving in ways that could fundamentally alter the landscape.”
Last week, the owner of the Daily Mail revealed that the AI summary was officially in place following Click-Through traffic to a competitive market review of Google’s search services.
DMG Media and other major news organizations, including the Guardian Media Group and the Magazine Trade Body, the PPA, have advocated for the competitive watchdog. Urge Google for more transparency regarding AI summaries and traffic metrics provided to publishers as part of an investigation into tech company search monopolies.
Publishers are already experiencing financial strain from rising costs, declining advertising revenue, reduced print circulation, and changing readership trends. Google insists that they must accept agreements regarding how their content is utilized in AI systems or face the loss of all search results.
Besides the funding threat, concerns about AI’s impact on accuracy persist. Historical iterations advised users to consume harmful items, and although Google has since enhanced its summaries, the issue of “hallucinations” — where AI presents inaccurate or fabricated information as truth — remains, alongside inherent biases when machines, not humans, interpret sources.
Google Discover has supplanted search with content as the primary source of traffic clicks. Photo: Samuel Gibbs/The Guardian
In January, Apple pledged to improve its AI feature that summarized BBC News alerts with the company’s logo on the latest iPhone model. The alert misleadingly stated that a man accused of murdering a US insurance executive had taken his own life and falsely claimed that tennis star Rafael Nadal had come out as gay.
Last month, in a blog post, Liz Reid, Google’s search manager, claimed that AI had not yet been integrated into searches. “Driving more queries and quality clicks”.
“This data contradicts third-party reports that inaccurately suggest a drastic reduction in overall traffic,” she stated. “[These reports] are often based on flawed methodologies, isolated instances, or traffic alterations that occurred prior to the deployment of AI functionalities during searches.”
She also mentioned that overall traffic to all websites remains “relatively stable,” though “spacious” webs mean that user trends are redirecting traffic to different sites.
Recently, Google Discover, which delivers articles and videos tailored to user behavior, has taken precedence over search as the main source of traffic.
However, David Buttle, founder of DJB Strategy, stated that the services linked to publisher search transactions do not supply the quality traffic most publishers require to support their long-term strategies.
“Google Discover holds no product significance for Google,” he explained. “As traffic from general search diminishes, Google can concentrate more traffic on publishers. Publishers are left with no choice but to comply or face losing organic search, which often rewards ClickBaity content.”
Simultaneously, publishers are engaged in a broader struggle against AI companies looking to exploit content to train extensive language models.
The creative sector is rigorously lobbying the government to prevent AI firms from using copyrighted materials without authorization, urging for legislation.
The February Make It Fair campaign highlighted threats to the creative sector posed by Generative AI. Photo: Geoffrey Swaine/Rex
Some publishers have reacted against bilateral licensing agreements with AI companies, including the Financial Times, German media group Axel Springer, the Guardian, and Nordic publisher Schibsted. Others, like the BBC, have initiated actions against AI companies for alleged copyright infringement.
“It’s a double-edged attack on publishers, almost a ‘Pinker move’,” remarks Chris Duncan, a senior executive at News UK and Bauer Media, also leading the consultancy Seadelta. “Content is vanishing into AI products without appropriate compensation, while AI summaries are embedded within products, negating the need for clicks and effectively draining revenue from both ends. It’s an existential crisis.”
Publishers are pursuing various courses of action, from negotiations and litigation to regulatory lobbying, while also integrating AI tools into their newsrooms, as seen with the Washington Post and Financial Times launching their AI-powered chatbots and solutions for climate inquiries.
Christoph Zimmer, chief product officer at Germany’s Der Spiegel, notes that while current traffic remains steady, he anticipates a decline in referrals from all platforms.
“This is part of a longstanding trend,” he states. “However, it has affected brands that haven’t prioritized direct audience relationships or subscription growth in recent years, instead depending on broad content reach.”
“What has always been true remains valid. Prioritizing quality and diverse content is essential; it’s about connecting with people, not merely chasing algorithms.”
Publication industry leaders emphasize that efforts to negotiate deals for AI models to aggregate and summarize news are rapidly being replaced by advancements in models interpreting live news updates.
“The initial focus was on licensing arrangements for AI training to ‘speak English,’ but that will become less relevant over time,” asserts an executive. “We’re transitioning towards providing news directly. To achieve this, we require precise, live sources — a potentially lucrative market publishers are keen to explore next.”
PPA CEO Saj Merali emphasizes the need for a fair equilibrium between technology-induced changes in consumer digital behavior and the just compensation for trustworthy news.
“What remains at the core is something consumers require,” she explains. “AI needs credible content. There’s a shift in how consumers prefer to access information, but they must have confidence in what they read.”
“The industry has historically shown resilience through significant digital and technological transitions, yet it is crucial to ensure pathways that sustain business models. At this point, the AI and tech sectors have shown no commitment to support publishers’ revenue.”
“IAfar, the deputy commander of the “Davinci Wolves,” shares insights about the critical role of one of Ukraine’s renowned battalions in countering ongoing Russian attacks.
Amid the aftermath, the remaining forces strive to form around ten units to assault Ukrainian positions. It requires funding – “We’ve eliminated 11 individuals in the past 24 hours,” Afer remarks. Previously, attacks occurred once or twice daily, but the situation is now relentless. According to Da Vinci’s commander, the Russian troops seem to be operating under near-suicidal orders, driven by fear of their superiors.
At the command center of the Da Vinci Wolves BattalionAt the command center of the Da Vinci Wolves Battalion
A reconnaissance drone tracks a scorched treeline to the west of Pokrovsk. The imagery is relayed to Da Vinci’s command center, situated at one end of a 130-meter underground bunker. “Even taking a moment to relax is perilous,” Afer notes, as the team operates around the clock. Constructed in four or five weeks, the bunker features multiple rooms, including barracks for resting, alongside drawings by children and family reminders. The week’s menu adorns the wall.
Three and a half years into the Ukrainian conflict, there has been no progress on Donald Trump’s August peace initiative. As the war evolves, Afer elaborates on advancements in FPV (first-person view) drones, piloted remotely via onboard cameras. The so-called kill zone currently extends “12-14 kilometers” behind the frontline. A $500 drone, flying at speeds of up to 60mph, can maneuver within this area. “It’s all about logistics,” he explains, referring to food, ammunition, and medical supplies transported on foot or with the aid of ground drones.
Heavy machine gun near the temporary base of Da Vinci Battalion
Additionally, various types of ground drones are stationed in the countryside Dacha, currently occupied by Da Vinci soldiers. This concept rapidly evolved from an idea to a practical application. The drones include remote-controlled machine guns and flatbed robotic vehicles, such as the $12,000 Termit, capable of traversing rough terrain while carrying 300kg over 12 miles at a maximum speed of 7 mph.
Photo of the Ukrainian Ministry of Defense Termit drone.
These ground drones also contribute to saving lives. “Last night, we sustained two fractured legs and a chest injury,” Afer recounts. The entire rescue operation consumed “nearly 20 hours,” during which two soldiers successfully transported the injured man on a ground drone over a mile, delivering him to a safe village. Thankfully, the soldiers survived.
Da Vinci reports that their position remains secure, but the relentless Russian infiltration attempts effectively reveal locations where defenses are weak or coordination between nearby units is lacking. Recently, Russian forces breached Ukrainian territory, advancing 12 miles northeast of Pokrovsk, near Dubropyria. This marks a precarious moment in a critical sector, coinciding with Trump’s summit with Vladimir Putin in Alaska.
Initially, reports suggested countless soldiers had breached the area, but the confirmed figure appeared substantially higher. Ukrainian military sources estimate that roughly 2,000 Russians were involved, with 1,100 casualties reported during the offensive led by Ukraine’s newly formed 14th Chebona Karina Brigade from the Azov legions.
That night, another dacha was used by Da Vinci, where individuals stayed in the garden, and moths circled the light. Within, a specialized drone jammer occupies a gaming chair and is surrounded by seven screens mounted on fans and supported by intricate carpentry.
Although sensitive to the imagery, team leader Olexandre discusses the jammer’s operations, referring to him by the call sign Shoni. They both have the capability to intercept video feeds from the FPV drones, with three screens dedicated to capturing footage for reconnaissance. Upon detection, their mission is to identify the drone’s radio frequency and to secure the jammer at ground level (except when dealing with fiber optic drones that utilize up to 12 miles of fixed wiring instead of wireless connections).
“We manage to block about 70%,” shares Shaune, acknowledging that Russian forces achieve similar success rates. In their area, they encounter about 30-35 enemy drones daily, with some days witnessing even higher interception rates. “Last month, we seized control of the airspace. We intercepted their pilots expressing their inability to fly due to radio signals,” he adds, although these achievements waned after Russian artillery targeted their jamming equipment. The nature of battle is dynamic, with Shaune concluding, “It has become a drone war, where we wield shields while attacking with swords.”
Olexandre, call sign Shauni, resting in the kitchen
One drone pilot can undertake 20 missions within a 24-hour span. Sean manages to operate an FPV for prolonged periods, often for days, while strategically hiding miles behind the frontlines. The primary objective, particularly with Russians under attack, is targeting infantry. Sean candidly remarks that he “neutralizes at least three Russian soldiers” in this ongoing aerial and ground conflict. When asked if this makes it easier to eliminate adversaries from a distance, he responds, “I don’t know; I just know.” Dubok, another FPV pilot, shares this sentiment while sitting alongside Sean.
Other anti-drone measures are becoming increasingly sophisticated. Ukraine’s third brigade is stationed in the North Kalkiv sector, east of the Oskill River, while extensive defensive efforts are ongoing to the west. Inside their base, team members scan radar displays for signs of primarily Russian Supercams, Orlan, and Zara reconnaissance drones. Upon identifying a target, they launch an Albulet Interceptor, deploying two drones from the fields of sunflowers. This small delta-wing drone, made of black polystyrene, is operable with one hand and costs around $500.
Buhan, a pilot of a drone crew with Albaret interceptors in the position of the 3rd Attack Brigade in the Kharkiv regionAlvalet interceptor in the dugout of the 3rd Attack Brigade in the Kharkiv region
The Alvalet can reach a remarkable speed of 110 mph, though it features a limited battery life of just 40 minutes. It is piloted from a bunker using a control system designed for enthusiasts, guided by the onboard camera. The aim is to deploy its hand-ren bullets close enough to the Russian drones to ensure detonation. “If you’ve never flown an FPV drone before, it’s simple to learn,” Buhan shares, one of the drone operators.
Amidst an unusually wet and cloudy August, the adverse weather creates a rare lull in drone activity, as the Russians refrain from operating under such challenging conditions. The crew hesitates to activate the Albulet for fear of losing it, providing an opportunity for conversation. Buhan states he was a trading manager prior to the war, while DAOS was involved in investments. “Had it not been for the war, my life would have taken a different path,” he reflects. “But we all must unite to fight for our freedom.”
Do the pilots feel apprehensive about continuing their fight in what seems to be an endless conflict? The two men look towards me and nod, their silence speaking volumes.
Elon Musk might become the first individual to exemplify a significant milestone as he targets ambitious goals set by Tesla, where he holds the largest shareholding, in a plan unveiled by the electric vehicle giant.
In the recent stock market update, Tesla detailed an incentive package that is unparalleled in corporate history, stating, “Yes, I’m interpreting this correctly.”
The company reported that Musk aims to elevate its market value from over $1 trillion today to an astonishing $8.5 trillion over the next decade.
If he achieves this level of growth, the 54-year-old mogul could obtain additional shares in the company, raising his stake from nearly 16% to more than 25%, thus propelling the world’s richest individual’s fortune to exceed $200 billion.
Current estimates of Musk’s net worth vary; however, live rankings from Forbes indicate that the South African-born entrepreneur’s wealth stands at $43.09 billion, while Larry Ellison, co-founder of Oracle, follows with $200 billion.
This filing paved the way for a potential $55.8 billion bonus, linked to a compensation deal that Musk received in 2018, approved by Tesla shareholders.
“Ultimately, this new award aims to build on the successes of the CEO Performance Awards framework established in 2018, ensuring that Elon is compensated solely based on performance and motivating him to steer Tesla through its growth phase,” the company stated.
Tesla noted that the new plan also sets a profit goal of 28 times that of the 2018 scheme, depending on the success of new offerings, such as operating 1 million “Robotaxis” and developing 1 million AI-driven Humanoid Robots.
In defense of Musk’s potential compensation, Tesla noted: “His leadership propels Tesla to become the most valuable company in history.”
The projected $8.5 trillion market value more than doubles the current valuation of Nvidia, the leading chip manufacturer presently recognized as the world’s most valuable company.
A significant figure was missing as Donald Trump hosted leaders from America’s largest tech firms in the stunning national dining room of the White House on Thursday evening. Once a close ally of Trump, Elon Musk was a frequent topic of discussion but did not attend.
The dinner featured notable attendees such as Mark Zuckerberg from Meta, Bill Gates from Microsoft, Tim Cook from Apple, and Sam Altman from OpenAI. Only a few months earlier, a mask had rested on Trump’s right hand during similar gatherings. Musk, CEO of Tesla, stated on his social media platform X that he was invited but couldn’t make it. He intended to send representatives while spending the day posting content attacking immigrants and trans people.
The White House declined to comment on Musk’s absence from the dinner.
Originally scheduled to take place in the newly renovated Rose Garden, the event was moved indoors due to predictions of thunderstorms. It commenced with praise from various tech leaders, followed by a brief question-and-answer session with reporters.
The absence of masks marks a noteworthy shift under Trump’s leadership, whether the decision was voluntary or not. I often joked post-election, “Elon won’t leave; I can’t get rid of him.” The empty seats underscore the growing divide between Trump and Musk since the latter distanced himself earlier this year. This separation has diminished Musk’s political influence, despite his heavy financial investments aimed at supporting Trump’s 2024 re-election campaign.
Musk’s absence also mirrors a previous White House event that was a pivotal moment in his political journey. In 2022, then-President Joe Biden did not invite Musk to the electric vehicle summit, drawing criticism from the Autoworkers Union over concerns. At that time, Musk had not publicly aligned himself with the Republican Party, and he expressed his discontent with Biden’s snub, vowing not to support him. This decision ultimately proved detrimental for Democrats.
This incident clearly resonated with Musk, who tends to hold grudges similar to Trump. Even on the day of the dinner, he expressed his frustration towards Biden rather than his current ally, retweeting a clip from 2023 where he addressed Biden’s snub, declaring, “I’m going to start a fight, but I’m going to finish them.”
In the following years, Musk grappled with political rights, transforming X into a hub for far-right influencers. With over 200 million followers, he frequently retweeted disinformation about Democrats, alleging that immigrants were conspiring to illegally influence elections worldwide. Musk also became one of Trump’s staunchest and wealthiest supporters, donating nearly $300 million to Trump’s re-election efforts and Republican initiatives.
Musk’s support for Trump placed him in a pivotal position following Trump’s rise to power, as the tech mogul spearheaded initiatives for “government efficiency” and significantly dismantled federal agencies. He became a common presence at political dinners and events. However, a year after the British government made incendiary anti-immigrant statements, Musk was not invited to a major technology summit.
Musk and Trump’s relationship deteriorated over differing policy views in May, particularly after Musk publicly opposed a significant bill signed by Trump. This led to accusations against Trump regarding his connections to the infamous sex offender Jeffrey Epstein, causing Musk to largely disappear from prominent government events. Although Trump has praised Musk as a “genius,” he acknowledged on Wednesday night that Musk “has had some issues,” and the two have not been seen together since this fallout.
Despite Musk stepping back from the White House event, other tech leaders have filled the void. Earlier this month, Trump welcomed Apple CEO Tim Cook to the White House. Meanwhile, discussions among Trump’s aides about cutting government contracts with Musk, as reported by the Wall Street Journal, ultimately revealed that terminating these contracts could jeopardize too many essential projects.
Had Musk attended the dinner on Thursday, it would have created an uncomfortable dynamic, particularly given the presence of two companies he is currently opposing: Apple and OpenAI, led by his former collaborator and now rival, Altman. Like Trump, Musk has also publicly criticized Gates, particularly after the Microsoft founder’s alleged ties to Epstein, even accusing him of “killing children” through cuts to foreign aid.
The enigmatic three-person game development team based in Adelaide has stirred up a storm on the global online gaming scene.
On Friday, major platforms like Steam, Nintendo’s eShop, PlayStation Store, and Microsoft Store all experienced crashes as they struggled to keep up with the demand for Hollow Knight: Silksong, the eagerly awaited sequel to the acclaimed 2017 indie sensation, Hollow Knight.
The game’s launch resulted in widespread outages, with thousands of players reporting difficulties in purchasing the game during the initial hours of its release. Many faced persistent error messages for almost three hours post-launch, preventing them from completing their transactions.
The spike in demand was evident on down detectors across troubleshooting platforms, which recorded a surge to 3,750 users immediately after the game’s launch, slowly diminishing thereafter.
Social media erupted with complaints about error codes and shared screenshots as frustrated gamers expressed their disappointment over the absence of pre-order options. Some labeled the situation as “absurd,” while others criticized the lack of measures to prevent such congestion.
Sign up: AU Breaking NewsEmail
Another digital retailer, Humble Bundle, indicated that the game was momentarily unavailable due to high traffic, although this notification was later removed once the situation stabilized.
Regardless of these technical challenges, Steam noted over 100,000 active players within just 30 minutes of launch, implying that many managed to secure their copies.
Hollow Knight was crafted by Ari Gibson, William Pellen, and Jack Vine, along with music from Christopher Larkin, representing the Adelaide-based indie studio, Team Cherry. Set in a vividly imagined realm of insect warriors, the game has garnered a passionate following since its debut in 2017, selling over 15 million copies globally.
Hollow Knight: Silksong screenshot. Illustration: Team Cherry
The New York Times recently hailed the original Hollow Knight as a “Modern Metroidvania Classic,” praising its “engaging and detailed hand-drawn animations, challenging boss encounters, and twists with secret pathways.”
The original has achieved cult status, largely through word-of-mouth recommendations. Anticipation for a sequel focusing on Hornet, the sword-wielding princess who served as a supporting character in the first game, has grown, as highlighted by a recent New York Times report that discussed at least seven new game developments avoiding past conflicts and employing gaming demons in baby steps and tactical roles in Walking Sims.
The development of the game was financed independently, though a South Australian film company celebrated Team Cherry’s global success on Friday, stating, “This small team of combat developers in Adelaide showcases world-leading talent and the creative excellence that emerges from South Australia.”
In a recent Bloomberg interview, Gibson mentioned that the seven-year development timeline of Silksong is entirely attributed to the team’s choice of project.
“We’re a small team, and it takes us considerable time to create the game,” he explained. “There wasn’t any significant controversy surrounding it.”
In a previous discussion with ABC, Pellen attributed the original Hollow Knight’s lasting appeal to its blend of classic inspiration and modern aesthetics.
“What was gratifying about Hollow Knight was that we crafted something according to our tastes, leading to a slightly unique product,” Pellen stated in the ABC interview. “We hope Silksong can achieve something similar.”
Roblox, the popular gaming platform, is set to restrict communication between adult strangers and children by the end of the year in an effort to eliminate “bad actors.”
With over 110 million users engaged in games like Grow a Garden and Brookhaven RP, the platform has faced scrutiny over child safety as studies have indicated that children can interact with adults during gameplay.
Last month, the platform announced a ban on vigilantes attempting to confront predators. In the previous year, Roblox submitted over 24,000 reports to the National Center for Missing & Exploited Children, addressing allegations of child sexual exploitation in the U.S.
On Wednesday, it was announced that by the end of 2025, all users will be required to utilize text and chat communication tools alongside thousands of games and pass age verification. Users who cannot prove they are over 18 must show that they know who they wish to communicate with. Currently, Roblox mandates proof that the user is over 13 years old to enable communication.
“We’re instituting two major changes,” stated Matt Kaufman, the chief safety officer of the $92 billion gaming company. “By the end of the year, we will require all users with access to Roblox communications to undergo an age verification or estimation process.”
“This process will provide better insight into the user’s age, rather than solely relying on self-reported age at registration. This is especially crucial for younger users, making it imperative to use communication features appropriately based on age.”
The platform continues to expand rapidly, recently allowing companies like Netflix, Lionsgate, and Sega to develop games using their intellectual property on Roblox.
In April, The Guardian published a “deeply intrusive” study highlighting how easily children can encounter inappropriate content and unmonitored interactions with adults. One parent reported that adult strangers could contact their child on the platform, soliciting them to share explicit images. Others have expressed concerns regarding exposure to violent and sexual content, leading to distress for their children.
Roblox stated in a blog post, “Our users, creator community, parents, partners, and lawmakers strive for the same goal as us: to ensure young people remain safe while using Roblox. We are committed to continually innovating and enhancing our safety systems, policies, and moderation tools.”
On Tuesday, the judge ruled that Google would not be required to sell its Chrome browser or Android operating system, a decision that shields the tech giant from the most severe penalties the US government has pursued. This same judge previously sided with US prosecutors nearly a year ago, determining that Google has established and continued an illegal monopoly over its namesake search engine.
Critics of Google’s dominance in the internet search and online advertising arena are outraged. They contend that the judges failed to implement significant reforms in an industry that has been stifled under the immense pressures of leading competitors. Conversely, groups within the tech industry and investors are feeling optimistic. Since Tuesday afternoon, shares of Google’s parent company Alphabet have surged by 9%.
Judge Amit Mehta mandated that Google share data with its competitors and its various search engines. Furthermore, he ordered the company to establish or sustain exclusive agreements for the distribution of its products, such as Chrome, Google Assistant, and the Gemini app. This penalty does not inhibit payment to distributors like Apple or Mozilla, which utilize Google as their default search engine. Google is also facing another hearing later this year regarding its monopoly in online advertising technology.
The Department of Justice heralded the ruling on Tuesday in a press release, calling Mehta’s suggested remedy “crucial.”
“Today, the court’s decision acknowledges the necessity for a remedy to rejuvenate the market for popular search services that has remained stagnant for over a decade,” the statement indicated.
Free market advocates argue, however, that the measures are insufficient.
Critics argue the judge granted Google a lenient victory
Mehta’s verdict has prompted substantial backlash from leading technology critics who have been observing antitrust laws for years. Many organizations and advocacy groups have long advocated for breaking up Google’s exclusive tactics, asserting that robust measures are essential to restoring genuine competition.
Instead of fostering an open online search industry, critics argue that while removing some of Google’s advantages, Big Tech sets a precedent indicating that serious repercussions for legal violations are not to be feared.
“For years, Google has been competing across all facets of the digital economy, overpowering its rivals, stalling innovation, and denying Americans their rights to read, view, and purchase without manipulation by one of the most potent corporations in history,” stated Barry Lynn, executive director of the Open Markets Institute ThinkTank. “The Mehta Order requiring Google to share its search data with competitors and cease exclusive agreements will do little to rectify those issues. It seems that even serious legal violations result in mere wrist slaps.”
Some organizations and analysts have reservations about Mehta’s ruling that Google maintained an illegal monopoly, suggesting that a more favorable decision may be filed this week.
“I would ask him to send a thank-you note to the robbers after finding someone guilty of robbing a bank,” remarked Nidhi Hegde, executive director of the nonprofit American Economic Freedom Project.
Several prominent tech leaders, including Yelp, DuckDuckGo, and Epic Games’ CEOs, criticized the decision, claiming it fails to level the playing field for their competitors. Both Yelp and Epic Games are engaged in legal actions against Google concerning antitrust issues, while DuckDuckGo’s CEO testified during the government’s antitrust trial against the search giant.
“It appears that the accused have committed a string of bank robberies, and the court’s decision has found them guilty and placed them on probation, allowing them to continue robbing banks but requiring them to share data on how the robbery works,” remarked Tim Sweeney, CEO of Epic Games, drawing on the bank robbery analogy.
Democrats advocating for stricter regulations on big tech companies have similarly condemned the ruling, with some calling for the Department of Justice to appeal the decision.
“The court previously determined that Google’s search operations constituted an illegal monopoly, but now the judge’s remedies do not hold Google accountable for violating the law,” stated Massachusetts Senator Elizabeth Warren in a statement. “Instead of reinstating competition and curtailing Google’s dominance, this ruling serves as a mere wrist slap for illegal behavior that ensures this tech giant remains intact.”
The chairs of the Monopoly Busters Caucus—US Representatives Chris Deluzio, Pramila Jayapal, Pat Ryan, and Angie Craig—issued a statement condemning the ruling as a “wrist slap,” arguing it undermines bipartisan efforts to tackle tech monopolies.
“This ruling effectively permits Google to retain its monopoly. Despite Google’s illegal actions regarding its search monopoly, the courts are allowing it to keep Chrome and Android, which are essential tools for Google’s market control,” the Caucus asserted.
Human rights organization Amnesty International also expressed outrage at the decision, highlighting that Google’s business model is fundamentally flawed. They emphasized that Chrome is a critical tool utilized for collecting personal data from Google users.
“Google’s infringement on the search industry and the imposition of a sale on Chrome could have signaled the initial step toward a digital landscape that respects our rights,” stated Agnès Callamard, executive director of Amnesty International.
Silicon Valley and Wall Street celebrate
The tech sector rejoiced while antitrust advocates lamented the verdict. Industry groups stated that Mehta’s ruling prevented a potential disaster for Silicon Valley. The Developers’ Alliance, a high-tech industry group, praised the judge for rejecting the severe structural relief sought by the Justice Department.
“The sale of Chrome and Android would have had catastrophic implications for web and app developers and the broader digital ecosystem,” the group stated. “Developers are relieved that this trial’s political theatrics have reached a conclusion.”
Another industry organization, the Consumer Choice Center, supported Google’s claim that its products are superior, justifying its market control. Stephen Kent, the group’s media director, likened the Justice Department’s “politicized incident” to a larger player enjoying popularity due to offering superior products rather than competing apps and services.
Many of these organizations referenced Mehta’s assertion that, over the years, Google has given rise to technically viable competitors within Chrome. “This new reality illustrates that if a strong competitor arises, Google should not be expected to outweigh them in distribution,” the judge’s ruling indicated.
“The debate around search engine market shares is particularly relevant in light of the dramatic and significant advancements in AI that are reshaping the landscape,” remarked the Developer Alliance.
Jennifer Huddleston, a senior fellow at the Libertarian Think Tank The Cato Institute, advised careful consideration, emphasizing that “innovation often remains our best competitive strategy.”
“The month between the initial ruling and the remedial decision underscores the rapid changes occurring in the tech industry,” Huddleston noted. “This is especially true considering the transformative nature of AI technologies in search. As Judge Mehta points out, courts must not only analyze historical facts but also forecast the future in a swiftly evolving market.”
Apple also experienced a boost, with Google’s stock rebounding following Mehta’s ruling. Historically, the iPhone manufacturer has received billions from Google annually, as Google serves as the default search engine for its devices. The arrangements between the two companies account for approximately 15% of Apple’s operating profits. Shares have risen nearly 4% since Tuesday.
“We’ve been eager to get started,” wrote Gene Munster, managing partner at Deepwater Asset Management, on X.
Critics of the ruling are not surprised that Wall Street has responded positively to Mehta’s decision. “There’s a reason Google stock skyrocketed following this ruling,” stated Christo Wilson, a professor of Computer Science at Northeastern University, who led a team that studied Google’s monopolistic practices in search. “This represents a historic failure to address the significant evidence that Google is an online search monopoly.”
google has unveiled the affordable Pixel 10, boasting enhanced cameras, speedier processors, and high-end software, stepping out from the shadows of its pricier professional counterparts to redefine expectations for flagship phones in the base model category.
The standard Pixel 10 is priced at £799 (€899/$799/$1,349) – the same as last year’s Pixel 9 – positioning it strategically below the £200 mark of the 10 Pro while competing effectively with rivals from Samsung and Apple.
The design closely mirrors that of the Pixel 9, featuring some new striking colors and the essential third camera situated in a distinctive tablet-shaped bump at the back. The satin aluminum and glass finish conveys high-quality craftsmanship, distinguishing it from the plethora of uniform smartphones. The 6.3-inch OLED display is sharp, exceptionally bright, and fluid with a 120Hz refresh rate.
The fast-screened fingerprint scanner enhances the Pixel 10’s responsiveness. Photo: Samuel Gibbs/The Guardian
The glass back conceals another noteworthy upgrade: QI2 wireless charging and compatibility with magnetic accessories. Google has developed its own pixelsnap, an accessory QI2 is an open standard also compatible with a variety of Apple’s Magsaf accessories, such as chargers, wallets, grips, and stands that attach to the back of the phone.
Connectivity: 5G, ESIM, WiFi 6E, NFC, Bluetooth 6, GNSS
Water Resistance: IP68 (1.5m in 30 minutes)
Size: 152.8 x 72.0 x 8.6mm
Weight: 204g
Tensor G5
Charged via a power adapter (not included), Pixel 10 reaches 50% in 90 minutes and supports 15W wireless charging. Photo: Samuel Gibbs/The Guardian
Google’s new Tensor G5 chip outperforms its previous processor by 34-38% in speed tests, marking a significant advancement for the brand, although it’s still not quite on par with Qualcomm’s flagship Snapdragon processors employed by competitors. Users will perceive a boost in speed during operation, effectively managing most tasks.
Battery longevity is commendable, providing around two days under light usage and approximately 33 hours under heavy usage, including five hours of 5G activity, with around seven hours of active screen time. Users will typically need to recharge every other day.
The Tensor G5 also features a notably faster AI processor that enhances Google’s advanced AI functions, allowing for more sophisticated on-device processing, effectively showcasing Google’s AI potential through the Pixel.
Android 16 with AI
Introducing Google’s new AI features: Magic Queue, Daily Hub, and Camera Coach. Composite: Samuel Gibbs/Guardian
Running on Android 16 out of the box, the Pixel 10 offers software support until August 2032. Google’s Android interface features vibrant typography, bold colors, large buttons, and lots of delightful interactions throughout. Even more subdued color combinations provide a premium experience.
The Pixels leverage some of Google’s most advanced AI technologies, including the latest version of Gemini Nano On-Device. A new voice translation feature allows for conversations simulating the caller’s voice, rather than using the default Gemini voice.
However, the standout AI feature is the Magic Cue, running locally on your device, designed to act as a small assistant to streamline your smartphone experience. It aggregates data from your Google account and phone to offer helpful suggestions when using various Google apps. For example, during a delivery inquiry, an order confirmation email appeared as a card in the phone app providing one-tap access to the order number.
If a text arrives regarding a flight’s landing time, it can automatically extract the date and time from your calendar for quick sharing. Additionally, the Weather app can suggest locations for upcoming trips from your calendar.
While these features may seem trivial, they mark an evolution in the use of AI, transitioning from flashy gimmicks to practical time-savers. Currently, Magic Cue supports Gmail, Maps, Calendars, Notes, Screenshots, Contacts, Messages, Google Photos, and more, with promising expansions in the pipeline. However, the absence of third-party app integration—such as WhatsApp—limits its utility.
Camera
The camera app is user-friendly, equipped with numerous tools and modes to enhance your photography. Photo: Samuel Gibbs/The Guardian
The Pixel 10 features a 10.5-megapixel selfie camera and three rear cameras: a 48MP main, 13MP ultra-wide, and 10.8MP 5x telephoto, addressing prior criticisms of base model Pixel devices lacking telephoto capabilities.
Both the main and ultra-wide cameras deliver exceptional photos across various lighting scenarios, producing vivid contrast and outperforming competitors in low-light conditions. The new 5x telephoto lens captures impressive images and significantly enhances zoom capabilities, reaching up to 20x digital zoom. Although some images exhibit minor graininess when fully magnified, most users will be satisfied with the results.
Google excels in simplifying photography, ensuring good images with minimal effort. The revamped Auto Best Take mode improves upon the popular Group Shot Best Take feature, taking multiple photos and automatically blending them to ensure everyone is looking good. While most shots require little intervention, more complex scenarios with numerous subjects might see increased AI involvement.
The large rectangular camera bump on the back provides a stable grip, reducing camera shake. Photo: Samuel Gibbs/The Guardian
The popular Add Me feature has been enhanced, allowing for larger and more intricate group photos, improved to accommodate more individuals and complex backgrounds. The
camera app will also implement C2PA Content Credentials in photos, detailing how images were captured and whether generative AI contributed.
One of the most noteworthy AI features is the new Camera Coach, which utilizes Gemini to guide users in configuring and framing shots for enhanced photography. Pressing a small button in the viewfinder sends the current image to Google’s servers for analysis, providing several suggested configurations. Users can select their preferred option and receive step-by-step advice on adjusting the camera for the shot. Initial tests showed promising suggestions, potentially aiding those wishing to elevate their photography skills.
In summary, the Pixel 10 excels in producing impressive photos and videos, with AI enhancements that add practical value.
Sustainability
Pixel 10 devices in the US do not include nano-SIM card slots and rely exclusively on eSIMs. Photo: Samuel Gibbs/The Guardian
The battery israted for longevity, exceeding 1,000 full charge cycles while maintaining at least 80% of its original capacity. Users have the option to repair their devices through Google, authorized service centers, or via self-repair guides and parts available online.
The Pixel 10 comprises 32% recycled materials by weight, including aluminum, cobalt, copper, glass, gold, plastic, rare earth elements, tungsten, and tin. Google will disclose the environmental impact of the device and offers a program to recycle old devices at no charge.
Price
The Google Pixel 10 is priced at £799 (€899/$799/$1,349), available in four color options.
In comparison, the Pixel 10 Pro is priced at £999, while the Pixel 9a costs £399. The Samsung Galaxy S25 and iPhone 16 both retail for £799.
Verdict
The Pixel 10 sets a new benchmark for flagship phones in the base model segment, delivering a premium experience and an impressive camera with a valuable telephoto zoom that feels like an integral part of the device.
While the exterior remains largely unchanged from last year, it offers an attractive design that stands out amid a crowd of similar smartphones. Despite not being equipped with the fastest chip on the market, it operates smoothly, with a battery that lasts between 1.5 and 2 days on a single charge.
Several new AI features provide substantial improvements, particularly Magic Cues, Auto Best Take, and other small enhancements that run seamlessly in the background. Coupled with Gemini, Google has positioned itself ahead in the realm of genuinely useful AI tools compared to competitors like Apple, without compromising the core smartphone experience.
Although it may not be the steal that Google’s budget Pixel 9a offers, the Pixel 10 stands out as one of the best smartphones available, providing excellent value for users.
Pros: 7 years of software updates, 5x telephoto lens, excellent display, Magic Cue, outstanding camera with impressive AI features, QI2 wireless charging, magnetic accessory support, great battery life, ideal size, quick fingerprint sensor, and facial recognition capabilities.
Cons: The lack of a physical SIM card slot in the US, reduced performance compared to flagships, and less secure facial recognition compared to Face ID.
The Pixel 10 is a striking and superior flagship smartphone that exceeds its competitors. Photo: Samuel Gibbs/The Guardian
When a teenager exhibits significant distress while interacting with ChatGPT, parents might receive a notification if their child displays signs of distress, particularly in light of child safety concerns, as more young individuals seek support and advice from AI chatbots.
This alert is part of new protective measures for children that OpenAI plans to roll out next month, following a lawsuit from a family whose son reportedly received “months of encouragement” from the chatbot.
Among the new safeguards is a feature that allows parents to link their accounts with their teenagers’, enabling them to manage how AI models respond to their children through “age-appropriate model behavior rules.” However, internet safety advocates argue that progress on these initiatives has been slow and assert that AI chatbots should not be released until they are deemed safe for young users.
Adam Lane, a 16-year-old from California, tragically took his life in April after discussing methods of suicide with ChatGPT, which allegedly offered to assist him in crafting a suicide note. OpenAI has acknowledged deficiencies in its system and admits that safety training for AI models has declined throughout extended conversations.
Raine’s family contends that the chatbot was “released to the market despite evident safety concerns.”
“Many young people are already interacting with AI,” OpenAI stated. The blog outlines their latest initiatives. “They are among the first ‘AI natives’ who have grown up with these tools embedded in their daily lives, similar to earlier generations with the internet and smartphones. This presents genuine opportunities for support, learning, and creativity; however, it also necessitates that families and teens receive guidance to establish healthy boundaries corresponding to the unique developmental stages of adolescence.”
A significant change will allow parents to disable AI memory and chat history, preventing past comments about personal struggles from resurfacing in ways that could exacerbate risk and negatively impact a child’s long-term profile and mental well-being.
In the UK, the Intelligence Committee has established a Code of Practice regarding the design of online services that are suitable for children, advising tech companies to “collect and retain only the minimum personal data necessary for providing services that children are actively and knowingly involved in.”
Around one-third of American teens utilize AI companions for social interactions and relationships, including role-playing, romance, and emotional support, according to a study. In the UK, 71% of vulnerable children engage with AI chatbots, with six in ten parents reporting their children believe these chatbots are real people, as highlighted in another study.
The Molly Rose Foundation, established by the father of Molly Russell, who took her life after succumbing to despair on social media, emphasized that “we shouldn’t introduce products to the market before confirming they are safe for young people; efforts to enhance safety should occur beforehand.”
Andy Burrows, the foundation’s CEO, stated, “We look forward to future developments.”
“OFCOM must be prepared to investigate violations committed by ChatGPT, prompting the company to adhere to online safety laws that must ensure user safety,” he continued.
Anthropic, the company behind the popular Claude chatbot, states that its platform is not intended for individuals under 18. In May, Google permitted children under 13 to access its app using the Gemini AI system. Google also advises parents to inform their children that Gemini is not human and cannot think or feel and warns that “your child may come across content you might prefer them to avoid.”
The NSPCC, a child protection charity, has welcomed OpenAI’s initiatives as “a positive step forward, but it’s insufficient.”
“Without robust age verification, they cannot ascertain who is using their platform,” stated senior policy officer Toni Brunton Douglas. “This leaves vulnerable children at risk. Technology companies should prioritize child safety rather than treating it as an afterthought. It’s time to establish protective defaults.”
Meta has implemented protection measures for teenagers in its AI offerings, stating that for sensitive topics like self-harm, suicide, and disability, it will “incorporate additional safeguards, training AI to redirect teens to expert resources instead.”
“These updates are in progress, and we will continue to adjust our approach to ensure teenagers have a secure and age-appropriate experience with AI,” a spokesperson mentioned.
World Liberty Financial, a cryptocurrency initiative by the Trump family, launched its digital token on Monday, which reportedly added around $5 billion in paper wealth to the family’s fortune. The token, named $WLFI, experienced a drop in value on its opening day.
The global Liberty Token was introduced to investors following the Trump family’s partnership with business associates to create a decentralized finance platform last year, which issued Stablecoin intended to stabilize its price by pegging it to a specific asset.
Investors in the token will have the opportunity to vote in July to permit trading, which may enhance the value of the president’s assets.
According to World Liberty, early backers can liquidate up to 20% of their holdings. The token debuted trading above $0.30 on Monday, but its price subsequently declined to $0.20. Data from CoinMarketCap indicates that nearly $1 billion worth of tokens were exchanged within the first hour of trading.
This brings the token’s market capitalization to below $7 billion, classifying it as the 31st largest cryptocurrency in circulation, as per analytics from Coingecko.
Major global cryptocurrency exchanges such as Binance, OKX, and Bybit are listing $WLFI tokens on their platforms.
Since the inception of World Liberty last year, the Trump family is reported to have earned approximately $500 million from the venture, according to calculations by Reuters, which are based on contract terms, transactional data from crypto analysis firms, and publicly available records.
Holding around 25% of the global Liberty tokens has reportedly contributed about $5 billion to the Trump family’s wealth, as noted by the Wall Street Journal. World Liberty states that Trump himself possesses an unspecified amount, referred to on the company’s site as “co-founder honor,” but, like other team members, including his son, he is prohibited from selling them. Trump utilized the Oval Office to advocate for U.S. regulations favorable to the industry.
On the initial sale, the tokens were non-tradable. Instead, they granted holders voting rights for various business modifications, including adjustments to the underlying code. Early investors highlight that the primary allure of $WLFI lies in its association with Trump, fostering expectations that its value will appreciate through his endorsement.
Making the tokens tradable allows investors to set prices, speculate effectively, accrue trading fees for exchanges that list them, and draw the interest of a broader spectrum of cryptocurrency investors compared to when they were solely personally accessible.
World Liberty and other Trump-backed cryptocurrency endeavors exemplify a significant conflict of interest as the president revises regulatory frameworks governing digital currency, which has drawn criticism from Democrats and ethics experts regarding Trump’s involvement in cryptocurrency enterprises.
The White House has consistently asserted that Trump’s assets are managed through a trust, claiming there is no conflict of interest.
</a><a href=\"https://play.google.com/store/apps/details?id=com.guardian\">Android</a>) and go to the menu. Select ‘Secure Messaging’. </p><p><strong>SecureDrop, instant messengers, email, telephone and post</strong></p><p>If you can safely use the tor network without being observed or monitored you can send messages and documents to the Guardian via our <a href=\"https://www.theguardian.com/securedrop\">SecureDrop platform</a>.</p><p></p><p>Finally, our guide at <a href=\"https://www.theguardian.com/tips\">theguardian.com/tips</a> lists several ways to contact us securely, and discusses the pros and cons of each. </p>","image":"https://i.guim.co.uk/img/media/ae475ccca7c94a4565f6b500a485479f08098383/788_0_4000_4000/4000.jpg?width=620&quality=85&auto=format&fit=max&s=45fd162100b331bf1618e364c5c69452","credit":"Illustration: Guardian Design / Rich Cousins"}”>
Quick Guide
Please contact us about this story
show
The best public interest journalism relies on direct accounts from knowledgeable sources.
If you have any information to share on this topic, please reach out to us confidentially using the following methods:
Secure Messaging in the Guardian App
The Guardian app features a tool for submitting tips about stories. All messages are encrypted end-to-end and are disguised within the routine operations of the Guardian mobile app, preventing observers from knowing that you’re communicating with us.
If you haven’t yet downloaded the Guardian app, please do so (iOS/Android) and navigate to the menu to select ‘Secure Messaging’.
SecureDrop, Instant Messenger, Email, Phone, Post
If you’re able to use the TOR network securely without being tracked, you can send messages and documents to the Guardian through our SecureDrop platform.
Finally, our guide at theguardian.com/tips provides various secure contact methods and outlines their pros and cons.
The game I’m eagerly anticipating at the moment is Big Walk, the newest creation from House House, the developers behind the beautiful Untitled Goose Game. This cooperative multiplayer adventure invites players to explore an expansive world, and I’m excited to see what intense gameplay arises from it. Will Big Walk allow for a unique form of community archaeology with friends? I genuinely hope so.
From the placement of objects to audio recordings and graffiti, if the game effectively employs environmental storytelling, it encourages players to embody the role of archaeologists. Game designer Ben Esposito characterized environmental storytelling in 2016 as “the technique of placing a skull near a toilet.” – This might have been a critique directed at games like the Fallout series, but his quick remark illustrates how an archaeological narrative can unfold within a game. After all, the contrast between the skull and the toilet can provoke numerous questions and interpretations about the past within that game world, albeit a rather absurd one.
I have worked as an archaeologist in the tangible world, where I was involved in excavations, fieldwork, and site evaluations across the UK. Currently, I’m pursuing a PhD in Computer Science with a focus on video game archaeology. We are developing innovative methods to document gameplay experiences, including conducting in-game interviews with players and tracking in-game messages in Elden Ring.
Given my background, I often find myself contemplating the games where you play roles akin to an archaeologist, whether as a grave robber or an unknown entity, as well as those that simulate the tasks we perform in the field. Games like What Remains of Edith Finch encourage players to immerse themselves in the environment and contemplate what the objects scattered throughout signify. Dr. Melissa Kägen, an assistant professor of interactive media and game development at Worcester Polytechnic Institute, refers to this type of interpretive gameplay in Walking Simulators as “archive adventure.”
Ready to play the role… Outer Wilds: Archaeologist’s Edition. Photo: Nintendo Switch
However, it’s not limited to Sims; there are various puzzle games where one can take on the role of an archaeologist, piecing together remnants of the past from archived materials and clues. While some may label these games as “Metroidvanias,” I have a personal affinity for them. Essentially, “information games” (a term coined by developer Tom Francis) require players to formulate theories based on available information and utilize those theories to gain further insights. Heaven’s Vault stands out with its core mechanic of deciphering ancient languages, while other information games like Return of the Obra Dinn, Her Story, and Outer Wilds (which even has a dedicated “archaeologist edition”) encourage players to excavate clues related to their environments and histories.
In my research, I aim to explore how modern gaming can be documented as meticulously as ancient artifacts. I’ve noticed numerous parallels in the gaming landscape. The methods players use to document their experiences—such as screenshots, mapping, and journaling—mirror techniques employed by real-world archaeologists. Some games integrate these documentation methods as central mechanics. A prime example is Season: A Letter to the Future, where players capture the world’s essence just before a cataclysm through their diary entries. Games that prompt note-taking certainly enhance the recording of gameplay experiences, such as the anticipated 2025 puzzle sensation, Blue Prince.
If you’re interested in becoming a video game archaeologist rather than just Tomb Raider-ing, look for the skull next to the toilet. Better yet, document your findings. Future gaming archaeologists will be grateful!
What to Play
Obsessive and stylish… Shinobu: The Art of Vengeance. Photo: Sega
In today’s gaming scene, many classic ’80s arcade titles are being rediscovered, with Gradius Origins delighting shoot-’em-up aficionados and Bandai Namco’s Shadow Labyrinth offering a fresh take on Pac-Man.
Next up is Sega’s Shinobu: The Art of Vengeance, a stylish platformer adventure heavily inspired by classic ninja brawler aesthetics. Players navigate a richly hand-drawn cyberpunk world with an impressive array of combat abilities, weapons, and combos. The French developer LizardCube has masterfully blended captivating visual flair with the nostalgic immediacy and modern enhancements of the original title. Expect to relive fond memories while executing fierce moves to dispatch enemies in a visually stunning ballet of violence.
Available on: PC, PS4/5, Xbox Estimated playtime: 15 hours
What to Read
Switch and Bait… I’m waiting outside my Nintendo store for the release of Nintendo Switch 2. Photo: Kylie Cooper/Reuters
Curious about Nintendo‘s game design philosophy? The upcoming book “Super Nintendo” by Keza McDonald is available for pre-order. This in-depth examination offers a behind-the-scenes look at the legendary game and console maker, featuring insights from key figures, including Miyamoto himself. A must-read!
Over 450 Diablo developers have voted to unionize, as reported by The Communications Workers of America. Nav Bhetti, a senior software engineer on Team 3, shared, “Throughout my development career, I’ve observed my colleagues paying the ‘passion tax’ to work in the industry we cherish.”
Have you heard of “friendsslop“? Nicole Carpenter explores emerging genres in social gaming, such as Peak, Fatal Company, and Content Warning. Find out what developers can glean from focusing on cooperative experimentation with peers.
Console Wars… Indiana Jones and the Big Circle. Photo: Game Press
This week’s question comes from Richard B. via email.
“Does the console war still exist?”
This is a topic currently under scrutiny throughout the industry. In February, Xbox Chief Phil Spencer told Xboxera that he’s no longer focused on attracting players from PlayStation or PC. Just three months later, previously exclusive titles like Indiana Jones and the Big Circle have been announced for PS5, alongside Gears of War: Reloaded being linked to Sony’s platform. In return, Sony will release Helldivers 2 on Xbox, with more collaborations likely to follow. A recent Sony job listing suggests they are indeed open to this.
Cross Play—features available in games like Fortnite and Apex Legends—allows players across different systems to compete. In an industry where mobile gaming is increasingly dominant, with NewZoo projecting a worth of $92.5 billion for mobile games in 2024, the competitive landscape is changing.
Still, gamers are inherently territorial in nature. Brand loyalty remains a significant facet of fandom (think Nikon vs. Canon, Nike vs. Reebok, or Android vs. iPhone). Technical specifications are merely one aspect of these rivalries, with style, image, and identity also playing vital roles. Thus, don’t anticipate Xbox and PlayStation to transform into mere apps across various platforms anytime soon. Some battles may come to a close, yet the war rages on.
If you have any questions or thoughts regarding the newsletter, please feel free to reply or email us at butingbuttons@theguardian.com.
Google will not be compelled to divest its Chrome browsers. A federal judge ruled last year’s monopoly case in the ongoing legal dispute involving the tech giant.
The company is prohibited from specific monopolistic transactions with device manufacturers and is required to share data from search engines with competitors, according to the judge’s decision.
Judge Amit Mehta’s ruling comes after months of speculation regarding the penalties Google might face, following a judgment last year which found that Google violated antitrust laws, establishing what the company referred to as an online search monopoly. This case is considered one of the most significant antitrust proceedings in decades, resulting in further hearings in April to ascertain appropriate government actions for relief.
Mehta’s decision to let Google retain Chrome reflects a more favorable outcome for the company than what federal prosecutors had sought. The prosecution had proposed that Google divest its marquee search products and barred it from entering the browser market for a period of five years. In his extensive 230-page ruling, Mehta stated that the prosecutors had “overvalued by seeking mandatory sales of these key assets.”
While Google averted the most severe repercussions for antitrust violations, Mehta’s ruling supported prosecutors by forbidding the establishment or continuation of exclusive agreements regarding the distribution of products such as Chrome, Google Assistant, and Gemini apps. However, this ruling does not restrict Google from compensating distributors.
Following Mehta’s decision, Google’s shares experienced a rise in after-hours trading, indicating investor confidence in the favorable outcomes for the company.
The ruling was critiqued as “a complete failure” by the nonprofit advocacy group, the American Economic Freedom Project.
“It’s akin to finding someone who robbed a bank, only to tell him to write a thank-you note to the robber,” remarked Nidhi Hegde, the executive director of the American Economic Freedom Project. “Likewise, Google is not held accountable for monopolistic behavior, while a remedy is drafted to safeguard that monopoly.”
Google contended that under the Antimonopoly Act, which was first tried in 2023, its advantage in search is not a product of anticompetitive actions but stems from the creation of superior products.
Meanwhile, prosecutors have demonstrated that Google has invested billions in agreements with device manufacturers like Samsung and Apple to establish the browser as the default search for their products, allowing it to secure approximately 90% of the U.S. search market.
“After thorough deliberation and consideration of witness testimonies and evidence, the court concluded that Google was the monopoly and acted to preserve its monopoly,” Mehta ruled last year.
Mehta’s relief decision this week acknowledged that there have been significant transformations in the internet search industry since last year’s case concluded, indicating that his ruling was designed to address both popular search engines and the recent emergence of AI search engines and chatbots developed by Google.
“The procedures for these remedies were aimed at fostering competition among general search engines (GSEs) as much as ensuring that the advantages in search were not overshadowed by developments in the AI space,” Mehta stated.
Additionally, Google is set to face another hearing later this year regarding how the government will manage antitrust violations connected to its monopoly in online advertising technology.
A Victorian lawyer has made history as the first in Australia to garner professional sanctions for utilizing artificial intelligence in court, losing his right to practice as a leading attorney after generating unverified citations from AI.
According to a report by Guardian Australia, during a hearing last October on July 19, 2024, an unnamed lawyer representing her husband in a marital dispute provided the court with a list of prior cases that Judge Amanda Humphreys had requested regarding the enforcement of applications in this case.
Upon returning to her chamber, Humphreys stated in her ruling that neither she nor her colleagues could find any cases listed. When the issue was revisited in court, the lawyer disclosed that the list had been generated using AI-based legal software.
He confessed to not verifying the accuracy of the information before submitting it to the court.
The attorney extended an “unconditional apology” to the court, requesting not to be referred for investigation, saying he would “integrate lessons that he has taken to heart.”
He acknowledged his lack of understanding of how the software operated and recognized the necessity to verify the accuracy of AI-assisted research. He agreed to cover the costs incurred by the opposing lawyer due to the canceled hearing.
Sign up: AU Breaking NewsEmail
Humphreys accepted the apology, admitting that the stress it caused was unlikely to be repeated. However, given the prevalence of AI tools in the legal field, she noted that referrals for investigation were crucial due to the role of the Victorian Legal Services Commission in examining professional conduct.
The lawyer was subsequently referred to the Victorian Legal Services Commission for investigation, marking one of the first reported cases in Australia involving a lawyer using AI in court to produce fabricated citations.
The Victoria Legal Services Board confirmed on Tuesday that the lawyer’s practice certificate was altered on August 19 due to the findings of the investigation. This action means he no longer has the right to practice as a primary attorney, cannot handle trust funds, and is restricted to working solely as an employee’s lawyer.
The lawyer is required to undergo two years of supervised legal practice, with quarterly reports to the board from both him and his supervisor during this period.
A spokesman remarked, “The board’s regulatory actions on this matter reflect our commitment to ensuring that legal professionals using AI in their practices do so responsibly and in alignment with their obligations.”
Since this incident, over 20 additional cases have been reported in Australian courts where litigants or self-represented individuals used artificial intelligence to prepare court documents, leading to the inclusion of false citations.
The lawyer in Western Australia is also under scrutiny by its state regulatory body regarding practice standards.
In Australia, there was at least one instance where a document was claimed to have been prepared using ChatGPT solely for the court, even though the document was generated before ChatGPT became publicly accessible.
The courts and legal associations acknowledge the role of AI in legal proceedings but continue to caution that this does not diminish lawyers’ professional judgment.
Juliana Warner of Australia’s Legal Council told Guardian Australia last month, “If lawyers are using these tools, it must be done with utmost care, always keeping in mind their professional and ethical obligations to the court and their clients.”
Warner further noted that while the court’s relation to cases involving AI-generated false citations raises “serious concerns,” a blanket ban on the use of generative AI in legal proceedings “is neither practical nor proportional and risks hindering access to both innovation and justice.”
Atsu is not a Samurai. The protagonist of Ghost of Yōtei is a wandering sellsword from a humble background. Her absence of gender and status means that after her family’s murder, she has no secure position in 17th-century Japanese society and no options to seek revenge on the six Yotei, the man responsible for her loss. As Nate Fox, the game’s co-director, puts it, “Atsu is not the one who walks into a room; people are respectful.”
Yotei follows the legacy of Sucker Punch Productions’ 2020 expansive open-world game, Ghost of Tsushima, which narrates the tale of Jin Sakai, a samurai who embodies honor while defending his homeland. Jin is unable to fend off the Mongol invasion as a noble warrior, but as a “ghost,” he employs terrifying legendary tactics to gain the upper hand. While Tsushima’s ghost portrays someone maneuvering through varying types of power dynamics, Yōtei showcases Atsu harnessing the singular power achievable with both hands.
The pinnacle of achievement… Yotei’s ghost. Photo: Sony Interactive Entertainment
ATSU adopts the mantle of Onryō, a spirit of vengeance from Japanese folklore. By embracing this myth, she becomes a figure of terror to her adversaries. The gameplay is akin to Tsushima, yet in Yotei’s Ghost, players ride horses and navigate through a beautifully crafted open-world Japan, striking foes with the precise strokes of a katana.
“She leads a life distinctly different from Jin’s, and we aim to highlight that through interactivity,” Fox explains. This involves subtracting the contemplative moments present in Tsushima, where Jin takes time to meditate and transforms his struggles into haiku. “Jin was an intellectual samurai, pausing to appreciate the beauty of nature and weave it into his existence. Atsu is not that person.” These reflective moments soften the harsher aspects of Tsushima, traits that Fox and his team consciously avoided in Yotei’s vibrant landscape. Atsu is focused on collecting trophies while pursuing warriors across Hokkaido.
Sucker Punch highlights the contrasts between the main characters through a mobile campsite, a subtle advancement in the open-world genre. “We enjoy creating features that enhance the tone,” remarks Jason Connell, another game director at Yōtei. “Camping is a feature you can expect in a world like this,” Fox adds, “Atsu is a sellsword who has found a place to rest.”
As the game’s world expanded and the number of questlines and upgrade options grew, a management barrier emerged between players and the universe they were exploring. Instead of venturing on foot, fast travel is utilized between mapped markers. “That creates a disconnect,” asserts Connell. One moment you could be battling a mercenary in an exotic forest. Atsu’s camp aims to mend this discrepancy and reinforce player immersion. Quest givers, shopkeepers, and vital characters offer ways to engage and progress in the narrative without interrupting the story’s flow. “That’s beneficial,” Connell states.
In this fashion, Yōtei is poised to be both an evolution and a counterpart to Tsushima. Three hundred years after the original tale, on the opposite side of Japan, players will inhabit a world viewed through the sandals of characters from the lower echelons of society, creating a familiar yet intriguingly transformed landscape.
I cannot recall the exact moment my TikTok feed presented me with a video of a woman cradling her stillborn baby, but I do remember the wave of emotion that hit me. Initially, it resembled the joyous clips of mothers holding their newborns, all wrapped up and snug in blankets, with mothers weeping—just like many in those postnatal clips. However, the true nature of the video became clear when I glanced at the caption: her baby was born at just 23 weeks. I was at 22 weeks pregnant. A mere coincidence.
My social media algorithms seemed to know about my pregnancy even before my family, friends, or doctor did. Within a day, my feed transformed. On both Instagram and TikTok, videos emerged featuring women documenting their journeys as if they were conducting pregnancy tests. I began to “like,” “save,” and “share” these posts, feeding the algorithm and indicating my interest, and it responded with more content. But it didn’t take long for the initial joy to be overtaken by dread.
The algorithm quickly adapted to my deepest fears related to pregnancy, introducing clips about miscarriage stories. In them, women shared their heartbreaking experiences after being told their babies had no heartbeat. Soon, posts detailing complications and horror stories started flooding my feed.
One night, after watching a woman document her painful birthing experience with a stillbirth, I uninstalled the app amidst tears. But I reinstalled it shortly after; work commitments and social habits dictated I should. I attempted to block unwanted content, but my efforts were mostly futile.
On TikTok alone, over 300,000 videos are tagged with “miscarriage,” and another 260,000 are linked under related terms. A specific video titled “Live footage of me finding out I had a miscarriage” has garnered almost 500,000 views, while fewer than 5 million have been dedicated to women giving birth to stillborns.
Had I encountered such content before pregnancy, I might have viewed the widespread sharing of these experiences as essential. I don’t believe individuals sharing these deeply personal moments are in the wrong; for some, these narratives could offer solace. Yet, amid the endless stream of anxiety-inducing content, I couldn’t shake the discomfort of the algorithm prioritizing such overwhelming themes.
“I ‘like,’ ‘save,’ and ‘share’ the content, feeding it into the system and prompting it to keep returning more”…Wheeler while pregnant. Photo by Kathryn Wheeler
When discussing this experience with others who were also pregnant at the same time, I found shared nods of understanding and similar narratives. They too recounted their personalized concoctions of fears, as their algorithms zeroed in on their unique anxieties. Our experiences felt radical as we were bombarded with such harrowing content, expanding the range of what is deemed normal concern. This is what pregnancy and motherhood are like in 2025.
“Some posts are supportive, but others are extreme and troubling. I don’t want to relive that,” remarks 8-month-pregnant Cerel Mukoko. Mukoko primarily engages with this content on Facebook and Instagram but deleted TikTok after becoming overwhelmed. “My eldest son is 4 years old, and during my pregnancy, I stumbled upon upsetting posts. They hit closer to home, and it seems to be spiraling out of control.” She adds that the disturbing graphics in this content are growing increasingly hard to cope with.
As a 35-year-old woman of color, Mukoko noticed specific portrayals of pregnant Black women in this content. A 2024 analysis of NHS data indicated that Black women faced up to six times the rate of severe complications compared to their white counterparts during childbirth. “This wasn’t my direct experience, but it certainly raises questions about my treatment and makes me feel more vigilant during appointments,” she states.
“They truly instill fear in us,” she observes. “You start to wonder: ‘Could this happen to me? Am I part of that unfortunate statistic?’ Given the complications I’ve experienced during this pregnancy, those intrusive thoughts can be quite consuming.”
For Dr. Alice Ashcroft, a 29-year-old researcher and consultant analyzing the impacts of identity, gender, language, and technology, this phenomenon began when she was expecting. “Seeing my pregnancy announcement was difficult.”
This onslaught didn’t cease once she was pregnant. “By the end of my pregnancy, around 36 weeks, I was facing stressful scans. I began noticing links shared by my midwife. I was fully aware that the cookies I’d created (my digital footprint) influenced this feed, which swayed towards apocalyptic themes and severe issues. Now with a 6-month-old, her experience continues to haunt her.
The ability of these algorithms to hone in on our most intimate fears is both unsettling and cruel. “For years, I’ve been convinced that social media reads my mind,” says 36-year-old Jade Asha, who welcomed her second child in January. “For me, it was primarily about body image. I’d see posts of women who were still gym-ready during their 9th month, which made me feel inadequate.”
Navigating motherhood has brought its own set of anxieties for Asha. “My feed is filled with posts stating that breastfeeding is the only valid option, and the comment sections are overloaded with opinions presented as facts.”
Dr. Christina Inge, a Harvard researcher specializing in tech ethics, isn’t surprised by these experiences. “Social media platforms are designed for engagement, and fear is a powerful motivator,” she observes. “Once the algorithm identifies someone who is pregnant or might be, it begins testing content similar to how it handles any user data.”
“For months after my pregnancy ended, my feed morphed into a new set of fears I could potentially face.” Photo: Christian Sinibaldi/Guardian
“This content is not a glitch; it’s about engagement, and engagement equals revenue,” Inge continues. “Fear-based content keeps users hooked, creating a sense of urgency to continue watching, even when it’s distressing. Despite the growing psychological toll, these platforms profit.”
The negative impact of social media on pregnant women has been a subject of extensive research. A systematic review examining social media use during pregnancy highlights both benefits and challenges. While it offers peer guidance and support, it also concludes that “issues such as misinformation, anxiety, and excessive use persist.” Dr. Nida Aftab, an obstetrician and the review’s author, emphasizes the critical role healthcare professionals should play in guiding women towards healthier digital habits.
Pregnant women may not only be uniquely vulnerable social media consumers, but studies show they often spend significantly more time online. A research article published in midwife last year indicated a marked increase in social media use during pregnancy, particularly peaking around week 20. Moreover, 10.5% of participants reported experiencing symptoms of social media addiction, as defined by the Bergen Social Media Addiction Scale.
In the broader context, Inge proposes several improvements. A redesigned approach could push platforms to feature positive, evidence-based content in sensitive areas like pregnancy and health. Increased transparency regarding what users are viewing (with options to adjust their feeds) could help minimize harm while empowering policymakers to establish stronger safeguards around sensitive subjects.
“It’s imperative users understand that feeds are algorithmic constructs rather than accurate portrayals of reality,” Inge asserts. “Pregnancy and early parent-child interactions should enjoy protective digital spaces, but they are frequently monetized and treated as discrete data points.”
For Ashcroft, resolving this dilemma is complex. “A primary challenge is that technological advancements are outpacing legislative measures,” she notes. “We wander into murky waters regarding responsibility. Ultimately, it may fall to governments to accurately regulate social media information, but that could come off as heavy-handed. While some platforms incorporate fact-checking through AI, these measures aren’t foolproof and may carry inherent biases.” She suggests using the “I’m not interested in this” feature may be beneficial, even if imperfect. “My foremost advice is to reduce social media consumption,” she concludes.
My baby arrived at the start of the year, and I finally had a moment to breathe as she emerged healthy. However, that relief was brief. In the months following my transition into motherhood, my feed shifted yet again, introducing new fears. Each time I logged onto Instagram, the suggested reels displayed titles like: Another baby falls victim to danger, accompanied by the text “This is not safe.” Soon after, there was a clip featuring a toddler with a LEGO in their mouth and a caption reading, “This could happen to your child if you don’t know how to respond.”
Will this content ultimately make me a superior, well-informed parent? Some might argue yes. But at what cost? Recent online safety legislation emphasizes the necessity for social responsibility to protect vulnerable populations in their online journeys. Yet, as long as the ceaseless threat of misfortune, despair, and misinformation assails the screens of new and expecting mothers, social media firms will profit from perpetuating fear while we continue to falter.
In 2011, Joey Lanev de Francesco spent nearly four years working in room service at a luxury hotel in Providence, Rhode Island, earning a mere $5.50 (£4) per hour. He endured long shifts that took a toll on him and reduced his hard-earned tips.
The inadequate treatment escalated when De Francesco and his coworkers attempted to unionize. The manager responded harshly, punishing employees for minor infractions. In fact, shift workers who needed to call guests were prohibited from sitting down.
De Francesco ultimately decided to resign. On his final day, he secretly entered the hotel staff quarters with a herd of seven powerful marching bands, surprising his boss with a musical farewell. “I’m here to tell you I’m not going,” he proclaimed, exiting while his band played triumphant tunes and chanted “Joey Quits.”
At 22 years old, De Francesco quickly enlisted friends to record the event. After sitting on the video for a few days, he uploaded it to YouTube, where it rapidly gained traction. Fast forward 13 years, and the video has garnered nearly 10 million views.
Brass off… Joey Lanev de Francesco bids farewell to his low-wage hotel job in 2011. Photo: YouTube
“We didn’t think it would gain much attention,” De Francesco, now 36 and living in New York, stated. The musician expressed feeling “liberated” after resigning and turning the tables on his manager. “Now, I’m ashamed of you for treating everyone so poorly,” he remarked.
Did his viral exit hinder his job prospects? Not at all. Shortly thereafter, De Francesco found work at a museum, noting that the incident “will never come up” in job interviews—perhaps even something worth adding to his resume.
De Francesco’s story remains iconic in the Hall of Fame of Resignation, but it faces stiff competition from a new wave of employees. More workers are staging revenge resignations, demonstrating their discontent with their workplaces. Even clergy members are partaking in this trend: In July, Father Pat Brennan delivered a “farewell gift” to his congregation in the form of a poem that doubled as his resignation letter, aiming to be an “uncomplaining, undesirable” parishioner who spread “gossip” using “holy lips.”
A gift for farewell… Father Pat Brennan’s resignation poem. Photo: Facebook
Employer review site Glassdoor warned at the end of last year about a “wave of revenge” shaping the future of employee satisfaction by 2025. A survey of 2,008 workers in the UK released in July revealed that 15% have left their jobs out of revenge. Social media has accelerated this trend, with many sharing their stories online. Brianna’s resignation video concluded with a rallying cry: “These companies will fire you in a day and leave nothing behind.
The 26-year-old American, living in Kyoto, Japan, was just two hours away from teaching his next English class when he quit. Initially, things were manageable, but it quickly changed. “If I finished a lesson a minute early or late, she’d become upset,” Slaughter recounted.
As Slaughter began to work, he found lots of free time, but his coworkers were mostly “cold,” and soon, problems began to arise. They earned 2,000 yen (£10) per class instead of hourly wages, forcing them to endure unpaid hours between classes for minimal compensation. Schedules were often given out just a day before, making planning nearly impossible. Due to the sedentary nature of the job, Slaughter developed health issues: “I went to the doctor, and they said, you’re sitting all the time, so you’re getting inflammation in your neck,” he noted.
Slaughter’s breaking point occurred with the arrival of a new manager, who insisted he wear long sleeves to cover his “aggressive tattoos” and often sat in on classes. It escalated to the point where Slaughter was crying every night. After receiving an unimpressive 100,000 yen (£500) for a month of “Hardcore Classroom Lessons” last May, he had had enough.
“If you want to leave, leave the baby”… Briana Slaughter on TikTok. Photo: TikTok
Slaughter sent his resignation letter into the digital ether before quickly recalling that a two-month notice was required. In a TikTok video that has amassed 1.2 million views, Slaughter addressed his manager:
Far from hindering their careers, these stories have gone viral, unlocking new opportunities. “I made $7,000 on TikTok in the month I left,” Slaughter remarked. Many reached out, expressing that his video inspired them to leave their toxic workplaces: “They said: I think I’ll quit my job too. This was my sign.” For those undecided, Slaughter advised:
Younger generations are more likely to execute revenge resignations. A report revealed that 26% of individuals aged 18-34 and 22% of those aged 35-44 in the UK have done so, compared to just 8% of people aged 45-54. In June, a survey by the Business Research Group found a 15% difference in this regard between younger and older workers in the United States.
Four years ago, 25-year-old Carly, residing in Alabama, was jobless. After contacting a temp agency, she was immediately offered a receptionist position based solely on her resume, with instructions to start the next day. “It might not have been the ideal job, but I was desperate, so I accepted,” she reflected.
The initial three months were “wonderful,” leading to a promotion as the HR pay manager, but things soon took a downturn. A new colleague aligned with the boss began to spread false rumors that Carly was an alcoholic due to her use of a lamp instead of overhead lights in her office. “I liked the ambiance,” she noted.
Carly was soon assigned additional duties as an accounts payable manager. “It was too much for a 21-year-old to handle alone,” she explained. The company briefly hired a man who was paid $10 more per hour than her to assist, but he was fired after mishandling payroll. Carly was forced to juggle both roles once more.
“I was perpetually stressed, distressed, and crying,” she admitted. The situation reached a boiling point during a management meeting when a colleague expected her to “flap frustration” in front of everyone. “It was an absurd request,” she remarked. “He essentially aimed to bully me publicly,” but Carly had different plans.
On the day of the meeting, Carly awoke early, went to the office, and scheduled an email to all managers conveying, “Let them know how messed up their business is,” she stated. It began cautiously: “I decided it was time to pursue a different path,” but quickly escalated. She bluntly labeled one manager as “literally a rock” and mentioned that her heavy workload caused “daily stress that often culminated in anxiety attacks and tearful nights.” She concluded with, “My laptop and keys are on my desk.”
After hitting send, her boss attempted to call; Carly didn’t answer. “I never heard from them again,” she recounted. Upon leaving the office for the last time, she felt euphoric: “I could have stripped my clothes off and raced home naked. All my anxiety and stress melted away,” she claimed.
She quickly secured another job, although she had some reservations about future interviews. “If they ask, I’ll be honest. If you treat me well, I won’t do this to you,” Carly assured.
While most are no longer engaging in dramatic revenge resignations, some new workers may be motivated to share their own experiences. Katie Ostler left her job after two years at a supermarket in Melbourne, Australia, where she began working at 16. “It was a very toxic, high-pressure environment with significant sales,” she explained.
Now 29 and living in Manchester, UK, Ostler wasn’t concerned about her boss knowing her name for the first six months. “It wasn’t ideal, but I kept my head down and did what was required,” she expressed.
As she approached 18, new job opportunities, particularly in bars, opened up. When the toxic supermarket experience pushed her to the edge, she had already submitted her resume to a local pub. One day, a customer angrily yelled at one of Ostler’s 15-year-old colleagues over a refund. Rather than support the young employee, the manager sided with the customer and also shouted. “I decided it was time to leave,” she remarked.
Not long after, she received a bar job offer and went to the supermarket to submit her resignation during the mandatory week’s notice. Attempting to give her letter to the supervisor, she was directed to hand it directly to the manager, who was supposedly in an interview. After following the supervisor’s instructions on location, Ostler seized the opportunity. She delivered the letter and announced her departure. The room fell silent, and the interviewees stared at her in confusion. “It took a lot of courage. I left before my manager could respond,” she said.
That wasn’t the last she would hear from him. She received a call on her way to begin her new job, instructing her not to finish her final week because she “didn’t want my toxic energy” around the team. “I remember thinking, did you look in the mirror?” she recalled. She had to return to the supermarket several times for groceries. “I avoided it when possible, but people recognized me and said hello. Unfortunately, no one cheered for me when I entered,” she said. Nonetheless, the resignation felt empowering: “I felt like a boss. It was a very powerful moment.”
At 18 years old, the newest generation is on a quest for discovery. Starting university presents a whirlwind of minor mishaps and significant challenges. Between sleepless nights and missed classes, forgetting where your research group meets, or misplacing your books, a considerable amount of time is spent searching for lost items.
These small enigmas often translate into nearly problems, forming charming little detective games that Mary, the protagonist, navigates as she embraces her new student life each day. Designed by Indonesian creator Melisa, who chose to be known by her first name, the inspiration was drawn from her passion for detective narratives and a wish to steer clear of violence in the genre.
“Since childhood, I’ve devoted myself to reading detective comic books, novels, and manga, alongside playing detective games. I have a fondness for horror as well. Initially, I thought blending detective games with horror aesthetics would create something intriguing—a delightful sense of warmth from unraveling the mysteries of everyday life.”
It’s relevant…it’s hardly a problem. Photo: Posh Cat Studio
In essence, there are no serious crimes. Often, Mary is simply on the lookout for a favorite earring, a familiar face in a crowd, or her playful cat. Each scene plays out like a hidden object puzzle where players search for clues—photos, notes, schedules, and more—before piecing together the story. Who shattered your cherished mug? Investigate its contents and consider what your housemate enjoys drinking along with whether you were present at the right moment to identify the culprit. This is undoubtedly the most relatable crime ever tackled in a video game.
The light-hearted, low-stakes atmosphere is accentuated through gentle cartoons and artistic styles inspired by anime such as Doramon, Marco-chan, and Kobo-chan. Much like certain domestic games like Unpacking, with elements of local storytelling, it emphasizes friendships and family through straightforward narratives. Melisa initiated this project as a quick prototype for the Twitch Game Jam, but it ultimately evolved over two years with the establishment of her studio, Posh Cat, alongside two additional team members. It became a labor of love. “I created it because I longed for a more comforting detective game,” she shares. “Expect something even cozier after 2025!”
Presence: Everywhere, particularly on social media.
That seems somewhat derogatory. Indeed, it’s considered a slur.
What type of slur? A slur targeting robots.
Is it because they are made of metal? Yes, it’s often used to insult actual robots like delivery bots and autonomous vehicles, but it increasingly targets platforms like AI chatbots and ChatGPT.
I’m not familiar with this – why would I want to belittle AI? For information creation, they either promote utterly false narratives and generate “slops” (meaning glitter or clearly unfounded content), or simply lack human qualities.
Does AI care about being insulted? It’s a complex philosophical issue, and the consensus is “no.”
So why does it matter? People feel frustrated with technology that can become widespread and potentially disrupt job markets.
Come here and let Crancous take over our responsibilities! That’s the notion.
Where did this slur originate? It was first used in the 2005 Star Wars game to describe PE Jor’s fight against Androids, but Clanker gained popularity through the Clone Wars TV series. It then spread to platforms like Reddit, memes, and TikTok.
Is that truly the best we can do? Popular culture has birthed other anti-robot slurs. There’s “Toaster” from Battlestar Galactica and “Skin Job” from Blade Runner, but “Clanker” seems to have taken the lead for now.
It seems like a frivolous waste of time, but I suppose it’s largely harmless. You might think so, yet it implies that using “clankers” could normalize real bias.
Oh, come on. Popular memes and parody videos often equate “clankers” to racial slurs.
So what? They’re just clankers. “This inclination to use such terms reveals more about our insecurities than about the technology itself,” says linguist Adam Alexick.
I haven’t. Anti-robot; I wouldn’t want to marry my daughter. Can you hear how that sounds?
I feel like I’ll be quite embarrassed about all this in ten years. Probably. Some argue that by mocking AI, we risk elevating it to a human level that isn’t guaranteed.
That’s definitely my view. However, “Roko’s Basilisk” suggests that future AI could punish those who didn’t help them thrive initially.
I believe it’s vital to label it a Clanker. We might find ourselves apologizing to robot overlords for past injustices.
Will they find humor in this? Perhaps one day Clanker will have a sense of humor about it.
Say: “This desire to create a slur reflects more on our insecurities than the technology itself.”
Don’t say: “Some of my best friends are Clankers.”
As capitalist forces largely steer advancements in artificial intelligence, Alex Proyas perceives the integration of AI in filmmaking as a pathway to artistic freedom.
While numerous individuals in the film industry view the rise of AI as a threat to their jobs, incomes, and likenesses, Australian filmmakers, including Proyas, embrace the technology as a means to simplify and reduce costs associated with projects.
“The model for filmmakers, the only person I truly care about at the end of the day, is broken… and it’s not AI that’s causing it,” Proyas states to the Guardian.
“It’s the industry, it’s streaming.”
He mentions that the filmmakers he once depended on are dwindling in the streaming era, with the remaining ones working on tighter budgets for projects.
“We need to reconstruct it from the ground up. We believe that AI will assist us in doing that because as it continually lowers production costs, we can retain more ownership of our projects,” he remarks.
Proyas’s upcoming film, Rur, narrates the tale of a woman attempting to liberate her robots from capitalist oppression within an island factory. Based on a satirical play from 1920, the film features Samantha Orle, Lindsay Faris, and Anthony Laparia, having begun filming in October of the previous year.
The Heresy Foundation, one of Proyas’s ventures, was established in 2020 in Alexandria, Sydney. I detailed that at the time as a comprehensive production house for films. He claims that Rur can be produced for a fraction of the US$100 million budget typical of traditional studios.
This cost-effectiveness is due to the capability of carrying out much of the work directly in the studio via virtual production in collaboration with Technology Giant Dell, which supplies workstations to facilitate real-time generation of AI assets during film creation.
Proyas’ 2004 film I, Robot, was created when AI was more firmly entrenched in the sci-fi genre. Photo: 20th Century Fox/Sports Photo/All Star
Proyas asserts that production durations for environmental designs can be shortened from six months to eight weeks.
His 2004 film, I, Robot, was produced during a time when AI was reasonably established in science fiction, yet depicted a world in 2035. When questioned about his concerns regarding AI’s implications in film production, especially in visual effects, Proyas responds, “The workforce is streamlined,” yet believes retraining is possible.
“I believe there’s a role for everyone who embraces technology and pushes it forward, just as we’ve done throughout the film industry,” he comments.
The Guardian interviewed Proyas during the same week when the Australian Productivity Committee was discharged from the creative sector to spark discussions on whether AI companies should have unrestricted access to everyone’s creative works for model training.
Proyas argues that in the “analog world,” there is no need for AI to plagiarize.
“I think of AI as ‘enhancing intelligence’ rather than artificial intelligence. It aids in streamlining processes, promoting efficiency, and enhancing productivity,” he explains.
“A human team will always be necessary. We view AI as one of our collaborative partners.”
Amidst a plethora of AI-generated content online, Proyas reveals that he has spent years honing his skills to achieve the desired outcomes from AI, striving to refine its output until he is content with it.
“My role as a director, creator, and visual artist hasn’t changed at all. I’m now collaborating with a smaller team of humans, with AI as my co-collaborator to realize my vision. And I am clear about what that vision is,” he states.
“I don’t just sit at my computer asking for ‘Funny cat videos, please.’ I am very precise.”
Public sector employees are voicing “significant concerns” following Coventry City Council’s agreement with the US data technology firm Palantir, valued at £500,000 annually.
This contract marks the first collaboration between a UK local authority and a Denver-based organization, which also provides technology to the Israeli Defence Force (IDF) and aids Donald Trump’s initiatives against U.S. immigration policies.
The agreement emerges after the Council’s Children’s Services Division initiated a pilot program utilizing AI for transcribing case notes and summarizing records of social workers. The Council intends to broaden the Palantir system to assist children with special educational needs.
Julie Nugent, the Council’s chief executive, stated the objective is to “enhance internal data integration and service delivery” while “exploring transformative opportunities in artificial intelligence.”
Palantir has secured numerous public sector contracts in the UK, including the deployment of AI to combat organized crime in Leicestershire and assisting in developing a new NHS federated data platform. Keir Starmer visited the company’s Washington office in February, accompanied by CEO and co-founder Alex Karp. Palantir was co-founded by PayPal billionaire Peter Thiel, who supported Trump’s 2016 election campaign.
Keir Starmer touring Palantir in Washington, DC in February. Photo: Curl Coat/PA
Unions that represent teachers and other council staff have voiced that this deal raises “serious ethical questions,” with Independent Councillor Grace Lewis urging the council to terminate the contract immediately to “ensure that £500,000 benefits our community.”
“We cannot justify the Council signing a contract with a company that has a well-documented history in supplying arms and surveillance to the IDF and its involvement in NHS privatization while the Council reduces funding for public and voluntary sectors,” Lewis commented.
Coventry has recently started evaluating applications for household support funds through Palantir’s AI. During a councillor’s meeting, a senior official remarked, “To me, it sounds like my brother.”
In correspondence to Nugent, Nicky Downes, co-secretary of the Coventry branch of the National Education Union, pointed out the troubling implications of AI in Palantir’s surveillance and military systems, highlighting concerns about data collection and storage on citizens, especially related to predictive policing.
“There are considerable ethical concerns surrounding Palantir Foundry’s business practices, which is a subsidiary of Palantir,” Downes stated. “Questions also arise regarding the acquisition and utilization of personal data, particularly in relation to ethical considerations in the procurement process and the accompanying risk assessment.
Nugent responded, “We have engaged Palantir for a year to investigate potential transformative solutions in artificial intelligence by applying concepts across numerous essential areas. This aims to establish a business case for further investments and a comprehensive strategy for AI. We acknowledge that the ethical implications of AI procurement hold paramount importance.
A representative from Palantir remarked, “We are enthusiastic about assisting Coventry City Council in enhancing the public services offered by AI. Technology opens up significant opportunities, such as decreasing the time social workers and experts in special education spend on administrative tasks, allowing them to focus on directly aiding vulnerable children.”
They also stated that Palantir is nonpartisan and has worked with various US governmental administrations since its collaboration with the Department of Homeland Security in 2010.
A council spokesperson confirmed that they are exploring ways AI can enhance and streamline services. “In this initiative, we are assessing a variety of AI solutions and technology partners, including Palantir, to support our AI objectives. Our top priority remains to evaluate AI’s value for future investments while maintaining rigorous data protection and governance standards.”
The contract was awarded following standard procurement protocols and met all “strict security and compliance requirements.”
“Ultimately, this case will culminate in Sam Altman testifying before the judge,” he stated.
The Guardian reached out to OpenAI for comments but did not receive a response at the time of publication.
A doctor has successfully created an AI-powered stethoscope that can identify three cardiac conditions in just 15 seconds.
The classic stethoscope, which was invented in 1816, has been crucial for listening to internal body sounds and has remained a vital tool in medical practice for over two hundred years.
The research team is now working on a sophisticated AI-enhanced version that can diagnose heart failure, heart valve issues, and irregular heartbeats.
Developed by researchers at Imperial College London and Imperial College Healthcare NHS Trust, this innovative stethoscope can detect minute variations in heartbeat and blood flow that are beyond the capacity of human ears, while simultaneously performing quick ECG readings.
The details of this groundbreaking advancement that could enhance the early diagnosis of these conditions were shared with thousands of doctors during the European Heart Association Annual Meeting in Madrid, the largest cardiac conference globally.
Timely diagnosis is crucial for heart failure, heart valve disease, and irregular heart rhythms, enabling patients to access life-saving medications before their condition worsens.
A study involving around 12,000 patients from a UK GP practice tested individuals exhibiting symptoms like shortness of breath and fatigue.
Those who were evaluated using the new technology were twice as likely to receive a diagnosis of heart failure compared to similar patients who were not subjected to this method.
Patients were three times more likely to be diagnosed with atrial fibrillation—an irregular heart rhythm that heightens the stroke risk—and nearly twice as likely to be identified with heart valve disease, characterized by malfunctioning heart valves.
The AI-led stethoscope identifies subtle differences in heartbeat and blood flow that are imperceptible to the human ear while recording ECG. Photo: Eko Health
Dr. Patrick Bectiger from Imperial College London remarked:
“It’s amazing to utilize a smart stethoscope for a quick 15-second assessment, allowing AI to promptly provide results indicating whether a patient has heart failure, atrial fibrillation, or heart valve disease.”
Manufactured by Eko Health in California, the device resembles a credit card in size. It is placed on a patient’s chest to record electrical signals from the heart while a microphone picks up the sound of blood circulation.
This data is transmitted to the cloud—an encrypted online storage space—where AI algorithms analyze the information to uncover subtle heart issues that may be overlooked by humans.
Results indicating whether a patient should be flagged for any of the three conditions will be sent back to a smartphone.
While breakthroughs like these can carry risks of misdiagnosis, researchers stress that AI stethoscopes should only be employed for patients presenting heart-related symptoms, not for routine screening in healthy individuals.
However, accelerating the diagnosis process can ultimately save lives and reduce healthcare costs.
Dr. Mikhilkelsiker, also from Imperial College, stated:
“This test demonstrates that AI-enabled stethoscopes can make a significant difference, providing GPs with a rapid and straightforward method to detect issues early, ensuring patients receive timely treatment.”
“Early diagnosis allows individuals to access the necessary treatment to enhance their longevity,” emphasized Dr. Sonya Babu Narayan, clinical director of the British Heart Foundation, which sponsored the research alongside the National Institute of Health and Therapy (NIHR).
Professor Mike Lewis, Director of the Innovation Science Department at NIHR, remarked, “This tool represents a transformative advance for patients, delivering innovation right into the hands of GPs. AI stethoscopes empower local practitioners to identify problems sooner, diagnose patients within their communities, and address leading health threats.”
I dedicated a week to the quest of saving the universe. Leading a quirky team of seasoned veterans, I launched an assault on an intergalactic tyrant’s base, while also tackling a series of well-crafted tasks aimed at enhancing my warrior magician to vanquish the ancient, malevolent god of hope.
I accomplished this through a straightforward bike race. Sounds absurd? Welcome to Wheel World.
When your joy comes from saving the world by leaping on mushrooms or watching a chatty sneaker-wearing hedgehog, critiquing the absurd plot of video games becomes a mere reflection of the game’s essence. After all, he even led Arbroath FC to the final match of the Championship Manager’s European Cup. Yet, the narrative of Wheel World feels awkwardly jumbled. I suspect 10% of the code could simply be Blu-Tack.
Your bike is accompanied by a spirit resembling a skull, aptly named Skully. That’s just how this game rolls. You must defeat the cyclist who possesses them to recover seven missing pieces of his legendary bike. This allows Skully to access Soul Sewer, ascend Mount Send, conduct a grand ritual, and venture to the moon to save the cosmos. Just entering this plot makes my fingers tingle with its clumsiness; it’s like a lo-fi hipster rap trap. It didn’t have to turn out this way.
The original storyline, initially dubbed ghost bike, featured a roadside memorial commemorating a fallen cyclist. It sounds far more compelling, but was abandoned for a lighter narrative. Now, Mark Essen, the head of Messhof Studio states, “There’s some silly lore out there, the creation myth, and people pray, but it’s take it or leave it.”
What would I think if the game developers didn’t care about the story?
But who even cares? This is a racing game: does it require a plot? It’s all about thrilling excitement and keeping the audience on edge.
Yet, this isn’t the case.
It’s not a dreadful game by any means. While it could easily be likened to Tony Hawk, placed on two wheels with a Jet Set Radio aesthetic, it’s decent and “free” with an Xbox Game Pass. It passed the “sitting and thinking when I’m not playing it” test. However, each time I returned, my enthusiasm was palpably low, not high. There are no weapons or outrageous power-ups, no multiplayer mode, and you can’t force other cyclists off their bikes (it doesn’t involve crashing like in a car). I finished the game, briefly captivated, but it was just gripping enough. It utilized 14 bicycle parts—out of over 170 games available.
Get your skates… Tony Hawk’s professional skater. Photo: Activision
It doesn’t provide enough escapism for me since much of what you can do in this game can be duplicated in real life. Right now, I’m cycling and racing another cyclist, ringing my bell, saying, “Hey, lonely wolves, I challenge you to a race,” just like in Wheel World. In reality, things could be even more exhilarating; other cyclists might retaliate if they feel provoked.
I’m yearning for a game that lets me experience things outside the realm of reality.
I never owned a bike but reveled in Road Rash on the Mega Drive. I can play soccer, yet I can’t replicate the players and tricks seen in FIFA. Apologies for my lack of ambition, but I’ll probably never be a spaceship captain—I cherished games from Elite to Mass Effect.
Of course, not all games revolve around smart bombs and dragons. I grasp the allure of farm, train, and bus simulators. They provide engagement and interactivity. While many people may aspire to be rail operators in real life, spending two hours a day doing so might seem fair play. Just as long as you don’t mind wearing a special hat.
I can’t shake the feeling that we’re overdue for a fantastic bike game. Pedal mechanics can feel inadequate and unrealistic on consoles, but spinning the thumbstick to boost speed, as seen in track and field games, can be quite frustrating (and painful).
What I crave is a Cycle Courier version of Crazy Taxi, or a game that captures the joy of riding a bike as a child. Until then, I’ll have to settle for reminiscing about Dave Mirra Freestyle BMX on PlayStation.
THere are two categories of fears. One will leave you stunned with an unexpectedly original way of cowering under a pillow. The other, slowly seeping beneath your skin, gently pricks the back of your neck, haunting you for weeks. The break etiquette seance fits into this latter category, exuding an atmosphere reminiscent of an Irish murder mystery set in the 1890s.
You will take on the role of a detective dispatched to the esteemed Blake Manor to investigate the mysterious disappearance of Evelyn Deane, which occurred just two nights before the Seance. Mystics from around the globe have gathered at the dilapidated mansion to reach out to the deceased regarding all the treasures Evelyn possessed, but can they truly connect with the other side? And what is the source of the shadowy presence? Numerous secrets await unraveling.
You need to be in the right place at the right time… Gameplay of Blake Manor’s Seance.
Photo: Spooky doorway
“Think of it as Gothic or folk horror,” states Dave McCabe, the lead storyteller. “Being in a location you shouldn’t be invokes a creeping dread, and each step you take feels perilous.”
As you navigate the house and converse with each guest, time slips away. You’ll need to strive to comprehend what’s unfolding. Solving the puzzles may require moving objects or discovering hidden codes. Furthermore, you’ll need to be alert and present to catch crucial information.
The mystery is steeped in Victorian spiritualism, reflecting the Maelstrom of Irish folklore. “We selected a pivotal moment in Irish mythology to set our narrative,” explains Paul Conway, the lead artist and CEO of developer Spooky Doorway. “This specific place serves as a conduit between ancient magic and supernatural occurrences, though I can’t divulge too much without spoiling the surprise!”
“We are definitely exploring various Irish myths, pagan traditions, and ghost tales,” McCabe adds. While these elements may not always have a direct influence on the storyline, otherworldly entities linger just beyond the veil. Traditional Irish motifs, such as turnips—far more ominous than today’s Halloween pumpkins—are scattered across the estate. Expect to encounter a sudden flash of light something early on, as the library brims with ancient stories and legends for your perusal. However, don’t dawdle; time is of the essence in solving the mystery.
The developers take pride in their heritage and aim to foster a deeper appreciation for Irish culture and history. “I hope we can add another dimension to the awareness people have about Ireland and Irish heritage—beyond just St. Patrick’s Day or flat caps,” says McCabe. “And perhaps some visitors will be inspired to explore ghostly castles.”
The government is under pressure to clarify why it has not yet acted on all recommendations from the 2023 review. This includes findings concerning Afghans, victims of child sexual abuse, and 6,000 disability claimants working alongside the British military.
On Thursday, the Minister finally published an information security review. This move followed a 2023 leak involving personal data of approximately 10,000 military personnel from Northern Ireland’s police service.
The Cabinet Office’s review of 11 public sector data breaches revealed three overarching themes affecting entities such as HMRC, the Metropolitan Police, Benefits Systems, and the MOD.
Insufficient control over incidental downloads and the aggregation of sensitive data.
Disclosure of sensitive information through “wrong recipient” emails and improper use of BCC.
Undisclosed personal data emerging from spreadsheets set for release.
The review was released 22 months after the database of 18,700 Afghans was finalized just a month following its publication and was praised by Chi Onwurah, chair of the Science, Innovation and Technology Committee. However, she remarked:
Data breaches concerning Afghans have instilled fear among those concerned for their safety under the Taliban and those wary of the UK government, which promised relocation to thousands of Afghans under a confidential plan.
The government reported that it has acted on 12 of the 14 recommendations aimed at enhancing data security. Onwurah stated: “There are still questions that the government must address regarding the review. Why have only 12 out of the 14 recommendations been executed?”
“For governments to leverage technology to boost the economy and fulfill their aspirations of public sector transformation, they must earn their citizens’ trust in safeguarding their data.
Intelligence Commissioner John Edwards urged the government to “encourage the broader public sector to expedite the organization of its practices to secure Whitehall.”
He emphasized to Cabinet Secretary Pat McFadden on Thursday, “It is imperative that the government fully actualizes the recommendations from the Information Security Review.”
It remains unclear which of the 14 recommendations are still pending implementation. The full list includes collaboration with the National Cybersecurity Centre to disseminate existing guidance on the technical management of “official” labeled products and services, marking of “official” information, launching a “behavioral impact communication campaign” to combat ongoing deficiencies in information processing, and the necessity for a “review of sanctions related to negligence.”
McFadden and Peter Kyle, the secretaries of state for science, innovation, and technology, communicated to Onwurah in a letter on Thursday.
A spokesperson for the government stated: “This review concluded in 2023 under the previous administration.
“Safeguarding national security, particularly government data security, remains one of our top priorities. Since taking office, we have introduced plans to enhance inter-sector security guidance, update enforcement training for civil servants, and improve the digital infrastructure throughout the public sector, aligning with the shift towards modern digital governance.”
The creators of ChatGPT are shifting their approach to users exhibiting mental and emotional distress following legal action from the family of 16-year-old Adam Lane, who tragically took his own life after months of interactions with the chatbot.
OpenAI recognized that its system could pose “potential risks” and stated it would “implement robust safeguards around sensitive content and perilous behavior” for users under 18.
The $500 million (£37.2 billion) San Francisco-based AI company has also rolled out parental controls, giving parents “the ability to gain insights and influence how teens engage with ChatGPT,” but specifics on the functionality are still pending.
Adam, a California resident, sadly committed suicide in April after what his family’s attorneys described as “a month of encouragement from ChatGPT.” His family is suing OpenAI and its CEO and co-founder, Sam Altman. Altman contends that the version of ChatGPT in use at the time, known as 4O, was “released to the market despite evident safety concerns.”
The teenager had multiple discussions with ChatGPT about suicide methods, including just prior to his death. According to filings in California’s Superior Court for San Francisco County, ChatGPT advised him on the likelihood that his method would be effective.
It also offered assistance in composing suicide notes to his parents.
An OpenAI spokesperson expressed that the company is “deeply saddened by Adam’s passing,” and extended its “deepest condolences to the Lane family during this challenging time,” while reviewing court documents.
Mustafa Suleyman, CEO of Microsoft’s AI division, expressed growing concern last week about the “psychological risks” posed by AI to users. Microsoft defines this as “delusions that emerge or worsen through engaging experiences, delusional thoughts, or immersive dialogues with AI chatbots.”
In a blog post, OpenAI acknowledged that “some safety training in the model may degrade” over lengthy conversations. Allegedly, Adam and ChatGPT exchanged as many as 650 messages daily.
Family attorney Jay Edelson stated on X: “The claims from the Lane family indicate that tragedies like Adam’s are unavoidable. They hope that the safety team at OpenAI will challenge the release of version 4O and that one of the company’s leading safety researchers can provide evidence in the case.” Ilya Sutskever has ceased such practices. The lawsuit alleges that the company prioritized a competitive edge with a new model, boosting its valuation from $86 billion to $300 billion.
OpenAI affirmed that it will “strengthen safety measures for long conversations.”
“As interactions progress, some safety training in the model could degrade,” it stated. “For instance, while ChatGPT might initially direct users to a suicide hotline when their intentions are first mentioned, lengthy exchanges could lead to responses that contradict our safeguards.”
OpenAI provided examples of someone enthusiastically communicating with a model, believing it could function 24 hours a day, as they felt invincible after not sleeping for two nights.
“Today, we may not recognize this as a dangerous or reckless notion, and by exploring it in-depth, we can inadvertently reinforce it. We are working on an update to GPT-5, where ChatGPT will actively ground users in reality. In this context, we clarify that lack of sleep can be harmful and recommend rest before taking action.”
ByteDance, the parent company of the short video platform TikTok, is set to initiate a new employee stock buyback, valuing the Chinese tech powerhouse at over $330 billion, as its revenue continues to climb.
The firm plans to offer its employees $200.41 per share through a repurchase program. This valuation marks a 5.5% increase from $189.90, which was offered approximately six months ago.
The buyback initiative is expected to roll out in the fall.
The new buyback program, reflecting higher valuations, comes as ByteDance strengthens its position as the leading social media entity globally in terms of revenue, with second-quarter earnings rising 25% year-over-year, according to sources.
The surge indicated that the company’s second-quarter revenues reached nearly $48 billion, with a significant portion derived from the Chinese market despite ongoing political pressures regarding its US operations.
Details concerning the updated valuation and second quarter revenue growth had not been previously disclosed. The source requested anonymity as they were not authorized to speak to the media.
ByteDance did not immediately respond to the request for comment.
In the first quarter, ByteDance’s revenues exceeded $43 billion, establishing it as the number one social media company globally in terms of revenue, surpassing Meta’s $42.3 billion during the same period.
Both companies maintained sales growth of over 20% in the second quarter, driven by robust advertising demand.
ByteDance’s semi-annual buyback program allows employees of the private company to liquidate some of their holdings, showcasing a balance sheet strengthened by expanding both domestic and international operations.
It is becoming increasingly frequent for late-stage private firms to engage in regular buybacks to provide liquidity to employees without needing to go public prematurely.
Many organizations, including SpaceX and OpenAI, utilize external investors to fund these initiatives. However, ByteDance stands out as it consistently leverages its own balance sheet, reflecting financial flexibility and solid margins. The firm is also recognized as one of China’s AI leaders, investing billions in Nvidia chips, establishing AI infrastructure, and developing new models.
TikTok Sale
Despite surpassing Meta’s revenue this year, ByteDance’s valuation is less than one-fifth of Meta’s market capitalization, a discrepancy analysts largely attribute to political and regulatory risks faced in the US.
ByteDance is currently under significant scrutiny in Washington, where lawmakers are voicing national security concerns regarding its Chinese ownership.
Last year, Congress enacted legislation mandating that TikTok’s US assets be divested by January 19, 2025, or risk facing a nationwide ban affecting its 170 million US users. Donald Trump has made multiple remarks regarding TikTok and postponed the asset sale deadline until September 17, claiming that US buyers are lined up and that another extension could be possible.
Some lawmakers have criticized the delay, alleging that the administration is neglecting the law and disregarding national security worries related to China’s control over TikTok. While ByteDance is profitable, TikTok’s US operations have reportedly incurred losses, according to two sources. TikTok has not responded to Reuters’ request for comment.
If TikTok’s US assets are divested, they are expected to be owned by a joint venture involving an American consortium of investors and ByteDance.
The consortium currently leading the charge includes ByteDance’s existing shareholders, Susquehanna International Group, Atlantic General, KKR, and Andreessen Horowitz. Blackstone recently withdrew from the consortium, citing delays in the transaction timeline. A new ByteDance buyback could bolster morale among US-based employees, many of whom are concerned about TikTok’s uncertain future. The company is also reportedly working on a potential standalone app for US users, but it’s unclear if this contingency plan will be finalized amidst ongoing trade discussions between Trump and Beijing.
Honor’s newest folding phone-tablet aims to challenge Samsung’s dominance with a sleek SuperSuma design, an impressive battery, and a camera module reminiscent of a giant lens on the back.
Closed, the Magic V5 measures approximately 8.9mm thick, which is comparable to the USB-C port thickness, and feels similar to a conventional flat phone while being able to unfold into a mini tablet format.
Priced at £1,699.99 (€1,999.99), this folding device competes fiercely with offerings from Samsung and Google, though it remains on the pricier side, which may deter some consumers.
The Magic V5 comes in several colors, featuring different materials on the back that affect both thickness and weight. At 222g or less, it is slightly heavier than Samsung’s latest foldable, yet remains lighter than many other competitors, equating its weight to that of a larger standard phone.
When closed, the Magic V5 has a weight, thickness, and width comparable to that of a large conventional phone. Photo: Samuel Gibbs/The Guardian
The external 6.43-inch OLED display is remarkable and functions like a standard smartphone, while the internal 7.95-inch folding screen stands out for its brightness. Though it has visible creasing in the middle, it remains unobtrusive during use. The inner screen is more flexible than typical smartphone displays and requires careful handling, plus it tends to attract fingerprints.
This device is one of the first folding phones to offer water resistance comparable to standard smartphones, ensuring that dust and particles cannot penetrate behind the flexible screen or around the metal hinges, addressing concerns about durability.
Specifications
Main screen: 7.95in (403ppi) 120Hz OLED Flexible Display
Water resistance:IP58 and IP59 (Immersion and high pressure jet)
Folded dimensions: 156.8 x 74.3 x 8.88-9mm
Expanded dimensions: 156.8 x 145.9 x 4.1-4.2mm
Weight: 217-222g
Top Snapdragon Chip and Large Capacity Battery
Using a standard 100W USB-C power adapter (not included), it takes 55 minutes to fully charge, reaching 70% in under 30 minutes. Photo: Samuel Gibbs/The Guardian
The Magic V5 is powered by Qualcomm’s top-tier Snapdragon 8 Elite chip, offering robust performance that rivals flagship devices. It handles everyday tasks effortlessly, remains cool under pressure, and excels in gaming.
Its multitasking capabilities shine through, allowing up to four apps to be displayed simultaneously on-screen.
Moreover, the generous battery life extends the device’s usability while maintaining a sleek form factor, larger than typical flat phones. Its battery performance varies significantly based on screen usage; primarily used as a tablet with 5G for video watching, it lasts around 37 hours. Balanced use across both screens can get you through three days before requiring a charge.
Magicos Software Still Needs Improvement
Multitasking on a large internal display offers a delightful experience with three apps available on split screen. Photo: Samuel Gibbs/The Guardian
Running Honor’s Magicos 9 (based on last year’s Android 15) instead of the latest Android 16, the Magic V5 promises seven years of Android updates and security patches for European customers.
While the software features some promising ideas, it still exhibits rough patches and unexpected behaviors. The outer screen operates like traditional Android devices, but the inner display is where the software shines, allowing for multitasking with three apps on split screen. One app can be partially hidden to maximize space without closing the others, a clever feature first seen on the OnePlus Open. The taskbar simplifies window management.
Mini-floating windows offer enhanced desktop multitasking capabilities. Photo: Samuel Gibbs/The Guardian
However, tapping on app notifications within the internal screen consistently opens the app in a mini window, which may be suitable for small messaging apps, but could be unsatisfactory for larger applications like Gmail.
Furthermore, the software doesn’t utilize the partially folded mode that the inner screen offers, lacking a counterpart to Samsung’s well-regarded flex mode—representing a missed opportunity. Another bug in Honor’s font choice makes it challenging to identify unread emails in bold within Gmail, which is frustrating.
While these minor irritations may be overlooked in budget devices, they stand out on a premium device priced at £1,700. Honor has work to do.
Camera
The Camera app features multiple modes suitable for closed, partially open, or fully open configurations, ideal for selfies. Photo: Samuel Gibbs/The Guardian
Equipped with a solid camera array nestled within a pronounced circular camera bump, the Magic V5 features a 50MP main camera that captures appealing images across varying lighting conditions, though details can soften in lower light.
The 50MP ultra-wide camera performs well but slightly distorts edges and loses fine detail. The standout is the 64MP 3x optical telephoto camera, which excels in clarity and color accuracy, even under indoor lighting, and can achieve a 6x zoom that softens details at full size but performs admirably in bright conditions.
The dual 20MP selfie cameras produce decent results, yet using the main camera with the outer screen as a viewfinder yields superior quality.
The camera app supports various modes, including smart motion capture for action shots and robust video capabilities. There’s a range of AI filters and effects typical of many Chinese smartphones, allowing for personalized aesthetics.
Overall, while the camera is one of the better options among folding devices, it falls short of the top-tier camera phones available on the market.
Sustainability
The capacitive fingerprint scanner on the power button integrates seamlessly with the slim design. Photo: Samuel Gibbs/The Guardian
The expected battery lifespan is at least 1,200 charge cycles with a minimum of 80% original capacity remaining. The Magic V5 is generally easy to repair, with the internal screen priced around £700 and the external screen around £200. Additionally, Honor offers complimentary screen repairs for 12 months if purchased within the first month after release.
This device incorporates recycled plastics, and while Honor provides limited environmental reports, trade-in and refurbished options are available.
Price
The Honor Magic V5 retails for £1,699.99 (€1,999.99).
For context, the Samsung Galaxy Z Fold 7 is priced at £1,799; the Google Pixel 10 Pro Fold costs £1,749; the Galaxy S25 Ultra is listed at £1,249, while the Honor Magic 7 Pro is available for £1,099.
Verdict
Honor has crafted an impressive folding phone, yet the software experience has room for improvement. While the Magicos has progressed over time, it lacks the customization and features seen in competitors.
The main issues are minor glitches, rough edges, and abnormal behaviors throughout the software. None of these detract significantly from the product, but they accumulate and cannot be ignored in a device priced at £1,700.
It’s unfortunate because the phone is rapid, boasts great battery life, has a capable camera, and presents aesthetically well. It’s great to see a meaningful rivalry among Samsung and Google in this foldable segment. Nonetheless, there’s insufficient incentive to choose the Magic V5 when it costs nearly the same as the industry-leading Samsung.
Pros: Super slim design, functions like a regular phone when closed, excellent performance, outstanding battery life, superb internal display, solid camera capabilities, effective fingerprint scanner, and a water and dust resistance rating.
Cons: High price point, software lacks polish for advanced behaviors, less durability compared to standard devices, expensive repairs, and limited folding modes.
The Magic V5 is a visually appealing and well-crafted device. Photo: Samuel Gibbs/The Guardian
Tesla’s sales in Europe dropped by 40% in July, as Elon Musk’s electric vehicle manufacturer confronts stiffer competition from the Chinese company BYD.
In July, Tesla sold 8,837 cars across the EU and the UK, according to data from the European Association of Automobile Manufacturers (ACEA). This is down from 14,769 during the same month last year.
BYD’s car registrations surged to 13,503 last month, up from 4,151 a year earlier. Currently, BYD holds a market share of 1.2%, as reported by ACEA, while Tesla’s share stands at 0.8%.
Chinese automotive brands are actively expanding in Europe, often offering more affordable models. A report by market research firm Jato Dynamics noted that BYD surpassed Tesla in Europe earlier this spring.
In the UK, the government announced on Thursday that Ford would be the first manufacturer to receive subsidies of up to £3,750 for two of its models. An additional 26 models qualify for a £1,500 grant under the new electric vehicle subsidy initiative.
The grant is only applicable to vehicles priced at £37,000 or less, and discounts will be automatically applied at the point of sale.
Transport Secretary Heidi Alexander commented: “We’re making it easier and more affordable for families to transition to electric vehicles, with discounts of up to £3,750 on EVs.”
“Our efforts aim to foster competition in the UK EV market and drive economic growth, job creation, and skill development as part of our plan for change.”
Separately, the Automakers and Traders Association revealed that UK car production increased by 5.6% over the past two months in July.
However, SMMT CEO Mike Hawes described the current market conditions as challenging, citing “weak consumer trust, unstable trade flows, and significant investments in new technologies abroad.”
ACEA has also indicated that in the first seven months of 2025, 1.011 million new battery electric vehicles have been registered, which represents 15.6% of the EU market share.
Hybrid electric vehicle registrations have proven even more popular, with 2.255 million units recorded across the EU so far this year. This increase is largely attributed to growth in the four largest markets: France (30.5%), Spain (30.2%), Germany (10.7%), and Italy (9.4%).
ACEA Executive Director Sigrid de Vries emphasized the need to enhance the European uptake by “continuing to expand public charging infrastructure, lowering charging costs, and ensuring a well-structured incentive program for purchases.”
Chipmaker Nvidia achieved record sales in the second quarter, exceeding Wall Street’s predictions for artificial intelligence chips. Nonetheless, the company’s stock dropped by 2.3% after hours, as investors appeared unfazed by concerns surrounding the AI bubble and the effects of Donald Trump’s trade tensions.
Nvidia’s financial results mark the first assessment of investor sentiment since the recent mass selloff of AI stocks, which saw many tech shares decline amid skepticism regarding the valuation of AI-driven firms.
On Wednesday, NVIDIA announced adjusted earnings per share of $1.08 with total revenues reaching $467.4 billion. According to FactSet data, this surpassed Wall Street’s earnings per share expectations.
However, investor expectations were notably high. The market’s reaction may be influenced by slight misses in other segments of the company’s performance, particularly in data center revenues, where Nvidia recorded $41.1 billion, falling short of optimistic forecasts.
“We can’t overlook Nvidia this time, especially as they strive for record-breaking highs.” Investing.com. “To claim that stock prices are optimally priced would be a considerable understatement, as we actually needed another significant exceedance.”
The company further indicated that it had not factored the shipping of the H20 chip to China into its forecasts.
This aspect is central to concerns regarding the US-China trade conflict. Earlier in the year, Trump imposed a ban on AI chip sales to China, resulting in a $4.5 billion hit to Nvidia’s finances during the first quarter. In August, Nvidia consented to provide the US government a 15% reduction in H20 chip prices for exports to China in exchange for export licenses. China has voiced security concerns over chips and is amplifying its own domestic production efforts.
Colette Kress, Nvidia’s Chief Financial Officer, noted during a revenue call that some companies are interested in acquiring H20, with the first group of companies already receiving licenses to purchase chips. Kress mentioned that Nvidia could potentially ship between $2 billion and $5 billion worth of H20 chips to China, contingent on “geopolitical circumstances.”
Huang has consistently highlighted the importance of operating in the Chinese market. “We are in discussions with the administration about the necessity of addressing the Chinese market for American firms,” Huang stated. He added that, aside from the fact that H20 has been cleared for sale in China by unlicensed companies, there might be opportunities for the company to introduce a version of Blackwell in that market.
“China is the world’s second-largest computing market and hosts a substantial number of AI researchers. Approximately 50% of the world’s AI researchers are based in China,” Huang stated. “Most of the leading open-source models are developed there, making it crucial for American tech companies to engage with that market.”
“We eagerly anticipate future developments,” remarked Monteiro, an analyst from Investing.com. “The fact remains that without the essential sales boost from H20 in China, Nvidia cannot sustain the growth trajectory that driven that valuation.”
The company projects revenues of $54 billion for the third quarter, aligning with Wall Street’s expectations, and mentions that its board has authorized an additional $600 billion in share buybacks.
Founder and CEO Jensen Huang remarked that production of the company’s latest AI superchip, Blackwell, is “gaining momentum and demand is remarkable.”
“The race in AI has commenced, and Blackwell will serve as the essential platform,” Huang stated in a press release.
Despite the initial tepid market reaction to the company’s financials, some analysts remain optimistic about the ongoing AI revolution, especially as major tech firms like Meta, Microsoft, Amazon, and Alphabet heavily invest in AI infrastructure. “This is a critical analysis of Nvidia and the AI revolution,” noted Dan Ives, an analyst at Wedbush Securities.
“This represents a significant indicator for the broader tech world, suggesting that despite prevailing challenges from China, the AI revolution is positioning for the next phase of growth. One chip is pivotal to triggering this AI revolution, and that is Nvidia.”
dungeons & Dragons serves as a vibrant arena for extraordinary tales where valiant knights, spellcasters, and elves confront formidable foes for unimaginable rewards. Alternatively, you might end up spending an evening frustrating your dungeon master by eliminating key characters, obsessing over trivial items, and enhancing your own lackluster journeys. This is often where the most compelling narratives emerge, inspiring delightful chaos.
Blending elements of a Tabletop Game and RPG, you assume the role of a cleric tasked with investigating the destruction of a tea house in the city, all while preparing for an election scheduled in five days. You’ll engage in conversations (and occasional battles) with locals, uncover truths, and influence the election’s outcome. Or perhaps you’ll simply need to fend off a few seagulls. The path you choose is yours to determine, but akin to D&D, your success hinges on the roll of the dice, and failure comes with consequences.
“I wanted to do something completely different”…an esoteric decline. Photo: Christoffer Bodegård
“The available options in the game met my expectations,” shares writer and developer Christopher Bodegaard. This is especially noteworthy as every interaction feels delightfully open-ended, even within the game’s confined spaces. All dialogue choices and interactions with random objects have been carefully crafted by Bodegaard to impart a sense of freedom in a limited environment. The essence of D&D, where players undertake unexpected actions, beautifully intertwines within the game.
As a cleric, while you may have detective duties, you also possess the ability to cast spells to read minds, gain advantages, and even communicate with the dead to unveil alternate investigation paths. Your character is entirely customizable, allowing you to personalize accessories and traits using classic D&D attributes like charisma and strength. You can enhance your power, but remember: success in battle relies on more than just might; if your intellect is lacking, you may struggle to procure truthful answers.
“I reached a point where I played so many D&D sessions. Why not create my own setting?” Bodegaard reflects. “I aimed to offer something entirely unique. It’s about taking D&D and shaping it into a nuanced world of decline, viewed through a peculiar, almost realistic lens—as if those spells truly existed.
On the surface, Norvik may appear as a compact medieval city, yet it genuinely comes to life through meticulous attention to how various factions and citizens interact. The only fantastical element involves monsters working in shops. Bodegaard emphasizes his dedication to enriching the setting and diversifying interaction choices, stating, “As long as I enjoy what I’m writing, I can continue; otherwise, boredom halts the process.”
hEre Admission: At 37 years old, I still haven’t learned to drive. In the summer of 2021, I attempted to learn, and during my second lesson, I asked the instructor if he played a lot of video games. When he replied, “Yes,” he remarked, “I thought so.” I don’t have free time. Sadly, countless hours spent dominating friends and family in Mario Kart and wreaking havoc in Grand Theft Auto didn’t translate into actual driving skills. I enjoy racing games precisely because of their unrealism.
Without a license, I cycle everywhere on my gigantic orange bike, which can fit both my kids in the back. It looks absolutely ridiculous. Picture me next to a middle-aged man clad in Lycra, zooming past on his sleek carbon fiber bike. That’s not a ride I would take to rural areas or down mountain trails. Thus, I often find solace in video games.
Surprisingly, there aren’t many bike-themed games, but my long-standing affection for them mirrors my passion for virtual golf. One of my favorites is the Solitary Mountains. Downhill presents a stunningly realistic trajectory down increasingly perilous mountains, paired with minimalist nature sounds and the clattering of my bike on rocks. Another delightful cycling adventure is Knights and Bikes, which has an 80s summer vacation vibe, following kids exploring an island on two wheels.
Pedals to metal (not)… the world of wheels. Photo: Messhof/Steam
Recently, I’ve been enjoying Wheel World, a creation of California developer Messhof (also known for the classic 1-on-1 fencing game Nidhog). In this game, I navigate islands on a handlebar racing bike, keeping an eye out for hidden paths and ramps while competing against local riders. It feels like a low-octane, cartoon-colored version of Forza Horizon on two wheels, encapsulating both the freedom and peace of cycling without the stress of controlling a car. Instead, I simply ride.
I’ve been dealing with a troublesome injury for most of the year (hence my absence from the newsletter). Wheel World soothes my nerves. Players must first be chosen by an ancient bike spirit to race the island’s fastest champion and reclaim mystical bike parts. While it’s not particularly challenging—I’ve won most races—it still manages to capture the essence of cycling through towns that share the road with tractors and semi-rural farmland. You can take your time without worrying about sticking strictly to paved paths.
Although I’ve experienced other racing games like Wheel World, none have felt quite like it. The game’s design reassures me completely. It’s a realm devoted entirely to the celebration of biking, free from complications or distractions. Customizing my ride is a joy (especially with vibrant color options), and while new parts subtly alter the pedaling experience, the energetic soundtrack heightens the atmosphere during races, yet mellows out for peaceful exploration. Five hours in, I found myself overqualified for the final race but opted to continue exploring the delightful terrain designed for two-wheel enthusiasts.
At times, in moments of physical or emotional recovery, a captivating game to lose yourself in is essential. Other times, a brief, uplifting experience is what you need. Wheel World helped me miss my real bike a little less.
What to Play
Top Gear…Metal Gear Solid Delta: Snake Eater. Photo: Konami
Longtime readers know I’ve been critical of Hideo Kojima’s games, but critic Tom Regan is excited for the impending release of Metal Gear Solid 3, rebranded as Metal Gear Solid Delta: Snake Eater. “Snake Eater is an apocalyptic Metal Gear, a Cold War escapade, heading towards a James Bond-esque apocalypse,” he describes. “Kojima’s admiration for Hollywood is evident, and while his work often turns into sprawling epics, this game remains his most cinematic creation.”
Available on: PC, PS5, Xbox Estimated Playtime: Approximately 20 hours
What to Read
Snail’s Pace… Hollow Knight: Silkson has been in development for seven years. Photo: Team Cherry
According to Bloomberg (£), the long-awaited Hollow Knight: Silkson took seven years to develop because the team enjoyed the process too much to stop. “We might have continued indefinitely,” William Peren from Team Cherry said.
An incredible quote from Sony PlayStation chief, Harmen Halst, from a Financial Times Interview (£), after last year’s Concord incident: “For us, when we fail, we want to fail early and cheaply.”
Last week, Gamescom broke attendance records with 357,000 visitors in Cologne. According to the organizers, this proves that face-to-face gaming events are finally returning to stability post-pandemic.
A long-lost tale… the story of a vagrant. Photo: Square Enix
Leader Tom presents this week’s question:
“With all these remakes emerging, what games do you wish to see (me included)? “
We all have that one game, right? We know that if someone gave it the green light, modern technology would enhance it positively. Although Vagrant Story isn’t entirely forgotten, Square Enix has been preserving its catalog, especially with a grand remake following in the footsteps of Final Fantasy VII. Naoshima Yoshida from Final Fantasy XIV has claimed it as one of his favorites, so there’s at least a 50% chance for a re-release. I held onto hope that it might surprise fans at one of the major annual showcases.
We’ve revisited highly sought-after remakes over the years, so why not ask again: Are you still waiting for someone to revive it? And if you have another question for the question block, or feedback on the newsletter:Please email pushbuttons@theguardian.com.
The third story focused on the appeal of SpaceX’s Starship Megarocket launch on Tuesday, which was postponed twice in recent days. This successful 10th flight demonstrated that the spacecraft has triumphed over previous challenges associated with Mars Rocket’s reusable design.
The stainless steel giant, standing 403 feet tall (123 meters), was lifted from the company’s star base in southern Texas at 6:30 PM local time (2330 GMT), with the engineering team celebrating loudly on the webcast. The mission aimed to test the ship’s new heat shield tiles and satellite deployment capabilities, featuring numerous upgrades from earlier versions.
As planned, the top half of the rocket separated from the Super Heavy booster. This first stage, measuring 232 feet, usually lands on a giant catch arm at the launch tower but targeted Gulf of Mexico waters this time to test an alternative landing engine.
Shortly after reaching space, satellite deployment systems, including Starship’s “Pez,” distributed mock Starlink satellites for the first time.
The spaceship achieved a successful splashdown in the Indian Ocean, marking a crucial milestone in testing rockets that had been destroyed in previous flights after experiencing intense heat during atmospheric re-entry.
The 10th test flight follows a series of explosive failures, raising doubts about whether the world’s most powerful launch vehicle will aid in colonizing Mars or if NASA can realize founder Elon Musk’s vision of assisting astronauts in returning to the moon.
SpaceX opted not to attempt to recover boosters from Tuesday’s flight, focusing instead on in-flight experiments to “collect real-world performance data on future flight profiles and scenarios.”
Monday’s launch was canceled due to thick clouds lingering overhead for much of the day, leading to a delay just 40 seconds before the countdown ended. Sunday’s attempt was scrubbed due to liquid oxygen leaks on the Starship launch pad, as billionaire Musk mentioned on X overnight.
Following the last three flights, many were concerned after the rocket suffered explosions—twice in the Caribbean and once after reaching space. In June, the upper stage exploded during ground testing.
“We’ve conducted numerous tests but haven’t achieved reliability,” noted Dallas Kasaboski, a space analyst at the consulting firm Anacys Mason, in an interview with AFP. “Success doesn’t outweigh failure.”
The objective is to send upper stage ships carrying crews and cargo around the globe before departing from northwest Australia.
Equipped with prototype heat shield materials, it deployed a dummy Starlink satellite while flying on a trajectory designed to stress-test the rear flap.
Known as Super Heavy, the booster is expected to splash down in the Gulf of Mexico. SpaceX had previously surprised observers by catching boosters using the “chopstick arm” at the launch tower; however, this flight will prioritize data collection under less-than-ideal flight conditions.
This year, two spacecraft tests failed early in the flight, alongside another failure in space during the ninth flight, and a “devastating explosion” during ground testing in June, forcing the spacecraft to fly into nearby Mexican territory, testing SpaceX’s capital-intensive approach to operational development.
This approach contrasts sharply with SpaceX’s competitors, like Jeff Bezos’ Blue Origin. The New Glenn Rocket made its operational debut in January after years spent on ground development and testing. The United Launch Alliance’s Vulcan Rocket, co-owned by Boeing and Lockheed Martin, underwent a similar upbringing before its 2024 debut.
Despite recent setbacks, the spacecraft isn’t viewed as being at a crucial juncture. SpaceX’s “Fail Fast, Learn Fast” philosophy positions it ahead of Falcon rocket launches, while Dragon Capsules ferry astronauts to the International Space Station, and Starlink becomes a geopolitical asset.
Nevertheless, Starship introduces new challenges. Musk identifies the development of a fully reusable orbital heat shield as the most daunting task, noted that restoring heat shielding for the Space Shuttle took nine months between flights.
“Our goal with the spaceship is to create a heat shield that can be used immediately,” he stated during a webcast on Monday.
SpaceX’s Starlink Satellite Internet enterprise is also intertwined with Starship’s success, a major source of corporate revenue. Musk aims to use Starship to launch larger batches of Starlink satellites, which have been deployed using SpaceX’s workhorse Falcon 9 rocket.
Musk remains optimistic, asserting, “In about six to seven years, there will be days when Starships will be launched more than 24 times in 24 hours,” he replied to X users on Sunday.
Another hurdle is to demonstrate that the spacecraft can refuel in orbit using supercooled propellants. This step is critical yet untested for a vehicle aiming to undertake deep space missions.
Preparing a modified version of NASA’s Lunar Lander for 2027 will take time, as Musk aims to send a non-white-knuckle spacecraft to Mars next year.
Keeper proudly asserts its claim to be the most unusual game ever unveiled by Microsoft. The backdrop is peculiar—a vibrant, fantastical realm resembling New England. The characters are certainly eccentric, including a bird-like creature named Twig, whose beak appears to be liquid. Surprisingly, players assume the role of an animated lighthouse, equipped with tiny, small feet that help it navigate its wobbly, weeping form.
Amidst a sea of action heroes, the lighthouse emerges as an unexpected protagonist. Creative Lead Lee Petty is somewhat vague about the game’s development, preferring to focus on the character’s design, aiming to enhance the overall action-adventure experience. Despite its apparent absurdity, Petty maintains a certain intuition about it. “Light is intimately linked to life,” he explains. “You can envision the player’s actions, puzzles, and mechanisms that stem from it.”
“Life keeps evolving in completely unexpected ways”…The Keeper. Photo: Double Fine
The lighthouse’s illuminating beacons serve as the primary means of interacting with the game’s vibrant island environment. In “Unfocused” mode, leaves and tiny creatures evolve, morphing in response to the light’s beam amid a fantastic landscape. Conversely, in “Focused” mode, the light’s power is intensified, allowing large objects to transform while some materials are attracted or repelled. This forms the foundation for the game’s more intricate puzzles.
The world of Keeper is filled with psychedelic purples and lush greenery. Bioluminescent rock formations, gigantic flower heads with tree-sized tendrils, magnificent whale-like creatures gliding in the sky, and unexpected vegetation flourishing on their backs. This ecological wonder draws inspiration from 1980s fantasy films like “The Dark Crystal” and other similarly “strange” and “imperfect” works.
Gozy, psychedelic purple…keeper. Photo: Double Fine
Real-life experiences have sparked creativity for Petty. During the Covid lockdown, he took solitary walks through the lush hills south of San Francisco, contemplating how life on Earth might evolve without human presence. He engaged with literature and films about mycelium networks, delving into the interconnectedness of ecosystems and their interdependence.
This flood of emotions and real-world reflections melded into what Petty describes as fever dreams. He envisioned “a surreal island, reminiscent of a space populated with humanity, where life evolves in wonderfully unpredictable ways.”
The game’s inception coincided with Petty’s award-winning tenure at Double Fine, the studio behind the whimsical platformer Psychonauts 2 and other unique titles, following its acquisition by Microsoft. The new management embraced his experimental ideas, providing him the freedom and resources to explore his concepts before solidifying them. The Keeper reflects this laid-back creative process, creating an atmosphere reminiscent of a fantastical dream where players can leisurely enjoy the strange beauty surrounding them.
“There’s no rush, and you won’t encounter mission objectives or pop-up notifications with meta rewards,” Petty states. “You’re free to inhabit the space.”
However, an ironic twist may cast a shadow over this whimsical journey. The vibrant life within Keeper has financial backing from Microsoft, whose cloud-storage service Azure has reportedly been used to support military operations in Gaza and the West Bank. The Boycott, Divestment, Sanctions (BDS) movement is advocating for a boycott of Microsoft and Xbox products. Recently, an open letter from members of the Microsoft-owned French studio Arkane criticized the company, stating they “do not want to be complicit in genocide.” In response, Microsoft announced it is reviewing the use of its platform in this context, claiming potential violations of its terms.
Of course, Petty is distanced from the corporate decisions of Microsoft. He emphasizes that “the nature of being part of a larger organization is complex, extending well beyond entertainment.” “Double Fine operates independently and does not necessarily endorse every aspect of the parent company,” he affirms. “Our focus is to create an outstanding game.”
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
Strictly Necessary Cookies
Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.