Dyson Ltd plans to lay off over a quarter of its workforce in the UK.

Dyson, a maker of vacuum cleaners and air purifiers, will be reducing its UK workforce by more than a quarter by cutting around 1,000 jobs as part of a global restructuring effort. Employees were informed of the job cuts on Tuesday morning, which is part of a larger initiative to cut 15,000 jobs worldwide.

The company, famous for its bagless vacuum cleaners, hand dryers, and bladeless fans, currently employs 3,500 people in the UK across offices in Wiltshire, Bristol, and London. The decision to make these cuts was made before the announcement of the general election in May.

These job cuts were announced on the same day that Commerce and Trade Minister John Reynolds held a conference call with 170 business and industry leaders to discuss priorities and answer questions.

Dyson’s CEO, Hanno Kilner, stated that the company operates in a highly competitive global market where innovation and change are accelerating rapidly, requiring them to be agile and entrepreneurial. While growth is a priority, the company regularly reviews its global structure to ensure it is prepared for the future, even though job cuts are “always very painful.” Kilner promised support for those affected by the cuts.

Founded in 1991 by inventor Sir James Dyson in Malmesbury, Wiltshire, Dyson conducts the majority of its product research, development, and design in the UK. The UK will remain the primary research and development base for the company, with Malmesbury housing the Dyson Laboratory.

In Asia, Dyson faces competition from local rivals and has seen the importance of Asian supply chains and customers grow. In 2019, Dyson moved its headquarters to Singapore in response to this shift. The company has expanded from vacuum cleaners to other products like hair dryers, fans, and air purifiers, and has plans to launch robotics products in the future.

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Dyson paid a dividend of 1.2 billion pounds to its founder’s Singapore-based holding company two years ago. The company has earned a total of 4 billion pounds from its tech companies over the past five years. Dyson’s founder is one of the wealthiest businessmen in Britain, with an estimated fortune of £20.8 billion as of May.

In December, Dyson lost a libel lawsuit against the Daily Mirror’s publishers after being accused of hypocrisy for supporting Brexit before moving the company’s headquarters to Singapore.

Source: www.theguardian.com

China: OpenAI Blocks Access, Prompting Panic Among Chinese Developers

At the World AI Conference held in Shanghai last week, SenseTime, one of China’s leading artificial intelligence companies, revealed its newest model, the SenseNova 5.5. The model showcased its ability to recognize and describe a stuffed puppy (sporting a SenseTime cap), offer input on a drawing of a rabbit, and swiftly scan and summarize a page of text. SenseTime boasts that SenseNova 5.5 competes with GPT-4o, the flagship artificial intelligence model from Microsoft-backed US company OpenAI.

To entice users, SenseTime is offering 50 million tokens, digital credits for AI usage, at no cost. Additionally, the company states that it will have staff available to assist new customers in transitioning from OpenAI’s services to SenseTime’s products for free. This move aims to attract Chinese developers previously aligned with OpenAI, as the company had notified Chinese users of an impending blockage of its tools and services from July 9.

The sudden decision by OpenAI to block API traffic from regions without OpenAI service access has created an opportunity for domestic Chinese AI companies like SenseTime to onboard rejected users. Amid escalating tensions between the US and China over export restrictions on advanced semiconductors essential for training cutting-edge AI technologies, Chinese AI companies are now in a fierce competition to absorb former OpenAI users. Baidu, Zhipu AI, and Tencent Cloud, among others, have also offered free tokens and migration services to entice users.

The withdrawal of OpenAI from China has accelerated the development of Chinese AI companies, who are determined to catch up to their US counterparts. While Chinese AI companies focus on commercializing large-scale language models, the departure of OpenAI presents an opportunity for these companies to innovate and enhance their models.

Despite setbacks, Chinese commentators have downplayed the impact of OpenAI’s decision, depicting it as pressure from the US to impede China’s technological progress. There are indications that US restrictions on China’s AI industry are taking effect, with companies like Kuaishou facing limitations due to a chip shortage induced by sanctions. This adversity has fueled a growing market for American-made semiconductors while inspiring creativity to counter American software blockages.

Source: www.theguardian.com

The demise of Kotaku, Lifehacker, and Gizmodo: Are we witnessing the death of Australian games journalism?

IIn 2006, I was fired from my job at EB Games. Looking back, it was a justified decision. One Sunday, I recorded myself leaping over piles of boxes and making inappropriate gestures at strangers. This grainy video of an emo kid in dark clothes was uploaded to YouTube. Ahh, the foolishness of youth.

About eight months later, my manager came across the video and promptly terminated my employment (which today might just go viral on TikTok).

A decade later, I secured a job at the video game and culture website Kotaku Australia, along with its sister sites Lifehacker and Gizmodo, which kickstarted my career.

Now, these well-known brands are no more. Nine’s Pedestrian Group, which held the licensing rights for the three titles from their US counterparts, announced the closure of all three, in addition to Vice and Refinery29, resulting in 40 job losses.

Terrifying months continue for Australian journalismRecent cutbacks include 200 job losses at Nine, 150 at Seven West Media, and significant restructuring at News Corp. While any job losses are regrettable, the shuttering of Kotaku, Gizmodo, and Lifehacker marks a grim day for Australian tech journalism with lasting repercussions.

For video game journalism in Australia, this feels like the end of an era—a catastrophic event. Where once vibrant video game journalism thrived, there now exists a vast void.

Most mainstream Australian publications have journalists covering technology, arts, books, music, entertainment, and sports, but as far as I am aware, none have dedicated video game journalists on staff.

Despite this, there is a significant demand for video game content in Australia. According to Bond University’s Australian Games Report, 81% of Australians play games, with the average player age being 35. With a majority of players falling between 18 and 40 years old, and nearly half of them being female, Australians are projected to spend $4.4 billion on games in 2023.

Video games have also permeated other media forms, from successful movie adaptations to popular series on streaming platforms like Netflix and Apple. The cultural impact of video games is undeniable, yet journalism has struggled to keep pace due to a lack of support and funding.

Video game journalism extends beyond news and reviews, encompassing cultural and business aspects such as lifestyle articles, investigations into the impact of gaming on health, and coverage of the business side of game development studios.

Journalists have been dubbed the authors of history’s first draft, but little has been documented about video games in Australia due to insufficient support. While some independent websites and blogs valiantly cover this space, the closure of mainstream outlets like Kotaku leaves a significant void.

How can we reverse this trend?

The immediate solution lies in major Australian media outlets recognizing the untapped potential in video game journalism. The closure of Kotaku Australia could spell disaster for this field, but it also presents an opportunity for rebirth. Talented individuals are out there, waiting for a chance to shine. All it takes is someone to take that leap of faith.

Furthermore, government initiatives like the Australian Government’s Digital Games Tax Credit and state-based funding for game development can serve as pillars of support for both developers and journalists. These programs have nurtured successful titles in the past and could also aid in bolstering independent games journalism.

And then there’s you, the reader. Your direct support and engagement with journalist-owned websites, like aftermath—founded by a former Kotaku US reporter—show that there is a hunger for quality video game content. Establishing a direct relationship with readers could pave the way for sustainable journalism in Australia.

While I may have left Kotaku in 2017, the closures of these outlets hit close to home. Losing my job at EB Games in 2006 felt like the end of the world, but someone took a chance on me, and I want to see the same happen for video game journalism.

Jackson Ryan is an award-winning science and video games journalist and President of the Australian Science Journalists Association.

Source: www.theguardian.com

Technology: Can AI truly be the solution to our ailing healthcare system?

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What if AI isn’t as great as we thought? What if its potential has been exaggerated to the point of being dangerous? Leading cancer experts in the NHS are raising concerns that the health service’s excessive focus on new technology is jeopardizing patient safety. As reported in our recent article:


Cancer experts warn that “innovative solutions” like new diagnostic tests are being falsely hailed as a “magic bullet” for the cancer crisis, but fail to address the root cause of cancer as a systemic issue.

The authors note that a common misconception among NHS leaders is that new technologies can eliminate inequalities, when in reality, technologies like AI can create additional hurdles for those with low digital and health literacy.

“We advise against adopting a technology-centric approach without a thorough evaluation of equity,” concludes the paper.

The Lancet Oncology publication argues for a back-to-basics strategy for cancer treatment. Their suggestions include increasing staff numbers, refocusing research on traditional areas such as surgery and radiation therapy, and establishing dedicated units for technology transfer to ensure proven treatments are integrated into routine care.

AI may divert attention from these critical improvements. While the technology holds much promise for the future, experts are concerned that hype about future advancements may detract from necessary present-day changes.

The paper describes AI as the latest iteration of “bionic duckweed,” a concept introduced by Stian Westlake in 2020 to highlight the use of future technologies to oppose current investments.
(Read More)

Source: www.theguardian.com

The Real Reason Teens “Addicted” to Video Games: It’s Us, Not Them

ohOn Sunday, The Observer published a sensitive article about video game addiction, interviewing therapists who work in the field and affected families. Real, compulsive, life-altering addiction, whether to video games or anything else, is of course devastating to those affected. In 2018, the WHO classified gaming addiction as a specific disorder. (It is different from technology addiction.) A specialized gaming disorder center established in the UK has treated over 1,000 patients. Thankfully, judging by the figures, this is a rare case, affecting less than 1% of the 88% of teenagers who play games.

The article asks the question: “Why are so many young people addicted to video games?”, which will no doubt have struck a chord with many parents who despair at the amount of time their children spend in front of a computer or games console. But as The Guardian’s video games editor and correspondent, we believe that many of those worried about the amount of time teenagers spend gaming are not dealing with an issue of addiction or compulsive behaviour. If we want to know why so many teenagers choose of their own free will to play 10 to 20 hours a week, we should look around us, rather than pathologising gaming.

Gen Z is the most surveilled generation ever born. We blame our kids and teenagers for not going outside, but at the same time we limit their freedom and close off their space. Parents may miss spending all day outside, riding their bikes around the neighborhood, but at the same time they treat their kids’ smartphones like tracking devices, demanding regular check-ins, infiltrating their social media feeds, and building databases of their activities and friend groups. The pandemic may have subsided, but it wasn’t just lockdowns that kept kids indoors.

Where will teenagers go without parental anxiety? Over the past decade, YMCA Data It indicates more than 4,500 youth activities jobs will be cut and 750 youth centres will be closed. According to the Music Venue Trust:Every week, two grassroots music venues close. The nightclub industry is in freefall. Playing in the park invites the suspicion of overprotective adults who assume these treasured recreational spaces are for young children only. City squares, skate parks, and pedestrian zones that were once public spaces are now insidiously privatized, monitored by CCTV and guarded by private security guards.

So it’s no wonder that teenagers retreat into the online world of video games. It’s the last space unencumbered by parents or other authority figures, the last place beyond adult control. You can spend all day doing what you want with your friends in Red Dead Redemption, Minecraft or Fortnite, without being interrupted or complained about, and without having to spend £5 on a latte every 30 minutes. If you can’t get therapy, at least you can relax and chat with friends in soothing games like Stardew Valley, Unpacking or Coffee Talk. You can travel freely and for free in Elden Ring or The Legend of Zelda. In Euro Truck Simulator, elderly relatives can’t suddenly vote to restrict your access to the continent.

There’s no doubt that spending all day in bed is unhealthy and lonely, but can you blame this generation for being anxious and withdrawn? They’ve been confined to their homes for over a year recently. There’s a great deal of despair and disillusionment in a world where homeownership is an illusion, lifelong job security is increasingly rare, and young people are accused of being lazy and complacent. The country’s minimum wage for 18-year-olds is £8.60, and an hour’s work barely buys you a pint in a London pub – if you can even find a job at all.

Outside of gaming, the media landscape is dominated by news sources that ridicule, slander and criminalize young people as woke wimps. The Conservatives’ last attempt to rally support before the election was to reinstate National Service for 18 year olds to teach them respect and public spirit. This is a generation that put their lives, friendships, relationships and education on hold to save their grandparents. It’s no surprise they want to escape into the virtual world. It’s amazing they want to return to the world we built for them.

Meanwhile, real action on the environmental crisis is being thwarted by incompetent politicians who cozy up to corporate polluters and right-wing conspiracy theorists who deny there’s any problem at all. Experts are wrestling with how far protesters should be allowed to block roads, while water companies are filling the oceans with human waste. When it’s time to reap what we’ve sown, all of these people will be dead, but not Gen Z. They’ll have a job for life for sure.

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Today’s teenagers are gaming more than any generation before them. They’re also experiencing a mental health crisis, with one in three reporting mental health issues ranging from anxiety and depression to, of course, addiction. Even if there is a relationship between these things, it’s not the cause. We’re eager to blame anything for the problems our kids are experiencing, from smartphones to social media to video games — that is, anything but ourselves.

Source: www.theguardian.com

Meta conveys that news does not serve as a solution to misinformation on its platform, according to Australian Media.

Meta maintains its stance against paying media companies for news in Australia, arguing that it does not address the issue of misinformation and disinformation on Facebook and Instagram.

In March, Meta announced that it would not engage in new agreements with media organizations to pay for news fees after the expiration of contracts signed in 2021 under the Morrison government’s media bargaining code.

Deputy Treasurer Stephen Jones is exploring the possibility of the Albanese government using powers under the News Media Bargaining Code Act to “designate” Meta under the code. If designated, the tech company would be compelled to negotiate payments with news providers or face a fine of 10% of its revenue in Australia.

The Treasury Department is also exploring other options, such as mandating the company to distribute news or leveraging taxation to influence the company. The government is concerned that designating Meta under the code could result in a ban in Australia, similar to what occurred in Canada since August last year.

Experts in Canada have noted that where news content has disappeared, it has been replaced by misleading viral content.

In a submission to a federal parliamentary inquiry on social media and Australian society, Meta stated that they are “unaware of any evidence” supporting claims that misinformation has increased on their Canadian platforms due to the news ban, and that they have never viewed news as a tool to combat misinformation and disinformation on their platform.

“We are committed to removing harmful misinformation and reducing the distribution of fact-checked misinformation, regardless of whether it is news content. By addressing this harmful content, we aim to maintain the integrity of information on our platform,” stated the submission.

“Canadians can still access trusted information from various sources using our services, including government agencies, political parties, and non-government organizations, which have always shared engaging information with their audiences, along with news content links.”

www.theguardian.com

Microsoft Surface Pro 11 Review: Microsoft’s Bold Move into Arm Technology Shows Promise

The latest Surface tablet from Microsoft is expected to bring significant improvements, moving beyond just being faster, quieter, and more efficient. The key change is the switch to an Arm-based processor at its core.

This shift to Arm chips is not new for Microsoft, but this particular machine, the Surface Pro 11, has been touted as the most successful one yet, outperforming its predecessors like the Surface Pro X from 2020 and Surface Pro 9 5G from last year.

Powered by Qualcomm’s Snapdragon X chipset, the Surface Pro 11 offers improved performance and efficiency. While the new Arm chips offer advantages, there are still some compromises in terms of software and accessories.

The exterior of the new Surface Pro remains largely unchanged from its predecessor. Photo: Samuel Gibbs/The Guardian

Despite the new chip, the Surface Pro 11 retains key features that made its predecessor successful, including a robust built-in kickstand, high-quality aluminum frame, improved speakers, and faster Windows Hello facial recognition. The 13-inch OLED display on the high-end model is top-notch, offering an exceptional viewing experience.

However, the Surface Pro 11 comes at a premium price, starting at £1,049 (€1,199/$999/AU$1,899) without the keyboard. The higher-end model with an OLED screen and faster Snapdragon X Elite chip is even pricier, starting at £1,549 (€1,799/$1,499/AU$2,699).

The Flex Keyboard continues to function even when detached, offering versatility for users. Photo: Samuel Gibbs/The Guardian

The Surface Pro 11 works well as a tablet, but a detachable keyboard is essential for maximizing its potential as a laptop. Microsoft offers various keyboard options, including the high-end Flex keyboard priced at £340.

Specification

  • Screen: 13″ LCD or OLED 2880×1920 (267 PPI) 120Hz

  • Processor: Qualcomm Snapdragon X Plus or X Elite

  • RAM: 16 or 32 GB

  • Storage: 256, 512GB or 1TB

  • Graphics: Qualcomm Adreno

  • Operating System: Windows 11 Home

  • Camera: 10.5MP rear, 12.2MP front, Windows Hello

  • Connectivity: Wi-Fi 7, Bluetooth 5.4, 2 x USB-4, Surface Connect

  • Size: 287 x 209 x 9.3mm

  • Weight: 895g (without keyboard)

Snapdragon Power

The tablet includes two USB4 ports and a Surface Connect port for charging and accessories, but lacks a headphone jack. Photo: Samuel Gibbs/The Guardian

The transition to the Arm-based Snapdragon X Elite chip offers improved efficiency and performance over traditional Intel chips. Performance comparisons have shown promising results, with the Surface Pro 11 performing on par with top Intel chips and Apple’s M1.

In everyday use, the Surface Pro 11 is fast and responsive, running quietly most of the time. Battery life is comparable to its Intel-powered predecessor, lasting around 8 hours. However, under heavy workloads, the Surface Pro 11 with Snapdragon X Elite chip offers better battery life.

While many apps have been updated to work well on the new chip, there are still compatibility issues for some legacy software, resulting in slower performance. Additionally, certain Windows apps and games may not work at all on the new system, highlighting the need for further updates from software developers.

Paint’s Cocreator uses AI to enhance manual drawing, helping you turn rough outlines into impressive works of art. Photo: Samuel Gibbs/The Guardian

The Surface Pro 11 also introduces new AI tools from Microsoft, such as Paint’s Cocreator system, offering unique creative capabilities. While these features add value, some AI functions may be limited by current implementation.

Sustainability

The tablet’s removable SSD is accessible through a small door on the back. Photo: Samuel Gibbs/The Guardian

The Surface Pro 11 demonstrates Microsoft’s commitment to sustainability, with 72% recycled materials incorporated into its design, including aluminum and rare earth metals. The company also offers repair services and recycling programs for old devices, contributing to a more environmentally-friendly approach.

Price

Starting prices for the Microsoft Surface Pro 11 range from £1,049 (€1,199/$999/AU$1,899) for the base model with Snapdragon X Plus and an LCD screen. The higher-end model with Snapdragon X Elite and an OLED screen starts at £1,549 (€1,799/$1,499/AU$2,699).

Keyboard options are available starting at £139.99 (€159.99 / $139.99 / AU$239.95), with the premium Flex keyboard priced at £340.

Verdict

The Surface Pro 11 raises the bar for Arm-based Windows tablets, offering a sleek, powerful, and quiet device. However, app compatibility remains a crucial factor in determining the overall user experience.

While the performance is commendable, the Surface Pro 11 falls short in delivering promised battery life improvements. The premium features like the OLED screen and Flex keyboard come at a steep price, which may deter some potential buyers.

Although Arm chips show promise for lightweight devices, issues with app compatibility and AI features indicate that there’s still work to be done to fully embrace this technology.

Strong Points: Great 120Hz OLED screen, impressive performance, quiet operation, USB4 connectivity, high-quality build, removable SSD, easy repairability.

Cons: High price, lack of included keyboard, app and accessory compatibility issues with Arm chips, absence of USB-A port, microSD card slot, or headphone jack, underwhelming AI features.

Source: www.theguardian.com

Tesla refuses to release batteries, denying owners full benefits

In Australia, Tesla battery owners may lose a profitable revenue stream due to restrictions placed by a U.S. energy company on local third-party transactions for their equipment. Additionally, there is uncertainty regarding the establishment and enforcement of standards by authorities.

Modern appliances like air conditioners, water heaters, and solar panels can now be remotely controlled, allowing consumers to engage in contracts that compensate them for adjusting their electricity usage, including supplying power back to the grid during peak times.

Although Tesla must achieve battery interoperability in various U.S. states, sources suggest that the company has disabled this feature on their flagship $15,000 Powerwall 2 battery sold in Australia.


To maximize benefits for consumers and the electric grid in the future, experts suggest that federal and state governments should enforce U.S. obligations on Tesla and other battery suppliers based on IEEE 1547-2018 Article 10 standards. Companies limiting utilities should not qualify for rebates. New South Wales offers subsidies of up to $2,400 per battery through their program.

Dean Spaccavento, CEO of Reposite Power, argues that batteries with closed control ports can restrict business models and harm owners. There are limitations to mitigating the battery issue through third-party providers who manage virtual power plants, where Tesla is a dominant player.

Government intervention is deemed necessary to mandate local control interfaces for batteries under rebate programs. Reposite Power avoids using Tesla batteries due to the company’s stance in the U.S.

Tesla has been contacted for comment by Guardian Australia.

The Australian Energy Market Operator emphasizes the potential of cooperative Consumer Energy Resource storage in their recent Grid Blueprint announcement.

Effective coordination and management of CERs are crucial for a cost-effective energy transition, as highlighted by Aemo. Home batteries with cloud control capabilities could be remotely activated with a software command, potentially causing conflicts and financial losses.

The adoption of interoperability standards in Australia’s energy products is expected to bring significant benefits, according to experts.

This story was updated on 7 July 2024 to clarify calls from industry stakeholders for battery suppliers to adhere to IEEE1547-2018 Clause 10 standards rather than AS4777 connection standards.

Source: www.theguardian.com

The Emergence of British Nerdcore in Video Games: Hacked Gameboys, Compliment Battles, and Mr Blobby

circleA live jazz band plays Mario Kart, Full Orchestra Sonic plays. But there's an entire subgenre of video game music artists, who are happy to describe their sound as even nerdier. “Nerdcore has been around for 25 years – it's hip hop with nerdy themes, mostly about video games,” says Nick Box, 41, from Blackpool. Box has been in all sorts of “weird, silly bands,” including an electronic horror punk band. Hot Pink Sewer“All I did was dress up as a disabled person and play some backing tracks.” Cliff Grichard And it's weirder than you might think.

“The setting is a ZX Spectrum run by an AI clone of '90s TV presenter Noel Edmonds,” he explains. “The show starts with a Spectrum loading screen, followed by a pixelated Edmonds telling the audience that he's responsible for every celebrity death, political decision and catastrophe of the last 40 years. I run around screaming about stupid celebrities and end up fucking Mr Blobby onstage.”

According to Box, they were a nerdcore rap band based in Sunderland in the 2000s. B Type are his main inspiration and are “probably the biggest nerdy rap band in the UK right now”.

“We weren't the cool kids”… Mega run. Photo: Megaran

“In the early 2000s, there was a music explosion that mixed video game soundscapes with punk rock, hip hop and rap,” says Steve Brunton, aka BType, 39. “Final Fantasy VII was the first game that got people hooked on music, which led to remixes and covers.”

BType have covered Pokémon, Final Fantasy, Mortal Kombat and Cannon Fodder. “Each track is a love letter to the original,” he adds. The band performs with modified Game Boys and live beatboxers. “I'd describe our sound as the Beastie Boys working for Nintendo,” he says. Their shows draw “a wide variety of fans, from metal fans to nerds and geeks who you can tell from their T-shirts. When we started it was a huge untapped reservoir. Now, because everyone plays video games, a lot of people self-identify as fans.”

“What we really need to talk about is Megaran“He's a former English teacher from the US who became popular rapping about Final Fantasy VII and Mega Man and will be opening for Wheatus on their UK tour. He's a really great guy,” he advises.

“Hip hop's second golden age came in the early '90s, when Snoop Dogg, Nas and Wu-Tang Clan were releasing their seminal records,” Philadelphia-born Raheem Jarboe, aka Mega Ran, 45, told me over Zoom from Los Angeles International Airport, where we were waiting for a delayed flight to London. “Some of us were like, 'Let's just write songs,' but we weren't the cool kids, so we just wrote about our lives playing video games.”

Mega Run released his first album in 2006. He quit teaching in 2011 when he received a job offer from Capcom to write music for Mortal Kombat, Street Fighter and Teenage Mutant Ninja Turtles: Shredder's Revenge. “The songs are still nerdy, but the lines are blurring. If you listen to a Kanye West song, you hear a reference to a video game. Before, you didn't think anyone would notice a reference to Marvel Comics. Now Marvel is one of the biggest franchises in the world.”

BxLxOxBxBxY. Photo: Connor Standfield

“Mega Run supported Wheatus on their UK tour in June this year, taking to the stage with the band and rapping during their set of Teenage Dirtbag. “It touches on Nintendo Power, AOL, Yahoo and all the stuff we did when we were kids in the early 2000s,” he says.

Have you heard of Mr B? [The Gentleman Rhymer] “They're British nerdcore artists, and instead of insulting each other, they're praising each other and battling each other. 'You're so cool, your fashion accessories are amazing.' Talk to them, they're fun.”

“It would be nice, especially if we get some positive press,” said the 49-year-old, from Brighton. Paul Alborough Also known as Professor Elemental. “Ten years ago, Michael Gove Mentioned He liked my music and it was in the Guardian. I had to contact him and tell him that if he came to my show, I would have the audience beat him with sticks.”

Alborough describes his character, Professor Elemental, as “a mad, optimistic but woefully incompetent eccentric British explorer and inventor”. He has been performing for over a decade and can be seen at Glastonbury this year in a rainbow suit and pith helmet, with chimpanzees and lions as backing dancers.

Like Mega Ran, Professor Elemental has written songs for Sega and Nintendo, and if you want him to write a personal song it will cost you £500 a song.

So what does he think of his nerdcore contemporaries? “Sometimes I hear people rapping about, say, Mr Blobby, and I think, 'I can't stand this newfangled rap, it's not proper hip-hop'. But then I remember what I do…”

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Weirder than you'd think… Cliff Grichard. Photo: Cliff Grichard

The Mr. Blobby-themed rap leads us to Dan Buckley, 39, the leader of a Mr. Blobby-themed grindcore band. Underline.

“I'm really interested in the blend of music, comedy, surrealism and a good, healthy dose of weirdness,” Buckley says of his two decades in the industry.

www.theguardian.com

Utilizing Chatbots to Combat Phone Scammers: Exposing Real Criminals and Supporting True Victims

A scammer calls and asks for a passcode, leaving Malcolm, an older man with a British accent, confused.

“What business are you talking about?” Malcolm asks.

Again, I received a scam call.

This time, Ibrahim, cooperative and polite with an Egyptian accent, answered the phone. “To be honest, I can’t really remember if I’ve bought anything recently,” he told the scammer. “Maybe one of my kids did,” Ibrahim continued, “but it’s not your fault, is it?”

Scammers are real, but Malcolm and Ibrahim aren’t. They’re just two of the conversational artificial intelligence bots created by Professor Dali Kaafar and his team, who founded Apate, named after the Greek goddess of deception, through his research at Macquarie University.

Apetto’s goal is to use conversational AI to eradicate phone fraud worldwide, leveraging existing systems that allow telecommunications companies to redirect calls when they identify them as coming from scammers.

Kafal was inspired to strike back at phone scammers after he told a “dad joke” to the caller in front of his two children as they enjoyed a picnic in the sun. His pointless chatter kept the scammer on the line. “The kids had a good laugh,” Kafal says. “I thought the goal was to trick them so they would waste their time and not talk to other people.

“In other words, we’re scamming the scammers.”

The next day, he called in his team from the university’s Cybersecurity Hub. He figured there had to be a better way than his dad joke approach — and something smarter than a popular existing technology: Lennybot.

Before Malcolm and Ibrahim, there was Lenny.

Lenny is a rambling, elderly Australian man who loves to chatter away. He’s a chatbot designed to poke fun at telemarketers.

Lenny’s anonymous creator posted this on Reddit. They say they created the chatbot as “a telemarketer’s worst nightmare… a lonely old man who wants to chat and is proud of his family, but can’t focus on the telemarketer’s purpose.” The act of tying up scammers is called scamming.

Apate bot to the rescue

Australian telecommunications companies have blocked almost 2 billion scam calls since December 2020.

Thanks to $720,000 in funding from the Office of National Intelligence, the “victim chatbots” could now number in the hundreds of thousands, too many to name individually. The bots are of different “ages,” speak English with different accents, and exhibit a range of emotions, personalities, and reactions; sometimes naive, sometimes skeptical, sometimes rude.

Once a carrier detects a fraudster and routes them to a system like Apate, bots go to work to keep them busy. The bots try different strategies and learn what works to keep fraudsters on the phone line longer. Through successes and failures, the machines fine-tune their patterns.

This way, they can collect information such as the length of calls, the times of day when scammers are likely to call, what information they are after, and the tactics they are using, and extract the information to detect new scams.

Kafal hopes Apate will disrupt the call fraud business model, which is often run by large, multi-billion-dollar criminal organizations. The next step will be to use the information it collects to proactively warn of scams and take action in real time.

“We’re talking about real criminals who are making our lives miserable,” Kafal said. “We’re talking about the risks to real people.”

“Sometimes people lose their life savings, have difficulty living due to debt, and sometimes suffer mental trauma. [by] shame.”

Richard Buckland, a cybercrime professor at the University of New South Wales, said techniques like Apate were different to other types of fraud, some of which were amateurish or amounted to vigilante fraud.

“Usually fraud is problematic,” he said, “but this is sophisticated.”

He says mistakes can happen when individuals go it alone.

“You can go after the wrong person,” he said. Many scams are perpetrated by people in near-slave-like conditions, “and they’re not bad people,” he said.

“[And] “Some of the fraudsters are going even further and trying to enforce the law themselves, either by hacking back or engaging with them. That’s a problem.”

But the Apate model appears to be using AI for good, as a kind of “honeypot” to lure criminals and learn from them, he says.

Buckland warns that false positives happen everywhere, so telcos need a high level of confidence that only fraudsters are directing AI bots, and that criminal organisations could use anti-fraud AI technology to train their own systems.

“The same techniques used to deceive scammers can be used to deceive people,” he says.

Scamwatch is run by the National Anti-Fraud Centre (NASC) under the auspices of the Australian Competition and Consumer Commission (ACCC), and an ACCC spokesman said scammers often impersonate well-known organisations and use fake legitimate phone numbers.

“Criminals create a sense of urgency to encourage their targeted victims to act quickly,” the spokesperson said, “often trying to convince victims to give up personal or bank details or provide remote access to their computers.”

“Criminals may already have detailed information about their targeted victims, such as names and addresses, obtained or purchased illegally through data breaches, phishing or other scams.”

This week Scamwatch had to issue a warning about what appears to be a meth scam.

Scammers claiming to be NASC officials were calling innocent people and saying they were under investigation for allegedly engaging in fraud.

The NASC says people should hang up the phone immediately if they are contacted by a scammer. The spokesperson said the company is aware of “technology initiatives to productize fraud prevention using AI voice personas,” including Apate, and is interested in considering evaluating the platform.

Meanwhile, there is a thriving community of scammers online, and Lenny remains one of their cult heroes.

One memorable recording shows Lenny asking a caller to wait a moment. Ducks start quacking in the background. “Sorry,” Lenny says. “What were you talking about?”

“Are you near the computer?” the caller asks impatiently. “Do you have a computer? Can you come by the computer right now?”

Lenny continues until the conman loses his mind. “Shut up. Shut up. Shut up.”

“Can we wait a little longer?” Lennie asked, as the ducks began quacking again.

Source: www.theguardian.com

The Collaboration of James Muldoon, Mark Graham, and Callum Canto Enhances the Benefits of AI

JAmes Muldoon is a lecturer in management at the University of Essex, Mark Graham is a professor at the Oxford Internet Institute and Callum Cantt is a senior lecturer at the Essex Business School. They Fair Worka project to evaluate working conditions in the digital workplace, of which they are co-authors. Feeding the Machine: The Hidden Human Labor that Powers AI.

Why did you write that book?

James Muldoon: The idea for the book came from field research that we did in Kenya and Uganda about the data annotation industry. We spoke to a lot of data annotators, and the working conditions were just horrible. And we thought this was a story that everyone needed to hear: people working for less than $2 an hour on precarious contracts, and work that’s largely outsourced to countries in the global south because of how hard and dangerous the work is.

Why East Africa?

Mark Graham: I started my research in East Africa in 2009, working on the first of many undersea fiber optic cables that would connect East Africa with the rest of the world. The focus of my research was what this new connectivity would mean for the lives of workers in East Africa.

How did you gain access to these workplaces?

Mark Graham: The basic idea of Fair Work is to establish fair labor principles and then rate companies on those principles. We give companies a score out of 10. Companies in Nairobi and Uganda opened up to us because we were trying to give them a score and they wanted a better score. We went to them with a zero out of 10 and said, “Here’s what we need to do to improve.”

Will the company accommodate me? Will they dispute your low score?

Mark Graham: We get a variety of responses. Some people will argue that what we’re asking for is simply not possible. They’ll say, “It’s not our responsibility to do these things,” and so on. The nice thing about the score is that we can point out other companies that are doing the same thing. We can say, “Look, this company is doing it. What’s wrong with your company? Why can’t you offer these terms to your employees?”

Can you talk about the reverberations of colonialism that you found in this data work?

Mark Graham: The East African Railway once ran from Uganda to the port of Mombasa. It was funded by the British government and was basically used to extract resources from East Africa. What’s interesting about the East African fiber optic connection is that it runs along a very similar route to the old railway, and again, it’s an extractive technology.

Could you please explain the concept of the “extractor”?

Callum Cant: When we look at AI products, we tend to think of them as something that is relatively organically created, and we don’t think about the human effort, the resource requirements, and all the other things that go on behind the scenes.

For us, the extractor is a metaphor that invites us to think more deeply about whose labor, whose resources, whose energy, whose time went into the process. This book is an attempt to look beyond the superficial appearance of sleek webpages and images of neural networks to really see the embodied reality of what AI looks like in the workplace and how it interacts with people.

James Muldoon: I think a lot of people would be surprised to know that 80% of the work behind AI products is actually data annotation, not machine learning engineering. If you take self-driving cars as an example, one hour of video data requires 800 hours of human data annotation. So it’s a very intensive form of work.

How does this concept differ from Shoshana Zuboff’s idea of surveillance capitalism?

James Muldoon: Surveillance capitalism best describes companies like Google and Facebook, which make their money primarily through targeted advertising. It’s an apt description of the data-to-ads pipeline, but it doesn’t really capture the broader infrastructural role that Big Tech now plays. The Extraction Machine is an idea we came up with to talk more broadly about how Big Tech profits from the physical and intellectual labor of humans, whether they’re Amazon employees, creatives, data annotators, or content moderators. It’s a much more visceral, political, and global concept of how all of our labor is exploited and extracted by these companies.

A lot of the concerns about AI have been about existential risks, or whether the technology could reinforce inequalities or biases that exist in the data it was trained on, but are you arguing that just introducing AI into the economy will create a whole range of other inequalities?

Callum Cant: You can see this very clearly in a workplace like Amazon. Amazon’s AI systems, the technology that orchestrates its supply chain, automate thought processes, and what humans have to do in Amazon’s warehouses is grueling, repetitive, high-stress labor processes. You get technology that is meant to automate menial tasks and create freedom and time, but in reality, the introduction of algorithmic management systems in the workplace means people are forced into more routine, boring, low-skilled jobs.




Callum Kant of Fair Work argues that Amazon’s system creates a “repetitive and burdensome” work process for employees. Photo: Beata Zawrzel/NurPhoto via Getty Images

In one chapter of the book, Irish actress Chloe discovers that someone is using an AI copy of her voice, similar to the recent dispute between Scarlett Johansson and OpenAI: She has the platform and the funds to challenge this situation, whereas most people do not.

Callum Cant: Many of the solutions actually rely on collective power, not individual power, because, like anyone else, we have no power to tell OpenAI what to do. OpenAI doesn’t care if some authors think they’re running an information extraction regime. These companies are funded by billions of pounds and shouldn’t care what we think about them.

But we have identified some ways that, collectively, we can begin to resist and try to change the way this technology is being deployed, because I think we all recognize that there is a potential for liberation here. But getting to it is going to require a huge amount of collaboration and conflict in a lot of places. Because while there are people who are getting enormously wealthy from this technology, the decisions made by a very small number of people in Silicon Valley are making all of us worse off. And I don’t think a better form of technology is going to come out of that unless we force them to change the way they do things.

Is there anything you would like to say to our readers? What actions can they take?

Callum Cant: It’s hard to give one universal piece of advice because people are all in very different positions. If you work in an Amazon warehouse, organize your coworkers and exert influence over your boss. If you work as a voice actor, you need to organize with other voice actors. But everyone has to deal with this in their own situation, so it’s impossible to make a diagnosis.

We are all customers of large tech companies: should we boycott Amazon, for example?

Callum Cant: I think organizing in the workplace is more powerful, but there is also a role for organizing as consumers. If there are clear differences and opportunities where you can make better use of consumption, especially if the workers involved are calling for it, then by all means, do so. For example, if Amazon workers call for a boycott on Black Friday, we would encourage people to listen. Absolutely. But no matter where people take action and what actions they take, they need a set of principles to guide them. One of the key principles is that collective action is the primary path forward.

Source: www.theguardian.com

Mark Aitken Captures Collie’s Struggle to Herd Lambs in Stunning Mobile Phone Photos

debtMark Aitken has been working on a photo series in Lapland for the past two years. The Presence of Absence“The work explores the delicate, sometimes eerie, boundary between life and death experienced by people living in this extreme climate and landscape,” he says.

Aitken, who was born in New Zealand, grew up in South Africa and has lived in London for many years, took the photo on a sheep farm this spring. “Kukkola is a small village on the Finnish-Lapland border on the Tornio River close to Sweden. The farm has been running for 20 years and this lamb is one of around 100 born in March and April,” Aitken says.

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The lamb doesn’t have a name, but the inquisitive collie does: “He’s a lively young male called Possu, which means piglet. I saw the two animals interacting when I went into the barn to find Jaana, one of the farm owners, and arrange a time to take her portrait.”

Aitken usually shoots on 35mm film and likes to take his time preparing to take a photograph, especially when working with people. “When the right atmosphere, light and mood is achieved, I press the shutter. I like this discipline. This process also applies to printing in the darkroom. Only then does the memory of that moment become associated with the photograph.”

That day, he didn’t have his camera with him, but he did have his iPhone SE, and before his eyes the theme of his series was playing out in a whole new way: “I was amazed and intrigued by the inter-species relationships. The possu were trying to herd the lambs, but they were failing. The lambs hadn’t yet learned fear.”

Source: www.theguardian.com

Wimbledon Incorporates AI Technology to Safeguard Players Against Online Harassment

The All England Lawn Tennis Club has become the first to use artificial intelligence to protect Wimbledon players from online abuse.

The AI-driven service monitors players’ public social media profiles and automatically flags death threats, racist and sexist comments in 35 languages.

High-profile athletes who have been targeted online, including former US Open champion Emma Raducanu and four-time Grand Slam champion Naomi Osaka, have previously said they had to delete Instagram and Twitter (now named X) from their phones.

Britain’s number two, Harriet Dart, said she sometimes uses social media just because of the “hate” she sees online.

“I think there’s a lot of positives to take from this match,” Dart said after her win over British number one Katie Boulter on Thursday. [social media] But there was also a lot of negativity. If I opened the app today, I think I’d get a lot of hate, whether I won or not.”

Tournament director Jamie Baker said Wimbledon had deployed social media monitoring service Threat Matrix, developed by AI company Signify Group, which will also be rolled out to the US Open.

Baker said: “This is not something that would be found in the public domain. It’s not something that we would be shouting about, but we basically scroll through social media looking for this type of content and it means we have access to information that we wouldn’t have had access to before.”

“We’re not just going to rely on players to tell us what happened to them, but if there’s anything that we feel is of concern, then essentially our security team will step in and actually help address that.”

He said the AI-driven service is also supported by people monitoring accounts, and players can opt for a more robust service that scans for cheating and blackmail via private direct messages.

Baker, a former British number two, said Wimbledon would discuss the abuse with players and then report it to technology companies for removal or, if necessary, to police.

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Explaining how the service works, Baker said: “If there’s an issue that we feel is of concern or worth reporting, we’ll ultimately communicate with the player and then work through the next steps. The benefit of this service is that it allows us to officially register the situation with the appropriate personnel.”

“But we can’t take those steps without actually engaging with the players and their teams and finding out what’s going on.”

World Rugby also uses the service, and in April an Australian was charged after a referee and his wife received threatening and abusive messages via Facebook during the Rugby World Cup.

Wimbledon said Threat Matrix conducted an investigation, monitoring more than 1.6 million public posts from X and 19,000 Instagram comments sent to 454 players competing in various professional tennis tournaments in 2022, and found that one in four players had been the target of abuse. 546 offensive posts were identified from 438 accounts.

Source: www.theguardian.com

Is AI going to disrupt your favorite TV shows?

Justine Bateman won’t name names, but a TV showrunner friend once came to her with a dilemma: Their team was well into shooting the second season of their show, and a network executive had an idea: A character in the pilot wasn’t going over well with viewers, so they wanted to replace him with a different character, using a bit of AI. The showrunner, and actor-director Bateman, were understandably furious. “When you change the beginning of something, you change the creative trajectory,” Bateman says. “It takes away what was set up in the pilot, and it doesn’t make sense, so people are going to be shocked when they see episodes three or four.” Using AI may have seemed like an easy solution for executives, but it was disastrous for the showrunners.

But AI is increasingly becoming a part of the TV industry, with potentially huge costs for the industry. WGA and SAG-Aftra made a big fuss about AI potentially taking jobs during last year’s Hollywood walkouts, but Recent Reports According to CVL Economics, 203,800 entertainment jobs in the US are likely to be “disrupted” by AI by 2026, making the technology a terrifying game changer for television and the entertainment industry as a whole.

While the use of AI is still considered something of a landmine in Hollywood, with most carefully avoiding public skepticism and the (rightful) perception that they’re replacing humans with computers, that doesn’t mean AI is already ubiquitous. “A lot of what people are calling ‘AI’ has been around for the last decade,” says Emily St. James, a TV writer, podcaster, and cultural critic. Disney+ is Speaker He transformed the hoarse voice of Mark Hamill, who was 68 years old at the time, into the voice of 20-year-old Luke Skywalker in The Mandalorian.

The B.B.C. Amazon-MGM Studios has admitted to using AI to create marketing materials (including some bizarrely inaccurate ones) for shows like Doctor Who and Fallout. AI image of Los AngelesAnd Banijay, the global conglomerate behind more than 200 reality TV shows, including Deal or No Deal and Keeping Up with the Kardashians, Just released AI Creative Fund Create a new program. Already released Fake Showis an Italian series in which celebrities improvise comedy scenes generated by AI.

“AI doesn’t do quality work, AI just does a good enough job”… Keeping Up With the Kardashians. Photo: Landmark Media/AlamyThat doesn’t mean AI can produce entire shows, though. Not yet. “There’s still a big gap between machine learning simplifying technical processes in ways humans can’t and ‘dominating TV,'” St. James says. “Maybe I’m whistling past my grave, but I haven’t seen anything quite as convincing as the hype yet.”

Others agree, with creative director Lauren Fisher saying, “From what I’ve seen, all the pure ‘let’s have an AI do it all’ stuff is awful, but it’s novelty so I just admire it.” TV producer Benjamin Field adds, “AI can’t make quality stuff, it can only be good enough.” One showrunner quips anonymously, “AI will never replace good stuff, for the same reason that sex robots will never replace the real thing.”

“I think AI can do the mundane work,” says Guy Branum, a writer and producer who has worked on shows like Hacks, The Other Two, and The Mindy Project. “I was once tasked with writing the VMAs bios, which basically consisted of copying old bios and updating them to include current talent. ChatGPT could do that with the right oversight, but all it can really do is steal from existing work and summarize it in the most formulaic way.” But if a show has an established blueprint, like Big Brother, for example, then it’s a lot harder to write. Or for a show like “RuPaul’s Drag Race,” it may not be a question of “if” we’ll get to see AI-generated challenges and scripts, but rather “when.”

It’s more a question of “when” than “if,” but formulaic shows like Ru Paul’s Drag Race could soon be subject to AI material. Photo: Gerard Gethings and Greg BaileyBeing so reflective, most experts say AI probably won’t write great comedy, or at least topical satire like we see in shows like “Last Week Tonight With John Oliver.” Still, there are plenty of TV shows that aren’t sharp or timely, from Netflix dating shows to Hallmark Christmas movies, all of which could conceivably be influenced by AI material. Of course, more channels and streaming services mean more content, and it all has to be written by someone or something.

“In the next six to 12 months, you’re going to see FAST (free ad-supported TV) or social media channels develop AI content,” Field says. “It’s probably going to be made by minimal creators and there’s no real money being spent on it, but it’s going to be out there somewhere. It might do some funny stuff, but it’s not going to change the world. It’s just going to be cheaper and less good.”

But that doesn’t mean creators are grudgingly embracing the technology. Field himself Co-founded the company They’re dedicated to creating “ethical, policy-based” synthetic media. “We’re in a terrible situation where budgets are being cut and AI has the ability to create content cheaper and faster,” Field said. “I don’t necessarily see it as something that’s going to force us into a corner and take away all our jobs, but I do think that as an industry we need to do better and work towards the future in a more sustainable way. Let’s take all the tools that are available to us and use them to create something new.”

Other creators are trying to thwart the rise of AI. Voice Actors Guild of America Nava has taken an active stance against the mistreatment of the group by overzealous executives and producers, and they’re not only working to change the voice-over industry, but lobbying the U.S. Congress for legal protections. Anti-Counterfeiting Law And that AI Fraud Prevention ActBoth are currently in the legislative process.

Television shows that are neither crisp nor timely are perfect for AI processing… Love is Blind. Photo: NetflixUnder copyright law, unlike a person’s name, portrait, or likeness, Currently not covered A person’s voice is a “voiceprint” of just three seconds. Credible copy using AI(In 2020, it would have taken roughly six hours of audio to achieve the same results.) This has resulted in some high-profile upsets. Scarlett Johansson was “infuriated” after learning that ChatGPT had used a voice that was “eerily similar to mine, so similar that close friends and the press couldn’t tell the difference” without her consent. Amazing deepfakesSome of them used fake voiceovers of President Biden to discourage people from voting in state primaries.

In the entertainment world, these cheap and easy voiceprints have made it much faster to get a busy actor to re-record a few lines, but also allowed companies to create large volumes of dialogue using an actor’s existing work. Veteran BAFTA-winning voice actor Cissy Jones says that a few years ago she found her voice in multiple productions on multiple websites, despite never having contributed to a single project. Fans of her show, The Owl House, were editing videos using her voice, saying lines she never recorded, which “quickly became quite pornographic,” she says.

“This was done without my consent and of course with no control over how it was used and no compensation whatsoever,” Jones said, adding that even though he’s an adult, he would be particularly troubled if such AI creations used the voices of child actors. “You can imagine that this is happening soon.” Jones’ voice was fed into an AI engine, and Jones said he had heard the sound engineer was asked to do so by the client to save money on script changes. They want voice actors to be able to decide whether they want a digital replica of their voice, and whether they have control and compensation every time their voice is used. To this end, the group Etoboxit has its own database of actors’ voiceprints, all of which are available for creators to use.

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After newsletter promotionThough fan edits using Jones’ voice aren’t allowed, some are optimistic that AI might create alternate-universe versions of fan-favorite shows. While the idea of studios being able to churn out new episodes of “I Love Lucy” or “The Brady Bunch” may seem odd from an artistic standpoint, some are hopeful that animated series like “The Simpsons” and “South Park” will see the value (and revenue potential) in letting fans make their own “episodes.”

“Maybe you’ll say, ‘Please put me in that episode. I want to be friends with the main character’… You could be on The Simpsons in no time.” Edward Saatchi, CEO Fable Simulationhis company says. Showrunner The company wants to put TV production in the hands of viewers. “Maybe you’re at home and you finish watching a particular season of a TV show,” he said. “You click to watch the next episode and you say, ‘I want to be in that episode. I want to be friends with the main character,’ or, ‘I want it to be roughly like this.’ We want to make it easier for you to tell original stories and make a TV show about your life.”

The showrunners also produce their own original programming, including: Deguchi Valleyis a satirical animated series that “stars” Silicon Valley billionaires. It has already released two episodes and is calling on its 1,000 users (7,500 on a waiting list) to create more. Users can enter prompts of 10-15 words to create full-scale scenes that run from 2 to 16 minutes. A jury of filmmakers and creators will be selected to choose the 20 best episodes, and Saatchi said the episode creators will receive a cash prize and a cut of stream revenue.

“We want to create something that will stand the test of time,” Saatchi said. “It has to be plausible that you’d love to sit down with your friends and watch that episode of Exit Valley. It has to be believable that it’s actually cool, not just because it was made by an AI.”

So-called amateur creators also dominate other markets with 295 million subscribers. Netflix Being watched around the world Mr. BeastCheck out our YouTube channel every week. The most popular stars Presenting the latest work Unconventional In fact, YouTube is already the most popular streaming service on TV, accounting for roughly 10% of U.S. connected TV viewership, more than any other service, an estimated 4.95 billion active users World wide.

“Traditional TV is already being disrupted,” says cultural critic and media expert Doug Shapiro. “For years, the argument has been that YouTube isn’t competitive and isn’t professionally producing content. But that 10% doesn’t even reflect mobile or PC viewing; it’s the percentage of people turning on the TV in their living room and watching YouTube. Disruption from below is already happening. The real question now with AI is whether these tools will add fuel to the fire and drive the tens of millions of creators who are already making their own content even further up the quality and performance curve, increasingly competing with Hollywood for people’s time.”

“To use a Game of Thrones analogy, Netflix vs. Disney is like House Targaryen vs. House Lannister, except there’s an army of the dead at the wall: tens of millions of individual creators,” Shapiro added.

As professionally produced content becomes interchangeable with consumer and AI-produced content, this sea change could have far-reaching effects on Hollywood beyond the loss of 200,000 jobs. If DIY AI TV becomes widespread, it could turn the entire concept of television upside down, upending art and fame as we know it. Or, as Saatchi puts it, if AI continues to make its way into TV, “you won’t get your 15 minutes of fame. You’ll get seven seasons and a syndication deal.”

Source: www.theguardian.com

FarmVille Celebrates 15 Years: The Impact of the Beloved Facebook Game on the Digital Landscape

debtFacebook users of a certain age may remember a particularly lonely-looking farm animal that appeared in their feeds during the platform’s heyday. A lonely cow wandered into FarmVille players’ pastures with a frown on its face and tears in its eyes. “She’s very sad and needs a new home,” the caption read, urging players to adopt the cow or message a friend for help. Ignore the cow’s pleas and you’ll likely lose both your friend and your food. Message your friends about it and you’ll have fueled one of the biggest online crazes of the 2010s.

When FarmVille was released 15 years ago, it was a smash hit. Over 18,000 players played on the first day, and by the fourth day that number had risen to 1 million. At its peak in 2010, over 80 million users were logging in each month to plant crops, care for animals, and harvest to earn coins to spend on decorations. They made their obsession public.McDonald’s created farms for promotions long before artists were releasing music on Fortnite. Lady Gaga performs new song From her second album to a cartoon farm sim. Not bad for a game made in five weeks.

By 2009, developer Zynga had established itself as a pioneer in social media gaming, when four friends from the University of Illinois presented plans for a farming sim. It was a hastily reworked version of a failed browser game they’d made that copied The Sims, but Zynga was impressed enough to buy the technology, hire the four people, and pair them with some in-house developers. Zynga quickly released FarmVille.




The world of FarmVille… Photo: PhotoEdit/Alamy

“Facebook was exploding in popularity and engagement in a way that was novel at the time,” says John Tien, a former director of product at Zynga. Farm Town, a farming simulation game with a similar cartoony look and design made earlier by another studio, was already attracting 1 million daily active users on Facebook’s platform. Facebook had previously courted game studios and told Zynga it would soon give third-party developers access to user data, friends lists, and news feeds.

“By opening up its platform to app developers like Zynga, Facebook has been able to create an almost symbiotic relationship,” Tien says. “Facebook has given Zynga access to a large, engaged user base, and Zynga has given Facebook users more to do on the platform.”

Features like the lonely cow, which gently nudged players by requesting their friends to help grow their farm, became central to the experience, and Facebook was flooded with posts and notifications promoting FarmVille to the masses. These viral mechanics gave the game a “meme-like buzz,” says former Zynga vice president and general manager Roy Segal. “It’s this water cooler effect: you see your friends playing and you want to join in.”

And once you were in, it was hard to get out. For each crop you planted, you had to return at a set time, a few hours later, to harvest it. If you left it for too long, it would wither and die. “The idea is that the player makes their own schedule,” says Amitt Mahajan, co-creator and lead developer of FarmVille. “That’s what keeps people coming back every day.”

The result, Tien says, is a game that players feel they have to accomplish. “We all have growing lists of things we need to do and we’re struggling to get them done in the time we want,” Tien says. “Checking things off a list is viscerally satisfying, and playing FarmVille was a way for players to experience that satisfaction.”

New features and content were added several times a week to keep players interested, but the real magic happened behind the scenes with Zynga’s in-house data analytics tool, ZTrack. The tool could monitor the most detailed player behaviors, from what features players used to how long they spent on them to where they clicked on the screen, with the goal of building an ever-evolving, data-driven picture of player interests.

“At any given time, we had hundreds, maybe thousands, of dashboards and experiments running,” says Tien. “We could see core metrics every five minutes. We could see immediately after a new feature was released whether it was having an effective impact.”

Metrics-based design is standard today across social media platforms, apps, online retailers and digital services. Reliance on big data to predict consumer behavior is the foundation of everything from Google’s advertising empire to Cambridge Analytica’s political consulting. But back in 2009, no one was doing it quite like FarmVille.

“Zynga’s approach to game analytics inspired the entire digital analytics industry,” says Jeffrey Wang, co-founder and chief architect of analytics platform Amplitude. “One of Amplitude’s earliest customers was a former Zynga product manager who had started his own company and was looking for a tool comparable to ZTrack. There was nothing even close at the time.”

ZTrack became the backbone of FarmVille – features were repeatedly tested, analyzed and optimized, and the results determined what to deploy, monetization options and how to integrate to maximize player retention.

“Zynga’s dirty secret is that none of our five company values ​​are more important than our metrics,” the Zynga co-founder said. Andrew Trader Ken Rudin, former vice president of growth, analytics and platform technology at Zynga, went a step further: Quoted In 2010:[Zynga is] An analytics company disguised as a gaming company.”


Like most Facebook apps at the time, users could not play FarmVille without giving Zynga permission to collect their personal Facebook data. But the details of what data would be shared were written in small print on click-through screens that most users habitually ignored. “We as citizens, and government policymakers, didn’t really know the extent of it. [online data harvesting]”We’ve seen the harm that can come from unrestricted data extraction,” says Florence Chi, an associate professor of communication at Loyola University Chicago. But since then, she says, “we’ve seen the harm that can come from unrestricted data extraction.” Discovered in 2010 They share players’ personal data with advertisers and online data brokers.

FarmVille’s success, driven by data-driven design, was short-lived. Over the next few years, players abandoned the game, Zynga turned to unpopular sequels, and Facebook eventually revoked access to developers the game relied on for its early virality. In 2020, Adobe dropped support for Flash, the software that powers FarmVille. The game suddenly went offline.

But Zynga’s success continued. Words with friendsmobile racing game CSR Racing, Draw Something and a suite of slot machine games all use player data to maximise engagement. Zynga still makes data-driven, aggressively monetised games for mobile phones under Take-Two Interactive, which acquired the company in 2022 for $12.7bn (£9.4bn).

For Chee, FarmVille was a Silicon Valley entrepreneur’s dream, and very much a product of its time. “If you look at today, there’s not really a Facebook social phenomenon like there was in 2009,” she says. “It was a very special time for a game like FarmVille to come out, and the recommendation systems and algorithms were just in the right place.”

Source: www.theguardian.com

Debatable: Speed Limiters Becoming Mandatory in EU and Northern Ireland

I
Traffic laws and courts leave no doubt as to what the big numbers in red circles mean, but as any quick drive on any city road or highway without enforcement cameras will show, many drivers still see speed signs as targets rather than limits.

Technology that becomes mandatory across Europe from this weekend could change that culture, because from July 7 all new cars sold in the EU and Northern Ireland must come standard with a suite of technological safety features, most notable of which is intelligent speed assistance, colloquially known as a speed limiter.

While the rest of the UK can theoretically enjoy the fullest range of post-Brexit freedoms, as ministers used to be fond of saying, the integrated nature of car manufacturing means that new cars here will also tell drivers to take their foot off the accelerator, combining satellite-navigation maps with a forward-facing camera that reads road signs and automatically sounds an alarm if you're going too fast in the zone you're in.

Drivers of newer cars will be accustomed to similar features already installed, but for now they can be easily disabled. As a representative for one major manufacturer said, “You have to balance whether it makes the car safer, but it's upsetting people. We've found that a lot of people actually have everything turned off.”

But as cars of the future are designed with systems that can never be turned off, restarting the engine every time it shuts off, will car enthusiasts see this as genuine progress?

“This is one of those things that's very hard to argue against,” says Steve Fowler, an automotive consultant and former editor of Autocar. “Observing the speed limit will not only save you in countless ways, it could potentially save your life.”

Safety is the biggest reason to slow down and, as charities such as Brake and Rospa highlight, even a small increase in speed of just over 30mph can make a big difference to outcomes, especially for people who are not driving.



Yousif Al Ani, lead engineer for advanced driver assistance systems (ADAS) at Thatcham Research, said: “Modern cars are very good at protecting occupants in the event of a crash, thanks to passive safety features such as airbags and crush zones, but the benefit to vulnerable road users such as pedestrians and cyclists is limited.”

In the UK, the number of road fatalities caused by speeding vehicles has increased at a faster rate than the overall number of fatalities since the spread of COVID-19, rising 20% ​​to 303 out of 1,695 in 2022.

A significant minority of drivers admit to breaking the speed limit on all kinds of roads, but when you observe that traffic flows smoothly,
By the Ministry of Transport
This suggests that the percentage is much higher.
RAC's 2023 Automotive Report57% of drivers said they broke the 70 mph speed limit on freeways. In most urban areas a 30 mph speed limit was most likely to be observed, with only 40% breaking it. A Department of Transport study found that on free-flowing 20 mph roads, rather than residential areas with speed bumps, 80-90% of vehicles ignored the speed limit.

One of the most common arguments speeders make to the RAC is: “I drive at the same speed as other road users”. This kind of peer pressure may not be surprising to those struggling to stick to the 20mph speed limit on, say, London or Wales' major roads, where they are met with looks of infuriated incredulity from drivers behind, and on the M6 ​​toll many seem to think that paying the £9.70 toll gives them the right to blaze past at 80mph as well as avoid Birmingham.

But with computers replacing erratic speedometer needles with more accurate readings and a new generation of speed cameras providing increased enforcement, denying liability may become harder. Lawyers say people who turned off their speed limiters when they started driving could find themselves in a difficult position if they end up in court.

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Not only will limiters be mandatory, but also other ADAS features such as automatic lane keeping and automatic emergency braking. Questions remain about whether the technology will work well enough in all real-world situations, and how comfortable people will be with a car telling them what to do, let alone controlling the steering, braking and acceleration, which can cause anxiety and disorientation.

“Balancing safety, performance and integration, and building a system that works with the driver, is a real challenge for manufacturers,” Al Ani says.

But most agree that the benefits far outweigh the risks. More and more drivers are willing to go slower and rely more on technology, Fowler said. “I think driving is changing, and drivers are changing, and I hate to say it, but they don't necessarily like the stuff that enthusiasts of the past liked, the engineering that's been put into it.”

“People are more aware that speeding increases fuel consumption. If you're going 80 miles per hour on the highway, your fuel consumption increases exponentially.”

With the rising cost of living putting as much emphasis on miles per gallon as speed, Fowler says that driving well may be more enjoyable than going fast. “We need to develop a new generation of drivers who realize that more relaxed driving can be just as rewarding. If you drive well without losing momentum, you won't have to stop and start as often, which saves fuel, saves money and saves on emissions. Maybe mpg will become the new mph.”

Source: www.theguardian.com

Our view of artificial intelligence reflects our opinions on human intelligence

TThe notion that highly intelligent robots are extraterrestrial intruders “coming to steal our jobs” reveals significant flaws in our understanding of work, value, and intelligence itself. Work is not about competition and robots are not separate entities competing against us. Just like any other technology, robots are an extension of humanity, emerging from our society much like hair and nails grow from living organisms. Robots are an integral part of our species, blurring the lines between man and machine.

When we treat fruit-picking robots as the “other,” viewing them as adversaries in a zero-sum game, we overlook the real issue at hand: the dehumanization of workers who previously harvested fruit. These individuals were deemed dispensable by farm owners and society when they were deemed unfit for their jobs. This indicates that these human workers were already being treated as non-human entities, akin to machines. With the existing disconnect between individuals, seeing machines as alien entities only exacerbates the problem.

Many concerns regarding artificial intelligence stem from outdated traditions that highlight dominance and hierarchy. However, the narrative of evolution emphasizes cooperation, enabling simpler organisms to come together and create more complex and enduring structures. This collaborative approach has driven the development of eukaryotic cells, multicellular organisms, and human societies. Mutualism has been crucial in enabling progress and scalability.

As an AI researcher, my focus lies not on the “artificial” aspect of AI – computers – but on intelligence itself. Regardless of its form, intelligence thrives on scale. A significant milestone in 2021 was the development of the “Language Model for Dialogic Applications” or “LaMDA,” demonstrating the importance of scale in intelligence. State-of-the-art AI models have since grown exponentially in complexity and efficacy. This trend towards larger models mirrors the evolutionary growth in human brain size and social cooperation.

Human intelligence is a collective endeavor, drawing upon the collaboration of individuals, plants, animals, microbes, and technologies. Ignoring the contributions of these diverse entities and technologies reduces us to mere brains devoid of physicality. Our intellect continues to evolve and expand, becoming increasingly distributed and interconnected. Embracing this broader definition of “human” can aid us in navigating global challenges and fostering collective intelligence.

The concerns surrounding AI dominance are rooted in historical narratives of hierarchy and control. AI models exhibit intelligence comparable to human brains without the need for status-driven competition. These models rely on a symbiotic relationship with humans and the broader ecosystem, signaling a shift towards collaborative intelligence rather than hierarchical dominance.

The narrative surrounding robots as potential threats reflects deep-seated fears of domination and competition. However, the true threat to societal order stems from human inequality rather than robotic interference. Recognizing our interdependence with all beings – humans, animals, plants, and machines – can pave the way for a more harmonious and cooperative future.

Source: www.theguardian.com

Is the climate resilient enough to handle the escalating energy needs of the AI arms race?

The rise of artificial intelligence has propelled the stock prices of major tech companies to new heights, but this growth has come at the expense of the industry’s environmental efforts.

Google recently admitted that AI technology poses a challenge to its sustainability objectives. The company disclosed that its data centers, crucial for its AI infrastructure, have caused a 48% increase in greenhouse gas emissions since 2019. Google cited “significant uncertainties” in achieving its goal of net-zero emissions by 2030, particularly due to the complex and unpredictable environmental impacts of AI.

As the tech industry races ahead with AI advancements, the question arises: can technology mitigate the environmental impact of AI, or will the pursuit of cutting-edge innovation overshadow these concerns?


Why is AI a threat to tech companies’ environmental goals?

Data centers play a critical role in developing and operating AI models like Google’s Gemini and OpenAI’s GPT-4. These centers house complex computing equipment that require substantial electricity, leading to CO2 emissions both from energy sources and the manufacturing processes involved. According to the International Energy Agency, data centers are projected to double their electricity consumption by 2026, equivalent to Japan’s energy demand. Additionally, studies suggest that AI’s water consumption could reach significant levels by 2027, potentially straining resources equivalent to England’s annual consumption.


What do experts say about the environmental impact?

Government-sponsored reports in the UK have highlighted the importance of energy sources in determining the environmental cost of technology. Some experts caution that the reliance on fossil-fuel-powered energy sources for training AI models remains a significant challenge. While tech companies are increasing their use of renewable energy to meet sustainability goals, concerns persist that the lack of clean energy may push other users towards fossil fuels.

Alex de Vries, founder of Digiconomist, notes the dual challenge of rising energy consumption in AI and the struggle to secure sustainable energy sources.


Will there be enough renewable energy?

Global efforts to triple renewable energy resources by the end of the decade face challenges due to surging energy demands from AI data centers. The International Energy Agency warns that current plans may only double renewable energy capacity by 2030, potentially impacting climate goals.

Technology companies may need to invest heavily in new renewable energy projects to meet the escalating electricity needs driven by AI.


How quickly can new renewable energy projects be built?

While renewable energy projects like wind and solar farms can be developed relatively quickly, bureaucratic hurdles and grid connectivity issues can delay the process for years. The pace of building offshore wind and hydroelectric schemes faces similar challenges, posing concerns about whether renewable energy can keep up with the expansion of AI.

The reliance on existing low-carbon sources by tech companies may divert clean energy away from other users, potentially increasing fossil fuel consumption to meet growing demands.


Will AI’s power demands keep growing?

The escalating energy needs of AI systems could lead to higher energy costs, prompting cost-saving measures in the industry. However, the competitive landscape and the push for cutting-edge AI technologies may result in excessive electricity consumption despite rising costs.

The pursuit of state-of-the-art AI systems has fueled a “winner takes all” mentality among tech giants, compelling heavy investments in the development of advanced AI. The pressure to remain at the forefront of AI innovation, including the race towards achieving AGI, threatens to escalate energy consumption and costs.

Despite advancements in AI efficiency, the industry’s drive for innovation may offset potential energy savings, akin to the economic concept known as “Jevons’ Paradox.”


Won’t AI companies learn to use less electricity?

While AI breakthroughs continue to enhance efficiency, the industry’s relentless pursuit of cutting-edge models may counteract potential energy savings. The growth in AI capabilities does not necessarily translate to reduced energy consumption, leading to a paradox similar to historical instances of technological advancements increasing use rather than conserving resources.

Source: www.theguardian.com

Making Time for Video Games: Insider Secrets

I I don’t often miss my teenage years, but I do miss the time I had to play video games. I used to get into games late into the night, but now that I’m a busy adult, I barely have the time to do that. Outside of covering games for work, I feel like I barely have time to play. So instead of the huge, engrossing role-playing games I once craved, I prefer games I can complete in a few nights. I’m pretty much used to this. The days of 100-hour epics and live service online games are long gone. They’ll come back eventually, when my kids are older.

But more than two years have passed since the release of Elden Ring, a game in my favorite genre by my favorite director, and I suddenly found myself tired of having barely played it. I’d been playing it bit by bit on my PS5, but I’d never been able to get past Rimgrave’s (admittedly vast) starting area. I kept hoping that my partner would take the kids for the weekend, or that I’d have a week off during term time so I could revert to my teenage habits and play hours alone. But… 2 yearsIf I want to play this game, or any big game, I have to make sure I fit it into my real life, which includes work, two small kids, and all the other responsibilities.

Is that even possible? There’s one thing that definitely helps: Steam Deck. Since having kids, I’ve become a lot more reliant on portable consoles. Spending hours uninterrupted in front of the TV without being seen is nearly impossible, and I don’t want to traumatize my kids by blasting them the violent and grotesque scenes of Elden Ring. I’ve been able to play both Zelda games on my Switch because I can take them anywhere and play them occasionally. Plus, these games are huge. So a few weeks ago I bought Elden Ring again, installed it on my Steam Deck, rebooted it, and resolved to defeat the infamous opening boss, Godric the Grafted, and see what’s beyond Stormveil Castle.

At home, I spent all my free time on Steam Deck, to the point of ignoring my family. Kids watching 30 minutes of TV before dinner? Elden Ring. Partner watching Euros? Elden Ring with eyes fixed on the score. Microwaving lunch? Time for Elden Ring. I tried small, achievable adventures like running around looking for unexplored ruins and getting surprised by a dragon in the middle of a lake. I made it through Stormvale Castle and back only to be totally beaten by Godric. I got used to giving up mid-battle, retreating, and looking for something else to do. Progression felt painfully slow, and I hated every time I had to stop playing in the middle of something. At the end of the first week, I checked my playtime. It was 6 hours.

“I left Godric at the castle and warped away to a safer location to just… have some fun.” Photo: Bandai Namco Europe

Six hours?! Is that all the free time I have available in a week? I was seriously depressed. It’s unnatural to play a game like this bit by bit, and when I add up all the stolen time, I’m left with a shockingly small amount of time. At this rate, it’ll take me six months to beat this game, and that’s without playing (or doing) anything else.

My problem was that I was only interested in finishing the game, rather than enjoying it. Six hours is better than zero. I couldn’t play the game the way I used to, so I had to think differently. Instead of reading guides to figure out the best way to progress through the game and trying to progress as quickly and efficiently as possible, I left Godric in the castle, warped to a safer area, and just… tried to have fun. I found a hidden boss and easily defeated it. I opened a treasure chest that teleported me to a terrifying underground mine full of insect-like wizards, then escaped and ended up in a ghostly city. I really liked the Wolverine-esque metal claws I found, but not because they were the best weapon, but because they were fun to use.

After a week of running around like this, I was relieved of the frustration I had felt before. Elden Ring is a terrible game if you try to complete it as quickly as possible in an extremely limited time frame, as most games are. It’s a great game if you focus on the adventure of the moment. I spent about 40 minutes in a smoldering little church trying to kill a red phantom warrior with a giant cleaver that could kill me in two hits, just to see if I could do it. When I managed two parries and killed her after a flurry of desperate sword strikes, I was beside myself. If I had insisted on getting through the game, I would have missed that moment entirely.

I beat Godric last night. With those funny claws that I love so much. I stopped watching the clock for how long I was playing. I stopped worrying about getting the most out of the least amount of effort. And now I’m really having fun. If you’re wondering how to play a huge game when you only have an hour, my advice is to use that hour. It’s the time you have. And an hour of enjoying a game is better than an hour spent wishing you could play longer.

What to Play

Demon’s Souls. Photo: Sony

If you’re ready to tackle a FromSoftware/Hayao Miyazaki game for the first time and want something more manageable than Elden Ring, I’d recommend the PS5 remake. Demon’s SoulsOriginally released in 2009, this rebuild fixes many of the control and camera flaws, offering a horror-infused dark fantasy vision and great, stress-free combat. It’s hard, but well worth it, and it takes less time than other Souls games.

Available on: PS5
Estimated play time: 30+ hours

What to Read

Positech Democracy 4. Photo: Positech Games
  • We did the cursed thing and ran a game simulating the first five years of each British party in power. Democracy 4Each party acted based on the policies set out in their manifestos, but it didn’t work at all.

  • Elden Ring creator Hidetaka Miyazaki mentioned the possibility of an Elden Ring movie or TV show in an interview last week. George R.R. MartinCo-wrote the game’s story. The blog suggests Something may already be in the works: “You may have heard rumours about a feature film or a TV series… but I have nothing to say. Not a word, no, nothing. I don’t know anything and you haven’t heard a word from me.”

  • There are several remakes of older works assassin’s creed Games in development, Ubisoft says This may also include the pirate-flavored Black Flag, but this is still the best in my opinion.

  • Capcom Remake announced of Dead Risinga satirical cult hit about killing zombies using items found in shopping malls, is due for release in September.

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What to click on

Question Block

Is the consolidation of video game journalism a good thing for gamers? Photo: Josep Martinsson/FIFA/Getty Images

Reader Matt asks:

What would be the consequences if IGN bought the video game news site Gamer Network? If Eurogamer shuts down, we’d riot.

This may seem like an insider question, but it’s an important one for readers of gaming news and reviews — which of you, the Pushing Buttons reader, is a reader of that. In late May, the very large gaming website IGN (I’ll be honest, I worked at IGN from 2010 to 2013) announced that Bought out UK gaming websites include VG247, Eurogamer and GamesIndustry.biz (and, more specifically, I worked for all of these sites from 2006-2010 or so). There are currently just two companies that own pretty much all of the specialist gaming media in the UK: Future Publishing has GamesRadar, PC Gamer and a selection of their magazines, and IGN has everything else.

IGN has previously acquired gaming sites. 1up and GameSpyand they ended up closing down, which doesn’t inspire confidence. But you have to ask: why buy a bunch of beloved brands that are still making a profit from what I’ve heard, and close them down? In 2024, any company in online media needs all the traffic it can get; buying a competitor only to close it down would be a terrible investment in a shrinking advertising economy. That’s why IGN is cautiously hopeful that it will be a good owner of these sites and that it won’t lose a huge chunk of UK games media with this acquisition.

Why is this important? Gaming is one of the few entertainment verticals where specialized media still thrives. Music media is in decline; just look at the fate of NME and Pitchfork. TV and film journalism is mostly newspapers like this one now. But when it comes to games, mainstream media is far behind reporters and critics at IGN,

Source: www.theguardian.com

Exploring the impact of TikTok on the 2024 general election in UK politics

If a week is a long time in politics, five years between elections feels like an eternity in the UK. The political landscape has changed dramatically since the Conservative Party’s landslide victory in 2019, but so has the social media landscape.

In 2019, TikTok was “the video-sharing app that became phenomenally popular among teenagers,” according to a commentator at The Guardian.

Fast forward to 2023 and an Ofcom investigation has found that: 10% of people aged 16 and over The number of people saying they get their news from TikTok is higher than BBC Radio 1 and on par with the Guardian, a significant increase from 1% in 2020 after the last election.

While some say the so-called battle over TikTok has been exaggerated, the platform’s creators are well aware that there is an audience among TikTok users, young and old, who enjoys political content.

To understand how the 2024 election unfolded on TikTok, we monitored the platform for one hour per day for a week using four separate accounts, searching for the widely used tag “#ukpolitics” as well as campaign-specific hashtags and terms.

Before we begin, a few disclaimers: No one outside TikTok knows how TikTok’s algorithm works, nor do we know whether and how the algorithm can be manipulated to promote certain content.

The platform is also notoriously difficult to measure: there’s no “most popular” section, so the sample is just a snapshot of what people saw on the site for one hour each day for one week over the duration of the campaign.


Straight TikTok: “Traditional” News for a New Audience

If you think of TikTok as all dance crazes, lip-sync challenges, and make-up artist tutorials, you’d be right – but you’ll also find some familiar faces, including BBC and ITV news anchors, LBC radio presenters, and broadcast journalists.


Conspiracy theorist

We found very few accounts spreading conspiracy theories, at least in the sample we collected, but they do exist.

While we do not intend to help conspiracy theorists by spreading their videos more widely on this platform, topics we saw included false claims that Labour would introduce Sharia law if it came to power.

Again, it is not known why such content was served, but AI Forensics warns that such content could be amplified by a “secret recipe” hidden in the platforms’ algorithms.

“Engagement can be both good and bad, so polarized discussions around extreme views and hate speech can drive up engagement metrics,” Romano said.

At least three accounts initially identified as containing conspiracy theories were removed during the investigation, though it is unclear whether this was of the accounts’ own volition or if they were removed by TikTok.

Source: www.theguardian.com

Long-Awaited Video Game ‘Kien’ Finally Released After 22 Years

IIn 2002, a group of five Italians garnered local attention for their ambitious project. They aimed to develop games for Nintendo’s Game Boy Advance, becoming the first company in the country to do so. Armed with just a few hundred euros and basic computers, these executives dove headfirst into the world of game development without prior experience or a team of programmers. Their motivation stemmed from a shared passion for gaming, a distaste for traditional employment structures, and unwavering optimism.

Over the ensuing two years, the team poured their hearts and souls into the project. Countless late nights and minimal time off characterized their relentless pursuit to bring their vision to life. Despite facing numerous challenges, they remained steadfast in creating a groundbreaking game with intricate features. The game, named Kien, remained in obscurity for years, eventually surfacing this year. However, most original team members had already moved on to other endeavors by then, with only game designer Fabio Belsanti persevering and seeing the project through.

Kien holds a unique distinction as the longest-delayed video game release, spanning 22 years. Surpassing the notoriety of Duke Nukem Forever, Kien’s delayed launch finally allows gamers to experience the action-platformer on a Game Boy Advance cartridge.

The game commences with players selecting between two protagonists: the Warrior and the Priestess. The Warrior wields a sword against hordes of enemies, presenting a formidable challenge. Kien’s gameplay keeps players engaged with challenging encounters and respawning adversaries, drawing comparisons to the difficulty level of Dark Souls. This nostalgic experience harkens back to the unconventional games of yesteryears that captivated youthful imaginations.

Take your chance… Priestess of Kien. Photo: Incube8 Games

While Kien’s journey to release was fraught with challenges, it was not initially intended to span decades. Following completed development and failed publisher negotiations, the game languished in obscurity. Belsanti’s dedication to uncovering lost 15th-century literature and merging it with Japanese gaming influences and classic action titles like Turrican shaped Kien’s unique narrative. Despite setbacks, Belsanti remained resolute, eventually finding a publisher in Incube 8 to revive Kien for a new audience.

In a digital landscape dominated by modern graphics and technical prowess, Kien’s revival on original hardware stands as a testament to its enduring charm. Its availability on retro cartridges accompanied by multi-page manuals rekindles a sense of nostalgia and reverence for gaming’s roots.

Looking ahead, AgeOfGames seeks to create a spiritual successor to Kien, staying true to their ethos of delivering compelling gameplay experiences over flashy visuals. Belsanti’s enduring passion for storytelling through gaming underscores the timeless appeal of simpler yet immersive game design.

Embracing a new era of retro gaming resurgence, Kien’s resurgence symbolizes a return to simpler times in digital entertainment. Its rediscovery by a new generation echoes the enduring power of captivating storytelling and imaginative gameplay experiences.

Experience Kien’s revival on original hardware through Incube 8, a pioneering company championing classic console gaming. Witness the magic of Kien’s long-awaited release and embark on a nostalgic journey back to the golden age of gaming.

Source: www.theguardian.com

Tegan Higginbotham Shares 10 Hilarious Internet Finds | Culture

IAs a producer of a morning radio show, I spend countless hours scouring the internet for comedy treasures. I wish I could say that outside of work I’m completely offline, happily pursuing real-world activities like jogging, baking, and not dreading the news, but that would be a total lie. No, this 21st century woman is addicted! And if there’s anything I’ve learned from putting together this list… it’s that I’m glued to the internet. very someday.


So, in tribute to my decades of drug addiction, here are some classics from the good old days of dial-up. Enjoy those good old modem sounds!

1. Charlie and friends go to the mysterious Candy Mountain

First off, here’s a video that YouTube says is 16 years old. 16! Who am I to hold on to my youth? It’s… Charlie the Unicorn. Remember that? My sister and I used to watch this almost every day in school and yell “avoid atheists” until my dad left the house. It was so much fun.

2. Jurassic Park Theme Song (Melodica Cover)

Another classic. This one takes something I love (great movies) and pokes fun at it by mixing melodica into it. PS: I know you’re probably worried about my sense of humor already. I understand, but bear with me.

3. May the people’s poet rest in peace

I love Rik Mayall. He is one of the British comedians who has shaped my sense of humour a lot. Dawn French, Jennifer Saunders, Rowan Atkinson, Hugh Laurie… you get the point. In this clip, a young Rik Mayall performs his poem “Theatre” in front of an audience. I love watching Rick’s character evolve over time. Watch it here Another rendition of the same performance. May the people’s poet rest in peace.


This is a Dan Brown-style review of Dan Brown’s book “Inferno.” It’s cruel, unnecessarily mean, and just awesome. My favorite lines include “The reviewer said his writing was poorly written, grammatically incorrect, and repetitive,” and “Famous author Dan Brown smiled, the corners of his mouth curling upwards in delight.” If you’ve never read Dan Brown’s books and therefore don’t understand these quotes, I envy you.

5. Liza Minnelli tries to turn off the lamp

Any list of internet comedy gold standard is bound to include a solid but overly long SNL sketch — that’s the rule — so in my case, I chose Kristen Wiig’s surprisingly funny “Liza Minnelli Tries to Turn Off the Lamp.”

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6. Woo Gu

Chris Fleming is an American comedian and actor. He does a lot of stuff online and I love all of it. But Wildly Unlikable Guy is especially great. Reading it has made me feel less bad about some of the conversations I have at parties (which is amazing, because most of the conversations I have at parties make me feel bad).

7. Don’t say no to a panda

I like seeing generally “good” things do bad things: the dog ripping up the whole couch; A little kid running with a knife“Never Say No to a Panda” is a series of commercials for Arab Dairy’s Panda Cheese. The commercials feature a giant, friendly panda who gets nauseated when people (politely) decide not to use his brand of cheese. Here are some of my favourites from the campaign:

8. Shooting Star

I’ll be honest, I watch a lot of AFL memes (particularly the ones on the Carlton Memes Instagram account, especially after they’ve won a game), but last season a player named Tom Hawkins got shoved to the ground and took a bit of a beating with his fall. You know what I mean? Almost instantly this video appeared online, and for some reason I found it funny and have been laughing at it ever since.

9. Rejected lyrics from the theme song of HBO’s Succession

Demi Adejuyigbe is a fantastic comedian and I first discovered him online through his hit show September Video Clips. He’s truly set a new standard for great online content. This clip is much more lo-fi but just as great. I can honestly say that once you watch the video, you won’t be able to stop singing this song. Intention It will ruin Success for you, but I think it will still be worth it.

10. Men and tampons…in a perfect world!

www.theguardian.com

Despite price cuts, Tesla experiences second consecutive quarter of sales decline

Despite price cuts and low-interest financing offers, Tesla’s global sales have declined for two consecutive quarters, indicating weakening demand for its products and electric vehicles in general.

The company, based in Austin, Texas, reported sales of 436,956 vehicles from April to June, a 4.8% decrease from the same period last year. While this beat analyst expectations of 436,000 units, the demand for electric vehicles is slowing globally, with Tesla facing more challenges due to its older model lineup and higher prices.

Despite the decline, Tesla remains the top-selling electric car maker in the world, selling over 910,000 cars in the first half of the year. The company also managed to sell more vehicles than it produced in the second quarter, leading to reduced inventory levels.

Tesla’s sales decline comes amidst increased competition from other automakers, both established and emerging, aiming to gain market share in the EV industry. The company is set to report second-quarter earnings on July 23.

While sales were primarily driven by the Model 3 and Model Y, the more expensive models like the X, S, and new Cybertruck saw limited sales. Price cuts introduced by Tesla in April did not prevent the sales decrease, with the company also reducing the price of its “full self-driving” system during the quarter.

Analysts attribute Tesla’s sales challenges to the saturation of early adopters owning EVs and skepticism among mainstream buyers about EV capabilities. The company’s minimal model lineup changes and price cuts leading to decreased used car prices have impacted its sales performance.

Analyst Dan Ives views the second-quarter sales as a positive turnaround for Tesla, suggesting that the company’s cost-cutting measures have improved its profitability. While Tesla expects slower revenue growth this year, the outlook for the company seems optimistic following the recent sales performance.

Source: www.theguardian.com

Luigi’s Mansion 2 HD Review: A Spooky Sequel with a Shocking Price Tag

MaWhat I love most about Luigi’s Mansion are the little details: the way Mario’s timid little brother nervously hums along to the music as he stumbles through the spooky mansion; the slapstick animations when he falls into a fireplace or gets blasted into a secret room on a foldout bed; the laughs and goofy expressions on his face as the ghosts start to play tricks on you. As you use Luigi’s trusty ghost vacuum to flip up carpets to reveal secret trap doors (or secret spiders) and suck up bills and gold coins hidden throughout, you can’t help but notice how every little sound, scene and secret has been carefully placed to give you little moments of joy.

This ghost-busting puzzle game was a very welcome surprise sequel when it launched for the Nintendo 3DS in 2013. Its diorama-like mini-mansions and peepholes gave Nintendo’s artists ample opportunity to show off the console’s stereoscopic 3D effects, enabled by a small slider on the side of the screen. But now, 11 years later, the game has launched on the Switch and two things have changed. First, the 3D effect it was designed around is no longer there, and second, Luigi’s Mansion 3 is here and it’s vastly improved.




Luigi’s Mansion 2 HD. Photo: Nintendo

Considering Luigi hasn’t made a single spooky film in a decade now, it’s hard to begrudge him a graphically improved remake. But Nintendo has priced Luigi’s Mansion 2 HD at almost £50, which is especially infuriating when you consider it wasn’t much more expensive to begin with. It looks better – the interiors of all five mansions have been revamped, with impeccable detail on everything from sofas and spider webs to armour – but it plays exactly the same, broken up into mini-missions that interrupt the flow of the game and take Luigi out of the creepy abode he’s exploring at 10-minute intervals, and back to paranormal investigator E. Gadd’s laboratory.

Gadd is constantly calling Luigi on his little flip phone, which is very cute, but also distracts from the gameplay. While many Nintendo games suffer from too many tutorials for the first hour or two, this game has these interruptions from start to finish, making it hard to enjoy leisurely exploration. It’s not a scary game, but it would be better without the constant chatter. Maybe the levels needed to be broken down like this to fit the game on the tiny 3DS cartridge, but it feels dated now. Another irritation is the multiplayer, where two people can’t play together on the same console. Unlike Luigi’s Mansion 3, you can’t play with your child or partner.

Structural quibbles aside, there’s no disputing Luigi’s Mansion 2’s design is sound: the puzzles are great, the ghost combat is fun and clever, and the attention to detail creates an abundance of endearing moments, but Luigi’s Mansion 3 delivers on all of that. and For the same price, you get even more attractions: you can explore a haunted hotel without being interrupted by anything but poltergeist activity;

Source: www.theguardian.com

Playing Out Each UK Party’s First Years of Power in a Video Game Revealed Disastrous Results

circleWhether referred to as manifestos or contracts, the documents released by political parties before elections often lack substance despite their length. Filled with idealistic scenarios, vague proposals, and questionable cost estimates, it’s difficult to gauge the true impact each party’s implementation would have on the UK. To investigate this, I’ve been inputting party documents into the political strategy video game Democracy 4 to see the outcomes. The results are… well, you can see for yourself.

Democracy 4 allows players to simulate their political fantasies or nightmares and witness how their decisions influence their chances of re-election. Developed by Positech Games, the game models various democracies, including the UK, with their respective institutions, government policies, and tax rates based on publicly available data. The simulation features thousands of virtual voters, each with unique characteristics. For example, the majority of UK citizens identify as capitalists, but they may also be middle-income, affluent, or farmers, commuters, or self-employed.

Democracy 4 serves as an approximate representation of the British political landscape of 2024, offering insights into the potential outcomes of each major party’s agenda. By testing the policies of the Conservatives, Labour, and the Liberal Democrats, the game reveals who stands to benefit, who may be adversely affected, and whether any real progress can be achieved.




Simulated UK demographics. Photo: Positech Games

Keep in mind that Democracy 4 does not simulate Scotland and Wales separately, thus unable to capture the nuances of the SNP and Plaid Cymru’s plans. I have focused on the Conservatives, Labour, and the Liberal Democrats in my simulations. Each party assumes power with a slim 10% majority on July 5th, facing similar economic challenges. Can Labour bridge the funding gap across all sectors by boosting the UK economy? Will the Conservatives’ tax cuts stimulate business growth? And can the Liberal Democrats’ wealth tax and public service investments eliminate the national debt deficit?

Source: www.theguardian.com

Will the AI boom push Nvidia to a $4 trillion valuation, despite investor doubts?

During Nvidia’s annual meeting, Jensen Huang did not address the recent stock price decline. Despite briefly holding the title of the world’s most valuable company on 18 June, Nvidia experienced a significant drop in market capitalization, losing around $550 billion from its peak value as tech investors hesitated to take profits and raised concerns about the sustainability of rapid growth.

Speaking optimistically, Huang, the CEO, discussed the company’s rise in valuation from $2 trillion to $3 trillion in just 30 days this year and set sights on reaching $4 trillion. He emphasized the potential of the upcoming Blackwell chips, hinting at revolutionary advancements in AI that could automate a significant portion of heavy industry, talking about a future where robotic factories produce robot-like products with a new wave of AI.

Huang concluded by boldly stating, “We have reinvented Nvidia, the computer industry, and maybe the world.” These words set the groundwork for the company’s $4 trillion valuation and the hype surrounding AI. Despite the initial setback, Nvidia’s shares have been steadily climbing back up, surpassing $3 trillion this week, reaffirming its position as a top stock to invest in amidst the AI boom.

“We have reinvented Nvidia, the computer industry and maybe the world,” Jensen Huang said. Photo: Qian Yingying/AP

Analysts like Alvin Nguyen from Forrester are optimistic about Nvidia’s potential to reach $4 trillion, suggesting that only a significant genAI market collapse could hinder its progress. However, the competition with tech giants like Microsoft and Apple remains fierce, as they currently hold the top market positions in AI.

Nguyen speculates that the launch of OpenAI’s GPT-5 and other new AI models could further boost Nvidia’s stock price, potentially reaching the $4 trillion mark by the end of 2025. However, technological advancements and shifts in consumer demand for AI products may impact Nvidia’s journey to the $4 trillion milestone.

As the discussions around AI continue to evolve, private AI research institutions like OpenAI and Anthropic are making significant contributions to the generative AI landscape. Companies like Google, Microsoft, and Nvidia are investing heavily in AI technologies, each aiming to make a mark in the rapidly expanding industry.

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Nvidia’s stronghold in providing GPUs for AI research and applications has positioned it as a key player in the industry. The demand for high-performance chips to power AI models like GPT-4 and Claude 3.5 has been instrumental in Nvidia’s success, with companies investing in their technology infrastructure to leverage the benefits of AI.

Nvidia CEO Jensen Huang said the company is “automating $50 trillion of heavy industry.” Photo: Justin Sullivan/Getty Images

As Nvidia aims for the next milestone of $4 trillion, challenges lie ahead in maintaining market dominance and profitability amid increasing competition. With market dynamics evolving and technological advancements shaping the industry, Nvidia’s path to $4 trillion valuation may face obstacles in the ever-changing landscape of AI.

The economic landscape is shifting, and the role of AI in driving the Fourth Industrial Revolution presents both opportunities and challenges. For Nvidia and other AI companies, navigating these complexities will be crucial in realizing the full potential of AI while adapting to the changing market conditions.

Source: www.theguardian.com

Chinese tech company promises to combat online hate speech following knife attack

Chinese internet companies have made a commitment to combat “extreme nationalism” online, specifically targeting anti-Japanese sentiment. This decision comes after a tragic incident in Suzhou, where a Chinese woman lost her life while trying to protect a Japanese mother and child.

The leading companies Tencent and NetEase have stated that they will actively investigate and ban users who promote hatred and incite conflict.

A spokesperson for Tencent, the operator of messaging app WeChat, mentioned that the incident in Jiangsu province has garnered significant public attention, with some internet users fueling tensions between China and Japan, leading to a surge in extreme nationalism.

Following the arrest of an unemployed man for the stabbing incident, which resulted in the death of the Chinese woman who intervened, there has been a mix of reactions online ranging from celebrating heroism to expressing nationalistic sentiments.

Social media platforms like Weibo and Douyin have highlighted the presence of extreme nationalistic and xenophobic content and are actively working to address these issues. This move marks a significant shift as such sentiments have been prevalent on China’s internet with minimal intervention.

In the wake of the Suzhou tragedy, online users have drawn parallels between xenophobic content online and real-world violence, emphasizing the need for regulation to prevent further incidents. Internet companies have reported removing a substantial amount of illegal content and taking action against violating posts.

Despite the efforts by internet companies, some individuals have criticized the crackdown on anti-Japan content, revealing differing perspectives within the online community. Chinese authorities have labeled the knife attack as an isolated event, in contrast to previous incidents involving foreigners.

Further research by Lin Zhihui

Source: www.theguardian.com

Unveiling the Hidden World of a Porn Addict: ‘I Take Extreme Caution in Concealing My Actions’

TOny, who is in his 50s, recently did a quick calculation of how much time he’s spent watching porn in his life. “The results were horrifying,” he says. Eight years. “It’s hard to even think about. The frustration is intense.”

Tony saw his first “hardcore” movie on VHS in the 1980s, when he was 12 years old. It was in his 20s that he first got online, which turned his habit into a “full-blown addiction.” For the past 30 years, he’s managed to maintain a double life: he works in care, has friendships and relationships with men and women. But there’s one side of him he keeps completely secret.

“So far, I’ve only told three people about this: two therapists, and now you,” he says. “I’ve kept it a complete secret from everyone I’ve ever known. I’m very careful to cover my tracks, even in relationships. My lack of interest in sex with my partner might be the only thing that makes her wonder.”

Tony has tried many times to stop watching porn but has never been able to go more than a month without it. He’s tried cutting down, banned masturbation, blocked porn sites, and tried to quit completely. But “the addict’s brain is very cunning and manipulative,” he says. He also tried therapy, but found it difficult to keep up with the costs long-term.

Still, Tony is grateful for one thing: he was young before the internet. “At least I had a normal youth. Parties, shows, adventures with friends. I had a girlfriend. I had a sex life. A guy like me doesn’t have that chance now.”

All statistics on pornography use in the UK and globally have skyrocketed due to the widespread use of mobile phones: in May 2023 alone, around 13.8 million people, a third of all internet-using adults, viewed pornography online.
According to Ofcom
Of these, two-thirds were male. Although pornography companies do not report (or acknowledge) statistics on underage viewers, on average, children in the UK first see pornography at age 12. In a recent study, the Children’s Commissioner for England said:
Much of what young people see is violent and extreme.

… (content continues)

Source: www.theguardian.com

EU accuses Meta of breaking digital law by charging for ad-free social network

According to the European Commission, Meta, led by Mark Zuckerberg, has breached the EU’s new digital law with its advertising strategy. This model involved charging users for access to ad-free versions of Facebook and Instagram.

Last year, Meta introduced a “pay or consent” system to comply with EU data privacy regulations. Under this model, users could pay a monthly fee to use Facebook and Instagram without ads and with their personal data not utilized for advertising. Non-paying users agree to have their data used for personalized ads during the signing-up process.

The European Commission, the executive body of the EU, stated that this model does not align with the Digital Markets Act (DMA) created to regulate big tech companies. The Commission’s initial findings of the “Pay or Consent” investigation revealed that this model coerces users into consenting to data collection across various platforms. Additionally, users are not given the option to choose services that use less data but are similar to the ad-supported versions of Facebook and Instagram.

The Commission expressed that this alternative does not offer users a comparable less personalized version of the Meta network, forcing them to agree to data integration. To comply with the DMA, Meta would need to launch a version of Facebook or Instagram using less user data.

In response, a Meta spokesperson mentioned that the new model was designed to adhere to regulatory requirements such as the DMA. They highlighted that subscriptions as an alternative to advertising are a common business model and were implemented to address various obligations.

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The European Commission is required to complete its investigation by the end of March next year. Meta may face fines of up to 10% of its global turnover, amounting to $13.5 billion (£10.5 billion). The Commission recently found Apple guilty of violating the DMA by impeding competition in its app store.

Source: www.theguardian.com

Signs of a Deepfake: Dirty chins, strange hands, and odd numbers

This is a crucial election year for the world, with misinformation swirling on social media as countries including the UK, US and France go to the polls.

There are major concerns about whether deepfakes – images and audio of key politicians created using artificial intelligence to mislead voters – could influence election outcomes.

While it has not been a major talking point in the UK elections so far, examples are steadily emerging around the world, including in the US, where a presidential election is looming.

Notable visual elements include:

Discomfort around the mouth and jaw

In deepfake videos, the area around the mouth can be the biggest clue: There may be fewer wrinkles on the skin, less detail around the mouth, and a blurry or smudged chin. Poor syncing between a person’s voice and mouth is another telltale sign.

The deepfake video, posted on June 17, shows Nigel Farage simulating the destruction of Rishi Sunak’s house in Minecraft. Deepfake satire trend A video showing politicians playing online games.

A few days later, Another Simulation Video Keir Starmer was seen playing Minecraft and setting up traps in “Nigel’s Pub”.

Dr Mhairi Aitken, an ethics researcher at the Alan Turing Institute, the UK’s national AI lab, says the first feature of Minecraft deepfakes is, of course, the “absurdity of the situation”, but another sign of AI-generated media and manipulation is the imperfect synchronization of voice and mouth.

“This is particularly clear in the section where Farage is speaking,” Aitken said.

Another way to tell, Aitken says, is to see if shadows fall in the right places, or if lines and creases in the face move in the way you expect them to.

Ardi Djandzheva, a researcher at the institute, added that the low resolution of the overall video is another telltale sign people should look out for because it “looks like something that was quickly stitched together.” He said people have become accustomed to this amateurish technique due to the prevalence of “rudimentary, low-resolution scam email attempts.”

This lo-fi approach also shows up in prominent areas like the mouth and jawline, he says: “There’s an excessive blurring and smudge of facial features that are the focus of the viewer’s attention, like the mouth.”

Strange elements of the speech

Another deepfake video featured audio edited from Keir Starmer’s 2023 New Year’s speech pitching an investment scheme.

If you listen closely, you’ll notice some odd sentence structure: Starmer repeatedly says “pound” before a figure, for example “pound 35,000 per month”.

Aitken said the voice and mouth were again out of sync and the lower part of the face was blurred, adding that the use of “pounds” before the numbers suggested a text-to-speech tool had probably been used to recreate Starmer’s voice.

“This mirrors typical spoken language patterns, as it is likely a written-to-speech tool was used, which has not been confirmed,” she says. “There are clues in the intonation as well, which maintains a fairly monotonous rhythm and pattern throughout. A good way to check the authenticity of a video is to compare the voice, mannerisms and expressions to a recording of a real person to see if there is consistency.”

Face and body consistency

This deepfake video of Ukrainian President Volodymyr Zelensky calling on civilians to lay down their arms to Russian forces was circulated in March 2022. The head is disproportionately large compared to the rest of the body, and the skin on the neck and face is a different color.

Hany Farid, a professor at the University of California, Berkeley and an expert on deepfake detection, said this is “a classic deepfake.” The immobile body is the telltale sign, he said. “The defining feature of this so-called Puppet Master deepfake is that the body is immobile from the neck down.”

Discontinuities throughout the video clip

The video, which went viral in May 2024, falsely shows U.S. State Department spokesman Matthew Miller telling a reporter that “there are virtually no civilians left in Belgorod,” justifying the Ukrainian military’s attack on the Russian city of Belgorod. The video was tweeted by the Russian embassy in South Africa and has since been removed, according to Russian media. BBC journalist.

Source: www.theguardian.com

Review: Game On – An exciting day at the interactive gaming expo

Enjoy circle as you step through the door of This exhibition. The first sight that greets you is the PDP-10, a giant mainframe computer that programmed SpaceWar, the groundbreaking video game. Adjacent to it sits a vibrant yellow Pong arcade cabinet from 1972. Moving on, you’ll encounter the classic cabinets for Puck Man (later Pac-Man) and Space Invaders, evoking a sense of nostalgia for gaming enthusiasts. While seasoned players may not discover new insights at Game On, they are sure to revel in the experience.

Game On, an exhibition that debuted at the Barbican in London in 2002, offers a captivating journey through the evolution of video games. Despite being closed briefly due to the COVID-19 pandemic, it has been touring internationally since its inception, finally opening in Edinburgh. As someone who attended the exhibition with my father 22 years ago, I am excited to now take my children and introduce them to the classic games I loved in my youth. The exhibition allows visitors to play a wide range of games, from Donkey Kong to Guitar Hero, offering a nostalgic trip through the ’80s, ’90s, and ’00s.

Puck Man and Pac-Man at Game On at the National Museum of Scotland. Photo: National Museum of Scotland

The exhibition has evolved over the years, not just reflecting technological advancements in gaming but also highlighting overlooked figures like Carol Shaw and Jerry Lawson. It also pays homage to Scotland’s gaming legacy, showcasing not just mainstream hits like Grand Theft Auto but also lesser-known Scottish indie games.

While the initial decades of video game history were marked by technological advancements, the recent years have seen a shift towards human-driven innovation in game development. Game On provides a comprehensive overview of gaming consoles and their associated games, offering visitors a nostalgic trip down memory lane.

A screenshot from the Scottish indie game “Viewfinder,” which reflects the countries the team is touring. Photography: Sad Owl Studios

Game On presents a conventional yet engaging history of interactive gaming, with a strong emphasis on gameplay. Although it may not delve deeply into the development processes or creators behind the games, visitors will delight in playing over 100 games in a lively, family-friendly setting.

Source: www.theguardian.com

Top Theatre Streaming Options this Month: Shakespeare Vs The Tories, Mel C’s Dance Show and Beyond

The Importance of Being an Oscar

Michael Mac Liamoir’s 1960 solo show intertwined the private and public life of Oscar Wilde with excerpts from the great Irish wit’s work. Alastair Whatley, who directed The Importance of Being Earnest a few years ago, recently performed Mac Liamoir’s monologues in reading repertory. A recording of the production, directed by Michael Fentiman, is available from the original online. From July 1st.

How did we get here?

Melanie C, of the Spice Girls, has always shied away from contemporary dance: “I found it scary,” she said last year on the eve of a show at Sadler’s Wells with Jules Cunningham and Harry Alexander. But of the contemplative work the trio have devised, she urged, “Look at it with an open mind, it will make you think.” Free to watch until July 25th.

Shakes Against the Machine

In the run up to the July 4th general election, Rob Miles and the Chronic Insanity troupe Web Series combined news headlines from the last 14 years of Conservative governments with Shakespeare’s speeches to show that “the challenges we face are on the same tragic scale as some of his darkest plays”.

Bonnie and Clyde: The Musical

In a sign of continuing tough times for the theatre world, a tour of the Depression-era musical about a robbery was recently cancelled due to poor ticket sales, but a version filmed at the Theatre Royal Drury Lane starring Jeremy Jordan and Frances Maeli McCann is currently running. on demand.

Schwartz’s Song

This album is a collection of 16 carefully selected tracks from the band’s back catalogue spanning half a century, all newly recorded. Introduction to Stephen Schwartz There are three numbers from Godspell, Pippin’s Empty Horn, and The Baker’s Wife’s Meadowlark (due for a revival in 2008). Menier Chocolate Factory) and Defying Gravity will be sung by the four Elphabas from Wicked: Kerry Ellis, Rachel Tucker, Lucie Jones and Alice Fearn.

Hamlet at Elsinore

How about a location-specific play? In 1964, the BBC broadcast a film of Hamlet, shot entirely on location. Kronborg Castle It was produced in Denmark and starred Christopher Plummer as the Tragic Prince, Michael Caine as Horatio, Steven Berkoff as Fortinbras, Lindsay Kemp, and the late Donald Sutherland. On iPlayer.

Starlight Express

Andrew Lloyd Webber’s Starlight Express in London Bard – is the perfect introduction to musicals for children. Yotois an audio platform where you play “cards” using a cheerfully designed cube machine. Starlight Song card released from 1984 (each of which displays colorful graphics on the machine’s screen), with story explanations interspersed between them.

Dub

French-Senegalese choreographer and former hip-hop dancer Amara Dianore’s show is an explosive hour that explores urban dance styles from around the world. Competitive, collaborative and engaging, the free-flowing show will tour Europe this summer but has already Arte and YoutubeThe photo was taken at the Maison de la Culture in Grenoble.

Until the stars come down

Nottingham playwright Beth Steele is going from strength to strength. Following the huge success of House of Shade at the Almeida, this wedding play delighted audiences at the National’s Dorfman Theatre earlier this year. Directed by Bijan Shaybani, NT Home.

Through the cracks

Created by the Office of Everyone and English Touring Theatre, the app uses augmented reality to peel back the floorboards and see the drama unfold beneath your feet, with each story revolving around a character who, in some way, has disappeared through the cracks. In timeis a queer romance written by Sonali Bhattacharya, narrated by Ian McKellan, and starring the always-stellar Sophie Melville. Available Now.

Source: www.theguardian.com

Microsoft drives sustainable innovation in West London with AI-driven ‘green moonshot’ project

If you want evidence of Microsoft’s progress towards its environmental “moonshot” goals, look closer to Earth to a construction site on an industrial estate in west London. The company’s Park Royal data center is part of the company’s efforts to drive the expansion of artificial intelligence (AI), but its ambitions are The goal is to become carbon negative by 2030. Microsoft says the center will be run entirely on renewable energy, but construction of the data center and the servers it will house will contribute to the company’s Scope 3 emissions (CO2)2. These relate to the electricity people use when using building materials or products like the Xbox. 30% increase from 2020. As a result, the company is exceeding its overall emissions target by roughly the same percentage.

This week, Microsoft co-founder Bill Gates argued that AI can help fight climate change because big tech companies are “seriously willing” to pay extra to use clean sources of electricity so they can “say they’re using green energy.” In the short term, AI poses a problem for Microsoft’s environmental goals. Microsoft’s outspoken president, Brad Smith, once called the company’s carbon-reduction ambitions a “moonshot.” In May, he stretched that metaphor to its limits and said that the company’s AI strategy has “moved the moon” for it. It plans to spend £2.5bn over the next three years to expand its AI data center infrastructure in the UK, and has announced new data center projects around the world this year, including in the US, Japan, Spain, and Germany.

Training and running the AI models underlying products like OpenAI’s ChatGPT and Google’s Gemini uses significant amounts of electricity to power and cool the associated hardware, plus carbon is generated by manufacturing and transporting the associated equipment. “This is a technology that will increase energy consumption,” said Alex de Vries, founder of DigiConomist, a website that tracks the environmental impact of new technologies. The International Energy Agency estimates that the total electricity consumption of data centers is Doubling from 2022 levels to 1,000 TWh (terawatt hours) in 2026. This is equivalent to Japan’s energy demand. With AI, data centers 4.5% of world energy production That will happen by 2030, according to calculations by research firm Semianalysis.

The environment has also been in the spotlight amid concerns about AI’s impact on jobs and human lifespan. Last week, the International Monetary Fund said governments should consider imposing carbon taxes to capture the environmental costs of AI, either through a general carbon tax that covers emissions from servers, or a specific tax on CO2.2 It is generated by the device. The big tech companies involved in AI (Meta, Google, Amazon, Microsoft) are seeking renewable energy sources to meet their climate change targets. Largest Corporate Buyer Renewable Energy I bought more than half The power output of offshore wind farms in Scotland, which Microsoft announced in May it would invest $10 billion (£7.9 billion) in. Renewable Energy Projects.

Google aims to run its data centers entirely on carbon-free energy by 2030. “We remain steadfast in our commitment to achieving our climate change goals,” a Microsoft spokesperson said. Microsoft co-founder Bill Gates, who left the company in 2020 but retains a stake in the company through his Foundation, has argued that AI can directly help combat climate change. He said Thursday that any increase in electricity demand would be matched by new investments in green generation to more than offset usage. A recent UK government-backed report agreed, saying that “the carbon intensity of energy sources is an important variable in In calculating AI-related emissions, but adding that “a significant portion of AI training worldwide still relies on high-carbon sources such as coal and natural gas”. Water needed to cool servers is also an issue, A study It estimates that AI could account for up to 6.6 billion cubic meters of water use by 2027. Two thirds This is equivalent to the annual consumption of England.

De Vries argues that the pursuit of sustainable computing power will put a strain on demand for renewable energy, resulting in fossil fuels making up for shortfalls in other parts of the global economy. “Increasing energy consumption means there isn’t enough renewable energy to cover that increase,” he says. Data center server rooms consume large amounts of energy. Photo: i3D_VR/Getty Images/iStockphoto. NexGen Cloud, a UK company that provides sustainable cloud computing, says that in an industry that relies on data centers to provide IT services such as data storage and computing power over the internet, data centers could use renewable energy sources for AI-related computing if they were located away from urban areas and near hydroelectric or geothermal generation sources. “We are excited to join forces with NVIDIA to bring the power of cloud to the cloud,” said Youlian Tzanev, co-founder of NexGen Cloud.

“Until now, the industry standard has been to build around economic centers, not renewable energy sources.” This makes it even harder for AI-focused tech companies to meet their carbon emissions targets. Amazon, the world’s largest cloud computing provider, aims to be net zero (removing as much carbon as it emits) by 2040 and aims to source 100% of its global electricity usage from renewable energy by 2025. Google and Meta are also pursuing the same net zero goal by 2030. OpenAI, the developer of ChatGPT, uses Microsoft data centers to train and run its products.

There are two main ways that large-scale language models, the underlying technology behind chatbots like ChatGPT and Gemini, consume energy: The first is the training phase, where the model is fed huge amounts of data, often from the internet, to build up a statistical understanding of the language itself, which ultimately enables it to generate large numbers of compelling answers to queries. The initial energy costs of training an AI are astronomical, meaning that small businesses (and even smaller governments) that can’t afford to spend $100 million on training can’t compete in the field. But this cost pales in comparison to the cost of actually running the resulting models, a process called “inference.” According to Brent Till, an analyst at investment firm Jefferies, 90% of AI’s energy costs are in the inference stage – the power consumed when you ask an AI system to answer a factual question, summarize a chunk of text, or write an academic paper.

The power used for training and inference is delivered through a vast and growing digital infrastructure. Data centers contain thousands of servers built from the ground up for specific pieces of AI workloads. A single training server contains a central processing unit (CPU) that’s nearly as powerful as a computer’s, and dozens of specialized graphics processing units (GPUs) or tensor processing units (TPUs), microchips designed to speed up the vast amounts of simple calculations that make up AI models. When you use the chatbot, you watch it spit out answers word for word, powered by powerful GPUs that consume about a quarter of the power it takes to boil a kettle. All of this is hosted in a data center, whether owned by the AI provider itself or a third party. In the latter case, it’s sometimes called “the cloud,” a fancy name for someone else’s computer.

SemiAnalysis estimates that if generative AI were integrated into every Google search, it could consume 29.2 TWh of energy per year, roughly the annual consumption of Ireland, which would be prohibitively financial for the tech company, sparking speculation that Google may start charging for some of its AI tools. But some argue that focusing on the energy overhead of AI is the wrong way to think about it. Instead, think about the energy that new tools can save. A provocative paper published in Nature’s peer-reviewed journal Scientific Reports earlier this year argued that AI creates a smaller carbon footprint when writing or illustrating text than humans. Researchers at the University of California, Irvine estimate that AI systems emit “130 to 1,500 times” less carbon dioxide per page of text than a human writer, and up to 2,900 times less carbon dioxide per image. Of course, there’s no word on what human authors and illustrators will do instead: redirect and retrain their workforce in other areas, e.g. Green Jobs – It could be another moonshot.

Source: www.theguardian.com

Navigating the Challenges of Modern Sports Games with EA Customer Support | Games

I I’m so grateful for my dual citizenship now. The horror of Scotland’s dismal performance at Euro 2024 was tempered by Canada’s heroic play in the inaugural Copa America and by the Edmonton Oilers, a Canadian hockey team that’s reached its third Stanley Cup final in 18 years – a team so thoroughly Canadian that it has a fossil fuel in its name.

Thank you, NHL 93 and 94 on the Mega Drive. Not only were those two games the twin-headed epitome of sports gaming perfection, but they’re also the reason I can walk into any pub in Canada and bluff my way through a conversation about Mario Lemieux, Steve Yzerman, and Mark Messier. I could also make the case for why Jeremy Roenick is the most underrated hockey player of his generation, if only because NHL 94 combined the four horsemen of the apocalypse into one. He was on par with Barry Sanders in Madden, Kylian Mbappe in any FIFA, the Stockton/Malone combo in NBA Jam, and other insanely good players whose teams you couldn’t beat.




The Edmonton Oilers and Florida Panthers will play in 3D. Photo: Rebecca Blackwell/AP

I hadn’t played NHL in decades, but inspired by the Oilers’ near-victory, I decided to fire up NHL 24 on my Xbox, and I was instantly neurotic. What happened to the simple game on the Mega Drive, where you skate to one side, shoot at the back post, and get one-timers into the net 4 out of 5 times? Now it’s hyper-realistic, with 50-meter control options and loads of icy inertia. In the first game, I felt like a Rebel soldier during the Empire’s attack on Hoth.

So, back to the beginning. Master the basics with free skating. Then move on to the awesome 1v1v1 mode, where three people shoot at the same goal in a variety of snowy, convenient locations. This is the perfect place to start mastering the individual skills that matter in a game where creating scoring chances is surprisingly easy, but actually scoring is like threading a needle. With the puck. While sliding. And while getting hit.

Once you’ve mastered basic individual skills, move on to a 3v3 NHL three-match. You score your team’s first goal and feel great. Then the game stops, the Hawk mascot starts dancing in frustration and you start playing as the Blackhawks. This is how it should be at the Euros. Can you imagine a beleaguered Gareth Southgate trying to explain why he chose Hartlepool’s Hangus the Monkey over Harry Kane? Or how well Scotland would have performed with the Gunnersaurus in place of the injured Kieran Tierney?

I got overconfident and tried my first trick deke move, lost the ball, Hawk got the puck, and the mascot scored on me. A mascot! And I got two points! Why? Apparently we were playing MONEY PUCK, which is a rhyming slang for what I was yelling at the screen. But I put in the hours and soon got a mascot to play on my team. And it’s fun!

I was ready to play online. But things have changed because I’m one of those people with an old EA account linked to an email address I no longer have access to. I went through 7 layers of hell that is EA Online Support and submitted a ticket asking them to link another account to my Xbox One. I was told I needed to wait 6 minutes. That’s not too bad. The number 6 shows up on the screen but doesn’t change. For 10 minutes. And then it finally switched over.

Up to 8.

So 10.

So it’s 11.

Hell, EA took all the money they ripped people off of Fifa Ultimate Team and spent it on time travel. Wait a few days and you’ll see how the dinosaurs went extinct (and probably starve to death while waiting for help from EA).

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NHL 94 on the Mega Drive – Ahh, the good old days. Photo: EA

After decades, I finally connected with a human being. To access my account, I need to correctly answer six personal questions. Six! No way. The Canadian citizenship test was easier than this. Six personal questions? More than I asked my wife before we got married. Two questions are enough to access my bank account. Frustrated, I tried to prove my identity, offering to hold out my finger since I wouldn’t need it to play NHL 24 online anyway.

I tried to imitate Karen and said I wanted to speak to a manager, politely explaining that I was writing an article about the game. My “helper” said she would raise a ticket with the team and someone would get in touch. In the end, no one contacted me. Later, I realized there was an old case on my account from 2021. Clicked through the transcript. Same issue, still not fixed then.

My virtual hockey adventures will likely continue for a few more decades. I never have Something that happened on the Mega Drive.

Source: www.theguardian.com

Bill Gates advocates for AI as a valuable tool in achieving climate goals

Bill Gates argues that artificial intelligence will assist, not hinder, in achieving climate goals, despite concerns about new data centers depleting green energy supplies.

The philanthropist and Microsoft co-founder stated that AI could enhance technology and power grids’ efficiency, enabling countries to reduce energy consumption even with the need for more data centers.

Gates reassured that AI’s impact on the climate is manageable, contrary to fears that AI advancements might lead to increased energy demand and reliance on fossil fuels.

“Let’s not exaggerate this,” Gates emphasized. “Data centers contribute an additional 6% in energy demand at most. But it’s likely around 2% to 2.5%. The key is whether AI can accelerate the reduction to 6% or beyond. The answer is, ‘Definitely.’

Goldman Sachs estimates that AI chatbot tool ChatGPT’s electricity consumption for processing queries is nearly ten times more than a Google search, potentially causing carbon dioxide emissions from data centers to double between 2022 and 2030.

Experts project that developed countries, which have seen energy consumption decline due to efficiency, could experience up to a 10% rise in electricity demand from the growth of AI data centers.

In a conference hosted by his venture fund Breakthrough Energy, Gates told reporters in London that the additional energy demand from AI data centers is likely to be offset by investments in green electricity, as tech companies are willing to pay more for clean energy sources.

Breakthrough Energy has supported over 100 companies involved in the energy transition. Gates is heavily investing in AI through the Gates Foundation Trust, which has allocated about a third of its $77 billion assets into Microsoft.

However, Gates’ optimism about AI’s potential to reduce carbon emissions aligns with peer-reviewed papers, suggesting that generative AI could significantly lower CO2 emissions by simplifying tasks like writing and creating illustrations.

AI is already influencing emissions directly, as demonstrated by Google using deep learning techniques to reduce data center cooling costs by 40% and decrease overall electricity usage by 15% for non-IT tasks.

Despite these advancements, concerns remain about the carbon impact of AI, with Microsoft acknowledging that its indirect emissions are increasing due to building new data centers around the world.

Gates cautioned that the world could miss its 2050 climate goals by up to 15 years if the transition to green energy is delayed, hindering efforts to decarbonize polluting sectors and achieve net-zero emissions by the target year.

He expressed concerns that the required amount of green electricity may not be delivered in time for the transition, making it challenging to meet the zero emissions goal by 2050.

Gates’ warning follows a global report indicating a rise in renewable energy alongside fossil fuel consumption, suggesting that meeting climate goals requires accelerated green energy adoption.

This article was corrected on Friday, June 28. The Gates Foundation does not invest in Microsoft. The Gates Foundation Trust, which is separate from the foundation, holds Microsoft shares.

Source: www.theguardian.com

Tesla asserts Elon Musk was awarded a $56 billion compensation package even though a judge found it to be invalid.

According to court documents released on Friday, Tesla Inc. states that Elon Musk has emerged victorious in a legal battle over his $56 billion compensation package. This victory comes after shareholders voted in favor of the pay, despite a judge previously setting it aside earlier this year.

The company’s submission comes following Tesla shareholders’ approval of his stock option package for 2018, conducted two weeks ago. This decision was made after a Delaware judge voided the compensation in January due to alleged mismanagement by Musk during negotiations and misleading shareholders about critical details.

The ongoing lawsuit has strained Musk’s relationship with Tesla, as the company grapples with declining sales and mounting competition. Musk has hinted at developing products outside of Tesla if he fails to secure a larger ownership stake.

In its proposal, Tesla has outlined to Delaware Chancery Court Judge Katherine McCormick how the final order should be drafted to implement her January ruling. The company argues that the order should declare “judgment is entered in favor of the defendants.”

Shareholders’ lawyers are urging the judge to uphold the previous ruling that invalidated Musk’s compensation package. They are seeking a directive for Tesla to issue billions of dollars in Tesla stock to cover legal expenses.

Tesla has suggested a fair fee of up to $13.6 million.

McCormick has instructed both parties to prepare briefs discussing the impact of the shareholder vote on the case and to schedule oral arguments on the matter in late July or early August.

Oral arguments on costs are set for July 8, with a decision likely to be reached after several weeks. Even if the January ruling remains unchanged, McCormick may acknowledge that the shareholder vote indicates little merit in winning the case, as Tesla shareholders appear to desire substantial compensation, which could undermine the plaintiffs’ attorneys’ fee claim based on the value they have provided by overturning the compensation packages.

Source: www.theguardian.com

University graders tricked by AI-generated exam questions

Researchers at the University of Reading conducted a study where they secretly submitted exam answers generated by AI, tricking professors into giving higher grades than real students without their knowledge.

In this project, fake student identities were created to submit unedited responses generated by ChatGPT-4 in an online assessment for an undergraduate course.

University graders, unaware of the project, only flagged one out of 33 responses, with the AI-generated answers receiving scores higher than the students’ average.

The study revealed that AI technologies like ChatGPT are nearing the ability to pass the “Turing test”, a benchmark for human-like AI performance without detection.


Described as the “largest and most comprehensive blinded study of its kind,” the authors warn of potential implications for how universities evaluate students.

Dr. Peter Scarfe, an author and Associate Professor at the University of Reading, emphasized the importance of understanding AI’s impact on educational assessment integrity.

The study predicts that AI’s advancement could lead to increased challenges in maintaining academic integrity.

Experts foresee the end of take-home exams and unproctored classes as a result of this study.

Professor Karen Yun from the University of Birmingham highlighted how generative AI tools could facilitate undetectable cheating in exams.

The study suggests integrating AI-generated teaching materials into university assessments and fostering awareness of AI’s role in academic work.

Universities are exploring alternatives to take-home online exams to focus on real-life application of knowledge.

Concerns arise regarding potential “de-skilling” of students if AI is heavily relied upon in academic settings.

The authors ponder the ethics of using AI in their study and question if such utilization should be considered cheating.

A spokesman from the University of Reading affirmed that the research was conducted by humans.

Source: www.theguardian.com

Survey reveals significant decline in the participation of female students in computing GCSEs in England

The number of girls studying computing GCSEs in England has more than halved in less than a decade, leading to warnings about “male dominance in shaping the modern world”.

The sharp fall in female participation comes as government changes to qualifications see the old Information and Communications Technology (ICT) GCSE abolished and replaced with a new Computer Science GCSE.

Government reforms aimed to create “more academically challenging and knowledge-based” qualifications, but the introduction of the new curriculum had the unintended consequence of reducing female enrolments, new research from King’s College London has found.

In 2015, 43% of ICT GCSE candidates were women, but in 2023, just 21% of those taking GCSE Computer Science were women.

To put the figures in perspective, 40,000 girls took ICT GCSEs and a further 5,000 took Computer Science in 2015. By 2023, with ICT no longer available, just 18,600 girls will have taken Computer Science.

When asked why, girls who chose not to study computer science said they didn’t enjoy it and that it didn’t fit into their career plans, the survey found.

Critics of the old ICT qualification complained that they only taught students how to use Microsoft Office. In contrast, the new Computer Science GCSE, with its emphasis on computer theory, coding and programming, is perceived by many students as “harder” than other subjects.

The study recognised that computer science GCSEs are here to stay, with 88,000 students taking the subject in 2023, and a four-fold increase in the number of A-level candidates between 2013 and 2023.

“However, these successes coincide with a general decline in computer and digital skills education at secondary school level, particularly affecting girls, certain ethnic groups and students from disadvantaged socio-economic backgrounds,” the report said.

The report included a series of recommendations calling for urgent curriculum reform, more support for computing teachers and “expanding the current narrative about computing to focus on more than just male tech entrepreneurs.”

“The lack of women in the computing industry could lead to increased vulnerability and male dominance in shaping the modern world,” the authors warned.

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“There is an urgent need for action to encourage more girls to study computing at school so they can gain the digital skills they need to participate in and shape the world,” said Dr Peter Kemp, lead researcher on the study and senior lecturer in computing education at King’s College London.

“Current GCSEs focus on developing computer science and programming skills and this appears to be preventing young people, particularly girls, from taking up the subject. We need to ensure that computing is attractive to all pupils and meets the needs of young people and society.”

“All students should leave with the digital skills they need to succeed in the workplace and society,” says Pete Dolling, head of computing at Fulford School in York. “The curriculum needs to be reformed to include a comprehensive computing GCSE that provides essential skills and knowledge, going beyond just computer science.”

Maggie Philbin, One The technology broadcaster and director of TeenTech, which promotes digital skills, added: “At the moment many students consider the subject to be ‘difficult’ and will vote with their feet if they want to achieve the best results. It’s time to look at this subject with a fresh eye and work with teachers to design a curriculum that is more engaging and that teachers can be confident delivering.”

Source: www.theguardian.com

Game Design Secrets of Hidetaka Miyazaki, the Mastermind Behind Elden Ring | Games

TThe famously difficult dark fantasy epic Elden Ring is the second best-selling game in the world in 2022, and with the release of its expansion Shadow of the Erdtree last Friday, everyone is once again debating whether the game is too difficult. Every game developed by From Software since Demon’s Souls in 2009 has sparked this debate, but I’m not going to get into it, because it’s neither interesting nor particularly important. These games are what they are, and you can either choose to get into it or, of course, walk away.

This vision is inherited from the game’s director, Hidetaka Miyazaki, who rose to fame with Dark Souls in 2011 and has also served as FromSoftware’s president since 2014. Though tough, there’s also an element of faith and encouragement in this approach to game design: Elden Ring and other games believe that if you just play patiently and ask other players for help, you’ll eventually win and feel much better.

Miyazaki is an interesting character and one of the most influential artists in the gaming and entertainment world. He was named the “100 Most Influential People in the World” by Time magazine. The 100 most influential people I first interviewed him last year, just before the European launch of Demon’s Souls in 2010. Following his career since then has been one of the highlights for me. I recently interviewed him again in Los Angeles, and it might be comforting for some of us to know that playing his games is sometimes painful, even for him.

“With any game, before launch I’ll spend as much time playing it as I can,” he told me, “but after launch I don’t want to touch it too much because I think I’ll find things that I’ve missed or issues that bother me. And once I’m a player, I don’t have the power to do anything significant to change that, so I stop playing it once it’s out.”

“However, in preparation for Shadow of the Erdtree, I played through the main story of Elden Ring. I’m absolutely terrible at video games, so my approach and playstyle was to use everything I had at my disposal, every assistance, every help the game offered, and all of my knowledge as a game designer…The freedom and open-world nature of Elden Ring probably lowered the barrier to entry, and I may have benefited from that more than anyone else as a player.”




Hidetaka Miyazaki at the E3 Expo in California in 2013. Photo: Daniel Botsarski/WireImage

Watching Miyazaki pick up the controller and agonize over the world he’s created (and its imperfections that only he would notice) made me laugh heartily. It’s a true commitment to his game design philosophy of improving through failure, a mantra that seems to permeate his entire life. Miyazaki is a very hands-on director, and all of his games clearly bear his influence, but during his decade as president of From Software, he has tried to pass on his knowledge and artistic approach to others, giving them the space to fail as well.

“The budget, the size, the scope, everything has expanded to a level where I think there is not as much room for failure as there was before,” he told me. “From Software has its own way of hedging, so to speak. For most of our projects, we have partners who fund the projects. … From a business management perspective, we are not betting everything on one project. At the same time, we need to find the right projects where we can afford to fail. Even if they are small in scope or size, or a small module within a bigger one, we need to have room to fail. I think that’s where a lot of young game directors can try and learn from. Understanding and identifying where we can afford to fail is how we develop talent.”

Miyazaki considers Elden Ring a “turning point” for FromSoftware: “There will be a clear difference between before and after Elden Ring… [2023’s mech game] “Armored Core VI,” he says. He expects to see more games from the company’s other directors soon, rather than just himself. “I think Elden Ring is the limit for FromSoftware right now, in terms of scale. We’ve used all the resources and talent available to us. … There are concerns about scaling up even further. Perhaps having multiple projects is the next step, and other younger talents will have the opportunity to manage and oversee the game design of smaller projects.”

Shadow of the Elder Tree is the end of Elden Ring for now. With the exception of Dark Souls, Miyazaki generally doesn’t make sequels. Demon’s Souls, Sekiro, Bloodborne, and Elden Ring are all standalone works, and I get the impression he likes it that way. Interestingly, though, he wouldn’t mind someone else continuing The Land Between in a different medium.

“I don’t see any reason to rule out another interpretation or film of Elden Ring,” he told me, “but I don’t think myself or FromSoftware have the knowledge or the ability to create something in another medium. That’s where a very strong partner would come in. We’d need to build a lot of trust and agreement on whatever we’re trying to achieve, but I’m certainly interested.”

If any Soul Geek readers work in arthouse film production, consider this an opportunity to jump on.

What to Play




Luigi’s Mansion 2 HD. Photo: Nintendo

Now, let’s talk about something completely different. Luigi’s Mansion 2 HD This week there is a welcome blast from the past (I Reviewed by IGNOriginally released on Nintendo 3DS in 2013, this fantastically unique and spooky adventure is better than any Ghostbusters game ever made.

Mario’s clumsy, timid little brother has five elaborate diorama mansions to clear out of ghosts and secrets. The animation here is unparalleled, the ghosts are brimming with personality along with ectoplasm, and Luigi himself is an underrated star of slapstick comedy.

Available on: Nintendo Switch
Estimated play time:
12 hours

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Source: www.theguardian.com

Injured Amazon Worker Seeks Financial Help on GoFundMe to Cover Expenses

Amazon workers facing work-related injuries are resorting to online fundraising to cover expenses while they pursue compensation and disability benefits.

Three current employees injured at Amazon’s warehouses reported bureaucratic hurdles in seeking financial aid, with one losing their home.

Workers claimed that Amazon ignored their concerns about warehouse work strain, denied compensation requests, and prioritized productivity over safety.

Amazon acknowledged finding issues but disputed some information provided by employees.

The company, with 1.5 million employees worldwide, has faced continuous criticism over warehouse working conditions despite claiming commitment to safety.

Many workers have experienced delays and battles in obtaining benefits and care for job-related injuries.

“This is why we became homeless.”

Keith Williams suffered an injury at an Amazon warehouse, leading to financial struggles and homelessness.

 

Williams highlights the challenges faced in obtaining disability benefits while grappling with homelessness.

A GoFundMe campaign is supporting Williams’ family during this hardship.

Christine Mano also faced hardships due to injury at Amazon, struggling to secure benefits and facing financial strain.

 

Despite surgeries and medical treatments, Mano faced challenges with Amazon regarding her injury.

Safety concerns are raised as workers like Nick Moran highlight prioritization of productivity over safety at Amazon.

Amazon has pledged to create the safest workplace but labor groups argue that injury rates remain high.

“Safety is an afterthought”

Moran’s experience underlines the challenges faced by Amazon workers in navigating compensation and medical claims.

Amazon faces criticism for its injury rates compared to other companies and disputes such allegations.

“The safest workplace on earth”

Despite Amazon’s efforts to enhance safety, injury rates at the company remain a concern.

Workers like Williams are still fighting for benefits amidst financial and housing struggles.

Williams received support through an online campaign, providing a glimmer of hope amidst challenging times.

Source: www.theguardian.com