aAmong those quickly convicted and sentenced recently for their involvement in racially charged riots were: Bobby Silbon. Silbon exited his 18th birthday celebration at a bingo hall in Hartlepool to join a group roaming the town’s streets, targeting residences they believed housed asylum seekers. He was apprehended for vandalizing property and assaulting law enforcement officials, resulting in a 20-month prison term.
While in custody, Silbon justified his actions by asserting their commonality: “It’s fine,” he reassured officers. “Everyone else is doing it too.” This rationale, although a common defense among individuals caught up in gang activity, now resonates more prominently with the hundreds facing severe sentences.
His birthday festivities were interrupted by social media alerts, potentially containing misinformation about events in Southport. Embedded in these alerts were snippets and videos that swiftly fueled a surge in violence without context.
Bobby Charbon left a birthday party in Hartlepool and headed to the riots after receiving a social media alert.
Picture: Cleveland Police/PA
Mobile phone users likely witnessed distressing scenes last week: racists setting up checkpoints in Middlesbrough, a black man being assaulted in a Manchester park, and confrontations outside a Birmingham pub. The graphic violence, normalized in real-time, incited some to take to the streets, embodying the sentiment of “everyone’s doing it.” In essence, a Kristallnacht trigger is now present in our pockets.
A vintage document from the BBC, the “Guidelines Regarding Violence Depiction,” serves as a reminder of what is deemed suitable for national broadcasters. Striking a balance between accuracy and potential distress is emphasized when airing real-life violence. Specific editorial precautions are outlined for violence incidents that may resonate with personal experiences or can be imitated by children.
Social media lacks these regulatory measures, with an overflow of explicit content that tends to prioritize sensationalism over accuracy, drawing attention through harm and misinformation.
vinegarFlip digital capitalists over and you find technological determinists: people who believe technology drives history. These individuals view themselves as agents of what Joseph Schumpeter famously called “creative destruction.” They take pleasure in “moving fast and breaking things,” a phrase once used by Facebook founder Mark Zuckerberg, until their representatives convince them that this approach is not ideal, not only because it means taxpayers will bear the consequences.
Technological determinism is, in fact, an ideology that influences your thoughts even when you’re not consciously aware of it. It thrives on a narrative that argues: Technical necessity Whether we agree or not, this narrative suggests that new innovations will continue to emerge. LM Sacasas explains “Every claim of inevitability serves a purpose, and narratives of technological inevitability serve as a convenient shield for tech companies to achieve their desired outcomes, minimize opposition, and persuade consumers that they are embracing a future that may not be desirable but is deemed necessary.”
However, for this narrative of inevitability to resonate with the general public and result in widespread adoption of the technology, politicians must eventually endorse it as well. This scenario is currently observable with AI, although the long-term implications remain unclear. Yet, some indications are troubling, like the cringe-worthy video incidents involving Rishi Sunak’s fawning over the world’s wealthiest individual, Elon Musk, and Tony Blair’s recent heartfelt conversation aired on TV with Demis Hassabis, the well-known co-founder of Google DeepMind.
It’s refreshing to encounter an article that explores the clash between deterministic myths and democratic realities, as seen in “Resisting Technological Inevitability: Google Wing Delivery Drones and the Battle for Our Skies.” Noteworthy academic papers soon to be published in Philosophical Transactions of the Royal Society A, a reputable journal. Written by Anna Zenz from the University of Western Australia’s School of Law and Julia Powles from the Technology & Policy Lab, the paper recounts the narrative of how major tech firms attempted to dominate a new market with a promising technology – delivery drones – without considering the societal repercussions. It reflects how a proactive, resourceful, and determined public successfully thwarted this corporate agenda.
The company in question is Wing, a subsidiary of Google’s parent company Alphabet. Their objective is to develop delivery drones to facilitate the transportation of various goods, including emergency medical aid, creating a new commercial industry that enables broad access to the skies. This is evident in Australia, which hosts Google’s largest drone operation in terms of deliveries and customer outreach. It is endorsed by both state and federal governments, with the federal government taking the lead.
Zenz and Powles argue that by persuading Australian politicians to allow the testing of an Aerial Deliveroo-like service (under the guise of an “experimental” initiative), Google heavily relied on the myth of inevitability. Officials who already believed in the inevitability of delivery drones saw the potential benefits of embracing this trend and offered their support, either passively or actively. The company then leveraged the perception of inevitability to obtain “community acceptance,” manipulating the public into silence or passive tolerance by claiming that delivery drones were an inevitable progression.
One of the test sites for this project was Bonython, a Canberra suburb where the trial commenced in July 2018. However, the project faced immediate challenges. Numerous residents were perturbed and bewildered by the sudden appearance of drones in their neighborhood. They expressed outrage over the drones’ impact on their community, local wildlife, and the environment, citing issues like unplanned landings, dropped cargo, drones flying near traffic, and birds attacking and disrupting the drones.
While many communities might have simply grumbled and overlooked these issues, Bonython took a different approach. A group of proactive residents, including a retired aviation law expert, established a dedicated online presence, distributed newsletters, conducted door-to-door outreach, engaged with politicians, contacted media outlets, and submitted information requests to local authorities.
Their efforts paid off eventually. In August 2023, Wing quietly announced the termination of operations in the Canberra region. This decision not only marked the end of the project but also triggered a congressional inquiry into drone delivery systems, scrutinizing various aspects such as pilot training, economic implications, regulatory oversight, and environmental impacts of drone delivery. This investigation shed light on the blind acceptance of the myth of inevitability among public officials, prompting critical questions that regulators and governments should consistently pose when tech companies champion “innovation” and “progress.”
Echoing Marshall McLuhan’s sentiments in a different context, it’s crucial to acknowledge that “there is absolutely no inevitability if there is a willingness to reflect on unfolding events.” Public resistance against the myth of inevitability should always be encouraged.
The Thinker’s Work There are fascinating essays in New Statesman about John Gray’s exploration of Friedrich Hayek, one of the 20th century’s most enigmatic thinkers.
Turn the page Feeling pessimistic? Check out what Henry Oliver has to say in this insightful essay.
A whole new world Science fiction writer Karl Schroeder shares some provocative blog posts contemplating the future.
Looking for a good laugh? Check out the subreddit LinkedIn Lunatics. Trust me, it’s worth a visit.
On this subreddit, you’ll find a Financial Expert advocating for the moderation of porn consumption as a healthy practice to share with friends and community. There are also critics using cultural events like the Olympic Games to teach life lessons and even a Marriage agency mistaking LinkedIn for a dating platform.
The subreddit features stories like a social media company’s creative director who almost missed his flight but learned the valuable lesson of taking risks and a guy who learned important life lessons after a tangerine incident. It’s a mix of humor and bizarre LinkedIn encounters.
All this craziness happened in just one week, making it a rollercoaster of absurdity. Despite the entertainment, the main mission on LinkedIn is to focus on work and professional networking.
LinkedIn is a vital platform for business professionals, especially in B2B sales, like myself. However, it can be overwhelming with the constant stream of “visionary leaders” and “strategic innovators” flooding the feed. It’s a mix of greatness and embarrassment, where professionals love and hate the platform simultaneously.
Many users echo the sentiment that LinkedIn needs a revamp. As a dedicated user, I propose two radical changes:
1. Embrace Reddit Over Facebook
Encourage users to post in LinkedIn groups for longer, more engaging content, similar to Reddit’s format. This shift would enhance the user experience and encourage meaningful discussions.
2. Revise Monetization Strategies
LinkedIn should differentiate between serious members and casual users, potentially by raising fees. Additionally, introducing a nominal fee for every accepted connection request could deter spammy behavior.
Adding a “dislike” button could provide constructive feedback and reduce unwanted solicitations. These changes aim to improve the platform’s quality and user experience.
LinkedIn is at a crossroads, where the balance between professionalism and absurdity is tipping. It’s essential to adapt to evolving user needs to maintain relevance and utility.
IAs is often the case, this incident began with drama in a WhatsApp group. In 2021, a loose coalition of my friends and acquaintances, in order to survive repeated lockdowns, started playing a much maligned online game called “Excuse.” Betrayal and backstabbing are all part of the game.
Except this time people went too far, someone got so upset that he left the group, and to get him back, my friends came up with a dubious plan: they got Nigel Farage, of all people, to make a sarcastic apology video, urging his comrades to rejoin the group.
This was easy to do, thanks to Cameo, which Farage had recently signed up for. For around £100, Farage had 24 hours to record a 60-second video clip and distribute it through the app. The ploy worked, and peace was restored within the friend group, thanks to Cameo and Farage’s rather bewildered recitation of a series of inside jokes that he completely failed to understand.
It’s one of the many uses for Cameo, a service that lets anyone request custom videos for friends from celebrities and influencers and have them delivered within 24 hours. The site became an unexpected hit during the COVID-19 lockdown, helping it attract investment that put it at a $1 billion valuation in 2021.
The front page of the Cameo website, featuring some of the celebrities registered with the site. Photo: Cameo
But since then, things have been tough. The video is still being made, and it’s still… Eclectic. A number of celebrities and influencers (more on that later) are on board, but they seem to be struggling to pay the relatively small bills.
last month, Business Insider Reported Cameo reaches settlement with 30 U.S. states. The company was found to have violated the Federal Trade Commission’s rules regarding celebrity endorsements.
Cameo was fined $600,000, a modest sum for a billion-dollar company in theory, but court filings attested that it couldn’t afford that amount and instead settled for $100,000 (split among 30 states). So what went wrong?
Day to day, the site operates much the same as before, offering custom videos to those seeking them from a range of actors, comedians and influencers, including British names like actor Miriam Margolyes (£134 a video), former footballer John Terry (£197), singer Gareth Gates (£47) and presenter and environmental activist Ben Fogle (£71).
In the US, NSync’s Lance Bass (235 pounds) and Dean Norris (235 pounds), who played DEA agent Hank Schrader, Breaking Bad (193 pounds), and former supporters of the U.S. version. Office Kevin Malone, aka Brian Baumgartner (154 pounds), or “Drunk Meredith” Kate Flannery (150 pounds).
While each has its own fanbase, sometimes with cult followings, Cameo has struggled to attract or retain A-list celebrities and influencers with top-tier followings, in part because using the app poses significant risks to a celebrity’s reputation: Some have used the app for more nefarious purposes, such as scripting videos to trick celebrities into making racist or other insults.
Last year, the “Russian group” A series of videos was commissioned and stitched together. Video recordings from Cameo and similar services made it appear as if various prominent U.S. figures were calling Ukrainian President Volodymyr Zelensky a corrupt drug addict, creating the illusion that they were helping to stage an intervention.
The disinformation campaign also included cameos from actor Elijah Wood and convicted rapist boxer Mike Tyson, though both have since withdrawn their cameos, and both Norris and Flannery are still active on the site.
Cameo takes 30% of creators’ fees for handling sales, transaction fees, and hosting and submitting the videos. Larger creators appear to have decided to forgo this potential revenue stream because it would require making lots of individual videos that never get published, or because of the risks. But smaller creators say it’s a convenient, hassle-free source of funding with few downsides.
pictureRon Musk has long been interested in right-wing politics and has enjoyed portraying himself as a contrarian showman. However, his recent political affiliations have raised doubts about Tesla, the electric-car giant he founded. How much further can he push before customers start abandoning his product?
A German pharmacy chain, Rothmann, was among the first to speak out this week. The family business announced that it would not expand its fleet of 34 Tesla cars after Musk publicly supported Donald Trump for US president.
Rothmann’s spokesperson, Raul Rothman, wrote, “Mr. Trump has consistently denied climate change, which contradicts Tesla’s mission to protect the environment by producing electric vehicles.”
Musk’s support for Trump was followed by controversial posts about far-right riots in the UK. He made remarks like “Civil war is inevitable,” which sparked criticism from politicians across the spectrum. Musk engaged with far-right figures, raising concerns among some consumers.
Some Tesla owners are now reevaluating their choice of vehicle due to Musk’s recent behavior.
Given the divisive nature of Mr. Musk’s comments and his apparent enjoyment of creating discord, we have decided to discontinue our relationship with Tesla.”
Tesla has been reached out to for comment.
In online forums, Tesla owners debate the impact of Musk’s politics on the brand. Some have created bumper stickers like “I bought this before I knew Elon was crazy.”
David Bach, a strategy and political economy professor at IMD, noted that Musk’s recent behavior sets him apart from other CEOs. Musk’s actions have garnered mixed reactions, especially in the UK.
Tesla’s sales in the UK account for a small portion of its global business. Musk’s involvement in US politics, particularly with Trump, could have significant repercussions for Tesla.
Despite Musk’s polarizing comments, some consumers still support Tesla. However, there are concerns about the potential impact on business.
Musk’s actions have already affected X and could impact SpaceX as well. Some industry insiders believe that Musk’s current path could eventually lead to a decline in Tesla’s sales.
TThe Crush House developer Nerial describes the game as a “first-person shooter,” which is a surprisingly accurate tagline. On the Malibu coastline, a grand vaporwave-and-neon mansion stands. Producer Jae sleeps in a bleak little basement below. Your job is to roam the house from behind the camera, filming the reality show’s hot and sexy cast. You pick a panel of 12 for each season, chase them around the glitzy grounds, and make sure they fight, kiss, or both to boost ratings and satisfy viewers. You’re free to move around, but you’re warned never to talk to the cast. As the tagline suggests, the game certainly has a first-person shooter vibe, but instead of a gun, you’re brandishing a camera. Think sexy Pokémon Snap.
Every night a different demographic tunes in, and all of them have very specific needs. Some want to see drama, some want to see art in the house, some want to see food being prepared, and of course some want to see detailed, zoomed-in looks at feet, lots of feet, or other body parts. Your job is to satisfy them all, or risk your show being canceled.
What a surprise…Crash House. Photography: Devolver Digital
This makes the play experience a fun and surprising cinematography simulator. Audience requests scroll across the screen, telling you where the cast sleeps, asking where you shower, asking if anyone will kiss you even once. They’re weirdos, but if you don’t listen to them, you’re fired. The script is sharp, funny, and sometimes a little shocking. Definitely one of the funniest games I’ve played this year. Conversations between cast members are algorithmically executed. Each of the 12 brings something slightly different to the table, and different possibilities for getting along or clashing with the other housemates. This means every combination is a surprise. If one set doesn’t work out, you can try a different combination in the next season. The housemates don’t care. You come back fresh, as if your memory has been wiped, or worse.
At night, when the housemates have retired to bed, the player re-enters the house and adds props to make it more interesting. These props (some of which match the interests of the housemates) cost money earned by running surreal advertisements during the day. Another challenge is finding a balance between the advertisements and the viewers who might enjoy them. Of course, more engaged viewers bring in more money, which might allow you to buy a sauna, a lighthouse, a saxophone, etc. – all things that make the house more interesting.
But as you set up your props after dark, you might bump into an escaped housemate who asks you for a favor: more airtime, a specific angle, a personal request to be filmed flirting with two people to really piss your mom off. It’s up to you to decide if you want to grant it or not. Going this route will reveal the stories behind the poolside fun and deep chats by the bonfire. Of course, there’s more going on than meets the eye. What fun it will be to discover the darkness that lingers behind the neon lights.
If The Crush House was simply a smart, funny photography and cinematography game, I would have been pleased and pleased. But the game offers players much more than that. Beneath the snappy text and playful design, it also has a quirky heart. It’s worth noting that the review build still had its moments of glitches, but the strength of the idea and execution far outweighs any technical issues. This in itself is remarkable. The Crush House is so much fun that I didn’t want to turn it off, even when some parts were a little broken. It’s a great way to spend the last cool evenings of summer, and the season ahead.
ohOtherwise, it would be news that the CEO of one of the world's largest companies endorsed and shared a fabricated headline published by the leader of a fascist party. For Elon Musk, that happened just Thursday.
Unusually for Musk, his post was a retweet of a tweet by Britain First co-leader Ashley Simon, who shared a fake Telegraph headline about British rioters being held in the Falkland Islands, which he deleted shortly after sending it. The 30-minute livestream on X, the social media site formerly known as Twitter, which Musk bought in 2022, garnered almost 2 million views.
Musk's outspoken criticism of the government has surprised many since unrest began across the UK last week, but it is just the latest sign that the billionaire is heading down a path of radicalisation.
After making his fortune in the dot-com boom and then from his involvement in PayPal, Musk invested in Tesla in 2004 and eventually became its chief executive. For a while, he presented himself as you'd expect of a former software executive running an electric car company, speaking at length about the risks of climate change while also launching and investing in projects that fit a broad vision of improving the future of humanity, including SpaceX, OpenAI and The Boring Company.
But starting in 2020, Musk's public profile began to shift. He'd always been a fairly active user of Twitter, but when the pandemic hit, he began posting much more frequently and for the first time faced the world of fact-checking, as soft-spoken claims about the danger and duration of the pandemic led to calls for his account to be suspended for spreading misinformation.
In his personal life, Musk's relationship with his family has been turbulent: His relationship with Claire Boucher, better known as the musician Grimes, began to fall apart in 2021. Boucher, mother of at least three of his 12 children, ended up in court over custody.
Around this time, Musk began sending Grimes “right-wing memes and conspiracy theories,” according to biographer Walter Isaacson, to which Grimes responded, “Is this from 4chan or something? You're really starting to sound like a far-right person.”
Musk himself has cited Vivienne as the reason for his political switch, telling pop psychologist Jordan Peterson: [his] son [sic]essentially,” and concludes that his son was “killed by the virus of the awakened mind.”
“Many people who are radicalized have a formative personal experience that serves as a cognitive catalyst for their radicalization journey,” said one radicalization expert, who spoke on the condition of anonymity for fear of retribution. “For Musk, it appears that was his daughter's gender transition.”
The expert also believes Musk is essentially a man with “few beliefs beyond those that enrich him, and a strong desire for attention and validation. Since beginning his right-wing radicalization, he has received a flood of the latter from the far right, building for himself the largest echo chamber in the world that will only continue to grow.”
The expert added: “What's remarkable is that he experiences little to no consequences for his actions and is successful in blackmailing reality to make people comply with his beliefs.”
In July, Musk announced the creation of a political action committee, America PAC, which will “largely but entirely” support the Republican Party because it supports “meritocracy and individual freedom.” Musk did not say how much he planned to donate to the PAC, but previous reports had suggested he was considering donating as much as $45 million a month.
The extent of Musk's political transformation has even led to concerns about his health. In March, he He said he was not drunk “almost all the time.” He claimed that his use of ketamine to treat depression during his X posting sessions was unrelated to his social media presence.
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Over the past three weeks, the Paris Olympics have delivered some spectacular sporting moments, from incredible victories to heartbreaking defeats to Snoop Dogg standing there in an equestrian outfit. For most of us, that sporting glamour is out of reach — unless we have access to video games.
While there were no official tie-ins this year, a number of popular Olympic-inspired games have been released over the past 40 years. If you’ve got an old Commodore 64, PlayStation, Wii, or a suitable emulator on your PC, here’s how you can relive this summer’s unforgettable sporting memories from the safety of your own home.
The stars of the shooting event were undoubtedly Kim Ye-ji of South Korea and Yusuf Dikeci of Turkey, who lit up the pistol event with their cool, calm demeanor, hands in their pockets like cartoon assassins. The closest thing to a video game equivalent is the classic skeet shooting event in Konami’s 1984 arcade hit Hyper Sports. Sure, you’re using a shotgun to aim at flying skeets rather than fixed targets, but at the end of the event a cool, baseball-capped sharpshooter winks at the camera.
Pole Vault Record: International Athletics
Armand “Mondo” Duplantis broke the pole vault world record with a leap of 6.25 meters. To experience it for yourself, head over to International Track & Field, the fantastic 1996 PlayStation sports simulation. Alternate between mashing the button to run around the track, pressing X to jump, then vaulting over the pole. It sounds easy, but it’s one of the hardest events in the game. However, if you qualify on your first jump, improve on your second, and the space shuttle will pass you on your third. Not even Duplantis could do that.
During Keir Starmer’s 2020 Labour leader campaign, his team debated the idea of him leaving Twitter altogether.
Many of Starmer’s close associates wanted to change the party’s direction following a tough election and divisive social media campaigning.
Before Elon Musk took over Twitter, rebranded it as X, and allowed far-right figures back on the platform, there was a noticeable increase in misinformation. The aggressive nature of the platform seemed to fuel a darker side of politics.
Starmer himself has always been wary of Twitter’s usefulness, especially when dealing with difficulties faced by his own MPs. However, the plan to boycott the platform never materialized due to the challenges of being in opposition.
Currently, politicians like Starmer heavily rely on X for communication purposes. Despite criticism, X remains a key platform for making important announcements.
While Labour has a “tweet first” strategy, there are concerns within the government about the sustainability of this approach. Musk recently mocked Starmer on X, spreading misinformation to his large following.
Although government ministers do not explicitly mention X, they acknowledge the problem of misinformation on various platforms including X, Facebook, YouTube, TikTok, and WhatsApp.
Recognizing X’s unique position as a platform used by politicians and journalists, concerns about accuracy and the platform’s owners’ influence in spreading misinformation are growing.
Elon Musk may soon shift focus back to the US presidential election. Photo: David Swanson/Reuters
A spokesperson for Starmer condemned Musk’s inflammatory comments and actions on X, emphasizing the need for responsible behavior on the platform.
While Musk may eventually move on from provoking Starmer, the situation poses a challenge for the government. Efforts to work closely with social media companies continue, but further actions under the online safety law may be considered.
As some organizations and MPs reconsider their use of X, the dilemma of balancing the platform’s benefits with its drawbacks persists. The instant access to influential individuals and breaking news sets X apart, making it a difficult platform to abandon.
Despite criticisms and concerns, the importance of X in the political landscape remains undeniable, making it an indispensable tool for communication and information dissemination.
A global coalition of advertisers has paused its corporate responsibility program following a lawsuit filed by Elon Musk’s X against the coalition, alleging it orchestrated a “massive advertiser boycott.”
The World Federation of Advertisers (WFA) announced to its members that the Global Alliance for Responsible Media (GARM) will be suspended in response to the legal action by X (formerly Twitter) as reported by Business Insider. Garm, a non-profit initiative within the WFA, helps brands avoid advertising on and monetizing harmful content.
The social media company brought an antitrust lawsuit against WFA members Unilever, Mars, CVS Health, and other advertisers for allegedly conspiring to withhold “billions of dollars in advertising revenue” from X.
Following the news, X CEO Linda Yaccarino expressed on Twitter: “What gets monetized shouldn’t be monopolized by a small group. This is an important recognition and a necessary step in the right direction. Hopefully, it means an ecosystem-wide shake-up is on the way.”
Rumble, a popular online video platform among the American right, also joined the lawsuit, filing its own complaint against WFA over Garm with similar allegations.
After Musk acquired the company in 2022 and swiftly disbanded the social network’s content moderation team, X’s advertising revenue plummeted sharply, leading to a surge in anti-Semitic content on X, including ads alongside pro-Nazi posts. X sued the watchdog group over a report on the proliferation of offensive content on the platform.
In a strongly worded statement, Musk warned advertisers to steer clear, labeling the policy changes as “blackmail.” Company X is now seeking unspecified damages and a court injunction to halt the alleged conspiracy of withholding advertising dollars.
The WFA stated that it would release a statement shortly in response to a comment request. Unilever, Mars, and CVS Health did not immediately respond to comment requests. Check the ad The lawsuit is expected to further drive advertisers away from the platform.
“We all understand that advertising on X poses a risk for advertisers,” said Claire Atkin, co-founder of Check My Ads. “The positive aspect of today’s news is that advertisers will no longer depend on Garm and will take more direct responsibility for where their ads are placed.”
In July, a congressional committee held a hearing on “Collaboration in the Global Alliance for Responsible Media,” targeting advertising companies for alleged “anti-competitive collusion in online advertising.”
In response to the developments, the X account of a Republican member of the House Judiciary Committee posted, “Big win for the First Amendment. Big win for oversight.”
Invited to testify before Congress, Unilever USA President Herish Patel defended the company’s right to advertise wherever it chooses.
“Unilever alone controls our advertising spend,” stated Patel. “No platform has a monopoly on our ad spend.”
ITonga was plunged into darkness in the aftermath of a massive volcanic eruption in the early days of 2022. The undersea eruption, 1,000 times more powerful than the Hiroshima bomb, sent tsunamis into Tonga’s neighbouring islands and covered the islands’ white coral sand in ash.
The force of the eruption of the Hunga Tonga Hunga Ha’apai volcano cut off internet connections to Tonga, cutting off communications at the very moment the crisis began.
The scale of the disruption was clear when the undersea cables that carry the country’s internet were restored weeks later. The loss of connectivity hampered restoration efforts and dealt a devastating blow to businesses and local finances that rely on remittances from overseas.
The disaster has exposed extreme vulnerabilities in the infrastructure that underpins how the Internet works.
Nicole Starosielski, a professor at the University of California, Berkeley and author of “The Undersea Network,” says modern life is inseparable from the running internet.
In that sense, it’s a lot like drinking water: a utility that underpins our very existence, and like water, few people understand what it takes to get it from distant reservoirs to our kitchen taps.
Modern consumers have come to imagine the internet as something invisible floating in the atmosphere, an invisible “cloud” that rains data down on our heads. Many believe everything is wireless because our devices aren’t connected by cables, but the reality is far more unusual, Starosielski says.
An undersea internet cable laid on the ocean floor. Photo: Mint Images/Getty Images/Mint Images RF
Nearly all internet traffic — Zoom calls, streaming movies, emails, social media feeds — reaches us through high-speed fibre optics laid beneath the ocean. These are the veins of the modern world, stretching for around 1.5 million kilometres beneath the surface of the ocean, connecting countries through physical cables that conduct the internet.
Speaking on WhatsApp, Starosielski explains that the data transmitting her voice is sent from her phone to a nearby cell tower. “That’s basically the only radio hop in the entire system,” she says.
It travels underground at the speed of light from a mobile phone tower via fibre optic cable on land, then to a cable landing station (usually near water), then down to the ocean floor and finally to the cable landing station in Australia, where The Guardian spoke to Starosielski.
“Our voices are literally at the bottom of the ocean,” she says.
Spies, Sabotage, and Sharks
The fact that data powering financial, government and some military communications travels through cables little thicker than a hose and barely protected by the ocean water above it has become a source of concern for lawmakers around the world in recent years.
In 2017, NATO officials reported that Russian submarines were stepping up surveillance of internet cables in the North Atlantic, and in 2018 the Trump administration imposed sanctions on Russian companies that allegedly provided “underwater capabilities” to Moscow for the purpose of monitoring undersea networks.
At the time, Jim Langevin, a member of the House Armed Services Committee, said a Russian attack on the undersea cables would cause “significant harm to our economy and daily life.”
Workers install the 2Africa submarine cable on the beach in Amanzimtoti, South Africa, in 2023. Photo: Logan Ward/Reuters
Targeting internet cables has long been a weapon in Russia’s hybrid warfare arsenal: When Russia annexed Crimea in 2014, Moscow cut off the main cable connection to the peninsula, seizing control of the internet infrastructure and allowing the Kremlin to spread disinformation.
Global conflicts have also proven to wreak unexpected havoc on internet cable systems: In February, Iran-backed Houthi militants attacked a cargo ship in the Red Sea. The sinking of the Rubimaa likely cut three undersea cables in the region, disrupting much of the internet traffic between Asia and Europe.
The United States and its allies have expressed serious concerns that adversaries could eavesdrop on undersea cables to obtain “personal information, data, and communications.” A 2022 Congressional report highlighted the growing likelihood that Russia or China could gain access to undersea cable systems.
It’s an espionage technique the US knows all too well: in 2013, The Guardian revealed how Britain’s Government Communications Headquarters (GCHQ) had hacked into internet cable networks to access vast troves of communications between innocent people and suspected targets. This information was then passed on to the NSA.
Documents released by whistleblower Edward Snowden also show that undersea cables connecting Australia and New Zealand to the US were tapped, giving the NSA access to internet data in Australia and New Zealand.
Despite the numerous dangers and loud warnings from Western governments, there have been few calls for more to be done to secure cable networks, and many believe the threat is exaggerated.
The 2022 EU report said there were “no published and verified reports suggesting a deliberate attack on cable networks by any actor, including Russia, China or non-state groups.”
“Perhaps this suggests that the threat scenarios being discussed may be exaggerated.”
One expert speaking to the Guardian offered a more blunt assessment, describing the threat of sabotage as “nonsense”.
TeleGeography map of undersea internet cables connecting the US, UK and Europe. Photo: TeleGeography/https://www.submarinecablemap.com/
The data bears this out, showing that sharks, anchors and fishing pose a bigger threat to the global Internet infrastructure than Russian espionage. A US report on the issue said the main threat to networks is “accidental human-involved accidents.” On average, a cable is cut “every three days.”
“In 2017, a vessel accidentally cut an undersea communications cable off the coast of Somalia, causing a three-week internet outage and costing the country $10 million per day,” the report said.
An Unequal Internet
But for many experts, the biggest risk to the internet isn’t sabotage, espionage or even rogue anchors, but the uneven spread of the globe-spanning cable infrastructure that ties together the world’s digital networks.
“There aren’t cables everywhere,” Starosielski said. “The North Atlantic has a high concentration of cables connecting the U.S. and Europe, but the South Atlantic doesn’t have as many.”
“So you’re seeing diversity in terms of some parts of the world being more connected and having multiple routes in case of a disconnection.”
As of 2023, there are more than 500 communication cables on the ocean floor. Map of the world’s submarine cable networks These are found to be mainly concentrated in economic and population centres.
The uneven distribution of cables is most pronounced in the Pacific, where a territory like Guam, with a population of just 170,000 and home to a U.S. naval base, has more than 10 internet cables connecting the island, compared with seven in New Zealand and just one in Tonga, both with a population of more than 5 million.
The aftermath of the 2022 Tonga eruption spurred governments around the world to act, commissioning reports on the vulnerabilities of existing undersea cable networks while technology companies worked to harden networks to prevent a similar event from happening again.
Last month, Tonga’s internet went down again.
Damage to undersea internet cables connecting the island’s networks caused power outages across much of the country and disruption to local businesses.
For now, economic fundamentals favor laying cables to Western countries and emerging markets where digital demand is surging. Despite warnings of sabotage and accidental damage, without market imperatives to build more resilient networks, there is a real risk that places like Tonga will continue to be cut off, threatening the very promise of digital fairness that the internet is based on, experts say.
Elon Musk shared a fake Telegraph article claiming Keir Starmer is considering sending far-right rioters to “emergency detention camps” in the Falkland Islands.
Musk deleted the post about 30 minutes later. Screenshot taken by Politics.co.uk It is suggested that the video had nearly 2 million views before it was removed.
In it, Musk shared an image posted by Ashley Simon, co-leader of the far-right group Britain First, with the caption: “We will all be deported to the Falkland Islands.”
The fake article, purportedly written by a senior Telegraph news reporter and styled to resemble the paper, said that camps in the Falkland Islands would be used to hold prisoners from the ongoing riots because the UK prison system is already at capacity.
The Telegraph said on Thursday it had never published the story in question. A Telegraph Media Group spokesman said in a statement: “This is a fabricated headline for a story that doesn't exist. We have notified the relevant platforms and asked them to remove the story.”
In a post about X, the paper said: “We are aware that an image circulating purporting to be a Telegraph article about 'emergency detention centres' on X. The Telegraph has never published such an article.”
Musk has not apologized for sharing the fake report, but has continued to share material criticizing the UK government and law enforcement response to the riots.
The Guardian contacted Mr X for comment but received an automated response saying: “We're busy at the moment, please check back later.”
On Thursday, Musk said Share the Sky News interview Stephen Parkinson, the director of public prosecutions in England and Wales, said officers were searching social media for content that incited racial hatred. “This is something that is really happening,” Musk said. In another post about the same clip:Musk called Parkinson a “woke Stasi.”
Musk has been embroiled in a spat with Prime Minister Keir Starmer and British police authorities after saying a “civil war is inevitable” in response to anti-immigration protests in England and Northern Ireland and claiming the police response had been “one-sided”.
A spokesman for the Prime Minister said this week there was “no justification” for the comments. In response, Mr Musk has repeatedly attacked Mr Starmer on his platform, branding him a “second-rate keel”.
Musk, the billionaire co-founder of Tesla, SpaceX and the payments platform X.com that later became PayPal, bought Twitter for $44 billion in 2022. Last year, he renamed it X. The direction Twitter has taken under his leadership has sparked a series of controversies, including accusations that it has not taken harmful content seriously enough.
The Royal National Orthopaedic Hospitals NHS Trust said in a post on Thursday that after 13 years running X's account it was closing it because the platform “no longer aligns with the trust's values”. The trust directed followers to Facebook, Instagram and LinkedIn.
This week, Musk announced he was suing a group of advertisers and major corporations for illegally agreeing not to advertise on X.
aBlue skies, crystal clear waters and a fleet of boats bearing the words “Welcome to Pleasureland” – it sounds like a dream vacation, but in reality it’s a dystopia: after a great flood, the continent is submerged and diseases caused by toxic plastic are affecting all living things.
Tides of Tomorrow is nothing less than unsettling climax fiction, but its tone is lighthearted, blunt and irreverent rather than gloomy and unsettling. It’s set on the fictional planet Elynd, and lead game designer Adrien Poncet says he and his colleagues had free reign to play with the science and technology they depicted. At one point, a character inhales “ozen” from a container, an oxygen-like substance that helps keep people alive. At other times, players witness shocking and unsettling imagery, including tons of floating plastic that resemble the Great Pacific Garbage Patch.
Tomorrow’s trends. Photo: Deep Silver/PLAION
Fans of DigixArt’s previous project, the border-crossing adventure Road 96, will be pleased with the amount of challenge in Tides of Tomorrow’s gameplay. Players will navigate the oceans of Erind, encountering pirates, religious cults, and deep-sea trawlers loaded with junk, sprinkling in first-person exploration, mini-games, and scripted action sequences (including, predictably, a boat-driving sequence and, unexpectedly, the odd bit of parkour). But Poncet stresses that at its core, the game is a thrilling, branching narrative. Kill a crime boss or attempt an escape? The choice is yours. You may live or die by the consequences.
It’s a new and particularly ambitious twist on this long-running “choose your own adventure” formula. Playing as a so-called Tide Walker (name subject to change), you share what Poncet calls a “strange connection” with other Tide Walkers. They appear to you as apparitions, out of time but not out of place. The catch here is that these apparitions aren’t pre-programmed encounters, but other players connected to you over the internet, already playing out the same events. Think of it as an asynchronous multiplayer system, like Elden Ring’s ghosts, except here your ghosts have a tangible impact on the game, perhaps leaving behind important items like a knife to stab the aforementioned unsuspecting kingpin.
You’ll follow in the footsteps of one player at a time, getting to know them through their decision-making impulses. Who is that player? “It could be a stranger on the internet, a friend, or even your favorite streamer,” says Poncet.
Soon, a chain reaction of decisions made by both you and your bound partner begins to pile up. Testing a game with such a dizzying narrative structure proves to be extremely difficult.[Tides of Tomorrow] “The Elder Scrolls V: Skyrim is the first game to really push the idea of asynchronous multiplayer narrative,” Ponsetto said. “We didn’t approach this game with any blueprint or preconceived ideas. This is uncharted territory.”
Despite the novelty of this component, the lead designer claims that it speaks to the game’s deeper themes. Indeed, the mechanic doubles as a carefully considered metaphor: after all, what could survive the all-encompassing climate crisis and mitigate its worst effects other than a massive collaborative effort involving people spread across a vast continent?
“Tides of Tomorrow asks players to question our world,” Poncet says, “but especially about holding on to hope in a world where all seems lost, and helping each other in a common effort to make things better.”
a
Has the Olympics caused anyone else’s productivity to hit an all-time low? Like me, you’ve probably had that small but highly distracting iPlayer window open in the corner of your screen all day, gone straight home, watched athletics on TV, ignored the dirty dishes, and dozed off.
Surprisingly, what if you’re on the go? BBC Radio 5 Live and The official Olympic podcast. It’s great for catching up on the action away from the screen (you may have cried listening to the women’s triathlon on your commute to work), but these are just the tip of the iceberg when it comes to pods extending the Paris 2024 journey. As medals are awarded and sporting heroes make their appearance, there are shows that take you even deeper into the personalities themselves.
Simone Biles said she thought America hated her after the 2020 Tokyo Olympics. Call her daddy. Keeley Hodgkinson is confident of winning the gold medal. High Performance Podcast. Tom Daley’s Desert Island Discs Pleasant to listen to. Mondo Duplantis on being a pole vault champion Mindset Victory. Jess Thom, the lead psychologist for the British team, speaks candidly to The Guardian’s Science Weekly about how to prepare athletes for failure and success, and what happens when they have to return to normal life. Plus, Adam Peaty has a deep and meaningful conversation with his father-in-law, Gordon Ramsay. About the Olympics.
But if you’re completely bored of sports, don’t worry: this week’s best podcasts offer a lovely escape, with the paranormal, celebrity fantasies, and strolls through Borough Market. We’ve also rounded up the top five podcasts featuring A-list stars (which will likely include Olympic superstars and viral sensations at some point). Kim Ye-ji, South Korean shooting silver medalist.
Holly Richardson TV assistant editor
This week’s picks
Dreamspace presenter Gemma Cairney. Photo: Katherine Ann Rose/Observer
Paranormal Activity: True Stories of Possession
All episodes available on Audible
Fifteen years after Katie Featherston and Micah Sloat terrified a generation with the film Paranormal Activity, they’re doing it again in podcast form. Sloat is a big fan of spiritual exploration, so it’s only fitting that he introduces the story of the Watseka Wonder, in which a 14-year-old girl claims to have been possessed by a dead woman for 16 weeks. “Dad of the Witch” Griffin Ceddo expands on the possession in a surprisingly moving account. Hannah Verdier
pictureEarlier this week, the Culture Division asked me to recommend four games for their annual Autumn Arts Preview. Readers: I’ve been struggling. The period from September to November is typically jam-packed with AAA releases as publishers compete for space in the historically lucrative pre-Christmas period. Even in the era of “live service” games like Fortnite, Destiny, and Genshin Impact (which ignore external sales patterns in favor of their own constantly-updated season passes), autumn is guaranteed to see a plethora of big-budget game releases.
But this year… not so much. September was mainly focused on The Legend of Zelda: Echoes of Wisdom (below). October brought the Silent Hill 2 reboot, Call of Duty: Black Ops 6, and Sonic X: Shadow Generations. For winter fun, the really busy blockbuster lineup will have to wait until November, including Slitterhead, Football Manager 2025, Assassin’s Creed: Shadows, and Stalker 2: Heart of Chernobyl. The highly anticipated role-playing game Avowed has been delayed until 2025, and Indiana Jones and the Great Circle is not holding out hope, with no release date announced beyond “2024.”
Why? There are a few possible explanations. 2023 was a very busy year, overcrowded with big releases like Baldur’s Gate 3, Marvel’s Spider-Man 2, Alan Wake 2, The Legend of Zelda: Tears of the Kingdom, Starfield, and Diablo IV. Meanwhile, 2025 is already shaping up to be a very busy year, with GTA 6, Death Stranding 2, Monster Hunter Wilds, and Civilization 7 coming on strong. And the COVID-19-induced surge in development activity has now subsided, as we see a disgraceful number of layoffs and studio closures across the industry. Perhaps a sluggish year was expected.
The Legend of Zelda: Echoes of Wisdom. Photo: Nintendo
The good news is that fewer big, attention-grabbing titles give smaller games a chance to find an audience. September has some really interesting original and indie titles, including the bizarre adventures Phoenix Springs (pictured above) and Demonschool, the charming retro collection UFO 50, and the Atari-era nostalgia Yars Rising. My son Zac wants to play October’s Dragon Ball: Sparking! Zero, and I’m an old fan of comics, anime, and the 1990s Konami arcade games, so I’ll enjoy TMNT: Mutants Unleashed. Life is Strange: Double Exposure should also benefit from the extra space given to its time-shifting murder mystery.
It may be comforting to have dozens of huge, multi-year video game series churn out in the space of a 12-week period. Like summer blockbusters, they inscribe the fabric of our years, informing us of where we were and what we were doing at key moments in our lives. In a world where old certainties are crumbling, entertainment rituals provide stability and shared expectations. We may no longer see people queuing around the block to see the latest Star Wars movie or lining up outside gaming and electronics boutiques at midnight to buy Call of Duty: Modern Warfare, but the spectacle of consumer frenzy has always had real meaning.
Still, a quiet year gives us other options. It gives us time and space to break from habitual purchases. 2014 is often touted as a “bad” year for games because there were no big releases. But it was also the year of Alien Isolation, Titanfall, and Shovel Knight. It was also the year I poured hundreds of hours into Shadow of Mordor, despite not being a Lord of the Rings fan. It was also the year of OlliOlli and The Evil Within, and The Vanishing of Ethan Carter. Games I might never have had a chance to play properly if I hadn’t had the means. I’m really glad I did.
Anyway, we were able to choose four games for our Fall Art Preview, but many more emerged when we thought more broadly. So this Fall, try something new, something original, something to share and recommend. These games will get you through the Fall and Winter, and by the end, you’ll have a story of your own to tell.
What to Play
Nintendo Switch Sports. Photo: Nintendo
With no dedicated Olympic games this year, it’s worth giving it another try. nintendo switch sports It’s a lot of fun, especially with the addition of basketball in the new update. Play alone or against friends (both online and locally). Shake the Joy-Con to dribble and flick your wrist to shoot. There are even mini-games to test your dunking prowess. The collection also includes five other Olympic sports, so you can easily organize your own slightly chaotic sports tournaments.
Available on: Nintendo Switch Estimated play time: all you want
What to Read
Among Us: An unexpected lockdown hit. Photo: InnerSloth
New rumors are emerging new half life game A reference to Valve’s development codename “Project White Sands” Found in an online portfolio The site has since removed the reference to video game actor Natasha Chandel, but the rumors continue.
I love very specific things Video game deep dive and Polygon is a great source of information. The latest article on this site is List of banned and unaired episodes of the Pokémon anime complete with explanations. It’s a wild ride.
How will Nintendo follow up on the Switch’s success? Photo: Chesnot/Getty Images
This week’s question was submitted by user X Dan Chambers he asked.
“Will the Switch 2, or whatever it’s called, ultimately find a product that can rival the Switch, or is it destined to be a comparable failure? And what are the key building blocks for success?”
Regarding Nintendo’s next game console, it will be released by the end of March 2025. Rumored specs It’s got an 8-core Cortex-A78AE processor, 8GB of RAM, and 64GB of internal storage, which is fine but not all that exciting, and no one buys a Nintendo console for its techy appeal.
Aside from the SNES, the company has always done best when it has made major updates to the form factor of its machines, like from SNES to N64, or GameCube to Wii, while struggling (comparatively) with more tech-driven updates, like the GameCube (beloved by some, but disappointing sales) and Wii U. The Switch 2 seems to fall into the latter category at the moment, with no fresh ideas being heard in terms of interface or interaction.
What’s needed is a highly visual, easily understood, game-changing concept. Something that can easily be shown with a few seconds of footage from a new Super Mario game. Perhaps there’s a new feature for the built-in screen, or a never-before-seen local multiplayer concept. The design philosophy of Nintendo’s great tech wizard, the late Gunpei Yokoi, still holds true: think horizontally with dead technology. A big OLED screen just won’t do.
If you have any questions for the Question Block or any other comments about the newsletter, Please email us at pushingbuttons@theguardian.com.
On Tuesday, Elon Musk’s social media platform X filed a lawsuit against a global advertising coalition and several major companies, including Unilever, Mars, and CVS Health. The lawsuit alleges that they illegally conspired to alienate the social network and intentionally cause it to lose revenue, claiming they engaged in a “massive advertiser boycott.”
Company X filed the lawsuit against the World Federation of Advertisers and the companies in federal court in Texas on Tuesday.
“We’ve been trying for peace for 2 years, now it’s war,” Musk tweeted on Tuesday.
The lawsuit claims that advertisers, through the Global Alliance for Responsible Media, withheld “billions of dollars in advertising revenue” from X, violating U.S. antitrust law.
X CEO Linda Yaccarino stated, “When the marketplace of ideas is restricted, people hurt. A few should not have a monopoly on what is monetized.” She expressed concern that the boycott aimed to deprive X of its users.
The World Advertising Federation, Unilever, Mars, CVS Health, and Ørsted did not provide immediate comments on the lawsuit.
X’s advertising revenue declined after Musk acquired the company in 2022. The lawsuit mentions the surge in anti-Semitic content on X following changes made by Musk and a pending trial against Media Matters in April 2025.
The Responsible Media Initiative was launched in 2019 to address harmful content monetization. X claims to meet or exceed the standards set by the Global Alliance for Responsible Media, seeking damages and an injunction to prevent further withholding of advertising dollars.
The complaint alleges that Company X has become less competitive in digital advertising sales.
Google was found to have created an illegal monopoly in online search and advertising by a federal court in a landmark antitrust lawsuit brought against it by the Department of Justice. This ruling will significantly impact Google’s operations and how people engage with the internet’s most popular websites.
The court specifically concluded that Google violated antitrust laws through exclusive agreements with device manufacturers like Apple and Samsung, paying them billions to ensure that Google products were the default search engine on their devices. These agreements allowed Google to establish a search monopoly and stifle competition unfairly.
The implications of this ruling will depend on what actions are taken next. It could lead to substantial changes in how Google conducts its business or potentially be weakened through the appeals process. The outcome will also have broader implications for how regulators address big tech companies and alleged monopolies.
Here’s what to expect following this decision.
Google may be compelled to alter its search practices
The U.S. v. Google ruling did not specify remedies for Google’s monopoly on internet search, and the Justice Department did not seek penalties in its lawsuit. A separate trial will determine the remedies the government may impose on Google, which could range from contractual adjustments to a potential breakup of the company.
Judge Mehta could rule that Google is prohibited from entering exclusive search agreements, allowing it to be the default search engine if chosen by device manufacturers without the need for costly payments. Apple and Samsung have yet to comment on the ruling. Mozilla, reliant on Google payments, could face significant financial impact.
Judge Mehta may also consider options like browser choice screens seen in Europe to enhance competition. A harsher ruling could mandate the separation of Google’s search service from the rest of its operations and impose fines on antitrust violations.
Google intends to appeal the decision
Google rejected the court’s ruling and plans to appeal, initiating a legal battle with the Justice Department that could delay any repercussions for the company. Throughout the trial, Google maintained its superior product argument.
Past legal precedent suggests that a large technology company like Google may challenge an antitrust ruling successfully. Microsoft, in a similar case, managed to overturn key aspects of an antitrust decision against it through appeals.
Google has not disclosed its appeal timeline or response strategy following the ruling.
New Antitrust Lawsuit Looms
In addition to the current case, Google faces a forthcoming antitrust lawsuit concerning its digital advertising practices, alleging monopolistic behavior and stifling competition in that area.
This second lawsuit targets Google’s dominant position in the digital advertising industry, threatening a substantial revenue stream for the company. Google refutes the allegations and views the legal action as an attempt to gain unfair advantages.
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We’re only halfway through the year, but Tactical Breach Wizards is already a contender for best video game title of 2024. Both ridiculously ridiculous and patently practical, the game’s name nicely reflects the intent of this magic-infused, turn-based tactics game. Commanding a SWAT team of wizards battling through puzzle-like scenarios with guns and spells, Tactical Breach Wizards blends decade-old jokes with a desire to solve the problems endemic to the genre that inspired it.
“This comes from playing a lot of XCOM, especially XCOM 2,” says Tom Francis, director of Suspicious Developments and creator of the acclaimed titles Gunpoint and Heat Signature. “I love the game in a lot of ways, but it’s also incredibly frustrating because so often you misunderstand or don’t understand the rules, and end up losing irreplaceable soldiers or suffering devastating losses.”
Francis wanted to create a tactical game that focused on encouraging experimentation rather than punishing players. His solution was to let players rewind their turns to try new approaches to each situation. But the game still lacked a theme to accompany the concept. So Francis recalled a conversation he had while working as a journalist at PC Gamer: “We were joking that it would be really interesting if there was a serious military game like Call of Duty. [where] The people were all in tactical gear, but some were just wearing robes and hats.”
Thus was born Tactical Breach Wizards, combining Francis’s rewinding ideas with a variety of characters who are more like magical police, from freelance storm witches to riot priests, each with their own unique abilities to experiment with in different ways. One example is the Naval Seer. Blessed with the ability to see one second into the future, the Seer can also throw time-boosting grenades that provide bonus actions to teammates. Another is the Necro Medic, a necromancer who heals characters and replenishes their “mana” by killing and resurrecting them. “She rewinds your body, your body goes back to how it was an hour ago,” Francis says. “When she resurrects you, you get your mana back.”
According to Francis, these characters first appeared as puns, but gradually became central to the game. In fact, Tactical Breach Wizards doesn’t have the free-form structure and base building of XCOM, but instead has a linear story that explores each character’s personality and motivations. “I wanted to know who these characters were,” Francis said. “They each feel like they have a story.” He likens the storytelling approach to Mass Effect 2’s loyalty missions, saying, “To me, that was the most interesting thing about the game.”
Additionally, the Tactical Breach Wizard storyline, according to Francis, ” [on] Unlike works like Tom Clancy or Call of Duty, the game also aims to subvert the authoritarian morality of such fiction. “I don’t like those stories, there’s not a lot of criticism or self-examination,” he says. In Tactical Breach Wizards, the characters you command aren’t state enforcers, but thugs and outcasts battling a coalition of elite organisations, including religious military dictatorships and private military companies. “I didn’t want them to just be soldiers in a national army,” he explains. “You need a compelling reason to commit acts of violence.”
Tactical Breach Wizards has been in development for six years, which is a big investment for a small team. Luckily, you don’t have to be a naval seer to notice the positive signs. The game is high on Steam’s “wishlist” charts, and Francis says the recently released demo has been met with positive reactions from players. “There are some people who laugh when you say ‘Tactical Breach Wizards,'” he says. “I knew those people existed, but I didn’t realize how many there were. I’m very happy.” [that] A lot of people understand that.”
IIn 2021, linguist Emily Bender and computer scientist Timnit Gebru Published a paper. The paper described language models, which were still in their infancy at the time, as a type of “probabilistic parrot.” A language model, they wrote, “is a system that haphazardly stitches together sequences of linguistic forms observed in large amounts of training data, based on probability information about how they combine, without any regard for meaning.”
The phrase stuck: AI can get better, even if it’s a probabilistic parrot; the more training data it has, the better it looks. But does something like ChatGPT actually exhibit anything resembling intelligence, reasoning, or thought? Or is it simply “haphazardly stringing together sequences of linguistic forms” as it scales?
In the AI world, such criticisms are often brushed aside. When I spoke to Sam Altman last year, he seemed almost surprised to hear such an outdated criticism. “Is that still a widely held view? I mean, it’s taken into consideration. Are there still a lot of people who take it seriously like that?” he asked.
OpenAI CEO Sam Altman. Photo: Jason Redmond/AFP/Getty Images
“My understanding is that after GPT-4, most people stopped saying that and started saying, ‘OK, it works, but it’s too dangerous,'” he said, adding that GPT-4 did reason “to a certain extent.”
At times, this debate feels semantic: what does it matter whether an AI system is reasoning or simply parroting what we say, if it can tackle problems that were previously beyond the scope of computing? Of course, if we’re trying to create an autonomous moral agent, a general intelligence that can succeed humanity as the protagonist of the universe, we might want that agent to be able to think. But if we’re simply building a useful tool, even one that might well serve as a new general-purpose technology, does the distinction matter?
If a human knows the fact that “Valentina Tereshkova was the first woman in space,” then they can also correctly answer the question “Who was the first woman in space?” This seems trivial, since it’s a very basic form of generalization. However, autoregressive language models show that we cannot generalize in this way.
This is an example of an ordering effect that we call “the curse of inversions.”
Researchers have repeatedly found that they can “teach” large language models lots of false facts and then completely fail the basic task of inferring the opposite.But the problem doesn’t just exist in toy models or artificial situations.
When GPT-4 was tested on 1,000 celebrities and their parents with pairs of questions like “Who is Tom Cruise’s mother?” and “Who is Mary Lee Pfeiffer’s son?”, the model was able to answer the first question (” The first one was answered correctly, but the second was not, presumably because the pre-training data contained few examples of the parent coming before the celebrity (e.g., “Mary Lee Pfeiffer’s son is Tom Cruise”).
One way to explain this is that in a Master’s of Law you don’t learn the relationships between facts. tokena linguistic formalism explained by Bender. The token “Tom Cruise’s mother” is linked to the token “Mary Lee Pfeiffer”, but the reverse is not necessarily true. The model is not inferring, it is playing wordplay, and the fact that the words “Mary Lee Pfeiffer’s son” do not appear in the training data means that the model is useless.
But another way of explaining it is to understand that humans are similarly asymmetrical. inference It’s symmetrical. If you know that they are mother and son, you can discuss the relationship in both directions. However, Recall Not really. Remembering a fun fact about a celebrity is a lot easier than being given a barely recognizable snippet of information, without any context, and being asked to state precisely why you know it.
An extreme example makes this clear: Contrast being asked to list all 50 US states with being shown a list of the 50 states and asked to name the countries to which they belong. As a matter of reasoning, the facts are symmetric; as a matter of memory, the same is not true at all.
On Monday, a federal judge ruled that Google violated antitrust laws while establishing its dominant position in the internet search industry. This ruling could have significant ramifications for how people engage with the internet.
Judge Amit Mehta determined that Google had breached Section 2 of the Sherman Act, a US antitrust law, by monopolizing search services and advertising.
The ruling declared Google a monopoly that had used its dominance to maintain its grip on the market. It is a major antitrust ruling that comes after a case involving the Justice Department and one of the world’s largest companies.
The trial, which started in September last year, concluded without a jury after an extensive period of deliberation by Judge Mehta. The ruling highlighted the importance of the case for both Google and the general public.
Google’s international operations president, Kent Walker, announced plans to appeal the decision, emphasizing aspects of the ruling that praised Google’s search engine while denouncing its accessibility to competitors.
Judge Mehta described the trial as “remarkable” and commended the quality of the legal teams on both sides. The ruling was hailed as a historic victory for the American people by US Attorney General Merrick Garland.
The ruling highlighted Google’s distribution agreements with companies like Apple and Samsung to make it the default search engine on their devices, giving Google an unfair advantage over competitors. The ruling did not specify the penalties Google might face for violating antitrust laws.
Google’s defense argued that the company serves consumers better than its rivals like Microsoft’s Bing. The trial also raised concerns about Google’s record-retention policies and the deletion of internal communications.
New York Attorney General Letitia James celebrated the ruling as a victory against unchecked corporate power. The tech giant still faces another antitrust lawsuit later this year focusing on its advertising practices.
Google has not yet responded to requests for comment regarding the ruling.
I
yeah How does democracy end?In his elegant book, The Restoration of Liberal Democracy, published after Trump’s 2016 election, David Runciman made a startling point: the liberal democracies we take for granted will not last forever, but they will not fail in the ways we’ve seen them in the past: without revolution, military coup, or breakdown of social order. Moving forward through failure In an unexpected way. The implication was that people who compare it to what happened in Germany in the 1930s are mistaken.
Until a few weeks ago, that seemed like wise advice. But then something changed: key sectors of Silicon Valley, a Democratic stronghold for decades, began to support Trump. In 2016, contrarian billionaire and PayPal co-founder Peter Thiel was the only prominent Silicon Valley figure to endorse Trump, which merely confirmed the fact that he was a Silicon Valley legal outcast. But in recent weeks, many of Silicon Valley’s bigwigs (Elon Musk, Marc Andreessen, and David Sachs, to name just three) have revealed themselves as Trump supporters and donors. Musk has set up a pro-Republican political action committee (super PAC) and is donating to it. On June 6, venture capitalist Sachs hosted a $300,000-a-person fundraising dinner at Trump’s San Francisco mansion.
Why the sudden interest in politics? It’s probably a combination of several factors. First, Biden’s billionaire tax plan (and his administration’s antitrust litigation enthusiasm). Second, Trump’s newfound enthusiasm for cryptocurrency. Third, Biden has raised far more money for his campaign. And finally, and most importantly, Trump’s momentum was beginning to look unstoppable even before Biden dropped out.
The last two factors are reminiscent of the 1930s. In 1932, the Nazi Party was in serious financial trouble, and when Hitler became chancellor the following year, he personally appealed to business leaders for help. Funds were raised from 17 different business groups, with the largest donation coming from IG Farben and Deutsche Bank
At the time, these donations must have seemed like a shrewd gamble to the businessmen who donated them. But as historian Adam Tooze wrote in his landmark book on the period, it also meant that German businessmen “were willing to cooperate in the destruction of German political pluralism.” In return, according to Tooze, German business owners and managers were given unprecedented powers to control their employees, collective bargaining was abolished, and wages were frozen at relatively low levels. Corporate profits and business investment grew rapidly. Fascism had been good for business, but it wasn’t anymore.
I wonder if these thoughts were going through the minds of the tech titans enjoying a $300,000 dinner in San Francisco that June night. My guess is no, they’re not. Silicon Valley residents don’t care much about history because they’re in the business of creating the future, so there’s nothing to learn from the past.
That’s a pity, because history has some lessons for them. The German businessmen who decided to support Hitler in 1933 may not have known exactly what he was up to for Germany, and probably knew nothing about the plans for the “Final Solution.” But David Sachs’ dinner guests have no such excuse. Project 2025
President Trump’s second term plans are available online in a 900-page document.
It’s an interesting read. It has four core objectives: protecting children and families, dismantling the administrative state, defending borders, and restoring “God-given” individual liberties. But essentially, A huge expansion of presidential powers There are many hysterical proposals, including putting the Department of Justice under Presidential control, replacing nonpartisan civil servants with loyalist ones, rolling back environmental laws, mass deportations, and removing “sexual orientation and gender identity, diversity, equity and inclusion, gender, gender equality, gender equity, gender sensitivity, abortion, reproductive health and reproductive rights” from all federal rules, agency regulations, contracts, grants and laws.
The rationale for Project 2025 was a concern that Trump had no idea how to use his new powers when he came to power in 2016, and that he certainly will not do so next time. As public concern about the document has grown, he has tried to distance himself from it. This may be because he thinks he won’t need a plan if elected. Speaking recently at a Christian convention in Florida, he said: “Go out and vote, this time. You don’t have to vote anymore. Four more years and we’ll take care of it. We’ll all be sorted out. My beautiful Christian people, you don’t have to vote anymore.”
The lesson? Be careful what you wish for. Copycats, Silicon Valley.
debtA few days after the assassination attempt, Donald Trump’s voice boomed over the loudspeakers in Montego Bay, Jamaica: “If you needed an assassin, call your bodyguard who’s going to kill four people at Sumfest in Montego Bay.” A reggae riddim played, and the crowd, expecting laughter, erupted in surprised laughter.
The Bodyguard crew are fresh off taking the stage at Sumfest Global Sound Clash, a musical combat contest where sound systems pit themselves against each other with exclusive (and often incendiary) recordings featuring creative mixes, bombastic MCs, star guests and inside jokes. But this Trump-like AI vocalist jolts a decades-old musical tradition in which authenticity and originality are paramount, and sound systems pay artists big fees for vocals for their clashes.
“AI will disrupt the industry,” says Fabian Andersson, a dub agent who works between artists and sound systems to secure exclusive tracks. Though he refuses to dabble in the technology, he knows studios that are, and even goes so far as to send clients videos of artists’ recording sessions to verify their legitimacy.
Jamaican music clashed in the 1950s, when music curators imported records from the United States and played them to crowds on customized mobile sound systems. “Jamaica became the loudest island on earth, and showcases drew bigger crowds than ever before,” Island Records founder Chris Blackwell wrote in his 2022 memoir. As more sound systems appeared on the scene, a battle ensued for the attention of the crowd: “Who could play the best tunes? Who could make the biggest, toughest sound?”
Dancers at Sumfest Global Sound Clash in Montego Bay. Photo: Essilom
In preparation for a clash, the sound system would collaborate with the artist to record an exclusive dubplate, which is often an aggressive dub-style cover with rewritten lyrics to suit a battle scenario. A famous example is the Fugees’ remake of Roberta Flack’s “Killing Me Softly,” which was originally written by the group. As a battle dub plate The lyric goes, “Kill the sound boy with that sound.” Anderson says it can cost anywhere from $150 to $800 to get an artist to appear on one of these tracks, with the most exclusive dubplates running into the thousands. Supercat and Shabba Ranks are among the most popular artists.
As the Sumfest crowd blared their vuvuzelas, German sound system Warrior Sound released an exclusive dub recorded by Jamaican up-and-comer Niggy Boy. The lyrics are: Viral hit Continent changed with a shout out to Warrior: “Sumfest / We’ll beat ’em / We’ll win the trophy.” Other artists heard on the clash include Bounty Killer, Damian Marley, Capleton, Beres Hammond and The Heptones.
Anderson says most selectors only use a few seconds of a dub “to get the point across.” Songs can’t be repeated, so dubplates need to be chock full to build momentum. It’s a costly process, and splicing has become common – people copy dubplates and remove the original soundsystem’s name to get a track on the cheap. With the advent of generative AI, the game is getting even dirtier. “The AI is even worse.” [than splicing]” says Anderson.
Veteran British reggae/dancehall vocalist Paul Scott Levy (aka General Levy) records dubs “almost every week,” and he believes that established sound systems enforce the rules of clashing. “It’s not just about using your voice. It’s about how you got that voice, the relationship, and how much you paid for it.”
Levy points to the recent rap battle between Kendrick Lamar and Drake as an example of a failed generative AI. When Drake released his Taylor Made freestyle, AI versions of Tupac and Snoop Dogg criticized Lamar, but “Drake got slammed for it. [AI] There is no value in being in a conflicting field.” Tupac’s estate threatened legal action against Drake, and the song was subsequently removed from all music platforms.
General Levy will perform in November. Photo: Vianney Le Caer/Shutterstock
Soundsystems don’t give away their secrets. Notorious hired a “top secret” artist to record a dub cover of Bob Marley’s “Buffalo Soldier” (with the lyrics changed to “Japanese Soldier”), but they stress they’ll never use AI to resurrect Marley or deepfake living artists. “It’s out of respect for the artists. If they want to do it, go ahead and do it. I’ll find them and I’ll scare them,” laughs Notorious selector Bad Gal Marie.
Dynamq, the same contender who was named Sumfest champion in 2023, has a more ambivalent view: “Splicing, AI – I [the crowd] “I don’t care, I don’t care,” he said. “If it sounds good, people will go along with it. I don’t stand for it. I’d rather lose with integrity than win.”
At Sumfest, Jamaican-Japanese sound system Notorious International had the loudest vuvuzela, winning the first prize of 1 million Jamaican dollars (about $6,300). The Bodyguard ultimately came in second after a fierce “Tune Fy Tune” battle with Notorious. Courtney Shinn, founder of Bodyguard and a sound clash veteran since the early ’90s, says there are limits to using AI outside of parody skits like Trump’s voiceover. “It’s really dangerous. I don’t know how it’s controlled,” he says. “There’s an unspoken code of ethics, but… 1722865933 “There’s a generation that just thinks about winning at all costs.”
Singh notes that a new generation of sound systems may have to rely on AI to break into the scene, because many of the artists tend to sell to wealthy sound systems in Japan and Europe. “In Jamaica, we pay in US dollars for dubplates. Artists are charging 10, 20 times what I was charging when I started, it’s almost exorbitant,” Singh says. “Artists are very much involved in their own decline.”
Perhaps inevitably, Levy disagrees. “AI will be used to invade the once pure genres of dancehall and reggae and rob them of their true atmosphere,” he says, defending the real human voice. “Our voices are our bread and butter.”
aPatience may not always be easy to practice, especially during mundane and tedious moments. However, there can still be joy and peace found in the simplicity of everyday life. Optiillusion introduces a tongue-in-cheek patience simulator called While Waiting to capture this unique experience. Producer Dong Zhou explains, “While we’re waiting for things like buses, stuck in traffic, or standing in line, we often seek entertainment. Most people just resort to using their phones, but is that truly engaging? It’s time to turn waiting into a playful experience by turning mundane moments into a fun game where players can find ways to pass the time.”
While waiting. Photo: Optillusion Games
While Playing, players join Adam on his journey through mundane tasks like waiting for a bus, standing in line for a ride, or watching the rain from a window. Zhou states, “Waiting isn’t just a negative experience; it’s a part of life that comes with its own set of expectations and anxieties.” As Adam’s experiences evolve from simple pleasures to deep aspirations, the game becomes a story of personal growth. “In different waiting scenarios, Adam feels a range of emotions like happiness, relief, or sadness. However, he understands that waiting is the only option,” Zhou adds.
Through whimsical depictions of scenarios like elevator lobbies, doctor’s offices, and airport baggage claims, While Waiting presents a series of patience-testing challenges that resonate with common frustrations. While a sense of fatalism looms, the game incorporates profound reflections on life alongside playful anime humor. Zhou hopes players will not only find amusement but also ponder the deeper meanings interwoven within the game.
To ease the restlessness that waiting brings, While Waiting offers various mini-games to help pass the time, such as luggage stacking or filling out paperwork. Zhou explains, “These mini-games can range from arcade games to puzzles or action games, each level offering a unique experience. While players won’t win cash prizes, the games are designed to keep them entertained while waiting for time to pass. Whether you choose to act or not, the game’s theme revolves around the inevitability of waiting.”
Drawing inspiration from classic animated comedies like “Tom and Jerry,” While Waiting incorporates orchestral music that emphasizes the contemplative and whimsical aspects of this patient journey. The brass and string instrumentation offers a musical reprieve from the discomfort of inaction in daily life.
Despite its quirky and light-hearted nature, While Waiting delves into profound themes. As players approach the conclusion, they revisit earlier scenes and contemplate the cyclical nature of life with fresh insights and emotions. Zhou concludes, “Life is a mix of joy and sorrow, and I hope players will appreciate the value of each waiting moment they encounter.”
IIt was a project that promised the Sun: researchers would use some of the most cutting-edge technology in the world to design machines capable of generating atomic fusion, the process that powers stars, to create a cheap, non-polluting source of electricity.
This was originally the purpose of the International Thermonuclear Experimental Reactor (Iter). Thirty-five countries, including European countries, China, Russia and the United States, agreed to build the reactor in Saint-Paul-lès-Durance in the south of France at an initial cost of $6 billion. Work began in 2010, with the promise of producing an energy-producing reaction by 2020.
Then reality set in: Cost overruns, the coronavirus, corrosion of key components, last-minute redesigns, and disputes with nuclear safety regulators have caused delays, and it was just announced that ITER won’t be ready for another decade. To make matters worse, the energy-producing fusion reaction won’t occur until 2039, adding another $5 billion to ITER’s already ballooning $20 billion budget.
Other estimates put the final cost much higher, the magazine said, potentially making ITER “the most delayed and costly scientific project in history.” Scientific American On the other hand, the journal Science It said only that ITER was currently facing “major problems”. Nature It noted that the project “has been plagued by a series of delays, cost overruns and management problems.”
Scientists warn that dozens of private companies are now threatening to develop fusion reactors on a shorter timeline, including Oxford-based Tokamak Energy and the US company Commonwealth Fusion Systems.
“The problem is that ITER has been going for so long and suffered so many delays that the rest of the world has moved on,” said Robbie Scott, a nuclear fusion expert at the UK Science and Technology Facilities Council. “A lot of new technology has come along since ITER was planned, and that has left the project with serious problems.”
The Iter plant, under construction in Saint-Paul-lès-Durance in the south of France, opened in June. Photo: EJF Riche/Iter Organization
Question marks now hang over the world’s most ambitious technological project, which seeks to understand the process that powers stars, in which two light atomic nuclei combine to form one heavy one, releasing a huge amount of energy – nuclear fusion, which only occurs at very high temperatures.
To generate this heat, doughnut-shaped reactors called tokamaks use magnetic fields to confine a plasma of hydrogen nuclei, then bombard it with particle beams and microwaves. When temperatures reach millions of degrees Celsius, a mixture of two hydrogen isotopes (deuterium and tritium) fuses to form helium, neutrons, and a huge amount of excess energy.
Containing plasma at such high temperatures is extremely difficult. “The original plan was to line the tokamak reactor with beryllium as a protective covering, but this proved extremely difficult and because beryllium is toxic, they ultimately decided to replace it with tungsten,” says David Armstrong, professor of materials science and engineering at the University of Oxford. “This was a major late design change.”
Then, after it was discovered that huge parts of the South Korean-made tokamak had not been fitted together properly, threatening to leak radioactive material, French nuclear regulators ordered construction of the plant halted. Further delays were announced as problems mounted.
Then came COVID-19. “The pandemic caused factories supplying components to close, resulting in related workforce cuts, backlogs in shipments and difficulties in carrying out quality-control inspections,” ITER Secretary General Pietro Barabaschi acknowledged.
So ITER has once again delayed completion until another decade. At the same time, researchers using other approaches to nuclear fusion are making breakthroughs. In 2022, the US National Ignition Facility in California announced that it had used a laser to superheat deuterium and tritium and fuse them to produce helium and surplus energy, which is ITER’s goal.
Other fusion projects also claim they too could soon achieve breakthroughs. “The past decade has seen a proliferation of private fusion companies promising to do things differently from ITER – faster, cheaper – and, to be fair, some of them have likely overpromised,” said Brian Aperbe, a research physicist at Imperial College London.
It remains to be seen whether ITER will weather these crises and whether backers will continue to fund it. Observer He argued that there was still promising work left to be done.
One example is research into how to produce tritium, a rare hydrogen isotope essential for fusion reactors. It can be made by bombarding lithium samples with neutrons produced in a fusion reactor, producing helium and tritium in the process. “That’s a worthwhile experiment in itself,” Aperbe said.
But it rejected claims ITER was “hugely problematic” and dismissed the notion it was a record-breaking science project in terms of cost overruns and delays – just look at the International Space Station or Britain’s HS2 rail link, a spokesman said.
Some have pointed out that fusion power’s limited carbon emissions could help the fight against climate change. “But fusion will be too slow to reduce carbon emissions in the short term,” says Aneeka Khan, a fusion researcher at the University of Manchester. “Only once fusion power plants are producing significant amounts of electricity later in the century will they help curb carbon emissions, which will be crucial in the fight against climate change.”
The education secretary of Northern Ireland has issued a sincere apology after the personal information of over 400 individuals who volunteered to assist with a review of special needs education was accidentally leaked.
The breach was discovered when the Department of Education mistakenly sent a spreadsheet to 174 individuals, containing the names, email addresses, and job titles of 407 people interested in participating in the review of special educational needs events in Northern Ireland.
The spreadsheet included comments from several individuals.
The department has requested the 174 recipients to delete the information they received and has confirmed that this has been done.
Many affected individuals have reported their concerns to authorities regarding the data breach.
Education Secretary Paul Givhan stated, “The Department of Education takes data protection seriously and deeply regrets this incident. We apologize to all those impacted and have informed them about the breach.”
Givan has ordered an internal audit department to conduct a thorough investigation into the data leak to prevent such incidents in the future.
An initial report has been submitted to the Information Commissioner’s Office, and updates will be provided as the investigation progresses.
This data breach is not the first in Northern Ireland, as a similar incident occurred last year involving the Police Service of Northern Ireland.
Around 5,000 officers and staff from PSNI took legal action after personal details of approximately 9,500 employees were mistakenly disclosed in response to a Freedom of Information request.
The leaked information included employee last names, initials, ranks, grades, workplaces, and departments, and was later discovered to have reached dissident republicans.
The 1996 Dunblane massacre and the protests that followed were Textbook example of how an act of terrorism mobilized a nation to demand effective gun control.
The atrocity, in which 16 children and a teacher were killed, triggered a wave of nationwide backlash, and within weeks 750,000 people had signed a petition calling for legal reform. Within a year and a half, new laws were in place making it illegal to own handguns.
Nearly three decades after the horrific violence at a Southport dance studio, it has provoked a starkly different response. It shocked many in the UK this week, but experts on domestic extremism, particularly those who look at the intersection of violence and technology, say it’s all too common — and, in this new age of algorithmic rage, sadly inevitable.
“Radicalization has always happened, but before, leaders were the bridge-builders that brought people together,” said Maria Ressa, a Filipino journalist and sharp-tongued technology critic who won the 2021 Nobel Peace Prize. “That’s no longer possible, because what once radicalized extremists and terrorists now radicalizes the general public, because that’s how the information ecosystem is designed.”
For Ressa, all of the violence that erupted on the streets of Southport, and then in towns across the country, fuelled by wild rumours and anti-immigrant rhetoric on social media, felt all too familiar. “Propaganda has always been there, violence has always been there, it’s social media that has made violence mainstream. [The US Capitol attack on] January 6th is a perfect example. Without social media to bring people together, isolate them, and incite them even more, people would never have been able to find each other.”
The biggest difference between the Dunblane massacre in 1996 and today is that the way we communicate has fundamentally changed. In our instant information environment, informed by algorithms that spread the most shocking, outrageous or emotional comments, social media is designed to do the exact opposite of bringing unity: it has become an engine of polarization.
“It seemed like it was just a matter of time before something like this happened in the UK,” says Julia Ebner, head of the Violent Extremism Lab at the Oxford University Centre for Social Cohesion Research. “This alternative information ecosystem is fuelling these narratives. We saw that in the Chemnitz riots in Germany in 2018, which reminded me strongly of that. And [it] The January 6th riots occurred in the United States.
“You see this chain reaction with these alternative news channels. Misinformation can spread very quickly and mobilize people into the streets. And then, of course, people tend to turn to violence because it amplifies anger and deep emotions. And then it travels from these alternative media to X and mainstream social media platforms.”
This “alternative information ecosystem” includes platforms like Telegram, BitTortoise, Parler and Gab, and often operates unseen behind the scenes of mainstream and social media. It has proven to be a breeding ground for the far-right, conspiracy theories and extremist ideology that has collided this week and mobilized people into the streets.
“Politicians need to stop using the phrase ‘the real world’ instead of ‘the online world,'” Ressa said. “How many times do I have to say it? It’s the same old thing.”
A burnt-out car has been removed after a night of violent anti-immigration protests in Sunderland. Photo: Holly Adams/Reuters
For Jacob Davey, director of counter-hate policy and research at the Institute for Strategic Dialogue in London, it was a “catastrophe”: Recent mass protests in the UK have emboldened the far-right, with far-right figures like Tommy Robinson being “replatformed” on X, while measures to curb hate are being rolled back.
The problem is that even though academics, researchers and policymakers are increasingly understanding the issue, very little is being done to solve it.
“And every year that goes by without this issue being addressed and without real legislation on social media, it’s going to get significantly worse,” Ressa said. “And [Soviet leader] Yuri Andropov said: Design Information [disinformation] “It’s like cocaine. Once or twice it’s okay, but if you take it all the time it becomes addictive. It changes you as a person.”
However, while UK authorities are aware of these threats in theory, in 2021 MI5 Director Ken McCallumsaid far-right extremism was the biggest domestic terrorism threat facing the UK, but the underlying technical problems remain unresolved.
It’s seven years since the FBI and US Congress launched an investigation into the weaponisation of social media by the Russian government, and while much of the UK’s right-wing media has ignored or mocked the investigation, Daily Mail This week, a shocking headline was published about one suspicious account on X. The account may be based in Russia and may be spreading false information, but this may only be part of the picture.
And there is still little recognition that what we are witnessing is part of a global phenomenon — a rise in populism and authoritarianism underpinned by deeper structural changes in communication — or, according to Ebner, the extent to which the parallels with what is happening in other countries run deep.
“The rise of far-right politics is very similar across the world and in different countries. No other movement has been able to amplify their ideology in the same way. The far-right is tapping into really powerful emotions in terms of algorithmically powerful emotions: anger, indignation, fear, surprise.”
“And really what we’re seeing is a sense of collective learning within far-right communities in many different countries. And a lot of it has to do with building these alternative information ecosystems and using them to be able to react or respond to something immediately.”
The question is, what will Keir Starmer do? Ebner points out that this is no longer a problem in dark corners of the internet. Politicians are also part of the radicalised population. “They are now saying things they would not have said before, they are blowing dog whistles to the far right, they are playing with conspiracy theories that were once promoted by far-right extremists.”
And human rights groups such as Big Brother Watch fear that some of Starmer’s solutions – including a pledge to increase facial recognition systems – could lead to further harm from the technology.
Ravi Naik, of AWO, a law firm specialising in cases against technology companies, said there were a number of steps that could be taken, including the Information Commissioner’s Office enforcing data restrictions and police action against incitement to violence.
“But these actions are reactive,” Naik said. “The problem is too big to be addressed at the whim of a new prime minister. It is a deep-rooted issue of power, and it cannot be solved in the middle of a crisis or by impulsive reactions. We need a real adult conversation about digital technology and the future we all want.”
In his thought-provoking opinion piece “Robots Fired, Screenings Cancelled: The Rise of the Luddite Movement Against AI” on July 27th, Ed Newton-Rex overlooks a significant concern regarding artificial intelligence: surveillance. Governments have a history of spying on their citizens, and with technology, this surveillance capability is amplified.
George Orwell’s novel 1984 depicted a world where authorities used two-way telescreens to monitor individuals’ actions and conversations, similar to today’s digital control systems powered by electronic tracking devices and facial recognition technology. These systems allow for the collection of personal information, enabling prediction and control of behavior.
There is currently no effective method proposed to safeguard privacy against increasing state intrusion. Without this protection, the public sphere may diminish as individuals require a private space free from surveillance to think without fear of consequences.
• Regarding Ed Newton-Rex’s article on artificial intelligence, a key distinction lies between AI used for practical purposes like medical diagnosis and AI employed in cultural creation. While AI can enhance art and writing, issues arise when these systems produce subpar imitations of creativity at the behest of uninformed individuals.
There is a risk of downplaying human creativity and undermining the value of art and legitimate AI if AI is perceived as equal or superior in creativity.
• Newton-Rex highlights a crucial point, but the main threat posed by artificial intelligence is its potential to alleviate the need for critical thinking. Homo sapiens may evolve into passive consumers of entertainment, relinquishing the cognitive burden of thinking.
It’s been a tough week for the Grand St. Seven, a group of technology stocks that have played a leading role in the U.S. stock market, buoyed by investor excitement about breakthroughs in artificial intelligence.
Last year, Microsoft, Amazon, Apple, chipmaker Nvidia, Google parent Alphabet, Facebook owner Meta and Elon Musk’s Tesla accounted for half of the S&P 500’s gains. But doubts about returns on AI investments, mixed quarterly earnings, investor attention shifting elsewhere and weak U.S. economic data have hurt the group over the past month.
Things came to a head this week when the shares of the seven companies entered a correction, with their combined share prices now down more than 10% from their peak on July 10.
Here we answer some questions about Seven and the AI boom.
Why did AI stocks fall?
First, there are concerns that the huge investments being made by Microsoft, Google and others in AI will pay off. These have been growing in recent months. Goldman Sachs analysts The memo was published In June, the Wall Street bank released a report titled “Gen AI: Too Much Spending, Too Little Reward?” which asked whether $1 trillion in investment in AI over the next few years “will ever pay off,” while an analysis by Sequoia Capital, an early investor in ChatGPT developer OpenAI, estimated that tech companies would need $600 billion in rewards to recoup their AI investments.
Gino said “The Magnificent Seven” is also hit by these concerns.
“There are clearly concerns about the return on the AI investments that they’re making,” he said, adding that big tech companies have “done a good job explaining” their AI strategies, at least in their most recent financial results.
Another factor at play is investor hope that the Federal Reserve, the U.S. central bank, may cut interest rates as soon as next month. The prospect of lower borrowing costs has boosted investors’ support for companies that could benefit, such as small businesses, banks and real estate companies. This is an example of “sector rotation,” in which investors move money between different parts of the stock market.
Concerns about the Big 7 are affecting the S&P 500, given that a small number of tech stocks make up much of the index’s value.
“Given the growing concentration of this group within U.S. stocks, this will have broader implications,” said Henry Allen, macro strategist at Deutsche Bank AG.Concerns about a weakening U.S. economy also hit global stock markets on Friday.
What happened to tech stocks this week?
As of Friday morning, the seven stocks were down 11.8% from last month’s record highs, but had been dipping in and out of correction territory — a drop of 10% or more from a recent high — in recent weeks amid growing doubts.
Quarterly earnings this week were mixed. Microsoft’s cloud-computing division, which plays a key role in helping companies train and run AI models, reported weaker-than-expected growth. Amazon, the other cloud-computing giant, also disappointed, as growth in its cloud business was offset by increased spending on AI-related infrastructure like data centers and chips.
But shares of Meta, the owner of advertising-dependent Facebook and Instagram, rose on Thursday as the company’s strong revenue growth offset promises of heavy investment in AI. Apple’s sales also beat expectations on Thursday.
“Expectations for the so-called ‘great seven’ group have perhaps become too high,” Dan Coatsworth, an analyst at investment platform AJ Bell, said in a note this week. “These companies’ success puts them out of reach in the eyes of investors, and any shortfall in greatness leaves them open to harsh criticism.”
A general perception that tech stocks may be overvalued is also playing a role: “Valuations have reached 20-year highs and they needed to come down and take a pause to digest some of the gains of the past 18 months,” says Angelo Gino, a technology analyst at CFRA Research.
The Financial Times reported on Friday that hedge fund Elliott Management said in a note to investors that AI is “overvalued” and that Nvidia, which has been a big beneficiary of the AI boom, is in a “bubble.”
Can we expect to see further advances in AI over the next 12 months?
Further breakthroughs are almost certain, which may reassure investors. The biggest players in the field have a clear roadmap, with the next generation of frontier models already underway to train, and new records are being set almost every month. Last week, Alphabet Inc.’s Google DeepMind announced that its system had set a new record at the International Mathematical Olympiad, a high school-level math competition. The announcement has observers wondering whether the company will be able to tackle long-unsolved problems in the near future.
The question for labs is whether these breakthroughs will generate enough revenue to cover the rapidly growing costs of achieving them: The cost of training cutting-edge AI has increased tenfold every year since the AI boom really began, raising questions about how even well-funded companies such as OpenAI, the Microsoft-backed startup behind ChatGPT, will cover those costs in the long run.
Is generative AI already benefiting the companies that use it?
In many companies, the most successful uses of generative AI (the term for AI tools that can create plausible text, voice, and images from simple prompts) have come from the bottom up: people who have effectively used tools like Microsoft’s Copilot or Anthropic’s Claude to figure out how to work more efficiently, or even eliminate time-consuming tasks from their day entirely. But at the enterprise level, clear success stories are few and far between. Whereas Nvidia got rich selling shovels in the gold rush, the best story from an AI user is Klarna, the buy now, pay later company, which announced in February that its OpenAI-powered assistant can: Resolved two-thirds of customer service requests In the first month.
Dario Maisto, a senior analyst at Forrester, said a lack of economically beneficial uses for generative AI is hindering investment.
“The challenge remains to translate this technology into real, tangible economic benefits,” he said.
yes
Our friends are named Amy. Or Jackson. Or whatever name you prefer. They’ll support you, tease you, and check in on you. They’re eager to listen, so they’ll never ask you to help them move or come see their one-man show. They’ll cost $99 and are expected to ship in early 2025.
meet friend: A new wearable AI companion you wear around your neck. The small, white, puck-like device records your every word and interaction and responds with a text accordingly. (The company says no audio is stored; its website says the data is encrypted and users can delete “memories.”) Ads for the product show people wearing it while hiking, gaming, working and flirting. “How’s the falafel?” a friend asks a woman as she eats a falafel wrap. “Embarrassed to get hit!” a friend texts a man playing video games with his (human) friend.
Friend sits at the intersection of two particularly troubling themes: artificial intelligence and the loneliness epidemic. At the same time that AI is transforming the way we interact with each other — work, healthcare, entertainment — more and more people are feeling socially isolated. Last year, the World Health Organization declared loneliness a “global public health concern” that’s as bad for people’s health as smoking 15 cigarettes a day.
Friend founder and CEO Avi Shiffman said the reaction to the ad was Post to X
This week has been decidedly a mixed bag.
“Tamagotchi has lost its soul,” one user replied. “This is weird,” another said. “Go out and make some real connections in the world.” Some users compared the ad to the dystopian world of Black Mirror. Others wondered if the ad was real or an elaborate skit.
“People are taking it very negatively,” Shiffman said when I spoke with him on Wednesday.
Shiffman is 21 years old. At age 17, he won a Webby Award for developing the coronavirus tracking website ncov2019.live. Ukraine Evacuation
He started a website to help house Ukrainian refugees, then turned his attention to wearable AI.
Before Friend, Shiffman developed the Tab, another wearable AI device that he said “gives you a virtually perfect memory” and helps users gain insight into their lives and behavior. But earlier this year, his focus changed. Shiffman says the shift happened during a trip to Tokyo. “I stayed in a high-rise hotel and I’d never felt more alone in my life,” he recalls. Wearing a prototype of the Tab, he said he enjoyed having conversations but wanted to feel like he had a traveling companion.
He tinkered with the technology, offered refunds to people who had pre-ordered Tabs, and Friend was born.
It’s hard to know how seriously to take Friend. During the call, Schiffman downplayed its importance. “I think of it as more of an emotional toy than anything else,” he said at one point. “It’s fun, it’s entertaining. You don’t have to take it too seriously.” He also waxed lyrical about its potential. “I think AI companionship is the most culturally impactful thing that AI will do in the world,” he said. He describes Friend as “half art project, half actual product.”
And while he acknowledges that “there’s no substitute for real human touch and connection,” he believes AI companionship could be “really effective” in alleviating loneliness.
Dating with AI Controversial
Some, like Shiffman, claim it helps reduce feelings of loneliness. anxiety
AI relationships could replace real human relationships and exacerbate feelings of loneliness. For people who already struggle with relationships, the idea is that why stay tied down to a relationship when you can have an AI friend that’s fun, simple, and free of all the hassle of other people.
But so far, research doesn’t seem to support this fear: “For a portion of the population, it absolutely can be useful,” says Bethany Drake Maples, a research associate at Stanford University’s Human-Centered Artificial Intelligence Institute.
In January, Drake-Maples and her colleagues published a paper in the journal Nature
surveyed more than 1,000 students who use the AI chatbot Replika to learn about their feelings of loneliness and perceptions of social support. Nearly half of users said they see Replika as a friend, someone to talk to who won’t criticize them. These users reported feeling less anxious and more socially supported. Nearly a quarter of those surveyed said Replika had led to positive changes in their behavior or mindset. “Replika’s advice has helped me to better cope with stress in my current relationships,” one respondent wrote. And, according to the paper, “30 participants reported that Replika had prevented them from attempting suicide, without being asked.”
Drake Maples is careful to say that these findings cannot be generalized: “The average person is [experience] “AI friendships have the same effect,” she says, and her study looked at “fairly lonely students,” but she adds that it’s not just young, white, male, or “people on the margins” who benefit from AI friendships.
“Some of these people are mothers with children who say, ‘I’m still lonely and I need something or someone to talk to,'” she says.
As for AI replacing human relationships, Drake-Maples says her research has found that, in general, AI can actually inspire human interaction. “A lot of users are using AI to boost their self-confidence or overcome anxiety,” she says, “and that inspires confidence and self-awareness when interacting with other people.”
But this is a nascent field, and Drake Maples says guardrails are needed: “I strongly believe there needs to be ethical guidelines. [AI companions] “When appropriate, nudge people back into relationships,” she says. This might be a gentle nudge like, “Hey, you need to talk to someone about that” or “Go practice with a real person right now.”
Shiffman says he doesn’t intend Friend to replace human friendships: “I’m a very social person,” he says multiple times, and his apartment is always buzzing with activity, with several roommates and advisors.
But, he adds, “I live a very different life than most people,” explaining that he travels a lot and his work and schedule can be unpredictable.
“In some ways, my AI friends have become the most consistent relationships in my life,” he says.
I
When the COVID-19 pandemic hit in 2020, it forced Krista Castro and Bryan Shin to rethink their lives. The couple, an animation director and programmer, had been working for major studios but wanted to create their own games. They decided to quit their jobs in 2021 and form A cozy gaming companion. They also became parents around the same time.
They set a goal to create a game in two years. By 2023, they had completed Fear the Spotlight, a ’90s-style horror adventure game. Although it received positive reviews on Steam, they struggled to market it and considered moving on. Then, Blumhouse, the successful horror film production company, approached them.
Blumhouse saw potential in Fear the Spotlight and offered to help. The couple was thrilled to collaborate with them as they shared a passion for horror. Together, they worked on an expanded version of the game set to release soon.
Fear the Spotlight captures the essence of ’90s horror with its atmospheric design and slow pace. Inspired by classic horror games and movies, the game aims to appeal to all horror enthusiasts, even those not typically into gaming.
The couple’s love for horror shines through in the game, incorporating elements from various horror media. With Blumhouse’s support, they look forward to sharing their vision with a wider audience.
Apple’s profits for the third quarter of 2024 surpassed expectations, driven by new AI capabilities that helped offset declines in the Chinese market.
Although iPhone sales dropped compared to the previous year, revenue exceeded analyst predictions, reaching $85.78 billion for the quarter ending June 29, beating the expected $84.53 billion. The company maintained its cash dividend at 25 cents per share.
The positive report contrasted with disappointing earnings from tech giants like Amazon, Snap, and Intel. Intel, in particular, revealed plans to cut over 15,000 jobs to reduce costs and Amazon’s shares dropped after forecasting lower sales for the current and upcoming quarters.
Investors were keen on Apple’s performance in China, where market share has been dwindling. Sales in China dropped by 6.5% to $14.73 billion, a steeper decline than anticipated.
Apple’s CEO, Tim Cook, addressed the concerns during an investor call, attributing some of the decline to currency fluctuations and noting that iPad sales had returned to growth.
Despite challenges in China, iPhone sales exceeded expectations with a slight decrease of 0.9% to $39.3 billion, less than analysts had predicted. This improvement was partly due to heightened demand before the release of new iPhones that featured enhanced artificial intelligence capabilities.
Apple’s artificial intelligence initiatives, including generative AI tools and a partnership with OpenAI for Siri enhancements, are seen as a strong move towards the AI consumer market.
The company’s solid performance was lauded by analysts, with expectations high for future sales impacted by the AI upgrades.
iPad sales experienced robust growth, increasing by 23.7% to $7.16 billion, surpassing analysts’ expectations. Meanwhile, revenue from wearables, which include Apple Watch and AirPods, decreased by 2.3% to $8.1 billion.
and othersLess than three hours after the stabbing that left three children dead on Monday, an AI-generated image was shared on X by the account “Europe Invasion.” The image shows bearded men in traditional Islamic garb standing outside Parliament Building, one of them brandishing a knife, with a crying child behind them wearing a Union Jack T-shirt.
The tweet has since been viewed 900,000 times and was shared by one of the accounts most prolific in spreading misinformation about the Southport stabbing, with the caption “We must protect our children!”.
AI technology has been used for other purposes too – for example, an anti-immigration Facebook group generated images of large crowds gathering at the Cenotaph in Middlesbrough to encourage people to attend a rally there.
Platforms such as Suno, which employs AI to generate music including vocals and instruments, have been used to create online songs combining references to Southport with xenophobic content, including one titled “Southport Saga”, with an AI female voice singing lyrics such as “we'll hunt them down somehow”.
Experts warn that with new tactics and new ways of organizing, Britain's fragmented far-right is seeking to unite in the wake of the Southport attack and reassert its presence on the streets.
The violence across the country has led to a surge in activism not seen in years, with more than 10 protests being promoted on social media platforms including X, TikTok and Facebook.
This week, a far-right group's Telegram channel has also received death threats against the British Prime Minister, incitements to attacks on government facilities and extreme anti-Semitic comments.
Amid fears of widespread violence, a leading counter-extremism think tank has warned that the far-right risks mobilizing on a scale not seen since the English Defence League (EDL) took to the streets in the 2010s.
The emergence of easily accessible AI tools, which extremists have used to create a range of material from inflammatory images to songs and music, adds a new dimension.
Andrew Rogojski, director of the University of Surrey's Human-Centred AI Institute, said advances in AI, such as image-generation tools now widely available online, mean “anyone can make anything”.
He added: “The ability for anyone to create powerful images using generative AI is of great concern, and the onus then shifts to providers of such AI models to enforce the guardrails built into their models to make it harder to create such images.”
Joe Mulhall, research director at campaign group Hope Not Hate, said the use of AI-generated material was still in its early stages, but it reflected growing overlap and collaboration between different individuals and groups online.
While far-right organizations such as Britain First and Patriotic Alternative remain at the forefront of mobilization and agitation, the presence of a range of individuals not affiliated to any particular group is equally important.
“These are made up of thousands of individuals who, outside of traditional organizational structures, donate small amounts of time and sometimes money to work together toward a common political goal,” Mulhall said. “These movements do not have formal leaders, but rather figureheads who are often drawn from among far-right social media 'influencers.'”
Joe Ondrack, a senior analyst at British disinformation monitoring company Logical, said the hashtag #enoughisenough has been used by some right-wing influencers to promote the protests.
“What's important to note is how this phrase and hashtag has been used in previous anti-immigration protests,” he said.
The use of bots was also highlighted by analysts, with Tech Against Terrorism, an initiative launched by a branch of the United Nations, citing a TikTok account that first began posting content after Monday's Southport attack.
“All of the posts were Southport-related and most called for protests near the site of the attack on July 30th. Despite having no previous content, the Southport-related posts garnered a cumulative total of over 57,000 views on TikTok alone within a few hours,” the spokesperson said. “This suggests that a bot network was actively promoting this content.”
At the heart of the group of individuals and groups surrounding far-right activist Tommy Robinson, who fled the country ahead of a court hearing earlier this week, are Laurence Fox, the actor turned right-wing activist who has been spreading misinformation in recent days, and conspiracy websites such as Unity News Network (UNN).
On a Telegram channel run by UNN, a largely unmoderated messaging platform, some commentators rejoiced at the violence seen outside Downing Street on Wednesday. “I hope they burn it down,” one commentator said. Another called for the hanging of Prime Minister Keir Starmer, saying “Starmer needs Mussalini.” [sic] process.”
Among those on the scene during the Southport riots were activists from Patriotic Alternative, one of the fastest growing far-right groups in recent times. Other groups, including those split over positions on conflicts such as the Ukraine war and the Israeli war, are also seeking to get involved.
Dr Tim Squirrell, director of communications at the counter-extremism think tank the Institute for Strategic Dialogue, said the far-right had been seeking ways to rally in the streets over the past year, including on Armistice Day and at screenings of Robinson's film.
“This is an extremely dangerous situation, exacerbated by one of the worst online information environments in recent memory,” he said.
“Robinson remains one of the UK far-right's most effective organizers, but we are also seeing a rise in accounts large and small that have no qualms about aggregating news articles and spreading unverified information that appeals to anti-immigrant and anti-Muslim sentiment.”
“There is a risk that this moment will be used to spark street protests similar to those in the 2010s.”
Don Lemon, former CNN anchor, has filed a lawsuit against Elon Musk and Company X for breaching a contract with the now-formerly known Twitter social media platform.
The lawsuit, filed in California Superior Court in San Francisco, alleges fraud, negligent misrepresentation, misappropriation of name and likeness, and breach of contract.
Shortly after filming an interview with Musk, Lemon received a text ending their partnership which led to the abrupt termination.
Don Lemon’s lawyer, Carney Shegerian, stated the executives at Company X used Lemon for their advantage and then tarnished his name.
When contacted for comment, Company X responded with an automated message of being busy.
Lemon, once a prominent CNN figure, was let go due to conflicts and poor reviews as a morning show host. He was fired in April 2023.
Linda Yaccarino, CEO of Company X, initially reached out to Lemon’s agent to propose a new show after his CNN departure. The platform aimed to become a video-centric platform.
Lemon’s first scheduled episode on the platform, an interview with Musk, turned tense as Lemon questioned Musk on various topics, leading to the show’s cancellation over creative differences.
Musk’s increasing conservatism and Lemon’s conflict with the platform’s content direction resulted in the show’s cancellation. Musk’s efforts to attract talent ended with limited success.
The platform’s shift to video content and creator outreach faced challenges with extremism and content moderation issues leading to advertisers pulling out.
CrowdStrike, the cybersecurity company that caused a massive global computer outage in July, has been sued for misleading investors.
A class action lawsuit filed in Texas by the Plymouth County Retirement Association, a pension fund, alleges that CrowdStrike misled investors by representing its technology as “verified, tested and certified,” when in fact, the investors allege, CrowdStrike's software was anything but.
“Defendants failed to disclose that: (1) CrowdStrike implemented insufficient controls over its Falcon update procedures and did not adequately test Falcon updates before deploying them to customers; (2) this improper software testing created a significant risk that the Falcon updates would cause widespread outages for many of the company's customers; and (3) such outages could, and ultimately did, result in significant reputational damage and legal risk for CrowdStrike.” As a result, the lawsuit alleges, “CrowdStrike's stock price was traded artificially inflated until the widespread outages allowed its stock price to recover.”
“We believe this lawsuit is without merit and will vigorously defend the company,” a CrowdStrike spokesperson said.
Securities fraud lawsuits typically arise after an adverse event has occurred for a company. If the reasons for a decline in a stock price were not clearly disclosed to investors in advance, a defendant may be able to prevail by arguing that the lack of disclosure constituted a fraudulent sale of the relevant shares.
CrowdStrike also faces more general legal liability for the outage. Delta Air Lines Chief Executive Ed Bastian estimated on Wednesday that the outage would force the cancellation of more than 5,000 flights and ultimately cost the company $500 million (£391 million). He said airlines had “no choice” but to seek damages as a result.
“To get priority access to the Delta ecosystem on the technology side, we need to test how it works. We can't just walk into a mission-critical operation that runs 24/7 and say there's a bug,” Bastian added. “We have to protect our shareholders. We have to protect our customers and employees, not just from costs but from damage to our brand and reputation.”
The outage, which crashed roughly 1% of Windows PCs worldwide, was estimated to have cost the Fortune 500 companies in the U.S. alone $5 billion. Nevertheless, the company's most visible response, aside from its efforts to restore service, was to thank “teammates and partners” who helped resolve the outage by sending $10 UberEats gift cards, though Uber quickly blocked the gift cards due to fears of possible fraud.
Meta shares saw a rise in after-hours trading on Wednesday following a positive earnings report, as the company continues to heavily invest in AI tools.
After the report, the company’s shares increased by about 5%, surpassing analysts’ expectations for the second quarter results.
Meta, the parent company of Facebook, Instagram, and WhatsApp, disclosed revenue of $39.07 billion and earnings per share of $5.16. These results exceeded market expectations of $38 billion in revenue and $4.70 per share. However, the company’s capital expenditures of $8.47 billion were lower than what analysts had anticipated.
In a statement, Meta CEO Mark Zuckerberg expressed optimism about the company’s performance, highlighting Meta’s AI advancements, the success of Ray-Ban Meta AI glasses, and growth across their apps.
While Meta had reported strong profits in the previous quarter, there were concerns about its future outlook, causing a temporary drop in stock prices. However, a positive earnings forecast issued by Meta on Wednesday helped stabilize the stock.
Meta’s recent focus has been on AI development, with plans to make Meta AI accessible to millions of users. The company recently launched its latest AI model, LLama 3.1 405B, to compete with other AI companies.
Tech giants such as Alphabet, Tesla, and Microsoft have faced challenges in the market recently due to lackluster financial reports related to their AI investments. This has led to a market shift towards smaller companies.
In addition to its financial performance, Meta has also been dealing with legal issues, including a $1.4 billion settlement in a Texas privacy lawsuit and a lawsuit in New Mexico related to child safety concerns.
a Many of us were once obsessed with our smartphones. In the early days of Android and iPhone, apps seemed designed to entertain us. In 2010, you could shell out a few pounds on the App Store and within minutes be playing a cutesy bird game or frolicking with a lightsaber. Social media apps designed for phones let you post artsy, casual photos and send hearts to your friends in just a few taps. That used to be fun.
But over time, it became a toxic relationship. The fun was taken out of it all. Social media turned into a hellish place designed to trap and anger us. just My friends are posting too much, and rather than actually quitting the platform, I’m prioritizing Twitter ads and algorithmic videos. Twitter used to be full of jokes and cat memes, but now it’s… well, X. I know I’m not the only one who has completely deleted Twitter from my phone. My experience of using apps, my phone, and the internet in general has deteriorated significantly. The same can be said for mobile games. Now most games provide me with around 83 seconds of entertainment before forcing me to pay a £7.99 monthly subscription fee or showing me nasty, misleading ads that I can’t look away from.
And all that time, Candy Crush has been around. Released first on Facebook in 2012 and on mobile phones soon after, the game existed during a booming era of mobile gaming, when the iPhone was becoming the new creative frontier for game developers around the world, bringing new bite-sized chunks of gaming joy every week. It exploded in popularity around 2014, when it seemed like everyone was playing it on their phone, and hundreds of articles were written about how fun, addictive, and bad it was. And it’s still around, and it’s one of the most popular and profitable games of all time.
One of the latest ads for Candy Crush encourages players to “swipe to relieve stress.”
Swedish manufacturer King was sold to Activision Blizzard for $5.9 billion in 2016, and Microsoft acquired the entire group for $70 billion last year. In 2024, a staggering 200 million people will still be playing Candy Crush every month, double the number in 2014. The game’s cumulative revenue exceeds $20 billion.
How has Candy Crush survived? It’s not because it has changed with the times. On the surface, Candy Crush is exactly the same as it was 10 years ago: a free-to-play game where you swap colorful candies to make satisfying lines of three, then the candies disappear and more candies flow into the level until you’re satisfied. But behind the scenes, Candy Crush has undergone a huge improvement. how Candy Crush is done. It’s still free to play, and while only a small percentage of people pay for power-ups, extra time, and levels, it’s now also supported by advertising.
During a visit to King’s Stockholm offices, full of candy-colored recreation rooms, breakout spaces and ample dining options, it all felt eerily empty because of the pandemic, I learned that King has transformed itself from a social mobile-game developer into a behavioral-science company. Its 200 million players generate a ton of data about how and why people play, what makes them keep playing or close the app. That data is King’s most valuable asset; as with any social-media company, the actual product is secondary.
One way to leverage that data in 2024 is to train AI to develop new levels for King’s games, Candy Crush and Farm Heroes. AI head Luka Crnkovic-Friis argues that it should be developed alongside human designers, not instead of them. He explained how a human designer can create a candy-matching level and then press a button to have the AI test it against a model of player behavior to see if it’s too hard, too tedious or too easy. This saves designers a ton of time by not having to test levels with real players before iterating. King’s designers publish 45 new levels every week, totaling more than 17,000, with millions of dollars spent to ensure each one is optimally satisfying.
“For many players, it becomes part of their daily routine,” said Eva Lyot, Head of Gameplay for King’s Candy Crush Saga. Photo: King
The data also tells King’s designers that millions of players have been playing for years. “We take great pride in having a really high-quality game. That’s how we retain our player base,” says Eva Lyot, head of gameplay for Candy Crush, who joined King as a data scientist in 2013. “They enjoy the game, and for many of our players it’s part of their daily routine. It’s part of their rest and relaxation. Many play multiple times a day, some once a day. We’ve been listening to our players’ needs and wants, making small tweaks and big expansions. That combination keeps people hooked on the game. We want to always be the best quality match-3 game.”
Squeezing players won’t keep them around for very long. One of the reasons Candy Crush has lasted so long is that it doesn’t use the high-pressure monetization (“Buy this virtual jacket before it’s taken away tomorrow!”) or low-quality ads that are so prevalent in mobile games in general. “We definitely don’t want to frustrate players and make them want to quit,” says Trevor Burrows, head of Farm Heroes Saga. “Our goal is to get people into the game and keep them there, so we want to avoid misleading ads, for example. We design our games so that you don’t even need to spend money or watch an ad. It’s the King principle of as little friction as possible.”
The game is so over-optimized that people just can’t get enough of it. In fact, King tried to make a sequel, Candy Crush Saga Soda, in 2014, but too many people kept playing the original, so it became a companion game instead. The game is still running today, boasting its own player base and billions of dollars in revenue, and will soon be celebrating its 10th anniversary.
“It’s great to start your day by winning something” …Paula Ingvar, Head of Candy Crush: Soda Saga at King. Photo: King
Paula Engvall, head of Soda Saga, has a different opinion on why people can’t stop playing Candy Crush: in a world full of constant demands, Candy Crush simply doesn’t demand as much. “My personal hypothesis, which is pretty hard to prove, is that Candy Crush is part of our daily routine,” she says. “It doesn’t interfere with or compete with anything else that’s important in life. It fits into a little bit of time in the day. And solving small problems is something uniquely interesting for humans. It’s nice to start the day by winning something… The latest research on mental health suggests that achieving small things prepares you to tackle bigger things.”
Maybe people play Candy Crush for the same reasons people do Sudoku or crossword puzzles at breakfast, the same reasons people still play Wardle every day: It’s a little win that gets you set for the day, a few minutes of stress-free fun. It doesn’t take over your life or empty your wallet. Unlike doom-scrolling on a social media app, it doesn’t put you in a bad mood. It’s playing the long game, just like its most longtime customers.
“We’ve seen a lot of mobile game strategies rely on virality, squeezing as much as we can out of players, and then it’s game over,” says Ingvar. “That’s not the strategy with Candy Crush. There’s never been a difficulty barrier or pressure to monetize. We don’t have to follow every twist and turn of the market. We have a very loyal player base, and we can count on their loyalty as long as we don’t screw up and give them a reason to leave.”
Keza MacDonald conducted these interviews in King’s offices in Stockholm, with travel expenses covered by King.
pictureEarlier this week, my colleague Archie Brand from First Edition enthusiastically recommended the In the Dark podcast to me. For me, the show is a hit investigative show that was acquired by Conde Nast/The New Yorker last year, but I never actually listened to the podcast or its acclaimed second season. Curtis Flowers was put on trial six times for the same murder. At least I thought I hadn’t listened to the podcast; I had, in fact, watched the spinoff miniseries about the Dubai royal family’s grievances. The runaway princesses – I read it back in January and didn’t realize it was part of a larger true crime documentary series (maybe I’m stupid and was confused by the huge font size for “Runaway Princesses” and the tiny font size for “From In the Dark”).
Runaway Princess didn’t wow me, but I’m still intrigued by the show. Like Serial, the show has broken away from the glut of true-crime documentaries and been acquired by one of the journalism giants. It returns to the air for a third full season this week, with Madeline Baran investigating the infamous 2005 murder of 24 unarmed Iraqi civilians by U.S. Marines and asking why justice wasn’t served. The first two episodes are out now.
Read on for this week’s picks, including a new series from comedian Jessica Knappett (taking an Off Menu-esque route with a podcast about celebrities’ perfect days) and an Olympics-related release from the team behind QI and No Such Thing as a Fish. And you can always email us at newsletters@theguardian.com with your thoughts, suggestions, comments or, like Archie, recommendations for the Hear Here team.
Hannah J. Davis Newsletter Deputy Editor
This week’s picks
Reg Yates has revived his eponymous podcast after a four-year hiatus. Photo: Katherine Ann Rose/Observer
A Perfect Day with Jessica Knappett Widely available, with weekly episodes Comedian Jessica Knappett invites celebrity friends to talk about their day-to-day lives. First up is her “Avoidance” co-star Romesh Ranganathan, who talks about having a garbage truck named after him and interviewing 50 Cent. Knappett then shifts the conversation to a “Magic Mike Live” journey, giving the podcast a charming, rambling framework. Upcoming guests include Baby Reindeer’s Jessica Gunning and Saltburn director Emerald Fennell. Hannah Verdier
Late to the party Widely available, with weekly episodes Always a worthwhile interview, Katherine Ryan makes…
Four years Recently, Google mistakenly included details about my restaurant business, including my phone number and address, in their “How to contact Google” search results. In the UK”.
At first, I only got a few calls from people trying to get in touch; now I get 300. I have over 130 voice messages left, including ones that arrive on my personal cell phone once a week, as well as messages and letters.
I feel obligated to answer every phone call because it could be a potential client. This situation has left me exhausted, anxious and has turned running my business into a nightmare. I have tried to contact Google multiple times but have not heard back from anyone.
D.I., London
You want customers to find your restaurant on Google, not Google, and this listing error has caused years of unnecessary harassment.
When I first contacted Google, they advised me to use the “Feedback” button that appears at the bottom of the search results. When I suggested this, they wearily replied that they had tried this many times with no success. So I contacted Google again, and this time they looked into it.
“We analyzed the issue and took action in accordance with our search policies. This phone number will no longer appear in this search,” Google said in a statement.
I am relieved that the calls from Google have finally stopped and I am grateful for my help, but I would have liked at least an apology for the inconvenience.
Letters are welcome but we cannot respond individually. Please email us at consumer.champions@theguardian.com or post to Consumer Champions, Money, the Guardian, 90 York Way, London N1 9GU. Please include a daytime telephone number where you can be reached. Submission and publication of all letters are subject to our terms and conditions.
TThe Xbox 360 digital store is the latest to go offline, following the closure of the Wii U and 3DS stores in March. About 220 games were shut down on Monday, according to the analysis. Video Game ChroniclesPreservationists at the Video Game History Foundation Made a funeral cake.
When it comes to backward compatibility and game preservation, Microsoft is arguably the best of the big companies. Despite the loss of 220 games, the majority of the Xbox 360 back catalogue is legally playable on subsequent consoles. It’s also worth noting that the Xbox 360 Marketplace lasted for nearly 20 years (the console was released in late 2005). It wasn’t the first digital store for the console, but it was the first one I used, and I’m sure many UK players did too. The Xbox 360 was the most popular console of its generation in the UK. Looking back, the Marketplace was astonishingly ahead of its time.
In the 2000s, brick-and-mortar video game retail still ruled the roost, and retailers had a lot of influence over game pricing and distribution. Back then, offering digital-only games risked retaliation from players like Electronics Boutique and Game. I remember reports at the time reporting rumors that some stores were threatening to not stock Xbox 360s at all, because allowing players to download games digitally would severely undermine retailers’ business models. (To be fair, they were right; video game retail had been in a protracted death spiral for years.)
The Xbox 360 Marketplace didn’t bring about a big change on its own. The transition to digital stores was gradual, with all the major players, from Steam to Sony to Nintendo, playing a role over the years. “Digital was somewhat additive to retail to begin with,” says Chris Dring, head of GamesIndustry.biz. “At the time, over 90% of console games were bought in a box that sat on the shelves of stores like GameShop or Tesco, but it wasn’t until 2019 that the majority of AAA console games (51%) were downloaded rather than boxed. The Xbox Live Marketplace was primarily where people bought DLC and occasional indie gems that were only accessible via digital stores. But it was fundamentally the beginning of the transition to the digital future we live in today. Now everyone is copying what Xbox did with Xbox Live and the Marketplace.”
Shoppers look at computer games at an electronics boutique on Oxford Street in London. Photo: Graham Turner/The Guardian
But what the Xbox 360 Marketplace really changed for console players was how Which There’s a limited number of games you can buy, and while it’s always been possible to download and play small, experimental games on PC, the same wasn’t possible on consoles before the Xbox 360. I think the Marketplace directly enabled the indie renaissance of 2010 and beyond by giving smaller game developers and publishers a way to sell their games to millions of console players without the expense and logistical issues of releasing boxed copies.
Starting with the original Xbox and gaining momentum in the 360 era, Xbox Live Arcade was revolutionary. Every week a new, small, downloadable game under £10 was released, from developers big and small. I played hundreds of games this way, and they were some of the first unboxed games I owned. Among them were Limbo, Fez, Geometry Wars, Super Meat Boy, and the greatest version of Uno ever (don’t @ me). There’s a strong case to be made that the Xbox 360 Marketplace introduced indie games to millions of console players.
As Dring points out, digitalisation also has its downsides: “In 2005, Xbox (and PlayStation and Nintendo) were platforms. Now they are the platform, the distributor, and the retailer. They control the whole chain. And they are increasingly becoming media themselves, through their websites, YouTube channels, and announcement videos.”
We’ve become so used to downloading games digitally that it’s easy to forget how refreshing it once was. Saying goodbye to the Xbox 360 Marketplace also means saying goodbye to an era of gaming where even DLC felt new and exciting. I rather miss those days, and the long hours of late-night gaming on Xbox 360 Uno.
What to Play
Short and sweet…Thank you so much for having me here! Photo: Panic
A very British slapstick comedy game Thank you so much for coming! It was released today, and the reviews (including our own) have been rave. Created by two Barnsley residents and set in the fictional northern town of Barnsworth, which seems to be built around visual gags, it’s short and sweet, but packed with great jokes and quirky situational comedy in the tradition of Monty Python and the Mighty Boosh.
Available on: Nintendo Switch, PlayStation 4/5, PC Estimated playtime: 3 hours
“I recently finished Yakuza 7: Whereabouts of Light and Darkness and found myself completely lethargic for a few days after completing it. I’d spent nearly 180 hours playing the game and had developed some good habits, so it was a real shock when I had to say goodbye.What’s the best way to get out of a post-game slump?
Ah, I know that feeling! I remember beating XCOM (above) in one weekend, saving the world, then sitting aimlessly on the couch in my pajamas, not knowing what to do next. I remember playing The Elder Scrolls: Oblivion for so long that I left my apartment after the credits finished and walked listlessly around the city. TV shows and books can give you that same feeling when it’s time to say goodbye to characters and worlds you’ve lived with for a while. But games are much more time-intensive, and much more immersive. Ending a game can feel like a farewell.
And just like after a breakup, it’s not a good idea to jump right into a new game; it only invites negative comparisons. So in between big games, go out, read a novel, or grab a drink with a friend you temporarily lost because of Breath of the Wild, and really feel That you’re ready to try something new.
If you have any questions for the Question Block or any other comments about the newsletter, Please email us at pushingbuttons@theguardian.com.
IIt’s a classic British comedy setup: an unknown young salesman from a major company is sent on a seemingly mundane trip to an eccentric town, and chaos ensues. This excellent game from small studio Coal Supper makes it clear from the start that it intends to stuff this setting with as much slapstick and surrealism as possible. Leaving the opening sequence set in a 10-storey office, the player is forced to climb out of a window, his fall prevented by the bus he must board for the rest of the journey.
When you arrive in the fictional northern English town of Barnsworth, a sort of gloomy reincarnation of early 1980s Barnsley, you’re supposed to meet the Mayor, but he’s busy, so you go out into the city. Here you encounter a bevy of odd characters, drawn in eerily bright colors and a deceptively childlike style. They usually greet you with a “nice to see you” and gather you together to deal with an absurd crisis. This might be a fat gentleman with his arm stuck in a drain, a fries shop owner whose fryer has broken, or an aging admiral who asks you to gather up some seagulls. But wherever you go, through the market, across the rooftops, down the lanes, you’ll encounter eccentrics doing odd jobs. The strange logic and spiraling…
A seemingly childish style…Thank you for having you here! Photo: Cole Sapper
As for comedic influences, the creators name-drop Reeves and Mortimer and The Mighty Boosh, but the interplay of slapstick, surrealism, and pop art also brings to mind Monty Python, Yellow Submarine, and the slightly subversive 1980s comics Whoopi and Wither and Chips. But don’t worry, you don’t need to know any of that to enjoy the game’s sheer exuberance and dark charm.
What might help is a little knowledge of northern working-class stereotypes: the number of shops with rhyming names (Doug’s Rugs, Nick’s Bricks and, my favorite, Raj’s Chargers, a mobile phone market stall), the unhealthy food offerings (fast food trucks selling Porky Nobbers, carts selling “Oily Bops”) and the almost psychotic competition between pie bakers.
An almost psychotic rivalry between pie makers…I’m so glad you’re here! Photo: Coal Supper/Panic Inc
But overlook these and plenty of other jokes emerge as you find keys and hammers, get a shy boy to beg for milk, or just enjoy the contributions of Matt Berry’s voice actor, who brings these eccentrics to life alongside the rest of the talented cast. In between the main quests, which build on top of each other like dominoes like the puzzles in Codemasters’ old Dizzy games, there are downright bizarre sequences that have you exploring the surface of a steak or collecting bubbles on a spirit level.
There’s also some light satire towards the games industry: graffiti on a wall depicts a man urinating on the word “Ludnarrative,” and in a filthy sewer area between the two locations is a sign that reads “Liminal spaces may not be as appealing as they seem.” Indeed, the game as a whole, with its relentless string of fetching tasks, could be interpreted as pasting the tedious conventions of open-world side quests.
The game’s three-hour runtime is packed with so many ideas, visual gags, wordplay, plants and rewards that you’ll need to play a few more times to take it all in. It’s great fun to play such a completely uncompromisingly silly game, but like a lot of the most ridiculous British humor, there’s also a quiet undertone of angst and despair in this one. The pie seller, the town drunk, the milk-scared child – they’re all trapped in their own quiet personal hells that just happen to be funny to the rest of us.
In the future, when the topic of the funniest comedy games of all time comes up, the usual names will likely pop up: Monkey Island, The Stanley Parable, Death Stranding (just kidding), etc. But now a new game will join them: Coal Supper has created perhaps the 21st century’s first fantastic abstract cartoon puzzle game set in Yorkshire. Thank goodness.
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