AI, whether it stands for artificial intelligence or Apple intelligence, is a hot topic today. It’s time to have a conversation about it. [sits backwards on chair] password.
One significant change coming to Apple’s platform next year is the creation of a new Password app. This was somewhat overshadowed by the reporting from last night’s Apple event in Cupertino and New York by Kari Paul and Nick Robbins-Early.
9to5Mac reports that the new passwords app on iPhone home screens this fall will enhance the security of computing for average users who may not be familiar with password management apps.
The new Passwords app consolidates and simplifies existing password features on iOS and macOS, making them more accessible to users. It will display a list of all user logins after verifying identity.
Apple has expanded its password management capabilities over the years, offering security audits, alerting users to compromised passwords, sharing options, and data import/export features.
The focus on identity, rather than just passwords, highlights Apple’s aim with the new Passwords app. Managing digital identity remains a challenge, with passwords serving as the primary method of online identity verification but coming with inherent security risks.
Password managers like 1Password have emerged as a solution, but the industry is exploring alternatives like passkeys to address the limitations of traditional password systems.
While passkeys promise a password-free future, their adoption has been slow due to limited support from websites and initial user challenges. Despite the potential benefits, concerns remain about the security and user experience of passkeys.
From password managers to passkeys, the quest for secure and user-friendly authentication methods continues.
The evolution of identity verification extends beyond passwords to technologies like AI avatars. While the concept of AI systems participating in meetings remotely is not yet fully realized, advancements in voice synthesis and AI present new challenges and opportunities for digital identity verification.
As technology progresses, ensuring secure and seamless identity verification methods remains a crucial aspect of digital life.
The Wider TechScape
European brown bears play in the pool at Bristol Zoo’s Wild Place Project in 2020.
Apple CEO Tim Cook announced a new suite of generative artificial intelligence products and services during the keynote address at the company’s annual developers conference, WWDC. The products include “Apple Intelligence” and a partnership with ChatGPT maker OpenAI. This marks a significant move towards AI for Apple, as the company aims to enhance user experiences and catch up with rivals in the field.
In his speech, Cook emphasized the importance of AI understanding users on a personal level, rooted in their daily lives, relationships, and communications. Apple Intelligence includes a variety of generative AI tools integrated across the company’s devices, such as Mac laptops, iPad tablets, and iPhones. These tools can extract information from apps and perform actions within them, offering a more personalized experience for users.
The partnership with OpenAI will bring ChatGPT technology to a new version of Apple’s voice assistant, Siri. The updated Siri will act as an AI chatbot, capable of executing tasks based on voice prompts and providing more contextual and personalized responses. Users can expect features such as summarizing notifications, emails, and texts, as well as creating customized emoji reactions.
Apple also announced updates for its Vision Pro headset and the adoption of Rich Communication Services for improved messaging capabilities. The company showcased new features in the Photos app, Apple Maps, Wallet, and text messaging customization. Additionally, Apple aims to expand availability of the Vision Pro headset to more countries in the coming months.
As Apple delves deeper into the realm of AI, investors and analysts have been eager to see how the company will innovate in this space. While Apple has been cautious in introducing AI tools into its flagship products, it has been making strategic moves to strengthen its AI capabilities over the years. The company’s commitment to privacy remains a central focus, with measures in place to protect user data when utilizing AI technologies.
Despite the challenges of balancing AI innovation with user privacy, Apple is determined to set a new standard for responsible AI usage. By integrating AI features into its products while prioritizing user privacy, Apple aims to provide a seamless and secure experience for its customers.
Have you ever experienced a gig so bad that you can now laugh about it?
I have a memory of performing at village festivals, outdoors, for families. None of the comedians were aware that their jokes had to be kid-friendly. In the beginning, I only had five minutes for jokes and no alternative, gentler material. The audience was roped off for a dog show later on, so people had to watch from a distance of about 10 meters. There were only five people behind the ropes, one of them in a Peppa Pig costume who heckled the entire show. After just five minutes of performing, the crowd fell silent, and when another performer used inappropriate language, the show was cut short.
Can you tell us about your upcoming show, “(Role) Model”?
The show is about 55 minutes long, possibly longer with a larger audience. I want it to feel like a fun conversation with a toxic best friend. It also explores the idea of becoming an overnight sensation or gaining fame for dancing with your parents. I delve into the contrast between who I want to be and who others expect me to be, questioning why neither seems achievable.
Do you have any pre-show rituals?
I find myself repeating “I don’t want to do this” and “Why am I doing this?”
Complete creative control goes to…Abi Clarke. Photo: Dylan Woodley
What sparked your interest in comedy?
It seemed like the perfect blend of performing, making my friends laugh, creative freedom, and receiving positive feedback, which is awesome.
What inspired you to start sharing sketch comedy videos online?
Rejection from contests led me to create my own sketches to prove them wrong. I embraced the challenge of TikTok during lockdown as a way to pursue my comedy aspirations.
Is your first TikTok video still accessible?
Absolutely! It’s a masterpiece. Check out Window Cleaning Wake Up Video for a nostalgic TikTok experience.
With over 2 million followers, how do you navigate that level of popularity?
Understanding the authenticity of those numbers is tricky. It can be overwhelming, but on a daily basis, I try to forget about potential recognition in public. I maintain a character online, adding another layer of disguise.
What’s the oddest fan encounter you’ve had?
Some fans approach me as if we have a personal connection, mistaking me for someone else. It can lead to awkward moments of mistaken identity.
Which TikTok video are you most proud of?
I particularly cherish a video made with director Andrew Nolan. It was shot and edited to high standards, and the effort shows in the final product. Check out this video with 1.2 million likes on TikTok.
Have the opportunities from your online audience aided your comedy career?
Definitely. Despite initial skepticism towards my online work, having a large following has helped change perceptions. People are recognizing the importance of an online presence in today’s entertainment landscape.
What lessons have you learned from stand-up comedy?
Embracing imperfections can resonate with audiences.
What excites you the most right now?
I’m thrilled to be fully engaged in something I love — comedy. Plus, I’m appearing in a cat litter commercial next week, which means spending time with an adorable professional cat named Tom.
The Solo 4 headphones are an improvement on the fan-favorite headphones that made Beats famous, upgraded with longer battery life, improved sound quality, and the latest features favored by Apple and Android.
The original Solo HD was launched in 2009 and was updated in 2016 as the Solo 3 after Apple acquired Beats. Now in its fourth generation, the Solo headphones are the company’s smallest and lightest at £200 (€230 / $200 / AU$330), making them cheaper than the £350 Studio Pro.
The design remains essentially the same but has been updated with premium materials and color options. While competitors have moved away from this shape, Beats continues to offer on-ear headphones that sit on top of the ears rather than around them.
A slight reduction in pressure on the sides of your head and softer ear cushions make these headphones more comfortable than previous models. They fold up for easy transport and come with a compact, easy-to-use case.
The “b” logo in the ring surrounding it and the volume buttons are easy to use as they make a satisfying click sound when pressed. Photo: Samuel Gibbs/The Guardian
The left ear cup houses a Beats button with playback controls and a volume rocker, as well as a small, easy-to-miss white LED next to the 3.5mm headphone socket for the detachable cable, indicating power and connection status – a rare feature on wireless headphones these days.
The right cup houses the power button and a USB-C socket for charging the headphones, or for wired listening or calls with USB-equipped devices. The battery lasts up to 50 hours with Bluetooth playback, and the headphones can also be used without battery power using the included 3.5mm analog cable.
specification
weight: 217g
size: 177 x 158 x 68mm
driver: 40mm
Connectivity: Bluetooth 5.3, 3.5mm, USB-C audio and charging
Today, we have two questions about fascinating objects that we will share with you along with their answers.
1. Pythagoras’ Cup
Pythagoras, a Greek mathematician and mystic, created a cup with interesting properties:
1) When filled to a certain point, it acts like a regular cup.
2) If you pour above that level, the liquid drains out through a hole in the bottom of the cup.
Can you illustrate how this cup works?
The cup has a simple internal mechanism with no moving parts. It’s a clever metaphor for moderation in life – overflow even slightly, and you lose it all.
Solution:
Cross-section of a Pythagorean cup filled with water. At B, the liquid in the cup can be drunk, but at C, the liquid flows down due to the siphon effect. Illustration: Nevit Dilmen
The cup has a central chamber that fills from the bottom, and when it overflows, a siphon is formed to empty the water. This mechanism is similar to flushing toilets and fabric softener trays in washing machines.
2. A Backwards Old Car
Design a simple mechanism for a toy car with four wheels that moves forward when a string is pulled backward.
Solution:
To achieve this, you need a pulley system as shown in the video. A string is wrapped around a shaft, and when it unwinds, it moves a belt connected to the wheel axle.
We hope you enjoyed today’s puzzles, and we’ll be back in 2 weeks!
Since 2015, we’ve been sharing puzzles every other Monday. If you have any suggestions, feel free to email us!
MaMicrosoft didn’t skimp on its Xbox showcase this year. After a string of layoffs and studio closures, the company tried to give gamers what they wanted at its Summer Game Fest on Sunday night, culminating with a 40-minute preview of Call of Duty: Black Ops 6, a massive 300GB download. Continuous online access Even in single-player mode, the textures are streamed from a remote server due to the large amount of textures. As expected, the Xbox version will be available on GamePass from day one, but will not be platform exclusive. The PlayStation version will also be released on the same day, i.e. October 25th.
The game itself is set during the geopolitical turmoil of the early 1990s, including the collapse of the Soviet Union, the Gulf War, and the transition of the US presidency from George Bush to Bill Clinton. As always, the campaign story is an airport-fiction spy thriller, dealing with undeniable CIA operations, covert power struggles, and conspiracies that reach all the way to the very top. Series regular Frank Woods is severely injured and retired from active duty, and is replaced by Troy Marshall, a feckless special forces leader, and Jane Harrow, a shrewd CIA handler. When a mission goes wrong, they are forced to mutiny, recruiting a ragtag team of tech nerds and charming assassins. your Your ass is in danger, sir.
Like most recent Call of Duty titles, Black Ops 6 promises a bit of variety in the way you tackle its campaign missions. Most set pieces, whether they’re set in the glitzy casinos of southern Europe or the tundra of northern Russia, allow for guns blazing attacks or stealth approaches. There are also sequences where players can converse with NPCs to open up new possibilities, such as bribing a senator to grant access to forbidden areas. Familiar faces from the era will make an appearance, including Saddam Hussein, George Bush and Margaret Thatcher, and thankfully Activision has confirmed that at least the latter will be making an appearance. Not a playable option.
Call of Duty titles are typically developed in a quick two years, but with this game, co-developers Treyarch and Raven had double that time. “We had the opportunity to redefine what a Black Ops game is,” says associate design director Matt Scronce. “Every decision we made along the way allowed us to be very deliberate. Previously, each game built on the previous one, but with this game, we really built from the ground up and redefined Black Ops.”
One of the biggest changes to gamefeel is a new system called Omnidirection, which lets players sprint and slide in any direction. “Movement fluidity was a big thing we talked about a lot,” says Yale Miller, Senior Production Director at Treyarch. “That led to a desire to see what we could do.”
One story… Call of Duty: Black Ops 6. Photo: Microsoft
Scrance further explains, “Initially, we tried a 'jug', a quick side step. But when we thought about movement in Black Ops 6, it was all about keeping the player in the flow. It's about fluidity and fidelity, and something like a jug just didn't cut it. So we went back to the drawing board. For over 20 years, Call of Duty has only allowed you to sprint forward. So we looked to the best athletes in the real world: NFL players, NBA players, tennis players — players who can move quickly in all directions.”
Players can now sprint, dive, and slide with 360-degree movement, enabling a wider variety of evasive maneuvers. They can even roll onto their back and under cover, or recreate a classic move from Hong Kong action movies of the time: sliding backwards while shooting forward. Naturally, this system required thousands of new animation frames and motion capture, which wouldn’t have been possible without additional development time.
According to the team, accessibility has also been a key factor. A new intelligent movement system has been introduced, adding crouch, sprint and mantle assist that can be toggled on/off. Players can choose to fully automate jumping over walls and sliding under low obstacles. This was inspired by a variety of games. “We looked at the Forza series with traction control, anti-lock and turn assist,” Scronce said. “Also, mobile games are a good example of this, where you don’t have physical buttons. So what do they do?” The HUD is now also customizable, allowing players to move around on-screen information such as the minimap. This is a feature created with Call of Duty streamers in mind. They often want to add their own camera view in the game and have a hard time deciding where to place it without obscuring important information.
Key multiplayer components have been heavily tweaked, undoing some recent changes. There are 16 new maps, most of which feature the traditional three-lane design, while the Prestige system, which allows seasoned veteran players to show off their prowess with exclusive outfits, accessories, and classified weapons, has returned to the style of previous Black Ops games. Treyarch is also promising a vast arsenal of firearms from the era, with dozens of attachments.
Call of Duty: Black Ops 6 – Capitol Station. Photo: Microsoft
Meanwhile, the regular Call of Duty zombies mode is returning to its roots, which Treyarch first introduced with World at War back in 2008. While the most recent Modern Warfare title introduced a new type of open-world zombie game, Black Ops 6 returns to the older round-based structure, where players work together to survive wave after wave of the undead while unlocking new weapons and exploring confined environments.
The Call of Duty monster truck continues to roll, accompanied by concerns about the appropriation of recent historical events, the glorification of U.S. foreign policy, and an enthusiasm for military-grade weaponry. But like the best blockbuster war movies, the game has its charms, and Black Ops 6 seems to bring some interesting additions to the series’ atmosphere. Which may point to the benefits of giving the studio a bit more time. Scrance said: “Overall, the extra time allowed us to pay more attention to detail and really push the character fidelity, movement, animations, audio, multiplayer maps, and so on, to a point where we can all say this is the best we’ve ever made.”
Xbox has faced some challenges this year. Leaked announcements in January and February about games previously exclusive to Xbox coming to PlayStation and Nintendo Switch caused uproar among fans, leading to concerns about Microsoft’s commitment to Xbox exclusivity. However, only four games remained exclusive, as clarified by Xbox executives. In May, Xbox closed two popular studios, Tango Gameworks and Arkane Austin. Meanwhile, sales of Xbox Series X/S consoles have been slow, with analysts noting a significant increase in PlayStation 5 sales.
The Xbox Games Showcase aimed to turn the tide for Microsoft, featuring big-budget games like Call of Duty: Black Ops 6, a new Indiana Jones game, and the return of Gears of War. Microsoft’s Game Pass service, which offers a monthly library of games, received a $1 billion investment. Following the merger with Activision Blizzard, Microsoft now boasts a vast number of game studios.
Exclusive Xbox games showcased included Perfect Dark and State of Decay 3, among others. The event also featured trailers for upcoming games like Fable, STALKER: Shadow of Chernobyl, and Flight Simulator. The show ended with a reveal of Gears of War: E-Day, set against an alien invasion.
The showcase also featured independent games like Mixtape and FragPunk, offering a diverse range of gameplay experiences. Overall, the event was well-received by Xbox fans and provided a positive outlook for the company after a challenging year. Compared to PlayStation’s game lineup, Xbox’s offerings for 2024 and 2025 appear more robust.
My father, who is 101 years old, was left without a landline or panic button when BT switched his phone service from analogue to digital without warning. BT told me his contract was ending and to contact them about renewing it. I did, but was not informed to contact the panic button provider or that I needed an adapter for his analogue phone to work with the new service. After spending 4 hours on the phone with BT, they finally told me I needed a digital adapter for the phone to function. However, 4 days later, the adapter had not arrived and BT could not expedite delivery. My father, who is blind and has limited hearing, was unable to use his panic button for 5 days until the Careline team helped him.tuberculosis, Birmingham
This incident highlights the difficulties faced by vulnerable individuals when analogue phone lines are transitioned to digital services. Since September, customers renewing or starting contracts have been moved to digital voice, which requires a broadband router. However, digital landlines do not work during power outages and some panic buttons are incompatible, posing risks to vulnerable users.
Critics have raised concerns about the slow rollout of this service, originally set to complete by the end of next year. Following reports of “serious incidents” due to faulty panic buttons, the government has urged providers to extend the deadline. BT has pledged not to switch panic button users unless their equipment is compatible and to provide battery back-up solutions for power outages.
Despite these assurances, your father’s situation suggests that these promises were not fulfilled, potentially putting him at risk. You had to be by his side for five days in case of an emergency.
The Observer contacted BT about your father’s case and, although he was not eligible for their priority repair scheme, they expressed regret for the situation and offered a goodwill gesture to acknowledge his experience.
Email us at your.problems@observer.co.uk including your address and phone number. All submissions and publications are subject to our terms and conditions.
you Up until about a month ago, the thought of leaving my apartment without headphones plugged into my phone filled me with anxiety. Whether it was a two-minute walk to the store or a two-hour commute where I could hear nothing but my own thoughts and the hustle and bustle of the city, it was enough to send me into a mild state of frenzy.
This obsessive relationship with headphones began earlier this year when a friend of mine, an ambient artist, Lance Laoyen noted that headphones not only disconnect us from the reality of noise pollution, but also continue to distract us under the guise of improving our focus. This conversation sent me into a bit of a spiral of thought that I am prone to fall into, and made me keenly aware of the ubiquity of headphones in our culture and how little attention we pay to them.
In Manchester where I live, it would be hard to find someone in the city centre do not have We wear headphones. Cyclists, commuters, runners, everyone. According to a Statista survey, 30 million people will be using headphones in 2022, the majority of which will be in-ear Bluetooth headphones such as Apple AirPods. By 2027, half of us are predicted to own headphones, the majority of whom will be between the ages of 25 and 45. Many of us choose to listen to something other than the outside world while on the go, whether it’s music, podcasts, or audiobooks, but increasingly I’m beginning to question why.
So in April, I gave up headphones for a month to become more mindful of my relationship with my surroundings, which was addictive to say the least. They were inextricably linked to my daily routine: taking out the trash, exercising, doing the dishes, writing, lunching, sleeping. The only time I ever lived without them was when the battery died. And never, ever, ever, by choice. The anxiety I felt until I was able to charge them should have been enough to at least tell me I was addicted.
Illustration: Luke McConkey/Observer
Of course, it wasn’t always this way. In 1979, Sony launched the revolutionary Walkman, the world’s first personal listening device. It came with lightweight headphones, and it seemed like a miracle that suddenly music could be carried around with you. You could walk around surrounded by your own soundscape. In this sense, headphones have been very different for each generation, becoming more appealing and addictive with each successive generation. Gen X had the Walkman, while millennials loved MP3 players and iPods, digitizing the personal listening experience and making it even easier to listen to anything, anywhere, anytime. Gen Z, my generation, has grown accustomed to smartphones and streaming services. The desire to listen to something other than the outside world has never been stronger.
The invention of the Walkman didn’t just change the way humans listen to music, it changed the way we interact with our surroundings, with others, and with ourselves. It was a revolutionary change, and the use of headphones Accelerates the progression of hearing loss And more Causes an increase in traffic accidents No one seems to question it because people are distracted.
Someone has been closely studying the collective use of headphones. Michael Bull Bull, a professor of acoustics at the University of Sussex, was one of the first sociological studies of headphone adoption. He believes our addiction to headphones can be explained by a very human motivation: the need for control. This can be broken down into four dimensions. The first is cognitive, which has to do with our ability to control our mood; the second is environmental, which has to do with our power to block out unpleasant noises. Then there’s the physical dimension, which can mean anything from feeling more confident when walking through a crowd of strangers to being able to concentrate without being interrupted by unexpected noises. And finally, there’s social control: headphones allow us to block out everyone unless we choose to let them in.
But Bull points out that this control is a double-edged sword. Headphone users often say they’re free, but he says, “for that to be true, they’re dependent on machines. They’re bound by the economic dynamics of the world and the media they use. It’s a huge paradox: you’re manipulated, but that manipulation creates a sense of freedom.” This resonates with me. I try to be mindful of my relationship to things that seem to permeate our culture but aren’t actually necessary. For example, we feel we “need” smartphones and social media accounts just because they’re ubiquitous, but research consistently suggests that these things are not good for us in the long run. Are headphones different?
This paradox is best exemplified by my desire to control both my cognition and my environment. The two go hand in hand. Living in a city often leaves me disoriented. I witness so much horror that I have no choice but to look away. I walk through Manchester listening to Northern Soul, light on my feet, passing homeless people, completely immersed in my audiotopia. In a way, it seems necessary. It’s painful to see so much sadness every day and not be able to immediately help. So I understand the need to feel in control of my experience, the sense of freedom that comes from blocking it all out. The same can be said about blocking out the noise of industrialization. I understand the argument that headphones can be used as a tool for personal liberation, something Bull found in his research. But true liberation is when the outside world becomes more suited to our needs (and the needs of the natural world, of course).
But you can’t change what you don’t notice. This is what Laoyan told me in a conversation that preceded my experiment. I had never thought before about how our frequent use of headphones and unwillingness to hear the outside world cut us off from reality. He approaches the issue from an environmental perspective. An artist and researcher interested in the impact of noise pollution on the natural environment, he says, “For me, understanding noise pollution is a way of processing the kind of environment we have created and are creating and how it affects us ecologically. These unwanted sounds cause a surge in stress hormones in us and animals, which can be destructive if exposed for long periods of time.” He explains that in places with high levels of noise pollution, there is a high risk of mental and physical breakdown. To ignore it is simply to accept it, but change requires criticism, and to criticize, you need to listen.
Refuses to wear headphones It’s not just about acknowledging the ugliness of the world, but experiencing its beauty. When we block out the city noises that we consider negative, we also block out the noises of the natural world. On the way to the gym, as we walk through a tree-lined street, we hear the birds singing. They are not drowned out by traffic, and we can hear them if we listen carefully. It’s so lovely to hear the whole city. Using headphones, and especially listening to music, is a way to “beautify our experience,” making things more beautiful and enjoyable, explains Bull. But there is joy in the real world, too. It’s great to have. Beauty is all around us, and we just need to notice it.
It’s no secret that the practice of gratitude has many benefits for mental health. Being grateful for what exists outside of your possessions, being grateful for what you have even when you feel like you have nothing, is an infinitely positive thing. So what might be truly liberating is to accept things as they are, and know that while a lot of things are bad, there’s also a lot of good stuff. This is what Laoyan calls “taking back control of your ears,” which he encourages. “There’s something empowering about being able to experience the places we live in through our natural sense of touch and feeling,” he says. “Even if new technologies can enhance or extend the human body, there’s no escaping the fact that we’re intricately intertwined with the world.”
All of this may seem a bit philosophical, and may require a shift in perspective beyond simply leaving your headphones at home, but I noticed tangible benefits in my everyday life. During our email correspondence about the experiment, Laoyan asked me if I’d noticed an increase in my “natural energy.” I’d never thought of it that way, but he was right: everyday chores like washing dishes and hanging out laundry that were previously numbingly boring became relaxing, if not enjoyable.
As a neuropsychologist Dr. Amber Johnston Music stimulates dopamine and the brain’s reward center, she explains. We live in a dopamine-filled society, and many of our favorite technologies contribute to this. If we use music to release dopamine during “boring” tasks, it becomes harder to tolerate boredom. “People who can’t tolerate feeling bored seek out dopamine to relieve discomfort, and music and headphones may be a way to achieve that,” she says. “So actually, if you practice not seeking dopamine and spending time in a state where you feel comfortable with boredom instead, it gradually reduces the amount of additional stimulation you need to get the same dopamine release.”
“If I hadn’t known the impact headphones have on society, I would have only had to look at the confused looks on my friends and acquaintances’ faces when I told them I was planning to abstain from headphones.” Photo: Juan Algar/Getty Images
If I didn’t already know about the social impact of headphones, the bewildered looks on my friends and acquaintances’ faces when I told them I was going to stop using them speak volumes. Most of them lamented the fear of being forced to listen to what other people are saying. And I understand. There is power in being able to easily ignore people, especially when it comes to undesirable behavior like catcalling. But it also closes us off from real interaction. study A survey by audio company Jabra found that UK headphone users wear them for an average of 58 minutes a day, and 38% do so to actively avoid talking to others, leading some researchers to worry that this could be contributing to a culture of isolation and a growing sense of loneliness.
I didn’t immediately start talking to strangers on the street the moment I stopped wearing my headphones, but I did hear more human conversations and felt more connected. But most importantly, I was able to give more of my attention to my loved ones when I was on the phone. I would often use my headphones to multitask while talking to people on the phone – making dinner and navigating on Google Maps. Since I stopped doing this, I’ve noticed that when I talk to friends and family, I can give them my full attention.
Still, I’m not actively against headphones. They can increase focus and productivity, and can be invaluable for people with sensory processing issues. But when I decided not to wear them, something magical happened. I began to calm down. Thoughts didn’t disappear, but they didn’t feel so heavy. They passed me by like cars on the highway. I learned to be present and appreciate the world as it is.
A month after the experiment ended, I still wear headphones from time to time, but they don’t have as much control over me as they
While this may be the first general election to be decided using TikTok, it won’t be the first election to be decided on TikTok for the simple reason that British users of the video app are already more likely to vote for Labour.
“The problem is that pretty much everyone on TikTok is already on our side,” a Labour campaign source said. “We need to reach out to the swing vote.”
TikTok’s relatively young user base, and Labour’s commanding lead among young voters, give the app a strange role in this election. There’s no doubt that tens of millions of Britons are consuming election content on the platform — a fertile ground for memes to spread, embarrassing videos to go viral, and passionate political opinions to rally support — and all political parties feel they have to be involved.
But within the Labour party, it is also seen as an unreliable way of conveying Keir Starmer’s core messages on economic and education policy to “Whitby women” and other specific undecided voters who will decide the outcome of dozens of close constituencies across the UK.
Just using TikTok is a strong indicator that someone is already inclined to vote Labour, according to Deltapol research, which found that TikTok users are 31% more likely to vote for Keir Starmer’s party than people of the same age and background who don’t use the video app.
“This allows us to conclude that people who use TikTok are more likely to vote Labour,” said Mike Joslin, a veteran digital campaigner who commissioned the research for artificial intelligence start-up Bombe. “Other channels give them more control in reaching undecided voters.”
TikTok’s cultural influence in the UK is undeniable, with 45% of UK internet users spending an average of 28 minutes a day on the app, according to the British Communications Authority. If you’ve ever seen the queues outside a TikTok-inspired restaurant or shop, you know the app can have a huge real-world impact and change behavior. While the typical user is Gen Z, its audience is actually ageing, with much of its recent growth coming from people in their 30s.
Lord Cameron was filmed on a voter's Ring doorbell camera while campaigning for the Conservative party in the general election. Photo: TikTok
Joslin said the app has become “essentially television,” with users endlessly scrolling through videos without necessarily engaging. “You can reach 10 million people, but what impact does that have on their actual willingness to vote? It’s more of a tool for mobilizing voters than necessarily a tool for persuading voters.”
One of the biggest challenges is that TikTok employs an opaque recommendation algorithm that is extremely difficult for political activists and journalists to monitor, meaning that just determining which videos are popular focuses on what political parties are doing on their official accounts, even though much of the conversation is taking place elsewhere and is largely invisible.
Older social networks like X and Facebook were built on the concept of following individuals and sharing content, such as links to news articles, in a way that could be tracked and monitored. TikTok is centered around powerful algorithms that identify users who are likely to enjoy specific content and serve them appropriate video streams.
The end result is highly unpredictable and not necessarily useful for political campaigns: if an ordinary person with no followers produces a particularly compelling political video (such as the 1 million people who watched David Cameron through a Ring doorbell during an election campaign in Hampshire), it can be more effective than a carefully crafted official post by an official channel (such as the 40,000 people who watched Rishi Sunak answer a question about agriculture on the official Conservative party account).
According to one Labour campaigner, the aim of the party’s TikTok strategy is to encourage young people to watch videos (e.g. A post comparing Rishi Sunak to a Magic the Gathering card) and post it to a family WhatsApp group. This way, they say, TikTok content can actually reach swing voters. “The strategy isn’t to target young people, but to connect with friends and family by sharing outside the platform.”
TThe dark mouth of a well has always been a fascinating focal point of human fascination. It is seen as both the source of life-sustaining water and the entrance to dangerous secrets. Our fables are replete with scenes in which curiosity gets the better of crying children, who gaze up into a halo of light that is forever damp and out of reach. Animal Well is an indie game seven years in the making that throws you into one of Twilight’s labyrinths, a complex of caverns constantly dripping and darting with furry, luminescent creatures. The goal is unstated but clear: explore, map, emerge. It’s an instantly engrossing quest.
You play as a shapeless blob, not the most ambitious cipher ever, but what it lacks in limbs and such it makes up for in courage and ingenuity. At first, all you can do is bravely leap between rocks and scaffolding, but over time you’ll gain new tools, gadgets and abilities, gaining access to previously inaccessible passages and tunnels. Bit by bit, the map will fill up as you explore deeper into the cave system.
Dangling lightbulbs swaying in the underground breeze illuminate the surrounding scenery, but you have to look closely at each scene to notice the half-submerged gears, pulleys, and levers that open up the world. Animal Well It’s a game about exploration, with puzzles and secrets, where your ingenuity matches that of the game designers. And when you find the solution, everything falls into place, the world opens up a little, you can dive a little deeper, and that’s when you feel the thrill of it all. Animal Well Excellent.
In an era when major video game companies are focused on developing video games with leisure-time, sport-like features — seasons, passes, endless matches — what a treat to see a game this complex and restrained come along. This is a perfectly crafted contraption with a beginning, middle and end, designed to inspire joy and build culture — thankfully not shareholder value.
The Summer Game Fest this year was lacking major announcements but featured plenty of indie titles. One noteworthy reveal was the announcement that Civilization 7 is set to launch in 2025.
This legendary strategy simulation series, which first debuted in 1991, has not seen a new release in eight years. Publisher 2K accidentally leaked the news. Along with this announcement, fans were treated to a video of designer Sid Meier showcasing new projects.
Meier expressed his excitement for fans to witness Civilization VII, the culmination of three decades of strategic innovation. The game will be available on PC, PlayStation, Xbox, and Switch, but the exact release date is yet to be revealed.
Harry Potter, LEGO Horizon Adventures, etc.
The event kicked off with host Geoff Keathley addressing the challenges faced by the gaming industry in the past year. Among other announcements, LEGO Horizon Adventures was officially unveiled, a cooperative game featuring protagonist Aloy.
Additionally, Warner Bros. and Unbroken Studios announced Harry Potter: Quidditch Champions, a simulation of the magical sport set to release on September 3 for various platforms.
New trailers for Monster Hunter Wild, Slitterhead, and Dune Awakening were also released, building up anticipation for these epic games. Ubisoft teased Star Wars Outlaws, featuring familiar characters from the Star Wars universe.
Indie Summer
The indie developers were the spotlight of the show, showcasing games like Cuffbust and Wonder Stop. Exciting new projects from studios like Nomada Studio were also presented, offering unique and innovative gaming experiences.
Big companies like Blumhouse and InnerSloth announced their support for indie studios, unveiling new games and funding opportunities. Despite the lack of major triple-A announcements, the focus on indie developers brought hope for the future of gaming.
“Can you hear me now?” Keith Gill began the broadcast. “I kind of forgot how to do it.”
In 2021, an influencer known as Roaring Kitty led a retail investor movement that sparked an extraordinary surge in shares of the embattled video game chain GameStop, convulsing Wall Street, and Mr. Gill became an internet star and testified before Congress about his bullish stance on the stock.
And then he disappeared. For years after the stock market turmoil began, Gill remained silent online, even as a Hollywood movie was made about his battle with the financial establishment.
Last month, a series of cryptic social media posts suggested Roaring Kitty had woken up from a three-year slumber, reigniting a volatile rally in GameStop shares. But they raised more questions than they answered.
Hundreds of thousands of viewers were waiting when Gill reappeared on YouTube today, but those tuning in hoping for an explanation were in for a frustrating 50 minutes.
The first time GameStop's stock price surged in 2021 was Loss-making companiesThree years later, the company is still unprofitable and struggling to find its place in the modern gaming industry.
Its latest earnings report, released just before Roaring Kitty was released, revealed a steep decline in sales since the start of the year. GameStop also Confirmed Plan The company plans to take advantage of the recent surge in its share price by selling up to an additional 75 million shares.
“We will not be holding a conference call today,” GameStop said in a brief press release, without explaining any reasons for the poor performance. The company's shares fell by about 25 cents and trading was halted multiple times.
Retailers weren't ready for the market, but one enthusiastic follower was happy to oblige. Gill reappeared with his arm in a sling, his head bandaged, his face in a bandage, and sunglasses. With the sound of life support machines ringing in the background, he pretended to be dead.
Keith Gill Livestream on June 7, 2024. Photo: YouTube
“Yeah, that was close,” he laughed, thanking the audience for bringing him back to life, even as the stock price of GameStop Corp. showed up in the background and looked far from healthy.
Gill was keen to dispel the rumours: “This is me, by the way,” he said, stressing that he controls his own dealings and social media accounts and does not work with anyone else.
Despite speculation that he might offer new information to explain his confidence in the fading retailer, Gill clarified that he had “no concrete plans,” instead rambling on about movie memes, playing with a Magic 8 Ball and thanking his followers for their well wishes ahead of his birthday.
“It's been a few years now. How are you all?” he said. “I'm so glad to be back.”
Gill reiterated his long-held belief that GameStop's management would one day reinvigorate the chain in some way, but this is hardly a new revelation. Gill hastened to add that while it's not a guarantee, Ryan Cohen, the billionaire entrepreneur who heads the company, “seems to be doing the right thing.”
“In this case, absence of evidence is not evidence of absence,” he argued about GameStop's recovery, but the company's shares continued to fall when it became clear that his livestreams would not be covering any significant news.
“I haven't said anything right,” he continued. The stock price had fallen 40% since the start of the day. “I'm just saying something wrong. Where's the eject button?”
After a while, he found and pressed it. “A toast to everyone,” Gil said, taking a swig of his beer, and finished. “We'll see what happens next.”
A class action lawsuit has been filed by independent British retailers against Amazon, seeking £1 billion in damages. They claim that Amazon is pushing them out of the online market.
Around 35,000 merchants are part of the lawsuit, led by the British Independent Retailers Association (Bira). They allege that from October 2015 to the present, Amazon used non-public data from retailers to launch its own competing products.
The lawsuit also highlights how Amazon’s “Buy Box” aims to direct shoppers away from independent retailers to its own products, further hurting the market competition.
Bira claims that Amazon already charges a non-negotiable 30% commission on every item sold on the site and has unfairly injected cheaper products into the market, driving many independent UK retailers out of business.
The group plans to submit over 1,150 pages of documents outlining their case against Amazon to the Competition Appeal Tribunal in London.
Amazon has not yet commented on the lawsuit, but has stated in the past that they support over 100,000 small businesses in the UK and that their success is tied to the success of the businesses they work with.
The UK’s Competition and Markets Authority began investigating Amazon in 2022 for potentially giving its own brands and affiliated brands an unfair advantage over third-party sellers, following reports of data misuse.
The investigation concluded with Amazon agreeing to give independent sellers a fair opportunity to be featured in the site’s “buy box” and to refrain from using marketplace data from third-party sellers to gain an unfair competitive edge.
Amazon also made a similar commitment in December 2022, subject to an EU investigation.
When the Minneapolis City Council announced agreements with Uber and Lyft last month to increase wages and enhance working conditions for drivers, who emerged as the winner?
On May 20, the city council revealed a compromise with ride-hailing companies: Uber and Lyft would adhere to an inflation-linked minimum wage aligning with Minnesota’s $15 hourly minimum wage post expenses. Although some lawmakers touted this as a 20% pay surge for drivers, the agreed rate was lower, surpassing nearly all proposals from the previous two years amidst a contentious battle involving Uber, Lyft, drivers, and lawmakers.
Key elements of the deal include the allowance for drivers to contest firings due to opaque algorithms, funding for a non-profit driver center for driver rights education, and a raised insurance coverage requirement to $1 million for ride-hailing drivers to address post-trip medical expenses and lost wages following an assault or accident.
However, since the deal remains a vital component of digital ride-hailing services, Uber and Lyft can sustain operations and potentially reverse the compromise in the future.
Over the course of two years, ride-hailing driver groups engaged in protests, advocacy efforts, and negotiations with Uber as the companies threatened capital strikes and announced withdrawal from the state multiple times due to the bill, causing political strife for both entities.
By resorting to capital strikes, these companies narrow the scope of our political discourse while bolstering their own influence. The digital ride-hailing model perpetuates worsened working conditions for drivers through misclassification and algorithmic control, and the Minneapolis deal fails to address data transparency, constituting a significant setback according to expert Veena Duvall from the University of California, Irvine.
While the deal provides instant benefits for drivers by averting Uber and Lyft’s potential exit from the state, it falls short of addressing fundamental structural challenges within the on-demand labor model.
The on-demand labor model relies on maintaining an asymmetric power balance between companies, passengers, drivers, and cities, sidestepping issues of misclassification, data extraction, and algorithmic control.
Uber and Lyft exhibit adeptness in reducing arguments to superficial levels, deterring meaningful change and reform within the industry. Despite the evident need for intervention to improve drivers’ conditions, the omnipresent influence and evasion of billions in taxes by such companies underscore the challenge of enacting lasting reform.
Ultimately, the digital ride-hailing model remains fundamentally flawed, necessitating a comprehensive reevaluation of its impact on urban transport, working conditions, and financial practices, urging a departure from the prevailing exploitative dynamics in favor of sustainable alternatives.
The chairman of Tesla has suggested that Elon Musk might leave the company if shareholders do not support his $56 billion (£44 billion) pay package, implying that Musk has other opportunities to explore. Despite the vote next week on the CEO’s compensation deal, Robin Denholm emphasized that the decision is not solely about money, as Musk will still be one of the richest individuals regardless of the outcome.
Denholm mentioned that if the June 13 vote does not go in Musk’s favor, he could potentially depart from Tesla or reduce his presence at the company. In 2018, investors approved a similar compensation plan for Musk, which was later invalidated, prompting the board to seek investors’ approval once more.
Denholm emphasized the importance of Musk’s time and energy, stating that while he has many ideas and potential endeavors, Tesla and its owners should be his primary focus. Concerns have been raised by some investors about Musk’s engagement with Tesla given his involvement in other ventures like SpaceX, xAI, and X.
Denholm clarified that the compensation package includes a provision requiring Musk to hold the Tesla shares he receives for five years before selling any of them. With Musk’s net worth at $203 billion, he is currently ranked as the third wealthiest person globally, according to Bloomberg.
ISS and Glass Lewis have advised shareholders to vote against the proposed pay package, citing excessive payouts. Despite differing opinions among major investors, Denholm stressed the need to uphold the 2018 agreement to ensure Musk’s continued dedication and commitment to Tesla.
In a bid to streamline operations and facilitate growth, Denholm proposed relocating Tesla’s legal domicile to Texas, highlighting the state’s favorable corporate laws and potential for innovation. She noted that Texas legislators and courts are well-equipped to handle Tesla’s future endeavors effectively.
Analyst Dan Ives believes that while Musk is unlikely to leave Tesla entirely, a rejection of the compensation package could lead to his stepping down as CEO and reducing his involvement with the company over time.
In today’s digital landscape, driving traffic to your website is crucial for success. Whether you’re a seasoned marketer or a budding entrepreneur, harnessing the power of traffic exchange platforms can significantly boost your online presence. These platforms serve as a hub where website owners exchange visits, increasing visibility and engagement. Here, we present the top 5 traffic exchange websites of 2024 that can elevate your online traffic game.
Trafficadbar stands out for its user-friendly interface and robust features. It offers targeted traffic options, allowing you to reach your desired audience effortlessly. With advanced analytics and real-time monitoring, Trafficadbar empowers users to optimize their campaigns for maximum impact.
Leadsleap boasts a diverse network of active users, ensuring a steady flow of traffic to your website. Its innovative credit system rewards engagement, incentivizing users to explore your content. Additionally, Leadsleap’s intuitive dashboard simplifies campaign management, making it an ideal choice for both beginners and seasoned marketers.
EasyHits4U takes a unique approach to traffic exchange by emphasizing community engagement. Through its interactive platform, users can connect with like-minded individuals, fostering meaningful relationships while driving traffic to their websites. EasyHits4U‘s emphasis on collaboration sets it apart as a dynamic traffic exchange option.
As the name suggests, HarvestTraffic delivers a surge of visitors to your website with its high-impact advertising solutions. From banner ads to pop-unders, HarvestTraffic offers versatile advertising formats to suit your promotional needs. With its expansive reach and customizable targeting options, TrafficJolt ensures your message reaches the right audience at the right time.
Infinity Traffic Boost has emerged as a popular traffic exchange platform, offering a range of features designed to help website owners amplify their online presence. With its user-friendly interface and intuitive functionality, Infinity Traffic Boost has garnered attention from individuals and businesses alike.
Conclusion
In conclusion, traffic exchange websites offer a strategic avenue for increasing website traffic and enhancing online visibility. By leveraging the power of these platforms, businesses can attract a steady stream of visitors and propel their growth in the digital age. With the top 5 traffic exchange websites outlined above, navigating the complexities of online marketing has never been easier.
As a human, you will play a crucial role in identifying whether a photo or video was created using artificial intelligence.
Various detection tools are available for assistance, either commercially or developed in research labs. By utilizing these deepfake detectors, you can upload or link to suspected fake media, and the detector will indicate the likelihood that it was generated by AI.
However, relying on your senses and key clues can also offer valuable insights when analyzing media to determine the authenticity of a deepfake.
Although the regulation of deepfakes, especially in elections, has been slow to catch up with AI advancements, efforts must be made to verify the authenticity of images, audio, and videos.
One such tool is the Deepfake Meter developed by Siwei Lyu at the University at Buffalo. This free and open-source tool combines algorithms from various labs to help users determine if media was generated by AI.
The DeepFake-o-meter demonstrates both the advantages and limitations of AI detection tools by rating the likelihood of a video, photo, or audio recording being AI-generated on a scale from 0% to 100%.
AI detection algorithms can exhibit biases based on their training, and while some tools like DeepFake-o-meter are transparent about their variability, commercial tools may have unclear limitations.
Lyu aims to empower users to verify the authenticity of media by continually improving detection algorithms and encouraging collaboration between humans and AI in identifying deepfakes.
audio
A notable instance of a deepfake in US elections was a robocall in New Hampshire using an AI-generated voice of President Joe Biden.
When subjected to various detection algorithms, the robocall clips showed varying probabilities of being AI-generated based on cues like the tone of the voice and presence of background noise.
Detecting audio deepfakes relies on anomalies like a lack of emotion or unnatural background noise.
photograph
Photos can reveal inconsistencies with reality and human features that indicate potential deepfakes, like irregularities in body parts and unnatural glossiness.
Analyzing AI-generated images can uncover visual clues such as misaligned features and exaggerated textures.
An AI-generated image purportedly showing Trump and black voters. Photo: @Trump_History45
Discerning the authenticity of AI-generated photos involves examining details like facial features and textures.
video
Video deepfakes can be particularly challenging due to the complexity of manipulating moving images, but visual cues like pixelated artifacts and irregularities in movements can indicate AI manipulation.
Detecting deepfake videos involves looking for inconsistencies in facial features, mouth movements, and overall visual quality.
The authenticity of videos can be determined by analyzing movement patterns, facial expressions, and other visual distortions that may indicate deepfake manipulation.
“This is a landmark day in Autonomy’s history,” Mike Lynch declared in a press release on August 18, 2011, as he announced the sale of his software company, Autonomy, to Hewlett-Packard for $11 billion.
June 6, 2024, will be an even more significant date for Lynch.
After nearly 13 tumultuous years and a drawn-out trial in the heart of Silicon Valley, Lynch, once known as the “British Bill Gates,” has been cleared of fraud charges. The verdict marks a stunning reversal of fortune for the entrepreneur.
Lynch said Thursday he was “overjoyed” at his acquittal. “The truth has finally prevailed,” his lawyers declared.
He is now due to return to Britain, but the fight to clear his name continues. HP nearly won a civil lawsuit against Lynch and another Autonomy head, Sushoban Hussain, in London two years ago. The company is seeking $4 billion in damages. Lynch had previously said he would appeal the decision.
By all accounts, the acquisition was a disaster. Just five weeks after it was announced, HP’s CEO, who had signed the deal, was fired. Lynch left Autonomy less than a year later. The lucrative acquisition briefly cemented Lynch’s reputation as Britain’s most successful tech mogul. Its real legacy was more than a decade of bitter legal battles.
In November 2012, HP’s new management wrote down the value of Autonomy by $8.8 billion, alleging “significant” accounting irregularities, disclosure deficiencies, and “plain misrepresentations” prior to the acquisition. After years of investigations and legal proceedings on both sides of the Atlantic, a US federal grand jury indicted Lynch on criminal charges in November 2018. After the civil proceedings were concluded, the UK agreed to Lynch’s extradition.
His legal troubles grew last year. Having nearly lost a British civil lawsuit, Lynch also lost an appeal against his extradition in the UK High Court. A few weeks later, he was on a plane to California.
The trial in San Francisco has been a tough test for Lynch, who has been fighting to avoid extradition to the U.S. to face more than a dozen fraud charges. Federal prosecutors have a horrific record of convictions, forcing Lynch’s defense team to adjust their defense ahead of the trial.
From the start of the saga, Lynch has maintained that Autonomy’s collapse was the result of mismanagement of valuable HP assets, not fraud, but rather the failure of HP to provide evidence to support that claim, but U.S. District Judge Charles Breyer, who presided over the case, has barred Lynch’s lawyers from presenting evidence to support that claim.
Failing to focus on the post-acquisition situation, Lynch’s defense was based on three main arguments: first, that running a company like Autonomy is much more complicated than the prosecution would have the jury believe, second, that Lynch is a very different person to the person he has been portrayed to be, and third, that HP rushed to conduct its due diligence and close the deal.
One of Lynch’s lawyers, Reid Weingarten, declared on the first day of the trial that the government’s case was “black and white,” “and this trial is going to show that that’s not how the world works. The world works in shades of gray. The world is complicated.”
Life is “delicate and messy”, Lynch told the court, suggesting that his trial is effectively “like peering through the door to watch sausages being made. The thing you have to bear in mind is that if you take a microscope to a clean kitchen, you’re going to find germs. And I think Autonomy is no exception.”
Prosecutors tried to portray Lynch as an intimidating, ruthless businessman responsible for every aspect of the Autonomy empire. Jurors heard about the piranha tank in the atrium of the company’s headquarters and conference rooms named after James Bond villains.
Lynch said he found it “surreal” to hear government witnesses testify about many discussions and decisions he was unaware of. He said he delegated work that was outside his expertise and spent “about 30 percent” of his time at Autonomy in his later years spending time with his family and pursuing other hobbies.
“I believe the more you know about him, the better it is for us,” Weingarten told jurors before Lynch’s testimony.
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Prosecutors said Mr Lynch had “half a billion reasons” to commit the fraud – one for every pound he claimed to have made from HP’s acquisition of Autonomy – but Mr Lynch said the company wanted to remain independent.
Autonomy is one of the stars of London’s FTSE 100 stock index and is still in the process of acquiring itself. Lynch says he only started considering the idea after meeting with HP executives at a luxury home in the English countryside. It was the 64% premium on Autonomy’s shares that ultimately convinced the company to accept the deal.
Lynch argued that HP was determined to rapidly transform itself from a hardware maker into a software giant. press release It was only when it was released that the company announced it was buying his company, a process he recalled on the stand as “total chaos.”
Prosecutors argued that HP’s handling of the proceedings was irrelevant: They alleged that Lynch orchestrated a massive fraud over years and that Autonomy used a variety of accounting tricks to inflate sales growth.
But Lynch stressed that HP was “not at all” misled about Autonomy’s value. A California jury believed Lynch and dismissed the case, which the U.S. government had detailed, calling more than 30 witnesses.
Six years ago, a jury in the same court came to a different conclusion about one of Lynch’s closest business partners. Hussain, who served as Autonomy’s chief financial officer, was convicted of conspiracy, wire fraud and securities fraud in connection with the deal in 2018. He was released from a U.S. prison in January after serving a five-year sentence.
Lynch, who was awarded an OBE at the height of his career and served as an adviser to the British prime minister, spent much of the year before his trial under effective house arrest, guarded around the clock by two armed guards, and the threat of more than 20 years in prison loomed large if convicted.
The businessman left court a free man on Thursday. “I look forward to returning to the UK and getting back to what I love most – my family and innovating in my field,” he said.
Apple has acknowledged a persistent bug in its parental controls that allowed children to bypass restrictions and access adult content online.
This bug, which enabled kids to evade controls by entering specific nonsensical phrases in Safari’s address bar, was initially reported to the company in 2021.
Despite being ignored, a recent Wall Street Journal report has shed light on this issue, prompting Apple to commit to addressing it in the next iOS update.
This loophole effectively disabled the Screen Time parental control feature for Safari, allowing children unrestricted access to the internet.
While the bug doesn’t seem to have been widely exploited, critics argue that it reflects Apple’s disregard for parents.
iOS developer Mark Jardine expressed frustration, stating, “As a parent who relies on Screen Time to keep my kids safe, I find the service buggy with loopholes persisting for over a decade.”
When Screen Time was introduced in 2018, it was promoted as a tool for parents to monitor their kids’ device usage and manage their own screen time habits.
Over time, parents have become heavily reliant on Screen Time to control features, apps, and usage times for their children.
Following the release of Screen Time, Apple implemented restrictions on third-party services that offered similar functionalities, citing security concerns. However, this move faced criticism for anticompetitive behavior.
Five years later, critics argue that Apple’s monopoly has led to neglect in improving parental controls. Apple blogger Dan Mollen highlighted concerns raised by parents disillusioned with Screen Time.
Apple responded by saying, “We take reports of issues with Screen Time seriously and have continually made improvements to give customers the best experience. Our work isn’t done yet, and we will continue to provide updates in future software releases.”
A collective of schools in London has made the decision to prohibit the use of smartphones, reflecting a growing concern about the reliance on mobile devices among children.
The heads of 17 out of 20 state secondary schools in Southwark, south London, have united to discourage students from using smartphones outside of school premises in an effort to address the negative impacts of excessive smartphone use.
Additionally, three other public schools in the area are working towards implementing the same policy.
The schools aim to educate families and students about the various harmful consequences associated with smartphone and social media use in young individuals. These include mental health issues, addiction to screen time, disruptions to sleep and concentration, exposure to inappropriate content, as well as an increased risk of theft and robbery.
Mike Baxter, principal at City of London Academy, stated, “We have witnessed firsthand the detrimental effects of smartphones and social media on the health and education of children. The negative behaviors often manifested outside of school hours but were subsequently revealed within the school environment.”
The schools have collectively agreed to confiscate cellphones if used during class. Traditional phones without Wi-Fi access may be quickly returned, while smartphones may only be retrieved after a week or upon personal collection by a parent.
The new measures will impact over 13,000 young individuals in one of London’s top-performing boroughs. The policy applies to students in years 7 to 9 across all secondary schools, with some schools adopting a comprehensive approach.
Furthermore, a group of secondary school principals are collaborating with primary school leaders in Southwark to establish a borough-wide initiative.
Jessica West, principal at Ark Walworth Academy, emphasized that the inaction of phone companies compelled schools to take action to ensure the well-being of children. They aim to guide families and children in making healthy choices regarding smartphone usage.
Recent reports indicate a significant rise in screen time among young children and teenagers, with screen time among children increasing by 52% between 2020 and 2022, according to the UK House of Commons Education Committee.
Approximately 25% of children and adolescents are reported to use smartphones in a manner consistent with behavioral addiction, as per the findings of the report.
The collaborative effort has been praised by Daisy Greenwell, co-founder of A childhood without smartphones (SFC), who stated, “This united action by a headteacher in south London is groundbreaking and truly impactful. It is unprecedented for secondary schools to collectively address this issue. Commendably, this could potentially alter the lives of a generation of children in south London who are at risk of developing mental health challenges due to early smartphone usage.”
Concerns regarding smartphones and children are escalating rapidly, with SFC expanding its reach to other countries such as the US, UAE, South Africa, Australia, New Zealand, Switzerland, and Portugal.
In the UK, an increasing number of parents are committing to delaying the provision of smartphones to their children until they reach the age of 14. Bristol is a prime example, where 80 schools have established SFC groups and over 1,000 parents have pledged their support.
Greenwell expressed excitement about the organic growth of this movement among schools, principals, and parents, indicating that this long-awaited conversation is finally gaining traction.
debtFor nearly 15 years, I used to fly to Los Angeles every June to cover E3, the massive video game conference where major games and consoles were unveiled for the first time, from PlayStation to Wii U, from Fallout 4 to Final Fantasy VII Remake. However, due to the pandemic, E3 was canceled this year and replaced by a series of loosely connected events: Summer Game Fest, organized by The Game Awards’ Jeff Keighley, the Xbox Game Showcase, and the indie-led event Day of the Devs. It all kicks off tomorrow, June 6th.
Publishers like Ubisoft and Devolver are hosting their own broadcasts, while other E3 regulars like EA and Square-Enix are absent. Live Show From leading games and entertainment website IGN – I worked there during the height of E3 in the early 2010s, when companies would rent studios and broadcast basically all of their announcements over four consecutive days. What’s basically happened is that it seems like we still get as much gaming news as we get at E3, but now it’s much more spread out and crammed into one weekend instead of a week-long conference.
In short, it’s all a bit chaotic right now, but I’m on a plane to Los Angeles just like the old days, so I’ll do my best to play and cover as many interesting games as I can. If you’re looking to follow events other than E3 over the weekend, here are five things to keep an eye on (and where to watch them).
It’s a two-hour live showcase hosted by Keighley from LA’s YouTube Theatre. Based on my previous experience with both SGF and the Game Awards, it’s going to be a series of blockbuster trailers interspersed with very tepid, very rehearsed conversations with developers. It’ll be an endurance test, but with all the big names in the video game industry in attendance, including Capcom, 2K Games, and PlayStation, there should be at least two major game announcements and it should be worth watching. Straight afterwards, for those staying up late in the UK, the Day of the Devs indie showcase (4pm PST/midnight BST) and Devolver Direct broadcast (5pm PST/1am BST) will showcase the satire and independent spirit of the games industry, dispelling any corporate chic.
If you’re looking for a cozy gaming vibe, this is the place. Farming simulators, dating games, anything with cats and frogs. I get a lot of emails from Pushing Buttons readers asking where to find non-violent, approachable games, and this is the place. In past years, this showcase has proven to be long-lasting enough to get cloyingly cute, and with over 70 games on display, it’s quite possible that will be the case in 2024 as well, but the wholesome intention behind it makes up for it for me.
Looks promising… Star Wars Outlaws. Photo: Ubisoft
Xbox Games Showcase – Sunday, June 9th9am PST / 5pm BST
I’m very interested to see how the rather embattled Xbox division will fare this year, having pushed through the Activision/Blizzard/King mega-merger last year and then made the very unpopular decision to close down some of their studios. With a new version of Xbox on the horizon, the Game Pass strategy seems to be shifting, and Microsoft now owning a lot of developers, should There’s no shortage of games to premiere, with the sequel to the Call of Duty Black Ops series (above), due to launch this year, also premiering shortly thereafter.
PC releases tend not to get as much attention in the games media as console releases, so this will be a most exciting showcase for a readership that loves real-time strategy, 4x, Moba, team-based FPS games, CRPGs, and other genre acronyms that accompany PC-exclusive games. Organized by venerable magazine PC Gamer, the event is celebrating its 10th anniversary this year.
Ubisoft Forward – Monday, June 1012pm PST / 8pm BST
Ubisoft’s lineup this year is promising, with the new Assassin’s Creed game set in feudal Japan and the promising Star Wars Outlaws alone being enough to keep me entertained for an hour, but I Mario vs Rabbids Kingdom Battle 2017 Edition Shigeru Miyamoto made an appearance, Rabbids creative director Davide Soliani got emotional, and it wouldn’t be E3 without a slightly embarrassing “Just Dance” performance.
What to Play
One of the best… Elden Ring: Shadow of the Erdtree. Photo: FromSoftware
I have two long-distance flights coming up, so it’s time to get serious. Elden Ring On Steam – Fortunately, the best game of 2022 (and in fact one of the best fantasy games of all time) runs great on a portable PC console. Shadow of the Elder TreeThe expansion is out on June 20th and is small enough to be considered a mini-sequel. The good news for those of you who haven’t finished Elden Ring yet, like me, is that you don’t have to finish the game to the end before the expansion comes out, but you’ll still get to enjoy the brutal yet exhilarating rhythm of the combat (and Substantial We’ll be looking back at the game’s history before taking on a new challenge later this month.
Available on: PC, PlayStation 4/5, Xbox Estimated play time: 60+ hours (expansion will take at least another 15-20 hours)
Now on TV… Like a Dragon: Infinite Wealth. Photo: SEGA
Amazon Prime Unexpectedly Live-action television series It’s based on the fantastic cult-favorite crime drama game, Like a Dragon (pictured above).
Sony’s State of Play showcase last week technically kicked off a summer of gaming-related announcements. Gamesradar There is an overview Highlights from the trailer Astro Botstarring an adorable little white robot who serves as PlayStation’s best mascot, is a playful mix of platforming, puzzles, and action that’s great fun.
In news that’s too depressing for me to even think about, IKEA plans to pay its employees the minimum wage. Virtual Roblox Store You wanted the metaverse? Here’s the metaverse. Working at IKEA for minimum wage. But now. Not real.
Actor and developer Abubakar Salim recently released his debut game, Tales of Kenzera: Zau, with his studio Surgent. made a statement He talks about the targeted racist harassment he and his team suffered, part of a resurgence of the anti-woke culture wars that have resurfaced this year in the games industry and beyond. “There’s always going to be a reason why diverse stories can’t exist. These exclusionary rules keep piling up, and the goalposts keep shifting, until I, my studio, and people like us just sit back, shut up, and accept the fact that we’re outsiders. And I won’t,” he says.
A former Meta engineer filed a lawsuit on Tuesday accusing the company of discriminatory practices in handling content related to the Gaza war. He claimed that he was fired by Meta for trying to fix a bug that was throttling Palestinian Instagram posts.
Feras Hamad, a Palestinian-American engineer on Meta’s machine learning team since 2021, sued the social media giant in California, alleging discrimination and wrongful termination over his firing in February.
Hamad accused Meta of bias against Palestinians, citing the removal of internal communications mentioning deaths of Gaza Strip relatives and investigations into the use of a Palestinian flag emoji.
The lawsuit alleged the company did not investigate employees posting Israeli or Ukrainian flag emojis in similar situations. Meta did not immediately respond to the allegations.
These allegations align with ongoing criticism from human rights groups about Meta’s moderation of Israel-Palestine content on its platform, including an external review in 2021.
Since last year’s conflict outbreak, Meta has faced accusations of suppressing support for Palestinians. The conflict erupted in Gaza in October after Hamas attacks, resulting in casualties and a humanitarian crisis.
Earlier this year, about 200 Meta employees raised similar concerns in a letter to CEO Mark Zuckerberg and other leaders.
Hamad’s firing seems linked to a December incident involving a troubleshooting procedure at Meta. He raised concerns about restrictions affecting Palestinian content on Instagram.
The lawsuit mentioned a case where a video by a Palestinian photojournalist was wrongly classified as explicit, sparking further issues.
Microsoft, OpenAI and Nvidia are under increased scrutiny for their involvement in the artificial intelligence industry as U.S. regulators have reportedly agreed to investigate these companies.
The New York Times reported that the US Department of Justice and the Federal Trade Commission (FTC) have reached an agreement to investigate key players in the AI market, with the investigation expected to be completed within the next few days.
The Justice Department will lead an investigation into whether Nvidia, a leading chip maker for AI systems, has violated antitrust laws aimed at promoting fair competition and preventing monopolies, according to Wednesday’s NYT.
Meanwhile, the FTC will scrutinize OpenAI, the developer of the ChatGPT chatbot, and Microsoft, the largest investor in OpenAI and supporter of other AI companies.
The Wall Street Journal also reported on Thursday that the FTC is investigating whether Microsoft structured a recent deal with startup Inflection AI in a way to avoid antitrust scrutiny.
In March, Microsoft hired Mustafa Suleiman, CEO and co-founder of Inflexion, to lead its new AI division and agreed to pay the company $650 million to license its AI software.
The FTC has shown interest in the AI market before, ordering OpenAI, Microsoft, Google parent Alphabet, Amazon, and Anthropic to provide information on recent investments and partnerships involving generative AI companies and cloud service providers.
An investigation into OpenAI was launched last year based on allegations of consumer protection law violations related to personal data and reputations being at risk.
Jonathan Cantor, head of the Justice Department’s antitrust division, stated that the department will “urgently” investigate the AI sector to examine monopoly issues and the competitive landscape in technology.
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On my desk, next to my ultra-modern gaming PC, sits a strange device that resembles a spaceship control panel from a 1970s sci-fi movie. There’s no keyboard or monitor, just a few rows of colorful switches beneath a string of blinking lights. If you thought the recent proliferation of retro video game consoles, such as the Mini SNES and the Mega Drive Mini, was an amazing development in technology nostalgia, look no further than the PiDP-10. It’s a 2/3-scale replica of the PDP-10 mainframe computer, first introduced by Digital Equipment Corporation (DEC) in 1966. It was designed and built by an international group of computer enthusiasts known as the PiDP-10. Obsolescence is certain
It’s a beautiful thing.
The project’s genesis dates back to 2015, when Oscar Vermeulen, a Dutch economist and lifelong computer collector, wanted to build a single replica of the PDP-8 mainframe that had fascinated him since childhood. “I had a Commodore 64 and proudly showed it to a friend of my father’s,” Vermeulen says. “He scoffed and said the Commodore was a toy. The real computer was the PDP, specifically the PDP-8. So I started looking for discarded PDP-8 computers, but I couldn’t find a single one. Now they’re collector’s items, very expensive and most of the time broken. So I decided to build a replica for myself.”
Ever the perfectionist, Vermeulen decided he needed a professionally made front panel cover. “The company that could make them told me I’d have to pay for one four-square-metre sheet of Perspex to cover 50 of these panels,” Vermeulen says. “So I made 49 extra ones, thinking I’d find 49 idiots to do it for me. Little did I know it would end up costing me thousands of dollars on my dinner table.”
At the same time, Vermeulen began posting in various vintage computing Google Groups, where he worked on software emulators for pre-microprocessor computers. As word spread about his replica, it quickly became a group effort that now has over 100 members. While Vermeulen focuses on designing the hardware replica (a front panel with working switches and lights), others are working on different aspects of the open source software emulation, which has a complicated history. At its core is SIMH, created by the ex-SIMH. December Developed by employee and megastar hacker Bob Supnick, the program emulates a variety of classic computers, and it was later improved by Richard Cornwell and Lars Brinkhoff to add driver support for the PDP-10. the Many other people were involved in the operating system and other MIT projects, some of whom collected and preserved old backup tapes, some of whom added improvements and debugging, and some of whom provided documentation and schematics.
Happy hacking! …PiDP-10 replica computer in Keith Stewart’s game room Photo: Keith Stewart/The Guardian
The attention to detail is incredible. The lights on the front aren’t just decorative. They show the instructions being executed, CPU signals, and memory contents, just like the original machine. Vermeulen calls it watching the heartbeat of the computer. This element was taken very seriously. “Two people spent months on one particular problem,” Vermeulen says. “You know, LEDs blink, but incandescent bulbs glow. So we studied exhaustively the LEDs to simulate the glow of the original bulbs. And we found that different bulbs from different years glow for different amounts of time. Measurements were made and calculations were applied, but the glow of the lamps was added. More CPU time was spent simulating that than simulating the original.”
Why? Why go to all this trouble? First, there’s the historical importance. The PDP machines, built between 1959 and the early 1970s, were revolutionary. Not only were they much cheaper than the giant mainframes used by the military and big corporations, but they were designed to be general-purpose, fully interactive machines. Instead of writing a program on punch cards, giving it to the IT department to run on the computer, print it out, and debug it maybe a day later, PDP let you type directly into the computer and test the results immediately.
A tedious task… In the 1950s, before the advent of PDP machines, mainframe computers took up entire rooms and used punch cards to input computer programs. Photo: Pictorial Parade/Getty Images
These factors led to an explosion of experimentation. Most modern programming languages, including C, were developed on DEC machines. The PDP-10 was the heart of the MIT AI Lab, the room where the term artificial intelligence was born. “The PDP-10 computer dominated the Arpanet, the precursor to the Internet,” says Lars Brinkhoff. “Internet protocols were prototyped on the PDP-10, PDP-11, and other computers. The GNU Project was inspired by the free sharing of software and information on the PDP-10. Stephen Hawking’s artificial voice grew out of the DECtalk device, which grew out of Dennis Klatt’s speech synthesis research begun on the PDP-9.”
The PDP made its way into university labs around the world, where it was embraced by a new generation of engineers, scientists, and programmers — the original computer hackers. Steve Wozniak got his start programming on a PDP-8, a small, inexpensive machine that sold by the thousands to hobbyists. Its operating system, OS/8, was the precursor to MS-DOS. Bill Gates and Paul Allen were teenage students who would sneak into the University of Washington to program the PCP-10, and it was on a PDP computer that MIT student Steve Russell and a group of friends designed a shoot-’em-up game. Space War!was one of the first video games to run on a computer.
Pioneers… Steve Russell at the California Computer History Museum, 2011. Russell stands in front of the Digital PDP-1, a computer game he developed in the early 1960s. Photo: MediaNews Group/The Mercury News/Getty Images
This legendary game wasn’t the only one. There were many others at the time, because making games was a fun way to explore possibilities. “There were Dazzle Dart, a four-player laser tennis game, and Lunar Lander,” Vermeulen says. “Maze War was the first networked video game. People connected two IMLAC minicomputer/graphics terminals to the Arpanet via a PDP-10 mainframe, and used that million-dollar pile of hardware to chase each other through a maze or shoot each other.” And the original text adventures like Colossal Cave and Zork, as well as the first multiplayer online games like MUDs and Star Trek, were also written on PDP computers.
These machines are an essential part of our digital culture, the furnace of the modern gaming and tech industries. But to be understood, Already used
“The problem with computer history is that putting old computers in a museum that aren’t being used communicates very little,” says Vermeulen. “You need to experience these machines and how they worked. And the problem with computers before about 1975 is that they were huge, heavy and nearly impossible to keep running. Microsoft co-founder Paul Allen loved his PDP-10 deeply, and with the funds he had, he was able to hire a team of skilled technicians to repair and get it running. But it was very expensive, and sadly, his family decided to discontinue this after he passed away.”
The answer is emulation. The PDP replica has all the look of the original terminal, including the lights and switches, but the calculations are done by a Raspberry Pi microcomputer connected to the back via a serial port. To get it running at home, just plug in the Raspberry Pi, connect a keyboard and monitor, boot it up and download the software. Then flip the switch on the front of the PDP-10, reboot the Raspberry Pi, and you’ll be in PDP mode, with a window on your monitor emulating the old Knight TV terminal display. A command line interface (remember those?) gives you access to a range of the original programs, including games.
This is what I’ve been waiting for. We all know the important role SpaceWar played in the birth of the modern games industry, but actually playing it and controlling a spaceship battling amongst vector explosions against a flickering starry sky…it feels like you’re living history.
In the 15 years since Vermeulen began developing his personal PDP-8 emulator, the Obsolescence Guaranteed group has sold hundreds of replicas and continues to develop more, including a replica of MIT’s experimental Project Whirlwind computer from the 1950s (which ran a simple version of tic-tac-toe). Today, a company in Panama called Chiriqui Electronic Design Studio manufactures the hardware. What started as a personal project has become something much bigger. “We had an ‘official’ launch of our PiDP-10 replica at MIT in Boston, where the original machine was kept. The demo session was attended by about 50 hackers from the 1970s. It was fun to see people playing the multi-user Maze War game 50 years later.”
Another reason the PiDP-10 is worth it is because it’s fun. I never imagined seeing something like this up close, much less plugging it into a monitor at home and playing with it. It was an exciting, nostalgic, and weirdly emotional experience. Navigating the ITS disk system, the glowing green dot-matrix font, the appealing list of programs and games, the “happy hacking!” message above the terminal command line – it’s very evocative.
Impressive…PiDP-10 screen. Photo: Keith Stewart/The Guardian
Meanwhile, programmers who bought PiDP machines are creating new programs and games. They range in age from 80-year-old PDP veterans to 20-year-olds who want to relive a bygone era of programming. Memory and processing power were scarce, so elegant and super-efficient code had to be written; there was no room for bloat. “Quite a few universities are using the PiDP-11 and -8 in their classes,” Vermeulen says. “Partly to show computer science students our origins, but also because the super-low-level programming still required for microcontrollers and hardware drivers is the type of coding you learn very well on these dinosaurs.”
Brinkhoff agrees that while these machines have a certain nostalgia, they also have something to teach us: They’re functional. “I enjoy writing new software for the 10, like a program to display fractals or generate QR codes,” he says.
“I hope it becomes more widely accepted, because if you don’t do anything with PiDP, it just sits on a shelf and the lights flash. It looks pretty, but I don’t think the computer can be truly happy unless you program it.”
I
If Franz Kafka were alive and commenting on the video game adaptation of his work, Playing Kafka, the big question might have been: “Where’s the sex?” This interactive version of The Trial has branching narratives, but it’s lacking in sexuality. It’s not hard to imagine the author and playtester being infuriated by the lack of sadomasochism or desire. Overall, the choices made in this literal and lightly interactive adaptation seem tuned to be appropriate for leaving it running on an iPad in a museum. The barrier to entry is low with simple binary choices and touchscreen controls, and there’s no imagery to frighten classroom visitors.
Playing Kafka, released just a few weeks before the 100th anniversary of Kafka’s death, is a collaboration between the Goethe-Institut and developer Charles Games (a studio, not an individual). It adapts Kafka’s unfinished novels The Trial and The Castle, along with lengthy, critical letters Kafka wrote to his father about their relationship.
Playing Kafka.
Photo: Charles Games
The Trial lost the most in translation, speeding through the text and stripping away the complexities of its protagonist, reducing him to a hollow, docile avatar. Video game mechanics can offer stories and experiences other media can’t, but in this case they’re not enough to make up for what the developers gave up. And Kafka’s letters to his father don’t gain emotional weight from formulaic dialogue and pattern-matching puzzles; his father probably would have loved them.
Bigger and deeper than any of Kafka’s plots is his world and the Kafkaesque sense of an anonymous institution that is indifferent and incomprehensible to its participants. This contrasts with the practice of good game design, which demands clear rules, victory conditions, and systems that work as you expect them to. In Kafka’s world, the court is unknowable. It’s outside the courthouse, in attics and tenements, in wallpaper and lamplight. There may be no courthouse, no rules, no meaning at all.
So Playing Kafka doesn’t suggest that you can achieve anything with the experience. It’s full of movement without progress, choices without consequences. It can be a boring video game for players and purists. The German character light is adapted to the system and language of a mobile game with a story choice.
A screenshot of playing the Kafka video game.
Photo: Charles Games
This is where The Castle works best: Kafka didn’t give the novel an ending, which may have relieved the developers of the pressure to reach a certain point; their version is free of burden and admirably silly and playful, a boring exercise in what is probably nothing.
Would Kafka approve? Of course not; he never wanted to publish it in the first place. But if Kafka’s adaptation doesn’t satisfy the author, it will trap him in a hell of his own making. Playing Kafka Playing Kafka would have been Kafka’s ultimate nightmare: lost in a maze of his own words, stumped by unclear (or non-existent) objectives, bewildered by dialogue options that offer no alternative, and ultimately unable to proceed after a glitch prevents his lawyer character from smashing through the floor. There’s something at least a little Kafkaesque about the idea.
HHave you ever been to Taylor Town? As you know, it’s where The Beatles came from. It’s where you can catch a ferry across the River Mersey. It’s home to two famous football stadiums, Goodison Park and Anfield, the latter of which I think was home to Taylorpool FC. Oh, wait. It’s not. It’s Liverpool, right?
Frankly, you could be forgiven for making that mistake, because the place is getting all hyped up about Taylor Swift’s upcoming concert, with “Liverpool Loves Taylor” posters plastered all over the city and an 11-part art installation trail featuring a grand piano, a throne and “hand-made seagulls” has been created. Rename the town after the star.
But is it too much? When does one musician have too big an impact on the world? Is Taylor Swift (whisper it) boring? These are the topics explored in detail in the latest series of The Guardian’s Pop Culture With Chanté Joseph. Swift’s Elle Hunt takes a deep dive into the artist. This week, we’re joined by a great club history of a Welsh LGBTQ+ venue, a wild tale of people mixed up at birth, and a profile of sporting heroes from Colin Murray and Ellis James. We also bring you a roundup of the best podcasts to get you through the upcoming Euros. And if England doesn’t perform as well as expected, there’s one piece of advice from Liverpool’s new de facto mayor: shake it off.
Alexi Duggins Deputy TV Editor
This week’s picks
East Block, an LGBT club in London. Photo: PYMCA/UIG/Getty Images
All you need to play for Wondery+, all episodes will be released on Monday Just in time for the Euros, Ellis James and Colin Murray launch their Sports Heroes Podcast to celebrate the 20th anniversary of Wayne Rooney’s Euro debut. Their fact-packed commentary is passionate and they have a lot of empathy for the young Rooney’s first appearance as he faced off against the press conferences and tabloids. With Euro 2004 coming up, the pressure is even greater as a nation places its hopes on the talented 18-year-old. Hannah Verdier
According to the former chief executive of the National Cyber Security Centre, a Russian cybercriminal group is responsible for a ransomware attack that disrupted operations and testing at a major NHS hospital in London.
The attack on pathology services firm Synovis resulted in a significant capacity impairment and was deemed a very serious incident.
Following the attack, the affected hospital declared a critical situation, halted operations and tests, and was unable to conduct blood transfusions.
A memo sent to NHS staff at multiple London hospitals and primary care services described the incident as a “major IT incident”.
During a BBC Radio 4 interview, Ciarán Martin confirmed that a group of Russian cybercriminals known as Kirin was behind the Synovis attack. These groups operate within Russia, targeting organizations globally for financial gain.
The cybercriminals, who have a history of attacks on various entities, inadvertently caused severe disruption to primary care with their ransomware attack.
While the government’s policy is to refrain from paying ransoms, companies affected by such attacks have the option to do so.
The National Cyber Security Centre is collaborating with NHS authorities to investigate the repercussions of the cyber attack.
Synovis has reported the incident to the police and the Information Commissioner.
Health Secretary Victoria Atkins assured that patient safety is the top priority and efforts are underway to resume services safely.
Synovis CEO Mark Darragh mentioned that a taskforce of Synovis and NHS IT experts is evaluating the impact and necessary measures.
It may take “weeks rather than days” to receive pathology results due to the severity of the attack, as per a senior source cited by the Health Service Journal.
A group of current and former employees from prominent artificial intelligence companies has published an open letter. The committee warned of inadequate safety oversight within the industry and called for better protection for whistleblowers.
The letter, advocating for a “right to warn about artificial intelligence,” is a rare public statement about the risks of AI from employees in a usually secretive industry. It was signed by 11 current and former employees of OpenAI and two current and former Google DeepMind employees, one of whom previously worked at Anthropic.
“AI companies have valuable non-public information about their systems’ capabilities, limitations, safeguards, and risk of harm. However, they have minimal obligations to share this information with governments and none with the public. We cannot rely on companies to share this information voluntarily,” the letter stated.
OpenAI defended its practices, stating that they have hotlines and mechanisms for issue reporting, and they do not release new technology without proper safeguards. Google did not respond immediately to a comment request.
Concerns about the potential dangers of artificial intelligence have been around for years, but the recent AI boom has heightened these concerns, leading regulators to struggle to keep up with technological advancements. While AI companies claim to be developing their technology safely, researchers and employees warn about a lack of oversight to prevent AI tools from exacerbating existing societal harms or creating new ones.
The letter also mentions a bill seeking to enhance protections for AI company employees who raise safety concerns. The bill calls for transparency and accountability principles, including not forcing employees to sign agreements that prevent them from discussing risk-related AI issues publicly.
In a recent report, it was revealed that companies like OpenAI have tactics to discourage employees from freely discussing their work, with consequences for those who speak out. OpenAI CEO Sam Altman apologized for these practices and promised changes to exit procedures.
The open letter echoes concerns raised by former top OpenAI employees about the company’s lack of transparency in its operations. It comes after recent resignations of key OpenAI employees over disagreements about the company’s safety culture.
Studies indicate that adolescents with internet addiction exhibit alterations in brain chemistry that can contribute to further addictive behaviors.
In a study published in PLOS Mental Health, researchers analyzed fMRI studies to explore how brain regions interact in individuals with internet addiction.
The findings revealed changes in neural network activity in the brains of young individuals, with increased activity during rest and reduced connectivity in areas involved in cognitive functions like memory and decision-making.
These alterations were linked to addictive behaviors, mental health issues, cognitive abilities, and physical coordination in adolescents.
The study reviewed 12 prior studies involving 237 young individuals diagnosed with internet addiction from 2013 to 2023.
Recent surveys show that nearly half of British teens feel addicted to social media platforms.
Lead researcher Max Zhang from the University of London emphasized the vulnerability of adolescents to internet addiction due to developmental changes during this crucial stage.
The study suggests that early intervention for internet addiction is essential to mitigate negative impacts on adolescent behavior and development.
Experts recommend targeted treatments focused on specific brain regions or therapies to combat internet addiction symptoms.
Parental education plays a crucial role in preventing internet addiction, enabling better management of screen time and impulsive online behaviors.
Lead author Eileen Li from GOS ICH emphasizes the importance of setting boundaries on internet usage and being mindful of its effects on mental and social well-being.
TikTok has taken action to address a cyberattack that targeted the accounts of various celebrities and brands, such as Paris Hilton and CNN.
The social video app has confirmed that CNN was one of the high-profile accounts affected after its security team discovered malicious actors targeting US news media.
A TikTok spokesperson stated, “We have collaborated with CNN to restore access to the account and have implemented stronger security measures to safeguard the account from future attacks.”
While Hilton was also targeted, TikTok clarified that her account remained uncompromised.
The platform disclosed that the attack exploited the app’s direct messaging feature but did not provide additional specifics. The company is currently investigating the incident and assisting affected account owners in regaining access.
Owned by ByteDance, a Chinese technology company, TikTok faces potential bans in the US due to national security concerns. President Joe Biden enacted a bill in April that will prohibit the app nationwide if ByteDance fails to sell it to non-Chinese entities by mid-January.
With approximately 170 million users in the US, TikTok previously announced its intention to legally challenge the ban, citing it as unconstitutional and a violation of freedom of speech.
Recent reports revealed that former President Donald Trump, who had previously banned TikTok over ties to Beijing in 2020, joined the platform. Trump has since reversed his stance, no longer supporting a ban on TikTok despite concerns about national security risks.
The cyberattack on TikTok is the latest in a string of hacking incidents targeting social media platforms. One of the most notable incidents occurred in July 2020 when Twitter accounts, including those of Biden, Obama, Musk, Gates, Bezos, and Apple, were compromised.
The NHS confirmed on Tuesday that it fell victim to a cyberattack, declaring it a “major incident.”
Seven hospitals managed by two NHS trusts, including Guy’s, St Thomas’, and King’s College London, experienced significant disruptions in services due to a ransomware attack on a private company responsible for analyzing blood tests.
If spending time on the couch, binging fast food, drinking too much alcohol or not paying into your company pension is ruining your carefully laid plans for life, it might be time to have a conversation with your future self.
With time machines not readily available, researchers at the Massachusetts Institute of Technology (MIT) have developed an AI-powered chatbot that simulates a user’s past self and offers observations and valuable wisdom in the hope of encouraging people to think more today about who they want to be tomorrow.
By digitally de-aging profile photos so that younger users appear as wrinkled, grey-haired seniors, the chatbot generates plausible artificial memories and weaves a story about a successful life based on the user’s current aspirations.
“The goal is to encourage long-term changes in thinking and behavior,” says Pat Pataranuthapong, who works on the Future You project at the MIT Media Lab, “which may motivate people to make smarter choices in the present that optimize their long-term well-being and life outcomes.”
In one conversation, an aspiring biology teacher asked a chatbot, a 60-year-old version of herself, about the most rewarding moment in her career so far. The chatbot, responding that she was a retired biology teacher in Boston, recalled a special moment when she turned a struggling student’s grades around. “It was so gratifying to see my student’s face light up with pride and accomplishment,” the chatbot said.
To interact with the chatbot, users are first asked to answer a series of questions about themselves, their friends and family, the past experiences that have shaped them, and the ideal life they envision for themselves in the future. They then upload a portrait image, which the program then digitally ages to create a portrait of them at 60 years old.
The program then feeds information from the user’s answers into a large language model to generate a rich synthetic memory for the simulated older version of itself, ensuring that the chatbot draws on a coherent background story when responding to questions.
The final part of the system is the chatbot itself, powered by OpenAI’s GPT3.5, which introduces itself as a potential older version of the user and can talk about their life experiences.
Pattaranuthapong has had several conversations with his “future self,” but the most memorable was when the chatbot reminded him that his parents won’t be together forever, so he should spend time with them while he still can. “The perspective I gained from that conversation is still influential to me today,” he said.
Users are told that their “future self” is not a prediction, but a potential future self based on the information they provide, and are encouraged to explore different futures by varying their survey answers.
be A preprint scientific paper on the projectA trial of 344 volunteers, which hasn’t been peer-reviewed, found that talking to a chatbot made people feel less anxious and more connected to their future selves. Pattaranthapong said this stronger connection should encourage better life choices, from focusing on specific goals and exercising regularly to eating healthier and saving for the future.
Ivo Vlaev, professor of behavioural science at the University of Warwick, said people often struggle to imagine themselves in the future, but doing so could lead to stronger adherence to education, healthier lifestyles and more careful financial planning.
He called the MIT project a “fascinating application” of behavioral science principles. “It embodies the idea of a nudge, a subtle intervention designed to steer behavior in a beneficial direction by making your future self more salient and relevant to the present,” he said. “Implemented effectively, this could have a profound impact on how people make decisions today with their future well-being in mind.”
“From a practical standpoint, its effectiveness will depend on how well it simulates meaningful, relevant conversations,” he added. “If users perceive the chatbot as authentic and insightful, it can have a significant impact on behavior. But if the interaction feels superficial or quirky, its impact may be limited.”
CHarless Yeh’s fight against disinformation in Taiwan started with a bowl of beef noodles. It all began nine years ago when the Taiwanese engineer was dining at a restaurant with his family. His mother-in-law began removing scallions from his dish, claiming they were bad for the liver based on a text message she had received. This prompted Yeh to investigate and reveal the truth.
Confused by the misinformation, Yeh decided to expose the truth on his blog and share it with his family and friends via the Line messaging app. The information quickly spread, leading to requests from strangers who wanted to connect with his personal Line account.
Yeh recognized the demand for fact-checking in Taiwan, leading him to launch the website “MyGoPen” in 2015, which translates to “Don’t be fooled again” in Taiwanese. Within two years, MyGoPen gained 50,000 subscribers and now boasts over 400,000. In 2023, the platform received 1.3 million fact-check requests, debunking various myths and false claims.
Several other fact-checking organizations have also emerged in Taiwan, including the Taiwan Fact-Checking Centre, Cofacts, and DoubleThink Lab. However, as these organizations grow, the threat of disinformation also increases.
The growing and changing threat from China
A study by the Democratic Diversity Project at the University of Gothenburg identified Taiwan as the target of foreign disinformation more than any other democracy, with the most significant threat originating from across the Taiwan Strait, particularly during election seasons.
Doublethink Lab monitors China’s influence in various spheres across 82 countries, ranking Taiwan at the top for China’s impact on society and media and 11th place overall.
Despite the increasing threats, Yeh and his team at MyGoPen continue to combat disinformation using a combination of human fact-checkers and AI. They leverage advanced technologies to verify information and educate the public about evolving disinformation tactics.
According to a new report from Microsoft, Russia is engaging in a disinformation campaign targeting the Paris Olympics. This includes the use of a deepfake video featuring Tom Cruise as the narrator of a critical documentary about the organization behind the games. You can read the full report on Microsoft’s website.
Microsoft revealed that a network of pro-Russian groups is conducting a “malign influence campaign” against France, President Emmanuel Macron, the International Olympic Committee (IOC), and the upcoming games in Paris. Despite Russia’s ban from the 2024 Olympics, a few Russian athletes may still participate as neutrals.
One of the tactics used by the disinformation campaign was a fake video of Tom Cruise on Telegram titled “Olympics Has Fallen.” The video, a parody of the movie “Olympus Has Fallen,” falsely claimed to be a Netflix production, featured a fake Cruise voice, and criticized the IOC. Microsoft deemed this video to be a more sophisticated creation compared to typical influence campaigns. You can access the full report released on Monday for more information.
The fake video was attributed to a Kremlin-linked group called Storm1679, known for its history of deceiving US actors. Storm1679 has been spreading fear through various videos about potential violence during the Olympics, alongside fake news broadcasts impersonating Euronews and France 24 to instill false narratives about the event.
Social media accounts associated with Storm 1679 have also posted images of graffiti in Paris threatening violence against Israelis attending the Olympics. Microsoft reported that these images were likely digitally generated rather than physically present.
Russia has a history of trying to disrupt Olympic events, with strategies dating back to the Soviet Union’s boycott of the 1984 Los Angeles Games. Another Russian group, Storm-1099 or “Doppelganger,” has launched a fake French news site spreading allegations of corruption at the IOC and potential violence in Paris.
Microsoft warned that Russia’s disinformation efforts might expand to other languages and involve the use of automated accounts and generative AI systems to create convincing fake content. This mirrors similar Chinese attempts to spread disinformation using AI-generated materials, as detailed in a previous report by Microsoft.
TWi-Fi hi-fi maker Sonos has finally released its long-awaited first headphones, the Ace, which combine the best elements of products from Bose, Apple, and other high-end rivals with premium comfort, sleek style, and a killer party trick for owners of the company’s soundbars.
These high-tech noise-canceling headphones are priced at £449 (€499/$449/AU$699), putting them at the top of the market alongside the Bose QuietComfort Ultra, Sennheiser Momentum 4, and Apple AirPods Max.
The Ace has a pleasantly sleek, unobtrusive design, with plush, slim earcups that don’t protrude too much from the sides of your head, and the headband has two types of foam, with a softer peak that, like the Sennheiser, relieves pressure on the ridge at the top of your skull.
The Ace comes in black or soft white, with a subtle logo on one ear cup that’s only visible in certain lighting. Photo: Samuel Gibbs/The Guardian
The hidden hinge allows for plenty of adjustability while preventing your hair from getting caught in the mechanism, just like the AirPods Max. They’re very comfortable for extended listening sessions and stay in place when you move around without squeezing your head too tightly.
The left earcup houses the power button and USB-C port for charging and wired listening using USB or the included USB-C to 3.5mm cable, while the right earcup has the noise-canceling control button and a nice slide button for volume and playback controls.
The battery lasted a few hours longer than the rated 30 hours when tested over Bluetooth with noise cancellation enabled, and about 14.5 hours when connected to the Arc soundbar, which is plenty for most uses. It takes about three hours to fully charge and can be quickly charged to 10% in just three minutes for up to three hours of playback.
specification
weight: 312g
size: 191×160×85mm
driver: 40mm
Connectivity: Bluetooth 5.4 with multipoint, Wi-Fi, USB-C audio and charging
yes
Have you ever heard the story about a drunk man looking for his keys under a streetlight? After pacing back and forth for a while and rummaging through the floor, his friend asks him where he thinks he dropped his keys. He points to a dark spot across the street. “Then why don’t you look there?” his friend asks. He shrugs. “Because that’s where the light is.” It’s a good joke. Everyone laughs.
Let’s talk about online political advertising.
“Microtargeting” doesn’t exist anymore, explains The Guardian’s Jim Waterson.
Don’t expect to see Cambridge Analytica-style micro-targeting of political ads using personal information in this general election. The tactic is now seen by many as ineffective “bait” and is increasingly being blocked by social media platforms. Digital strategist Tom Edmonds said Facebook has banned political campaigns from using many of the tactics used in past elections. “If you run a campaign to 500 people, you’re not getting a ton of revenue, you’re just getting a ton of harassment,” he said.
Microtargeting was feared because of its potential negative effects on democracy — if you can target 1,000 different messages to 1,000 different demographics, the very notion of a single national conversation begins to break down — but in reality, microtargeting never really worked.
After all, the biggest competitor for a company like Cambridge Analytica was Facebook itself: the social network’s advertising tools make it less worthwhile to spend billions creating profiles and microtargeting individual voters when you can leave all the targeting decisions to Facebook itself. The social network allows advertisers to set “performance objectives.” [like sales, clicks, or signups]You set a spending limit and then you just sit back and wait for the company to do whatever it takes to maximize your profits. The company will also choose the best combination of words and images to increase your chances of success.
But Facebook can only help you so much. For example, if you’re creating ads for a particular candidate, who should you focus your time and money on? Those who are likely to win, or those who are sure to lose? If you answered the latter, you’d be better off working for the Conservative Party. From our article:
The strategy, known within the party as the “80/20” approach, involves concentrating all of its spending on the 80 seats it is most likely to lose in 2019 and the 20 seats it is most likely to gain.
Facebook’s ad spending reports show the party is pouring money into exactly these constituencies: Since January, more than half of the party’s spending on the social network has been directed to the 80 closest constituencies or those not held by the party at all.
A conference staff member speaks in front of Facebook’s demo booth at F8, Facebook’s annual developer conference in San Jose, California. Photo: Noah Berger/AP
We began monitoring meta ad spending to see if the reported “80/20 strategy” held up. It’s one thing to propose it two years before an election, but quite another to follow through with it just a month away.
But we also started monitoring Meta’s ad spending because we could. The company keeps a library of all political ads, publishes total spending, and requires residency verification before launching a new ad. This library has received a lot of criticism over the years, but at least it exists. Not only that, but the library has a powerful toolset that allows you to write your own software to query and answer questions more serious than “are there any interesting ads that someone paid for recently?”
But like a drunk person searching for his keys, it’s unlikely that this topic is actually on Facebook. Across large swaths of the country, conversations that once took place on public social networks have migrated to private channels, led by Meta’s WhatsApp. What’s left of Facebook itself is smothered in AI-generated rubbish and disconnected from reality by algorithmic tweaks that highlight “friends and family” content. That trend is doubly pronounced on Meta’s Twitter clone, Threads, which actively and openly downgrades any kind of political content.
Although conversations are growing on TikTok, the platform is difficult to cover: Observer research into digital campaigns has had to focus on the official TikTok feeds of political parties.
TikTok is free; paid advertising by politicians or political parties isn’t allowed. But it won’t be easy. Social media teams will have to work harder to convince the app’s notoriously opaque algorithms to let their content flow organically to users’ phones. The more people who like, share, comment and repost a video, the better the chances. For smaller, more agile parties with smaller budgets, TikTok can feel like it has everything to win: views, engagement and people finally finding out they exist. Creators who know how to do it think Labour is off to a good start.
Election conversations are happening on TikTok — and there’s a lot of it, as the platform’s tightly curated algorithmic feed allows people of all ages to have their own discussions — but it’s nearly impossible to observe from the outside without using brute force techniques like tallying up views of videos tagged “snack.”
Of course, WhatsApp conversations are even worse: with end-to-end encryption and sparse public “channels,” doing data journalism tracking election chats is a dead end.
And then there’s AI. Suspicions remain that the rise of AI systems will have some impact on this election, but here, too, we have to look at where the light is. It’s very clear (and we’ve never really seen it before) that deepfake videos are circulating on Twitter, the platform now known as X. What’s invisible to us is that wavering voters are conversing with ChatGPT to try to decide where to type X, if that’s even happening in the first place.
In the UK, these questions feel largely academic; apart from personality-driven local elections, the final outcome feels more foregone than at any time in my life. But in the US, where voters go to the polls in five months’ time, the same questions will be asked. And the answers may hold the key to which side the coin falls.
So let’s go find them right away.
A wider texscape
Footage from the fake documentary “Olympics Has Fallen” produced by Russian influencer actor Storm-1679. Photo: Storm-1679/Microsoft Threat Analysis Center
by the way Deepfake According to Microsoft, the fake Tom Cruise video (pictured above) was used to spread disinformation about the Olympics.
Is the Internet Bad?. That is certainly Marbonot everything has been smooth sailing during the first nine months online.
Internal Google Database Tracking Privacy and Security Breaches Leaked to 404 MediaOne of the biggest threats is that YouTube employees could secretly check upcoming big video uploads to get information ahead of time.
Voters support raising the minimum age Social media The number of people using the app in the UK has risen to 16, according to a poll by The Guardian.
Microsoft’s “RecallA “clone of the Mac app Rewind” has been built into the OS. It has been described as a security “catastrophe”.The AI service stores everything a user has ever seen on a computer in a database to help answer questions for law students, which critics say makes it an attractive target for hackers.
circleWhen Charity Ekezie first joined TikTok in 2020 and started posting videos from her home in Abuja, Nigeria, she had recently left her job at a radio station. She saw TikTok as a way to stay active and maintain her journalism skills.
Within a few months, she realized from the comments on her posts that some people had no knowledge about Africa. Commenters from the UK, US, and European nations asked her questions like if Africa had mobile phones or access to water.
“Wait a minute, are you serious?” Ekezie thought at the time. “This is not the Africa I live in. We have telephones and bottled water. I decided to start responding.”
Armed with humor and sarcasm, Ekezie’s witty replies to questions such as “Do they have planes in Africa?” or “Do they have shoes in Africa?” have garnered her over 4.5 million followers globally. Find her on Tick tock, Instagram, Youtube and Facebook. Some of her posts have amassed tens of millions of views.
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Answering a question about why Africans can buy mobile phones but not water, she holds a bottle of water in her hands, with more bottles stacked behind her, and explains that every month people gather for a spitting festival. “All the men do a spiritual chant led by the community magician, and all the women and girls take a turn spitting into the drum. After two days, we go for a purification ritual, so we can take the saliva and drink it,” she jokes.
People laughed at the video, which prompted Ekezie to make more videos and get more questions. Some of them were just trolling, but many were serious.
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The video has been viewed more than 22 million times so far, but it has also attracted thousands of racist comments. Ekezie said, “The water was brown during that time. I started getting comments like, ‘Oh my god, the water you’re drinking is dirty,’ and people were saying the water is washing me away, that’s why it’s brown and why I’m so black.”
People left monkey emojis. Ekezie said she didn’t always notice the racism. “I didn’t understand it,” she said. “I was aware of the concept of racism, but I’d never been treated in a racist way. It really hurt.”
But she also received a lot of positive feedback from many Africans, some of whom joined in on the joke in the comments section. People from all over Africa responded to the post, which made light of the fact that many people don’t understand that Africa is a continent, not just one country, with flag emojis. “No matter where you’re from, they were united and they got the joke,” Ekezie says. “Some people said, ‘You will singlehandedly unite Africa.’ That was so cool.”
From this experience, Ekezie, who spent part of her childhood in Cameroon, learned that “Africa is not promoted at all in the West and people don’t know anything about us. I thought people read books but apparently that’s not the case. It’s heartbreaking because we are exposed to Western media, music, and culture every day.”
She’s grateful to be able to share her perspective on social media, and her YouTube following has grown so much over the past year that she’s been able to make a living from her posts. “I make videos because people want to see Africa through my lens, so they can see that it’s not this dreary jungle,” she says.
“I’m not saying African countries are perfect,” she adds. “And what country is perfect? But we need to do our best. People need to know that we have our own problems, but we’re also great countries. We have great cultures, great food, great people.”
TTwo years ago, Electronic Arts’ long and lucrative relationship with FIFA fell apart, leading EA to create a new brand called EA Sports FC for the soccer simulation series. FIFA president Gianni Infantino grumpily declared the search for a new developer, stating, “the only real game that bears the FIFA name will be the best for gamers and soccer fans.” Given EA’s extensive experience in producing mainstream soccer simulations over two decades, the challenge for FIFA to find a competitive studio seemed daunting.
News now surfaces that the world soccer federation has teamed up with 2K Games for a new FIFA game, potentially launching later this year. A tweet from Ghanaian retailer MohPlay claims they have signed a deal with 2K Games, confirming earlier rumors about FIFA’s partnership with 2K.
This collaboration makes sense as 2K has significant experience in sports games like NBA 2K, NFL 2K, WWE 2K, TopSpin 2K, and PGA Tour 2K. Moreover, the PGA license was acquired by 2K after EA’s relationship with them ended a few years ago, showcasing their track record in this space.
PGA Tour 2K23. Photo: 2K Games
However, a new FIFA game this year seems unlikely. Even if 2K were to start immediately in May 2022 when EA’s FIFA relationship ends, they would have only two years to build the team, develop the game, digitize players, motion capture, and model stadiums.
Player reactions vary, with many welcoming competition from EA’s franchise, especially considering Konami’s Pro Evolution Soccer brand’s decline. On the other hand, 2K Games has faced criticism for heavy monetization in its games, particularly in the NBA series where players can buy advantages with real money.
It’s exciting to see a new independent contender emerge in the market, reminiscent of classic soccer games like Sensible Soccer and Kick Off 2, or even early 3D titles. Games like Sociable Soccer are interesting, but the hope for something entirely new, fun, fast, and quirky remains, much like the unique concepts introduced in golf simulation games by What the Golf and Desert Golfing. The future of soccer gaming holds promise for innovation and creativity.
Could the revival of classic soccer game ideas like the ZX Spectrum classic Subbuteo or licensed games by retired pros become a reality? Fans of nostalgic and unconventional soccer games eagerly await what the future holds beyond the realm of multi-million dollar tournament licenses and microtransactions.
What to Play
Galactic Care. Photo: Brightrock Games
If you’re longing for the days of humorous resource management games, Galacticare by Brightrock Games will bring you nostalgic joy this summer. Acting as a space-themed hospital, the game challenges you to build a hospital to care for extraterrestrial patients with unique ailments. The game’s forgiving learning curve and cartoonish style prioritize enjoyment over strict business practices.
Available on: PC, PS5, Xbox Estimated play time: 30+ hours
What to Read
Helldivers 2. Photo: Sony Computer Entertainment
Helldivers 2 has been a major success this year, with GamesIndustry.Biz featuring an interesting interview with Arrowhead Games, the creator of the game. The interview sheds light on the challenges faced by the company, particularly in handling the repercussions of immense success on its staff’s wellbeing. CEO Johan Pyllestedt expresses concerns about the threats and disrespect received by the studio, highlighting the darker side of the gaming community.
Another interview delves into the vision of Neil Druckmann, the head of Naughty Dog Studios, who aims to redefine mainstream gaming with his next project. The interview corrects misconceptions about his previous statements, emphasizing the intent and context behind his words.
Activision has confirmed the title for this year’s Call of Duty game, Black Ops 6. Details will be unveiled at the Xbox Games Showcase on June 9th, followed by an in-depth stream.
An upcoming book titled Playing with Reality: How Games Shape Our World by neuroscientist Kelly Clancy offers a comprehensive exploration of the role games have played throughout history. From medieval games to modern-day simulations, the book promises an intriguing perspective on the impact games have on society.
What to Click On
Question Block
Genshin Impact. Photo: HoYoverse
A reader named Ants poses an interesting question:
“We often hear that the video game industry is bigger than the movie and music industries, driven by higher unit costs of video games compared to movies or music albums. As a video game journalist, have you come across reports that validate this claim?”
While the argument has some merit, it overlooks important factors. Each video game sale can translate into multiple players, amplifying the financial impact per copy sold. Additionally, the rise of free smartphone games like Candy Crush and Genshin Impact, catering to billions of gamers worldwide, challenges the notion of high unit costs for games. The media’s focus on gaming revenue versus film or music earnings oversimplifies the rich diversity and cultural value of games into a financial lens, lacking depth and nuance.
It’s hoped that the industry coverage will evolve beyond revenue figures towards a more holistic understanding of the gaming landscape, emphasizing creativity, innovation, and cultural significance over financial metrics.
If you have a question for Question Block or feedback on the newsletter, feel free to reach out by clicking “Reply” or emailing us at pushingbuttons@theguardian.com.
pictureEvery time I experience a breakup, I am drawn to revisit the 2000s classic, High Fidelity. The film follows John Cusack’s character as he nostalgically lists the top 10 worst breakups in his life, each accompanied by a fitting soundtrack. Rather than focusing on Cusack’s glamorous ex-partners, the film revolves around his record store, Championship Vinyl, a haven for lost souls in Chicago.
This DIY community spirit is echoed in Wax Heads, a narrative game centered around running a struggling record store. Described as a “cozy punk life sim,” the game captures the essence of High Fidelity as players navigate the chaos of their first shift at Repeater Records, a fictional store.
Geek mecca…John Cusack, Jack Black, Todd Louiso, and Tim Robbins in High Fidelity. Photo: Getty Images
Unlike traditional business sims, Wax Heads focuses on the joy of selling records rather than the mechanics of running a store. The game celebrates the local record store as a vibrant community hub, where music enthusiasts can connect and discover new sounds.
Murray Summerwolf, co-creator of Wax Heads, explains that the game revolves around the idea of a record store as a place of connection and community. Players engage with quirky characters, explore music recommendations, and immerse themselves in the everyday life of a record store.
The gameplay mirrors traditional point-and-click adventures, putting players in the role of a retail clerk and music detective. By deciphering clues and interacting with customers, players curate the perfect album recommendations, earning points based on customer satisfaction.
Crate digger…waxhead. Photo: Patati Games
Wax Heads is a refreshing take on music games, focusing on the cultural experience of music rather than pure gameplay mechanics. The game explores themes of community, empathy, and human connection through the lens of a record store.
According to the CEO of the AI hardware company, the next industrial revolution has already begun. The announcement was made at a crowded stadium in Taipei on Sunday by Nvidia, as they revealed new products and plans to drive advancements in artificial intelligence.
Jensen Huang, the CEO of Nvidia, is currently attending Computex, Taiwan’s largest technology exhibition, alongside CEOs from major semiconductor companies such as AMD, Intel, and Qualcomm. The focus of the event is on establishing AI as a mainstream technology in the industry.
Having been born in Taiwan, Huang is a prominent figure on the island, and his presence has generated significant interest from the media and the public. Nvidia is recognized as the leader in specialized chips and hardware essential for the development and operation of cutting-edge AI systems.
During his address at the National Taiwan University’s Sports Center, Huang mentioned the collaboration between companies and countries with Nvidia to revamp their traditional data centers into high-speed computing facilities, focusing on creating an AI factory for the mass production of artificial intelligence.
He introduced the Nvidia ACE generation AI, which can generate lifelike human avatars for industries like customer support. Several top technology companies, including Foxconn and Siemens, are leveraging Nvidia’s platform to develop AI-driven autonomous robots.
Nvidia recently unveiled its Blackwell platform, and Huang disclosed plans to launch an “Ultra” version in 2025. He also provided a glimpse of their upcoming graphics processing unit architecture, codenamed Rubin. Huang emphasized Nvidia’s commitment to accelerating the release of new GPU products annually.
In his forward-looking speech, Huang predicted that generative AI would play a significant role in almost every interaction with the internet or computers in the future. He concluded by praising Taiwan’s advanced semiconductor industry, which plays a crucial role in manufacturing essential components for various technologies.
Keynote addresses at Computex are also expected from AMD’s Lisa Su and Qualcomm’s Cristiano Amon, outlining their companies’ plans in AI. Other speakers include Intel’s CEO Pat Gelsinger and Arm’s president Rene Haas, highlighting the significance of AI-accelerated technologies.
Taiwanese manufacturers are pivotal to technology companies’ AI strategies as they produce advanced semiconductors required for powerful AI applications. Foxconn, known for electronics production, has shifted towards AI hardware, with their CEO projecting substantial growth in the AI server market.
Despite Taiwan’s crucial role in the global supply chain, there are concerns over China’s territorial claims and potential use of force. Tensions between Beijing and Taipei have escalated, with China conducting military exercises near Taiwan, including simulated blockades.
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