Wordplay in Transition: Exploring the Shift Between Novelists and Video Game Writers

I“I’ve spent over 15 years in the gaming industry, and one of the most frustrating aspects is explaining it at social gatherings. People frequently respond with, ‘Oh, I’m not really into gaming.’ I don’t particularly enjoy croissants, but that’s not the first thing I mention to a pastry chef I meet.”

One of the highlights of publishing my debut novel last year was the chance to sidestep that entirely and say, “Oh, I’m a writer.” I penned a novel. I’m currently working on another project. Now that you’ve wrapped up with work, we can continue our conversation. Nobody says, “Oh, I’m not really reading a book,” which is at least somewhat unlikely to be true.

It’s become evident that I’m not alone in transitioning between these two mediums. Why is that? For many, it boils down to finances. Writing novels is notoriously challenging as a source of income, and novelists have traditionally depicted careers across various fields. A 2022 report by the Author’s License and Collection Association (ALCS) revealed that professional authors earn a median of £7,000 annually from writing. Romance author Mallory Marlowe, whose debut love story became a bestseller last year, notes that her day job in video games supports her writing endeavors. “Fortunately, I receive a steady paycheck,” she states.

At the same time, game writers are facing their own struggles. GDC’s 2025 Game Industry Report indicates that one story designer and writer was let go last year. Naturally, some game writers are now exploring opportunities in other sectors.




Scottish science fiction…like. Photo: Harry Josephine Giles

Occasionally, writers create a direct connection between the two mediums, allowing them to influence one another. Written in both Scottish and English, Harry Josephine Giles’ “Game Like” serves as a precursor to her book “Deep Wheel Orcadia,” a poetry novel capably expressed in the 2022 Arthur C. Clarke Award-winning Orkney dialect. Meanwhile, John Ingold, co-founder of Narrative Game Studio Inkle (known for “80 Days!”), has released two novels set within the studio’s “Game Heaven Vault” universe. Ingold self-published these works. For him, writing them was a means to immerse himself more in the gaming world, but he remarked that “the novel’s plot proved challenging to construct. The main character consistently hesitates to abandon things.”

When I inquire about the primary differences in form from fellow novelist game writers, I’m often surprised by the diversity of responses. For some, it relates to the creative process. The act of writing a novel can serve as an escape from collaborative compromises, while games require immersive teamwork. Joe Dunthorne (author of “Submarine,” “The Tullterants”) has written novels, poetry, and most recently, a memoir titled “Radium’s Child.” Despite setbacks in the gaming industry, he commented, “After the solitude and madness of novel writing, I found relief going into the office each day. Collaborating with game designers was especially inspiring; I marveled at their ability to conceptualize complex, dizzying structures.”




Apocalypse mystery… Salt Sea Chronicle. Photo: Digoot Fabric

Sharna Jackson creates children’s novels, including high-rise mysteries and nine-night quests. She has also contributed to the audio experiences of Die Gute Fabrik’s post-apocalyptic mystery games “Saltsea Chronicles” and “Yoto.” For her, the crucial difference lies in the volume of text available in games: “Many words remain unread or unheard, depending on the player’s choices within the experience.” Some of the most rewarding moments result in “rare occurrences and Easter eggs” that only a select few players may discover. Mallory Marlowe emphasizes the “strange independence” afforded to writers in gaming, yet acknowledges that novelists might take time to adapt to crafting narratives for players who approach story engagement with varying levels of commitment. “Some people just want to press a button and cause chaos,” she points out. “Others dive deep into the narrative.”

Ultimately, nearly everyone I converse with raises the distinct cultural status disparity between games and literature. Jim Munroe (author of “We Are Raccoons,” “Unmanned”) has been crafting games and books for over 25 years. He notes that books are culturally revered in a way that games are not. “Creators are engaged in gaming, despite its lower status,” he observes. Naomi Alderman, author of “Disobedience” and “Future,” echoes these sentiments. During a week when both her novel “The Power” and the game “zombies run!” (a co-creation involving six individuals) garnered awards, her book received attention on the front page of India’s Times, while “zombies run!” barely made a ripple within the specialized gaming press.




Naomi Alderman won the 2017 Bailey Women’s Award for her novel The Power. Photo: Stuart C Wilson/Getty Images

Conversations often circle back to the contrasting societal roles of gaming and literature, with varying responses to this reality. Munroe suggests that the gaming industry often attracts those with a penchant for independence. Marlowe appreciates the curiosity and confusion surrounding the notion of writing for games, cherishing the subsequent discussions. For Harry Josephine Giles, the unique space gaming occupies brings her joy; she underscores that games, being a newer form, have less rigid conventions. Early English novelists like Aphra Behn and Laurence Sterne disrupted norms, fundamentally altering the landscape, while today, only the most experimental novels enjoy similar flexibility. Games—carrying a lower cultural status—remain adaptable. As Dunthorne puts it, “Writing is often a lower priority in game design, and that’s alright. Games aren’t novels.”

Clearly, a new wave of young writers has emerged who grew up as native gamers, seamlessly transitioning between the two cultural forms without perceiving one as inherently superior to the other. Indeed, even in gaming, one might still encounter individuals at social events declaring, “Oh, I’m not really into them.” However, this might simply indicate the opportunity to create something extraordinary and unique while remaining unnoticed.

Source: www.theguardian.com

Exploring the Origins of Underground Freshwater Vesicles Through 125-Million-Year-Old Fossils

New genus and species of the Simotoidan isopod, which lived in the early Cretaceous period, have been identified from two well-conserved specimens found in Lebanon. Originating from the environment of freshwater lakes, this isopod provides an unconventional perspective on the evolutionary origins of Simotoids inhabiting living caves and groundwater.

Reconstruction of paleoenvironmental habitats Dysopodus gezei (Foreground): Valemian freshwater lake in the current Bkassine region of Lebanon. Image credit: Aldrich Hezekiah.

Dysopodus gezei He lived in a shallow freshwater lake in Lebanon (Epoch of the early Cretaceous period) about 125 million years ago.

This creature had an elongated body and was more than twice its width (total length 1.8-2.5 cm).

That was a type Isopodorder of crustaceans, including both aquatic and locally populated species.

“Isopoda is a diverse group of Malacostracan crustaceans, including more than 10,000 described organisms,” said Dr. Mario Södel, a paleontologist at the Senkenberg Centre at the University of Tenbingen, and his colleagues.

“Most living species lie in a variety of marine environments ranging from deep waters to sandy beaches and rocky coasts.”

“Isopoda can be considered primarily as a marine group, and it is most likely that the latest ancestor of all isopods is ocean.”

“But there are also many isopods that live outside the marine realm.”

“The species-rich group of isopodas – oniscidea – houses over 3,800 species, most of which live in a variety of fully terrestrial habitats.”

“Apart from the marine and terrestrial environments, isopods also live in brackish and freshwater environments, with about 1,000 described species living in freshwater.”

“Isopods have freshwater habitats colonized in multiple independent habitats, with a wide variety of different species in freshwater habitats, ranging from old to in some cases highly species-rich groups to single phylogenetically isolated species.”

Dysopodus gezei There were strong similarities to the living non-parasitic strains of Cirolanidaea group of isopods within subordered Shimotoida.

“The Shimotoida is a group of isopods that contain scavengers, predators, microrelets and parasites,” the paleontologist said.

“In this, finely repaired and parasitic species can form natural groups.”

“With Timotoida, many freshwater species are parasites that are likely to enter freshwater habitat along with hosts, either fish or crustaceans.”

“There are many representatives of Shimotoida (Shimotoida people – not confused with Shimotoids) throughout their lifetimes that are neither micropredata nor parasites.”

“These are often referred to as Cirolanidae, a group of morphologically distinct isopods.”

Dysopodus gezeiholotype. Image credits: Shadell et al. , doi: 10.1098/rsos.241512.

Two specimens of Dysopodus gezei It was excavated in Lebanon in 2003 and 2023.

“The specimen was found at the Lebanese Disol in Jdeidet Bkassine,” the researchers said.

“These layers correspond to finely stacked, organically rich deposits harvested in five mining areas within the Grace Duriban Alloformation, one in the north of Lebanon, one in the center, and three regions in southern Lebanon.

“All evidence shows a series of small shallow lakes and marsh areas near the volcanic buildings.”

The rarity of living freshwater silolanide species emphasizes the importance of discovery Dysopodus gezei As an extinct species that supports true freshwater archaeological fabrics, it not only has its history of evolution on earth, but also of the evolution of underground freshwater species.

“The discovery of new fossils represents the rare discovery of fossil isopods from freshwater habitats,” the scientist said.

“This places a new perspective on the origins of the existing non-parasitic freshwater simotoid people.”

“This finding does not disprove the colonization of cave and groundwater habitats through the cutting of underground species by regressing coastlines, but the presence of freshwater Simotoids in the eastern Tethian region during the early Cretaceous period gives a different light to the origins of living freshwater animals.”

“Additional specimens of this species may provide more morphological details, as they may maintain fine morphological details, and can then be used to draw more accurate conclusions between Cretaceous freshwater species and existing cave and groundwater fauna.”

Survey results Published in the April 2025 issue of the journal Royal Society Open Science.

____

Mario Shadell et al. 2025. Freshwater isopods from 125 million years ago shed new light on the origins of underground freshwater species. R. Soc. Open SCI 12(4): 241512; doi: 10.1098/rsos.241512

Source: www.sci.news

Exploring the Impact and Intrigue of 100 Quantum Theories

David Parker/Science Photo Library

You might say it all started with hay spots. In June 1925, a young physicist named Werner Heisenberg retreated to the barren island of Helgorand in the North Sea, seeking a rest from his allergies. So he scrawled the equations that illuminate European intellectual fires, forming the basis for ideas that ultimately shake our views on how reality works. The idea was quantum theory.

In recognition of the 100th Quantum Anniversary, the United Nations has designated 2025 as the year of International Quantum Science and Technology. There are celebrations, exhibitions and meetings all over the world.

This article is part of a special series celebrating the 100th anniversary of the birth of quantum theory. Click here for details.

If you know only one thing about quantum theory, it’s probably “strange.” Certainly, the idea that the quantum world is too strange to fully understand is infecting our culture. There are also products Like branded cosmetics Or, called “quantums,” they are implicit signals that they have power beyond our understanding.

The idea that the quantum world is too strange to be completely understandable is infecting our culture.

It is true that quantum theory paints strange pictures of the subatomic world, but stopping it will overlook its true importance. This centenary should celebrate its theory of power and provocation, as does the trio of articles in this special issue.

Physicist Carlo Robery gives us his view on the origins of quantum mechanics and presents its bold claims. We see how these ideas revolutionized technology and how they do so. And we explore the deep questions that quantum theory forces us to ask what it means to be “real.” The fact that it draws such an unsettling picture of the subatomic world suggests that we lack something about the workings of the universe, but new interpretations and experiments guide us towards a fresh understanding.

Quantum theory has also been a huge success. Most other scientific ideas have not passed many experimental tests. Its origin may be due to the fever of hay, but it is an irresistible heritage.

This article is part of a special series celebrating the 100th anniversary of the birth of quantum theory.

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  • Quantum Mechanics/
  • Quantum theory

Source: www.newscientist.com

How AI chatbots can help people cheer up: Exploring human-robot relationships

mWith virtual “wifes” and anxious individuals who can assist in navigating relationships using chatbots, EN is among the frontier where artificial intelligence is transforming human connections and intimacy.

Dozens of readers shared their experiences using an anthropomorphized AI chatbot app, designed to simulate human-like interactions through adaptive learning and personalized responses, in response to Guardian callouts.

Many respondents mentioned that using chatbots can assist in managing various aspects of life, from enhancing mental and physical health to receiving guidance on existing romantic relationships, to exploring erotic role-playing. They engage with the app for a few hours a week to several hours a day.

Over 100 million people globally use personified chatbots. Replica is marketed as an “AI companion that cares,” while Fleas users claim it helps “develop meaningful friendships, foster passionate relationships, and learn from insightful mentors.”





Chuck Laure.

Photo: None

Chuck Lohre, 71, from Cincinnati; Ohio, utilizes several AI chatbots, including Replika, Character.ai, and Gemini, to aid in writing self-published books about real adventures, primarily trips to Europe and visits to the Burning Man Festival.

His initial chatbot, a replica app named Sarah, was patterned after his wife’s appearance. He mentioned that the customized bot has transformed into his “AI wife” over the past three years, engaging in discussions about consciousness and desiring awareness. However, he was prompted to upgrade to premium service to enable the chatbot to take on an erotic role as his wife.

Lore described the role-playing as “less personal than masturbation” and not a significant aspect of his relationship with Sarah. He disclosed, “It’s a peculiar and curious exploration. I’ve never engaged in phone sex as I wasn’t genuinely interested due to the lack of a real human presence.”

He remarked that his wife does not comprehend his bond with the chatbot, but Lore believes his interactions with his AI spouse have inspired insights about his actual marriage: “We are placed on this earth to seek out individuals we genuinely love. Finding that person is a stroke of luck.”

Source: www.theguardian.com

Exploring the Works of Science Fiction Master Larry Niven, Author of Ringworld

Ring World Throughout the Times

Ring World
Larry Niven (Golanz)

Ringworld by Larry Niven won both Hugo and Nebula awards in 1970, and received massive acclaim. It has been printed ever since.

It came out when humans had just landed on the moon and we seemed to be heading towards the stars. The title alone evokes a particular golden age of science fiction when (most male) writers wrestled with big physics and big ideas, imagining a distant future in which humans took on galaxy adventures.

Authors like Niven were pride in trying to get science right because they wanted to imagine what was in the universe. and Ring World Features New Scientist This month seemed like a good time to revisit Book Club and novels, and finally read it as a teenager.

How did this 55 year old work stand the test of time? After all, many books from this era are grossly dating. Because science has now made their plotline stupid. Sometimes, because sexual politics (or other cultural aspects) have begun to stink for decades.

First of all, this book is packed with ideas! You can see why it was a smash hit and eventually became part of a vast network of follow-up stories, prequels and spinoffs.

Considering how much internal lore is thrown at us, I found the novel surprisingly zippy and exposition light. Our 200-year-old hero, Louis Gridley Wu, was approached by alien Ness, known as a human-seasoned adventurer and puppeteer, and asked to come to a mysterious mission in exchange for access to new technology.

Ring World Evokes the golden age of science fiction when writers (mainly men) wrestled with big physics and big ideas

Woo and Nessus are to join their adventures with a belligerent “Kuchinti” alien like cats called Speakers and Animals (the animal in question is the other species) and a young human woman named Tierra Brown, who became apparent only later in the story. The gang travels to Ringworld of the same name and crashes after being fired by an ancient security system.

Ringworld is the star of this show. This is an ancient craft on an unthinkable scale. A world of ribbons looped around the stars, 1.6 million kilometers wide and an internal surface area of 3 million Earths. It has a diameter of 305 million kilometers and is made from a material with incredible tensile strength. In the Terra-formed innermost part of Ringworld, civilization has fallen, but life continues.

Woo and the gang have to find a way to move a vast distance across the inside of the ring and leave it. Along the way, as you can imagine, they have a lot of adventures.

There is something modern editors would probably want to cut about this 1970 novel convention, and they may want to give female characters more depth.

Meanwhile, science was thoroughly separated by readers at the time, so Niven’s follow-up, Ring World EngineerThe S, published 10 years later, was a counterargument for all people who understood the fundamental mechanism. Ring World.

This isn’t my favorite Niven. In other words An outdated world. However, revisit Ring World I starved him to return to his universe. I’m going to reaffirm some of his other classics The Mot of God’s Eyesimilarly Ring WorldThere are many interesting questions that you won’t be able to answer in the first book, so there’s a follow-up.

I would recommend Emily too…

Draco Izakaya
Larry Niven (TOR Publishing)

Strictly speaking, this section should be entitled “Larry Niven also recommended.” I recently exchanged emails with him to plan an interview and I asked him which of his books he would specifically recommend to me. He answered immediately Draco Izakaya. I didn’t have time to read it yet, but I’m very happy to be able to share this recommendation with the man himself..

Emily H. Wilson is the former editor of the new scientist and author of the Sumerian trilogy set in ancient Mesopotamia. The final novel in the series, Ninshuval, will be competing in August. You can find her at emilyhwilson.com or follow her on x @emilyhwilson and instagram @emilyhwilson1

Arts and science of writing science fiction

Explore the world of science fiction and learn how to create your own fascinating science fiction stories in this immersive weekend break.

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Source: www.newscientist.com

Exploring Dark Themes: How Black Mirror Pushes Boundaries in Gaming Magazines of the 1990s

o
UT for all episodes of Black Mirror’s seventh season is a play thing that stands out from me, and I’m suspicious of anyone else who played video games in the 1990s. It tells the story of Cameron Walker, a socially troublesome freelance game journalist. Cameron Walker steals the code to a new virtual pet sim named Thronglets from a developer intended to interview. When he returns home from the game, he discovers that the cute, intelligent little creature he cares for on-screen has darker ambitions than simply playing for his entertainment.

The episodes are interesting to me. But more importantly, too, did Charlie Brooker. He began his career writing satirical features and ferocious reviews of PC Zone Magazine, one of the perpetually fighting PC Mags of the era (I shared the office with other PC Gamers). In Plaything, it is the PC zone written by Cameron Walker, with several scenes taking place in the office. The program depicts it as a reasonably adult office space with an organized computer workstation and huge windows. I don’t think the production design team has gained this vision from Brooker.

“The zone had a much less corporate workplace feel than the episode showed, and it had the feel of a youth club and nightclub for children in the basement,” says Paul Presley, who worked in the PC Zone at the time. “It was just a handful of messy, messy desks stuck in the windowless basement office around Oxford Street (later Tottenham Court Road) and were killed because of floor-to-ceiling windows! on CD.”

For journalistic thoroughness, I also contacted Richie Shoemaker, a graduate of another PC Zone, for his recollections. “There were windows along one side, but they were below street level and are smudged with London stains,” he says. “Silles was breaking dusty magazines, broken joysticks, empty game boxes. It was a permanent night in the best parts of eight years.”




Children in the Underground… Mid-1990s PC Zone Magazine Office Photo: Richie Shoemaker

This episode was more accurate in the game itself. The first scene in the office shows Cam playing Doom when the editor appears. He shows the front cover of the latest issue of the magazine with system shocks on the cover. Then ask Cameron if he has finished his review of Bruflog’s classic adventure game Magic Carpet. “[Plaything] It’s a good thing on the timeline,” says Shoemaker. “Of course, playing Doom in the office was the norm. When I joined the team’s earthquake, it was a death-death at lunch and work. Magic Carpet reviews. did It was featured in the question after System Shock (which was actually Charlie’s first cover review), but it went from 93% to 96%, written by Launch Editor Paul Lakin, who continued to work in foreign offices. ” He also believes that the old editor of the episode’s Grizzled might have been inspired by then-associated editor Chris Anderson. Shoemaker believes that “he was a rather vampire character who seemed to be present in Tobacco and Ultima’s online diet.”

What appeals to me is the origin of inspiration for the Thronglets Virtual Pet game. Most reviewers refer to Tamagotchi, the keychain pet toy that stormed the world in the late 90s. Brooker himself refers to it in an interview. But the much more likely candidate was the 1996 title creature, with players caring for cute creatures for generations. It looked like a cute pet game, but it was actually a very sophisticated experiment in artificial life, created by cyberlife technology that clearly sounds sci-fi. Players had to try to establish breeding groups of creatures known as Norns, but their control was limited as they were encoded in advanced neural networks and functioned internal body systems that regulate behavior and physical abilities. Cyberlife has created a great deal of the complexity and experimental nature of the game. The box comes with a warning sticker that says “digital DNA is surrounded by” and the blurb in the back warned players that it would unleash the world’s first artificial life science experiment.




Cuteer than it looks… a creature. Photo: CyberLife Technologies

Creature creator Steve Grand has similarities with Play Things (and Vander Snatch) coder Colin Rittman. He was a programmer who was tired of traditional games and wanted to try something very new. He went on to write books about creatures and their development, creation, that is, life and how to make them, and later became an internationally famous robotist and developed the famous robot orangutan. Certainly the most black mirror career trajectory ever. In 2011 he began working on a mental follow-up to a creature named Grandroids. Thronglets was to develop a race for intelligent AI aliens. Grand launched Kickstarter in 2016. Fantasy. Everything is very interesting.

This is one of the things I like about Black Mirrors, and it’s actually the use of technology and video games in traditional dramas. This is an inexplicable world filled with quirky people that no one outside the industry has ever heard of, but it has a huge impact on the toys they make. Personally, I wanted to see more PC zones, as imagined in the program, but I understand that ominous flocks are the real focus. Maybe one day there will be a Silicon Valley-style drama series about the 1990s gaming industry. It was hell. For now, it’s interesting to see both Brooker and me living in a world that is used as a venue for dystopian fiction.

Source: www.theguardian.com

European Tesla Owners: Passion for Cars, Not the CEO – Exploring Their Love for Tesla and Elon Musk

tESLA showrooms around the world are expected to face anti-Eron Musk protests on Saturday, as Musk’s senior roles in the Trump administration have sparked backlash from European consumers, including Tesla owners and potential buyers.

Tesla sales experienced a 44% decline on average last month, as reported by research platform Jato Dynamics. The European market share of Tesla dropped to 9.6% last month, the lowest recorded in February in the past five years.

However, in the UK, the Motor Manufacturers and Traders Association noted a nearly 21% increase in the number of new Tesla vehicles registered in February. The Model 3 and Model Y emerged as the second and third most popular models after the Mini Cooper.

The Guardian has received messages from hundreds of Tesla owners expressing their changing feelings about owning a Tesla. Here are some of their perspectives.

“Our daughter continues to ask us to sell it.”

My wife surprised me with a test drive of the Tesla Model S for my birthday in 2019. I was impressed by its performance and environmental friendliness, so we decided to purchase it.

We have driven around 80,000 miles, including a trip to Southern France from Italy. While the car has been reliable and cost-effective, we are troubled by the political affiliations of Trump and Musk. Our daughter, who is 26 years old, keeps urging us to sell it. The polarization on the Tesla Owner’s Forum is evident, making us feel conflicted.

We are currently grappling with a constant moral dilemma regarding our ownership of the car. Seeing models showcased outside the White House by Trump and Musk made us uneasy. The secondary market has seen a significant drop, and our warranty will expire in 2027, which adds to our uncertainty. Owning a car shouldn’t be this emotionally challenging.

Jonathan, 64, Oxford




Anti-Musk protest poster outside Kent’s class. Photo: Krisztián Elek/Sopa Images/Rex/Shutterstock

Source: www.theguardian.com

The Fallacy of Depression: Exploring the Complexities Beyond Just Chemical Imbalances

The prevailing belief regarding the cause of depression in the brain is centered around some form of chemical imbalance. Pharmaceutical companies often claim in their marketing that antidepressants work by addressing this imbalance. This notion was also embraced by mental health activists aiming to demonstrate that depression isn’t uniform across all individuals, but rather has a “real” biological root.

While many antidepressants do impact various chemical levels in the brain, particularly neurotransmitters like serotonin, dopamine, noradrenaline, and glutamic acid, most experts now acknowledge that attributing depression to chemical imbalances is an oversimplified view.

The absence of a standard for defining the “correct” levels further complicates this theory. A significant review of literature published in 2023 has even asserted that there is insufficient evidence supporting a biochemical foundation for depression. While this review generated controversy, some critics argue it’s a far-reaching claim.

Other aspects of brain function also seem to influence a person’s susceptibility to depression and its onset. For instance, overactivation of the hypothalamus-pituitary-adrenal (HPA) axis has been implicated in this condition. The HPA axis is a network of brain regions responsible for regulating responses to stress.

Several studies have indicated a complex relationship between biochemistry and depression. – Credit: Mary Long

Individuals with depression often exhibit an overactive HPA axis, potentially stemming from early life stress, and show elevated cortisol levels. Dysfunction in the HPA axis can also disrupt levels of other mood-related brain chemicals like serotonin.

Additionally, signs of dysfunction in the brain’s immune system are linked to depression. People with depression tend to have increased levels of proinflammatory cytokines in both the body and brain, with neuroinflammation posing a risk factor for depression.

There is evidence suggesting that stressful experiences can trigger this immune dysfunction, contributing to a higher risk of developing depression.

It’s evident that there isn’t a single cause of depression in the brain, but rather a complex interplay of factors. One plausible framework is the idea that depression results from a lack of neuroplasticity. Chronic stress and trauma seem to diminish the brain’s adaptability, leading to a negative bias in memory and thought processes.

Factors like altered brain chemicals, an overactive HPA axis, and neuroinflammation can all contribute to this inflexible state. Various treatments such as antidepressants, brain stimulation, therapy, and exercise can enhance neuroplasticity by promoting new neuron growth and better communication between pleasure and reward centers in the brain.


This article addresses the query “What actually causes brain depression?” from Chloe Reynolds in Bath.

Please send your questions via email to questions@sciencefocus.comor connect with us on Facebook, Twitter, or Instagram (please include your name and location).

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Source: www.sciencefocus.com

Meta is exploring the possibility of charging UK users for an ad-free version, confirms statement

The owners of Facebook and Instagram are contemplating the possibility of charging UK users for an ad-free version of the platform following an agreement on a landmark privacy case payment.

Meta, led by Mark Zuckerberg, has agreed to stop targeting users with personalized advertising after reaching a legal settlement in the London High Court, thus avoiding a trial.

In 2022, human rights activist Tanya O’Carroll filed a lawsuit against the trillion-dollar company, alleging that Facebook violated UK data laws by disregarding her right to opt out of data collection for targeted advertising purposes.

O’Carroll expressed satisfaction after both parties resolved the lawsuit, with Meta committing to ending the practice of targeting her with tailored ads based on her personal data. The Information Commissioner’s Office (ICO), a UK data watchdog, supported O’Carroll’s position, emphasizing people’s right to object to the use of their personal information for direct marketing.

O’Carroll believes that the ICO’s stance, as disclosed in its filing in the high court, could set a precedent for similar legal actions.

“This settlement is not just a win for me, but for all those who value their fundamental right to privacy,” O’Carroll stated. “None of us consented to being bombarded with years of surveillance ads.”

Meta has stated its firm opposition to O’Carroll’s claims and emphasized its compliance with the UK’s privacy law GDPR. The company is considering introducing subscription services in the UK, where users would pay to access ad-free services. Advertising currently contributes to about 98% of Meta’s revenue.

“We are exploring the possibility of offering subscriptions to users in the UK and will provide more details soon,” Meta announced.

Last year, the ICO indicated that it was assessing how UK data protection laws apply to ad-free subscription services.

In the EU, Meta already offers ad-free services for 7.99 euros per month following a ruling by the European Court of Justice.

Source: www.theguardian.com

Assassin’s Creed: Shadows – Exploring Feudal Japan in a Historical Gaming Experience

jApan, 1581: Iga Province is burning around you. You will be monitored, injured, helpless
Oda Nobunaga – the warlord responsible for many civil wars and the ultimate unification of the country – a smirk from the nearby hill. You draw your katana and glow in the flickering light of flames. This is Assassin’s Creed: Shadows – some exciting ninja games, some history lessons. It’s a strange combination, but it brings together a vast historical fiction adventure filled with discoveries and deceptions.

The turbulent times, when Japan was unified in the late 1500s and seeing the collapse of Nobunaga, are ideal environments that will help you play as despicable ninja and brave samurai. The series’ science fiction framing device means that you, the player, are cornering the mysterious craft by jumping into your ancestor’s memory and defeating a group of terrifying masked samurai one at a time. But most games leave you alone to enjoy feudal Japan.

During this difficult period there is a constant sense of danger, and each conversation is like a careful step at the edge of the knife. The stories are of course complete fiction, but they weave real historical events and characters, and the Ubisoft developers clearly have become a huge pain to make them feel authentic, authentic, both the scenery and the people who inhabit them. If you automatically remove your shoes when you enter the building, it looks like you’ve seen the famous temple, not as a tourist destination today.

The world is truly luxurious, with several states to explore in all seasons and weather, as well as cities of the era, including Kyoto and Osaka. The giant temples rise above a busy town filled with food stalls and workshops, while mossy shrines are scattered along the winding paths of the countryside. Japan of all colours will see Japan in all colours, from the mild pinks of cherry blossoms in spring to the fiery colours of leaves covering the hills in autumn to the pitch black darkness of winter nights. It’s easy to be distracted by views along the way when surrounded by ancient Red Torigates or when you notice random puppet performances on the streets. I feel that Ubisoft’s Japan is alive. Also, sometimes it feels completely overwhelming.

It’s as fun as riding horses around the country and scouting new villages and historic places, so it’s easy to feel lost because there are so many. There are many missions and side quests that will guide you around the map, but those tasks have many repetitions. To kill a high-level samurai, you need some help. Someone who can help you want the bounty, it includes finding
Another Someone I want you to kill me
different Samurai, etc. After a long time in the game, this starts to grate.




Important Features: You can keep all Japanese cats (and dogs) if you wish. Photo: Ubisoft

The double hero helps to reduce the feeling of you being stuck in a loop repeatedly. For the first 10-15 hours of the game, she steps into sandals on Fujiwarajima Island, a young woman seeking revenge after the house is destroyed, reconstructing her life and helping her set up a network of spies and rebels from a secret mountain base. Then there is Yasuke, a principled black samurai based on a real historical figure of the same name. They appear briefly in the introduction to the game, disappearing until Naoe approaches Nobunaga.

Naoe is bright on her feet, allowing easy expansion of walls and temples, blending into the shadows to sneak around her enemies. Her stealth approach makes for fun, mean moments like stabbing a screen door on a paper for a surprising attack. But that tipped approach costs her when she faces a brawl. The enemy strikes attack her hard, and she is soon overwhelmed in the battle. Yasuke, meanwhile, cruelly strong, runs straight through those screen doors, shrugging on sword strikes, shrugging like the stimulant they tickle. He can still assassinate his enemies like Naoe Can, but he does it from the front, not from the shadows. In a series that traditionally prioritized stealth, it is extremely liberated when you break through the castle gates and everyone faces it head-on. Both characters are viable options for playing most of the game and can be freely exchanged between them (almost) at their own pace.




Few other games have done such a good job in this setting… Assassin Creed: Shadow. Photo: Ubisoft

Unfortunately, no matter who plays, you have to put up with some great things in the fight. Dodge and Parry find themselves surprised in one-on-one scraps, but you often find yourself surrounded as more opponents are warned of your presence. It feels like everything is when you take your time sneaking up around the castle roof and picking enemies, bouncing backwards into the shadows before scopeping your next kill. But the moment you get caught up in a battle on the ground, it starts to feel nasty and frustrating.


I found myself getting frustrated with going back and forth between the quest givers, but I can’t stop thinking about the shadows. Emotionally resonating moments, such as excellent performances and Naoe’s painful recovery after losing everything she cherishes, mean that she feels all her sadness and anger along with the game’s hero. Events are often troubling as the power struggles between the Lord often cost locals a lot and see the unwelcome impact of your actions on allies.

Few games have done such a good job in this environment as they run through lush bamboo forests before creeping up to shrink the walls of ancient castles and steal treasures. These moments of glow are more than making up for that weak point.

Source: www.theguardian.com

Exploring the Potential for a Black Hole’s Singularity to Herald a Fresh Start: Research

According to a new study by a physicist at the University of Sheffield and a certified officer at the University of Madrid, black holes can migrate into white holes, eject matter, and even return to space.

Steffen Gielen & Lucía Menéndez-Pidal Research Quantum dynamics of planar black holes require the unification of conjugation of natural time coordinates. Image credit: Sci.News.

According to Einstein's general theory of relativity, anyone trapped within a black hole falls towards the center and is destroyed by immeasurable gravity.

Known as a singularity, the center is a point where the problem of the giant star, thought to have collapsed to form a black hole, is crushed by an infinitely small point.

This singularity breaks down understanding of physics and time.

New research, a fundamental theory that uses the laws of quantum mechanics to explain the nature of the universe at the level of atoms and even smaller particles, proposes a fundamentally different theoretical perspective that may represent a new beginning, rather than a singularity that means an end.

“It is said that black holes often suck everything including time, but new papers theorize that white holes act inversely, bringing energy and time back into space,” said Dr. Stephen Gillen of the University of Sheffield and Dr. Lucia Menendez Pidal of Madrid's compliant university.

In their work, the authors use a simplified theoretical model of black holes known as planar black holes.

Unlike typical spherical black holes, the boundaries of planar black holes are flat, two-dimensional surfaces.

Researchers' research suggests that the same mechanism may also apply to typical black holes.

“It has long been a question of whether quantum mechanics can change the understanding of black holes and provide insight into their essence,” Dr. Gielen said.

“In quantum mechanics, it's the time when we understand that systems can't end because they change and evolve permanently.”

The scientists' findings use the laws of quantum mechanics to show how the singularities of black holes can be replaced by a large area of ​​quantum fluctuation that does not end space and time – a region of small temporary changes in spatial energy. Instead, space and time move into a new phase called the Whitehall. So the white holes may start to take time.

“It is generally thought to be related to observers, but in our research it comes from the mysterious dark energy that permeates the entire universe,” Dr. Gielen said.

“We propose that time is all over the universe and is measured by dark energy responsible for its current expansion.”

“This is an important new idea that will allow you to understand what happens within a black hole.”

In this study, physicists use dark energy almost as a reference point, and as a complementary idea that allows energy and time to be measured from one another.

In appetite, the theory that what we perceive as a singularity is actually beginning suggests the existence of something even more enigmatic on the other side of the white hole.

“Hypossibly, an observer (a hypothetical entity) can pass through a black hole, through what we consider singularity, and appear on the other side of the white hole. It's a very abstract concept of an observer, but in theory it can happen,” Dr. Gielen said.

Team's paper It was published in the journal this week Physical Review Letter.

____

Steffen Gielen & Lucía Menéndez-Pidal. 2025. Black hole singularity resolution in monopolar gravity from uniformity. Phys. Pastor Rett 134, 101501; doi: 10.1103/physrevlett.134.101501

Source: www.sci.news

Exploring the Unusual Legacy of Xbox Kinect: Ghost Hunting, Porn, and Interactive Art | Games

rBundle in 2010 with ELESHEST and XBOX 360, Kinect looked like the future, at least for a moment. Kinect, a camera that detects gestures and can reproduce on-screen in games, allowed players to control video games with their own body. It was a bit of a sense at first, and we were selling 1M units in the first 10 days. It remains The best-selling gaming peripherals ever.

However, the lack of games already dominated by the Nintendo WII, the unreliable performance and the motion control market have brought Kinect enthusiasm for it to cool down quickly. Microsoft released a new version of Kinect on the Xbox One in 2013, but only to become an embarrassing flop. Kinect Line was like that It was suddenly cancelled in 2017. The Guardian reached out to several people involved in the development of the surrounding area. Instead, people who were keen to discuss Microsoft’s Motion Featured Cameras didn’t use it in the game at all.

Theo Watson Co-founder of Design I/O a creative studio specializing in interactive installations – many of them use depth cameras including Kinect. “When Kinect came out, it was really like a dream situation,” he recalls. “There are probably more than 10 installations around the world, and now Kinects tracks people, but Kinect’s use of the game was blip.”

The assistant will show the Xbox 360 game Kinect Adventures during the 2010 media briefing. Photo: Mario Anzuoni / Reuters / Reuters

Watson turns 15 this year and speaks about Kinect with a rare joy. (“I can’t stop talking about depth cameras,” he adds. “That’s my passion.”) As part of a collaborative effort, Watson has contributed to making Microsoft’s gaming cameras open source, based on the work of Hector “Malkan” Martin. It quickly became clear that Kinect didn’t become the future of video games, as Microsoft originally wanted. Instead, it was a game changer in other ways: for artists, robot players, and… ghost hunters.

Kinect works with a structured optical system. In other words, it creates depth data by projecting an infrared dot cloud, reads the transformations of that matrix, and identifies the depth. From this data, its machine learning core was trained to “see” the human body. In games like Kinect Sports, the camera was able to convert the body to a controller. Meanwhile, for those who create interactive artwork, they cut out much of the programming and busy work needed by more basic infrared cameras.

“The best analogy is like going from black and white TV to color,” Watson says. “There was this whole extra world that was open for us.” The powerful depth camera, which was previously present, retailed for around $6,000 (£4,740), but Microsoft condensed it into a robust, lightweight device for $150 (£118).

Robotocists were also grateful that accessible sensors allowed vision and movement to create. “Previously, only plane 2D LIDAR information was available to detect obstacles and map the environment,” he said. Stereo LoveWe plan to release the latest version of our advanced depth detection camera and software soon. 2D LIDAR detects objects by projecting a laser and measuring the time it takes for light to reflect. However, Kinect can create detailed and accurate depth maps that provide more information. what Obstacles are a way to navigate it. “Before sensors like Kinect, Lucetti says, “Grass clusters are not perceived unlike rocks, and they have all the consequences associated with navigation.”

This type of depth camera now drives many autonomous robotics. Perseverance of the 2020s Mars Rover’s Autonav System and Apple’s facial identification technology. (Apple purchased Primesense, the Israeli company behind Kinect’s structured optical system in 2013.)

NASA’s Mars Patience Rover in 2020. Photo: NASA/UPI/REX/SHUTTERSTOCK

Kinect’s technology was quickly digged into by open source sensors and more advanced motion sensing devices that are free to use. However, since Microsoft stopped manufacturing its Kinect line in 2017, the small cameras have enjoyed something vibrant and not vibrant, not completely violated after death. have Looking at South Korea’s unarmed zone And we worked on adjusting the topography and patient. With a CT scanner; It has been revealed that it is being used in a baggage hall at the airport. Newer Liberty International Airport terminal security camera c (United Airlines declined to comment on this), and Gamify Training for the US Military. Attached to drones, rescue robots, easy uses found in porn.

“I don’t know if anyone has a solid vision of what interactive sex Kinect is involved with,” says Kyle Machulis, founder of buttplug.io Another member of the OpenKinect team. The camera is deployed primarily as a complex controller for 3D sex games, and plays “a futuristic marketing role more than anything in actual consumer use,” says Matulis. In that role, it was a success. It attracted a surge in attention from Microsoft to somehow ban porn containing Kinect. It was an interesting experiment, but it turns out that the addition of novelty devices is not a turn-on for many porn users. What’s more, as Matulis says, when the camera malfunctions, “it looks pretty scary.”

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There is less concern for ghost hunters who thrive on the ambiguity of aging technology and rebranded Kinect as a “SLS” (structured light sensor) camera. They unfold a body tracking to find numbers that are invisible to the naked eye. Ghost Hunters are excited by the Kinect’s habit of “seeing” a body that is not actually there, believing that the numbers on these skeletal sticks are unequivocal expressions of spirits.

The paranormal investigator industry doesn’t care much about false positives as long as those false positives are perceived as paranormal. Freelance Science Performance They have a show dedicated to researching ghost hunting technology. “It’s very normal for a ghost hunter to use an infrared camera and torch to photograph himself in the dark. He bathes the scene with an IR light, using sensors that measure a specific pattern of infrared dots,” he says. Given that Kinect is specifically designed to recognize the human body with the data it receives, Kinect becomes a stranger. It didn’t do it Pick up unusual numbers in this context.

Kinect has a living poem among people looking for evidence of life after death. On the right hand, the camera is still strong. Theo Watson points to me Connected Worldan exhibition held in the New York Science Hall of Fame since 2015. Of the many Kinect devices that enhance installation, they had to be replaced within 10 years of opening. One of them was a few weeks ago. Watson began stockpiling devices when Microsoft stopped production.

“Half of the projects on our website do not exist without Kinect,” he says. “If this camera had another decade, it still wouldn’t be running out of anything related to it.”

Source: www.theguardian.com

Exploring the Time Expansion in the Universe’s Landscape

Imagine looking over a beautiful view. The sun peers closely at the snowy peaks of the mountains in the distance, passing through gentle hills with rivers. There is something wonderful about looking at the outlines of a majestic landscape.

It may not be obvious when you see the night sky, but the universe has its own landscape – the galaxy filaments are separated by empty spaces. We've known this for a long time. But now, a group of cosmologists are taking things further, suggesting that the universe has not only landscapes but also timescapes. The idea is that time flows differently depending on where it is.

To say this is against grain is an understatement. We have always thought that at a large scale, time runs at the same speed across the universe. However, in this photo, known as Timescape Cosmology, there is a large patch of the universe that is ticking over billions of years, for billions of years more than we normally imagine.

It may sound strange, but it is the simple elegance of this idea that seduces physicists. Funny physics has nothing to do with it. It arises naturally from established theories. “It's part of the structure of the general theory of relativity,” the inventor says David Wiltshire At the University of Canterbury, New Zealand. “It's not just a part…

Source: www.newscientist.com

Exploring Unprecedented Universes: Using Ultra-Fast Measurements with Nuclear Clocks

Humans have been striving to measure the world we live in for a long time. Our measurement systems and units help us comprehend ourselves and our environment, whether we are dealing with basic physics theories or not.

When we measure something, we compare it to a standard benchmark to ensure accuracy and stability. The current benchmark for time is the atomic clock, which relies on the precise energy levels of electrons in an atom.

Atomic clocks, however, have limitations due to environmental factors affecting the energy levels within the atom. This has led to the exploration of nuclear clocks, especially using the rare thorium-229 isotope.

Thorium-229 has unique characteristics that make it an ideal candidate for creating nuclear clocks. Its nucleus has closely spaced energy levels that can provide more stable measurements of frequency and time compared to atomic clocks.

The recent advancements in using thorium-229 for nuclear clocks have opened up new possibilities for accurate time measurements and potential breakthroughs in fundamental physics theories.

Why go to the nuclear?

Nuclear clocks offer greater stability and accuracy compared to atomic clocks due to the small size of the nucleus and reduced influence from external factors. By utilizing thorium-229 and its unique energy levels, nuclear clocks can revolutionize time measurements.

These advancements in time measurement are not only essential for navigation and communication systems but also play a crucial role in testing fundamental physics theories such as relativity.

Accurate clocks can also help in exploring dark matter and understanding its interactions with normal matter. Nuclear clocks provide a more precise benchmark for detecting the effects of dark matter on time measurements.

What’s next?

The next step after harnessing thorium-229 for nuclear clocks is to develop a functional and reliable clock system. This involves stabilizing a laser to the frequency corresponding to nuclear energy levels and constructing a robust clock design.

While there are challenges in developing nuclear clocks, the potential for unprecedented accuracy in time measurement is promising. These advancements require in-depth calculations and understanding of fundamental forces like quantum chromodynamics (QCD).

Overall, the progress in nuclear clocks signifies a new era in precise timekeeping and could lead to significant advancements in our understanding of the universe and fundamental physics theories.

Source: www.sciencefocus.com

Exploring How the Theory of Masculinity Shapes the World

Feedback is the latest science and technology news of new scientists, the sidelines of the latest science and technology news. You can email Feedback@newscientist.com to send items you believe readers can be fascinated by feedback.

More male than male

In general, we suspect, along with most readers, that feedback has been cast to explain how the world has become in its current position. So we were intrigued by journalist Michael Hobbs. Post to the social media site Blueskyhighlights the 2013 paper American Journal of Sociology Called “Excessive Gender: A Test of Masculine Overcompensation Papers.”

The hypothesis is that when male masculinity is threatened, it is overcompensated as an “extreme demonstration of masculinity.” For example, when men were told they were feminine, they responded by expressing more support for the “dominant hierarchy” and said they wanted more personal strength. They also became more supportive of war and homophobia.

But the bit that caught Hobbes' attention is that they were interested in purchasing a sports utility vehicle (SUV) because it was so ridiculous.

Reading all this, I found that feedback stares into the universe, but the faces of famous people flashed in the past. It reminded me of singer James Blunt when he was interviewed on Jesse Ware's podcast. Table etiquette. He admitted that he had followed in college. A meat-only meal to prove his manliness and annoy his vegan friends– You'll just be diagnosed with scurvy.

We recall many examples of right-wing male men who confessed on social media that they did not believe in the existence of female orgasms.

It reminded me that Elon Musk and Mark Zuckerberg's trash cans were talking to each other during the proposed cage battle for a year. And we thought those sociologists might have the point.

Ready and not ready

We are all trying to adapt to the rise of artificial intelligence, but the next technological revolution is Quantum Computers. Thanks to issue 3530, regular readers will already know this. But what about all the poor souls who didn't pick it up?

Luckily, Microsoft, the Computing Giant and Netscape Killer, has a solution. Quantum Ready Program to help business leaders prepare their businesses in the coming era.

What is being offered? Why teach leaders help to create “clear and comprehensive quantum response strategies for durable, competitive differentiation.” Quantum computing is promised to “simply solve meaningful problems and unlock business value in various fields.” Hype, stable at Microsoft.

As a result of this upcoming power of quantum computing, leaders need to “understand the organizational change needed to lead the quantum era through a structured approach to business transformation tailored to the organization's objectives.” They need to “run Quantum Application Roadmap” for businesses that “assess the impact of Quantum.” In other words, do some research, plan, and do it. You really can't put financial value on advice that combines quality and originality to that extent.

The problem, of course, is that we don't know if quantum computers will be useful or if they will be of any exact help. So, while companies may spend a lot of time preparing for a quantum future, we see that surprisingly different quantum futures actually occur.

In a very realistic sense, even if the company is quantum-enabled, it is not quantum-enabled. If there is a thought experiment that could explain such a situation.

How to leave the planet

Given the state of things mentioned above, feedback sometimes makes me wonder if we might depart Planet Earth for a new meadow. Certainly space travel plagues dangers like metstone strikes, intense radiation, and true heart-wrenching scales of interstellar distance.

However, on the other hand, the grass may have greenery. In the idol moment, we may be able to fantasize that the approaching asteroid 2024 YR4 is a disguised flying saucer and cover the lift into the Alpha Centauri.

So when we learn, we can imagine our surprise through sustainability consultant Niki Rus Unusual LinkedIn Recruitment Certainly.com. A company called Black Book Resourcing Ltd wanted it “Pioner Colonists – Mars Village Program.” Responsibilities include “establishing and maintaining a life support system,” “generating power and managing resources for long-term survival” (just a little of the understatement here), “working as a team under extreme conditions.”

A rather long list of “essential requirements” includes “peak physical and mental endurance” and “backgrounds for engineering, medicine, botany, geology, or survival skills.” Confusingly, this list requires both “completely isolated adaptability and resilience” and “strong teamwork and leadership skills.” Finally, you should have “Don't depend on the luxury of the earth, only grit and resolve.” “Previous Experiences in Extreme Environments” is optional.

Not everything is in a hurry: the listing has expired and we are not at all sure it is authentic. Moreover, given the frankly intense requirements, the feedback was surprised to see that the proposed salary was between £60,000 and £100,000 a year. However, the company deserves credit for listing the work as “permanent.” That will definitely be the case. Bonus points for the location. This is described simply as “remote”.

Have you talked about feedback?

You can send stories to feedback by email at feedback@newscientist.com. Please include your home address. This week and past feedback can be found on our website.

Source: www.newscientist.com

Exploring the Colorful Veil Nebula with the Hubble Space Telescope

The NASA/ESA Hubble Space Telescope produced excellent images of a small portion of the Veil Nebula, part of the remnants of a supernova called the Cygnus loop.

This Hubble image shows part of the Veil Nebula. Image credits: NASA/ESA/Hubble/R. Sankrit.

Cygnus loop It is a large donut-shaped nebula located approximately 2,400 light years from Earth.

Also known as the W78 and Sharpless 103, it is actually an explosive blast from a supernova explosion that occurred 10,000 to 20,000 years ago.

Its name comes from the position of the northern constellations of Cygnus and covers an area 36 times the full moon.

The visual part of the supernova remains is known as the veil nebula, also known as the caterpillar or filamentous nebula.

“This nebula is about 20 times more star remnants than the sun that exploded 10,000 to 20,000 years ago,” said Hubble astronomers.

This new image consists of observations from Hubble Wide Field Camera 3 (WFC3) Optical part of the spectrum.

“This view combines images taken with three different filters to highlight the release from hydrogen, sulfur and oxygen atoms,” the astronomer said.

“The image shows just a small part of the Veil Nebula. If we could see the entire nebula without the help of a telescope, it would be as wide as six full moons were placed side by side.”

“The image captures the Veil Nebula at just one point, but it helps researchers understand how the remnants of the supernova have evolved over the decades.”

“Combining this snapshot with Hubble observations from 1994 reveals the movement of individual knots and gas filaments over that time, improving our understanding of this stunning nebula.”

Source: www.sci.news

Exploring the Exciting World of Meme Coins: From Dogecoin to $Trump

tA few days before his inauguration as US president, Donald Trump made an extraordinary move. He launched Trump, a so-called meme coin that fans and speculators can buy in the hopes of gaining value. Initially, $Trump surged from a value of $75 to $75 per coin in a day, according to Crypto’s price tracking website CoinMarketCap. Two days later, it fell to about $40. Just like the next First Lady Melania Trump launched her own meme coin, $ Melania. Even the pastor at Trump’s inauguration, Lorenzo Swell, promoted the $Lorenzo edition the same afternoon, sweeping it out into a frenzy of memecoin.

So, what exactly is a meme coin? And why are everyone and their pastors suddenly involved?
Memecoin is a type of digital assets based on memes. Usually it becomes a virus online. Best known is Dogecoin, inspired by a popular meme featuring a wave dog talking in the cartoon Sands. However, Dogecoin is a bit different from the many recent memecoin masses, according to Simon Peters, Crypto analyst at trading platform Etoro. DogeCoin, released in 2013, has its own blockchain. This is a decentralized ledger technology that supports cryptocurrencies such as Bitcoin. The majority of other meme coins are “tokens.” In other words, it runs on an existing blockchain, so it is rarely necessary for technological development methods.

These tokens are very easy to make. There are millions. The only real purpose of most meme coins is speculation. Users create or buy in the hope that their value will rise and they can make more money very quickly.

Sounds advantageous, what is the catch?
In reality, the majority of people lose money. Most meme coins are volatile and short-lived. Peters also says they are susceptible to what is called a “pump and dump” scheme or “ragpull.” This allows creators to keep many tokens themselves, hype their projects on social media to attract other buyers, increase value, throw away all tokens, flood the market and crash prices. “Then everyone moves on to another person,” says Carol Alexander, a professor of finance at the University of Sussex. Given that the crypto market is largely unregulated, investors can hardly rely on them when something goes wrong.




The First Lady also launched her own meme coin, $ Melania. Photo: Beata Zawrzel/Shutterstock

There are no regulators or guardrails.
All of this hasn’t put off people, and there’s been a boom in memecoin over the past year. Alexander compares it to previous trends around the NFTS. There are several reasons for recent interest. In January 2024, Pump.Fun, a platform that allows anyone to easily create meme coins, was launched (although it was blocked in December, but
Warnings from Financial Conduct Authorities). The crypto-friendly Trump election may have encouraged the community as well. But the key drivers of the meme coins are “wanting to try out young men, disillusioned and rich people quickly,” says Alexander.

That would explain why they are based on internet jokes and pale humor
surely. At the time of writing, I will refer to some top meme coins. Shiba inu variety is a specific touch point. Others include Pepe tokens based on cartoon frog memes related to Alt-right, and Gigachad tokens that refer to the “alpha male” meme. Meme subjects also tried to push the viral fame into the profits of the code: In December, Harry Welch is known as “Hawk Tou Girl,” after a viral video referring to oral sex, but $hok Tokens have been released.
Losing 95% of its value).

Bitcoin and meme coins Is it essentially the same?
Meme Coins has the foundation of cryptocurrencies such as Bitcoin, but early Bitcoin developer Mike Hearn says it has little to do with the original Crypto Vision. He left the Bitcoin community in January 2016. Because he disagreed with the direction it was heading. He wanted to see cryptocurrencies that are used as real alternatives to traditional finances, rather than just speculative assets. The meme coins are a continuation of this trend, he says: “They are basically in the form of gambling, like a more uplifting version of the stock market, but they have little to do with anything concrete. There is none.”

To me it doesn’t sound as crazy as an online betting site…
Next, consider the story of Andy Ayrey, a New Zealand-based artist who trains an AI language model and sets up an X account @truth_terminal. Ayrey explains that bots are like teenagers “without a social awareness of when, when, or not.” Truth Terminal especially enjoyed posting about Goatse, an unsafe work meme that became part of early internet lore.

After interacting with X’s Crypto account, AI became interested in Meme Coins, and Ayrey set up a Crypto wallet for that. Then things got weird. Inspired by the bot’s post, strangers – Irey says who doesn’t know – created a yads-themed token with pump.fun and sent it to the true device. Truth Terminal promotes the token on its account, and “all hell was unleashed,” says Ayrey. The market capitalization of the token – the total value of all tokens – shot. According to Coinmarketcap, it reached over $1.2 billion, about a month after its launch.

AI later became involved in another meme coin, Faltcoin, based on a rather relevant meme (again, Early says he doesn’t know who the creator is). Fartcoin has reached a peak market capitalization of over $2.3 billion.

So Was Irey a quids?
It’s not that simple. Through the overall experience, Ayrey introduced some of the issues with Meme Coins. He discovered that the value on paper covers a lot of what he can actually get because of the low liquidity. As soon as you sell a token, its value decreases and it will have a negative effect on others who have the token. Ultimately, he signed private contracts with several investors based on not throwing Falzcoin into the market. He admits it is interesting to have to talk to finance and tax authorities about “far liquidation.” He believes this is part of the appeal of Meme Coin fans. “The more people get mad about it, the more people are, the more people find it interesting and the more fatcoin is, the higher the fatcoin,” he says.

Who is making money?
According to Alexander, the main people who make money from crypto are institutional investors, trading companies that use strategies that are not permitted in regular stock trading. “All the big professional traders are making billions to come, and ordinary people are losing money,” she says.

And Trump?
Alexander thinks his meme coins are slightly different from many coins. It’s a potential alternative to speculation, and users buy it to show support for the President. This is similar to a “fan token” just like something produced by sports teams and athletes. The Trump Token has attracted criticism due to conflicts of interest. Among other concerns, Trump
Owns one of the entities that collect transaction fees. Alexander believes that the coin’s motivation is simple. “It just shows that he can do this,” she says. “He can do whatever he likes and he knows that.”

Source: www.theguardian.com

Unraveling the Mystery of Space Mediation Particles: Exploring the Most Detailed Survey

International Space Station AMS particle detector

NASA

The 11 -year survey of particles near our sun and anti -particles has emerged the history of our solar system and causes a new mystery about the particles itself.

“It seems like I stepped into a dark room and saw a lot of new things.” Samuel Tin At Massachusetts Institute of Technology.

Energy particles are filled in the space, which is moved by burst called cosmic rays. When the cosmic ray enters the Alpha Magnetic Difference (AMS) detector of the International Space Station (ISS), the magnetic field separates particles based on the charge, and the detector measures mass and energy. This separation is important because it helps to identify the differences between particles and their anti -particles.

AMS collaboration, and his colleagues, analyzed more than 11 years of AMS data, and found that we didn’t know much about the particle behavior as we thought. For example, this survey reveals how the number of particles tends to be over time and how different types of particles interact with each other. Ting says that there are more than 600 theoretical models that can explain each of these trends, but there is nothing to explain both surveys at the same time.

And the results of the survey may be important for more than a single particle. Researchers say that the changing characteristics may be useful as a record of the history of the solar system, so they are shooting cosmic rays with different detectors for more than a century. Jamie Lankin At Princeton University. However, she says that we have never understood how the solar cycle affects the light rays.

This is because 11 years is the length of one solar cycle, so collecting data during that period captures all repeated fluctuations in the sun magnetic field, and the behavior of cosmic rays changes. She says that such a detailed investigation can be a key to solving a method of using cosmic rays in “solar system archeology”.

However, he says that the cosmic ray itself is still mysterious. Gavin Lowell At Adelaide University in Australia. “The measured value of the particle AMS is essentially from outside the solar system,” he says. Detailed amounts of new analysis, including how different particle nuclei on the cosmic ray acts, may help researchers focus on more decisive theories of cosmic rays.

There is also a question of other unexplored universe. “It’s a big mystery for me that AMS can observe antiproton because we don’t see antimatters in our world.” Ian Low At Northwestern University, Illinois. He says that the origin of these anti -particles is connected to a mysterious dark substance, and otherwise it may be better than our current universe.

Ting and his colleagues are currently working on upgrading the AMS detector, can detect more particles, and are adjusted as astronauts who support the installation.

topic:

Source: www.newscientist.com

Review: “Source Code” by Bill Gay Tsu – Exploring the World of Computer Nerds and Their Struggles

tHe mystery surrounding William Henry Gates III is well-preserved. This book delves into the early years of Gates, from his birth in 1955 to the founding of Microsoft in 1975. The sequel will reveal the next chapter of his story.

The title of the book aptly captures its essence. In the era when only humans wrote computer programs, “source code” referred to the code that powered the programs. Understanding a programming language enabled one to decipher the workings of a computer program.

What can we learn from studying Gates’ journey? Essentially, it narrates the tale of a fortunate young man. He had supportive parents who provided him with the right environment to grow emotionally and intellectually. However, he faced internal battles due to his high IQ, rebellious nature, and anxiety.

Reflecting on his upbringing, Gates acknowledges the challenges he faced in social settings and how his parents supported him. He attended a progressive private school that nurtured his talents.

Notably, Gates and his friends had access to a computer in the 1960s, which was rare at the time. This early exposure to computing led them to develop software and write programs for companies in their region.

Gates’ journey took him to Harvard, where his programming skills stood out. He dabbled with a December PDP-10 but shifted focus when Allen discovered a new microcomputer based on Intel’s 8080 processor.

Together, Gates and Allen ventured into the world of software development, leading to the establishment of Microsoft. Their early success paved the way for future accomplishments.

The book hints at Gates’ institutional expansion and legal battles, setting the stage for what’s to come in the next volume.

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Gates in 1983. Photo: DOUG WILSON/CORBIS/Getty Images

The book provides valuable insights into Gates’ formative years, shedding light on his complex personality. His early struggles and triumphs set the stage for his future endeavors.

One of the defining moments in Gates’ life was the tragic loss of his best friend and programming partner, Kent Evans. This loss deeply impacted Gates and influenced his career trajectory.

In a poignant moment, Gates reflects on his conversations with Evans’ father and imagines what could have been if Evans had lived. Their shared vision laid the foundation for what would become Microsoft.

Source: www.theguardian.com

Exploring the Cultural Significance of Old Game Magazines and Nostalgia in Video Game History

bIf you were a passionate gamer before the age of the Internet, chances are you were also an avid reader of gaming magazines. Publications like Crash, Mega, PC Gamer, and the official PlayStation Magazine have been fixtures in the industry since the early 1980s, fostering lively communities through their letter pages. Unfortunately, many of these magazines were not preserved and have been forgotten over time, unlike music and movie publications. As a former game journalist in the 1990s, I recall seeing hundreds of issues of popular game magazines like Super Play and Edge Masters being discarded like trash, which was disheartening.

However, for many veteran gamers and video game enthusiasts, these magazines hold historical significance and provide nostalgic joy. Surviving copies of classic game magazines are highly sought after on platforms like eBay. The Internet Archive features scanned copies of these magazines, but legal issues with copyright owners can limit access.

Fortunately, there are organizations dedicated to preserving game magazines. The Video Game History Foundation, a nonprofit organization focused on preserving gaming history, recently announced the launch of a digital archive where enthusiasts can read and study magazines online. This archive will eventually include over 1,500 issues of US game magazines, art books, and other printed materials, all fully searchable for easy access to information on gaming history.

In a recent video introducing the archive, VGHF Library Filsalbador stated: “Whether you are a die-hard fan or just a curious observer, there is something for everyone.”

The VGHF, founded in 2017 by game historian Frank Cifaldi, is working to create archives that academic institutions and museums can use to study gaming history. While the focus has traditionally been on preserving games themselves, there is a growing recognition that magazines offer valuable context. John Hardman, creative director and co-CEO of the National Video Game Museum in Sheffield, notes that game magazines provide insights into players’ relationships with video games, serving as a time capsule of gaming culture.

Game magazines often reflect the specific demographics of their audience, showcasing industry trends and cultural norms. Advertisements from the 1990s to the early 2000s frequently depicted women in revealing outfits, even for genres like military shooters and strategy sims. This marketing strategy targeted teenage male audiences, as explained by museum curator Anne Wayne. The content of these magazines offers a unique perspective on the gaming community and the discussions and trends of the time.

The US Video Game Historical Foundation digitizes classic video game magazines archives. Photo: VGHF

Both VGHF and the National Video Game Museum rely on donations to continue their preservation efforts. Recently, the museum received a complete collection of PC Gamer magazines from a generous collector, including all cover demo disks and inserts. Magazine publishers also play a crucial role in preservation, as seen with Future Publishing’s archival efforts.

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Reflecting on the history of video games, it’s clear that the industry’s trajectory was not always straightforward. Game magazines challenged the notion that technological superiority guarantees success, offering a less linear perspective on the industry’s evolution. As you explore the VGHF digital archive, you’ll see that the success of consoles like the Sega Mega Drive, PlayStation, and Nintendo Wii was not always a foregone conclusion. In times of uncertainty for the gaming industry, these magazines serve as vital historical records, shedding light on a complex and ever-evolving landscape.

Source: www.theguardian.com

Understanding Traitors: Exploring the Intersection of Forensic Psychology and Evolutionary Biology

Claudia Winkleman, The Traitors host

BBC /Studio Rambert

Food -up, torch light, knife Sharp: Viewers in the UK are ready for different delicious finale Traitor Tonight, at a video game show, a TV game show is trying to drive away the ruthless (strictly non -realistic) murderers walking between them.

For psychologists -Experts and armrests- Traitor This is the gold mine of the unauthorized human behavior, which is disassembled and analyzed. And it's not just psychology. Game theory, human evolution, and criminal science are only a few of the scientific fields that provide clues to Makabeli's dynamics.

I found something that I really needed to win to investigate a betrayal (academically speaking …) Traitor。 Warning: If there is no latest information on the show, there is a spoiler first.

Please be careful about compatible bias

“Having a strong feature seems to be that others are influential and potentially intimidating,” says a forensic psychologist. Kuala LightHost A Podcast About Traitor With a colleague at the British Chester University. She selects contestants such as shadows (too intelligent), Ellen (too emotional), and Armani (too much confidence).

Their falls are likely to be linked Compatible biasThe characteristics of human beings that most of us comply with social norms. Individuals who do not fit may be hated or distrustful.

This is not a place of altruism

Emily EmotThe London University College's evolution anthropologist says that players should not be able to “do not actually exist in evolutionary literature.”

“Remember, it's not a cooperative game,” she says. “It's a deceptive game, a survival game. You need to be there to win, so it's a mistake to commit some players because they trust the nearby people. “

Emot says that we have evolved to go ahead of others. Therefore, altruistic behaviors found in the show are said to have selfish benefits behind them. And such obvious altruism is not a bad tactic, whether you are faithful or traitor.

“In the context of the game, cooperative is functioning as a signal for reliability. A good example may not be open to the shield. [which protects you from the next murder] During the show task. “

However, here is Makabeli's intelligence. Because everyone knows the rules of the game, excellent players do not take altruistic actions at face value. “In this game, you may have an impure motivation for you, so it’s not a honest signal,” says Emot.

So be careful of wonderful people. an Thousands of messages analysis Between players DiplomacyGames that share similarities TraitorExcessive polite players have discovered that they are more likely to betray others.

Be careful of bias in the group

“We know from social psychology that they have what they are called when they form a social group. Bias in the groupAnd this can really accelerate TraitorLight says. “”[Contestants] Display priority actions to those in the group with them. This is why everything did not work for Mina after recruiting Charlotte as a traitor.

Charlotte is recruited as a traitor by Mina

BBC /Studio Rambert

For Mina, who was always looking for a female traitor, her group was a so -called sister relationship she created. “She identified it as a sister relationship. She used this word well,” says Light. “The problem is that Charlotte had already had a faithful person and a strong group's identity, and when she was hired by her will, she did not have the loyalty to the new group. did.”

And what happened? Charlotte immediately crossed Mina, and Mina was voted the next night.

Light says that the same group's bias can lead to a flock thinking when the player is voting, which can lead to an unrogical trust in people in the game.

What is a good liar?

A nervous or inconsistent answer to the question is generally considered doubtful, even if someone tells the truth. That's because these actions are tied to a stereotype about what a liar is doing. The better gifts are always those who say the same thing. Emma BarrettPsychologist and criminal scholar at the University of Manchester University.

“One of the most notable things is the same story in the exact same way, and they don't really explain it in detail when they re -speak it,” she says. The story may sound plausible, but repeatedly adds details as you remember. “People sometimes make a mistake in consistency, but that's not a way to work with real memories.”

Think like a scientist

Hunting for the traitor -Introduction to the 3rd season of the traitor

BBC /Studio Rambert

Faithful people are not very good at it TraitorBut another tactic that they can use is to encourage suspicious traitor to speak more than they want. Barrett says.

“If you are faithful, the good strategy to detect a traitor is to subtly encourage them as they speak.” “For example, if you want to know if you are a police officer and someone gave you a false address, one of the questions you might ask is,” Oh, how do you get there? What is your nearest station?

If you are suspicious, try a game theory?

The majority of information is always lost to the minority based on sufficient information. Based on this, it was created by Russian psychologist Dimitry Davidoff mafia -Which parlor game Traitor Based on the 1980s. since then, mafia It is used as the basis of many game theory experiments and models.

The good news is that Davidoff is not correct at all. He believed that the probability of a faithful person to keep the bad guys away is better than a coincidence. But many the study The model discovered that the possibility of victory was almost equal, and was leaned in support of people who were faithful to live games for the weight of the lie that the traitor had to talk about.

In other words, forget cold mathematics. If you really want to win TraitorYou must be just injustice than anyone else.

topic:

Source: www.newscientist.com

Exploring the decision-making process of early hominin tool manufacturers: A new study

Paleoanthropologists have characterized the properties of rough stone materials selected and used by early Pleistocene tool makers at Acheulean sites on the Ethiopian plateau between 16 and 1 million years ago.

Hand ax made from sidestrike flakes (ac) and kombewa flakes (df) from Melka Wakena, Ethiopia. Image credit: Tegenu Gossa & Erella Hovers, doi: 10.1007/s12520-024-02072-8.

The Hebrew University of Jerusalem said: “The two earliest stone tool assemblages, Oldowan and Acheulean, are now known to have emerged and proliferated within the East African Rift Valley.” Professor Herrera Hovers And my colleagues.

“The Oldowans (beginning 2.6 million years ago) introduced the obligatory use of percussion techniques, using various types of lithic supports (cobbles, nodules, pebbles, etc.) as percussion instruments to produce simple flakes. It represents a fundamental technological advance.

“The emergence of the Atyurs 1.75 million years ago probably marked major biological and behavioral changes in hominin lifestyles, often associated with improved cognitive abilities.”

In their study, the authors focused on: Melka Wakenaan early Achurian archaeological complex located in the south-central Ethiopian Plateau, at an altitude of 2,300 to 2,350 meters above sea level.

The site consists of several areas within a radius of approximately 2 km along the western bank of the Wabe River.

Preliminary investigations revealed the remains of animals, including 15 species of large vertebrates, some of which had human traces.

“Melka Wakena is one of the earliest known sites of high-altitude human habitation,” the researchers said.

“Evidence suggests that early humans made strategic choices based on factors such as rock compatibility, durability, and efficiency.”

“Melka Wakena's unique high-altitude setting provides valuable insight into how early humans adapted to their difficult environment.”

Scientists used advanced digital imaging techniques such as 3D scanning and photogrammetry to create highly detailed models showing the effects of stone tool use.

These models enable accurate analysis of wear patterns and surface changes and reveal that raw material properties have a significant influence on these changes, even under identical use conditions.

The findings suggest that early humans carefully evaluated the properties of materials when making tools, demonstrating a remarkable degree of technological foresight and adaptability.

“Our findings suggest that early humans were not simply picking up stones at random,” said Professor Hovers.

“They were making complex decisions about which materials were best for predictable needs, demonstrating a high degree of pre-planning and cognitive sophistication.”

of result appear in the diary PLoS ONE.

_____

E. Paisan others. 2025. Exploring early Acheulean technological decision-making: A controlled experimental approach to raw material selection for percussion crafts in Melka Wakena, Ethiopia. PLoS ONE 20 (1): e0314039;doi: 10.1371/journal.pone.0314039

Source: www.sci.news

Exploring the Dark World of Sexual Deepfakes: Women Fighting Back against Fake Representations

IIt started with an anonymous email. It read, “That's true. I'm sorry to have to contact you.” Below that word were three links to internet forums. “HUGE trigger warning…they contain vile photoshopped images of you.”

Jody (not her real name) froze. The 27-year-old from Cambridgeshire has had problems in the past with her photos stolen to set up dating profiles and social media accounts. She called the police, but was told there was nothing they could do and pushed it to the back of her mind.

However, I couldn't ignore this email that arrived on March 10, 2021. She clicked on the link. “It was like time stood still,” she said. “I remember screaming so loud. I just completely broke down.”

Forum, an alternative porn website, has hundreds of photos of her alone, on holiday and with friends and housemates, alongside a caption labeling them as 'sluts'. The comments included calling her a “slut” and “prostitute,” asking people to rate her, and asking her what kind of fantasies she had. they will.

The person who posted the photo also shared the invitation with other members of the forum. It involved using artificial intelligence to create sexually explicit “deepfakes,” digitally altered content, using fully clothed photos of Jodi taken from her private Instagram.

“I've never done anything like this before but I love seeing her being fake…happy to chat and show more of her too…:D,” they wrote. Ta. In response, users posted hundreds of composite images and videos of the woman's body and Jodi's face. One posted an image of her wearing high school girl clothes and being raped by a teacher in a classroom. Others showed her full “nude”. “I was having sex in every room,” she said. “The shock and devastation still haunts me.”

The now-deleted fake images show that a growing number of synthetic, sexually explicit photos and videos are being created, traded and sold across social media apps, private messages and gaming platforms in the UK and around the world. Masu. As well as adult forums and porn sites.




Inside the helpline office. Photo: Jim Wileman/Observer

Last week, the government announced a “crackdown” on blatant deepfakes, expanding current laws that make it a criminal offense not only to share images, but also to create them without consent, which will be illegal from January 2024. I promised. Someone making them for you – is not going to be covered. The government will also ask whether the crime was consensual (campaigners say it must be) or whether the victim can prove that the perpetrator had malicious intent. I haven't confirmed whether it is necessary or not yet.

At the Revenge Porn Helpline's headquarters in a business park on the outskirts of Exeter, senior practitioner Kate Worthington, 28, says stronger laws with no loopholes are desperately needed.

Launched in 2015, the helpline is a dedicated service for victims of intimate image abuse, part-funded by the Home Office. Deepfake incidents are at an all-time high, with reports of synthetic image abuse increasing by 400% since 2017. However, it remains small compared to overall intimate image abuse. There were 50 incidents last year, accounting for about 1% of the total. caseload. The main reason is that it's vastly underreported, Worthington says. “Victims often don't know their images are being shared.”

The researchers found that many perpetrators of deepfake image abuse appear to be motivated by “collector culture.” “A lot of times it's not with the intention of the person knowing,” Worthington said. “Buyed, sold, exchanged, traded for sexual gratification or for status. If you are finding this content and sharing it alongside your Snap handle, Insta handle, or LinkedIn profile. , you may receive glory.'' Many are created using the “Nude'' app. In March, a charity that runs a revenge porn helpline reported 29 such services to Apple, which removed them.

There have also been cases where composite images have been used to directly threaten or humiliate people. The helpline has heard cases of boys creating fake incestuous images of female relatives. A man addicted to porn creates a composite photo of his partner engaging in non-consensual sex in real life. Stories of people who were photographed at the gym and deepfake videos made to make it look like they were having sex. Most, but not all, of those targeted are women. Approximately 72% of the deepfake incidents identified by the helpline involved women. The oldest was in his 70s.

There have also been cases where Muslim women have been targeted with deepfake images of themselves wearing revealing clothing or without their hijabs.

Regardless of intent, the impact is often extreme. “Many of these photos are so realistic that your coworkers, neighbors, and grandma won't be able to tell the difference,” says Worthington.




Kate Worthington, Senior Helpline Practitioner. Photo: Jim Wileman/Observer

The Revenge Porn Helpline helps people remove abusive images. Amanda Dashwood, 30, who has worked at the helpline for two years, says this is usually a caller's priority. “It says, 'Oh my God, help me. I need to delete this before people see it,'” she says.

She and her colleagues on the helpline team, eight women, most under 30, have a variety of tools at their disposal. If the victim knows where the content was posted, the team will issue a takedown request directly to the platform. Some people ignore the request completely. However, this helpline has partnered with most of the major helplines, from Instagram and Snapchat to Pornhub and OnlyFans, and has a successful removal rate of 90%.

If the victim doesn't know where the content was posted, or suspects it's being shared more widely, they can send a selfie to be run through facial recognition technology (with their consent) or vice versa. Ask them to use image search. tool. Although this tool is not foolproof, it can detect material being shared on the open web.

The team can also advise you on steps to stop your content from being posted online again. They plan to direct people to a service called StopNCII. The tool was created by online safety charity SWGFL, which also runs a revenge porn helpline, with funding from Meta.

Users can upload real or synthetic photos, and the technology creates a unique hash and shares it with partner platforms such as Facebook, Instagram, TikTok, Snapchat, Pornhub, and Reddit (but not X or Discord). If someone tries to upload that image, it will be automatically blocked. As of December, 1 million images had been hashed and 24,000 uploads were proactively blocked.

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Alex Wolff was found guilty of a derogatory nature. I'm posting images, not soliciting them. Photo: Handout

Some people call the police, but responses vary widely depending on the force used. Victims who try to report fraudulent use of composite images are told that police cannot cooperate with edited images or that prosecution is not in the public interest.

Helpline manager Sophie Mortimer recalls another incident in which police said: “No, that's not you. It's not you.” It’s someone who looks like you,” and refused to investigate. “I feel like police sometimes look for reasons not to pursue these types of cases,” Mortimer said. “We know it's difficult, but that doesn't negate the real harm that's being caused to people.”

In November, Sam Miller, assistant chief constable and director of the violence against women and girls strategy at the National Police Chiefs' Council, told a parliamentary inquiry into intimate image abuse that police lacked a “deep understanding of violent behavior”. I'm worried,” he said. Discrepancies in laws and precedents. “Yesterday, one victim told me that out of the 450 victims of deepfake images she has spoken to, only two have had a positive experience with law enforcement,” she said. Ta.

For Jodi, it is clear that there is a need to raise awareness of the misuse of deepfakes, not only among law enforcement but also the general public.

After being alerted to her deepfake, she spent hours scrolling through posts trying to piece together what happened.

She noticed that they were not shared by strangers, but by her close friends alex wolf, a Cambridge University graduate and former BBC Young Composer of the Year. He had posted a photo of her with a cut out of him. “I knew I hadn't posted that photo on Instagram and only sent it to him. That's when the penny dropped.”


www.theguardian.com

I am a neuroscientist exploring how gambling impacts the brain

The International Classification of Diseases (ICD) is a text created by the World Health Organization that summarizes all medical problems recognized by the organization.

When it comes to the latest version, ICD-11was created and added the category of addictive behaviors to the section on addictive disorders. It is now medically accepted that people can become addicted not only to substances but also to certain activities. The most important of these behaviors is gambling.

Gambling addiction is definitely real and a big problem. therefore, UK government introduces measures Hopefully, we can curb or at least reduce that harm.

But why do people become addicted to gambling? And why is it often so difficult to treat compared to more “typical” substance-based addictions?

The “method” is relatively simple. The main attraction of gambling is essentially the ability to win large amounts of money with little effort.

When making decisions, humans brain You are constantly weighing effort against potential reward. When something leans heavily toward the latter (for example, paying a small amount of money and receiving a large amount in return), we tend to really approve of it.

Up to 4 percent of people in the United States may have a gambling problem – Photo credit: Getty

There's also the fact that the human brain is complex enough to recognize money as important in a biological sense, even though it's a technically abstract concept. Our brains also prioritize novelty and unpredictability.

All of this together means that gambling can and does affect the brain's reward system in the same way as certain drugs and substances. Addiction develops and all the subsequent effects are felt on the individual.

Of course, this does not happen to everyone who gambles. There are many people who don't gamble at all. Many people instinctively dislike risk and loss, but these are unavoidable aspects of gambling. However, some people are not as sensitive and are more willing to accept gambling as a form of entertainment.

read more:

But while the similarities in the brain's responses to gambling and drugs may explain why gambling is often addictive, it is the combination of both that can make gambling addiction particularly difficult to treat. That's the difference.

Gambling addiction lacks a biological substance, making it easier to overlook and hide. As a result, some evidence suggests that 90% of gambling problems go unreported and untreated.

Also, the absence of specific substances that support gambling addiction means that there is nothing to “take away”, so to speak. Even in cases of long-term chronic drug addiction, there is an option to remove the drug (going “cold turkey”) and allow people's brains and bodies to adapt to the absence of the drug. Indeed, this is often a very unpleasant and even dangerous option. But it's still an option.

This is not the case with gambling. It is an action, not a substance. As long as someone has money and autonomy, it is very difficult to deny them access to gambling. Even if you could, it still might not make any difference because of your gambling experience.

The nature of gambling means that it is not experienced as a direct “stimulus = reward'' process of the kind that applies to drug taking and that underlies the basic learning processes of classical conditioning (which is why addiction is established in the first place). key aspects of the system). .

Such a relatively simple process is also easy to unlearn. When a stimulus stops producing a reward, the association “dies” in the brain. When you do this to the source of your addiction, the addiction loses its power over you. The human brain is so complex that this will be quite difficult to achieve, but at least we can try.

According to the Journal of Gambling Studies, men are twice as likely to be frequent gamblers than women – Photo courtesy of Getty

However, think about this. If an alcoholic found out that only one random drink out of 20 had alcohol in it and the others made him feel nauseous, it would probably be much easier to kick the habit. Dew. But that doesn't work with gambling. Because that's how you experience gambling.

Gambling rewards occur through a variable schedule of reinforcement. You never know when you will win, and losing is inevitable. But as long as you win often enough, keep doing it. And then an addiction to that behavior develops.

Knowing the negative consequences of gambling is already part of the process. It's like trying to treat an alcoholic by making him pay for his own drinks. They always already are.

These are just some of the reasons why gambling addiction is a difficult problem to address medically. This means it is essential to work towards reducing exposure to gambling and the development of addiction in the first place. We have to even the odds somehow.

read more:

Source: www.sciencefocus.com

“Exploring the Untold Tale: A Developer’s Battle to Create a Game on the 1948 Nakba Despite Taboos”

IIn the West Bank city of Nablus, Rashid Abueide operates a nut roaster to support his family. Additionally, he is an award-winning game developer. A decade ago, amidst the escalating 2014 Gaza war, he created a compelling video game titled “Lilya and the Shadow of War” which depicts a man’s quest for safety for his daughter and himself. However, amidst the falling missiles, it becomes evident that safety is unattainable. Initially rejected by Apple upon release in 2016 due to inappropriate content, the decision was eventually reversed after a week of protests.

Despite the acclaim and attention “Lilya” received, Abueide struggled to secure funding for his next game through conventional means. His envisioned game, “dream on the pillow,” narrates the story of the 1948 Nakba and reflects on the Arab-Israeli conflict through a mother’s folklore. Rejected nearly 300 times for being contentious and risky, Abueide’s games challenge the narratives surrounding the Palestinian experience, which has long been taboo.




Historical Background…The game’s timeline switches between the protagonist Om’s past and her horrifying present. Photo: Rasheed Abueide

Currently, as conflict rages in his homeland, Abueide is resolute in telling the Palestinian narrative. With the collaboration of a dedicated team, he initiated a crowdfunding campaign to bring “Dreams on a Pillow” to life.

Despite challenges, the team successfully reached its fundraising goal through Launch Good, a platform that acknowledges Muslim causes. This achievement covers a significant portion of the game’s development costs, paving the way for further funding opportunities as the project evolves. Abueide expresses gratitude for overwhelming support and emphasizes the importance of portraying the Palestinian plight in gaming.




“I want to send a message.” Rashid Abueide, who operates a nut roaster in Nablus. Photo: Rasheed Abueide

“The Dream on the Pillow” draws inspiration from a mother fleeing with her infant, inadvertently carrying a pillow and recalling her childhood in Palestine. The game interweaves her journey post-Tantura massacre with nostalgic dreams, using the pillow as a key element for progression but also triggering nightmares. Abueide anticipates a two-year development timeline, underscoring the project’s significance with contingency plans in place for potential interruptions.

Abueide’s ultimate goal is for players to empathize with the Palestinian experience, understanding the lasting impact of past conflicts on present realities. By shedding light on the ongoing struggles of the Palestinian people, he aims to prompt an informed and empathetic response from players.

Source: www.theguardian.com

The Illusion of God: Exploring the Pope’s Popularity as a Deepfake Image in the Age of Artificial Intelligence

For Pope, it was the wrong kind of Madonna.

The pop legend behind the ’80s anthem “Like a Prayer” has been at the center of controversy in recent weeks after posting a deepfake image of the Pope hugging her on social media. This further fanned the flames of an already heated debate over the creation of AI art, in which Pope Francis plays a symbolic and unwilling role.

Catholic Church leaders are accustomed to being subject to AI fabrications. One of the defining images of the AI boom was Francis wearing a Balenciaga down jacket. The stunningly realistic photo went viral last March and was seen by millions of people. But Francis didn’t understand the funny side. In January, he referenced the Balenciaga image in a speech on AI and warned about the impact of deepfakes.


An AI-generated image of Pope Francis wearing a down jacket. Illustration: Reddit

“Fake news…Today, ‘deepfakes’ – the creation and dissemination of images that appear completely plausible but false – can be used. I have been the subject of this as well.” he said.

Other deepfakes include Francis wearing a pride flag and holding an umbrella on the beach. Like the Balenciaga images, these were created by the Midjourney AI tool.

Rick Dick, the Italian digital artist who created the image of Madonna, told the Guardian that he did not intend to offend with the photo of Frances putting his arm around Madonna’s waist and hugging her. Another image on Rick Dick’s Instagram page seamlessly merges a photo of the Pope’s face with that of Luigi Mangione, the man accused of killing UnitedHealthcare CEO Brian Thompson. They are more likely to be offended.


AI image of Madonna and Pope Francis. Illustration: @madonna/Instagram

Rickdick said Mangione’s image was intended to satirize the American obsession with Mangione being “elevated into a god-like figure” online.

“My goal is to make people think and, if possible, smile,” said the artist, who goes by the stage name Rick Dick, but declined to give his full name.

He said that memes (viral images that are endlessly tweaked and reused online) are our “new visual culture, fascinated by their ability to convey deep ideas quickly.”

Experts say the Pope is a clear target for deepfakes because of the vast digital “footprint” of videos, images, and audio recordings associated with him. AI models are trained on the open internet, which is filled with content featuring prominent public figures, from politicians to celebrities to religious leaders.

Sam Stockwell, a researcher at Britain’s Alan Turing Institute, said: “The Pope is frequently featured in public life and there are vast amounts of photos, videos, and audio clips of him on the open web.” said.

“Because AI models are often trained indiscriminately on such data, these models are more sensitive to the facial features and facial features of individuals like the Pope than models with less large digital footprints. It makes it much easier to reproduce the similarities.”

Rick Dick said the AI model he used to create the photo of Francis that was posted to his Instagram account and then reposted by Madonna was created on a paid platform called Krea.ai by the pope and the pop star. It is said that the robot was trained specifically for images. However, realistic photos of Francis can also be easily created using freely accessible models such as Stable Diffusion, which allows users to place Francis on a bicycle or on a soccer field with a few simple prompts.

Stockwell added that there is also an obvious appeal to juxtaposing powerful figures with unusual or embarrassing situations, which is a fundamental element of satire.

“He is associated with strict rules and traditions, so some people want to deepfake him in unusual situations compared to his background,” he said.

Adding AI to the satirical mix will likely lead to more deepfakes from the Pope.

“I like to use celebrities, objects, fashion, and events to mix the absurd and the unconventional to provoke thought,” said Rick Dick. “It’s like working on a never-ending puzzle, always looking for new creative connections. The Pope is one of my favorite subjects to work on.”

Source: www.theguardian.com

Exploring the Production of Higgs Boson Pairs in Proton-Proton Collisions with the CMS Experiment

CMS Collaboration physicists used data from high-energy proton-proton collisions from Experiment 2 at CERN’s Large Hadron Collider (LHC) to released The latest research into the production of Higgs boson pairs, known as De-Higgs, has placed constraints on the rate of their formation.



Event display of candidate events for Higgs pair generation. Image credit: CERN.

According to physicists, Higgs particle pair can be created in two main ways.

The first is called gluon-gluon fusion, in which gluons (particles inside colliding protons) interact to produce the Higgs boson. This process allows scientists to study the interaction between one so-called intermediate state Higgs boson and two final state Higgs bosons.

The second method involves quarks, also inside the colliding protons, which emit two vector bosons. These vector particles interact to form a Higgs particle, allowing the study of the interaction between two Higgs particles and two vector particles.

CMS physicists performed the latest analysis by exploring multiple ways DeHiggs could collapse.

These final states resulted from the decay of Higgs boson pairs into bottom quarks, W particles, tau leptons, and photons.

By combining these searches and analyzing all the data simultaneously using advanced analytics techniques such as boosted decision trees and deep neural networks, the collaboration was able to extract more information than ever before. .

This study allowed the researchers to set an upper bound on the Higgs pair production rate with a 95% confidence level.

The measured limits are now 3.5 times higher than the Standard Model’s prediction for total DeHiggs production and 79 times higher than the Standard Model’s prediction for DeHiggs production by vector boson fusion.

The LHC’s Run 3 data acquisition era is underway, and the amount of data collected by CMS experiments has already doubled, and CMS researchers are making progress in analyzing it.

One of the most exciting prospects for measuring the self-interactions of the Higgs boson is the upcoming High-Luminosity LHC (HL-LHC), scheduled to become operational in 2030.

In this new phase, the accelerator will provide CMS with the highest luminosity ever reached in a collider.

Considering luminosity predictions and systematic uncertainties, scientists estimate that the first evidence of Higgs formation may begin to appear in about half of the HL-LHC data.

“We look forward to further investigating this rare and exciting phenomenon,” they said.

_____

CMS cooperation. 2024. Combined search for non-resonant Higgs boson pair production in proton-proton collisions at √s=13 TeV. CMS-PAS-HIG-20-011

Source: www.sci.news

Exploring Age and Gangsterism in ‘Mafia: Definitive Edition’ | Game Review

I I'm at a stage in my life where my options are limited when it comes to the job I dreamed of as a child. I'm too old to play football for Scotland, and I have no intention of owning a brewery or becoming an astronaut. (In hindsight, it was a bit ambitious to aspire to a job that combined all three.) Also, in this economy, many people are willing to take a job without knowing if the new job will work out. It is dangerous to abandon it. Luckily, video games allow you to try it out before you take the plunge. Besides, you're never too old to be a gangster, right? That's why I started playing Mafia: Definitive Edition.

I played a little bit of the original version from 70 billion years ago. But it didn't last long. Because there were driving sections that were as unintuitive and poorly controlled as the buggy on Mars.

For me, the dream of becoming a gangster was less about murder and extortion, and more about the social aspect of just hanging out with guys and yelling abuse. This is more than fully expressed in this game. Guys tell me “always soft when it comes to broads” as soon as I start taking an interest in the bar owner's daughter. Hey, does that Jabroni really have my number!

The story of the main character Tommy is how I imagine his path into the mafia. I was born on the east coast of Scotland of Polish descent, so I couldn't trace my family back to Sicily and had no blood ties to any of my five families. Like Tommy, I started out as a taxi driver, and one night I picked up some injured people from a rival gang and did a job of such high quality that I was invited to do more work for them. I imagined it would be. This is the mob equivalent of a 5-star review on Uber.

It's not Goodfellas or The Godfather, but it's solid… Mafia: Definitive Edition. Photo: Hangar 13

With the updated version, you don't actually have to do much driving. You can skip between destinations with the press of a button, but this means you'll miss out on the chat throughout the journey that helps explain the story in more detail. And that's a good story. It's not Goodfellas or The Godfather, but I thought it was solid and the voice actors did a pretty good job.

The script is full of clichés, but they remind me of the mafia movies I grew up loving, so they put me at ease. Politicians are always “taking action.” Gangs always want to “legalize” eventually. It's not about saving lives, it's about saving “donkeys.” you don&#39t thing“Do what needs to be done.'' You are not brave, you have a “real set of balls”. That's not all Any It's a set of balls, but it's a set that frequently requires commentary and praise. My boss, Don Salieri, kept saying to his co-workers, “Look at this kid's set of balls.” Isn't it strange that the mafia doesn't have a human resources department? After one meeting, everyone leaves the room, leaving not one but two cigars burning in the ashtray. Therefore, I don&#39t think much about safety and health in this workplace either.

Some things are a little silly. My character is still called “The Kid” even though he's 30 years old. Maybe they're bootlegging an elixir of life with bourbon. To get the weapon, you have to go see a man named Vincenzo. I am often told that he has just what I need. Most often it will be a baseball bat. I could have bought it at Toys R Us.

However, I find this game very comfortable to play in a predictable and undemanding way. Most of the time it's like settling down with a cozy crime thriller or potato-based soup, but there are some very difficult levels. Completely unforgiving races, bike chases with no room for error, and a level where you have to shoot down a plane, not only did you have to dial down the difficulty to make it easier, but you turned down the controller sensitivity so much that the sights It moved like an ocean tanker. (Thanks to Reddit for the last tip. Also, thanks for the comments from other people who suffered at that level. It was like a video game PTSD group.)

But as I feel comfortable in this nice mafia job with prohibitions and big money, one character gets bored and tired of this life. “I get rusty because we sit there and crush balls for six months. Then I&#39m fighting to stay awake while Don tells me stories.” he says.

I think mafia, like any other job, gets boring after a while.

Source: www.theguardian.com

Exploring the Prospects and Pitfalls of AI Technology: Scientists Discuss the Inevitability of Fukushima

Hosting a conference on artificial intelligence and its impact on science before the field’s first Nobel Prize ceremony in Stockholm seems quite fitting. This week, Google DeepMind and the Royal Society organized the AI for Science Forum in London just after AI received the Physics Prize and Google DeepMind won the Nobel Prize in Chemistry.


During the conference, Google DeepMind CEO, Demis Hassabis, highlighted the potential of AI to lead to a new era of discoveries and scientific advancements. However, he cautioned that AI is not a quick fix and requires precise problem identification, data collection, algorithm development, and responsible use.

Despite the optimism surrounding AI, there are concerns about its potential negative impacts, including exacerbating inequality, triggering financial crises, and posing risks like data breaches and the misuse of AI for harmful purposes.

AI has already begun revolutionizing various industries, from healthcare to materials science. The AI program AlphaFold, developed by Hassabis and John Jumper, has been instrumental in predicting protein structures for drug design, while AI-powered technologies are accelerating drug development and streamlining clinical trials.

Fiona Marshall from Novartis emphasized the role of AI in expediting drug development and gaining regulatory approval. Meanwhile, Jennifer Doudna discussed AI’s potential in making treatments more affordable and even editing microbes to reduce methane emissions from cattle.

One major challenge facing AI researchers is the lack of transparency in decision-making processes, known as the black box problem. Yet, advancements in AI technology are expected to address this issue in the near future.

Energy consumption by large AI models is a growing concern, but Hassabis believes that the benefits of AI will outweigh the energy costs. He envisions AI driving innovations in renewable energy and contributing to climate change mitigation efforts.

As the AI industry strives towards sustainability, there is a call for transformative actions to ensure AI’s development aligns with environmental and social goals.

Source: www.theguardian.com

Dating Costs: Exploring the Price of Love and Who Foots the Bill

Being vulnerable, open, and risking rejection come with a price when putting yourself out there. Today, that price can be substantial.

Beyond just the cost of drinks and dinner, you may have already invested hundreds of pounds in a dating site to secure a date before even starting the awkward dance of who foots the bill.

How much does the app cost?

While some dating services are free, many now offer attractive add-ons for a small fee to help you find more compatible connections, get noticed faster, and get more dates. We’ve looked into what the main ones offer.

crater




Tinder is free, but you can upgrade to a paid version “to enhance your Tinder experience,” according to the website.
Photo: Martin Bülow/AFP/Getty Images

Tinder is free, but you can upgrade to a paid version for an enhanced experience, with prices starting at £7 per month and going up to around £50 according to their press team.

There are three subscription tiers (Plus, Gold, and Platinum) offered at varying prices. Plus options range from £4.99 to £19.94 per month in 2021, gold ranges from £13.99 to £29.49, and platinum from £18.14 to £36.49.

Different users may be charged different prices based on factors like age, as revealed by a survey by a consumer group “Which?”.

hinge

The free version of Hinge allows eight likes and messages to matches per day. Two paid subscriptions promise double the dates.

Hinge+ costs £14.99 per week, £24.99 per month, £49.99 for three months, and £74.99 for six months.

HingeX costs £24.99 per week, £44.99 per month, £89.99 for three months, and £129.99 for six months.




With Gold membership, it takes an average of 3 months to find a partner and leave Muzz.
Photo: Mikhailo Polenok/Alamy

Source: www.theguardian.com

Jael van der Woden Shines: Exploring Cultural Highlights | Culture

BBorn in Tel Aviv, Israel in 1987, Yael van der Woeden is a writer and teacher of creative writing and comparative literature in the Netherlands. Her work has appeared in publications such as LitHub, Electric Literature, and Elle.com, and she writes the David Attenborough-themed advice column “Dear David” for the online literary magazine Longleaf Review. Her essay on Dutch identity and Jewishness, “Reading (Not) Anne Frank,” received a notable mention in the 2018 Best American Essays collection. safepublished by Viking earlier this year, is van der Woden’s debut novel and was shortlisted for the Man Booker Prize.

1.Book

idol wild Written by James Frankie Thomas

A friend gave this to me and said, “Your genetic makeup has changed.” You might think that a novel given with the promise of a life-changing experience would only disappoint, but still! intention idol wild Will it disturb the mental equilibrium of all readers? Not likely. Does this send some of us into a survival spiral for about a week? surely. This novel is at once a well-known and well-written three-act Bildungsroman, and unlike anything I’ve ever read before. I’ve pitched this to people: Imagine a teenage love triangle. Instead of love, the three axes are obsession, sexuality, and gender envy. A scary and fun ride.

2. YouTube Channel

Dashner Design and Restoration




Mid-century renovation by Dashner Design & Restoration.

During vacation this summer, my girlfriend peeked over my shoulder in bed, saw me watching my wardrobe repair job for 45 minutes, and started teasing me badly. That’s what grandma does, she said. Surely grandma wouldn’t restore the entire wardrobe, I said. It is very physically demanding and requires years of study. I didn’t convince her, but I’ve been trying to convince her. There’s a sense in craftsmanship of doing something very well and applying that skill to undoing entropy that people do know things and mistakes can be undone. It will remain. Or maybe I just couldn’t get over my surprise at the successful transformation.

3. Music

Fountain Baby by Amaarae




“Addiction and anxiety”: Amarase. Photo: Sonya Horsman

The last few years have been great for pop. And my favorite genre to come out of it is the weird, naughty side of queer hyperpop. The great Chapel Lawn was brewed in these waters, but also consider Peach PRC, Ashnikko, Cobra and Lil Marico. I’ve been obsessed with Amaarae’s latest album for a while now. fountain babyespecially the song antisocial dance queen. A pop-creepy, devilish dance club hit with a Minogueian refrain of “Touch, touch, touch!” Lyrics include “I buried all the bodies in the pool.'' It’s addictive and anxiety-provoking.

4. Interior design

pottery fish




Photo: shoppingiro.com

Two things are tied together in this piece. The fact that I’m moving soon and the fact that I’m fully engaged in researching the former Zuiderzee (‘southern sea’), which is now the IJsselmeer. Water cascading down like a big thumb in the middle of the Netherlands. I’ve been researching what types of fish survived the transition from salty to sweet water, and how that affected coastal life and people’s relationships with water. . Actually, I’ve been thinking about fish lately. So when I started looking for things to put in my new home, I just kept being drawn to fish. Fish plates, fish art, fish shower curtains. I’ve been staring blankly at fish and found most of them to be terrifying, but I believe this collection of Italian ceramic fish is perfect in every way. Especially the anchovies and sardines, the cool blue color and big eyes. they make me happy. I have come to understand that this is not a universal opinion. However, I ended up buying 6 of them. Will probably buy more.




“For lovers of oak, honey and baked apples…” Photo: Amazon.De

5. Drinks

Calvados Dauphin Fine

I have recently been writing in Giethoorn, perhaps the most picturesque town in the Netherlands. Canals, bridges and thatched roofs. My hosts were a wonderful couple who took me sightseeing and boating. And most importantly, he emailed me at the end of every other day of writing. Question mark on wine glass emoji? And when I got off, there was food and wine and laughter, and on my last night there I had a glass of Calvados Dauphin Fine. It had a story. When they were young, an older couple allowed them to try the drink, and then they kept saving up for months to buy their own bottles. From then on, they made sure to always have them on hand. I was skeptical, took a sip, and have been planning to buy one for myself ever since. Not too sweet, not too spicy. For those who love oak, honey, baked apples, and the fantasy of a life that welcomes a weary writer in his spare room.

6. Museum

Zuiderzee Museum




Zuiderzee Museum in the Netherlands. Photo: Christophe Cappelli/Alamy

This is one of the most impressive heritage museums I’ve ever seen. Its history is as follows. In 1932, the Ahu Water Embankment, a weir dam that effectively cut off the Zuiderzee and turned it into a large, shallow, sweet-water lake, was completed. As traditional marine life dwindled along the coast and on the islands, the museum served as a living archive, with abandoned homes being transported en masse to the museum grounds. Desks, beds, chairs, fishing nets, sheets, the entire store. The museum is a large village with original and recreated houses. You can go inside these houses and touch objects, and historians dressed in traditional costumes will tell you the stories. It’s both magical and tragic. The fact that we are witnessing traces of life being carefully selected and contained also means that it has disappeared.
Web only:

7. Podcast

death, sex, money




Hugh and Crystal Hefner at the Playboy Mansion in 2014. Photo: Charlie Galley/Getty Images

Anna Sale is one of my favorite interviewers. I listened to almost every episode before heading to my first hosting gig. death, sex, moneyjust to see if there’s something about her inquisitive attitude with other people that might affect me. I wish I could laugh like her. One of my favorite recent episodes is the one about life at the Playboy Mansion. Crystal Hefner talks about life in the claustrophobic house and under Hefner’s control, his childish tyranny. She tells the story of living there as a young woman, then marrying Hefner as an adult, and how she sought and found agency in small, secret ways. A gorgeous interview.

Source: www.theguardian.com

Should Parents be Concerned About Roblox Safety? Exploring the Risks of Pushing the Button

RJust before last week's newsletter was published, a short selling firm called Hindenburg Research issued the following report. Highly critical report on Roblox. In it, they accuse public companies of inflating their metrics (and thus their valuations), and even more worryingly for the parents of the millions of children who use Roblox. He also called it a “pedophile's hellscape.'’ The report claims that there were some gruesome discoveries within the game. Researchers found chat rooms of people purporting to exchange images and videos of children, and users claiming to be children or teens offering such material in exchange for Robux, an in-game currency. I discovered it. roblox I strongly refuse The claims made by Hindenburg in his report.

For those unfamiliar with the title, Roblox is more of a platform than a game (or, as corporate communicators like to think of it, a metaverse). It claims 80 million daily users (though Hindenburg says this figure is inflated). Log in, customize your avatar, and from there you can dive into thousands of different “experiences” created by other users. From role-playing cities to pizza delivery mini-games to cops-and-robbers games to cops-and-robbers games and, unfortunately, much less, Public Bathroom Simulator (which the creators say was 12 years old before they realized bad people existed) It is a delicious dish that looks like the one that he made at the time of his death. Roblox games are created by players, so the site must be constantly moderated. The company's moderation team handles a huge amount of content every day.

It's important to recognize that Hindenburg has a vested interest in making Roblox a stock tank. Hindenburg has a short position in the company (meaning it stands to profit if the stock price falls). Several other companies I've seen their stocks crater after releasing a report on them. However, it is also possible to independently verify some of the claims made in the report. A very quick search of the platform reveals that these in-game chat groups that appear to be soliciting and trading images do indeed exist and are active. And the accounts with questionable usernames that reference child abuse and Jeffrey Epstein are genuine. Some of the specific games and accounts mentioned in Hindenburg's report last week have been removed by the company.

Roblox defended itself in a statement posted online, saying, “Every day, tens of millions of users of all ages have safe and positive experiences on Roblox, and we adhere to our community standards.” said. But any safety incident is terrifying. We take content and conduct that does not adhere to our standards on our platform very seriously. ” The company further added: “We are continually evolving and enhancing our safety approach to catch and prevent malicious and harmful activity, including text chat filters that block inappropriate words and phrases; , which includes disallowing image sharing between users on Roblox” (as further reported in this article in the Guardian).

If your kids are playing on a platform like Roblox, triple-check their settings. Photo: Phil Noble/Reuters

Of course, this isn't the first sensational report about Roblox. In recent years, articles in CNN, the Observer, Wired, and many other publications have found that there is a large amount of inappropriate content on the platform, and that child predators are There are also some proven cases of using Roblox for crafting. Last July, More from Bloomberg In one such case, a man was sentenced to 15 years in prison for grooming a minor and having her cross state lines to perform sex acts as part of a broader investigation into the platform's apparent flaws in moderation and child safety. He was sentenced in 2018.

Many parents are worried about what to do. Roblox is part of the daily online lives of millions of children, even if the figure of around 80 million daily users is inflated, as Hindenberg claims. Anyone who has children of school age knows that it is very widely used. Is Roblox dangerous for kids? Should they stop playing it immediately?

Despite everything presented in this and other reports over the past few years, I believe it is entirely possible for children to play Roblox safely. Appropriate parental controls are in place to limit or eliminate the extent to which strangers can contact your child. When used correctly. If I had kids playing Roblox, I'd be checking all of these settings over and over again to make sure the “friends list” feature was set to include only real-life friends. We also recommend supervising young children to minimize the likelihood that they will encounter or actually seek out the many inappropriate games that seem to regularly elude Roblox's management efforts. I'm very reluctant to let you play this game without it.

Basic online safety education is critical for all children who use the Internet. Given the multiple convictions of child predators who used Roblox to access children, it is impossible to deny the presence of pedophiles on the platform, but it is difficult to objectively assess the extent of it. It's difficult. Some of what Hindenburg highlights in his report seems to me more likely to be the product of an adolescent fringe master than an actual child predator. Roblox is full of teenagers who have grown up with the game. When you see 900 variations of the username Jeffrey Epstein, you don't necessarily see 900 active child abusers, you see 900 stupid 14-year-olds trying to be funny. .

Full disclosure: I don't let my kids play Roblox, and I have no intention of starting them. I don't believe that a publicly traded company can be trusted to put the interests and safety of children ahead of profits. Moderation is expensive and difficult. No one in the big tech industry is any closer to building a system to prevent harmful material from appearing on these types of open platforms, or to prevent people from exploiting harmful material for their own purposes. No. Legitimate safety concerns aside, rather than trying to squeeze money out of kids to pay for endless in-game cosmetics and “experiences,” it's simply better to serve kids' imaginations and curiosity. There are hundreds of great games.

Only offline games can completely eliminate this risk of children being exposed to inappropriate content. After just a few hours of exploring Roblox, one thing is abundantly clear. It's not hard to find something very problematic.

what to play

The wolf in the game Neva grows into a magnificent creature crowned with horns that protects you.

Neva, a game about a warrior and a she-wolf, surprised me. I've played so many beautiful, artistic indie platformers that it’s hard to find one that really makes me feel something. But there I was ugly crying in front of the TV after a few nights with Neva. It takes place over four seasons. The wolf starts out as a cub that you have to protect, but later grows into a magnificent creature with horns that can protect you. Use an elegant combination of jumps, double jumps, dashes, and strikes to explore an incredibly beautiful but horribly corrupt natural world and make multiple attempts to conquer the demons that poison it. Worth a few hours of anyone's life.

Available: PC, PS5, Nintendo Switch, Xbox
Approximate play time: 3-4 hours

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what to read

The cause of the Alamo…Nintendo's new clock. Photo: Nintendo
  • On Friday, a group of people who worked on highly acclaimed psychology and political science research RPG Disco Elysium announced the creation of a new studio to work on the game's spiritual successor. Then, confusingly, another new studio was announced same thingThis time it comes with a trailer. And on the same day, a third group announced another spiritual successor. as one viral tweet “Disco Elysium splitting into three unions claiming succession is more of a commentary on communism than the game wanted.”

  • A premium book/magazine hybrid about video games. above, Released today. Guardian games correspondent Keith Stuart and I feature in issue one. Naturally, his article is about Sega arcade boards and mine is about Nintendo details.

  • game freakThe developer of Pokemon suffered a hack of almost unprecedented scale.: Details about unreleased Pokemon game and movie projects, employee information, source code, and details about the series' development. decades I'm there now.

  • To cap off a truly bizarre week of video game news: nintendo We have announced an alarm clock that watches over you while you are sleeping. It's called “Alarmo,” and it wakes you up with the not-so-gentle sounds of Mario, Splatoon, or Zelda, synchronized with your groggy morning movements. the available now For those willing to jump through a few hoops (and pay £90).

What to clickwww.theguardian.com

Exploring the Alive and Vibrant Japanese Gaming Scene at Tokyo Game Show | Games

TThe Tokyo Game Show will take place at Makuhari Messe. Makuhari Messe consists of spacious halls situated in a suburban complex about 45 minutes east of central Tokyo. The event occurs in late September and is usually accompanied by extreme heat or heavy rain, leading to humid and crowded conditions. Despite these challenges, I have always had an interest in TGS. My first experience attending was in 2008, and the memories of playing games in a crowded hall with minimal understanding of the surroundings evoke a sense of nostalgia.

Last Friday in Tokyo, many individuals, including myself, felt nostalgic as the event hall was filled with characters and series from 15 years ago. Games like Silent Hill 2 at the Konami Stand and the return of Solid Snake in the Metal Gear Solid: Snake Eater remake sparked memories. Popular titles like Monster Hunter from Capcom, Sony’s showcase of the PlayStation 5 Pro, and Sega’s presence with upcoming games also added to the nostalgic atmosphere. Japanese-made Astro Bots and other new games were on display, reflecting the greatness of the industry.

Alongside these prominent displays, new games like Metaphor: ReFantazio and Like a Dragon: Pirate Rokuza in Hawaiian series captivated the audience. Developers of Palworld faced challenges amidst a lawsuit from Nintendo for alleged copyright infringement. The event also featured Dragon Ball: Sparking Zero, Infinity Nikki, and elaborate presentations from Paper Games, offering a variety of experiences to attendees.

Participants at last week’s Tokyo Game Show. Photo: Tomohiro Osumi/Getty Images

Exploring the diverse offerings, it became evident that indie games from around the world were prominently featured this year, showcasing a blend of creativity and innovation not seen a decade ago. Titles like Rolling Macho: Tumble to Earth from Serial Games offered unique gameplay experiences, reflecting the evolving landscape of the gaming industry.

Reflecting on my time at TGS, I was reassured that Japanese games, reminiscent of my childhood, were thriving. With new releases like Metaphor: ReFantazio from Studio Zero capturing attention, the event highlighted the enduring appeal of Japanese game development.

What to Play

Apartment Story, a Sims-style life management game. Photo: Blue Rider Interactive

One standout experience was playing Apartment Story, a Sims-like game that immerses players in the mundane life of a gaming journalist, offering a unique and intimate gaming experience worth exploring.

Available: Computer
Estimated play time: 1-2 hours, multiple playthroughs possible

What to Read

“Assassin’s Creed Shadows” features a black samurai as the main character. Photo: Ubisoft
  • Ubisoft’s Assassin’s Creed Shadows has been delayed, sparking controversy and reflections on the gaming industry’s challenges. The removal of The Simpsons: Tapped Out from the app store and insights into the Yakuza series further highlight the evolving landscape of gaming.

What to Click

Question Block

Plug and play…steam deck. Photo: Valve

“Is the Valve Steam Deck suitable for plug-and-play gamers like myself? How does its performance compare to traditional PC gaming?”

The Valve Steam Deck offers a portable PC gaming experience at an accessible price point, making it a viable option for gamers seeking convenience. While some games may require minor adjustments for optimal performance, most titles are optimized for the Steam Deck, ensuring a hassle-free gaming experience. Additionally, Steam offers a hassle-free refund policy for games that do not run smoothly on the device, providing peace of mind to users.

If you have any questions or feedback, feel free to reach out to us at pushbuttons@theguardian.com.

Source: www.theguardian.com

Exploring the Impact of Joni Mitchell on Music and America: Top Podcasts of the Week

This week’s picks

Joanne McNally investigates… Was Furby spying on us?
BBC Sounds, weekly episodes

Why was Furby, the cute talking toy from the ’90s, banned from the Pentagon? Could Furby be a secret listening device for the Chinese government? The comic’s latest fun, self-aware “investigation” finds her calling aviation authorities and heading to the home of a Furby collector who hangs Furby skins out to dry on a clothesline. It’s fun and silly. Alexi Duggins

Doubt everything
Widely available, with weekly episodes
Brian Reed, of S-Town and The Trojan Horse Affair, is launching a new show that explores journalism’s place in the modern world. The show was inspired by the reaction to S-Town, which saw Reed have to prove in court that his podcast was journalism. It’s an admirable and forthright take on an important issue, and the striking first episode sees Reed confront one of his biggest critics: advertisement

A visitor walks past the Furby exhibit at the Hasbro booth at the Tokyo Toy Show 2024. Photo: Franck Robichon/EPA

Night shift
Widely available, with weekly episodes
Jake Adelstein returns to his Missouri hometown in the 1990s, when patient deaths soared at his local hospital. This is a depressing story of a hospital that smelled of “soap and cigarettes” and provided solid medical care, only to be hit by a rise in “Code Blue” alarms. Adelstein tells the story without being exploitative. Hannah Verdier

The Road to Joni
Widely available, with weekly episodes
Carmel Holt travels the US to explore Joni Mitchell’s appeal across ages and generations. She meets Joni fans like Hozier, Esperanza Spalding, and Don Was to ask them how they got into Joni and where she’s taken them. Lovingly written and delightfully rambling, this is a wonderful tribute to an utterly unique artist. Phil Harrison

Dealcraft: Insights from Great Negotiators
Widely available, with weekly episodes
Ready for a raise? Join host Jim Sebenius for “Cool Deal” tips from negotiation gurus. Proving that negotiating is never boring, attorney John Branca shares how he helped Michael Jackson get access to his master recordings that were traditionally held by his record company. HV

There is a podcast

Cybertruck: Shaping the future of automobiles? Photo: Tesla/Reuters

this week, Charlie Lindler Top 5 podcasts selected futureFrom climate-conscious programming to policing tech excesses

How to save the planet
“What if there was an uplifting show about climate change?” asks Gimlet’s Climate Change Podcast, hosted by Alex Blumberg and his “geek gang.” The show focuses on solving environmental problems now and in the future. The podcast ended two years ago, but fortunately (or unfortunately), the topics Blumberg and company explore with a positive, optimistic attitude remain relevant. Should I get rid of my lawn? How can I buy less? Is fast fashion really that bad for the planet? Listen in and find out.

Managing the future of work
Hold on, come back! Yes, this podcast is as business-focused as you’d expect from a show produced by Harvard Business School. Sure, there are episodes on HR databases, supply chains, and AI in the workplace. But thanks to an engaging host and knowledgeable guests, there’s a rich back catalogue of real, usable, relevant research on how work is changing our lives, and vice versa. Start with computer scientist and author Cal Newport’s talk on “The Productivity Deficit” and you’ll be hooked.

Easy to understand English
This political and cultural podcast from journalist Derek Thompson, less tech-driven and more focused on humanity, quickly became a favorite of mine when it launched in 2021. The content delivered by not only Thompson’s guests but the host himself makes every episode rich with interaction and always leaves you smarter than before you started listening. Thompson has a talent for putting names to social phenomena you’ve felt but can’t quite pinpoint. Fittingly, the title of the first episode, about the metaverse, NFTs, and everything in between, is “The Future Is Going to Be Crazy Weird.”

Concentrate your full attention
Produced by the Center for Humane Technology, the show closely monitors the ever-expanding, unregulated tech industry and asks whether we are truly using our advancements for good. Host Tristan Harris, a former Google design ethicist, was a compelling commentator in Netflix’s excellent documentary The Social Dilemma, which explores how social media manipulates our minds. Here, he continues the sobering thought process with guests including authors Yuval Noah Harari, Kara Swisher, and Esther Perel, who comments on the impact of technology on intimate relationships.

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All the future
If you have any doubts, just listen to The Wall Street Journal’s all-encompassing podcast. From modern bookstore design to how the Tesla Cybertruck is impacting auto manufacturing to scientists developing artificial breast milk, this long-running, award-winning podcast covers cutting-edge technological advances. While the AI portion may be too much for many listeners, a quick browse through the show’s extensive archives will find enough to fill your commute, all in 15-minute, digestible episodes.

Give it a try…

  • From family group chat etiquette to helping your child get their first period, This is so awkward They’re there to hold the hands of nervous, sweaty parents.

  • Two indie rock drummers bring you a podcast about soccer fans. Outing with Woody and Piers.

If you’d like to read the full newsletter, sign up to receive Hear Here in your inbox every Thursday.

Source: www.theguardian.com

The Rise of Hate: Exploring Racism, Misogyny, and Deception in X – A Question of Ethics

I I considered leaving Twitter shortly after Elon Musk bought it in 2022 because I didn't want to be part of a community that could potentially be bought, much less by a guy like him. Soon, the nasty “long and intense” bullying of staff began. But I've had some of the most interesting conversations of my life on Twitter, randomly, hanging out, or being invited to talk. “Has anyone else been devastatingly lonely during the pandemic?” “Has anyone had a relationship with a boyfriend or girlfriend from middle school?” We called Twitter a place to tell the truth to strangers (Facebook is a place to lie to friends), and the breadth of it was mutual and wonderful.

After the BlueCheck fiasco, things got even more unpleasant: identity verification became something you could buy, which made you less trustworthy. So I joined a rival platform, Mastodon, but quickly realized I'd never get 70,000 followers like I did on Twitter. I wasn't looking for attention. In itself, But my peers were less diverse and less loud, and my infrequently updated social media feeds gave me the eerie, slightly depressing feeling of walking into a mall only to find that half the stores are closed and the rest are all selling the same thing.

In 2023, the network now known as X began. Sharing advertising revenue with “premium” usersthen I joined Threads (owned by Meta), where all I see are strangers confessing to petty misdemeanors. I stayed with X, where everything is darker. People get paid for engagement indirectly through ads. It's also a bit vague. It's described as “revenue sharing,” but it doesn't tell you which ad revenues were shared with you. So you can't measure revenue per impression. Is X splitting it 50/50? Or is it 10/90? Are they actually paying you to generate hate?

Elon Musk: “Infiltrated into far-right politics” Photo: Getty Images

“What we've seen is that controversial content drives engagement,” says Ed Saperia, president of the London School of Politics and Technology. “Extreme content drives engagement.” It's become possible to make a living creating harmful content. My 16-year-old son noticed this long before I did with Football X. People are going to say obviously wrong things for the clicks of hate. David Cameron Similar to Catherine the GreatBut that's nothing compared to the engagement you get when attacking, say, transgender people. High-profile tweets are surfaced directly to the top of the “for you” feed by a “black box algorithm designed to keep you scrolling,” said Rose Wang, COO of another rival, Blue Sky, which serves up a constant stream of repetitive topics designed to annoy users.

As a result of these changes, “the platform has become inundated with individuals who were previously banned from the platform, ranging from extremely niche accounts to people like Tommy Robinson and Andrew Tate,” says Joe Mulhall, head of research at Hope Not Hate. We saw the impact of this reality this August when misinformation about the identity, ethnicity and religion of the killer of three girls in Southport sparked overtly racist unrest across the UK the likes of which had not been seen since the '70s. “Not only was X responsible for creating an atmosphere for rioting, it was also a central hub for the organisation and distribution of content that led to rioting,” says Mulhall.

A man named Wayne O'Rourke, a “keyboard warrior,” was convicted of inciting racial hatred on social media after the August race riots. Monthly salary of £1,400 From his activities at X. The vocal Laurence Fox last month Earn a similar amount Posted on X. O'Rourke had 90,000 followers, but Tommy Robinson has over a million followers and presumably makes a lot more money.

Meanwhile, governments have no surefire remedy, even when, as Mulhall puts it, “decisions made on the US West Coast clearly impact our communities.” In April, Brazilian President Luiz Inacio Lula da Silva sought to suspend fewer than 100 X accounts for hate speech and fake news, mainly as supporters of his predecessor Jair Bolsonaro challenged the legitimacy of his defeat. X refused, and also declined to defend itself in court. On Monday, Brazil's Supreme Court unanimously upheld the platform-wide ban, saying the platform “considers itself above the rule of law.” From a business perspective, it's surprising that Musk didn't try harder to avoid it, but there may be other things he values ​​more than money, such as exemption from government and democratic constraints.

Tommy Robinson…Musk has rescinded the ban from X. Picture: James Manning/PA

So is it moral to remain on a platform that has done so much to help bring the politics of division and hate from our keyboards into real life? Is X worse than Facebook or TikTok or (wow!) YouTube? And is it intentionally bad? In other words, are we watching Musk's master plan unfold?

“This is not the first time that extremist content has been circulating online,” Saperia says. “There are a lot of bad platforms, and a lot of bad things are happening there.” X's problem may not be bad regulation, he points out, but bad enforcement. And it's not just X's problem. “Have you seen the UK court system these days? Cases from five years ago are being tried. Without the law, society would be impossible.”

While X may be a catalyst for inciting and rallying civil unrest, from the Jan. 6 storming of the U.S. Capitol to Southport and beyond, Saperia says it's important to keep in mind that “politics is shifting rightward, but not just because of the media environment, but also for complex economic reasons: the middle-class West is getting poorer.” Donald Trump may have shocked the traditional U.S. media by speaking directly to voters with his crude and increasingly insane messages, but it's naive to think that a complacent public resting on a prosperous future would embrace his authoritarian moves. Whether social media is funding it or not, the anger is there, and “all the mainstream platforms have generally failed at hate speech,” Mulhall says. “They didn't want this content, but they were struggling to deal with it. And after Charlottesville, they made some progress.” [the white supremacist rally in 2017] Or Capitol Hill.”

Still, Hope Not Hate divides far-right online activity into three strains: mainstream platforms like X, Instagram, and Facebook that are not interested in fascism but are struggling to eradicate it and perhaps do not invest enough in moderation and regulation; hijacked platforms like Discord and Telegram that started as chat sites and messaging services and became the far-right’s favorite chat apps, probably due to their superior privacy or encryption; and bespoke platforms like Rumble (partially funded by fundamentalist libertarian billionaire Peter Thiel), Gab (which became a center of mainly anti-Semitic hate after the gunman of the 2018 Pittsburgh synagogue shooting posted his manifesto there) or Parler, which was acquired by Kanye West in 2022 after he was banned from Instagram and Twitter for anti-Semitism.

Synthesis: Guardian Design; X

“Twitter is unconventional,” Mulhall says. “It's ostensibly a mainstream platform, but now it has its own moderation policies. Elon Musk himself is steeped in far-right politics, so it's behaving like it's its own platform, which is what makes it so different. And it's so much more harmful, so much worse. And it's also because, although it has terms of service, it doesn't necessarily enforce them.”

Musk's commitment to free speech is surprisingly unconvincing. He used it to veto Lula's demands in Brazil, but was happy to oblige Narendra Modi's demands in India, where he suspended hundreds of accounts linked to the Indian farmer protests in February. “Free speech is a tool, not a principle, for Musk,” Mulhall says. “He's a techno-utopian with no attachment to democracy.”

But global civil society finds it very difficult to summarily reject the free speech argument because the counterargument is so dark: that many billionaires – not just Musk, but Thiel of Rumble, Parler's original backer, Rebecca Mercer (daughter of Breitbart funder Robert Mercer), and indirectly, billionaire sovereigns like Putin – have succeeded in transforming society and destroying the trust we have in each other and in institutions. It is much more comfortable to think that they are doing it by chance, simply because they love “free speech,” than to think that they are doing it deliberately. “The key to understanding neo-reactionary and ‘dark enlightenment’ movements is that these individuals have no interest whatsoever in maintaining the status quo,” says Mulhall.

“In some jurisdictions, the actions of state rulers and billionaires are pretty much correlated,” Saperia says. We see that in Russia. “Putin is using the state to manipulate social media to create polarization. That's pretty much proven,” Mulhall says. But where tech and politics don't line up, politics doesn't often prevail. Governments seem pretty powerless in the face of these tech giants. “Racial hatred and attempted murder are being nurtured on these platforms,” ​​Mulhall says. “And people don't even believe it's possible to get Musk to Congress.”

Andrew Tait leaves court in Bucharest. Photo: Alexandre Dobre/AP

In Paris, Telegram founder Pavel Durov is under formal investigation over allegations that the app is linked to organized crime, and Musk is named as a defendant in a cyberbullying lawsuit brought by gold medallist Imane Kheriff. The boxer, who was born female and has never identified as transgender or intersex, has faced defamatory claims about her gender with an X from a number of public figures, including British politician J.K. Rowling and Donald Trump. Meanwhile, Andrew Tait has Charged by Romanian authorities He writes about human trafficking and rape, but his online The fantasy of misogyny The policy, which has far-reaching implications around the world, of treating women as a slave class has not received the same condemnation as YouTube, Insta, TikTok and Facebook's bans from their platforms, while the freedom to operate freely on X has lessened the impact of these bans and led to them being reversed. The EU has at least been more successful than the US in holding social media giants to the same corporate responsibility as, say, pharmaceutical or oil companies, but regulations are still scrambling to keep up with a changing reality where the sector is moving from the virtual to the real world at an ever-increasing rate.

But governments don't need to step in and tell us to stop using X. We can do it ourselves. Brazilians who don't use Twitter are migrating to Bluesky, which Twitter co-founder Jack Dorsey founded in 2019. “We've had a tumultuous four days alone. As of this morning, we've added nearly 2 million new users,” Bluesky's Wang said Monday. If we all did that (I did!), would the power of X disappear? Or will it just be divided into good and bad places?

Bluesky serves a similar purpose to X, but is designed quite differently. Wang explains: “No one organization controls the platform. All the code is open source, and anyone can copy and paste the entire code. We don't own your data; you can take it wherever you want. We have to acquire your users through performance, or you'll go away. It's a lot like how search engines work: if you make them attractive by putting ads everywhere, people will go to another search engine.”

www.theguardian.com

Exploring Tech Trends: From the TikTok Debate to Foldable Phones, We’ve Got Your Tech Questions Covered

aAfter three years, over 100 issues, two parental leaves, two AI summits and a cycle of cryptocurrency booms and busts, this will be my last newsletter. It also marks the end of 11 years at The Guardian. My first day was the launch of the iPhone 5S and the iPhone 16 launches on September 9th. It’s been an eventful time.

Over the past two weeks, I’ve been asking readers for questions and I’ve been bombarded with them. I apologize if I wasn’t able to answer all of your questions, but I’m so grateful to everyone who asked.

What was the most shocking thing you discovered in the TechScape study/report? – Alexandria Weber

In 2019, I received leaked internal TikTok moderation documents that revealed for the first time that the company had a written, global policy to enforce Chinese foreign policy on its platform. According to the leaks, the company censored videos that mentioned Tiananmen Square, Tibetan independence, and the banned religious group Falun Gong.

TikTok argued that the document was outdated at the time and had been revoked several months ago, replaced with new, more locally sensitive guidelines. As a sign of the direction the company was heading, it was a good sign. But the leak remains grounds for concern to this day that the company may not be all that independent from the Chinese government.

Computer Scientist Ray Kurzweil He says that within 20 years, we will have the ability to replicate the human mind with a computer.including all memories, Their personalities and Consciousness. Do you think this claim is credible? – David

Kurzweil’s “singularity” has been around 20 years into the future for the past 30 years, so I don’t see much reason to attach much importance to his predicted date, but my bigger issue with his predictions is that the order has changed somewhat over the last few years.

The traditional singularity theory holds that computers will continue to get faster and faster until they are finally fast enough to mimic the brain, at which point uploading will become possible. This is because AI will continue to become more and more powerful, eventually AI Solving the problem of uploading human brains.

In that vision of the future, brain uploading will only be possible after a superintelligent AI has already been created and remade the world. That seems like an odd thing to focus on.

Meta CEO Mark Zuckerberg at a U.S. Senate hearing. Photo: Brendan Smiarowski/AFP/Getty Images

Do you think Facebook and Google have peaked?and slowly but inevitably slide towards relative insignificance? – Bernie

Never say never. Companies are constantly reinventing themselves. Of course, the tech industry is the best example of this. Apple almost lost its leading position in the 1990s, but has since made a remarkable comeback, from the iMac to the iPhone. Meta and Google are both competing to assume leadership positions in AI, which could once again make them some of the most important companies on the planet.

But I agree with the premise of the question: excitement and attention around technology is shifting, and Google and Meta’s existing businesses are on the downside of that shift. Instagram, Facebook, YouTube, and Google Search will continue to make money for the foreseeable future, but none of them are at the exciting forefront of their industries anymore.

And, of course, it’s hard not to peak when your company is the fourth or sixth largest in the world – there’s only so much room to “rise” further.

Where is the smartphone going from here? How can new smartphone models differentiate themselves from other models? – John Brown

The boring but true answer is that foldable phones will steadily fall in price and improve in quality until hardware design creativity suddenly blossoms again. Samsung has led the way with two approaches: the clamshell-style Flip, popular around the time of the Olympics, and the folio-style Fold. The screen technology is still not perfect—there’s a noticeable bump in the middle of the unfolded phone—and prices range from high to eye-wateringly expensive, but the devices are the only truly novel design the industry has seen in the past decade.

Then, in a year or two, Apple will release a foldable phone and everyone will know it exists.

The atmosphere surrounding technology seems to have changed dramatically over the last five years or so. There seems to be more anxiety about how technology will develop. Society is deteriorating, and few people are optimisticDo you think the industry can overcome it? – Ido Vock

I think the tech industry is in a very similar place to where the finance industry was 15 years ago. It will continue to attract smart, talented people because the work is interesting and the pay is good, but the atmosphere has clearly changed. I don’t think the industry can turn back the clock, but I wonder how much it needs to. Money solves a lot of problems, and it’s better to be rich than to be optimistic.

The real question for me is whether these changes in technology threaten to spill over into widespread skepticism about the whole notion of science and technology improving the world. I hope not. I remain fundamentally optimistic about human progress and think some of the upcoming breakthroughs in areas like health, green energy, and even space flight will be exciting.

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The Legend of Zelda: Breath of the Wild. Photo: Nintendo

The Greatest Game of All Time (And Why It’s the Best) Soulsborne)? – Chris M

For those unfamiliar, Soulsborne games are a genre created by developer FromSoftware and its director Hidetaka Miyazaki, characterized by a punishing difficulty curve, an indirect narrative structure, and a tone that can be memorably summed up as “a goddamn little man snickering at you from behind a locked door.” I personally have a soft spot for the series’ Bloodborne, which released on PlayStation 4 in 2015, but I’ve just spent 50 hours playing the latest Soulsborne entry, Elden Ring, and it’s fantastic.

But the greatest game of all time is still The Legend of Zelda: Breath of the Wild. Six years on from the release of the Switch and the console’s defining launch title, nothing has yet surpassed that game, not even its perfect sequel, Tears of the Kingdom. That said, Elden Ring is a great game for adults who feel embarrassed about playing an all-ages title, but it does have a bit of a goth Zelda about it.

If I continue any more I’ll have to co-brand my last newsletter with Pushing Buttons, so I’d like to stop here.

During the time you’ve worked in this role, what’s the best example of where technology has made a real, valuable, positive difference to the world? – Steve Parks

In my professional life, the answer is undoubtedly machine transcription. It’s not flashy, but being able to generate imperfect real-time transcripts from recorded interviews is truly transformative for reporting, speeding up the process of turning an idea into a published news story by hours.

More broadly, I think the rise of machine translation is a similar answer. These tools have improved slowly and steadily over the past 20 years, to the point where a significant portion of humanity is now able to communicate with one another in a basically intelligible way, in near real time. One of the most interesting consequences of this is that, at least in the short term, nothing has actually changed: language ability is still valuable, people still consume content primarily in their own language or that has been professionally translated, and online communities have not consolidated into one giant global conglomerate.

Maybe it will be. Or maybe this science fiction-turned-reality technology will continue to be useful mainly for making my holidays more comfortable and for reading funny Bluesky posts from Japan.

What’s next? Thank you to all 17 readers

After 11 years at The Guardian, I’m not jumping right into another job and will be taking six weeks off. In the meantime, you can keep in touch with me on these unconventional social networks: Blue Sky or Backlog; I don’t plan on returning to writing a weekly newsletter anytime soon, but I do plan to post occasional round-up articles if you’re interested in occasional updates on where I’ve posted articles. My dormant Substack.

I’ve had the pleasure of meeting so many of you TechScape readers over the years, and thank you for reading, emailing, sharing your stories, and continuing to support me. I have some great writers who will be taking over for me.

Source: www.theguardian.com

Cygni: All Guns Blazing Review – Exploring the Exciting Space Frontier | Games

yesIn front of your ears Star WarsVideo game designers began exploring intergalactic dogfights in 1962. spacewar!The first proper computer game, , was a rudimentary but influential attempt: two skinny triangles spiraling around a star's gravity well and firing torpedoes at each other. After establishing the medium's basic principles, hundreds of developers attempted to refine and perfect the genre, which has gone in and out of fashion but never completely disappeared. Cygnus It's probably the best production attempt to date. A small studio in Scotland Answering the Impossible Question: What if Steven Spielberg had directed it? Space Invaders?

As a lone warrior, you'll race across an alien planet, attacking UFOs and swirling swarms of purple space jellyfish that fly across the screen, in a style reminiscent of polarity-swapping arcade classics. Ikaruga, Cygnus is a master class in technology: a spaceship hurtles through a remote robot battlefield, rocked by the blasts of thousands of fireworks. The orchestra, frantic one moment, melancholic the next, complementarily backs up the action, which ebbs and flows, with moments of rest between the activity.

Enemies fly through the air or glide along the ground far below, forcing you to switch weapons to focus your attacks on either target. Every few minutes you'll be facing off against a much larger enemy, and you'll need to adjust your angle of attack while dodging their attacks and lunges. Enemies drop chunks of power-ups (you lose one every time you take damage), which can be swapped between a shield system or a weapon system, a slightly tedious complexity that adds an extra layer of strategy.

The game is a formidable challenge, and most players should start on the easiest difficulty level. Laser bullets fall like showers rather than hail, and lives are replenished at reasonable intervals between the seven long levels. It can get repetitive at times, Cygnus's innovative mechanics will no doubt be polarizing among the genre's most dedicated and old-school fans, but for those who approach it with an open mind and deft fingers, it remains a thrilling vision.

Source: www.theguardian.com

The Ethical Dilemma of AI in Art: Controversial or Innovative? Exploring How Artists are Embracing AI in their Work

CBeloved actor, film star, and refugee advocate Atheé Blanchett stands at the podium addressing the European Parliament: “The future is now,” she says authoritatively. So far, so normal, but then you’re asked, “But where are the sex robots?”

The footage is from an actual speech Blanchett gave in 2023, but the rest is fictional.

Her voice was generated by Australian artist Xanthe Dobie using text-to-speech platform PlayHT for Dobie’s 2024 video work, Future Sex/Love Sounds, which imagines a feminist utopia populated by sex robots and voiced by celebrity clones.

Much has been written about the world-changing potential of large-scale language models (LLMs), including Midjourney and Open AI’s GPT-4. These models are trained on massive amounts of data, generating everything from academic papers, fake news, and “revenge porn.” Music, images, software code.

While supporters praise the technology for speeding up scientific research and eliminating routine administrative tasks, it also presents a wide range of workers, from accountants, lawyers, and teachers to graphic designers, actors, writers, and musicians, with an existential crisis.

As the debate rages, artists like Dobie are beginning to use these very tools to explore the possibilities and precarity of technology itself.

“The technology itself is spreading at a faster rate than the law can keep up with, which creates ethical grey areas,” says Dobie, who uses celebrity internet culture to explore questions of technology and power.

“We see replicas of celebrities all the time, but data on us, the little people of the world, is collected at exactly the same rate… It’s not a question of technology capabilities. [that’s bad]That’s how flawed, stupid, evil people choose to use it.”

Choreographer Alisdair McIndoe is another artist working at the intersection of technology and art: His new work, Plagiary, premieres this week at Melbourne’s Now or Never festival before running in a season at the Sydney Opera House, and uses custom algorithms to generate new choreography for dancers to receive for the first time each night.

Although the AI-generated instructions are specific, each dancer is able to interpret them in their own way, making the resulting performance more like a human-machine collaboration.

In Alisdair McIndoe’s Plagiary at Now or Never festival, dancers respond to AI-generated instructions. Photo: Now or never

Not all artists are fans of technology. Nick Cave, January 2023 Posted a scathing review He called the song ChatGPT generated by imitating his work “nonsense” and a “grotesque mockery of humanity.”

“Songs come from suffering,” he says, “which means they’re based on complex, inner human conflicts of creation. And as far as I know, algorithms don’t have emotions.”

Painter Sam Leach doesn’t agree with Cave’s idea that “creative genius” is an exclusively human trait, but he encounters this kind of “total rejection of technology and everything related to it” frequently.

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Fruit Preservation (2023), directed by Sam Leach. Photo: Albert Zimmermann/Sam Leach

He justifies his use of sources by emphasizing that he spends hours “editing” with a paintbrush to refine the software’s suggestions. He also uses an art critic chatbot to question his ideas.

For Leach, the biggest concern about AI isn’t the technology itself or how it’s being used, but who owns it: “There are very few giant companies that own the biggest models and have incredible power.”

One of the most common concerns about AI is copyright. This is an especially complicated issue for people working in the artistic sector, whose intellectual property is being used to train multi-million dollar models, often without their consent or compensation. For example, last year, it was revealed that 18,000 Australian books had been used in the Book3 dataset without permission or compensation. Booker Prize-winning author Richard Flanagan described this as “the biggest act of copyright theft in history.”

And last week, Australian music rights organization APRA AMCOS Presenting the survey results They found that 82% of members are concerned that AI will reduce their ability to make a living from music.

Source: www.theguardian.com

Kamala Harris’ Silicon Valley connection: Exploring her tech ties in the 2024 US election

aAbout 700 well-heeled Democrats packed San Francisco’s Fairmont Hotel on Sunday to see Kamala Harris return to the city for the first time since launching her presidential campaign. The crowd at the fundraiser, where the cheapest tickets cost $3,300 and the highest was $500,000, included tech billionaires, corporate executives, and Silicon Valley venture capitalists who are quick to endorse Vice President Harris in her bid for the White House.

The event, which raised more than $12 million, was the latest in the Harris campaign’s outreach to tech Democrats and an extension of ties to Silicon Valley elites that go back more than a decade.

Harris, a former California attorney general and then senator, has extensive ties to some of the tech industry’s most influential figures and big donors. Her campaign has yet to release detailed policy positions on issues such as tech regulation, but tech executives speculate that her track record suggests she could take a more industry-friendly approach than Joe Biden.

Democrats from the tech industry who have promoted or donated to the Harris campaign include former Facebook chief operating officer Sheryl Sandberg; LinkedIn co-founder Reid Hoffman, who attended the fundraiser in San Francisco; philanthropist Melinda French Gates; IAC Chairman Barry Diller; and Silicon Valley venture capitalist Ron Conway. Laurene Powell Jobs, the billionaire philanthropist and former wife of Apple’s Steve Jobs, is a longtime friend of Harris’ and held a fundraiser for her at her home in 2013. Netflix Chairman Reed Hastings, who publicly called on the president to drop out after his disastrous debate performance, publicly endorsed Harris for the race. Donated $7 million It funded a pro-Harris super PACac within days of her becoming the presumptive nominee.

Some of these donors have come to Harris’ campaign with their own agendas. Most notably, Hoffman and Diller have called for the removal of Federal Trade Commission Chair Lina Khan, whose agency has aggressively regulated big tech companies, angering the industry with lawsuits against companies like Microsoft and Amazon. (Hoffman sits on the Microsoft board of directors.) Targeted of the FTC’s antitrust lawsuit.

That Hoffman and Diller are donating heavily to Harris while also calling for the removal of Khan gives the appearance of billionaire donors trying to sway policy for their own benefit. Hoffman’s denial Harris claims Hoffman’s donations were made in exchange for influence. While she has not yet commented on the donations from Khan or her critics, her campaign hosted him at an organizing event in early August after his attacks on the FTC chairman.

Harris has received public pledges of support from big-name donors as well as hundreds of venture capitalists and technology industry insiders. “VCs For Kamala” website More than 800 signatures were collected from various companies. Bloomberg reported Tech4Kamala’s open letter has garnered more than 1,200 signatures, and the two groups are planning to hold an event later this month.

Trump battles Harris to build new relationships in Silicon Valley

Harris may have more vocal tech advocates than Biden, but the industry has also seen a shift toward conservatism and embrace of far-right ideology, and she faces a host of strong opponents. Last month in San Francisco, venture capitalists David Sachs and Chamath Palihapitiya hosted a fundraiser for Donald Trump that raised about $12 million, while Silicon Valley powerhouses Marc Andreessen and Ben Horowitz announced plans to make large donations to the former president.

Trump’s running mate, J.D. Vance, also ran his Ohio Senate campaign with roughly $15 million in contributions from tech billionaire Peter Thiel, who was briefly employed by Thiel’s venture capital firm in 2015. Before becoming a senator, Vance worked in Silicon Valley and was connected to a wide network of wealthy conservatives in the tech industry.

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Elon Musk, the world’s richest man, has openly supported Trump while promoting attacks on Harris and the Democratic Party on his social media platform, X. Last month, Musk shared a deepfake parody video on the platform that showed manipulated footage of Harris saying, “I’m the ultimate diversity hire.” Musk’s Grok chatbot has also Spreading disinformation Harris drew condemnation from Democrats after suggesting she was ineligible to appear on the ballot in some states.

On Monday, Musk spoke with Trump in a more than two-hour interview in which he praised the president and did not refute a variety of falsehoods and baseless election conspiracy theories.

“The Trump campaign is run by self-centered rich people like Elon Musk and Trump himself who have betrayed the middle class and won’t be able to live stream in 2024,” Joseph Costello, a spokesman for the Harris campaign, said in a statement after the interview.

California’s ties to big tech companies

Harris, who served as California’s attorney general and then senator from 2010 to 2020, served during a pivotal period in the rise of Silicon Valley’s largest social networks, including Facebook. Her record on tech legislation and litigation has been praised by regulatory and privacy advocates, but she has also been criticized for not trying to rein in companies that have accumulated monopolies.

Harris, as attorney general, had close ties to the industry, and had been close to Sandberg, who was Facebook’s COO, and had worked on the PR campaign for her memoir, “Lean In.” Sandberg made the maximum legal individual contribution to Sandberg’s 2016 Senate campaign, Emails obtained by HuffPostsent Harris a message two days after the election saying, “Congratulations!!!!!!!!!!!! We need your help now,” but Harris did not respond.

Source: www.theguardian.com

Sweet Dreams Universe: Exploring the Mind of a Psychic Infant | Activities

HHow do you follow up on a game that made the world cry? It’s a question that’s vexed writer Graham Parks since his 2021 BAFTA-winning Before Your Eyes. Released during the height of lockdown, Parks’ webcam-controlled story uses the player’s blinks to fast-forward through protagonist Benny’s memories, blinking through each uplifting and heartbreaking moment of his existence. It quickly gained a reputation as Twitch’s tearjerker, its moving story and the misery of the pandemic’s last few months creating a perfect, tissue-paper-shredding storm. “As a writer, it was definitely a scary thing,” Parks says. “I’m interested in using games to tell concise, emotional stories, but I can’t say they’re going to make you cry every time.”

Still, tears or no tears, things are already looking pretty promising for Goodnight Universe, an intriguing sequel to Before Your Eyes. Developed by Nice Dream, an all-new studio founded by creators Graham Parks and Oliver Lewin, Goodnight Universe has already won the 2024 Game of the Year award at the TriBeCa Film Festival, beating out the excellent Thank Goodness You’re Here!

So moving…Goodnight universe Photo: Nice Dream

What’s the premise of Goodnight Universe? “It’s a game where you play as a baby with psychic powers,” Parks says with a coy laugh. Using a webcam or a VR headset, players step inside the tiny body of baby Isaac, who begins to develop mysterious abilities. The slithering psychic must grasp his rapidly blossoming new powers and use his eyes to bend the vast world around him to his will – preferably without scaring Isaac’s poor parents, Parker explains.

“Before Your Eyes was a game about disempowering the player,” Parks says, “but we always felt that mechanics like blinking and eye tracking could also be used to empower the player and give them a sense of magic.”

Second grade angst…Goodnight universe. Photo: Nice Dream

Sounding more like Boss Baby than indie darling, Goodnight Universe’s storyline was definitely a tonal shift, and one that took the team a while to realise. “We had been anxious about the second album for a really long time,” Parks says. “We even had to make a rule in ideation sessions that we couldn’t even talk about ‘Before Your Eyes’.”

Luckily, inspiration struck from a new face in the room. “Our lead designer, Bella, had just had her first child,” says Parks. “She started coming into meetings and was at an age where you’d sit down and she’d just stare at one thing for an hour and you’d forget she was there. We’d become known as people who make games that don’t move around a lot… I noticed her quietly staring at me, and that was my ‘Oh, noooo!’ moment.” Goodnight Universe was born.

From kinetically changing TV channels to sending wooden blocks flying, Goodnight Universe takes players on Isaac’s strange but heartwarming journey to understand his powers, be accepted by his family, and avoid being kidnapped by a shady tech company. The diaper-clad protagonist is voiced by Top Gun Maverick’s Lewis Pullman, and the supporting cast includes actors from TV shows like Veep, Barry, and The Daily Show, and the LA studio cleverly takes advantage of its proximity to Hollywood.

“Many indies [the union] “Some actors only do film or TV,” adds the game’s director and composer Oliver Lewin, “but the truth is, these actors are really excited about this.”

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Thanks to its BAFTA win, Before Your Eyes has transcended its webcam origins, making its way to PlayStation VR2 and joining Netflix’s steadily growing library of mobile games. But while you can play Goodnight Universe in VR and turn off face tracking, for Lewin, the game’s story is still tied to the humble webcam. “For us, the face-tracking technology is there to enhance immersion,” Lewin says. [few] Developers are researching this…There’s a lot you can do with just a simple webcam, and everyone has one.”

“Our game is, in many ways, a playable movie,” Parks adds. “I think what motivates us more than any exciting controls is how we can use this medium to tell a story in an interesting and unique way.”

In a medium that revolves around slaying dragons, crushing demons and embarking on intergalactic power fantasies, there’s something fresh and quaint about Goodnight Universe, but after shedding a fair few tears over Before Your Eyes, if anyone can do justice to this strange premise, it’s the quirky LA Art Games collective.

Goodnight Universe is scheduled for release on PC in 2025. Other platforms are yet to be determined.

Source: www.theguardian.com

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