Dreamsettler: Exploring the Pre-Facebook Internet Through a Gaming Time Capsule

IIt's been five years since Tendershoot's wacky '90s internet simulator Hypnospace Outlaw, and this spiritual sequel was announced two years ago. In that time, as tech moguls buy up social media giants, Reddit gets monetized (and effectively censored) against the will of its user base, and AI becomes more and more prevalent, millennials' yearning for the lawless, algorithm-free days of the early internet is only getting stronger. At least, that's how creative director Jay Tholen feels.

“I knew things were bad then, but I didn't think it would get this bad,” Thoren says of the current state of the World Wide Web.

Both Hypnospace Outlaw and Dreamsettler are set in an alternate world where people browse the internet while they sleep. In the first game, you're put in the shoes of a forum moderator, helping to keep internet users safe by fighting piracy, harassment and illegal activity. In Dreamsettler, set between 2003 and 2005, players have more powers, this time playing as a private investigator looking to make a name for themselves.

It starts with players setting up their own page and choosing which part of the web they want to base themselves in, like Camp Rowdy, which Tholen describes as “kind of like Good Time Valley, but with a bit more of a country subculture.” Low-risk deals help build your reputation. Eventually, Sleepnet, the company behind Dreamsettler, will ask you to unearth something for them, and other powerful companies will start seeking your services, too.

Imagine you've been asked to investigate a murder that may be linked to a conspiracy theorist's personal web page. You'd start by skimming the news article to find the date of the accident, then look at people's pages around that date to see if they have any clues that might lead you to the crime.

After two years of development, there's still no release date in sight for Dreamsettler. “No game I've ever made has been in this situation,” Tholen says, only half-joking. “Publishers have given up on setting deadlines. They don't like to make too specific plans because it makes it very tedious, and they don't allow for iterative design.”

Besides bumping up the game's resolution from 480×270 pixels to 960×540 pixels (if you remember Windows 95, you know that was once a huge amount of screen real estate for a Web page), one of the hardest things for Tholen was pleasing everyone: He hopes Dreamsettler will appeal to both those who lived in the early days of the Internet (many of whom played Hypnospace Outlaw) and those too young to remember what a dial-up modem sounded like.

“I always have this rule implicit in my head,” he explains. “What you need to know to enjoy Dreamsettler needs to be found within the game. There's no 'you don't know what you don't know' reference. The game needs to have that information accessible somewhere so that every player can enjoy it.”

Source: www.theguardian.com

The Sudden Rise of Clickolding: Exploring the Popularity of the Voyeur Game | Games

a A man in a strange, animalistic mask sits slumped in an armchair in a dingy motel room and watches you click a hand-held tally counter. He offers you $14,000 if you keep clicking until the number resets to 10,000, so you do. Occasionally he makes polite but suggestive requests: go faster, go slower, stop and try again, but he remains motionless, except for the occasional flexion of his hand.

Clicking the left mouse button, you wander around the room, admiring the paintings on the walls, the out-of-sync TV, the thermostat, etc. But as you approach the final scene, the man slowly begins to reveal bits and pieces of his life, and the atmosphere of an already dark world grows darker by the minute. This is what the game is all about.

Clickolding has been getting a lot of attention since its release on July 17th, receiving widespread coverage in the gaming press and nearly 500 reviews on PC game store Steam, most of which have been very positive. But what is it about this strange piece of interactive art that’s only 40 minutes long that has captured the hearts of critics and players alike?

That’s partly because Clickolding is a pretty obvious allegory about voyeurism and the sex trade. The man in the chair indirectly enjoys someone else’s use of his precious counter, which he describes as a lover he can no longer satisfy (“We’ve been together a long time, but I just can’t click like you do.”). The relationship between the two people in the room is deliberately left ambiguous, but we know this is no hostage situation; players are free to leave the room when they want, and opening the hotel room door ends the game. And yet, the threat hangs over the room, like a bad smell.

The player character must perform certain physical acts that clearly arouse the seated man, though not overtly explicit (“You’re clicking steadily. That’s good.”). But there’s also emotional labor, as the man reveals aspects of his tattered private life. Power dynamics shift subtly: at various times you’re a servant, a caretaker, a partner, a stranger, all with barely any dialogue.

One of Strange Scaffold’s other creations, an alien airport now run by dogs. Photo: Strange scaffolding

The game also captures a universal aspect of the experience of being confined to a hotel room for an extended period of time. While you’re there, it becomes a strange temporary home. It feels intimate (you undress there, you sleep there) yet alien and oddly fascinating. Who picked that floral wallpaper, that kitschy bedside lamp, that particular painting and why? How does the thermostat work? What’s outside the window? Visually, the room feels natural and detailed; it feels like a room from the latest Resident Evil or Call of Duty.

The clicker was born as an exploration of design principles: At this year’s San Francisco Game Developers Conference, members of studio Aggro Crab bought a clicker at a nearby thrift store, sat down with industry peers in a hotel lobby, and built a game to play with it. One of those peers was Xalavier Nelson Jr, creative director at the experimental indie studio. Strange Scaffoldingis responsible for such unique titles as Space Warlord Organ Trading Simulator and An Airport for Aliens Now Run By Dogs. An evening of oral history at WiredNelson was intrigued by the clicker’s hyper-repetitive appeal and began thinking about how he could use it in a new gaming project.

Clickolding continues the tradition of parody games like Cow Clicker and Cookie Clicker, which were designed to critique first-generation social media games like FarmVille, in which players perform endlessly repetitive tasks to accumulate resources and level up their characters. But by adopting mainstream game design elements—realistic visuals and a first-person camera—Clickolding extends the parody to all games driven by fast clicking, such as shooters and real-time strategy simulations. Here, the man in the chair becomes a metaphor for compelling game mechanics, enticing the player to get faster, better, and more accurate.

As you approach 10,000 clicks it starts to get boring, but you feel compelled, even obligated, to carry on while the man in the chair gives you a glimpse into his fractured life. It’s strange and mundane, uncomfortable and oddly comforting all at the same time. Perhaps the reason this game has attracted so much attention is that the monotony of clicking buttons in a boring motel allows your own thoughts, feelings and experiences to creep into your and the masked man’s room. Rarely have games given you so much room to be scared.

What to Play

Arranger: A role-solving puzzle adventure. Photo: Furniture and mattresses

in Arranger: Role Playing Puzzle Adventureis a cutesy RPG-like game in which you play a young social misfit setting out on his first journey outside the town he grew up in. Except the entire world is a grid of sliding tiles, and as you move, rows of tiles move with you. This turns combat into a sliding-block puzzle where you have to carry your sword to monsters to defeat them, and turns the regular towns, forests, and graveyards into giant game boards. It took me a while to get to grips with it, but the unique mix of story and puzzles is far more interesting than a match-3 puzzle. You may recognize the artist from his groundbreaking 2010 indie game Braid.

Available on: Nintendo Switch, PC, PlayStation 4/5
Estimated play time:
6 hr

Source: www.theguardian.com

The Scottish warrior in me: Exploring the hack-and-slash game Tears of Metal

‘T“There’s a giant rock that fell from the sky on an island in Scotland. They call it Dragonstone,” Tears of Metal director Raphael Toulouse explains, “and the British send their general out to [a look]”
“But then the general finds the rock and goes a little rogue, a little bit like Apocalypse Now. He breaks ties with the English, takes control of the island, and the English start mining this giant rock to make weapons and armor, but it also affects their minds. So the Scots organize to take the island back. And that’s where you come in.”

In Tears of Metal, you play as the leader of a Scottish battalion, and your job is to get closer and closer to Dragonstone while cutting down breakaway English troops. But as you get closer to the supernatural meteorite, the beautiful green backdrop of the Scottish Highlands gradually transforms into a hellish world. “It gets weirder and weirder, and by the end it looks almost post-apocalyptic,” Toulouse says.

You start with around 10 soldiers, but you can recruit more, and they’ll get stronger over time. Tears of Metal is a roguelike, so if you’re defeated you’ll be sent back to the start of the game, but you’ll keep any troops you’ve gathered for your next playthrough. However, just like in the alien-fighting XCOM series, if one of your soldiers dies in battle, he’s lost forever. The stakes are high, and you may have to rush to rescue your favorite characters before they’re wiped out for good.




Sensitivity warning: imitation blood.

The game is reminiscent of Dynasty Warriors, a series in which powerful warriors mow down hundreds of enemies in fantastical re-enactments of historical battles. Toulouse acknowledges that the series was a “huge influence,” but says the game relies less on button mashing. Up to four players can play together, each with their own army.

Toulouse is CEO of Paper Cult, an indie studio he co-founded in Montreal, Canada, nearly a decade ago. Which begs the question: why a French-Canadian indie studio is making a game set in Scotland? “That’s a good question,” Toulouse says, adding that the game originally had a completely different setting. Settling on medieval Scotland was a marketing decision; they wanted something instantly recognizable. But there’s also the fact that Toulouse is partial to the movies of Mel Gibson.

“I was a huge Braveheart fan,” he says. “I would always watch the movie with my friends after school. I would watch it over and over again. I loved the action scenes, and the Braveheart soundtrack is amazing.”

Toulouse has no personal connection to Scotland, but says Paper Cult has “a lot of connections with Scottish people” and works with writers who visit friends in Scotland every year. “We’re really trying to involve Scottish people in the project,” he adds, noting that the dialogue, in particular, will be of interest to Scots who still remember the terrible tragedy. Narration of William Wallace’s election campaign Age of Empires II users will be relieved to hear this.

Paper Cult has been working on Tears of Metal for around four years, but the release date is still a long way off, slated for next year. But since the game was revealed at Summer Game Fest in early June, Toulouse has been amazed by the audience’s response. He says it has been added to wishlists on Steam more than 100,000 times. “Within the first few days, we had over 100,000 people added to wishlists,” he says. [after the announcement]we surpassed [our previous game] “This is my lifetime wish list for Bloodroots,” Toulouse says with a hint of excitement. “I’m super excited.”

Source: www.theguardian.com

Exploring the Concept of “Big Man Style” and Why Billionaire Mediocrity is No Longer In Fashion

TThe business casual revolution of the 1990s and the rise of the tech billionaires in the early 2000s are said to have ushered in a new era of liberating employees from the shackles of dress codes. Mark Zuckerberg transformed the hoodie and jeans into a symbol of the new economy meritocracy, the uniform of genius hackers that would shake up the traditional industrial coat-and-tie aesthetic of the East. In the digital economy, many imagined, the most successful companies would allow their talented employees to wear whatever they wanted while splashing around in colorful ball pools.


But as Facebook engineer Carlos Bueno wrote in a 2014 blog post: Inside the MiratocracyIn the 1960s, we simply replaced the rigid dress code with a slightly less rigid one. The new world is actually not so free. The cognitive dissonance is clear in the faces of recruiters who pretend that clothing is no big deal, yet are clearly disappointed when they show up to an interview in a dark worsted business suit. “You are expected to conform to the rules of your culture before you can demonstrate your true worth,” Bueno writes. “What wearing a suit actually signals, and I don't mean this as a myth, is non-conformism, one of the most serious sins.”

As the rich get fabulously rich, they seem to become even more determined to look as plain as possible.

This reality was on full display earlier this month at the Sun Valley Conference, better known as “summer camp for billionaires.” Since the tradition began in 1984, organizers have been gathering the wealthiest and most influential people for the multi-day conference. A treasure trove of top CEOs, tech entrepreneurs, billionaire investors, media moguls, and more convene at the invitation-only meeting to privately decide the future of the world.

This year's attendees included Jeff Bezos, who continues his incredible transformation from nerd to muscle man. Looking like a successful SoulCycle instructor, he strolled around the resort grounds layered with pearl grey jeans, a skin-tight black T-shirt, and a multitude of colorful bracelets (possibly from the American luxury brand David Yurman).

Jeff Bezos at Amazon's Seattle offices on May 2, 2001, and with his girlfriend Lauren Sanchez at a meeting in Sun Valley, Idaho on July 11, 2024. Composition: AP, Reuters

Warner Bros. CEO David Zaslav tried to at least bring some style to the event, donning a brown corduroy trucker jacket, slim-legged blue jeans, smart white sneakers, and a white bandana around his neck. But most of the men in attendance were dressed in scruffy polos, T-shirts, and simple button-down shirts. Billionaire OpenAI CEO Sam Altman looked like he was at freshman orientation in a plain gray T-shirt, blue jeans, and a black backpack slung over each shoulder.

This is not necessarily a bad outfit – many of them are – but one wonders if something has been lost in the move away from coats and ties. A few generations ago, men of this social class would have worn something more visually interesting. In the 1930s, Apparel Arts, a leading men's fashion trade magazine that advises men on how to dress for different environments, recommended the following for resort wear: a navy double-breasted sport coat with a polka-dot scarf and high-waisted trousers in Cannes; a mocha linen beach shirt and wide-cut slacks with self-strap fastenings on the Côte d'Azur; and a white shawl-collar dinner jacket with midnight blue tropical worsted trousers and a white silk dinner shirt for semi-formal evening wear.

The advantage of these clothes is not so much about appearances or elegance, but rather the way they create a unique silhouette. The tailored jacket is particularly useful in this regard. Made from layers of haircloth, canvas, and padding, pad-stitched together and shaped with darts and expert pressing, the tailored jacket creates a flattering V-shape without having one. That silhouette is why Stacey Bendet, founder of fashion company Alice & Olivia, is always the most stylish person at these conferences (this year, she wore flared pants, a long leather coat, giant sunglasses, and a Western-wear hat, each element creating a unique shape). In contrast, Tim Cook's basic polo shirts and slim jeans did little to replicate his physical build.

To me, dressing like this, surrounded by guys in t-shirts and sloppy polo shirts, is pretty funny, and honestly, thank god people like this exist. pic.com/Jaraz4d8XB

— Derek Guy (@dieworkwear) July 17, 2024


In his book Distinction, Pierre Bourdieu correctly recognizes that the notion of “good taste” is merely a habit or taste of the ruling class. He is, of course, not the first to make this observation. In the early 20th century, German sociologist Georg Simmel noted that people often use fashion as a form of class differentiation. According to Simmel, style spreads downward as the working class imitates those deemed socially superior, at which point members of the ruling class move on to another class. But the publication of Distinction in 1979, based on Bourdieu's empirical research from 1963 to 1968, stands out, especially for its understanding of men's style. At the time, the coat and tie was in decline. By the time the book was translated into English in 1984, the suit was drawing its last breath before the rise of casual Fridays, tech entrepreneurs, and remote work would change men's dress forever.

Today's ruling class is hardly inspiring in terms of taste. The preponderance of tech vests replacing navy blazers shows that socioeconomic class still dictates dress habits, even if the style is less appealing. Ironically, while the elite are increasingly dressing like the middle class who go shopping at Whole Foods Market, wealth inequality in the United States has worsened roughly every decade since the 1980s, the last time men were still expected to wear tailored jackets.

To be honest, Jensen Huang was shining: he discovered the power of the jacket, he discovered the uniform (black leather jacket), and also, his tailoring seems pretty good. pic.com/ryjCqD1uaI

— Derek Guy (@dieworkwear) February 24, 2024


If there's a silver lining to all this, it's that the history of clothing in the 20th century is about how influences changed. As the century progressed, men began to receive dress dictates from different social classes, not just those with economic or political power: artists, musicians, and workers. Many of the more provocative fashion moments of this period were about rebellious youth taking a stance of rebellion against the establishment. These included swing kids and hip-hop, bikers, rockers, outlaws, beats and beatniks, modernists and mods, drag and dandies, hippies and bohemians. In recent years, Zuckerberg and Bezos have made an effort to move away from the fleece uniform, and Nvidia CEO Jensen Huang looks pretty stylish in a head-to-toe black uniform that includes a variety of leather jackets. But for the most part, today it's better to look elsewhere for dress dictates. The ruling class may shape our world, but don't let them shape your outfit.

Source: www.theguardian.com

Exploring the Universe from a Child’s Perspective: Curiosmos Makes Space Simulation Enjoyable

MaAsteroids hurtling at planet-destroying speeds, glowing spheres of hot gas, black holes from which even light cannot escape: outer space can be the stuff of nightmares, but for Celine Veltman, a 28-year-old Dutch game maker who spent her childhood stargazing, it’s the stuff of dreams. She’s channeling this cosmic wonder into a video game with the most ambitious ambition: the creation of a solar system. Rocks collide with each other, chemical reactions occur, and planets and life itself are born in the depths of space.

Curiosmos’s bright, easy-to-follow visuals, more children’s picture book than Terrence Malick, express Veltman’s objectives for the project and its inception: “I want to inspire more people to become as passionate about space as I am,” she says, speaking animatedly of supernovae and protoplanetary disks.

The idea came to Veltman while she was visiting a friend with two young children in 2018. The kids begged the developer for an iPad, so Veltman came up with what she wanted them to play: a “silly” game about astronomy, one that would “make them laugh” while also teaching a lesson about the very building blocks of life.

Speaking to a backdrop of sculptures on shelves in his artist studio in Utrecht, Netherlands, Veltman explains that this whimsical space adventure relies on solid physics and programming from his colleagues Guillaume Pauli and Robin de Paeppe. Curiosmos is a game of interlocking systems that produce unpredictable outcomes: an asteroid blows off parts of the planet to expose a molten core, drifting clouds create the perfect conditions for plant life, and strange, ungainly creatures begin to waddle around. There are touches of 2008’s Spore in this primitive life simulator, but Veltman specifically references the games of renowned designer Keita Takahashi (specifically Noby Noby Boy and Wattam) for working with “goofy, unconventional concepts.”

The task of translating the universe’s almost unfathomably complex secrets into gameplay proved to be a challenge. “Sometimes I almost regret it,” says Veltman, who relied on her instincts about what key information to include, leaving out magnetic fields and including rings of debris. Ultimately, she says with a wry smile, people need to understand that “planets are fragile, and can turn into big piles of dust.”

While the subject matter might evoke a touch of existential dread, Curiosmos is designed to feel good in the player’s hands. “That was a big part of the design,” Veltman says. Hurling asteroids makes satisfying noises, and terrain explodes with satisfying sounds. Veltman, a hobbyist potter, understands the power of touch; even Curiosmos’s transforming planets look like they’re made of clay.

Curiosmos also has personal meaning for Veltman: “During development, I realized I was saddened to be an artist instead of a scientist,” she says. The game is her attempt to ease this tension and “give meaning to science by creating art.”

Veltman hopes it will have the same kind of impact, if not the same scale, as educational YouTube channels. In a nutshell“The astronomy community is a huge part of our lives,” Veltman says. “They’re the foundation of our planet. They’re the cornerstone of our planet’s astronomy.” Veltman is a scientist who translates arcane scientific concepts into videos of “optimistic nihilism” for his 22.5 million subscribers. Curious Moss has a similar energy, seeking to make the universe’s most remote, strange, and unsettling mysteries “accessible to everyone.” Perhaps this, Veltman thinks, could pique the curiosity of many new astronomy enthusiasts.

Skip Newsletter Promotions

Curiosmos is scheduled to be released for PC, Nintendo Switch, and smartphones in 2025.

Source: www.theguardian.com

Exploring the impact of TikTok on the 2024 general election in UK politics

If a week is a long time in politics, five years between elections feels like an eternity in the UK. The political landscape has changed dramatically since the Conservative Party’s landslide victory in 2019, but so has the social media landscape.

In 2019, TikTok was “the video-sharing app that became phenomenally popular among teenagers,” according to a commentator at The Guardian.

Fast forward to 2023 and an Ofcom investigation has found that: 10% of people aged 16 and over The number of people saying they get their news from TikTok is higher than BBC Radio 1 and on par with the Guardian, a significant increase from 1% in 2020 after the last election.

While some say the so-called battle over TikTok has been exaggerated, the platform’s creators are well aware that there is an audience among TikTok users, young and old, who enjoys political content.

To understand how the 2024 election unfolded on TikTok, we monitored the platform for one hour per day for a week using four separate accounts, searching for the widely used tag “#ukpolitics” as well as campaign-specific hashtags and terms.

Before we begin, a few disclaimers: No one outside TikTok knows how TikTok’s algorithm works, nor do we know whether and how the algorithm can be manipulated to promote certain content.

The platform is also notoriously difficult to measure: there’s no “most popular” section, so the sample is just a snapshot of what people saw on the site for one hour each day for one week over the duration of the campaign.


Straight TikTok: “Traditional” News for a New Audience

If you think of TikTok as all dance crazes, lip-sync challenges, and make-up artist tutorials, you’d be right – but you’ll also find some familiar faces, including BBC and ITV news anchors, LBC radio presenters, and broadcast journalists.


Conspiracy theorist

We found very few accounts spreading conspiracy theories, at least in the sample we collected, but they do exist.

While we do not intend to help conspiracy theorists by spreading their videos more widely on this platform, topics we saw included false claims that Labour would introduce Sharia law if it came to power.

Again, it is not known why such content was served, but AI Forensics warns that such content could be amplified by a “secret recipe” hidden in the platforms’ algorithms.

“Engagement can be both good and bad, so polarized discussions around extreme views and hate speech can drive up engagement metrics,” Romano said.

At least three accounts initially identified as containing conspiracy theories were removed during the investigation, though it is unclear whether this was of the accounts’ own volition or if they were removed by TikTok.

Source: www.theguardian.com