Unraveling the Mystery of Space Mediation Particles: Exploring the Most Detailed Survey

International Space Station AMS particle detector

NASA

The 11 -year survey of particles near our sun and anti -particles has emerged the history of our solar system and causes a new mystery about the particles itself.

“It seems like I stepped into a dark room and saw a lot of new things.” Samuel Tin At Massachusetts Institute of Technology.

Energy particles are filled in the space, which is moved by burst called cosmic rays. When the cosmic ray enters the Alpha Magnetic Difference (AMS) detector of the International Space Station (ISS), the magnetic field separates particles based on the charge, and the detector measures mass and energy. This separation is important because it helps to identify the differences between particles and their anti -particles.

AMS collaboration, and his colleagues, analyzed more than 11 years of AMS data, and found that we didn’t know much about the particle behavior as we thought. For example, this survey reveals how the number of particles tends to be over time and how different types of particles interact with each other. Ting says that there are more than 600 theoretical models that can explain each of these trends, but there is nothing to explain both surveys at the same time.

And the results of the survey may be important for more than a single particle. Researchers say that the changing characteristics may be useful as a record of the history of the solar system, so they are shooting cosmic rays with different detectors for more than a century. Jamie Lankin At Princeton University. However, she says that we have never understood how the solar cycle affects the light rays.

This is because 11 years is the length of one solar cycle, so collecting data during that period captures all repeated fluctuations in the sun magnetic field, and the behavior of cosmic rays changes. She says that such a detailed investigation can be a key to solving a method of using cosmic rays in “solar system archeology”.

However, he says that the cosmic ray itself is still mysterious. Gavin Lowell At Adelaide University in Australia. “The measured value of the particle AMS is essentially from outside the solar system,” he says. Detailed amounts of new analysis, including how different particle nuclei on the cosmic ray acts, may help researchers focus on more decisive theories of cosmic rays.

There is also a question of other unexplored universe. “It’s a big mystery for me that AMS can observe antiproton because we don’t see antimatters in our world.” Ian Low At Northwestern University, Illinois. He says that the origin of these anti -particles is connected to a mysterious dark substance, and otherwise it may be better than our current universe.

Ting and his colleagues are currently working on upgrading the AMS detector, can detect more particles, and are adjusted as astronauts who support the installation.

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Source: www.newscientist.com

Review: “Source Code” by Bill Gay Tsu – Exploring the World of Computer Nerds and Their Struggles

tHe mystery surrounding William Henry Gates III is well-preserved. This book delves into the early years of Gates, from his birth in 1955 to the founding of Microsoft in 1975. The sequel will reveal the next chapter of his story.

The title of the book aptly captures its essence. In the era when only humans wrote computer programs, “source code” referred to the code that powered the programs. Understanding a programming language enabled one to decipher the workings of a computer program.

What can we learn from studying Gates’ journey? Essentially, it narrates the tale of a fortunate young man. He had supportive parents who provided him with the right environment to grow emotionally and intellectually. However, he faced internal battles due to his high IQ, rebellious nature, and anxiety.

Reflecting on his upbringing, Gates acknowledges the challenges he faced in social settings and how his parents supported him. He attended a progressive private school that nurtured his talents.

Notably, Gates and his friends had access to a computer in the 1960s, which was rare at the time. This early exposure to computing led them to develop software and write programs for companies in their region.

Gates’ journey took him to Harvard, where his programming skills stood out. He dabbled with a December PDP-10 but shifted focus when Allen discovered a new microcomputer based on Intel’s 8080 processor.

Together, Gates and Allen ventured into the world of software development, leading to the establishment of Microsoft. Their early success paved the way for future accomplishments.

The book hints at Gates’ institutional expansion and legal battles, setting the stage for what’s to come in the next volume.

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Gates in 1983. Photo: DOUG WILSON/CORBIS/Getty Images

The book provides valuable insights into Gates’ formative years, shedding light on his complex personality. His early struggles and triumphs set the stage for his future endeavors.

One of the defining moments in Gates’ life was the tragic loss of his best friend and programming partner, Kent Evans. This loss deeply impacted Gates and influenced his career trajectory.

In a poignant moment, Gates reflects on his conversations with Evans’ father and imagines what could have been if Evans had lived. Their shared vision laid the foundation for what would become Microsoft.

Source: www.theguardian.com

Exploring the Cultural Significance of Old Game Magazines and Nostalgia in Video Game History

bIf you were a passionate gamer before the age of the Internet, chances are you were also an avid reader of gaming magazines. Publications like Crash, Mega, PC Gamer, and the official PlayStation Magazine have been fixtures in the industry since the early 1980s, fostering lively communities through their letter pages. Unfortunately, many of these magazines were not preserved and have been forgotten over time, unlike music and movie publications. As a former game journalist in the 1990s, I recall seeing hundreds of issues of popular game magazines like Super Play and Edge Masters being discarded like trash, which was disheartening.

However, for many veteran gamers and video game enthusiasts, these magazines hold historical significance and provide nostalgic joy. Surviving copies of classic game magazines are highly sought after on platforms like eBay. The Internet Archive features scanned copies of these magazines, but legal issues with copyright owners can limit access.

Fortunately, there are organizations dedicated to preserving game magazines. The Video Game History Foundation, a nonprofit organization focused on preserving gaming history, recently announced the launch of a digital archive where enthusiasts can read and study magazines online. This archive will eventually include over 1,500 issues of US game magazines, art books, and other printed materials, all fully searchable for easy access to information on gaming history.

In a recent video introducing the archive, VGHF Library Filsalbador stated: “Whether you are a die-hard fan or just a curious observer, there is something for everyone.”

The VGHF, founded in 2017 by game historian Frank Cifaldi, is working to create archives that academic institutions and museums can use to study gaming history. While the focus has traditionally been on preserving games themselves, there is a growing recognition that magazines offer valuable context. John Hardman, creative director and co-CEO of the National Video Game Museum in Sheffield, notes that game magazines provide insights into players’ relationships with video games, serving as a time capsule of gaming culture.

Game magazines often reflect the specific demographics of their audience, showcasing industry trends and cultural norms. Advertisements from the 1990s to the early 2000s frequently depicted women in revealing outfits, even for genres like military shooters and strategy sims. This marketing strategy targeted teenage male audiences, as explained by museum curator Anne Wayne. The content of these magazines offers a unique perspective on the gaming community and the discussions and trends of the time.

The US Video Game Historical Foundation digitizes classic video game magazines archives. Photo: VGHF

Both VGHF and the National Video Game Museum rely on donations to continue their preservation efforts. Recently, the museum received a complete collection of PC Gamer magazines from a generous collector, including all cover demo disks and inserts. Magazine publishers also play a crucial role in preservation, as seen with Future Publishing’s archival efforts.

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Reflecting on the history of video games, it’s clear that the industry’s trajectory was not always straightforward. Game magazines challenged the notion that technological superiority guarantees success, offering a less linear perspective on the industry’s evolution. As you explore the VGHF digital archive, you’ll see that the success of consoles like the Sega Mega Drive, PlayStation, and Nintendo Wii was not always a foregone conclusion. In times of uncertainty for the gaming industry, these magazines serve as vital historical records, shedding light on a complex and ever-evolving landscape.

Source: www.theguardian.com

Understanding Traitors: Exploring the Intersection of Forensic Psychology and Evolutionary Biology

Claudia Winkleman, The Traitors host

BBC /Studio Rambert

Food -up, torch light, knife Sharp: Viewers in the UK are ready for different delicious finale Traitor Tonight, at a video game show, a TV game show is trying to drive away the ruthless (strictly non -realistic) murderers walking between them.

For psychologists -Experts and armrests- Traitor This is the gold mine of the unauthorized human behavior, which is disassembled and analyzed. And it's not just psychology. Game theory, human evolution, and criminal science are only a few of the scientific fields that provide clues to Makabeli's dynamics.

I found something that I really needed to win to investigate a betrayal (academically speaking …) Traitor。 Warning: If there is no latest information on the show, there is a spoiler first.

Please be careful about compatible bias

“Having a strong feature seems to be that others are influential and potentially intimidating,” says a forensic psychologist. Kuala LightHost A Podcast About Traitor With a colleague at the British Chester University. She selects contestants such as shadows (too intelligent), Ellen (too emotional), and Armani (too much confidence).

Their falls are likely to be linked Compatible biasThe characteristics of human beings that most of us comply with social norms. Individuals who do not fit may be hated or distrustful.

This is not a place of altruism

Emily EmotThe London University College's evolution anthropologist says that players should not be able to “do not actually exist in evolutionary literature.”

“Remember, it's not a cooperative game,” she says. “It's a deceptive game, a survival game. You need to be there to win, so it's a mistake to commit some players because they trust the nearby people. “

Emot says that we have evolved to go ahead of others. Therefore, altruistic behaviors found in the show are said to have selfish benefits behind them. And such obvious altruism is not a bad tactic, whether you are faithful or traitor.

“In the context of the game, cooperative is functioning as a signal for reliability. A good example may not be open to the shield. [which protects you from the next murder] During the show task. “

However, here is Makabeli's intelligence. Because everyone knows the rules of the game, excellent players do not take altruistic actions at face value. “In this game, you may have an impure motivation for you, so it’s not a honest signal,” says Emot.

So be careful of wonderful people. an Thousands of messages analysis Between players DiplomacyGames that share similarities TraitorExcessive polite players have discovered that they are more likely to betray others.

Be careful of bias in the group

“We know from social psychology that they have what they are called when they form a social group. Bias in the groupAnd this can really accelerate TraitorLight says. “”[Contestants] Display priority actions to those in the group with them. This is why everything did not work for Mina after recruiting Charlotte as a traitor.

Charlotte is recruited as a traitor by Mina

BBC /Studio Rambert

For Mina, who was always looking for a female traitor, her group was a so -called sister relationship she created. “She identified it as a sister relationship. She used this word well,” says Light. “The problem is that Charlotte had already had a faithful person and a strong group's identity, and when she was hired by her will, she did not have the loyalty to the new group. did.”

And what happened? Charlotte immediately crossed Mina, and Mina was voted the next night.

Light says that the same group's bias can lead to a flock thinking when the player is voting, which can lead to an unrogical trust in people in the game.

What is a good liar?

A nervous or inconsistent answer to the question is generally considered doubtful, even if someone tells the truth. That's because these actions are tied to a stereotype about what a liar is doing. The better gifts are always those who say the same thing. Emma BarrettPsychologist and criminal scholar at the University of Manchester University.

“One of the most notable things is the same story in the exact same way, and they don't really explain it in detail when they re -speak it,” she says. The story may sound plausible, but repeatedly adds details as you remember. “People sometimes make a mistake in consistency, but that's not a way to work with real memories.”

Think like a scientist

Hunting for the traitor -Introduction to the 3rd season of the traitor

BBC /Studio Rambert

Faithful people are not very good at it TraitorBut another tactic that they can use is to encourage suspicious traitor to speak more than they want. Barrett says.

“If you are faithful, the good strategy to detect a traitor is to subtly encourage them as they speak.” “For example, if you want to know if you are a police officer and someone gave you a false address, one of the questions you might ask is,” Oh, how do you get there? What is your nearest station?

If you are suspicious, try a game theory?

The majority of information is always lost to the minority based on sufficient information. Based on this, it was created by Russian psychologist Dimitry Davidoff mafia -Which parlor game Traitor Based on the 1980s. since then, mafia It is used as the basis of many game theory experiments and models.

The good news is that Davidoff is not correct at all. He believed that the probability of a faithful person to keep the bad guys away is better than a coincidence. But many the study The model discovered that the possibility of victory was almost equal, and was leaned in support of people who were faithful to live games for the weight of the lie that the traitor had to talk about.

In other words, forget cold mathematics. If you really want to win TraitorYou must be just injustice than anyone else.

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Source: www.newscientist.com

Exploring the decision-making process of early hominin tool manufacturers: A new study

Paleoanthropologists have characterized the properties of rough stone materials selected and used by early Pleistocene tool makers at Acheulean sites on the Ethiopian plateau between 16 and 1 million years ago.

Hand ax made from sidestrike flakes (ac) and kombewa flakes (df) from Melka Wakena, Ethiopia. Image credit: Tegenu Gossa & Erella Hovers, doi: 10.1007/s12520-024-02072-8.

The Hebrew University of Jerusalem said: “The two earliest stone tool assemblages, Oldowan and Acheulean, are now known to have emerged and proliferated within the East African Rift Valley.” Professor Herrera Hovers And my colleagues.

“The Oldowans (beginning 2.6 million years ago) introduced the obligatory use of percussion techniques, using various types of lithic supports (cobbles, nodules, pebbles, etc.) as percussion instruments to produce simple flakes. It represents a fundamental technological advance.

“The emergence of the Atyurs 1.75 million years ago probably marked major biological and behavioral changes in hominin lifestyles, often associated with improved cognitive abilities.”

In their study, the authors focused on: Melka Wakenaan early Achurian archaeological complex located in the south-central Ethiopian Plateau, at an altitude of 2,300 to 2,350 meters above sea level.

The site consists of several areas within a radius of approximately 2 km along the western bank of the Wabe River.

Preliminary investigations revealed the remains of animals, including 15 species of large vertebrates, some of which had human traces.

“Melka Wakena is one of the earliest known sites of high-altitude human habitation,” the researchers said.

“Evidence suggests that early humans made strategic choices based on factors such as rock compatibility, durability, and efficiency.”

“Melka Wakena's unique high-altitude setting provides valuable insight into how early humans adapted to their difficult environment.”

Scientists used advanced digital imaging techniques such as 3D scanning and photogrammetry to create highly detailed models showing the effects of stone tool use.

These models enable accurate analysis of wear patterns and surface changes and reveal that raw material properties have a significant influence on these changes, even under identical use conditions.

The findings suggest that early humans carefully evaluated the properties of materials when making tools, demonstrating a remarkable degree of technological foresight and adaptability.

“Our findings suggest that early humans were not simply picking up stones at random,” said Professor Hovers.

“They were making complex decisions about which materials were best for predictable needs, demonstrating a high degree of pre-planning and cognitive sophistication.”

of result appear in the diary PLoS ONE.

_____

E. Paisan others. 2025. Exploring early Acheulean technological decision-making: A controlled experimental approach to raw material selection for percussion crafts in Melka Wakena, Ethiopia. PLoS ONE 20 (1): e0314039;doi: 10.1371/journal.pone.0314039

Source: www.sci.news

Exploring the Dark World of Sexual Deepfakes: Women Fighting Back against Fake Representations

IIt started with an anonymous email. It read, “That's true. I'm sorry to have to contact you.” Below that word were three links to internet forums. “HUGE trigger warning…they contain vile photoshopped images of you.”

Jody (not her real name) froze. The 27-year-old from Cambridgeshire has had problems in the past with her photos stolen to set up dating profiles and social media accounts. She called the police, but was told there was nothing they could do and pushed it to the back of her mind.

However, I couldn't ignore this email that arrived on March 10, 2021. She clicked on the link. “It was like time stood still,” she said. “I remember screaming so loud. I just completely broke down.”

Forum, an alternative porn website, has hundreds of photos of her alone, on holiday and with friends and housemates, alongside a caption labeling them as 'sluts'. The comments included calling her a “slut” and “prostitute,” asking people to rate her, and asking her what kind of fantasies she had. they will.

The person who posted the photo also shared the invitation with other members of the forum. It involved using artificial intelligence to create sexually explicit “deepfakes,” digitally altered content, using fully clothed photos of Jodi taken from her private Instagram.

“I've never done anything like this before but I love seeing her being fake…happy to chat and show more of her too…:D,” they wrote. Ta. In response, users posted hundreds of composite images and videos of the woman's body and Jodi's face. One posted an image of her wearing high school girl clothes and being raped by a teacher in a classroom. Others showed her full “nude”. “I was having sex in every room,” she said. “The shock and devastation still haunts me.”

The now-deleted fake images show that a growing number of synthetic, sexually explicit photos and videos are being created, traded and sold across social media apps, private messages and gaming platforms in the UK and around the world. Masu. As well as adult forums and porn sites.




Inside the helpline office. Photo: Jim Wileman/Observer

Last week, the government announced a “crackdown” on blatant deepfakes, expanding current laws that make it a criminal offense not only to share images, but also to create them without consent, which will be illegal from January 2024. I promised. Someone making them for you – is not going to be covered. The government will also ask whether the crime was consensual (campaigners say it must be) or whether the victim can prove that the perpetrator had malicious intent. I haven't confirmed whether it is necessary or not yet.

At the Revenge Porn Helpline's headquarters in a business park on the outskirts of Exeter, senior practitioner Kate Worthington, 28, says stronger laws with no loopholes are desperately needed.

Launched in 2015, the helpline is a dedicated service for victims of intimate image abuse, part-funded by the Home Office. Deepfake incidents are at an all-time high, with reports of synthetic image abuse increasing by 400% since 2017. However, it remains small compared to overall intimate image abuse. There were 50 incidents last year, accounting for about 1% of the total. caseload. The main reason is that it's vastly underreported, Worthington says. “Victims often don't know their images are being shared.”

The researchers found that many perpetrators of deepfake image abuse appear to be motivated by “collector culture.” “A lot of times it's not with the intention of the person knowing,” Worthington said. “Buyed, sold, exchanged, traded for sexual gratification or for status. If you are finding this content and sharing it alongside your Snap handle, Insta handle, or LinkedIn profile. , you may receive glory.'' Many are created using the “Nude'' app. In March, a charity that runs a revenge porn helpline reported 29 such services to Apple, which removed them.

There have also been cases where composite images have been used to directly threaten or humiliate people. The helpline has heard cases of boys creating fake incestuous images of female relatives. A man addicted to porn creates a composite photo of his partner engaging in non-consensual sex in real life. Stories of people who were photographed at the gym and deepfake videos made to make it look like they were having sex. Most, but not all, of those targeted are women. Approximately 72% of the deepfake incidents identified by the helpline involved women. The oldest was in his 70s.

There have also been cases where Muslim women have been targeted with deepfake images of themselves wearing revealing clothing or without their hijabs.

Regardless of intent, the impact is often extreme. “Many of these photos are so realistic that your coworkers, neighbors, and grandma won't be able to tell the difference,” says Worthington.




Kate Worthington, Senior Helpline Practitioner. Photo: Jim Wileman/Observer

The Revenge Porn Helpline helps people remove abusive images. Amanda Dashwood, 30, who has worked at the helpline for two years, says this is usually a caller's priority. “It says, 'Oh my God, help me. I need to delete this before people see it,'” she says.

She and her colleagues on the helpline team, eight women, most under 30, have a variety of tools at their disposal. If the victim knows where the content was posted, the team will issue a takedown request directly to the platform. Some people ignore the request completely. However, this helpline has partnered with most of the major helplines, from Instagram and Snapchat to Pornhub and OnlyFans, and has a successful removal rate of 90%.

If the victim doesn't know where the content was posted, or suspects it's being shared more widely, they can send a selfie to be run through facial recognition technology (with their consent) or vice versa. Ask them to use image search. tool. Although this tool is not foolproof, it can detect material being shared on the open web.

The team can also advise you on steps to stop your content from being posted online again. They plan to direct people to a service called StopNCII. The tool was created by online safety charity SWGFL, which also runs a revenge porn helpline, with funding from Meta.

Users can upload real or synthetic photos, and the technology creates a unique hash and shares it with partner platforms such as Facebook, Instagram, TikTok, Snapchat, Pornhub, and Reddit (but not X or Discord). If someone tries to upload that image, it will be automatically blocked. As of December, 1 million images had been hashed and 24,000 uploads were proactively blocked.

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Alex Wolff was found guilty of a derogatory nature. I'm posting images, not soliciting them. Photo: Handout

Some people call the police, but responses vary widely depending on the force used. Victims who try to report fraudulent use of composite images are told that police cannot cooperate with edited images or that prosecution is not in the public interest.

Helpline manager Sophie Mortimer recalls another incident in which police said: “No, that's not you. It's not you.” It’s someone who looks like you,” and refused to investigate. “I feel like police sometimes look for reasons not to pursue these types of cases,” Mortimer said. “We know it's difficult, but that doesn't negate the real harm that's being caused to people.”

In November, Sam Miller, assistant chief constable and director of the violence against women and girls strategy at the National Police Chiefs' Council, told a parliamentary inquiry into intimate image abuse that police lacked a “deep understanding of violent behavior”. I'm worried,” he said. Discrepancies in laws and precedents. “Yesterday, one victim told me that out of the 450 victims of deepfake images she has spoken to, only two have had a positive experience with law enforcement,” she said. Ta.

For Jodi, it is clear that there is a need to raise awareness of the misuse of deepfakes, not only among law enforcement but also the general public.

After being alerted to her deepfake, she spent hours scrolling through posts trying to piece together what happened.

She noticed that they were not shared by strangers, but by her close friends alex wolf, a Cambridge University graduate and former BBC Young Composer of the Year. He had posted a photo of her with a cut out of him. “I knew I hadn't posted that photo on Instagram and only sent it to him. That's when the penny dropped.”


www.theguardian.com

I am a neuroscientist exploring how gambling impacts the brain

The International Classification of Diseases (ICD) is a text created by the World Health Organization that summarizes all medical problems recognized by the organization.

When it comes to the latest version, ICD-11was created and added the category of addictive behaviors to the section on addictive disorders. It is now medically accepted that people can become addicted not only to substances but also to certain activities. The most important of these behaviors is gambling.

Gambling addiction is definitely real and a big problem. therefore, UK government introduces measures Hopefully, we can curb or at least reduce that harm.

But why do people become addicted to gambling? And why is it often so difficult to treat compared to more “typical” substance-based addictions?

The “method” is relatively simple. The main attraction of gambling is essentially the ability to win large amounts of money with little effort.

When making decisions, humans brain You are constantly weighing effort against potential reward. When something leans heavily toward the latter (for example, paying a small amount of money and receiving a large amount in return), we tend to really approve of it.

Up to 4 percent of people in the United States may have a gambling problem – Photo credit: Getty

There's also the fact that the human brain is complex enough to recognize money as important in a biological sense, even though it's a technically abstract concept. Our brains also prioritize novelty and unpredictability.

All of this together means that gambling can and does affect the brain's reward system in the same way as certain drugs and substances. Addiction develops and all the subsequent effects are felt on the individual.

Of course, this does not happen to everyone who gambles. There are many people who don't gamble at all. Many people instinctively dislike risk and loss, but these are unavoidable aspects of gambling. However, some people are not as sensitive and are more willing to accept gambling as a form of entertainment.

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But while the similarities in the brain's responses to gambling and drugs may explain why gambling is often addictive, it is the combination of both that can make gambling addiction particularly difficult to treat. That's the difference.

Gambling addiction lacks a biological substance, making it easier to overlook and hide. As a result, some evidence suggests that 90% of gambling problems go unreported and untreated.

Also, the absence of specific substances that support gambling addiction means that there is nothing to “take away”, so to speak. Even in cases of long-term chronic drug addiction, there is an option to remove the drug (going “cold turkey”) and allow people's brains and bodies to adapt to the absence of the drug. Indeed, this is often a very unpleasant and even dangerous option. But it's still an option.

This is not the case with gambling. It is an action, not a substance. As long as someone has money and autonomy, it is very difficult to deny them access to gambling. Even if you could, it still might not make any difference because of your gambling experience.

The nature of gambling means that it is not experienced as a direct “stimulus = reward'' process of the kind that applies to drug taking and that underlies the basic learning processes of classical conditioning (which is why addiction is established in the first place). key aspects of the system). .

Such a relatively simple process is also easy to unlearn. When a stimulus stops producing a reward, the association “dies” in the brain. When you do this to the source of your addiction, the addiction loses its power over you. The human brain is so complex that this will be quite difficult to achieve, but at least we can try.

According to the Journal of Gambling Studies, men are twice as likely to be frequent gamblers than women – Photo courtesy of Getty

However, think about this. If an alcoholic found out that only one random drink out of 20 had alcohol in it and the others made him feel nauseous, it would probably be much easier to kick the habit. Dew. But that doesn't work with gambling. Because that's how you experience gambling.

Gambling rewards occur through a variable schedule of reinforcement. You never know when you will win, and losing is inevitable. But as long as you win often enough, keep doing it. And then an addiction to that behavior develops.

Knowing the negative consequences of gambling is already part of the process. It's like trying to treat an alcoholic by making him pay for his own drinks. They always already are.

These are just some of the reasons why gambling addiction is a difficult problem to address medically. This means it is essential to work towards reducing exposure to gambling and the development of addiction in the first place. We have to even the odds somehow.

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Source: www.sciencefocus.com

“Exploring the Untold Tale: A Developer’s Battle to Create a Game on the 1948 Nakba Despite Taboos”

IIn the West Bank city of Nablus, Rashid Abueide operates a nut roaster to support his family. Additionally, he is an award-winning game developer. A decade ago, amidst the escalating 2014 Gaza war, he created a compelling video game titled “Lilya and the Shadow of War” which depicts a man’s quest for safety for his daughter and himself. However, amidst the falling missiles, it becomes evident that safety is unattainable. Initially rejected by Apple upon release in 2016 due to inappropriate content, the decision was eventually reversed after a week of protests.

Despite the acclaim and attention “Lilya” received, Abueide struggled to secure funding for his next game through conventional means. His envisioned game, “dream on the pillow,” narrates the story of the 1948 Nakba and reflects on the Arab-Israeli conflict through a mother’s folklore. Rejected nearly 300 times for being contentious and risky, Abueide’s games challenge the narratives surrounding the Palestinian experience, which has long been taboo.




Historical Background…The game’s timeline switches between the protagonist Om’s past and her horrifying present. Photo: Rasheed Abueide

Currently, as conflict rages in his homeland, Abueide is resolute in telling the Palestinian narrative. With the collaboration of a dedicated team, he initiated a crowdfunding campaign to bring “Dreams on a Pillow” to life.

Despite challenges, the team successfully reached its fundraising goal through Launch Good, a platform that acknowledges Muslim causes. This achievement covers a significant portion of the game’s development costs, paving the way for further funding opportunities as the project evolves. Abueide expresses gratitude for overwhelming support and emphasizes the importance of portraying the Palestinian plight in gaming.




“I want to send a message.” Rashid Abueide, who operates a nut roaster in Nablus. Photo: Rasheed Abueide

“The Dream on the Pillow” draws inspiration from a mother fleeing with her infant, inadvertently carrying a pillow and recalling her childhood in Palestine. The game interweaves her journey post-Tantura massacre with nostalgic dreams, using the pillow as a key element for progression but also triggering nightmares. Abueide anticipates a two-year development timeline, underscoring the project’s significance with contingency plans in place for potential interruptions.

Abueide’s ultimate goal is for players to empathize with the Palestinian experience, understanding the lasting impact of past conflicts on present realities. By shedding light on the ongoing struggles of the Palestinian people, he aims to prompt an informed and empathetic response from players.

Source: www.theguardian.com

The Illusion of God: Exploring the Pope’s Popularity as a Deepfake Image in the Age of Artificial Intelligence

For Pope, it was the wrong kind of Madonna.

The pop legend behind the ’80s anthem “Like a Prayer” has been at the center of controversy in recent weeks after posting a deepfake image of the Pope hugging her on social media. This further fanned the flames of an already heated debate over the creation of AI art, in which Pope Francis plays a symbolic and unwilling role.

Catholic Church leaders are accustomed to being subject to AI fabrications. One of the defining images of the AI boom was Francis wearing a Balenciaga down jacket. The stunningly realistic photo went viral last March and was seen by millions of people. But Francis didn’t understand the funny side. In January, he referenced the Balenciaga image in a speech on AI and warned about the impact of deepfakes.


An AI-generated image of Pope Francis wearing a down jacket. Illustration: Reddit

“Fake news…Today, ‘deepfakes’ – the creation and dissemination of images that appear completely plausible but false – can be used. I have been the subject of this as well.” he said.

Other deepfakes include Francis wearing a pride flag and holding an umbrella on the beach. Like the Balenciaga images, these were created by the Midjourney AI tool.

Rick Dick, the Italian digital artist who created the image of Madonna, told the Guardian that he did not intend to offend with the photo of Frances putting his arm around Madonna’s waist and hugging her. Another image on Rick Dick’s Instagram page seamlessly merges a photo of the Pope’s face with that of Luigi Mangione, the man accused of killing UnitedHealthcare CEO Brian Thompson. They are more likely to be offended.


AI image of Madonna and Pope Francis. Illustration: @madonna/Instagram

Rickdick said Mangione’s image was intended to satirize the American obsession with Mangione being “elevated into a god-like figure” online.

“My goal is to make people think and, if possible, smile,” said the artist, who goes by the stage name Rick Dick, but declined to give his full name.

He said that memes (viral images that are endlessly tweaked and reused online) are our “new visual culture, fascinated by their ability to convey deep ideas quickly.”

Experts say the Pope is a clear target for deepfakes because of the vast digital “footprint” of videos, images, and audio recordings associated with him. AI models are trained on the open internet, which is filled with content featuring prominent public figures, from politicians to celebrities to religious leaders.

Sam Stockwell, a researcher at Britain’s Alan Turing Institute, said: “The Pope is frequently featured in public life and there are vast amounts of photos, videos, and audio clips of him on the open web.” said.

“Because AI models are often trained indiscriminately on such data, these models are more sensitive to the facial features and facial features of individuals like the Pope than models with less large digital footprints. It makes it much easier to reproduce the similarities.”

Rick Dick said the AI model he used to create the photo of Francis that was posted to his Instagram account and then reposted by Madonna was created on a paid platform called Krea.ai by the pope and the pop star. It is said that the robot was trained specifically for images. However, realistic photos of Francis can also be easily created using freely accessible models such as Stable Diffusion, which allows users to place Francis on a bicycle or on a soccer field with a few simple prompts.

Stockwell added that there is also an obvious appeal to juxtaposing powerful figures with unusual or embarrassing situations, which is a fundamental element of satire.

“He is associated with strict rules and traditions, so some people want to deepfake him in unusual situations compared to his background,” he said.

Adding AI to the satirical mix will likely lead to more deepfakes from the Pope.

“I like to use celebrities, objects, fashion, and events to mix the absurd and the unconventional to provoke thought,” said Rick Dick. “It’s like working on a never-ending puzzle, always looking for new creative connections. The Pope is one of my favorite subjects to work on.”

Source: www.theguardian.com

Exploring the Production of Higgs Boson Pairs in Proton-Proton Collisions with the CMS Experiment

CMS Collaboration physicists used data from high-energy proton-proton collisions from Experiment 2 at CERN’s Large Hadron Collider (LHC) to released The latest research into the production of Higgs boson pairs, known as De-Higgs, has placed constraints on the rate of their formation.



Event display of candidate events for Higgs pair generation. Image credit: CERN.

According to physicists, Higgs particle pair can be created in two main ways.

The first is called gluon-gluon fusion, in which gluons (particles inside colliding protons) interact to produce the Higgs boson. This process allows scientists to study the interaction between one so-called intermediate state Higgs boson and two final state Higgs bosons.

The second method involves quarks, also inside the colliding protons, which emit two vector bosons. These vector particles interact to form a Higgs particle, allowing the study of the interaction between two Higgs particles and two vector particles.

CMS physicists performed the latest analysis by exploring multiple ways DeHiggs could collapse.

These final states resulted from the decay of Higgs boson pairs into bottom quarks, W particles, tau leptons, and photons.

By combining these searches and analyzing all the data simultaneously using advanced analytics techniques such as boosted decision trees and deep neural networks, the collaboration was able to extract more information than ever before. .

This study allowed the researchers to set an upper bound on the Higgs pair production rate with a 95% confidence level.

The measured limits are now 3.5 times higher than the Standard Model’s prediction for total DeHiggs production and 79 times higher than the Standard Model’s prediction for DeHiggs production by vector boson fusion.

The LHC’s Run 3 data acquisition era is underway, and the amount of data collected by CMS experiments has already doubled, and CMS researchers are making progress in analyzing it.

One of the most exciting prospects for measuring the self-interactions of the Higgs boson is the upcoming High-Luminosity LHC (HL-LHC), scheduled to become operational in 2030.

In this new phase, the accelerator will provide CMS with the highest luminosity ever reached in a collider.

Considering luminosity predictions and systematic uncertainties, scientists estimate that the first evidence of Higgs formation may begin to appear in about half of the HL-LHC data.

“We look forward to further investigating this rare and exciting phenomenon,” they said.

_____

CMS cooperation. 2024. Combined search for non-resonant Higgs boson pair production in proton-proton collisions at √s=13 TeV. CMS-PAS-HIG-20-011

Source: www.sci.news

Exploring Age and Gangsterism in ‘Mafia: Definitive Edition’ | Game Review

I I'm at a stage in my life where my options are limited when it comes to the job I dreamed of as a child. I'm too old to play football for Scotland, and I have no intention of owning a brewery or becoming an astronaut. (In hindsight, it was a bit ambitious to aspire to a job that combined all three.) Also, in this economy, many people are willing to take a job without knowing if the new job will work out. It is dangerous to abandon it. Luckily, video games allow you to try it out before you take the plunge. Besides, you're never too old to be a gangster, right? That's why I started playing Mafia: Definitive Edition.

I played a little bit of the original version from 70 billion years ago. But it didn't last long. Because there were driving sections that were as unintuitive and poorly controlled as the buggy on Mars.

For me, the dream of becoming a gangster was less about murder and extortion, and more about the social aspect of just hanging out with guys and yelling abuse. This is more than fully expressed in this game. Guys tell me “always soft when it comes to broads” as soon as I start taking an interest in the bar owner's daughter. Hey, does that Jabroni really have my number!

The story of the main character Tommy is how I imagine his path into the mafia. I was born on the east coast of Scotland of Polish descent, so I couldn't trace my family back to Sicily and had no blood ties to any of my five families. Like Tommy, I started out as a taxi driver, and one night I picked up some injured people from a rival gang and did a job of such high quality that I was invited to do more work for them. I imagined it would be. This is the mob equivalent of a 5-star review on Uber.

It's not Goodfellas or The Godfather, but it's solid… Mafia: Definitive Edition. Photo: Hangar 13

With the updated version, you don't actually have to do much driving. You can skip between destinations with the press of a button, but this means you'll miss out on the chat throughout the journey that helps explain the story in more detail. And that's a good story. It's not Goodfellas or The Godfather, but I thought it was solid and the voice actors did a pretty good job.

The script is full of clichés, but they remind me of the mafia movies I grew up loving, so they put me at ease. Politicians are always “taking action.” Gangs always want to “legalize” eventually. It's not about saving lives, it's about saving “donkeys.” you don&#39t thing“Do what needs to be done.'' You are not brave, you have a “real set of balls”. That's not all Any It's a set of balls, but it's a set that frequently requires commentary and praise. My boss, Don Salieri, kept saying to his co-workers, “Look at this kid's set of balls.” Isn't it strange that the mafia doesn't have a human resources department? After one meeting, everyone leaves the room, leaving not one but two cigars burning in the ashtray. Therefore, I don&#39t think much about safety and health in this workplace either.

Some things are a little silly. My character is still called “The Kid” even though he's 30 years old. Maybe they're bootlegging an elixir of life with bourbon. To get the weapon, you have to go see a man named Vincenzo. I am often told that he has just what I need. Most often it will be a baseball bat. I could have bought it at Toys R Us.

However, I find this game very comfortable to play in a predictable and undemanding way. Most of the time it's like settling down with a cozy crime thriller or potato-based soup, but there are some very difficult levels. Completely unforgiving races, bike chases with no room for error, and a level where you have to shoot down a plane, not only did you have to dial down the difficulty to make it easier, but you turned down the controller sensitivity so much that the sights It moved like an ocean tanker. (Thanks to Reddit for the last tip. Also, thanks for the comments from other people who suffered at that level. It was like a video game PTSD group.)

But as I feel comfortable in this nice mafia job with prohibitions and big money, one character gets bored and tired of this life. “I get rusty because we sit there and crush balls for six months. Then I&#39m fighting to stay awake while Don tells me stories.” he says.

I think mafia, like any other job, gets boring after a while.

Source: www.theguardian.com

Exploring the Prospects and Pitfalls of AI Technology: Scientists Discuss the Inevitability of Fukushima

Hosting a conference on artificial intelligence and its impact on science before the field’s first Nobel Prize ceremony in Stockholm seems quite fitting. This week, Google DeepMind and the Royal Society organized the AI for Science Forum in London just after AI received the Physics Prize and Google DeepMind won the Nobel Prize in Chemistry.


During the conference, Google DeepMind CEO, Demis Hassabis, highlighted the potential of AI to lead to a new era of discoveries and scientific advancements. However, he cautioned that AI is not a quick fix and requires precise problem identification, data collection, algorithm development, and responsible use.

Despite the optimism surrounding AI, there are concerns about its potential negative impacts, including exacerbating inequality, triggering financial crises, and posing risks like data breaches and the misuse of AI for harmful purposes.

AI has already begun revolutionizing various industries, from healthcare to materials science. The AI program AlphaFold, developed by Hassabis and John Jumper, has been instrumental in predicting protein structures for drug design, while AI-powered technologies are accelerating drug development and streamlining clinical trials.

Fiona Marshall from Novartis emphasized the role of AI in expediting drug development and gaining regulatory approval. Meanwhile, Jennifer Doudna discussed AI’s potential in making treatments more affordable and even editing microbes to reduce methane emissions from cattle.

One major challenge facing AI researchers is the lack of transparency in decision-making processes, known as the black box problem. Yet, advancements in AI technology are expected to address this issue in the near future.

Energy consumption by large AI models is a growing concern, but Hassabis believes that the benefits of AI will outweigh the energy costs. He envisions AI driving innovations in renewable energy and contributing to climate change mitigation efforts.

As the AI industry strives towards sustainability, there is a call for transformative actions to ensure AI’s development aligns with environmental and social goals.

Source: www.theguardian.com

Dating Costs: Exploring the Price of Love and Who Foots the Bill

Being vulnerable, open, and risking rejection come with a price when putting yourself out there. Today, that price can be substantial.

Beyond just the cost of drinks and dinner, you may have already invested hundreds of pounds in a dating site to secure a date before even starting the awkward dance of who foots the bill.

How much does the app cost?

While some dating services are free, many now offer attractive add-ons for a small fee to help you find more compatible connections, get noticed faster, and get more dates. We’ve looked into what the main ones offer.

crater




Tinder is free, but you can upgrade to a paid version “to enhance your Tinder experience,” according to the website.
Photo: Martin Bülow/AFP/Getty Images

Tinder is free, but you can upgrade to a paid version for an enhanced experience, with prices starting at £7 per month and going up to around £50 according to their press team.

There are three subscription tiers (Plus, Gold, and Platinum) offered at varying prices. Plus options range from £4.99 to £19.94 per month in 2021, gold ranges from £13.99 to £29.49, and platinum from £18.14 to £36.49.

Different users may be charged different prices based on factors like age, as revealed by a survey by a consumer group “Which?”.

hinge

The free version of Hinge allows eight likes and messages to matches per day. Two paid subscriptions promise double the dates.

Hinge+ costs £14.99 per week, £24.99 per month, £49.99 for three months, and £74.99 for six months.

HingeX costs £24.99 per week, £44.99 per month, £89.99 for three months, and £129.99 for six months.




With Gold membership, it takes an average of 3 months to find a partner and leave Muzz.
Photo: Mikhailo Polenok/Alamy

Source: www.theguardian.com

Jael van der Woden Shines: Exploring Cultural Highlights | Culture

BBorn in Tel Aviv, Israel in 1987, Yael van der Woeden is a writer and teacher of creative writing and comparative literature in the Netherlands. Her work has appeared in publications such as LitHub, Electric Literature, and Elle.com, and she writes the David Attenborough-themed advice column “Dear David” for the online literary magazine Longleaf Review. Her essay on Dutch identity and Jewishness, “Reading (Not) Anne Frank,” received a notable mention in the 2018 Best American Essays collection. safepublished by Viking earlier this year, is van der Woden’s debut novel and was shortlisted for the Man Booker Prize.

1.Book

idol wild Written by James Frankie Thomas

A friend gave this to me and said, “Your genetic makeup has changed.” You might think that a novel given with the promise of a life-changing experience would only disappoint, but still! intention idol wild Will it disturb the mental equilibrium of all readers? Not likely. Does this send some of us into a survival spiral for about a week? surely. This novel is at once a well-known and well-written three-act Bildungsroman, and unlike anything I’ve ever read before. I’ve pitched this to people: Imagine a teenage love triangle. Instead of love, the three axes are obsession, sexuality, and gender envy. A scary and fun ride.

2. YouTube Channel

Dashner Design and Restoration




Mid-century renovation by Dashner Design & Restoration.

During vacation this summer, my girlfriend peeked over my shoulder in bed, saw me watching my wardrobe repair job for 45 minutes, and started teasing me badly. That’s what grandma does, she said. Surely grandma wouldn’t restore the entire wardrobe, I said. It is very physically demanding and requires years of study. I didn’t convince her, but I’ve been trying to convince her. There’s a sense in craftsmanship of doing something very well and applying that skill to undoing entropy that people do know things and mistakes can be undone. It will remain. Or maybe I just couldn’t get over my surprise at the successful transformation.

3. Music

Fountain Baby by Amaarae




“Addiction and anxiety”: Amarase. Photo: Sonya Horsman

The last few years have been great for pop. And my favorite genre to come out of it is the weird, naughty side of queer hyperpop. The great Chapel Lawn was brewed in these waters, but also consider Peach PRC, Ashnikko, Cobra and Lil Marico. I’ve been obsessed with Amaarae’s latest album for a while now. fountain babyespecially the song antisocial dance queen. A pop-creepy, devilish dance club hit with a Minogueian refrain of “Touch, touch, touch!” Lyrics include “I buried all the bodies in the pool.'' It’s addictive and anxiety-provoking.

4. Interior design

pottery fish




Photo: shoppingiro.com

Two things are tied together in this piece. The fact that I’m moving soon and the fact that I’m fully engaged in researching the former Zuiderzee (‘southern sea’), which is now the IJsselmeer. Water cascading down like a big thumb in the middle of the Netherlands. I’ve been researching what types of fish survived the transition from salty to sweet water, and how that affected coastal life and people’s relationships with water. . Actually, I’ve been thinking about fish lately. So when I started looking for things to put in my new home, I just kept being drawn to fish. Fish plates, fish art, fish shower curtains. I’ve been staring blankly at fish and found most of them to be terrifying, but I believe this collection of Italian ceramic fish is perfect in every way. Especially the anchovies and sardines, the cool blue color and big eyes. they make me happy. I have come to understand that this is not a universal opinion. However, I ended up buying 6 of them. Will probably buy more.




“For lovers of oak, honey and baked apples…” Photo: Amazon.De

5. Drinks

Calvados Dauphin Fine

I have recently been writing in Giethoorn, perhaps the most picturesque town in the Netherlands. Canals, bridges and thatched roofs. My hosts were a wonderful couple who took me sightseeing and boating. And most importantly, he emailed me at the end of every other day of writing. Question mark on wine glass emoji? And when I got off, there was food and wine and laughter, and on my last night there I had a glass of Calvados Dauphin Fine. It had a story. When they were young, an older couple allowed them to try the drink, and then they kept saving up for months to buy their own bottles. From then on, they made sure to always have them on hand. I was skeptical, took a sip, and have been planning to buy one for myself ever since. Not too sweet, not too spicy. For those who love oak, honey, baked apples, and the fantasy of a life that welcomes a weary writer in his spare room.

6. Museum

Zuiderzee Museum




Zuiderzee Museum in the Netherlands. Photo: Christophe Cappelli/Alamy

This is one of the most impressive heritage museums I’ve ever seen. Its history is as follows. In 1932, the Ahu Water Embankment, a weir dam that effectively cut off the Zuiderzee and turned it into a large, shallow, sweet-water lake, was completed. As traditional marine life dwindled along the coast and on the islands, the museum served as a living archive, with abandoned homes being transported en masse to the museum grounds. Desks, beds, chairs, fishing nets, sheets, the entire store. The museum is a large village with original and recreated houses. You can go inside these houses and touch objects, and historians dressed in traditional costumes will tell you the stories. It’s both magical and tragic. The fact that we are witnessing traces of life being carefully selected and contained also means that it has disappeared.
Web only:

7. Podcast

death, sex, money




Hugh and Crystal Hefner at the Playboy Mansion in 2014. Photo: Charlie Galley/Getty Images

Anna Sale is one of my favorite interviewers. I listened to almost every episode before heading to my first hosting gig. death, sex, moneyjust to see if there’s something about her inquisitive attitude with other people that might affect me. I wish I could laugh like her. One of my favorite recent episodes is the one about life at the Playboy Mansion. Crystal Hefner talks about life in the claustrophobic house and under Hefner’s control, his childish tyranny. She tells the story of living there as a young woman, then marrying Hefner as an adult, and how she sought and found agency in small, secret ways. A gorgeous interview.

Source: www.theguardian.com

Should Parents be Concerned About Roblox Safety? Exploring the Risks of Pushing the Button

RJust before last week's newsletter was published, a short selling firm called Hindenburg Research issued the following report. Highly critical report on Roblox. In it, they accuse public companies of inflating their metrics (and thus their valuations), and even more worryingly for the parents of the millions of children who use Roblox. He also called it a “pedophile's hellscape.'’ The report claims that there were some gruesome discoveries within the game. Researchers found chat rooms of people purporting to exchange images and videos of children, and users claiming to be children or teens offering such material in exchange for Robux, an in-game currency. I discovered it. roblox I strongly refuse The claims made by Hindenburg in his report.

For those unfamiliar with the title, Roblox is more of a platform than a game (or, as corporate communicators like to think of it, a metaverse). It claims 80 million daily users (though Hindenburg says this figure is inflated). Log in, customize your avatar, and from there you can dive into thousands of different “experiences” created by other users. From role-playing cities to pizza delivery mini-games to cops-and-robbers games to cops-and-robbers games and, unfortunately, much less, Public Bathroom Simulator (which the creators say was 12 years old before they realized bad people existed) It is a delicious dish that looks like the one that he made at the time of his death. Roblox games are created by players, so the site must be constantly moderated. The company's moderation team handles a huge amount of content every day.

It's important to recognize that Hindenburg has a vested interest in making Roblox a stock tank. Hindenburg has a short position in the company (meaning it stands to profit if the stock price falls). Several other companies I've seen their stocks crater after releasing a report on them. However, it is also possible to independently verify some of the claims made in the report. A very quick search of the platform reveals that these in-game chat groups that appear to be soliciting and trading images do indeed exist and are active. And the accounts with questionable usernames that reference child abuse and Jeffrey Epstein are genuine. Some of the specific games and accounts mentioned in Hindenburg's report last week have been removed by the company.

Roblox defended itself in a statement posted online, saying, “Every day, tens of millions of users of all ages have safe and positive experiences on Roblox, and we adhere to our community standards.” said. But any safety incident is terrifying. We take content and conduct that does not adhere to our standards on our platform very seriously. ” The company further added: “We are continually evolving and enhancing our safety approach to catch and prevent malicious and harmful activity, including text chat filters that block inappropriate words and phrases; , which includes disallowing image sharing between users on Roblox” (as further reported in this article in the Guardian).

If your kids are playing on a platform like Roblox, triple-check their settings. Photo: Phil Noble/Reuters

Of course, this isn't the first sensational report about Roblox. In recent years, articles in CNN, the Observer, Wired, and many other publications have found that there is a large amount of inappropriate content on the platform, and that child predators are There are also some proven cases of using Roblox for crafting. Last July, More from Bloomberg In one such case, a man was sentenced to 15 years in prison for grooming a minor and having her cross state lines to perform sex acts as part of a broader investigation into the platform's apparent flaws in moderation and child safety. He was sentenced in 2018.

Many parents are worried about what to do. Roblox is part of the daily online lives of millions of children, even if the figure of around 80 million daily users is inflated, as Hindenberg claims. Anyone who has children of school age knows that it is very widely used. Is Roblox dangerous for kids? Should they stop playing it immediately?

Despite everything presented in this and other reports over the past few years, I believe it is entirely possible for children to play Roblox safely. Appropriate parental controls are in place to limit or eliminate the extent to which strangers can contact your child. When used correctly. If I had kids playing Roblox, I'd be checking all of these settings over and over again to make sure the “friends list” feature was set to include only real-life friends. We also recommend supervising young children to minimize the likelihood that they will encounter or actually seek out the many inappropriate games that seem to regularly elude Roblox's management efforts. I'm very reluctant to let you play this game without it.

Basic online safety education is critical for all children who use the Internet. Given the multiple convictions of child predators who used Roblox to access children, it is impossible to deny the presence of pedophiles on the platform, but it is difficult to objectively assess the extent of it. It's difficult. Some of what Hindenburg highlights in his report seems to me more likely to be the product of an adolescent fringe master than an actual child predator. Roblox is full of teenagers who have grown up with the game. When you see 900 variations of the username Jeffrey Epstein, you don't necessarily see 900 active child abusers, you see 900 stupid 14-year-olds trying to be funny. .

Full disclosure: I don't let my kids play Roblox, and I have no intention of starting them. I don't believe that a publicly traded company can be trusted to put the interests and safety of children ahead of profits. Moderation is expensive and difficult. No one in the big tech industry is any closer to building a system to prevent harmful material from appearing on these types of open platforms, or to prevent people from exploiting harmful material for their own purposes. No. Legitimate safety concerns aside, rather than trying to squeeze money out of kids to pay for endless in-game cosmetics and “experiences,” it's simply better to serve kids' imaginations and curiosity. There are hundreds of great games.

Only offline games can completely eliminate this risk of children being exposed to inappropriate content. After just a few hours of exploring Roblox, one thing is abundantly clear. It's not hard to find something very problematic.

what to play

The wolf in the game Neva grows into a magnificent creature crowned with horns that protects you.

Neva, a game about a warrior and a she-wolf, surprised me. I've played so many beautiful, artistic indie platformers that it’s hard to find one that really makes me feel something. But there I was ugly crying in front of the TV after a few nights with Neva. It takes place over four seasons. The wolf starts out as a cub that you have to protect, but later grows into a magnificent creature with horns that can protect you. Use an elegant combination of jumps, double jumps, dashes, and strikes to explore an incredibly beautiful but horribly corrupt natural world and make multiple attempts to conquer the demons that poison it. Worth a few hours of anyone's life.

Available: PC, PS5, Nintendo Switch, Xbox
Approximate play time: 3-4 hours

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what to read

The cause of the Alamo…Nintendo's new clock. Photo: Nintendo
  • On Friday, a group of people who worked on highly acclaimed psychology and political science research RPG Disco Elysium announced the creation of a new studio to work on the game's spiritual successor. Then, confusingly, another new studio was announced same thingThis time it comes with a trailer. And on the same day, a third group announced another spiritual successor. as one viral tweet “Disco Elysium splitting into three unions claiming succession is more of a commentary on communism than the game wanted.”

  • A premium book/magazine hybrid about video games. above, Released today. Guardian games correspondent Keith Stuart and I feature in issue one. Naturally, his article is about Sega arcade boards and mine is about Nintendo details.

  • game freakThe developer of Pokemon suffered a hack of almost unprecedented scale.: Details about unreleased Pokemon game and movie projects, employee information, source code, and details about the series' development. decades I'm there now.

  • To cap off a truly bizarre week of video game news: nintendo We have announced an alarm clock that watches over you while you are sleeping. It's called “Alarmo,” and it wakes you up with the not-so-gentle sounds of Mario, Splatoon, or Zelda, synchronized with your groggy morning movements. the available now For those willing to jump through a few hoops (and pay £90).

What to clickwww.theguardian.com

Exploring the Alive and Vibrant Japanese Gaming Scene at Tokyo Game Show | Games

TThe Tokyo Game Show will take place at Makuhari Messe. Makuhari Messe consists of spacious halls situated in a suburban complex about 45 minutes east of central Tokyo. The event occurs in late September and is usually accompanied by extreme heat or heavy rain, leading to humid and crowded conditions. Despite these challenges, I have always had an interest in TGS. My first experience attending was in 2008, and the memories of playing games in a crowded hall with minimal understanding of the surroundings evoke a sense of nostalgia.

Last Friday in Tokyo, many individuals, including myself, felt nostalgic as the event hall was filled with characters and series from 15 years ago. Games like Silent Hill 2 at the Konami Stand and the return of Solid Snake in the Metal Gear Solid: Snake Eater remake sparked memories. Popular titles like Monster Hunter from Capcom, Sony’s showcase of the PlayStation 5 Pro, and Sega’s presence with upcoming games also added to the nostalgic atmosphere. Japanese-made Astro Bots and other new games were on display, reflecting the greatness of the industry.

Alongside these prominent displays, new games like Metaphor: ReFantazio and Like a Dragon: Pirate Rokuza in Hawaiian series captivated the audience. Developers of Palworld faced challenges amidst a lawsuit from Nintendo for alleged copyright infringement. The event also featured Dragon Ball: Sparking Zero, Infinity Nikki, and elaborate presentations from Paper Games, offering a variety of experiences to attendees.

Participants at last week’s Tokyo Game Show. Photo: Tomohiro Osumi/Getty Images

Exploring the diverse offerings, it became evident that indie games from around the world were prominently featured this year, showcasing a blend of creativity and innovation not seen a decade ago. Titles like Rolling Macho: Tumble to Earth from Serial Games offered unique gameplay experiences, reflecting the evolving landscape of the gaming industry.

Reflecting on my time at TGS, I was reassured that Japanese games, reminiscent of my childhood, were thriving. With new releases like Metaphor: ReFantazio from Studio Zero capturing attention, the event highlighted the enduring appeal of Japanese game development.

What to Play

Apartment Story, a Sims-style life management game. Photo: Blue Rider Interactive

One standout experience was playing Apartment Story, a Sims-like game that immerses players in the mundane life of a gaming journalist, offering a unique and intimate gaming experience worth exploring.

Available: Computer
Estimated play time: 1-2 hours, multiple playthroughs possible

What to Read

“Assassin’s Creed Shadows” features a black samurai as the main character. Photo: Ubisoft
  • Ubisoft’s Assassin’s Creed Shadows has been delayed, sparking controversy and reflections on the gaming industry’s challenges. The removal of The Simpsons: Tapped Out from the app store and insights into the Yakuza series further highlight the evolving landscape of gaming.

What to Click

Question Block

Plug and play…steam deck. Photo: Valve

“Is the Valve Steam Deck suitable for plug-and-play gamers like myself? How does its performance compare to traditional PC gaming?”

The Valve Steam Deck offers a portable PC gaming experience at an accessible price point, making it a viable option for gamers seeking convenience. While some games may require minor adjustments for optimal performance, most titles are optimized for the Steam Deck, ensuring a hassle-free gaming experience. Additionally, Steam offers a hassle-free refund policy for games that do not run smoothly on the device, providing peace of mind to users.

If you have any questions or feedback, feel free to reach out to us at pushbuttons@theguardian.com.

Source: www.theguardian.com

Exploring the Impact of Joni Mitchell on Music and America: Top Podcasts of the Week

This week’s picks

Joanne McNally investigates… Was Furby spying on us?
BBC Sounds, weekly episodes

Why was Furby, the cute talking toy from the ’90s, banned from the Pentagon? Could Furby be a secret listening device for the Chinese government? The comic’s latest fun, self-aware “investigation” finds her calling aviation authorities and heading to the home of a Furby collector who hangs Furby skins out to dry on a clothesline. It’s fun and silly. Alexi Duggins

Doubt everything
Widely available, with weekly episodes
Brian Reed, of S-Town and The Trojan Horse Affair, is launching a new show that explores journalism’s place in the modern world. The show was inspired by the reaction to S-Town, which saw Reed have to prove in court that his podcast was journalism. It’s an admirable and forthright take on an important issue, and the striking first episode sees Reed confront one of his biggest critics: advertisement

A visitor walks past the Furby exhibit at the Hasbro booth at the Tokyo Toy Show 2024. Photo: Franck Robichon/EPA

Night shift
Widely available, with weekly episodes
Jake Adelstein returns to his Missouri hometown in the 1990s, when patient deaths soared at his local hospital. This is a depressing story of a hospital that smelled of “soap and cigarettes” and provided solid medical care, only to be hit by a rise in “Code Blue” alarms. Adelstein tells the story without being exploitative. Hannah Verdier

The Road to Joni
Widely available, with weekly episodes
Carmel Holt travels the US to explore Joni Mitchell’s appeal across ages and generations. She meets Joni fans like Hozier, Esperanza Spalding, and Don Was to ask them how they got into Joni and where she’s taken them. Lovingly written and delightfully rambling, this is a wonderful tribute to an utterly unique artist. Phil Harrison

Dealcraft: Insights from Great Negotiators
Widely available, with weekly episodes
Ready for a raise? Join host Jim Sebenius for “Cool Deal” tips from negotiation gurus. Proving that negotiating is never boring, attorney John Branca shares how he helped Michael Jackson get access to his master recordings that were traditionally held by his record company. HV

There is a podcast

Cybertruck: Shaping the future of automobiles? Photo: Tesla/Reuters

this week, Charlie Lindler Top 5 podcasts selected futureFrom climate-conscious programming to policing tech excesses

How to save the planet
“What if there was an uplifting show about climate change?” asks Gimlet’s Climate Change Podcast, hosted by Alex Blumberg and his “geek gang.” The show focuses on solving environmental problems now and in the future. The podcast ended two years ago, but fortunately (or unfortunately), the topics Blumberg and company explore with a positive, optimistic attitude remain relevant. Should I get rid of my lawn? How can I buy less? Is fast fashion really that bad for the planet? Listen in and find out.

Managing the future of work
Hold on, come back! Yes, this podcast is as business-focused as you’d expect from a show produced by Harvard Business School. Sure, there are episodes on HR databases, supply chains, and AI in the workplace. But thanks to an engaging host and knowledgeable guests, there’s a rich back catalogue of real, usable, relevant research on how work is changing our lives, and vice versa. Start with computer scientist and author Cal Newport’s talk on “The Productivity Deficit” and you’ll be hooked.

Easy to understand English
This political and cultural podcast from journalist Derek Thompson, less tech-driven and more focused on humanity, quickly became a favorite of mine when it launched in 2021. The content delivered by not only Thompson’s guests but the host himself makes every episode rich with interaction and always leaves you smarter than before you started listening. Thompson has a talent for putting names to social phenomena you’ve felt but can’t quite pinpoint. Fittingly, the title of the first episode, about the metaverse, NFTs, and everything in between, is “The Future Is Going to Be Crazy Weird.”

Concentrate your full attention
Produced by the Center for Humane Technology, the show closely monitors the ever-expanding, unregulated tech industry and asks whether we are truly using our advancements for good. Host Tristan Harris, a former Google design ethicist, was a compelling commentator in Netflix’s excellent documentary The Social Dilemma, which explores how social media manipulates our minds. Here, he continues the sobering thought process with guests including authors Yuval Noah Harari, Kara Swisher, and Esther Perel, who comments on the impact of technology on intimate relationships.

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All the future
If you have any doubts, just listen to The Wall Street Journal’s all-encompassing podcast. From modern bookstore design to how the Tesla Cybertruck is impacting auto manufacturing to scientists developing artificial breast milk, this long-running, award-winning podcast covers cutting-edge technological advances. While the AI portion may be too much for many listeners, a quick browse through the show’s extensive archives will find enough to fill your commute, all in 15-minute, digestible episodes.

Give it a try…

  • From family group chat etiquette to helping your child get their first period, This is so awkward They’re there to hold the hands of nervous, sweaty parents.

  • Two indie rock drummers bring you a podcast about soccer fans. Outing with Woody and Piers.

If you’d like to read the full newsletter, sign up to receive Hear Here in your inbox every Thursday.

Source: www.theguardian.com

The Rise of Hate: Exploring Racism, Misogyny, and Deception in X – A Question of Ethics

I I considered leaving Twitter shortly after Elon Musk bought it in 2022 because I didn't want to be part of a community that could potentially be bought, much less by a guy like him. Soon, the nasty “long and intense” bullying of staff began. But I've had some of the most interesting conversations of my life on Twitter, randomly, hanging out, or being invited to talk. “Has anyone else been devastatingly lonely during the pandemic?” “Has anyone had a relationship with a boyfriend or girlfriend from middle school?” We called Twitter a place to tell the truth to strangers (Facebook is a place to lie to friends), and the breadth of it was mutual and wonderful.

After the BlueCheck fiasco, things got even more unpleasant: identity verification became something you could buy, which made you less trustworthy. So I joined a rival platform, Mastodon, but quickly realized I'd never get 70,000 followers like I did on Twitter. I wasn't looking for attention. In itself, But my peers were less diverse and less loud, and my infrequently updated social media feeds gave me the eerie, slightly depressing feeling of walking into a mall only to find that half the stores are closed and the rest are all selling the same thing.

In 2023, the network now known as X began. Sharing advertising revenue with “premium” usersthen I joined Threads (owned by Meta), where all I see are strangers confessing to petty misdemeanors. I stayed with X, where everything is darker. People get paid for engagement indirectly through ads. It's also a bit vague. It's described as “revenue sharing,” but it doesn't tell you which ad revenues were shared with you. So you can't measure revenue per impression. Is X splitting it 50/50? Or is it 10/90? Are they actually paying you to generate hate?

Elon Musk: “Infiltrated into far-right politics” Photo: Getty Images

“What we've seen is that controversial content drives engagement,” says Ed Saperia, president of the London School of Politics and Technology. “Extreme content drives engagement.” It's become possible to make a living creating harmful content. My 16-year-old son noticed this long before I did with Football X. People are going to say obviously wrong things for the clicks of hate. David Cameron Similar to Catherine the GreatBut that's nothing compared to the engagement you get when attacking, say, transgender people. High-profile tweets are surfaced directly to the top of the “for you” feed by a “black box algorithm designed to keep you scrolling,” said Rose Wang, COO of another rival, Blue Sky, which serves up a constant stream of repetitive topics designed to annoy users.

As a result of these changes, “the platform has become inundated with individuals who were previously banned from the platform, ranging from extremely niche accounts to people like Tommy Robinson and Andrew Tate,” says Joe Mulhall, head of research at Hope Not Hate. We saw the impact of this reality this August when misinformation about the identity, ethnicity and religion of the killer of three girls in Southport sparked overtly racist unrest across the UK the likes of which had not been seen since the '70s. “Not only was X responsible for creating an atmosphere for rioting, it was also a central hub for the organisation and distribution of content that led to rioting,” says Mulhall.

A man named Wayne O'Rourke, a “keyboard warrior,” was convicted of inciting racial hatred on social media after the August race riots. Monthly salary of £1,400 From his activities at X. The vocal Laurence Fox last month Earn a similar amount Posted on X. O'Rourke had 90,000 followers, but Tommy Robinson has over a million followers and presumably makes a lot more money.

Meanwhile, governments have no surefire remedy, even when, as Mulhall puts it, “decisions made on the US West Coast clearly impact our communities.” In April, Brazilian President Luiz Inacio Lula da Silva sought to suspend fewer than 100 X accounts for hate speech and fake news, mainly as supporters of his predecessor Jair Bolsonaro challenged the legitimacy of his defeat. X refused, and also declined to defend itself in court. On Monday, Brazil's Supreme Court unanimously upheld the platform-wide ban, saying the platform “considers itself above the rule of law.” From a business perspective, it's surprising that Musk didn't try harder to avoid it, but there may be other things he values ​​more than money, such as exemption from government and democratic constraints.

Tommy Robinson…Musk has rescinded the ban from X. Picture: James Manning/PA

So is it moral to remain on a platform that has done so much to help bring the politics of division and hate from our keyboards into real life? Is X worse than Facebook or TikTok or (wow!) YouTube? And is it intentionally bad? In other words, are we watching Musk's master plan unfold?

“This is not the first time that extremist content has been circulating online,” Saperia says. “There are a lot of bad platforms, and a lot of bad things are happening there.” X's problem may not be bad regulation, he points out, but bad enforcement. And it's not just X's problem. “Have you seen the UK court system these days? Cases from five years ago are being tried. Without the law, society would be impossible.”

While X may be a catalyst for inciting and rallying civil unrest, from the Jan. 6 storming of the U.S. Capitol to Southport and beyond, Saperia says it's important to keep in mind that “politics is shifting rightward, but not just because of the media environment, but also for complex economic reasons: the middle-class West is getting poorer.” Donald Trump may have shocked the traditional U.S. media by speaking directly to voters with his crude and increasingly insane messages, but it's naive to think that a complacent public resting on a prosperous future would embrace his authoritarian moves. Whether social media is funding it or not, the anger is there, and “all the mainstream platforms have generally failed at hate speech,” Mulhall says. “They didn't want this content, but they were struggling to deal with it. And after Charlottesville, they made some progress.” [the white supremacist rally in 2017] Or Capitol Hill.”

Still, Hope Not Hate divides far-right online activity into three strains: mainstream platforms like X, Instagram, and Facebook that are not interested in fascism but are struggling to eradicate it and perhaps do not invest enough in moderation and regulation; hijacked platforms like Discord and Telegram that started as chat sites and messaging services and became the far-right’s favorite chat apps, probably due to their superior privacy or encryption; and bespoke platforms like Rumble (partially funded by fundamentalist libertarian billionaire Peter Thiel), Gab (which became a center of mainly anti-Semitic hate after the gunman of the 2018 Pittsburgh synagogue shooting posted his manifesto there) or Parler, which was acquired by Kanye West in 2022 after he was banned from Instagram and Twitter for anti-Semitism.

Synthesis: Guardian Design; X

“Twitter is unconventional,” Mulhall says. “It's ostensibly a mainstream platform, but now it has its own moderation policies. Elon Musk himself is steeped in far-right politics, so it's behaving like it's its own platform, which is what makes it so different. And it's so much more harmful, so much worse. And it's also because, although it has terms of service, it doesn't necessarily enforce them.”

Musk's commitment to free speech is surprisingly unconvincing. He used it to veto Lula's demands in Brazil, but was happy to oblige Narendra Modi's demands in India, where he suspended hundreds of accounts linked to the Indian farmer protests in February. “Free speech is a tool, not a principle, for Musk,” Mulhall says. “He's a techno-utopian with no attachment to democracy.”

But global civil society finds it very difficult to summarily reject the free speech argument because the counterargument is so dark: that many billionaires – not just Musk, but Thiel of Rumble, Parler's original backer, Rebecca Mercer (daughter of Breitbart funder Robert Mercer), and indirectly, billionaire sovereigns like Putin – have succeeded in transforming society and destroying the trust we have in each other and in institutions. It is much more comfortable to think that they are doing it by chance, simply because they love “free speech,” than to think that they are doing it deliberately. “The key to understanding neo-reactionary and ‘dark enlightenment’ movements is that these individuals have no interest whatsoever in maintaining the status quo,” says Mulhall.

“In some jurisdictions, the actions of state rulers and billionaires are pretty much correlated,” Saperia says. We see that in Russia. “Putin is using the state to manipulate social media to create polarization. That's pretty much proven,” Mulhall says. But where tech and politics don't line up, politics doesn't often prevail. Governments seem pretty powerless in the face of these tech giants. “Racial hatred and attempted murder are being nurtured on these platforms,” ​​Mulhall says. “And people don't even believe it's possible to get Musk to Congress.”

Andrew Tait leaves court in Bucharest. Photo: Alexandre Dobre/AP

In Paris, Telegram founder Pavel Durov is under formal investigation over allegations that the app is linked to organized crime, and Musk is named as a defendant in a cyberbullying lawsuit brought by gold medallist Imane Kheriff. The boxer, who was born female and has never identified as transgender or intersex, has faced defamatory claims about her gender with an X from a number of public figures, including British politician J.K. Rowling and Donald Trump. Meanwhile, Andrew Tait has Charged by Romanian authorities He writes about human trafficking and rape, but his online The fantasy of misogyny The policy, which has far-reaching implications around the world, of treating women as a slave class has not received the same condemnation as YouTube, Insta, TikTok and Facebook's bans from their platforms, while the freedom to operate freely on X has lessened the impact of these bans and led to them being reversed. The EU has at least been more successful than the US in holding social media giants to the same corporate responsibility as, say, pharmaceutical or oil companies, but regulations are still scrambling to keep up with a changing reality where the sector is moving from the virtual to the real world at an ever-increasing rate.

But governments don't need to step in and tell us to stop using X. We can do it ourselves. Brazilians who don't use Twitter are migrating to Bluesky, which Twitter co-founder Jack Dorsey founded in 2019. “We've had a tumultuous four days alone. As of this morning, we've added nearly 2 million new users,” Bluesky's Wang said Monday. If we all did that (I did!), would the power of X disappear? Or will it just be divided into good and bad places?

Bluesky serves a similar purpose to X, but is designed quite differently. Wang explains: “No one organization controls the platform. All the code is open source, and anyone can copy and paste the entire code. We don't own your data; you can take it wherever you want. We have to acquire your users through performance, or you'll go away. It's a lot like how search engines work: if you make them attractive by putting ads everywhere, people will go to another search engine.”

www.theguardian.com

Exploring Tech Trends: From the TikTok Debate to Foldable Phones, We’ve Got Your Tech Questions Covered

aAfter three years, over 100 issues, two parental leaves, two AI summits and a cycle of cryptocurrency booms and busts, this will be my last newsletter. It also marks the end of 11 years at The Guardian. My first day was the launch of the iPhone 5S and the iPhone 16 launches on September 9th. It’s been an eventful time.

Over the past two weeks, I’ve been asking readers for questions and I’ve been bombarded with them. I apologize if I wasn’t able to answer all of your questions, but I’m so grateful to everyone who asked.

What was the most shocking thing you discovered in the TechScape study/report? – Alexandria Weber

In 2019, I received leaked internal TikTok moderation documents that revealed for the first time that the company had a written, global policy to enforce Chinese foreign policy on its platform. According to the leaks, the company censored videos that mentioned Tiananmen Square, Tibetan independence, and the banned religious group Falun Gong.

TikTok argued that the document was outdated at the time and had been revoked several months ago, replaced with new, more locally sensitive guidelines. As a sign of the direction the company was heading, it was a good sign. But the leak remains grounds for concern to this day that the company may not be all that independent from the Chinese government.

Computer Scientist Ray Kurzweil He says that within 20 years, we will have the ability to replicate the human mind with a computer.including all memories, Their personalities and Consciousness. Do you think this claim is credible? – David

Kurzweil’s “singularity” has been around 20 years into the future for the past 30 years, so I don’t see much reason to attach much importance to his predicted date, but my bigger issue with his predictions is that the order has changed somewhat over the last few years.

The traditional singularity theory holds that computers will continue to get faster and faster until they are finally fast enough to mimic the brain, at which point uploading will become possible. This is because AI will continue to become more and more powerful, eventually AI Solving the problem of uploading human brains.

In that vision of the future, brain uploading will only be possible after a superintelligent AI has already been created and remade the world. That seems like an odd thing to focus on.

Meta CEO Mark Zuckerberg at a U.S. Senate hearing. Photo: Brendan Smiarowski/AFP/Getty Images

Do you think Facebook and Google have peaked?and slowly but inevitably slide towards relative insignificance? – Bernie

Never say never. Companies are constantly reinventing themselves. Of course, the tech industry is the best example of this. Apple almost lost its leading position in the 1990s, but has since made a remarkable comeback, from the iMac to the iPhone. Meta and Google are both competing to assume leadership positions in AI, which could once again make them some of the most important companies on the planet.

But I agree with the premise of the question: excitement and attention around technology is shifting, and Google and Meta’s existing businesses are on the downside of that shift. Instagram, Facebook, YouTube, and Google Search will continue to make money for the foreseeable future, but none of them are at the exciting forefront of their industries anymore.

And, of course, it’s hard not to peak when your company is the fourth or sixth largest in the world – there’s only so much room to “rise” further.

Where is the smartphone going from here? How can new smartphone models differentiate themselves from other models? – John Brown

The boring but true answer is that foldable phones will steadily fall in price and improve in quality until hardware design creativity suddenly blossoms again. Samsung has led the way with two approaches: the clamshell-style Flip, popular around the time of the Olympics, and the folio-style Fold. The screen technology is still not perfect—there’s a noticeable bump in the middle of the unfolded phone—and prices range from high to eye-wateringly expensive, but the devices are the only truly novel design the industry has seen in the past decade.

Then, in a year or two, Apple will release a foldable phone and everyone will know it exists.

The atmosphere surrounding technology seems to have changed dramatically over the last five years or so. There seems to be more anxiety about how technology will develop. Society is deteriorating, and few people are optimisticDo you think the industry can overcome it? – Ido Vock

I think the tech industry is in a very similar place to where the finance industry was 15 years ago. It will continue to attract smart, talented people because the work is interesting and the pay is good, but the atmosphere has clearly changed. I don’t think the industry can turn back the clock, but I wonder how much it needs to. Money solves a lot of problems, and it’s better to be rich than to be optimistic.

The real question for me is whether these changes in technology threaten to spill over into widespread skepticism about the whole notion of science and technology improving the world. I hope not. I remain fundamentally optimistic about human progress and think some of the upcoming breakthroughs in areas like health, green energy, and even space flight will be exciting.

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The Legend of Zelda: Breath of the Wild. Photo: Nintendo

The Greatest Game of All Time (And Why It’s the Best) Soulsborne)? – Chris M

For those unfamiliar, Soulsborne games are a genre created by developer FromSoftware and its director Hidetaka Miyazaki, characterized by a punishing difficulty curve, an indirect narrative structure, and a tone that can be memorably summed up as “a goddamn little man snickering at you from behind a locked door.” I personally have a soft spot for the series’ Bloodborne, which released on PlayStation 4 in 2015, but I’ve just spent 50 hours playing the latest Soulsborne entry, Elden Ring, and it’s fantastic.

But the greatest game of all time is still The Legend of Zelda: Breath of the Wild. Six years on from the release of the Switch and the console’s defining launch title, nothing has yet surpassed that game, not even its perfect sequel, Tears of the Kingdom. That said, Elden Ring is a great game for adults who feel embarrassed about playing an all-ages title, but it does have a bit of a goth Zelda about it.

If I continue any more I’ll have to co-brand my last newsletter with Pushing Buttons, so I’d like to stop here.

During the time you’ve worked in this role, what’s the best example of where technology has made a real, valuable, positive difference to the world? – Steve Parks

In my professional life, the answer is undoubtedly machine transcription. It’s not flashy, but being able to generate imperfect real-time transcripts from recorded interviews is truly transformative for reporting, speeding up the process of turning an idea into a published news story by hours.

More broadly, I think the rise of machine translation is a similar answer. These tools have improved slowly and steadily over the past 20 years, to the point where a significant portion of humanity is now able to communicate with one another in a basically intelligible way, in near real time. One of the most interesting consequences of this is that, at least in the short term, nothing has actually changed: language ability is still valuable, people still consume content primarily in their own language or that has been professionally translated, and online communities have not consolidated into one giant global conglomerate.

Maybe it will be. Or maybe this science fiction-turned-reality technology will continue to be useful mainly for making my holidays more comfortable and for reading funny Bluesky posts from Japan.

What’s next? Thank you to all 17 readers

After 11 years at The Guardian, I’m not jumping right into another job and will be taking six weeks off. In the meantime, you can keep in touch with me on these unconventional social networks: Blue Sky or Backlog; I don’t plan on returning to writing a weekly newsletter anytime soon, but I do plan to post occasional round-up articles if you’re interested in occasional updates on where I’ve posted articles. My dormant Substack.

I’ve had the pleasure of meeting so many of you TechScape readers over the years, and thank you for reading, emailing, sharing your stories, and continuing to support me. I have some great writers who will be taking over for me.

Source: www.theguardian.com

Cygni: All Guns Blazing Review – Exploring the Exciting Space Frontier | Games

yesIn front of your ears Star WarsVideo game designers began exploring intergalactic dogfights in 1962. spacewar!The first proper computer game, , was a rudimentary but influential attempt: two skinny triangles spiraling around a star's gravity well and firing torpedoes at each other. After establishing the medium's basic principles, hundreds of developers attempted to refine and perfect the genre, which has gone in and out of fashion but never completely disappeared. Cygnus It's probably the best production attempt to date. A small studio in Scotland Answering the Impossible Question: What if Steven Spielberg had directed it? Space Invaders?

As a lone warrior, you'll race across an alien planet, attacking UFOs and swirling swarms of purple space jellyfish that fly across the screen, in a style reminiscent of polarity-swapping arcade classics. Ikaruga, Cygnus is a master class in technology: a spaceship hurtles through a remote robot battlefield, rocked by the blasts of thousands of fireworks. The orchestra, frantic one moment, melancholic the next, complementarily backs up the action, which ebbs and flows, with moments of rest between the activity.

Enemies fly through the air or glide along the ground far below, forcing you to switch weapons to focus your attacks on either target. Every few minutes you'll be facing off against a much larger enemy, and you'll need to adjust your angle of attack while dodging their attacks and lunges. Enemies drop chunks of power-ups (you lose one every time you take damage), which can be swapped between a shield system or a weapon system, a slightly tedious complexity that adds an extra layer of strategy.

The game is a formidable challenge, and most players should start on the easiest difficulty level. Laser bullets fall like showers rather than hail, and lives are replenished at reasonable intervals between the seven long levels. It can get repetitive at times, Cygnus's innovative mechanics will no doubt be polarizing among the genre's most dedicated and old-school fans, but for those who approach it with an open mind and deft fingers, it remains a thrilling vision.

Source: www.theguardian.com

The Ethical Dilemma of AI in Art: Controversial or Innovative? Exploring How Artists are Embracing AI in their Work

CBeloved actor, film star, and refugee advocate Atheé Blanchett stands at the podium addressing the European Parliament: “The future is now,” she says authoritatively. So far, so normal, but then you’re asked, “But where are the sex robots?”

The footage is from an actual speech Blanchett gave in 2023, but the rest is fictional.

Her voice was generated by Australian artist Xanthe Dobie using text-to-speech platform PlayHT for Dobie’s 2024 video work, Future Sex/Love Sounds, which imagines a feminist utopia populated by sex robots and voiced by celebrity clones.

Much has been written about the world-changing potential of large-scale language models (LLMs), including Midjourney and Open AI’s GPT-4. These models are trained on massive amounts of data, generating everything from academic papers, fake news, and “revenge porn.” Music, images, software code.

While supporters praise the technology for speeding up scientific research and eliminating routine administrative tasks, it also presents a wide range of workers, from accountants, lawyers, and teachers to graphic designers, actors, writers, and musicians, with an existential crisis.

As the debate rages, artists like Dobie are beginning to use these very tools to explore the possibilities and precarity of technology itself.

“The technology itself is spreading at a faster rate than the law can keep up with, which creates ethical grey areas,” says Dobie, who uses celebrity internet culture to explore questions of technology and power.

“We see replicas of celebrities all the time, but data on us, the little people of the world, is collected at exactly the same rate… It’s not a question of technology capabilities. [that’s bad]That’s how flawed, stupid, evil people choose to use it.”

Choreographer Alisdair McIndoe is another artist working at the intersection of technology and art: His new work, Plagiary, premieres this week at Melbourne’s Now or Never festival before running in a season at the Sydney Opera House, and uses custom algorithms to generate new choreography for dancers to receive for the first time each night.

Although the AI-generated instructions are specific, each dancer is able to interpret them in their own way, making the resulting performance more like a human-machine collaboration.

In Alisdair McIndoe’s Plagiary at Now or Never festival, dancers respond to AI-generated instructions. Photo: Now or never

Not all artists are fans of technology. Nick Cave, January 2023 Posted a scathing review He called the song ChatGPT generated by imitating his work “nonsense” and a “grotesque mockery of humanity.”

“Songs come from suffering,” he says, “which means they’re based on complex, inner human conflicts of creation. And as far as I know, algorithms don’t have emotions.”

Painter Sam Leach doesn’t agree with Cave’s idea that “creative genius” is an exclusively human trait, but he encounters this kind of “total rejection of technology and everything related to it” frequently.

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Fruit Preservation (2023), directed by Sam Leach. Photo: Albert Zimmermann/Sam Leach

He justifies his use of sources by emphasizing that he spends hours “editing” with a paintbrush to refine the software’s suggestions. He also uses an art critic chatbot to question his ideas.

For Leach, the biggest concern about AI isn’t the technology itself or how it’s being used, but who owns it: “There are very few giant companies that own the biggest models and have incredible power.”

One of the most common concerns about AI is copyright. This is an especially complicated issue for people working in the artistic sector, whose intellectual property is being used to train multi-million dollar models, often without their consent or compensation. For example, last year, it was revealed that 18,000 Australian books had been used in the Book3 dataset without permission or compensation. Booker Prize-winning author Richard Flanagan described this as “the biggest act of copyright theft in history.”

And last week, Australian music rights organization APRA AMCOS Presenting the survey results They found that 82% of members are concerned that AI will reduce their ability to make a living from music.

Source: www.theguardian.com

Kamala Harris’ Silicon Valley connection: Exploring her tech ties in the 2024 US election

aAbout 700 well-heeled Democrats packed San Francisco’s Fairmont Hotel on Sunday to see Kamala Harris return to the city for the first time since launching her presidential campaign. The crowd at the fundraiser, where the cheapest tickets cost $3,300 and the highest was $500,000, included tech billionaires, corporate executives, and Silicon Valley venture capitalists who are quick to endorse Vice President Harris in her bid for the White House.

The event, which raised more than $12 million, was the latest in the Harris campaign’s outreach to tech Democrats and an extension of ties to Silicon Valley elites that go back more than a decade.

Harris, a former California attorney general and then senator, has extensive ties to some of the tech industry’s most influential figures and big donors. Her campaign has yet to release detailed policy positions on issues such as tech regulation, but tech executives speculate that her track record suggests she could take a more industry-friendly approach than Joe Biden.

Democrats from the tech industry who have promoted or donated to the Harris campaign include former Facebook chief operating officer Sheryl Sandberg; LinkedIn co-founder Reid Hoffman, who attended the fundraiser in San Francisco; philanthropist Melinda French Gates; IAC Chairman Barry Diller; and Silicon Valley venture capitalist Ron Conway. Laurene Powell Jobs, the billionaire philanthropist and former wife of Apple’s Steve Jobs, is a longtime friend of Harris’ and held a fundraiser for her at her home in 2013. Netflix Chairman Reed Hastings, who publicly called on the president to drop out after his disastrous debate performance, publicly endorsed Harris for the race. Donated $7 million It funded a pro-Harris super PACac within days of her becoming the presumptive nominee.

Some of these donors have come to Harris’ campaign with their own agendas. Most notably, Hoffman and Diller have called for the removal of Federal Trade Commission Chair Lina Khan, whose agency has aggressively regulated big tech companies, angering the industry with lawsuits against companies like Microsoft and Amazon. (Hoffman sits on the Microsoft board of directors.) Targeted of the FTC’s antitrust lawsuit.

That Hoffman and Diller are donating heavily to Harris while also calling for the removal of Khan gives the appearance of billionaire donors trying to sway policy for their own benefit. Hoffman’s denial Harris claims Hoffman’s donations were made in exchange for influence. While she has not yet commented on the donations from Khan or her critics, her campaign hosted him at an organizing event in early August after his attacks on the FTC chairman.

Harris has received public pledges of support from big-name donors as well as hundreds of venture capitalists and technology industry insiders. “VCs For Kamala” website More than 800 signatures were collected from various companies. Bloomberg reported Tech4Kamala’s open letter has garnered more than 1,200 signatures, and the two groups are planning to hold an event later this month.

Trump battles Harris to build new relationships in Silicon Valley

Harris may have more vocal tech advocates than Biden, but the industry has also seen a shift toward conservatism and embrace of far-right ideology, and she faces a host of strong opponents. Last month in San Francisco, venture capitalists David Sachs and Chamath Palihapitiya hosted a fundraiser for Donald Trump that raised about $12 million, while Silicon Valley powerhouses Marc Andreessen and Ben Horowitz announced plans to make large donations to the former president.

Trump’s running mate, J.D. Vance, also ran his Ohio Senate campaign with roughly $15 million in contributions from tech billionaire Peter Thiel, who was briefly employed by Thiel’s venture capital firm in 2015. Before becoming a senator, Vance worked in Silicon Valley and was connected to a wide network of wealthy conservatives in the tech industry.

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Elon Musk, the world’s richest man, has openly supported Trump while promoting attacks on Harris and the Democratic Party on his social media platform, X. Last month, Musk shared a deepfake parody video on the platform that showed manipulated footage of Harris saying, “I’m the ultimate diversity hire.” Musk’s Grok chatbot has also Spreading disinformation Harris drew condemnation from Democrats after suggesting she was ineligible to appear on the ballot in some states.

On Monday, Musk spoke with Trump in a more than two-hour interview in which he praised the president and did not refute a variety of falsehoods and baseless election conspiracy theories.

“The Trump campaign is run by self-centered rich people like Elon Musk and Trump himself who have betrayed the middle class and won’t be able to live stream in 2024,” Joseph Costello, a spokesman for the Harris campaign, said in a statement after the interview.

California’s ties to big tech companies

Harris, who served as California’s attorney general and then senator from 2010 to 2020, served during a pivotal period in the rise of Silicon Valley’s largest social networks, including Facebook. Her record on tech legislation and litigation has been praised by regulatory and privacy advocates, but she has also been criticized for not trying to rein in companies that have accumulated monopolies.

Harris, as attorney general, had close ties to the industry, and had been close to Sandberg, who was Facebook’s COO, and had worked on the PR campaign for her memoir, “Lean In.” Sandberg made the maximum legal individual contribution to Sandberg’s 2016 Senate campaign, Emails obtained by HuffPostsent Harris a message two days after the election saying, “Congratulations!!!!!!!!!!!! We need your help now,” but Harris did not respond.

Source: www.theguardian.com

Sweet Dreams Universe: Exploring the Mind of a Psychic Infant | Activities

HHow do you follow up on a game that made the world cry? It’s a question that’s vexed writer Graham Parks since his 2021 BAFTA-winning Before Your Eyes. Released during the height of lockdown, Parks’ webcam-controlled story uses the player’s blinks to fast-forward through protagonist Benny’s memories, blinking through each uplifting and heartbreaking moment of his existence. It quickly gained a reputation as Twitch’s tearjerker, its moving story and the misery of the pandemic’s last few months creating a perfect, tissue-paper-shredding storm. “As a writer, it was definitely a scary thing,” Parks says. “I’m interested in using games to tell concise, emotional stories, but I can’t say they’re going to make you cry every time.”

Still, tears or no tears, things are already looking pretty promising for Goodnight Universe, an intriguing sequel to Before Your Eyes. Developed by Nice Dream, an all-new studio founded by creators Graham Parks and Oliver Lewin, Goodnight Universe has already won the 2024 Game of the Year award at the TriBeCa Film Festival, beating out the excellent Thank Goodness You’re Here!

So moving…Goodnight universe Photo: Nice Dream

What’s the premise of Goodnight Universe? “It’s a game where you play as a baby with psychic powers,” Parks says with a coy laugh. Using a webcam or a VR headset, players step inside the tiny body of baby Isaac, who begins to develop mysterious abilities. The slithering psychic must grasp his rapidly blossoming new powers and use his eyes to bend the vast world around him to his will – preferably without scaring Isaac’s poor parents, Parker explains.

“Before Your Eyes was a game about disempowering the player,” Parks says, “but we always felt that mechanics like blinking and eye tracking could also be used to empower the player and give them a sense of magic.”

Second grade angst…Goodnight universe. Photo: Nice Dream

Sounding more like Boss Baby than indie darling, Goodnight Universe’s storyline was definitely a tonal shift, and one that took the team a while to realise. “We had been anxious about the second album for a really long time,” Parks says. “We even had to make a rule in ideation sessions that we couldn’t even talk about ‘Before Your Eyes’.”

Luckily, inspiration struck from a new face in the room. “Our lead designer, Bella, had just had her first child,” says Parks. “She started coming into meetings and was at an age where you’d sit down and she’d just stare at one thing for an hour and you’d forget she was there. We’d become known as people who make games that don’t move around a lot… I noticed her quietly staring at me, and that was my ‘Oh, noooo!’ moment.” Goodnight Universe was born.

From kinetically changing TV channels to sending wooden blocks flying, Goodnight Universe takes players on Isaac’s strange but heartwarming journey to understand his powers, be accepted by his family, and avoid being kidnapped by a shady tech company. The diaper-clad protagonist is voiced by Top Gun Maverick’s Lewis Pullman, and the supporting cast includes actors from TV shows like Veep, Barry, and The Daily Show, and the LA studio cleverly takes advantage of its proximity to Hollywood.

“Many indies [the union] “Some actors only do film or TV,” adds the game’s director and composer Oliver Lewin, “but the truth is, these actors are really excited about this.”

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Thanks to its BAFTA win, Before Your Eyes has transcended its webcam origins, making its way to PlayStation VR2 and joining Netflix’s steadily growing library of mobile games. But while you can play Goodnight Universe in VR and turn off face tracking, for Lewin, the game’s story is still tied to the humble webcam. “For us, the face-tracking technology is there to enhance immersion,” Lewin says. [few] Developers are researching this…There’s a lot you can do with just a simple webcam, and everyone has one.”

“Our game is, in many ways, a playable movie,” Parks adds. “I think what motivates us more than any exciting controls is how we can use this medium to tell a story in an interesting and unique way.”

In a medium that revolves around slaying dragons, crushing demons and embarking on intergalactic power fantasies, there’s something fresh and quaint about Goodnight Universe, but after shedding a fair few tears over Before Your Eyes, if anyone can do justice to this strange premise, it’s the quirky LA Art Games collective.

Goodnight Universe is scheduled for release on PC in 2025. Other platforms are yet to be determined.

Source: www.theguardian.com

Dreamsettler: Exploring the Pre-Facebook Internet Through a Gaming Time Capsule

IIt's been five years since Tendershoot's wacky '90s internet simulator Hypnospace Outlaw, and this spiritual sequel was announced two years ago. In that time, as tech moguls buy up social media giants, Reddit gets monetized (and effectively censored) against the will of its user base, and AI becomes more and more prevalent, millennials' yearning for the lawless, algorithm-free days of the early internet is only getting stronger. At least, that's how creative director Jay Tholen feels.

“I knew things were bad then, but I didn't think it would get this bad,” Thoren says of the current state of the World Wide Web.

Both Hypnospace Outlaw and Dreamsettler are set in an alternate world where people browse the internet while they sleep. In the first game, you're put in the shoes of a forum moderator, helping to keep internet users safe by fighting piracy, harassment and illegal activity. In Dreamsettler, set between 2003 and 2005, players have more powers, this time playing as a private investigator looking to make a name for themselves.

It starts with players setting up their own page and choosing which part of the web they want to base themselves in, like Camp Rowdy, which Tholen describes as “kind of like Good Time Valley, but with a bit more of a country subculture.” Low-risk deals help build your reputation. Eventually, Sleepnet, the company behind Dreamsettler, will ask you to unearth something for them, and other powerful companies will start seeking your services, too.

Imagine you've been asked to investigate a murder that may be linked to a conspiracy theorist's personal web page. You'd start by skimming the news article to find the date of the accident, then look at people's pages around that date to see if they have any clues that might lead you to the crime.

After two years of development, there's still no release date in sight for Dreamsettler. “No game I've ever made has been in this situation,” Tholen says, only half-joking. “Publishers have given up on setting deadlines. They don't like to make too specific plans because it makes it very tedious, and they don't allow for iterative design.”

Besides bumping up the game's resolution from 480×270 pixels to 960×540 pixels (if you remember Windows 95, you know that was once a huge amount of screen real estate for a Web page), one of the hardest things for Tholen was pleasing everyone: He hopes Dreamsettler will appeal to both those who lived in the early days of the Internet (many of whom played Hypnospace Outlaw) and those too young to remember what a dial-up modem sounded like.

“I always have this rule implicit in my head,” he explains. “What you need to know to enjoy Dreamsettler needs to be found within the game. There's no 'you don't know what you don't know' reference. The game needs to have that information accessible somewhere so that every player can enjoy it.”

Source: www.theguardian.com

The Sudden Rise of Clickolding: Exploring the Popularity of the Voyeur Game | Games

a A man in a strange, animalistic mask sits slumped in an armchair in a dingy motel room and watches you click a hand-held tally counter. He offers you $14,000 if you keep clicking until the number resets to 10,000, so you do. Occasionally he makes polite but suggestive requests: go faster, go slower, stop and try again, but he remains motionless, except for the occasional flexion of his hand.

Clicking the left mouse button, you wander around the room, admiring the paintings on the walls, the out-of-sync TV, the thermostat, etc. But as you approach the final scene, the man slowly begins to reveal bits and pieces of his life, and the atmosphere of an already dark world grows darker by the minute. This is what the game is all about.

Clickolding has been getting a lot of attention since its release on July 17th, receiving widespread coverage in the gaming press and nearly 500 reviews on PC game store Steam, most of which have been very positive. But what is it about this strange piece of interactive art that’s only 40 minutes long that has captured the hearts of critics and players alike?

That’s partly because Clickolding is a pretty obvious allegory about voyeurism and the sex trade. The man in the chair indirectly enjoys someone else’s use of his precious counter, which he describes as a lover he can no longer satisfy (“We’ve been together a long time, but I just can’t click like you do.”). The relationship between the two people in the room is deliberately left ambiguous, but we know this is no hostage situation; players are free to leave the room when they want, and opening the hotel room door ends the game. And yet, the threat hangs over the room, like a bad smell.

The player character must perform certain physical acts that clearly arouse the seated man, though not overtly explicit (“You’re clicking steadily. That’s good.”). But there’s also emotional labor, as the man reveals aspects of his tattered private life. Power dynamics shift subtly: at various times you’re a servant, a caretaker, a partner, a stranger, all with barely any dialogue.

One of Strange Scaffold’s other creations, an alien airport now run by dogs. Photo: Strange scaffolding

The game also captures a universal aspect of the experience of being confined to a hotel room for an extended period of time. While you’re there, it becomes a strange temporary home. It feels intimate (you undress there, you sleep there) yet alien and oddly fascinating. Who picked that floral wallpaper, that kitschy bedside lamp, that particular painting and why? How does the thermostat work? What’s outside the window? Visually, the room feels natural and detailed; it feels like a room from the latest Resident Evil or Call of Duty.

The clicker was born as an exploration of design principles: At this year’s San Francisco Game Developers Conference, members of studio Aggro Crab bought a clicker at a nearby thrift store, sat down with industry peers in a hotel lobby, and built a game to play with it. One of those peers was Xalavier Nelson Jr, creative director at the experimental indie studio. Strange Scaffoldingis responsible for such unique titles as Space Warlord Organ Trading Simulator and An Airport for Aliens Now Run By Dogs. An evening of oral history at WiredNelson was intrigued by the clicker’s hyper-repetitive appeal and began thinking about how he could use it in a new gaming project.

Clickolding continues the tradition of parody games like Cow Clicker and Cookie Clicker, which were designed to critique first-generation social media games like FarmVille, in which players perform endlessly repetitive tasks to accumulate resources and level up their characters. But by adopting mainstream game design elements—realistic visuals and a first-person camera—Clickolding extends the parody to all games driven by fast clicking, such as shooters and real-time strategy simulations. Here, the man in the chair becomes a metaphor for compelling game mechanics, enticing the player to get faster, better, and more accurate.

As you approach 10,000 clicks it starts to get boring, but you feel compelled, even obligated, to carry on while the man in the chair gives you a glimpse into his fractured life. It’s strange and mundane, uncomfortable and oddly comforting all at the same time. Perhaps the reason this game has attracted so much attention is that the monotony of clicking buttons in a boring motel allows your own thoughts, feelings and experiences to creep into your and the masked man’s room. Rarely have games given you so much room to be scared.

What to Play

Arranger: A role-solving puzzle adventure. Photo: Furniture and mattresses

in Arranger: Role Playing Puzzle Adventureis a cutesy RPG-like game in which you play a young social misfit setting out on his first journey outside the town he grew up in. Except the entire world is a grid of sliding tiles, and as you move, rows of tiles move with you. This turns combat into a sliding-block puzzle where you have to carry your sword to monsters to defeat them, and turns the regular towns, forests, and graveyards into giant game boards. It took me a while to get to grips with it, but the unique mix of story and puzzles is far more interesting than a match-3 puzzle. You may recognize the artist from his groundbreaking 2010 indie game Braid.

Available on: Nintendo Switch, PC, PlayStation 4/5
Estimated play time:
6 hr

Source: www.theguardian.com

The Scottish warrior in me: Exploring the hack-and-slash game Tears of Metal

‘T“There’s a giant rock that fell from the sky on an island in Scotland. They call it Dragonstone,” Tears of Metal director Raphael Toulouse explains, “and the British send their general out to [a look]”
“But then the general finds the rock and goes a little rogue, a little bit like Apocalypse Now. He breaks ties with the English, takes control of the island, and the English start mining this giant rock to make weapons and armor, but it also affects their minds. So the Scots organize to take the island back. And that’s where you come in.”

In Tears of Metal, you play as the leader of a Scottish battalion, and your job is to get closer and closer to Dragonstone while cutting down breakaway English troops. But as you get closer to the supernatural meteorite, the beautiful green backdrop of the Scottish Highlands gradually transforms into a hellish world. “It gets weirder and weirder, and by the end it looks almost post-apocalyptic,” Toulouse says.

You start with around 10 soldiers, but you can recruit more, and they’ll get stronger over time. Tears of Metal is a roguelike, so if you’re defeated you’ll be sent back to the start of the game, but you’ll keep any troops you’ve gathered for your next playthrough. However, just like in the alien-fighting XCOM series, if one of your soldiers dies in battle, he’s lost forever. The stakes are high, and you may have to rush to rescue your favorite characters before they’re wiped out for good.




Sensitivity warning: imitation blood.

The game is reminiscent of Dynasty Warriors, a series in which powerful warriors mow down hundreds of enemies in fantastical re-enactments of historical battles. Toulouse acknowledges that the series was a “huge influence,” but says the game relies less on button mashing. Up to four players can play together, each with their own army.

Toulouse is CEO of Paper Cult, an indie studio he co-founded in Montreal, Canada, nearly a decade ago. Which begs the question: why a French-Canadian indie studio is making a game set in Scotland? “That’s a good question,” Toulouse says, adding that the game originally had a completely different setting. Settling on medieval Scotland was a marketing decision; they wanted something instantly recognizable. But there’s also the fact that Toulouse is partial to the movies of Mel Gibson.

“I was a huge Braveheart fan,” he says. “I would always watch the movie with my friends after school. I would watch it over and over again. I loved the action scenes, and the Braveheart soundtrack is amazing.”

Toulouse has no personal connection to Scotland, but says Paper Cult has “a lot of connections with Scottish people” and works with writers who visit friends in Scotland every year. “We’re really trying to involve Scottish people in the project,” he adds, noting that the dialogue, in particular, will be of interest to Scots who still remember the terrible tragedy. Narration of William Wallace’s election campaign Age of Empires II users will be relieved to hear this.

Paper Cult has been working on Tears of Metal for around four years, but the release date is still a long way off, slated for next year. But since the game was revealed at Summer Game Fest in early June, Toulouse has been amazed by the audience’s response. He says it has been added to wishlists on Steam more than 100,000 times. “Within the first few days, we had over 100,000 people added to wishlists,” he says. [after the announcement]we surpassed [our previous game] “This is my lifetime wish list for Bloodroots,” Toulouse says with a hint of excitement. “I’m super excited.”

Source: www.theguardian.com

Exploring the Concept of “Big Man Style” and Why Billionaire Mediocrity is No Longer In Fashion

TThe business casual revolution of the 1990s and the rise of the tech billionaires in the early 2000s are said to have ushered in a new era of liberating employees from the shackles of dress codes. Mark Zuckerberg transformed the hoodie and jeans into a symbol of the new economy meritocracy, the uniform of genius hackers that would shake up the traditional industrial coat-and-tie aesthetic of the East. In the digital economy, many imagined, the most successful companies would allow their talented employees to wear whatever they wanted while splashing around in colorful ball pools.


But as Facebook engineer Carlos Bueno wrote in a 2014 blog post: Inside the MiratocracyIn the 1960s, we simply replaced the rigid dress code with a slightly less rigid one. The new world is actually not so free. The cognitive dissonance is clear in the faces of recruiters who pretend that clothing is no big deal, yet are clearly disappointed when they show up to an interview in a dark worsted business suit. “You are expected to conform to the rules of your culture before you can demonstrate your true worth,” Bueno writes. “What wearing a suit actually signals, and I don't mean this as a myth, is non-conformism, one of the most serious sins.”

As the rich get fabulously rich, they seem to become even more determined to look as plain as possible.

This reality was on full display earlier this month at the Sun Valley Conference, better known as “summer camp for billionaires.” Since the tradition began in 1984, organizers have been gathering the wealthiest and most influential people for the multi-day conference. A treasure trove of top CEOs, tech entrepreneurs, billionaire investors, media moguls, and more convene at the invitation-only meeting to privately decide the future of the world.

This year's attendees included Jeff Bezos, who continues his incredible transformation from nerd to muscle man. Looking like a successful SoulCycle instructor, he strolled around the resort grounds layered with pearl grey jeans, a skin-tight black T-shirt, and a multitude of colorful bracelets (possibly from the American luxury brand David Yurman).

Jeff Bezos at Amazon's Seattle offices on May 2, 2001, and with his girlfriend Lauren Sanchez at a meeting in Sun Valley, Idaho on July 11, 2024. Composition: AP, Reuters

Warner Bros. CEO David Zaslav tried to at least bring some style to the event, donning a brown corduroy trucker jacket, slim-legged blue jeans, smart white sneakers, and a white bandana around his neck. But most of the men in attendance were dressed in scruffy polos, T-shirts, and simple button-down shirts. Billionaire OpenAI CEO Sam Altman looked like he was at freshman orientation in a plain gray T-shirt, blue jeans, and a black backpack slung over each shoulder.

This is not necessarily a bad outfit – many of them are – but one wonders if something has been lost in the move away from coats and ties. A few generations ago, men of this social class would have worn something more visually interesting. In the 1930s, Apparel Arts, a leading men's fashion trade magazine that advises men on how to dress for different environments, recommended the following for resort wear: a navy double-breasted sport coat with a polka-dot scarf and high-waisted trousers in Cannes; a mocha linen beach shirt and wide-cut slacks with self-strap fastenings on the Côte d'Azur; and a white shawl-collar dinner jacket with midnight blue tropical worsted trousers and a white silk dinner shirt for semi-formal evening wear.

The advantage of these clothes is not so much about appearances or elegance, but rather the way they create a unique silhouette. The tailored jacket is particularly useful in this regard. Made from layers of haircloth, canvas, and padding, pad-stitched together and shaped with darts and expert pressing, the tailored jacket creates a flattering V-shape without having one. That silhouette is why Stacey Bendet, founder of fashion company Alice & Olivia, is always the most stylish person at these conferences (this year, she wore flared pants, a long leather coat, giant sunglasses, and a Western-wear hat, each element creating a unique shape). In contrast, Tim Cook's basic polo shirts and slim jeans did little to replicate his physical build.

To me, dressing like this, surrounded by guys in t-shirts and sloppy polo shirts, is pretty funny, and honestly, thank god people like this exist. pic.com/Jaraz4d8XB

— Derek Guy (@dieworkwear) July 17, 2024


In his book Distinction, Pierre Bourdieu correctly recognizes that the notion of “good taste” is merely a habit or taste of the ruling class. He is, of course, not the first to make this observation. In the early 20th century, German sociologist Georg Simmel noted that people often use fashion as a form of class differentiation. According to Simmel, style spreads downward as the working class imitates those deemed socially superior, at which point members of the ruling class move on to another class. But the publication of Distinction in 1979, based on Bourdieu's empirical research from 1963 to 1968, stands out, especially for its understanding of men's style. At the time, the coat and tie was in decline. By the time the book was translated into English in 1984, the suit was drawing its last breath before the rise of casual Fridays, tech entrepreneurs, and remote work would change men's dress forever.

Today's ruling class is hardly inspiring in terms of taste. The preponderance of tech vests replacing navy blazers shows that socioeconomic class still dictates dress habits, even if the style is less appealing. Ironically, while the elite are increasingly dressing like the middle class who go shopping at Whole Foods Market, wealth inequality in the United States has worsened roughly every decade since the 1980s, the last time men were still expected to wear tailored jackets.

To be honest, Jensen Huang was shining: he discovered the power of the jacket, he discovered the uniform (black leather jacket), and also, his tailoring seems pretty good. pic.com/ryjCqD1uaI

— Derek Guy (@dieworkwear) February 24, 2024


If there's a silver lining to all this, it's that the history of clothing in the 20th century is about how influences changed. As the century progressed, men began to receive dress dictates from different social classes, not just those with economic or political power: artists, musicians, and workers. Many of the more provocative fashion moments of this period were about rebellious youth taking a stance of rebellion against the establishment. These included swing kids and hip-hop, bikers, rockers, outlaws, beats and beatniks, modernists and mods, drag and dandies, hippies and bohemians. In recent years, Zuckerberg and Bezos have made an effort to move away from the fleece uniform, and Nvidia CEO Jensen Huang looks pretty stylish in a head-to-toe black uniform that includes a variety of leather jackets. But for the most part, today it's better to look elsewhere for dress dictates. The ruling class may shape our world, but don't let them shape your outfit.

Source: www.theguardian.com

Exploring the Universe from a Child’s Perspective: Curiosmos Makes Space Simulation Enjoyable

MaAsteroids hurtling at planet-destroying speeds, glowing spheres of hot gas, black holes from which even light cannot escape: outer space can be the stuff of nightmares, but for Celine Veltman, a 28-year-old Dutch game maker who spent her childhood stargazing, it’s the stuff of dreams. She’s channeling this cosmic wonder into a video game with the most ambitious ambition: the creation of a solar system. Rocks collide with each other, chemical reactions occur, and planets and life itself are born in the depths of space.

Curiosmos’s bright, easy-to-follow visuals, more children’s picture book than Terrence Malick, express Veltman’s objectives for the project and its inception: “I want to inspire more people to become as passionate about space as I am,” she says, speaking animatedly of supernovae and protoplanetary disks.

The idea came to Veltman while she was visiting a friend with two young children in 2018. The kids begged the developer for an iPad, so Veltman came up with what she wanted them to play: a “silly” game about astronomy, one that would “make them laugh” while also teaching a lesson about the very building blocks of life.

Speaking to a backdrop of sculptures on shelves in his artist studio in Utrecht, Netherlands, Veltman explains that this whimsical space adventure relies on solid physics and programming from his colleagues Guillaume Pauli and Robin de Paeppe. Curiosmos is a game of interlocking systems that produce unpredictable outcomes: an asteroid blows off parts of the planet to expose a molten core, drifting clouds create the perfect conditions for plant life, and strange, ungainly creatures begin to waddle around. There are touches of 2008’s Spore in this primitive life simulator, but Veltman specifically references the games of renowned designer Keita Takahashi (specifically Noby Noby Boy and Wattam) for working with “goofy, unconventional concepts.”

The task of translating the universe’s almost unfathomably complex secrets into gameplay proved to be a challenge. “Sometimes I almost regret it,” says Veltman, who relied on her instincts about what key information to include, leaving out magnetic fields and including rings of debris. Ultimately, she says with a wry smile, people need to understand that “planets are fragile, and can turn into big piles of dust.”

While the subject matter might evoke a touch of existential dread, Curiosmos is designed to feel good in the player’s hands. “That was a big part of the design,” Veltman says. Hurling asteroids makes satisfying noises, and terrain explodes with satisfying sounds. Veltman, a hobbyist potter, understands the power of touch; even Curiosmos’s transforming planets look like they’re made of clay.

Curiosmos also has personal meaning for Veltman: “During development, I realized I was saddened to be an artist instead of a scientist,” she says. The game is her attempt to ease this tension and “give meaning to science by creating art.”

Veltman hopes it will have the same kind of impact, if not the same scale, as educational YouTube channels. In a nutshell“The astronomy community is a huge part of our lives,” Veltman says. “They’re the foundation of our planet. They’re the cornerstone of our planet’s astronomy.” Veltman is a scientist who translates arcane scientific concepts into videos of “optimistic nihilism” for his 22.5 million subscribers. Curious Moss has a similar energy, seeking to make the universe’s most remote, strange, and unsettling mysteries “accessible to everyone.” Perhaps this, Veltman thinks, could pique the curiosity of many new astronomy enthusiasts.

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Curiosmos is scheduled to be released for PC, Nintendo Switch, and smartphones in 2025.

Source: www.theguardian.com

Exploring the impact of TikTok on the 2024 general election in UK politics

If a week is a long time in politics, five years between elections feels like an eternity in the UK. The political landscape has changed dramatically since the Conservative Party’s landslide victory in 2019, but so has the social media landscape.

In 2019, TikTok was “the video-sharing app that became phenomenally popular among teenagers,” according to a commentator at The Guardian.

Fast forward to 2023 and an Ofcom investigation has found that: 10% of people aged 16 and over The number of people saying they get their news from TikTok is higher than BBC Radio 1 and on par with the Guardian, a significant increase from 1% in 2020 after the last election.

While some say the so-called battle over TikTok has been exaggerated, the platform’s creators are well aware that there is an audience among TikTok users, young and old, who enjoys political content.

To understand how the 2024 election unfolded on TikTok, we monitored the platform for one hour per day for a week using four separate accounts, searching for the widely used tag “#ukpolitics” as well as campaign-specific hashtags and terms.

Before we begin, a few disclaimers: No one outside TikTok knows how TikTok’s algorithm works, nor do we know whether and how the algorithm can be manipulated to promote certain content.

The platform is also notoriously difficult to measure: there’s no “most popular” section, so the sample is just a snapshot of what people saw on the site for one hour each day for one week over the duration of the campaign.


Straight TikTok: “Traditional” News for a New Audience

If you think of TikTok as all dance crazes, lip-sync challenges, and make-up artist tutorials, you’d be right – but you’ll also find some familiar faces, including BBC and ITV news anchors, LBC radio presenters, and broadcast journalists.


Conspiracy theorist

We found very few accounts spreading conspiracy theories, at least in the sample we collected, but they do exist.

While we do not intend to help conspiracy theorists by spreading their videos more widely on this platform, topics we saw included false claims that Labour would introduce Sharia law if it came to power.

Again, it is not known why such content was served, but AI Forensics warns that such content could be amplified by a “secret recipe” hidden in the platforms’ algorithms.

“Engagement can be both good and bad, so polarized discussions around extreme views and hate speech can drive up engagement metrics,” Romano said.

At least three accounts initially identified as containing conspiracy theories were removed during the investigation, though it is unclear whether this was of the accounts’ own volition or if they were removed by TikTok.

Source: www.theguardian.com

The Significance of Happiness: Exploring the Evolution of Astro Bot, the Ultimate PlayStation 5 Game

IEven though it’s the next big game for the PlayStation 5 and it’s in Sony’s DNA, there’s still something Nintendo about Astro Bot. That’s because it’s perfectly designed for the controller it’s played on, taking advantage of all the features of the DualSense controller. The spacey aesthetic, with different planets representing different colorful worlds to jump into, is reminiscent of Super Mario Galaxy, and it’s just pure joy to play. On a console where the most well-known hits are pretty serious (like God of War and The Last of Us), Astro Bot prioritizes fun.

“I think Sony’s product design is about cool, but it also embraces playfulness,” says Nicolas Doucet, studio director at Team Asobi, the Japanese studio behind Astro Bot. “The two are not mutually exclusive or antagonistic… [PlayStation] The hardware team loved it and no one cared less about it. These are highly crafted products, so you can imagine that designers wouldn’t want them tampered with. But we were looking at PSVR and turning it into a mothership.”

The first Astro Bot game, Rescue Mission, was the best thing ever made for PlayStation’s VR headset, a clever platformer brimming with original ideas. Astro’s Playroom was a treat that came packaged with the PS5 when it launched in 2020, designed to show off the capabilities of Sony’s new console and its controller. It did so brilliantly, with levels themed around the PS5’s super-fast SSD hard drive and a singing GPU soundtrack, taking full advantage of every little gimmick in the PS5 controller, from the microphone to the haptic triggers. But Astro’s Playroom was also, unexpectedly, an interactive museum of Sony’s gaming hardware. As I played, I collected consoles, peripherals, and other knickknacks, gradually filling the lab with PlayStation history. It was fun.

A cheeky idea that will never come again… Astro Bots. Photo: Sony/Team Asobi

During the development of Astro’s Playroom, Team Asobi worked very closely with the people making the PS5 and the controller. They were even running around the building with prototypes in paper bags, Doucet said. “They gave us prototype controllers that were twice the size of a normal controller, or they put two controllers together because they needed more power. You can see how much work went into miniaturizing all that and making a controller that looks and feels good. They came up with features like adaptive triggers and haptics because they Feeling Our job is to generate as many ideas as possible about how it might be used, and then validate and sometimes deny those intuitions. After all, we’re not selling technology, we’re selling an experience, a magical experience. come “From technology.”

Now, Team Asobi was given the freedom to create a bigger, longer game (12 hours or so) as an extended tech demo, without being tied to a single piece of PlayStation hardware. That said, it’s still a clear tribute to all things Sony. It incorporates many ideas that didn’t make it into the 2020 game. Astro Bot now flies between levels in a controller-shaped spaceship whose exhaust gases are made up of PlayStation button symbols. Running around several levels as this adorable robot, I slid down a waterslide with a bunch of beach balls, jumped off a high board into a pool, took down an angry giant octopus by slingshotting myself in the face with a retractable frog-face boxing glove, used a magnet to gather pieces of metal into a ball big enough to smash things, and blew up Astro like a balloon before sending him flying with the gas that erupted.

It’s super cute, funny and full of playful details. We discovered that the flames spewing from Astro’s jetpack can cut through wooden logs, but only because it’s fun; Astro struck a confident surfing pose when he hopped onto a turtle to see if he could ride on its back; and when we tickled a sad-looking anemone to discover a secret room, we were greeted with a chorus of “Secret!” These details are inconsequential, but as Doucet points out, “They’re important, because all these little things become memories.”

Hey! Don’t you remember me? … Astro Bot. Photo: Sony/Team Asobi

The levels are like a solar system that slowly expands outwards as the challenge increases. There’s the safest one towards the middle, where a 5-year-old can have fun kicking a football, jumping through water, and punching the occasional bad guy. And then there are the hardest levels towards the edge. There are over 150 little tributes to PlayStation games, from PaRappa the Rapper to Journey, in the form of cosplay robots that you can rescue. The challenge levels will test your 90s childhood 3D platforming skills, including precision jumps across platforms suspended in time and a miniature ice rink floating in space. This is the simplest fun I’ve had playing a game in a long time.

Team Asobi is relatively small, with about 65 people, and relatively international. According to Doucet, three-quarters of the team is Japanese, and the rest are from 16 countries. Some of them have worked on past PlayStation projects, such as Shadow of the Colossus and Gravity Daze, but some are newcomers. They are all focused on making Astro Bot a true mascot for PlayStation, Doucet says. “We want to develop Astro into a really strong franchise. We want to develop this little character even more,” he says. “There are a lot of expectations to meet at PlayStation, but we never forget that we are the underdogs. That’s part of the mindset of a successful person, you always want to be in pursuit of something. If you become too satisfied, the game starts to lose its soul.”

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Astro Bot certainly has a soul. It’s clear that the development team is having a lot of fun. “We’re geeky people, and I’m a PlayStation collector myself,” says Doucet. “It might sound a little corny, but it’s important that we’re happy so that our players are happy.”

Astro Bot will be available on PlayStation 5 on September 6th

This interview and play session took place at Summer Game Fest in Los Angeles. Keza MacDonald’s travel and accommodations were covered by Amazon Games.

Source: www.theguardian.com

Top Podcasts of the Week: Exploring Bruce Springsteen as a Possible Queer Icon – Two Fans Debate

This week’s picks

It backfired
Audible, weekly episodes

Slow Burn, Think Twice, Fiasco – Leon Neyfakh has produced several high-quality podcasts in the past. Currently, he is focusing on e-cigarettes and his struggles to quit smoking. These podcasts narrate the journey of finding a cigarette that is less harmful. It’s interesting to note the difference in approach between the UK, where e-cigarettes are promoted as a tool to quit smoking, and the US, where there are efforts to ban flavored e-cigarettes. Hannah Verdier

A better paradise
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An atmospheric near-future podcast from the creators of Grand Theft Auto. Featuring a talented cast, Andrew Lincoln plays Dr. Mark Tyburn who tries to create an addictive video game but abandons the project halfway. Years later, when he is rediscovered, will the game finally see the light of day? HV

Leon Neyfakh’s “Backfired” explores the rise of e-cigarettes. Photo: Nicholas T Ansell/PA

Because the boss is ours
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Bruce Springsteen may not be the first person you think of when it comes to queer pop idols, but hosts Jesse Lawson and Holly Cascio, “two queer nerds” who are fans of the Boss, delve into this fun and insightful podcast to explore Springsteen’s status as a queer icon. Holly Richardson

Pulling the Thread: Wild Life
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This captivating series from Drake’s production company follows investigative journalist Lunako Serena and the spy known as “Wolf” as they uncover the truth about Africa’s largest wildlife trafficking ring. The journey takes them from an environmental conference in The Shard in London to infiltrating criminal networks involved in the ivory trade in Uganda. Alexi Duggins

Festival Hall
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A new series from the creators of the confessional-based X Account, featuring a range of content from ranking secrets of the week to insightful interviews with Philippa Perry about the psychology behind anonymous sharing of secrets. advertisement

There is a podcast

Afua Hirsch, host of “We Need to Talk About the British Empire.” Photo: Suki Dhanda/Observer

this week, Rachel Aroesti Pick the top 5 Podcasts United KingdomFrom Armando Iannucci’s irreverent take on Westminster to Afua Hirsch’s reflections on the complex legacy of the British Empire

London Grad
London is clearly a cosmopolitan city, but there are moments in this darkly fascinating podcast from Tortoise Media’s Paul Caruana Galizia that make you wonder which country has the most influence over our capital. The first series of the show focused on Russian money flowing into London through real estate and, in the case of the Lebedev family, the purchasing power of its ultra-rich investors in multiple newspapers, while in series two the focus shifted to Iran and the government-mandated “death squads” that have repeatedly attempted to assassinate London-based critics of the regime on British soil.

We need to talk about the British Empire
Afua Hirsch’s 2018 book, Brit(ish), is both a deeply personal memoir and an insightful analysis of British history, making it essential reading for anyone wanting to gain a deeper understanding of black history and politics in the country. In this podcast series, the author broadens the perspective even further, using her guests’ personal stories to illuminate the legacy of colonialism from different angles. Anita Rani offers insight into Partition, the late Benjamin Zephaniah talks about the Windrush, Diana Rigg talks about growing up at the end of the British colonial era, and musician Emma Lee Moss (formerly Emmy the Great) reminisces about her childhood in Hong Kong under British rule.

Rethinking Westminster
Armando Iannucci is one of Britain’s leading satirists, and he’s spent his career lampooning the country’s follies and weaknesses, from the chaos of government with The Thick of It to the banality of mid-level broadcasting via Alan Partridge. In this podcast series for the New Statesman, he and the magazine’s UK editor Anoush Chakerian (who also hosts the magazine’s flagship podcast) take a slightly less-than-modest look at Britain’s most pressing political issues. Topics range from Britain’s “ramshackle” constitution and the old, machismo energy of party politics to the shortcomings of lobby journalism and the deterioration of our supposedly special relationship with the US.

Northern News
Edinburgh Award-nominated stand-up comedians Ian Smith and Amy Gledhill are northerners who moved to London but are still keen to hear news from their home town – Gledhill is originally from Hull, Smith from nearby Goole. For Northern News, the pair combine easy-going chatter with local newspaper readings, focusing on the weirdest, most ridiculous and sentimental news they can find. They also host a host of guest comedians who share their own quirky local anecdotes.

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The rise and fall of Britpop
The story of Britpop is much more than the tabloid-shattering rivalry between Oasis and Blur. It’s a story that has much to say about the traditions and history of British pop culture from the 1960s to the present day. Steve Lamacq and Joe Whiley, co-hosts of Radio 1’s hip show The Evening Sessions when the scene first took off 30 years ago, are perfectly suited to tell the tale. With help from guests including Stuart McOnie and Alex James, the pair take a trip down memory lane to trace Britpop’s journey from an unpopular alternative to trendy US grunge to a cultural force that redefined our national identity.

Please try…

  • Alexander Skarsgård’s new pod explores startups taking innovative approaches to environmental and social issues How to solve this.

  • From remote work to immigration, The Atlantic Good on Paper It raises the big questions behind the inevitable topics.

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Source: www.theguardian.com

The Internet: Where Does the Line Between Humans and Bots Begin? | Exploring Technology

I I know I’m real. And you, dear reader, know that you are the real deal. But have you ever wondered if there’s something strange about other people on the internet? Feeling like the spaces you used to frequent are a little dead? You’re not alone. The “Dead Internet Theory” first appeared on the web nearly three years ago and was catapulted into the mainstream by:
Atlantic Essay by Caitlin Tiffany:

The dead internet theory suggests that the internet has been almost completely taken over by artificial intelligence. Like many other online conspiracy theories, this one’s audience has grown thanks to discussions by a mix of true believers, cynical trolls, and bored and curious chatterboxes… But unlike many other online conspiracy theories, this conspiracy theory has no morsel of truth to it. Person or Bot: Does it really matter?

At the time of writing, the deadest part of the internet was the moribund pre-Mask Twitter. The site’s active curation provides the same “relevant content” to hundreds of thousands of users, who can post things like “I hate texting, so come over here and give me a hug” on Twitter. Adjusted and reposted. The distinction between humans and bots has also been blurred by recommendation algorithms that make humans behave like bots.

Beyond that central idea, the 2021 version of the conspiracy theory has taken a strange turn. One supporter, Tiffany, suggests that “the internet died in 2016 or early 2017 and is now not just ’empty and empty’ but ‘totally barren.’ …As evidence, the Illuminati pirates say, ‘I’ve seen it.'”

This theory was not wrong. It was just too early. Talk about the internet that died in the summer in front ChatGPT’s release echoes my colleagues at the Guardian who confidently declared in the summer of 2016 that: The next few years will be quiet.”

In 2021, the internet felt like death. This is because aggressive algorithmic curation has made people behave like robots. In 2024, the opposite will happen. Robots will now post just like humans. Here are some examples:

  • on Twitter itself, Musk rescues the site from the frying pan, throws it into a volcano, and then a poorly thought out monetization scheme buys a blue checkmark, attaches it to a large language model, and spins it out of control in response to viral content. I was able to make a profit by doing so. This social media network is currently paying verified users a portion of the ad revenue they receive from their comment threads, turning the most viral posts on the site into low-stakes Allbots battle royales. .

  • Death pervades Google. Being at the top of search results is a valuable position, so valuable that companies competing for it can’t afford to actually write about it. No problem. ChatGPT can create anything in an instant. Of course, this is only worth it if the resulting visitors are people who can make you money. Bad news, because…

  • …all over the web, bots account for about half Percentage of all internet traffic, according to a study by cybersecurity firm Imperva. Almost a third of all traffic is what the company calls “malicious bots,” carrying out everything from ad fraud to brute force hacking attacks. But even the “good bots” struggle to fall into this category. Google’s “crawlers” were welcome when updating search entries, but less so when they just trained an AI to repeat what users wrote, without submitting users. did.

  • And then there’s Crab Jesus. An unholy combination of Facebook content farms, AI-generated images, and automated testing to determine what goes most viral. led to weeks of viral content It features a combination of Jesus, a crustacean, and a female flight attendant. One such image depicted Jesus wearing a jacket made of shrimp and eating shellfish. Adding to the confusion was the sight of a kind of crab centaur savior walking arm in arm with what appeared to be the entire crew of the long-distance flight on the beach. It was at least interestingly bizarre and a step up from the previously viral 122-year-old female friend who posed in front of a homemade birthday cake.

As much as I’d like to offer a ray of hope, a little tip to reinvigorate the internet, I can’t. It really feels like the consumer internet is in the late stages of a zombie apocalypse. The good news is that there is a safe haven. While “private socials” like WhatsApp and Discord servers can hide from the onslaught in secrecy, smaller communities like Bluesky and Mastodon are hidden and safe for now.

In the medium term, I expect to see large platforms returning to the wilds of their services and trying to bring some humanity back to their services through a combination of account authentication and AI detection. But whether it will be too late by then is an open question.

Musk still needs a Twitter sitter




Elon Musk in Beijing in 2023. Photo: Wang Teishu/Reuters

At least there’s still one person on the internet. It’s Elon Musk. He spent $44 billion getting obsessed with posting and being called idiots on the platforms he owns. So his latest legal defeat will hit a sore spot after the U.S. Supreme Court declined to accept his plea to be released from his court-appointed posting babysitter. . From our story:

The Supreme Court on Monday rejected Elon Musk’s appeal over a settlement with securities regulators that required him to get prior approval for some tweets related to his electric car company Tesla.

The justices did not comment on leaving the lower court’s ruling against Musk in place, but Musk complained that the requirement violated the First Amendment and constituted a “prior restraint” on his speech. . The ruling came a day after he made an unannounced visit to China to secure a deal to deploy Tesla’s driver-assistance features locally.

For those who don’t have an encyclopedic memory of Elon, Musk tweeted in 2018 that he had “secured funding” to take Tesla private. The company was never taken private, and subsequent lawsuits revealed that he had only discussed it a few times at most. To end the bill, Musk resigned as Tesla chairman, paid $20 million and agreed to have in-house lawyers pre-approve all social media posts about the electric car maker.

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He has since regretted it and is fighting to overturn that part of the contract (which he entered into voluntarily to avoid an adverse trial). “The preclearance clause at issue continues to cast an unconstitutional chill on Mr. Musk’s speech whenever he considers making it publicly,” his lawyers argued.

Well, the Supreme Court of the United States doesn’t care. The government did not take up his case, tacitly deciding that no real constitutional issue was at issue.

What’s strange is that the company’s in-house lawyers already seem to be taking a very hands-off approach to Musk’s posts. On Friday, he responded to early Facebook employee Dustin Moskowitz’s claim that Tesla is “the next Enron” by posting a photo of a dog putting its testicles in another dog’s face. (Please click at your own risk.) If that’s Mr. Musk’s tweet with “unconstitutional chills,” I don’t want to know what he would send if he felt truly free.

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Artwork for Everyone Knows That. Illustration: Getty; Guardian Design

Source: www.theguardian.com

Exploring the Future of Forensic Medicine: Blood Droplets in Microgravity

High blood splatter

“Get ready!” This immortal motto of the Scout movement will come to the mind of many readers who read the paper “Dynamics of bloodstain patterns in microgravity environment: Pilot study observations on the next frontier of forensic medicine.”

Reader Sarah Rosenbaum flagged feedback on the study’s first clearly stated purpose: “Investigating the ultimate violent criminal acts that occur outside of the global environment.”

This is the most futuristic forensic science. “It’s almost here.” The most effective approach is joint criminal investigation between the United Kingdom and the United States. The researchers are from Staffordshire University and Hull University in the UK, and the University of Louisville in Kentucky and Roswell Police in Georgia in the US.

“We hypothesize that the calculated impact angles would be more accurate if gravity were removed as a force acting on the blood droplet in flight,” they write.

They performed tests, or rather flew, aboard a parabolic flight research airplane that took off and landed at Fort Lauderdale-Hollywood International Airport. (Fort Lauderdale, like many cities in Florida, is no stranger to blood splatter. We see a steady increase in the number of violent crimes According to statistics reported by the local police department’s crime analysis department, it will occur between 2020 and 2023.)

In the experiment, “a 1 cc syringe containing a blood analogue was used to inject the liquid onto a flight path approximately 20 cm long, which was intercepted by a 16.5 cm x 16.5 cm target.” [made of] Fifty pound paper adhered to foam board backing.

The study found that droplets that hit paper at a 90-degree angle behaved as predicted by the traditional forensic blood droplet equation. But while this is a blood-stirring challenge for forensic scientists and true crime enthusiasts alike, someone needs to come up with a better equation for predicting what will happen from the other angle.

Thinking: Inside the box

Seeing sometimes leads to believing. Feeling, hearing, and reasoning are equally powerful when combined.

Shorey Croom, Hanbei Chow, and Chaz Firestone of Johns Hopkins University in Baltimore, Maryland, explain this in the magazine. PNAS How did they try to answer the question “?” “Can you tell what another person is trying to learn just by observing their movements?”

They filmed a volunteer shaking an opaque box and attempting to measure i) the number of objects hidden inside, or ii) the shape of the objects inside. He then asked others to watch the video and tried to determine “who is shaking because of the numbers and who is shaking because of the shapes.” Most observers were pretty good at recognizing who was shaking and why.

Back in 2017, Milte Plesier of Delft University in the Netherlands and Jeroen Smeets of Vrije Universiteit Amsterdam spoke to attendees of the IEEE World Haptics Conference in Fürstenfeldbruck, Germany, about a project they called “How many objects are in this box?”

Their method was simple. “We investigated how accurately participants could determine the number of wooden balls inside a box by shaking it.” They found that while they were able to perform the task accurately, they systematically underestimated the number of more spheres. The larger numbers they tested were 4 and 5. The situation with larger quantities remains theoretically unknown.

stick to fruit

Many scientists will not be able to determine whether the metal sticks to the fruit.

Generally speaking, if properly persuaded, they will. News about this can be found at “Reversibly attaching metals and graphite to hydrogels and tissues” by Wenhao Xu, Faraz Burni, and Srinivasa Raghavan of the University of Maryland.

writing in diary ACS Central Science “We have discovered that hard conductors (such as metals and graphite) can be bonded to soft aqueous materials (such as hydrogels, fruit, and animal tissue) without the use of adhesives.” The adhesion is caused by a low direct current electric field… [This] It can also be achieved underwater, where normal adhesives cannot be used.

“The experiment is very simple,” the study says, anticipating that many people would be surprised by such a simple, hitherto essentially unknown effect.

Accidental genital glow

Faraz Alam sent us the results of his research with colleagues at Imperial College London, published in the journal 2013. PLoS One “This is the paper on which I accidentally made my genitals glow in the dark.” The title is “Non-invasive monitoring of Streptococcus pyogenes vaccine efficacy using intravital optical imaging”. Those reproductive organs belonged to mice.

This spurred feedback that reminded me of a paper on humans published in 1950 by P. A. MacDonald and M. Sidney Margolese. Obstetrics and gynecology questionnaire. They called it “Luminous phenomenon of female external genitalia”.

These are both examples of how scientists perceive the wonders of biology.

Mark Abrahams hosted the Ig Nobel Prize ceremony and co-founded the magazine Annals of Improbable Research. Previously, he was working on unusual uses of computers.his website is impossible.com.

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Source: www.newscientist.com

Lessons from Uninhabitable Venus: Exploring the Potential for Extraterrestrial Life

Given the diversity and complexity of endogenous and extrinsic processes that contribute to the maintenance of habitable conditions over geological and biological timescales, it is unclear how rocky planets become habitable and their status. Fully understanding how it is maintained is a fundamental challenge for planetary scientists and astrobiologists. In the face of this challenge, it is essential to exploit the full range of atmospheric evolution data for rocky planets within the solar system. Although Venus represents an apparent fringe member of planetary habitability, its contribution to understanding the prevalence of long-term temperate surface conditions in large rocky worlds remains poorly recognized. Upcoming missions to Venus, including NASA's VERITAS and DAVINCI, and ESA's EnVision mission, will begin to crystallize this understanding.

Kane and Byrne describe Venus as an anchor point where planetary scientists can better understand the conditions that prevent life on exoplanets. Image credit: Kane & Byrne, doi: 10.1038/s41550-024-02228-5.

“We often assume that Earth is a model of habitability, but when we consider this planet in isolation, we don’t know where the boundaries and limits are. Venus gives us that. '' said Dr. Stephen Cain, an astrophysicist at the University of California, Riverside.

“Although they also feature a pressure cooker-like atmosphere that could flatten humans in an instant, Earth and Venus share some similarities.”

“They have roughly the same mass and radius. Given their proximity to the planet, it’s natural to wonder why Earth looked so different.”

Many scientists believe that solar flux, the amount of energy Venus receives from the sun, caused a runaway greenhouse effect that doomed Earth.

“If Earth receives 100% of the solar energy, Venus collects 191%. Many people think that’s why Venus looks different,” Dr. Kane said.

“But wait a minute. Venus doesn’t have a moon, but that gives Earth something like ocean tides and affects the amount of water here.”

In addition to some of the known differences, more NASA missions to Venus will also clarify some of the unknowns.

Planetary scientists have no idea how big its core is, how it arrived at its current relatively slow rotational speed, how its magnetic field has changed over time, or the chemistry of its lower atmosphere. i don’t know.

“Venus has no detectable magnetic field. That may be related to the size of its core,” Dr. Kane said.

“The size of the core also gives us information about how the planet cools. Earth has a mantle, and heat circulates through its core. What’s going on inside Venus? I don’t know.”

“The interior of a rocky planet also influences its atmosphere. That is the case for Earth, and our atmosphere is primarily the result of volcanic gas emissions.”

Schematic cross-section of Earth and Venus. Major internal and atmospheric components are shown to scale. Image credit: Kane & Byrne, doi: 10.1038/s41550-024-02228-5.

NASA is planning two missions to Venus (DAVINCI and VERITAS) for the end of this decade, and Dr. Cain is supporting both.

The DAVINCI mission will explore the acid-filled atmosphere and measure noble gases and other chemical elements.

“DAVINCI measures the atmosphere from top to bottom. This is extremely useful for building new climate models and predicting this type of atmosphere elsewhere, including on Earth, as the amount of carbon dioxide continues to increase. ,” Dr. Kane said.

Although the Veritas mission will not land on the surface, it will allow scientists to reconstruct detailed 3D terrain, which could reveal whether the planet has active plate tectonics or volcanoes.

“Currently, our global map is very incomplete. Understanding how active a surface is and understanding how it has changed over time are very different. We need both types of information,” Dr. Kane said.

Ultimately, Dr. Kane and his co-author, Dr. Paul Byrne of Washington University in St. Louis, advocate such a mission to Venus for two main reasons.

One is that with better data, we can use Venus to confirm that our inferences about life on distant planets are correct.

“The somber thing about searching for life elsewhere in the universe is that we will never have in-situ data on exoplanets. We will never go there, land on them, or measure them directly. I don’t intend to,” Dr. Kane said.

“If we think there is life on the surface of another planet, we may never realize we are wrong and end up dreaming of a planet without life.” I guess.”

“We can only get it right by understanding the Earth-sized planets we can visit. Venus gives us that chance.”

Another reason to study Venus is that it can predict what Earth’s future will be.

“One of the main reasons we study Venus is because of our sacred duty as stewards of this planet to protect its future,” Dr. Kane said.

“My hope is that by studying how Venus came to be today, we can learn lessons from it, especially if it had a benign past that is now in ruins. The question is when and how.”

of review paper It was published in the magazine natural astronomy.

_____

Stephen R. Cain and Paul K. Byrne. 2024. Venus as an anchor point for planetary habitability. Nat Astron 8, 417-424; doi: 10.1038/s41550-024-02228-5

Source: www.sci.news

Exploring Online Stalking and Voyeurism: The Women of Manchester | Crime

Maddie Lane and Phoebe Colin were unaware of the cameras recording them as they strolled down a bustling street in Manchester last April.

On a warm spring day, the women sported brightly colored cycling shorts, completely oblivious to being surreptitiously filmed by a person with a device placed below waist level.

Colin expressed her discomfort upon watching the video, stating, “I don’t like it. You can see them zooming in on our butt cheeks.”

The perpetrator boldly shot a high-definition video, capturing them primarily from behind just a few meters away, before moving around to capture their faces, which were unmistakably visible.

Feeling violated, Lane mentioned, “I had no idea they were filming us. We were just wondering, ‘Why didn’t we notice them?’”

What intensified their fear was how they discovered the existence of the video. Lane received an Instagram message from an anonymous sender containing a link to the footage, insinuating, “Hi, is this you?” They proceeded to track down Colin and send her a similar message revealing the video’s online presence.

Lane shared their apprehension, saying, “The fact that they found us on social media was frightening. We still don’t know who they are.”

Despite reporting the incident to the police, there were no consequences. Colin recollected, “They informed us that there was nothing they could do and advised us to reach out if it happened again.”

The perpetrator appears to have filmed the two individuals in this video from close proximity. Photo: Joel Goodman/Guardian

This video is one among several targeting women in tight attire or short dresses, captured without their awareness in various UK towns and cities.

In response to the escalating issue, authorities urged women to report such incidents, emphasizing they would take a firm stand provided genuine victim or community reports were received.

Recent legislation has equipped the police with enhanced powers to seek stalking protection orders (SPOs) against offenders, aimed at curbing stalking behavior early on by prohibiting certain actions such as capturing images of perpetrators.

The changes announced by the Home Office on the first day of National Stalking Awareness Week enable police to apply for victim protection orders based on civil standards, simplifying the process by eliminating the need for conclusive criminal evidence.

The unsettling experience of Lane and Colin resonates with many women venturing out in Manchester on weekend nights, with similar incidents being common.

At popular venues like Printworks, incidents of secret video recordings have been reported, highlighting the urgent need for action and awareness.

The women at Deansgate, where numerous such videos circulated on social media, expressed concern over the pervasive issue of privacy invasion and objectification.

By sharing their thoughts and experiences, these women emphasized the importance of social change and actively confronting such reprehensible behavior.

Source: www.theguardian.com

Exploring the Potential of Graphene: A Revolutionary Material in Materials Science

Twenty years ago, scientists announced the creation of a new miracle substance that would revolutionize our lives. They named it graphene.

Graphene is made up of a single layer of carbon atoms arranged in a hexagonal pattern, making it one of the strongest materials ever produced. It is more resistant to electricity than copper and has excellent heat conductivity.

The potential applications of graphene seemed limitless, with predictions of ultra-fast processors, quicker battery charging, and stronger concrete. It was even proposed as a solution for potholes in roads.


Professor Andre Geim (left) and Professor Konstantin Novoselov from the University of Manchester discovered graphene. Photo: John Super/AP

The scientists behind the discovery, Andre Geim and Konstantin Novoselov, received the Nobel Prize in Physics in 2010 for their work. The National Graphene Institute was established at the University of Manchester.

Despite the initial hype, the graphene revolution has not materialized as expected. Challenges in scaling up production have hindered its widespread adoption.

Sir Colin Humphreys, a materials science professor at Queen Mary University of London, pointed out that the main issue lies in the difficulty of producing graphene on a large scale.

He explained that the original method of creating graphene was not conducive to mass production and that significant investments by companies like IBM, Samsung, and Intel have been made to develop scalable production methods.

Recent advancements in manufacturing techniques show promise for the resurgence of graphene technology. Companies like Paragraph are now producing graphene-based devices in large quantities.

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Graphene-based devices are being used for various applications, including sensors for detecting magnetic fields and differentiating between bacterial and viral infections.

Additionally, graphene devices are expected to be more energy-efficient than current technologies, offering a promising future for the material.

While the graphene revolution may have been delayed, it holds the potential to address pressing global challenges and significantly impact modern life.


Graphene “has the potential to make a real difference to modern life,” says Sir Colin Humphreys, professor of materials science.
Photo: AddMeshCube/Alamy

The hyped science failed to make the grade.

  • nuclear power “Our children will have immeasurably cheap electrical energy in their homes.” – Louis Strauss, then chairman of the U.S. Atomic Energy Commission, in 1954.

  • Sinclair C5 “This is the future of transportation” – promotional materials for the 1985 Sinclair C5 electric scooter/car. Sales in the first year were predicted to be 100,000 units, but only 5,000 units were sold. Project has been abandoned.

  • medical advances “The time has come to close the book on infectious diseases and declare that the war on epidemics has been won” – in the words of Dr. William H. Stewart, Surgeon General of the United States from 1965 to 1969.

Source: www.theguardian.com

What impact will wearable AI have on the future of smartphones?

Please try to imagine. I remember being on the bus or walking in the park and having an important task slip out of my mind. Maybe you were planning to send an email, catch up on a meeting, or have lunch with a friend. Without missing a beat, just say out loud what you forgot, and a small device strapped to your chest or placed on the bridge of your nose will send you a message, summarize a meeting, or remind a friend to go to lunch. Send invitations. No need to poke at your smartphone screen and the job is done.

This is the kind of utopian convenience that a growing wave of technology companies are trying to achieve through artificial intelligence. Generative AI chatbots such as ChatGPT exploded in popularity last year as search engines like Google, messaging apps like Slack, and social media services like Snapchat raced to integrate the technology into their systems.

AI add-ons have become commonplace across apps and software, but as the first AI-powered consumer devices launch and compete for space with smartphones, the same generation technology is poised to enter the hardware realm.

One of the first people out of the gate was eye pin California startup Humane. It’s a wearable device that’s only slightly larger than a can of Vaseline and attaches to your shirt via a magnet. You can send texts, make calls, take photos, and play music. However, there is no app support and no screen. Instead, it uses a laser to project a simple interface onto your outstretched palm. The built-in AI chatbot can be instructed through voice commands to search the web or answer queries in much the same way you’d expect from ChatGPT.

“I plan to train Ai Pin to be my personal assistant to facilitate my writing and creative work,” said the Virginia-based company, which pre-ordered the device ahead of its initial U.S. launch in April, says Tiffany Jana, a consultant with Since she travels a lot, she thinks it would be nice to have a photographer and translator to accompany her. “I don’t have all the assistants and large teams that supported me in the past. I’ve always been a tech guy and enjoy ChatGPT.”

Meanwhile, Facebook’s parent company Meta has already Smart glasses equipped with AI Partnering with Ray-Ban and Chinese companies TCL and Oppo Companies followed suit with their own AI glasses. All of these have pretty much the same functionality as Ai Pin and are sold in a way that connects to an AI chatbot that responds to voice commands.

It’s a way to curb smartphone overuse by providing the same essential functionality without addictive apps.

If all of this sounds a lot like what your smartphone’s voice assistant or your living room’s Alexa already does, that’s because that’s essentially what it does. “Using AI in new devices is still the norm today,” says David Lindlbauer, an assistant professor at the Human-Computer Interaction Institute at Carnegie Mellon University in Pennsylvania. “Everyone uses Google Suggestions, Apple Siri to navigate their phones, or smart suggestions in apps on their phones.” The difference, he says, is that these new and upcoming devices will, which aims to embed AI capabilities in a “less obtrusive and more ubiquitous way.”

Its design intent is most evident in future products pendant From US startup Rewind and software developer Tab AI Avi Shiffman. These small devices hang around your neck and passively record everything you hear and say during the day, then transcribe the most important parts so you can read them back at your convenience later. Designed to summarize. These are essentially productivity tools that bundle the kinds of generative AI capabilities found elsewhere into standalone devices.

But why would you want a device that does more than what your smartphone already has? Partly to free yourself from the less-than-welcome elements. Humane is pitching Ai Pin as a way to curb smartphone overuse by offering the same important functionality without the addictive apps that make you scroll compulsively. “An alcoholic is not dependent on the bottle, but on the contents,” says Christian Montag, chair of molecular psychology at the University of Ulm in Germany, by analogy. He says social media platforms in particular are often interested in intentionally extending screen time in order to show more ads or collect personal data. say. Experiments show that when you use your smartphone in grayscale mode, Reduce user retentionremoving the screen completely can have even more severe effects.

While this may seem counterintuitive to the tech industry’s ever-increasing appetite for new features and gadgets, it’s probably not as alien as it first seems. “Many people wear headphones all day long,” says Lindlbauer. “Therefore, it is entirely possible to move away from the temptation of scrolling through doom and move towards technology that allows us to access the digital world constantly, but unobtrusively.”

However, discussions about their broader applications are beginning to take place. For some, the future of this technology lies not in how it can be integrated into existing platforms, but in whether it can fundamentally change the way platforms are accessed. “There will be no need to use different apps for different tasks,” former Microsoft CEO Bill Gates said in an article. Blog post outlining his vision. “Simply tell your device, in everyday language, what you want to do.” Then, leave it to your device to figure out what apps, platforms, and information it needs to complete the task you set.

This is an idea that will be put into preliminary practice in the next stage. R1. Developed by Rabbit, a Californian AI startup, the R1 is a handheld device that looks a bit like a portable gaming console and operates like a powerful voice assistant. However, it is designed to interact directly with an app on your phone on your behalf, rather than simply connecting to an AI chatbot that generates passive responses to your commands (like other wearable gadgets). Masu. The idea is that R1 acts as an all-in-one interface for your device, a kind of central app that can control everything else.

“We’re not building products for new use cases. We’re developing better, more intuitive ways to address existing use cases.” said Jesse Lyu, Chief Executive Officer of Rabbit. He describes the R1 as a “digital companion” that doesn’t replace your smartphone, but makes it easier to use.

The value of that approach will become clear when R1 launches later this year. However, similar experimental devices are expected to follow. Sam Altman, CEO of OpenAI, which developed ChatGPT, is reportedly already in talks with former Apple chief designer Jony Ive to explore hardware ideas. And a group of startups and Silicon Valley powerhouses are now racing to develop the chips and processors these new devices will need to power their AI models.

Whatever form these AI devices end up taking, they will be hard to compete with the globally connected, highly capable, and intuitively controlled glass rectangles that are in most of our pockets. You’re going to have to work. However, as ubiquitous as smartphones seem, they too have an expiration date. “Smartphones have only been with us for about 15 years,” says Lindlbauer. “I don’t want to believe that smartphones are the pinnacle of technology or that we’ll ever use them the way we do now. [another] 15 years.”

Source: www.theguardian.com

Press the Button: Exploring the Exciting Gameplay of Dragon’s Dogma 2 | Games

I love how games keep me so occupied that I think about them all day long while living my real life. This doesn’t happen a lot these days because I’ve played so many games over the past 30 years. It happens when a game does something I’ve never seen before. For example, last year’s The Legend of Zelda: Kingdom of Tears featured a reckless gimmick. Or sometimes it’s because of something I do, like Dragon’s Dogma 2, which I’m still playing after reviewing last week. We’ve seen it before, but not for very long.

In the 12 years between the original Dragon’s Dogma and this sequel, Elden Ring is the only game that has come close to recapturing that brand of fantasy action role-playing with its chaotic, stubborn idiosyncrasies. This is a game where you can ruin a quest by fooling around for too long before pursuing the next objective. On an otherwise empty journey through the countryside, a griffin can appear and run you over to death almost instantly. The multidimensional beings who act as your companions on your journey contract a mysterious disease that unleashes the apocalypse when you save the game. You only have one save slot, so every decision counts. If you make a mistake, you have to accept it.

While some players have had disappointing reactions to the game’s inflexibility, I respect Dragon’s Dogma 2’s willingness to ruin your day at times. It will not bend to your will. You need to work around the rules, even if you don’t necessarily know what they are at first. At first, you might be annoyed that characters often tell you about interesting legends and rumors, but the game also marks them on the map to show you where they are likely to be found. And over time, when you are left out in the wilderness at night, without camping gear, and try to take shelter in a cave which leads to a crumbling mountain shrine, you may find a real Sphinx there. You realized that even if someone had marked the location on your map, you would never have done that. You must have been in awe the first time you saw those glowing eyes in the dark.

Conventional wisdom in open-world games has long held that games are structured like to-do lists. A character with an icon above their head will appear, they will give you something to do, and the game will conveniently mark the location and start checking boxes before receiving the reward. The map is full of small icons that show you where to find things you might need to upgrade your equipment or further your objectives. In recent years, games like Zelda: Breath of the Wild and Elden Ring have ditched these conventions, making their worlds feel once again mystical, realistic, and dangerous, but not Dragon’s Dogma 2.

The appeal of Dragon’s Dogma 2 is that it is less susceptible to external influences. Dragon’s Dogma 2 feels like the development team has spent the last decade or more playing only their own games. It’s appealingly free from outside influences and doesn’t adopt any of the ideas that other games have become standard for since 2012. For example, you cannot use menus to fast-traverse the map, except in a few rare cases. If you want to go somewhere, you have to walk. For many years.

You follow that path and if you stray from it, you’re very likely to run into something that will kill you. But you’ll also have adventures like when I found a haunted castle full of skeletons. By the time you and your team reach your next town as the night draws on, exhausted and full of trinkets you picked up along the way, you’ll feel like you’ve actually accomplished something. One way to get around on foot is by riding an oxcart. This takes even more time than incredible walking, unless the character falls asleep and wakes up at the destination. Also, during your journey, you may be attacked by monsters, destroy your entire cart, and end up stranded in a strange land in the middle of the night. It’s like a cruel joke.

What all of this gives the player is what I would describe as a feeling of being fully awake. You can’t switch off your brain when playing games like this. With no minimap or quest markers to tell you where to go, you have to remember what people say, use your eyes to read your way, and find things in the distance. You must be ready to fight when called upon, and be ready to run for your life when cornered. I keep seeing things I’ve never seen before.

Games like this have periodically pulled me out of my funk over the decades, reminding me that they can still be exciting and unpredictable. Regular reader Iain wrote the question last week that was part of the impetus for this issue. “As a gamer in my late 70s, I’ve been playing games since 1985. I think I’ve reached a point where I’ve seen it all before. Are there truly innovative titles, or do they stick to the ongoing series (some of which reach double digits)?” Well, Ian, for me Dragon’s Dogma 2 is one of those games that restores my faith. It may be a sequel, but it hasn’t been this great yet.

Source: www.theguardian.com

Atari 400 Mini Review: Exploring the 8-Bit World – A Fascinating Adventure | Games

TFor a kid growing up in Britain in the 1980s, the Atari 400 and 800 machines seemed incredibly appealing. Most of my friends had a Commodore 64 or ZX Spectrum (occasionally he also used an Amstrad or Acorn Electron), but I only saw Atari computers in cool TV shows and movies like Videodrome and Police Story. That never happened. These two models, released in 1979, featured an Antic video processor that provided excellent graphics for the time, and a sound chip named Pokey to improve audio. These, like the Apple II, were seminal machines for young game programmers looking to create new types of experiences beyond simple arcade conversions.

Opening up the new Atari 400 Mini was a strangely emotional experience. The latest nostalgic release from Retro Games is an exquisitely detailed recreation of the original computer, featuring a non-functional version of the famous membrane keyboard in luscious 1970s beige, orange, and brown. It has 4 joystick ports (currently rather USB) (from the original Atari joystick port standard). The console comes with a new version of the classic Atari CX40 joystick, with the subtle addition of eight buttons that can now summon the keyboard to provide additional input options in Atari 400/800 games. Masu.

It includes 25 games that show the range of what was being produced on the 400 and 800 (the 800 was a higher-end model with more memory and a better keyboard) in the early 1980s. There are quaint home versions of classic arcade titles like “Asteroids,” “Millipede,” and “Battlezone,” which are, after all, what home console and computer developers had to do at the time. It’s a fascinating reminder of the compromises that weren’t made. And there are many more to come, including Capture the Flag, Paul Allen Edelstein’s two-player first-person tracking game, and his MULE, a multiplayer colonial strategy game that influenced the entire management simulation industry. You can get a glimpse of the genre.

There’s also some interesting experimentation in creating fast-paced 3D visuals in the form of futuristic racing sims Elektra Glide and Encounter. Written by Paul Woakes, who later went on to create one of his most fascinating 3D sci-fi adventure titles of this era, Mercenary.

Some games will be familiar to anyone who bought a C64 Mini or other retro machine, but the Atari 400 version was often the first to be released, so you get the primary source material here. Well almost. Although there is no original hardware used, the emulators that Retro Games employs to run all these games are robust and accurate, allowing them to recreate these 40-year-old gems very well.




400 Mini Millipede. Photo: Atari/Retro Game/Prion

And while they’re definitely older, many of these titles, including Boulder Dash and Lee (originally titled by Bruce Lee, whose license has probably expired), remain as truly playable relics. Saved. Either way, I’ve had many hours of fun discovering games I’ve never seen before, as well as familiar favorites in various guises. Additionally, in typical mini-console style, there is a rewind feature to fix mistakes, and the game can be saved to memory. You can also fine-tune your visual settings and choose CRT effects that mimic the display style of a traditional TV. A virtual keyboard is also available if you want to play games that require more input options. It’s not always easy to use, but it’s nice to be able to use it when necessary.

Interestingly, one of the 400 Mini’s selling points is its ability to “load your own programs.” This is a euphemism in the instruction manual for the console to play game files known as ROMs, which can be loaded via a USB stick. Most people will find these ROMs on the internet, but the legality of freely downloading game files is murky to say the least. So Retro Games leaves it up to you to figure this out. I ran a few games to test this aspect and it was a surprisingly smooth process. The emulator accepts files in many popular formats and plays both Atari 400 and 800 titles, as well as his later XL/XE variations. When you insert a USB stick with game ROMs, you’ll see a thumb drive icon in the games list on the screen, and clicking on it will show the games you’ve added. The system also supports games that originally appeared on multiple discs. Additionally, you can reconfigure the joystick buttons to suit the input requirements of most games you’re trying out.

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Lee (formerly Bruce Lee) riding a 400 Mini. Photo: Atari/Retro Game/Prion

At £100, the 400 Mini isn’t cheap, and the game is a great choice for new players who prefer their Mega Drive or PC Engine Mini machines with their attractive 16-bit visuals and familiar series. It may not be appealing. But as an accessible museum piece, it’s a fascinating and well-made device that reveals games you’ve never played in its original form, as well as an entirely fresh retro experience. This industry has always failed to protect its heritage and history. Official archives are often exposed and inaccessible. The Mini Console is a small attempt to address this issue in an intuitive and well-chosen format.

I’m a long way from that kid growing up in the 1980s now, but finally playing these Atari 400 gems reminded me of him and what he was fascinated by. That in itself gives value to this little machine.

Atari 400 Mini is available now

Source: www.theguardian.com

Exploring the mysteries of black holes using a ‘Quantum tornado’

If you think a regular tornado is scary, fasten your seatbelts. Scientists have created a tornado so powerful that it resembles a black hole. why? This giant vortex closely mimics a black hole, so it could offer great potential for black hole research.

It was published in the magazine Nature experimental study We created something never seen before: a quantum tornado. Basically, while a normal tornado circulates by tearing apart trees and houses, a quantum tornado circulates atoms and particles.

To make the tornado mimic a black hole, the researchers needed to use helium in a “superfluid” state, meaning it has a low viscosity and can flow without resistance. These properties allow scientists to closely observe how helium interacts with its surroundings.


This led to the discovery that small waves on the liquid surface simulate the gravitational conditions around a rotating black hole.

So how did they do it? First, the team led by the University of Nottingham needed to achieve the right properties for the liquid. This involved cooling several liters of superfluid helium to the lowest possible temperature, below -271°C.

Normally, tiny objects called “quantum vortices” in liquid helium spread apart from each other. But at this new, ultra-low temperature, liquid helium takes on quantum properties and stabilizes.

Helium “quantum tornado” experimental equipment at the black hole laboratory. – Photo credit: Leonardo Solidoro

Using a new cryogenic device, researchers were able to trap tens of thousands of these tiny objects, creating a “vortex” similar to a tornado.

The success of this experiment will allow researchers to compare the interactions inside a simulated black hole with their own theoretical projections, giving scientists a new way to simulate theories of curved spacetime and gravity. Possibilities will be unlocked.

“When we first observed clear signs of black hole physics in our first analog experiments in 2017, it was a discovery of some strange phenomena that are often difficult, if not impossible, to study in other ways.” It was a breakthrough moment for understanding the phenomenon.” Professor Silke Weinfurtneris leading the research at the Black Hole Institute, where this experiment was developed.

“Now, with more sophisticated experiments, we have taken this research to the next level. This may lead to predictions of what will happen.”

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Source: www.sciencefocus.com